Thank you for purchasing my model! <3 ↓Instructions↓ Simply drag the fbx into your unity project, and into your model hierarchy. (position, rotate, and resize accordingly) Drag the armature bone into the armature of the model, and drag the other bones with matching names onto the bones of your avatar. In your physbone settings, add 6 more ignore transforms, then add the new tail bones into the ignore transform slots. [The instructions above will likely lead to some bugginess, I prefer going the blender route] Finally play with around your Physbone setup to your liking. If you have some blender experience (very litte), you can just import the fbx into your avatar fbx file, delete the tail armature, and select your avatar armature as its armature deform object in the modifier tab. Check "instruction.mp4" for more in depth instructions and a follow along guide. Can also be found in the gumroad. ----------------------------------------------------------------------------------------------------------------------------------------- Model Details Verts: 17,970 FBX Size: 1.434 Kb Bones: 7 Materials: 1 UV Unwrapped: Yes Model Policy & Redistribution Once purchased you can... Edit or modify the model in anyway to fit your needs. Share modifications/edits of the model to others who have also purchased the asset. You can NOT... Redistribute or resell any of the included files without permission Claim the model as your own This is a digital product, therefore I cannot provide any refunds... However if you have any issues or require assistance, please contact me on discord @Zenus#1234 -----------------------------------------------------------------------------------------------------------------------------------------