{
<br>
<br>
<img src="images/vorevival.gif">
<br>
[[New Game->PLAY]]
<br>
[[Load Game->Load Game]]
<br>
[[Updates]](css:"font-size: 60%")[<br>''Updated 5/15/2020'']
<br>
(css: "font-size: 75%")[''YOU MUST BE 18+ TO PLAY THIS GAME'']
</p>
<br>
<a href="https://www.patreon.com/queenkyobi">
<img src="images/patreonlogo.png" width="60" height="60">
</a>
<img src="images/spacer.png" width="64" height="64">
<a href="https://www.twitter.com/qkyobi">
<img src="images/twitterlogo.png" width="64" height="64" style="border:4px">
</a>
<br>
<img src="images/kyobiware.png" width="236" height="31">
}With the scene set, it's now time to find out a little more about //you//. Or, at least, you in the context of your character.
Throughout your life as prey, you've found yourself good at one thing in particular. What was it?
[[Fighting]]
[[Scavenging]]
[[Sneaking]]
{(set: $exp to 0)
(set: $nextxp to 100)
(set: $level to 1)
(set: $inv to (a:))
(set: $time to (12))
(set: $day to (1))
(set: $weapon to "nothing")
(set: $armor to "plain clothes")
(set: $accessory to "nothing")}(font:"Verdana")[If anyone can say that you've been good at anything, it's fighting. You've had to battle a bunch of insects and small creatures in the pursuit of keeping yourself safe. Against all the odds, you've survived every single battle, and not only that, you succeeded with confidence.]
(font:"Verdana")[//This will give you a bonus in Hitpoints and Strength.//]
(font:"Verdana")[Does that sound about right?]
(font:"Verdana")[[Absolutely.->Fighting Confirm]]
(font:"Verdana")[[I've changed my mind.->PLAY 2]](font:"Verdana")[You've always just been really good at finding stuff, honestly. There hasn't been a single crumb of food that hasn't gone undetected by your nose, eyes, or stomach. Your keen senses have allowed you to stay on top throughout your life, keeping you warm, sated, and most of all, safe.]
(font:"Verdana")[//This will give you a bonus in Perception and Intellect.//]
(font:"Verdana")[Does that sound about right?]
(font:"Verdana")[[Absolutely.->Scavenging Confirm]]
(font:"Verdana")[[I've changed my mind.->PLAY 2]](font:"Verdana")[You've always been a little more careful than other people. Because of your natural wariness, you've managed to become very proficient in both sneaking around and climbing. You've had a few close encounters over the course of your life ... but a macro hasn't seen you yet.]
(font:"Verdana")[//This will give you a bonus in Agility and Intellect.//]
(font:"Verdana")[Does that sound about right?]
(font:"Verdana")[[Absolutely.->Sneaking Confirm]]
(font:"Verdana")[[I've changed my mind.->PLAY 2]]Very well.
[[Continue->Item]]
(set: $strength to 8)
(set: $curhp to 12)
(set: $maxhp to 12)
(set: $agility to 6)
(set: $perception to 6)
(set: $intelligence to 6)(font:"Verdana")[During your travels, you came across a very peculiar object. I forgot to mention, of course, that magic does exist in this world. Exceedingly rare, but it most certainly has a presence, more than just myth and legend.
The object that you acquired is most certainly related to the arcane. It has properties that you can't quite explain. You've kept it close by your side ever since.
What object did you find?
[[A perpetually sharp needle]]
[[A tiny unbreakable hat]]
[[A lucky bead]]]Very well.
[[Continue->Item]]
(set: $strength to 6)
(set: $curhp to 10)
(set: $maxhp to 10)
(set: $agility to 6)
(set: $perception to 8)
(set: $intelligence to 8)Very well.
[[Continue->Item]]
(set: $strength to 6)
(set: $curhp to 10)
(set: $maxhp to 10)
(set: $agility to 8)
(set: $perception to 6)
(set: $intelligence to 8)Very well.
[[Continue->Item]]
(set: $strength to 7)
(set: $curhp to 10)
(set: $maxhp to 10)
(set: $agility to 7)
(set: $perception to 7)
(set: $intellect to 7)This needle has never dulled since the moment that you acquired it, remaining sharp and pointy, no matter how you use it. It's been a useful tool in many ways ... but it's mostly been useful in warding off potential enemies.
//Provides an excellent weapon to start with.//
Is this the item that you found?
[[Sure is.->Needle Confirm]]
[[Never seen this junk in my life.->Item]]A really, really tiny little hard hat. You thought that it was for a kid's toy at first ... until it saved you from getting crushed, at least. The hard hat was capable of resisting a giant's foot ... while keeping you in one piece. It's definitely a solid defensive item.
//Provides a small chance to completely resist any kind of damage.//
Is this the item that you found?
[[Yes.->Hat Confirm]]
[[A tiny hat? That's lame. Give me something else! ->Item]]A lucky bead. You're not sure what it is about this thing ... but it just makes you feel lucky. Ever since you found it, things have just been ever so slightly better for you. It might be superstition, but ... you're willing to take every edge that you can get in this horrible situation that you've found yourself in.
//Has a pretty decent chance of making sure that you don't fail an encounter too horribly.//
Is that the item you found?
[[Yep!->Bead Confirm]]
[[Keep your damn bead to yourself.->Item]]
Very well.
[[Continue->Gender]]
(set: $inv to $inv + (a: "magic needle"))Very well.
[[Continue->Gender]]
(set: $inv to $inv + (a: "hard hat"))Very well.
[[Continue->Gender]]
(set: $inv to $inv + (a: "lucky bead"))It's certainly intimidating being by yourself. But you're more than ready to tackle it. After all, this has been all that you've known for your entire life ... being a very, very small little thing being chased and hunted by those much, much bigger than you.
This is the first day of the rest of your life. Armed only with your own puny body and very few tools - and absolutely no food - you'll need to venture out on your own in order to survive.
Will you eat, or will you be eaten?
[[Continue->Home]]
(set: $hpotion to 1){(if: $time is 20)[It's getting late. You should probably get some rest.]
(else:)[You are in your little cubby hole within the restaurant's walls. Adventure awaits!]
(if: $weapon is "nothing" and $accessory is "nothing")[<br>
<br>
You currently have nothing equipped. You should probably deal with that.]
}
''TIME:'' (print: $time):00
''DAY:'' (print: $day)
{(if: $time is 20 and $coffeemachine is 0)[[[Rest->Rest]]](else:)[[[Venture Out->Venture out]]]}
[[Storage->Inventory]]
[[Equipment]]
[[Statistics->Stats]]
[[Save Game]]
{Where do you want to go?
<br>
(if: $shopunlock is 0)[[[Strange Nook->Strange Nook]]
<br>]
(if: $shopunlock is 1)[[[Shop->Shop]]
<br>]
[[Restaurant]]
<br>
(if: $antiquestore is 1)[[[Antique Store]]
<br>]
''More places coming soon!''
<br>
[[Back->Home]]
}<img src="images/borderdown.png">
''ITEMS''
(print: $inv.join(", "))
(print: $hpotion) health potions.
''FOOD''
{(if: $food is >=1)[You have (print:$food) food left.]
(if: $food is 0)[You have no food left.]}
You currently eat (print: $level) pieces of food per turn.
<img src="images/borderup.png">
[[Back->Home]]
<img src="images/borderdown.png">
''LVL:''(print:$level) ((print:$exp)/(print:$nextxp))
''HP:''(print: $curhp)/(print:$maxhp)
''Strength:''(print: $strength)
''Agility:''(print: $agility)
''Intelligence:''(print: $intelligence)
''Perception:''(print: $perception)
<img src="images/borderup.png">
[[Back->Home]]This rolls a six sided dice. Normally, at least.
The lucky bead, in theory, should boost all rolls by one, making our minimum roll a two, and our maximum roll a seven.
This is to test that theory.
(if: $inv contains "lucky bead")[Lucky bead!](set: $roll to 1)
(else:)[No lucky bead.]
(set: $roll to $roll + (random:1,6))
Your roll is: (print: $roll)
(set: $roll to 0)
[[Roll Again->Test Roll]]
[[Back->Debug]]{(set: $randevent to (random:1,6))
(if: $randevent is 1)[You've gotten random event number 1!
Your computer will self destruct in 10 seconds.
Just kidding.]
(elseif: $randevent is 2)[Hooray for random event number 2!
You are the best person in the world ever for supporting me on Patreon. Thanks for supporting me financially and dealing with my nonsense.]
(elseif: $randevent is 3)[Random event 3. Oh boy.
I could probably write more in these, but since they're going to be deleted pretty promptly, it doesn't seem like there's much point.]
(elseif: $randevent is 4)[Random event 4219! Wow. Can you believe that I wrote that many?
Just kidding. It's number four.]
(elseif: $randevent is 5)[Random event 5.
Running out of stuff to put here.]
(elseif: $randevent is 6)[Random event 6.
I love you!]
(set: $randevent to 0)}
[[Back->Debug]]
{
(if: $battlestart is 1)[(set: $monsaction to (random: 1,4))]
(if: $monsaction is 1)[The monster giggles at you.]
(else-if: $monsaction is 2)[(set: $monsattack to (random: 1,2))(set: $curhp to $curhp - $monsattack)The monster gives you a quick slap on the face for (print: $monsattack)HP!(set: $monsattack to 0)]
(else-if: $monsaction is 3)[The monster innocently blows a few bubbles in your general direction.]
(else-if: $monsaction is 4)[(set: $monsattack to (random: 9,15))(set: $monsattack to $monsattack - $strength)(set:$curhp to $curhp - $monsattack) The monster headbutts you for (print:$monsattack)HP!(set:$monsattack to 0)]
(if: $battlestart is 0)[A monster appears! (set: $battlestart to 1)
(set: $monsdef to 4)(set: $monshp to 20)]}
Your HP: (print: $curhp)
Enemy HP: (print: $monshp)
[[Attack->Test Attack]]
{(set: $attack to $strength)
(set: $attack to $attack + (random: 1,6))
(if: $inv contains "magic needle")[(set: $attack to $attack + 2)]
(set: $attack to $attack - $monsdef)
(set: $monshp to $monshp - $attack)
(if: $monshp is <0)[You kill the monster with an attack for (print: $attack)HP!(set: $battlestart to 0)(set:$monsaction to 0)
[[Take me home!->Debug]]]
(else-if: $inv contains "magic needle")[You stab the monster with your needle for (print: $attack)HP!
[[Nice!->Test Fight]]]
(else:)[You punch the monster for (print: $attack)HP!
[[Nice!->Test Fight]]]}This is really just a mishmash of stuff so that Kyobi can test the game and make sure that the spaghetti code that she's writing is functioning properly. Feel free to mess around with this debug stuff as much as you want.
[[Random Event]]
[[Test Roll]]
[[Test Fight]]
[[Add Food->(TEST) Add Food]]
[[Back->Home]]
(set: $curhp to $maxhp)You rest until morning.
[[Wake Up->Home]]
(set: $time to 8)
(set: $day to $day + 1){
<!-- Event Roll Determiner -->
(if: $inv contains (a: "lucky bead"))[
(set: $luckyroll to (random: 1, 100))
(if: $luckyroll is >=50)[
(set: $eventroll to 1)]]
(set: $eventroll to $eventroll + (random: 1,6))
<!-- 1 Result -->
(if: $eventroll is 1)[
As you run toward the patrons tables, a passing waitress ends up stepping on you, squishing you beneath her foot. Worse is that she wasn't wearing any shoes. Your tiny body ends up getting pressed against rank, sweaty foot, knocking your lungs empty of oxygen and filling them with the foul odor of foot stink instead.
<br>
Somehow, however, you don't end up taking any grievous wounds ... but after the pressure is lifted from your tiny body, you're in no fit state, physically or mentally, to continue your quest. You slink off back home, dejected.
<br>
(set: $eventxp to 1)
[[Home->Venture Over]]
]
<!-- 2-3 Result -->
(if: $eventroll is 2 or 3)[
You manage to make it underneath the table, only to find that the patron's legs are unclimbable. Whoever this macro is, they've decided to wear a skirt. The best that you're gonna get from her is an upskirt. Seeing that this people hunt you and your kind down on a daily basis, you feel no shame as you observe the giant bulge of her feminine sex pressing against the white cotton of her panties.
<br>
(set: $event2roll to (random: 1,100))
(set: $perception to $perception * 10)
(set: $event2roll to $event2roll + $pereption)
(set: $perception to $perception / 10)
(if: $event2roll is <=100)[Unfortunately, you can't spot anything on the ground around you, either. Guess this is a dead trip.
(set: $eventxp to 10)]
(if: $event2roll is >100 and <=160)[You spot two stray spaghetti noodles on the ground. Nice. (set: $food to $food + $level + 2) (set: $eventxp to 15)]
(if: $event2roll is >160)[Damn! Not only do you find a couple of noodles on the ground, but you also scoop yourself up a meatball! Sweet!
(set: $eventxp to 20)(set: $food to $food + $level + 4)]
<br>
[[Continue->Venture Over]]
]
<!-- 4-5 Result -->
(if: $eventroll is 4 or 5)[Somehow, you manage to make it all the way underneath the table ... and all the way up into a patron's lap. You can feel their blood rushing through their massive legs beneath your feet. This is, without a doubt, incredibly dicey territory. All they need to do is look down, and they'll see you.
<br>
Customary to when one eats a meal, there's a napkin laid out on the immense lap in front of you. On it are a few specks of food ... a nice chunk of bread, and a solid piece of meat. Enough food to last you for a day or two. The only question is to whether or not you have the guts to go for it.
<br>
[[I'm sneaky - let's go.->RestEvent1-Agi]]
<br>
[[Time to bail!->Venture Over]]
]
<!-- 6+ Result -->
(if: $eventroll is >=6)[As you examine the restaurant from your spot, looking for the best opening, a passing deer waitress falls over on her way to a patron's table! Her enormous butt goes flying up into the air before crashing down upon the ground, her plump, long legs tangled out underneath her in a sprawl. The food that she was following soon follows her to the ground.
<br>
The restaurant suddenly bursts into an uproar! Laughter can be heard coming from every table. You can see the shame spreading across the poor girl's face, but ... you're not about to feel bad for a macro. This is an excellent opportunity for you ... and you're gonna take it.
<br>
While the restaurant is distracted, you nobly step up onto clean up duty, and set about gathering up as much food as you can. As soon as the actual clean up crew arrives, you scurry off before you're seen ... but you scurry off with pockets weighed down with food. This has been a good hunt.
<br>
(set: $food to $food + $level + 4)
(set: $eventxp to 25)
[[Continue->Venture Over]]
]
}One piece of food added to inventory.
(set: $food to $food + 1)
[[Back->Debug]]{
<!-- Which Monster -->
<!-- Cockroach -->
(if: $battlestart is 0)[
(if: $monster is "cockroach")[
(set: $mhp to 15)
(set: $mstr to 2)
(set: $mdef to 1)
(set: $magi to 11)
(set: $minhit to 1)
(set: $maxhit to 5)
(set: $winxp to 20)
(set: $monloot to $level + (random: 0,3))
]]
<!-- Battle Start -->
(if: $battlestart is 0)[''A (print:$monster) approaches!''
<br>
(if: $agility is >= $magi)[(set: $preemptive to 1)]
(set: $defense to $strength / 2)
(set: $defense to (round: $defense))
]
<!-- If Not Preemptive -->
(if: $battlestart is 0 and $preemptive is 0)[
<br>
The monster attacks first!
<br>
(set: $matt to $mstr)
(set: $matt to $matt + (random: $minhit, $maxhit))
(set: $matt to $matt - $defense)
(if: $matt is <=0)[(set: $matt to 1)]
The monster hits for (print: $matt) damage!
(set: $curhp to $curhp - $matt)
(set: $battlestart to 1)
]
<!-- If Preemptive -->
(if: $preemptive is 1)
[You get the first hit!
<br>
(set: $battlestart to 1)
(set: $preemptive to 0)]
<!-- If Attack -->
(if: $attack is 1)[You attack the monster with your (print:$weapon)!
<br>
(set: $patt to $strength / 2)
(set: $patt to $patt + $wbonus)
(set: $patt to $patt - $mdef)
(set: $patt to (round: $patt))
(if: $patt is <=0)[(set: $patt to 1)]
You hit the monster for (print:$patt) damage!
(set: $mhp to $mhp - $patt)
<br>
]
<!-- If Heal -->
(if: $heal is 1)[
You quaff a potion...
<br>
(set: $hpotion to $hpotion -1)
(set: $heal to $curhp / 2)
(set: $heal to (round:$heal))
(set: $curhp to $curhp + $heal)
(if: $curhp is > $maxhp)[(set: $curhp to $maxhp)]
You restore (print:$heal)HP!
<br>
]
<!-- If Run -->
(if: $run is 1)[(set: $runchance to (random:1,100))
You try to run...
<br>]
(if: $runchance is >=50)[You successfully escape!
(set: $battlestart to 4)
<br>
[[Continue->Venture Over]]
]
(if: $run is 1 and $runchance is <=49)[You fail to escape.]
<br>
<!-- Is Monster Dead? -->
(if:$mhp is <=0)[(set: $battlestart to 2)]
<!-- Is Player Dead? -->
(if: $curhp is <=0)[(set: $battlestart to 3)]
<!-- Does Monster Attack? -->
(if: $attack or $heal or $run is 1 and $battlestart is 1)[
(set: $mattack to 1)]
<!-- If Monster Attacks (Cockroach) -->
(if: $monster is "cockroach" and $mattack is 1)[
(set: $monact to (random: 1,3))
(if: $monact is 1)[The cockroach wriggles it's feelers.]
(if: $monact is 2)[The cockroach rears up and attacks!
<br>
(set: $matt to $mstr)
(set: $matt to $matt + (random: $minhit, $maxhit))
(set: $matt to $matt - $defense)
(set: $matt to (round: $matt))
(if: $matt is <=0)[(set: $matt to 1)]
(if: $accessory is "hard hat")[
(set: $hardhatroll to (random:1,10))
(if: $hardhatroll is 10)[(set:$matt to 0)
Your hard hat blocks all incoming damage!]]
The monster hits for (print: $matt) damage!
(set: $curhp to $curhp - $matt)
]
(if: $monact is 3)[The cockroach's carapace ripples as it's body tightens up, raising it's defense!
(set: $mdef to $mdef +1)]
(set: $mattack to 0)
]
<!-- If Defeat -->
(if: $battlestart is 3)[The (print: $monster) defeats you...
(set: $eventxp to 1)
<br>
[[Continue->Venture Over]]]
<!-- If Victory -->
(if: $battlestart is 2)[You defeat the ''(print:$monster)!''
<br>]
<!-- Loot Roll -->
(if: $battlestart is 2)[(set: $lootchance to (random: 1,100))]
<!-- Loot? -->
<!-- Cockroach Loot -->
(if: $lootchance is >=70 and $battlestart is 2)[
(if: $inv contains "cockroach carapace" or $armor is "cockroach carapace")[You recieve a cockroach carapace. Since you already have one, you sell it to Rachel for eight pieces of food.
<br>
(set: $food to $food + 8)]
(else:)[You recieve an intact cockroach carapace!
<br>
(set: $inv to $inv + (a: "cockroach carapace"))]
]
<!-- Victory Close -->
(if: $battlestart is 2)[You recieve (print:$monloot) pieces of (print:$monster) meat!
<br>
(set: $food to $food + $monloot)
You recieve (print:$winxp)XP!
<br>
(set: $exp to $exp + $winxp)
[[Continue->Venture Over]]
]
<!-- Menu -->
(if: $battlestart is 1)[
(set: $attack to 0)
(set: $defend to 0)
(set: $heal to 0)
<br>
<div id=center>''What's your move?''
<br>
(link:"Attack")[(set: $attack to 1)
(go-to:"Battle")]
(if: $hpotion is >=1)[(link:"Heal")[
(set: $heal to 1)
(go-to:"Battle")]]
(link:"Run")[(set: $run to 1)
(go-to:"Battle")]
<br>
(css: "font-size:80%")[''HP:(print:$curhp)/(print:$maxhp)''
<br>
[You have (print:$hpotion) health potion(s) left.]
<div>
]
]
}{
<!-- Time Changer -->
You head back home and rest for a couple of hours.
(if: $time is 24)[(set: $time to 0)]
(set: $eventroll to 0)
(set: $event2roll to 0)
(set: $time to $time + 4)
(set: $battlestart to 0)
(set: $attack to 0)
(set: $heal to 0)
(set: $run to 0)
(set: $lootchance to 0)
<br>
<!-- Event Exp -->
(if: $eventxp is >=1)[You gain (print: $eventxp)XP from your adventure!
<br>
(set: $exp to $exp + $eventxp)
(set: $eventxp to 0)]
<!-- Level Up -->
(if: $exp is >= $nextxp)[
(set: $level to $level + 1)
(set: $nextxp to $level * 100)
(set: $exp to 0)
[You level up!]
<br>
<!-- HP Lvl -->
(set: $hplvl to (random: 0,2))
(if: $hplvl is >=1)[
[Your max hitpoints go up by (print:$hplvl)!]
(set: $maxhp to $maxhp + $hplvl)
(set: $hplvl to 0)
<br>
]
<!-- Strength Lvl -->
(set: $strengthlvl to (random: 0,2))
(if: $strengthlvl is >=1)[
[Your Strength goes up by (print:$strengthlvl)!]
(set: $strength to $strength + $strengthlvl)
(set: $strengthlvl to 0)
<br>
]
<!-- Agility Lvl -->
(set: $agilitylvl to (random: 0,2))
(if: $agilitylvl is >=1)[
[Your Agility goes up by (print:$agilitylvl)!]
(set: $agility to $agility + $agilitylvl)
(set: $agilitylvl to 0)
<br>
]
<!-- Intelligence Lvl -->
(set: $intlvl to (random: 0,2))
(if: $intlvl is >=1)[
[Your Intelligence goes up by (print:$intlvl)!]
(set: $intelligence to $intelligence + $intlvl)
(set: $intlvl to 0)
<br>
]
<!-- Perception Lvl -->
(set: $perceplvl to (random: 0,2))
(if: $perceplvl is >=1)[
[Your Perception goes up by (print:$perceplvl)!]
(set: $perception to $perception + $perceplvl)
(set: $perceplvl to 0)
<br>
]
]
<!-- Food Stuff -->
(if: $food is 0)[
(set: $curhp to $curhp - (random: 1,2))
(if: $curhp is <=0)[(set: $curhp to 1)]
[You have no food to eat. You lose a little HP from starvation.]
]
(if: $food is >=$level)[(set: $food to $food - $level)
(set: $curhp to $maxhp)
[While resting, you eat (print:$level) (if:$level is 1)[piece] (if:$level is >=2)[pieces] of food.]]
<br>
[[Continue->Home]]
}{
<img src="images/borderdown.png">
<br>
Load Game
<br>
(link:"Slot A")
[(load-game:"Slot A")]
<br>
(link:"Slot B")
[(load-game:"Slot B")]
<br>
(link:"Slot C")
[(load-game:"Slot C")]
<br>
[[Back->Title]]
<br>
<img src="images/borderup.png">
}{
<img src="images/borderdown.png">
<br>
''Save Game''
<br>
(link:"Slot A")[(save-game:"Slot A")
<br>
(if:(save-game:"Slot A"))[Game Saved!]]
<br>
(link:"Slot B")[(save-game:"Slot B")
<br>
(if:(save-game:"Slot B"))[Game Saved!]]
<br>
(link:"Slot C")[(save-game:"Slot C")
<br>
(if:(save-game:"Slot C"))[Game Saved!]]
<br>
[[Back->Home]]
<br>
<img src="images/borderup.png">
}
{
(set: $restevent to (random: 1,3))
(if: $restevent is 1) [You crawl out into the restaurant to find that it's full of patrons. There's many, many massive sets of legs in front of you, towering up toward polished oak tables, or red cushioned booths. The furs patiently wait for their food. Some dine alone, others with their friends, romantic partners, or families.
<br>
There's a nice ambience in the restaurant. The lighting is gentle and low. This might be a good opportunity to sneak around and grab some scraps off the tables. Or, it might be a good opportunity to get squished. You always have the opportunity to head back, of course.
<br>
[[Grab Scraps->RestEvent1]]
<br>
[[This is too risky. Let's go back and wait for things to calm down.->Venture Over]]]
(else-if: $restevent is 2)[(set: $monster to "cockroach")
On your way out of the wall, you encounter a giant (print:$monster)!
<br>
Or, well, a regular sized (print:$monster). It's just giant because you're so small. Either way, you have no choice but to stand your ground and fight!
<br>
[[Continue->Battle]]
<br>
]
(else-if: $restevent is 3)[
(if: $claramet is 0)[You poke your head out of the innards of the wall. Immediately, you catch someone's attention. It's a blonde haired, neko female macro ... a humanoid with cat ears and a tail. Much to your surprise, she doesn't immediately alert the restaurant to your presence. Instead, she craftily lifts her enormous hand toward you from her table, and sneakily waves in your direction.
<br>
You don't know if it's in your best interests to approach her ... but she doesn't look unfriendly. As a matter of fact, she's actually rather pretty. You get the feeling that she might be a kind soul. Not all macros are awful to micros. There are some exceptions to the rule. Perhaps this neko is one of them?
<br>
Will you approach her table?
<br>
(set: $eventxp to 1)
[[Sure, I'm feeling daring.->Clara Scene 1]]
<br>
[[Screw that, I'm outta here.->Venture Over]]
(else-if: $claramet is 1)[As you make your way into the restaurant, you spot Clara. The blonde haired neko hasn't noticed you yet, so you could slip away and avoid her if you wanted to.
<br>
Then again, she did make you a rather tempting offer last time. Sexual favours for food. It might be easier than sneaking around underneath the tables, at least.
<br>
You pause and consider for a moment. Is this something you want to do?
<br>
[[Sure, I'm feeling brave.->Clara Scene 2]]
[[Let's come back later when she's not here.->Venture Over]]
]
(else-if: $claramet is 2)[You poke your head out into the restaurant, and you see Clara. The pretty neko is enjoying her meal as always.
<br>
If you're in the mood, she'll no doubt be happy to give you some food in return for her pleasure. Your fur still smells a little funny after last time, but ... the candies that she gives you are really good.
<br>
Still ... it's a little humiliating. Especially the way that she shoos you off after she's finished with you. Is this something that you wanna do?
<br>
[[Let's go earn some bread.->Clara Scene 3]]
<br>
[[Maybe another time.->Venture Over]]
]
]
<br>
}{
(if: $time is 8)[As you enter the shop, Rachel creeps out sleepily from the backroom to the store front, rubbing at her eyes. It looks like she's just woken up.
<br>
(set:$racheltalk to (random: 1,3))
(if: $racheltalk is 1)["So," she mumbles. "Are you just gonna stand there, or are you gonna buy something?
<br>]
(if: $racheltalk is 2)["It's too early in the day for small talk," she says. "Just tell me what you need."
<br>]
(if: $racheltalk is 3)["Let's just get on with this," Rachel sighs.
<br>]
[[Next->Buy]]
]
(if: $time is 12)[Rachel lazily raises her hand toward you as you enter her dusty little shop, and sits down behind the counter, ready to serve you.
<br>
(set:$racheltalk to (random: 1,3))
(if: $racheltalk is 1)[She's too busy stuffing her face with a chunk of sandwich to be bothered talking to you. Guess it's time to just point at what you need.
<br>]
(if: $racheltalk is 2)["What the fuck do you want?" the canine asks, lounging back into her chair.
<br>]
(if: $racheltalk is 3)["You again," she groans. "Well, take a look at what I've got, I guess.]
<br>
[[Next->Buy]]
]
(if: $time is 16)[Rachel is currently strolling around the shop, dusting off a few things with a wet rag. She briefly turns her head toward you when you enter, but she quickly rolls her eyes and turns her attention back toward what she's doing.
<br>
(set:$racheltalk to (random: 1,3))
(if: $racheltalk is 1)["Don't take too long. I wanna close up shop soon," she sighs. Hospitable as always.
<br>]
(if: $racheltalk is 2)["Great. The last thing I need is a customer this late in the day." You open your mouth to ask if you should leave, but she interrupts you before you can get a word out. "//What?//" she asks firmly.
<br>]
(if: $racheltalk is 3)["If you think I'm stopping what I'm doing to give you a smile, then you've got another thing coming," she grumbles. "Just tell me what you want."
<br>]
[[Next->Buy]]
]
}On the way toward the restaurant, there's the most ... curious little nook. It's clearly micro made, a hole that's been dug out in the insulation between the walls that make up your home. There's a thin black curtain covering it, but, honestly, it's not fooling anyone. It's rather blatant that there's something behind it.
Curiosity overtakes you. You can't help but take a peek behind the curtain. Nervously, but eager to see what lays behind it, you lift the corner of the curtain and take a peek, wondering what you'll see.
What you see is another micro. A canine - some kind of black furred, curly haired mutt - who's giving you one hell of a stink eye.
[[Next->Strange Nook 2]]{
(if: $test is 0)[(set: $food to 50)
(set: $test to 1)]
(if: $buyitem is 1)[(set: $buytalk to (random: 1,5))]
(if: $buytalk is 1)["Thanks muchly."
<br>
(set: $buytalk to 0)
(set: $buyitem to 0)]
(if: $buytalk is 2)["Pleasure doing business, asshole."
<br>
(set: $buytalk to 0)
(set: $buyitem to 0)]
(if: $buytalk is 3)["I'm gonna be eating good tonight. Thanks.
(set: $buytalk to 0)
(set: $buyitem to 0)
<br>]
(if: $buytalk is 4)["Yum, yum, get in my tum. Take whatever the hell it is that you bought."
<br>
(set: $buytalk to 0)
(set: $buyitem to 0)]
(if: $buytalk is 5)["I'd say thank you, but that'd make me look grateful for your business."
<br>
(set: $buytalk to 0)
(set: $buyitem to 0)
<br>]
''Food:'' (print: $food) pieces
<br>
''Stock:''
<br>
(if: $twignb is 0)[(link: "Twig")
<br>[
(if: $food is >=10)[(set: $inv to $inv + (a: "twig"))
(set: $twignb to 1)
(set: $buyitem to 1)
(set: $food to $food -10)
(go-to: "Buy")]
(else:)[You don't have enough food to buy this.]
] //10 Food//
<br>]
(if: $twignb is 1 and $rodnb is 0)[(link: "Metal Rod")
<br>[
(if: $food is >=50)[(set: $inv to $inv + (a: "metal rod"))
(set: $food to $food -50)
(set: $rodnb to 1)
(set: $buyitem to 1)
(go-to: "Buy")]
(else:)[You don't have enough food to buy this.]
] //50 Food//
<br>]
(if: $swovonb is 0 and $rodnb is 1)[(link: "Blade of Vorevival")
<br>[
(if: $food is >=50000)[(set: $inv to $inv + (a: "blade of vorevival"))
(set: $swovonb to 1)
(set: $food to $food -50000)
(set: $buyitem to 1)
(go-to: "Buy")]
(else:)[You don't have enough food to buy this.]
] //50000 Food//
<br>]
(if: $rarmnb is 0)[(link: "Rusty Armor")
<br>[
(if: $food is >=12)[(set: $inv to $inv + (a: "rusty armor"))
(set: $rarmnb to 1)
(set: $food to $food -12)
(set: $buyitem to 1)
(go-to: "Buy")]
(else:)[You don't have enough food to buy this.]
] //12 Food//
<br>]
(if: $rarmnb is 1 and $warmnb is 0)[(link: "Wool Armor")
<br>[
(if: $food is >=70)[(set: $inv to $inv + (a: "wool armor"))
(set: $warmnb to 1)
(set: $food to $food -70)
(set: $buyitem to 1)
(go-to: "Buy")]
(else:)[You don't have enough food to buy this.]
] //70 Food//
<br>]
(set: $hpotprice to 0)
(set: $hpotprice to $level * 5)
(link: "Health Potion")
[(if: $food is >=$hpotprice)[(set: $hpotion to $hpotion +1)
(set: $buyitem to 1)
(set: $food to $food - $hpotprice)
(go-to: "Buy")]
(else:)[You don't have enough food to buy this.]]
//(print: $hpotprice) Food//
<br>
[[Back->Venture out]]
}{
<!-- Test Variables -->
<!-- Weapons -->
''Weapon:'' (print:$weapon) ( +(print:$wbonus) )
(if: $weapon is "nothing")[.]
(else:)[<br>
(link: "Unequip")[Unequipped. (set: $inv to $inv + (a: $weapon))
(set: $weapon to "nothing")
(set: $wbonus to 0)
(go-to: "Equipment")]]
(if: $inv contains "magic needle")[<br>
(link:"Magic Needle")[Equipped.
(if: $weapon is "nothing")[.]
(else:)[(set: $inv to $inv + (a: $weapon))]
(set: $weapon to "magic needle")
(set: $wbonus to 4)
(set: $inv to $inv - (a: "magic needle"))
(go-to: "Equipment")
]]
(if: $inv contains "test weapon")[<br>
(link:"Test Weapon")[Equipped.
(if: $weapon is "nothing")[.]
(else:)[(set: $inv to $inv + (a: $weapon))]
(set: $weapon to "test weapon")
(set: $wbonus to 999)
(set: $inv to $inv - (a: "test weapon"))
(go-to: "Equipment")
]]
(if: $inv contains "twig")[<br>
(link:"Twig")[Equipped.
(if: $weapon is "nothing")[.]
(else:)[(set: $inv to $inv + (a: $weapon))]
(set: $weapon to "twig")
(set: $wbonus to 1)
(set: $inv to $inv - (a: "twig"))
(go-to: "Equipment")
]]
(if: $inv contains "metal rod")[<br>
(link:"Metal Rod")[Equipped.
(if: $weapon is "nothing")[.]
(else:)[(set: $inv to $inv + (a: $weapon))]
(set: $weapon to "metal rod")
(set: $wbonus to 3)
(set: $inv to $inv - (a: "metal rod"))
(go-to: "Equipment")
]]
(if: $inv contains "sword of vorevival")[<br>
(link:"Sword of Vorevival")[Equipped.
(if: $weapon is "nothing")[.]
(else:)[(set: $inv to $inv + (a: $weapon))]
(set: $weapon to "sword of vorevival")
(set: $wbonus to 9999)
(set: $inv to $inv - (a: "sword of vorevival"))
(go-to: "Equipment")
]]
<!-- Armor -->
<br>
''Armor:'' (print:$armor) ( +(print:$abonus) )
(if: $armor is "plain clothes")[.]
(else:)[<br>(link: "Unequip")[Unequipped. (set: $inv to $inv + (a: $armor))
(set: $armor to "plain clothes")
(set: $abonus to 0)
(go-to: "Equipment")]]
(if: $inv contains "cockroach carapace")[<br>
(link:"Cockroach Carapace")[Equipped.
(if: $armor is "plain clothes")[.]
(else:)[(set: $inv to $inv + (a: $armor))]
(set: $armor to "cockroach carapace")
(set: $abonus to 4)
(set: $inv to $inv - (a: "cockroach carapace"))
(go-to: "Equipment")]]
(if: $inv contains "rusty armor")[<br>
(link:"Rusty Armor")[Equipped.
(if: $armor is "plain clothes")[.]
(else:)[(set: $inv to $inv + (a: $armor))]
(set: $armor to "rusty armor")
(set: $abonus to 1)
(set: $inv to $inv - (a: "rusty armor"))
(go-to: "Equipment")]]
(if: $inv contains "wool armor")[<br>
(link:"Wool Armor")[Equipped.
(if: $armor is "plain clothes")[.]
(else:)[(set: $inv to $inv + (a: $armor))]
(set: $armor to "wool armor")
(set: $abonus to 3)
(set: $inv to $inv - (a: "wool armor"))
(go-to: "Equipment")]]
<!-- Accessory -->
<br>
''Accessory:'' (print:$accessory)
(if: $accessory is "nothing")[.]
(else:)[<br>(link: "Unequip")[Unequipped. (set: $inv to $inv + (a: $accessory))
(set: $accessory to "nothing")
(set: $abonus to 0)
(go-to: "Equipment")]]
(if: $inv contains "hard hat")[<br>
(link:"Hard Hat")[Equipped.
(if: $accessory is "nothing")[.]
(else:)[(set: $inv to $inv + (a: $accessory))]
(set: $accessory to "hard hat")
(set: $inv to $inv - (a: "hard hat"))
(go-to: "Equipment")]]
(if: $inv contains "lucky bead")[<br>
(link:"Lucky Bead")[Equipped.
(if: $accessory is "nothing")[.]
(else:)[(set: $inv to $inv + (a: $accessory))]
(set: $accessory to "lucky bead")
(set: $inv to $inv - (a: "lucky bead"))
(go-to: "Equipment")]]
<br>
[[Back->Home]]
}In this game, there are two kinds of people ... those who are big, and those who are small. Unfortunately for you, you just so happen to be one of the small ones.
Your entire life has been fraught with danger, a tumultuous journey in which you've fled from one place to another, dodging the macros which, for the most part, desperately wish to eat and otherwise torture you. Compared to them, you're roughly about two, perhaps three inches tall. In their hands, you're nothing but a plaything. Somehow, you've survived. However, you've suddenly found yourself alone.
[[Continue->Play 1/2]]{Oh, and as much as I hate to enquire about this kind of thing ... what sort of ... you know ... private parts do you have?
<br>
(link:"I have a penis, stupid.")[(set: $penis to 1)
(go-to: "Gender Confirm")]
<br>
(link:"I have a vagina, idiot.")[(set: $vagina to 1)
(go-to: "Gender Confirm")]
<br>
(link:"Actually, I'd rather my genitals not take part in this ordeal.")[(set: $nosex to 1)
(go-to: "Gender Confirm")]
}Thank you for your answer. Now, back to the beginning of the game.
[[Continue->Story Beginning]]You woke up one day to find the group of micros that you'd been settled with for a few months just ... completely gone. You have no idea what happened to them. Either something caught them, or they've run away without you. Either way, they didn't so much as leave a note.
The group had such an excellent position, too. Nestled within the wall of a macro restaurant, you've ran underneath their noises for months, stealing their food and fending off their vermin. Really, everyone had it made ... so it's bizarre that they'd just vanish without a trace.
Regardless, you've been given no choice. For now, you're gonna have to make it on your own.
[[Continue->PLAY 2]](css: "font-size:38px")[<div id=center>"What the fuck are you looking at?"<div>]
Stunned, you stagger backward, a loud, female voice ringing through your ears. The black furred canine woman in front of you is tiny, but her voice is loud enough that it should belong to a macro. You cringe at the sight of her. She looks powerful.
{(if: $weapon is "nothing")[It's times like this that really make you wish that you had a weapon. Your hands ball into fists instead. Are you really going to have to fight this woman?]
(else:)[Your first thought is defending yourself. You place your hand upon the needle on your waist, as if you're ready to draw it.]}
The woman is unintimidated by your antics. Grinning, she steps out of her nook. "Oh, so it's a fight you want, huh? By all means ... come at me."
You most definitely don't want a fight ... but from the mean way that she's approaching you, you really don't feel like you have much of a choice!
[[Battle->Rachel Battle]]
{(set: $mhp to 99)
(set: $mstr to 4)
(set: $mdef to 4)}
''You're face to face with a rowdy canine!''
"C'mon, then," she mutters, cracking her knuckles. "I'll give you the first shot, champ."
You don't have much choice but to attack here.
**HP:** (print:$curhp)/(print:$maxhp)
[[Attack->Rachel Attack]]{(set: $patt to $patt + $strength / 2)
(set: $patt to $patt + $wbonus)
(set: $sbonus to (random: 1, $strength / 2))
(set: $patt to $patt + $sbonus)
(set: $patt to $patt - $mdef)
(if: $patt is <=0)[(set: $patt to 1)]
(set: $mhp to $mhp - $patt)
You attack the rowdy canine for (print: $patt) damage!
(set: $patt to 0)}
Your attack doesn't so much as make her flinch. The woman simply raises an eyebrow at you, and nonchalantly rubs at the spot where you hit her. "That's the best you have? Seriously?"
She snorts, and takes a step backward. "Let me show you what a real attack looks like."
You get the feeling that you ought to defend this round.
**HP:** (print:$curhp)/(print:$maxhp)
[[Defend->Rachel Over]]You cross your arms and prepare for the enemy's attack!
(css: "font-size:38px")[POW!]
The enemy hits you for an ''ungodly'' amount of damage!
You fall onto your knees and collapse...
[[Continue->Shop Unlock 1]]You wake up with a throbbing head. It feels like your skull has been cleaved in two. Not daring to open your eyes, you instead pat your fingers on the top of your head, and ... okay, it's still in one piece.
Groggily, you open your eyes. Much to your surprise - and your horror - the canine who beat you down is sat opposite your bed. Or ... someone else's bed. This isn't your room, though considering it's dug out of insulation just like your own place, it is, at least, somewhat familiar. Though with that girl staring at you like she is, well ... you definitely don't feel any comfort for it.
"Hey, fuckface," she murmurs. "Sorry I punched you. Name's Rachel."
Oh, well. What a fantastic introduction. You suppose that makes up for everything ... not.
[[Continue->Shop Unlock 2]]"Right ... Rachel," you say, wary. "Sorry that I ... looked behind your curtain?" Was that the reason that she smacked you? Your head is hurting so badly that you can't remember doing anything else.
"Oh, that's not why I smacked you," Rachel says, standing up from her chair. "I thought you might be that evil micro that's runnin' around causing a whole bunch of trouble."
Evil micro? That's the first you've heard about this. Frowning, you look at Rachel skeptically. "Really? That might explain why my whole group went missing."
"I reckon it might. But we don't live in a safe world, do we?" she points out, pacing over toward the other side of the room. "Besides, it's just a rumor. And I don't fancy talking about it."
Noted, you suppose. Best to pick another conversation topic, then.
[[Continue->Shop Unlock 3]]"So, Rachel, uh ... what do you do here?" you ask. Honestly, you're wondering if you can leave ... but it seems rude to ask that right away.
"I run a shop. Sell stuff. Weapons, armor, stuff that can heal ya ... all traded for food. Guessin' you live near the restaurant, too?"
You nod in reply. Despite the fact that she's terrifying, that ... actually sounds pretty good.
"Okay. Can I ... come and trade with you?" you ask hesitantly.
Rachel sighs and rolls her eyes, as if that's truly a problem. Eventually, though, she lifts her shoulders. "Sure ... I guess," she says, not sounding particularly enthusiastic.
[[Continue->Shop Unlock 4]]You stare at Rachel. Now, you're not quite sure what to say next. Fortunately for you, however, the canine seems poised for a reply. She lifts her arm and points it toward the exit of the little snug that must be the back of her shop.
"Well, go on then, get. Our business is done for now, ain't it?" she says. "Ain't got the time nor the food to sit here and watch you all day, so ... if you can walk, get the hell out of here."
You can walk ... so you get the hell out of there. You look over your shoulder to glance at her at you leave. She's not looking at you ... she's too busy picking her nails.
Well ... at least you know there's a shop now, you suppose.
(set: $shopunlock to 1)(set: $eventxp to 50)
[[Continue->Venture Over]]{
(set: $event2roll to (random: 1,100))
(set: $agility to $agility * 10)
(set: $event2roll to $event2roll + $agility)
(set: $agility to $agility / 10)
(if: $event2roll is <=110)[Oh, shit.
<br>
Before you can so much as take a step forward, the macro above you is already staring down at you. Feeling her gaze, you nervously crane your neck to look at her.
<br>
Some kind of white, fluffy kitty lady. It's definitely not love at first sight.
<br>
"Eeeeee!" she squeals, loud enough to make your tiny ears ring painfully. "A bug! A bug!"
<br>
Before you can rightfully correct her, her fingers descend, pinched together ... and then, without a care, you are promptly flicked from her lap and back down to floor. Aching, you pick yourself up, and slink back home.
<br>
(set: $eventxp to 10)
[[Continue->Venture Over]]]
(if: $event2roll is >110 and <=170)[You decide to go just go for it. In full sprint, you daringly run across the macro's lap, heading straight for that chunk of half-chewed meat!
<br>
You just about manage to wrap your arms around it before the very macro who's lap your in notices you. "Ew! Some gross little person is running on my lap," she squeals. You hear a clatter on the table above ... no doubt her fellow diners rushing to find you.
<br>
Fortunately for you, however, you know when to make your escape. With meat in hand, you slide down the leg of the macro's jeans, escaping both her ire, and those of who she was dining with. A very successful mission.
<br>
(set: $food to $food + $level + 3)
(set: $eventxp to 15)
[[Continue->Venture Over]]]
(if: $event2roll is >170)[Like a ninja, you stalk across the macro's lap, grabbing every crumb of food that you can. Your incredible sneakiness allows you to steal off with a literal feast's worth of food.
<br>
Thanks to your fancy feet, you'll be eating well tonight. With your pockets stuffed, you carefully make your way down the macro's leg. Victorious, you head back off toward your cubby hole.
<br>
[[Continue->Venture Over]]
(set: $food to $food + $level + 6)
(set: $eventxp to 20)]
}Double-click this passage to edit it.Double-click this passage to edit it.(css: "font-size:80%")[''Recoded Battle System''
''Added Clara Events'']
[[Back->Title]]
{(if: $safevore is 0)[(link:"Enable Safe Vore")[(set: $safevore to 1)
(set: $yesvore to 1)
(go-to:"Options")]
(css:"font-size:80%")[
<br>''Safe vore will lead to no game over and a full tour scene upon consumption. You will have the option to skip the disposal scene.'']]
(if: $safevore is 1)[(link:"Disable Safe Vore")[(set: $safevore to 0)
(set: $yesvore to 0)
(go-to:"Options")]
]
<br>
[[Back->Home]]
}{
<!-- 0 Text -->
(if: $claratext is 0)[You're nervous, but you decide to go for it regardless. The way toward the neko's table is clear, and you manage to make it over toward her without getting trampled underneath a passing set of feet.
<br>
As you dart underneath her table, she quietly and calmly lowers her hand in your direction, fingers spreading as she silently instructs you to climb into her immense, soft palm. You gulp, not quite taking any steps toward it yet. Instead, you regard her outfit, and her general demeanour.
<br>
She looks like a simple enough girl. Going off her fairly formal attire, a white blouse and black, knee length skirt, she likely works at one of the offices in the city. The feline human hybrid has a gentle, subtle face of make-up on. At your best guess, you'd say that she's in her mid twenties.
<br>
]
<!-- 1 Text -->
(if:$claratext is 1)[You're so close that there's little point in running. Even if you turned and tried to flee now, then the gargantuan neko would be able to catch you without issue. You've already committed yourself to putting your life into her outstretched hand. Gingerly, you step up into her smooth palm. You make the trek to the wrinkled center of it, and then, you lay prone, knowing that you will soon be lifted into the air.
<br>
To the feline's credit, she waits until you're comfortably situated before she moves her hand upward. Her fingers remain spread, instead of claustrophobically closing around you in a display of dominance. It's not enough to put you completely at ease, but you are starting to feel a tad less threatened.
<br>
Unfortunately, the businesswoman undoes all of the trust she's gained by dropping you into her black leather handbag without warning. Suddenly, your world is plunged into complete darkness.
<br>
]
<!-- 2 Text -->
(if: $claratext is 2)[
Quickly, the woman is on the move. The contents of her handbag begin to rattle around you. To avoid getting squished underneath a rogue tube of lipstick, you dive behind the neko's notebook. It's sturdy enough to fend off the many rolling objects inside of the, frankly, chaotic bag.
<br>
Luckily, the trip doesn't take so long. After two terrifying minutes, the woman's massive hand comes back into her bag, her perceptive, feline eyes having found your safe spot near immediately. You're plucked up by her index and forefinger, and then, lifted up and out of the bag.
<br>
It looks like the hybrid has taken you into the privacy of the restaurant's bathroom. You have an excellent and terrifying view of the cramped, but clean, single stall bathroom. It's nothing remarkable. Just a place where macros come and ... do their business.
<br>
]
<!-- 3 Text -->
(if: $claratext is 3)[
Though you're worried about how far you are from the hard, cruel tiles beneath you, the neko quickly soothes your worries by placing you down upon the safety of the sinkside. Her hand retreats, giving you some much needed space.
<br>
It's not long before the woman is bending down onto one knee to get a better look at you, however. With a curious, keen look in her cool blue eyes, she gently surveys you, watching you dust yourself off.
<br>
"Hey there, handsome," she eventually says. She keeps her voice low and quiet, which is pleasant to your poor, sensitive ears. Most macros have no idea about volume control. "First of all, you're not in any danger, alright? Promise you, you're safe with me.
<br>
You swallow nervously, but you do nod your head in reply. You're not sure you can take her word for it, but ... at least you have her word.
<br>]
<!-- 4 Text -->
(if: $claratext is 4)[
"Alright," she says, voice as gentle as ever. "I've got a proposition for ya. And it's gonna take a lot of trust from you, but ... well ..." Suddenly, the neko looks a little awkward. "Actually, you know what? Might be best if we introduce ourselves before I get into my fetishes. Name's Clara. I work in a distribution center for a pencil factory. I know. Real fucking fascinating," she murmurs, rolling her eyes, as if bored at herself. "What about you?"
<br>
This is ... weird. You don't often have casual conversations with macros. They're usually too busy either trying to eat you or squish you. For a moment, you stumble over your words, and then you explain to her, relatively calmly, that you spend each and every day trying your hardest to survive, really. The fact that she mentioned 'fetishes' does linger on your mind, however. What on Earth does this giant neko want?
<br>
"Huh. Yeah, bet it is kinda dog eat dog for you out there, huh?" Clara says. Her accent is ... really curious. It sounds American, somewhere southern to be specific, but you couldn't say exactly where. "Well, anyway, now that we know each other, I got a little proposition for ya."
<br>
]
<!-- 5 Text -->
(if: $claratext is 5)[
"So, uh ..." Clara begins awkwardly, rubbing one of her gigantic hands behind her head. Her feline ears pinning back against her head. "You might not know this, but some of us macros, we kinda have ... well, the idea of a little person doin' sexual stuff to us, it's a ..." Embarassed, she exhales sharply from her nostrils. "Lemme just cut to the chase. If you do me sexual favours, then I'll pay you in food. Make your life a little easier."
<br>
Your immediate reply is to let out an amused snort. Macros that are aroused by micros? Well, you've heard of weirder stuff, you suppose. "So, I'd ... kinda be like a prostitute, then?" you ask. It's the first thing that springs to mind.
<br>
Clara gives you a very indignant look ... but, ultimately, she reluctantly nods her head in agreement. "Sort of. But I'd prefer to think of you as a high class escort, honestly," she admits, lifting a shoulder.
<br>
High class escort. You'd prefer to think of yourself in that way too, you think.
<br>
]
<!-- 6 Text -->
(if: $claratext is 6)[
You open your mouth to reply, but Clara quickly lifts her finger to her lips, shhing you. By now, there's a great, big red blush on her face. "You know what? Don't reply yet. I don't think my heart can take it. Tell you what, I come to this restaurant every day for lunch. Same table, every day. If you're interested, then just approach me again, alright?"
<br>
Honestly, you're really not sure what to say. At least she's not pressuring you into it. Before you can come up with an answer for her, she gently picks you up again, and shoves your body back into her handbag. This time, she places you behind the safety of her notebook before setting off.
<br>
You crouch behind the notebook, listening to the contents of her bag thump against it. You're curious, though. Why is she so embarassed? Doesn't she know that she could do whatever she wanted to you, whether you liked it or not?
<br>
Man. Macros are weird.
<br>
]
<!-- 7 Text -->
(if: $claratext is 7)[
Eventually, you're pulled out of the handbag. Rather graciously, Clara took you all the way back to the hole that you emerged from. She gently guides you inside with your hand.
<br>
Just as soon as you think that she's done with you, you hear a strange rustling noise behind you. With your brow lifted curiously, you turn your head, and watch as Clara's big hand shoves a huge piece of wrapped up candy through the hole behind you. It's actually a decent amount of food ... enough to last you at least a day or two.
<br>
(set: $mloot to $level * 5)
(set: $food to $foot + $mloot)
(set: $mloot to 0)
Would you be willing to sexually gratify a giantess for more food, though? Well ... that's up to you to decide. For now, you slink off back to your home, dragging your huge candy prize behind you.
<br>
(set:$eventxp to 50)
(set: $claramet to 1)
]
<!-- Next Link -->
(if: $claratext is <=7)[(link:"Continue")[
(set:$claratext to $claratext +1)
(go-to: "Clara Scene 1")]
]
(if: $claratext is 8)[(set: $claratext to 0)
(go-to:"Venture Over")
]
}{
<!-- 0 Text -->
(if: $claratext is 0)[
Since you don't have her attention this time, you'll have to get it. Should be pretty simple, though ... it does feel weird. You've spent most of your life trying to avoid catching their attention, and, now ... you're planning on doing the exact opposite of that. Even weirder, you're doing it so that you can whore yourself out. What a weird world you've suddenly found yourself in.
<br>
Regardless, you start to advance upon her position, creeping between the giant feet off the restaurant's staff. By a stroke of luck, you manage to get there without being trampled. You take it as a sign that this can't be the worst idea in the world.
<br>
Underneath Clara's table, you plot on how to attract her attention. In the end, you come up with a pretty simple plan ... just give her toes a poke. The neko is dressed a little more casually today - perhaps it's her day off - and the sandals that she's wearing give you the perfect opportunity to do such a thing.
<br>
]
<!-- 1 Text -->
(if: $claratext is 1)[
You approach her bare, big toe, and inhale deeply, preparing yourself for what you're about to do. This could end really, really badly for you, but ... you're a little desperate for grub right now. Hopefully, this will wind up being worth the risk.
<br>
The enormous toe in front of you is immaculate, and, in terms of scale, about two, if not three times the size that you are. It's a beautiful example of a dainty foot digit, a cute, smooth, and, of course, with a freshly manicured nail. You almost feel bad for plotting to abuse it. It's clear that the feline cares a great deal about her toes!
<br>
Still, you don't have much choice. Gingerly, you extend a claw ... and prod her right in the center of the foot.
<br>
]
<!-- 2 Text -->
(if: $claratext is 2)[
You produce a reaction immediately. Her big toe wriggles in shock, bouncing atop the springy base of her sandal, curling. You take a step back, in case her foot rears up to instinctively stomp upon the annoying little thing irritating it ... but, fortunately for you, Clara manages to restrain herself.
<br>
You look up, and watch as her enormous body shifts, stooping, so that her head can peer under the table. You see her face come into view. Shyly, you lift a hand and wave toward her. With a similar amount of hesitation, she nods her head in your direction ... and then, lowers her hand toward you.
<br>
You climb up into her palm. The same process as last time repeats. Gently, you're deposited into her handbag, and then, you're taken on a wild ride toward the bathroom. Before long, however, you're being plucked out of her bag ... and placed upon the safety of the sink side.
<br>
]
<!-- 3 Text -->
(if: $claratext is 3)[
"So ... you came back?" Clara asks, beating you to the first word. "Does that mean that you wanna ... uh, y'know ..."
<br>
Alright. You think there's been enough beating around the bush. You're still not sure what this woman even wants from you ... and, despite the fact that you've spent some time before, she's still just as damn awkward as she was before! "Okay, so, look. I'm willing to do just about anything for food. So, tell me what you want. Do you want me to crawl on your nipples? Bite at your clit? Kiss your feet?" you suddenly ask, surprising yourself - and her - with your impatient tone.
<br>
Clara's eyes go wide, and she takes a step backward. For a moment, it looks like she's not going to say anything at all. Then, her massive face tightens into a grimace, she clenches her fists together ... and, she looks down toward you with confidence.
<br>
]
<!-- 4 Text -->
(if: $claratext is 4)[
"No. I don't want any of that. And we ain't gonna talk like that to each other, okay?" Clara warns, looking down at you warily. She doesn't sound angry, but ... you definitely just crossed a line with her. "No. What I want is to either shove you in my pussy, or have you crawl up my ass."
<br>
You're a little shocked by her admission ... though you shouldn't be. Both of those options sound a little ... dangerous, though? Still ... there's no such thing as risk-free food, you suppose. You nod your head at her fantasies, and then, you turn your head up to look at her. You get the feeling that she's looking for a quick answer ... and one that isn't 'no'.
<br>
"Alright. Let's go for..."
<br>
]
<!-- Next Link -->
(if: $claratext is <=3)[(link:"Continue")[
(set:$claratext to $claratext +1)
(go-to: "Clara Scene 2")]
]
(if: $claratext is 4)[(link:"Your pussy.")[(set: $claratext to 0)
(go-to: "Clara UB")]
<br>
(link:"Your ass.")[Coming soon.]
]
}{
<!-- 0 Text -->
(if: $claratext is 0)[
You figure that, out of the two options, this one is more ... cleanly. While Clara's self hygiene seems to be fairly immaculate, an ass is an ass ... and asses are normally pretty dirty.
<br>
"Let's go for ... you putting me in your pussy," you say, hardly able to believe the words are coming out of your mouth. "Just ... try not to get too excited, I don't wanna drown." That's the worst case scenario, right? Well, that, and being squeezed into a pulp, depending on how tight her vagina was. Hopefully you'd at least have some wriggle room.
<br>
Clara seems a little stunned by your fast reply ... but she doesn't waste any time in blushing or being shocked. "Alright. I don't want any small talk. And I'm in charge, okay? You do what you're told, and ... as long as you do that, then I'll make sure you get fed," she says.
<br>
]
<!-- 1 Text -->
(if: $claratext is 1)[
You nod your head. Sounds about right. Honestly, it'd be kinda weird bossing her around ... so you're glad that the somewhat meek neko is taking the lead here.
<br>
You're taken into her palm again. What follows is an awe-inspiring, but uneventful trip to the toilet, where Clara is evidentally planning to park her ass in preperation for what's to come. After being carried about so much by the feline, you're starting to get used to being so high up. Rather than survey the bathroom with fear from your lofty height, you now ... have a certain sense of wonder. You're confident that the neko won't drop you.
<br>
But what she is eager to drop is her underwear. While you can't see her bare nethers yet, you can hear her shuffling and pulling, taking the garments down in preperation for what's to come. Clearly wanting to get on with this, Clara kicks her loose skirt and panties across the bathroom floor and throws herself down onto the toilet seat, letting out an excited little grunt in the process. You only need to look at her face to see how eager she is for this.
<br>
]
<!-- 2 Text -->
(if: $claratext is 2)[
Without hesitation, and, seemingly, not wanting to look you in the eye, the neko places you down in front of her ... giant sex. To stand in front of it is much like standing before the entrance of a pink, squishy cave. Your tiny, keen eyes are able to see giant beads of arousal drooling from her splayed, macro hole.
<br>
You don't have to worry about breathing room. It turns out that, having not seen many macro vaginas, you simply weren't prepared for the scale of them. The hole in front of you is big enough to swallow you whole. It winks and throbs at you, clearly eager for your entry. Her mons, covered in a tuft of blonde hair, is like a climbing wall all by itself. And the smell ... Clara isn't dirty. Well, not dirty dirty ... but she's definitely kinky. The scent and sight of her arousal is blatant.
<br>
As the unmistakable scent and heat of her biology wafts over your puny face, you swallow. Have you made the right call here?
<br>
]
<!-- 3 Text -->
(if: $claratext is 3)[Well ... it has to be better than her arse, doesn't it? You look up toward her face, and see that the neko is fussily raising a brow in your direction. You get the feeling that you won't be able to change your mind, not without consequences.
<br>
You sigh, and reluctantly look back down toward your objective. You take a deep, pheremone laced breath through your nostrils, the scent of her giant, fertile pussy tickling your nostrils ... and then, you take some steps forward.
<br>
You extend your hands, pressing your palms against either side of the great hole in front of you. You feel her flesh shudder in response, her muscles tightening and flexing underneath your hands. They feel powerful and strong. Soon, you'll be completely surrounded by them. What's more, it's evidentally much wetter inside. You'd better take a deep breath now ... you won't be able to get much oxygen inside here.
<br>]
<!-- 4 Text -->
(if: $claratext is 4)[You can't stare at her hole all day. The sooner you get in there, the sooner you can get your job done. Sucking in a long, deep breath, you bite the bullet, and ... shove your head completely inside of her.
<br>
Immediately, your skull is wrapped in an intense, warm heat. It's beyond sauna-like ... it's completely and utterly suffocating. It's blatant that simply shoving your head inside of the neko is enough to get her engine revving nicely. Well, hopefully, this won't take too long, then ...
<br>
You begin to wriggle your shoulders, pushing them past the tight, fleshy band that is her vagina. Easily, they pop inside. With a few kicks of your legs, soon, your entire body is consumed by her. With one final, wet ''slurp'', your leg disappears inside of her, and, your body is entirely consumed with the feline's sex.
<br>]
<!-- 5 Text -->
(if: $claratext is 5)[
As soon as you're inside, your body goes into fight or flight mode. It can't helped. Even if you're conscious of your situation, the intense squeezing and slurping around your vulnerable body is enough psychological and physical pressure to flip the switch.
<br>
You begin to kick, punch, and squirm, your limbs and body thrashing against the neko's spongy, sensitive inner walls. You feel your hands, feet, and elbows brush over her tight, wrinkled insides, pushing at dense, wet flesh. It has a similar effect to quick sand. The more you move, the deeper you are drawn in.
<br>
Though your body is driven to escape by the wet clutch of the woman's innards, all it's panic manages to do is draw you deeper within.
<br>
]
<!-- 6 Text -->
(if: $claratext is 6)[
Clara, meanwhile, is having the time of her life. Her thighs are tightly squeezed together, ensuring that you can't escape. Every kick and punch of your limbs can be felt, every desperate squirm. She can feel your puny form being sucked further and further inside of her, knowing that her juices must be flowing into your mouth, coating your body, and ...
<br>
She doesn't feel a single lick of remorse. If anything, she's rather enjoying this. Clara didn't think that she'd be into the whole sadistic side of this, but ... knowing that you're struggling is most certainly turning her on.
<br>
And she's rapidly approaching her peak.
<br>
]
<!-- 7 Text -->
(if: $claratext is 7 and $male is 1)
[
As are you. Though your body is under duress, the heavy scent of her arousal and the clutch of her silken walls against your vulnerable body has caused you to get quite the erection. Your crotch is pressed firmly against her insides, and, for the past few seconds, you've been fervently humping against the shifting wall of her sex, trying desperately to reach your peak.
<br>
It happens before too long. With a loud, exerted grunt, your tiny little testicles tighten, and you spew a load of semen within her. It's quickly lost within the woman's own goo, and it's doubtful that she'll even notice your orgasm.
<br>
Which you're grateful for, honestly. You're going to be embarassed enough after this.
<br>
]
(if: $male is 0 and $claratext is 7)[(set: $claratext to 8)
(go-to: "Clara UB")]
<!-- 8 Text -->
(if: $claratext is 8)
[
You hear Clara's loud cry of orgasm, intermingled with the beat of her heavily racing heart. You feel her walls, already tight, begin to squeeze even tighter around you, making your ribs groan underneath their hot, wet pressure.
<br>
A tide of her juices rushes over you, and you are completely subject to the flow of it. With no idea whether you are going toward the exit, or to deeper within her, you are at complete mercy of the giantess' orgasm. All you can do is do your best to keep what little oxygen is left in your burning lungs.
<br>
Fortunately, a light begins to rush toward your eyes. You grit your teeth and tense your body, knowing that you're about to be squirted right out of the neko's pussy!
<br>
]
<!-- 9 Text -->
(if: $claratext is 9)
[
With a wet splat, your body comes tumbling out of Clara's gaping, orgasming hole, a squirt of girlcum gushing out not long afterward. You choke and splutter, trying to clear her liquid from your lungs, desperately attempting to suck in breath.
<br>
You survived. You can barely believe it, but ... you survived!
<br>
Panting, you look up toward Clara. The feline is red in the face. Much like you, she can't catch her breath ... although it's for an entirely different reason. Now that she's cum, however, she looks ... different. Her face, though struck with obvious pleasure, is ... clearly a little disgusted. Does she regret using you as a living dildo? Or does she just find it gross that she ... did it with a micro in the first place? You really can't be sure. Either way, you don't like the look on her face. It ... makes you feel small, smaller than you ''already'' are.
<br>
]
<!-- 10 Text -->
(if: $claratext is 10)
[
"What are you looking at?" Clara suddenly pants. She licks her lips in irritated cat fashion. "Go on ... get out of here. I'll ... drop the candy off by your hole in ... twenty minutes."
<br>
Get out of here? That's it? Your limbs are sore and aching, more than hers are. You're soaking wet, exhausted, and sore ... and that's what she has to say to you? You're annoyed, but you're in no position to argue. With your body aching, you turn and begin to make your descent down the side of the toilet. The nature of the porcelain and your slippery body means that you practically slide down it. It's fun, and kind of terrifying ... but it doesn't take your mind off how dismissive Clara was of you. You make it back home without too much issue.
<br>
True to her word, the candy is dropped off in the same place as last time. With wet, sticky hands, you drag it back home with you ... confident that you'll never quite smell the same ever again.
<br>
]
(if: $claratext is <=9)[(link:"Continue")[
(set:$claratext to $claratext +1)
(go-to: "Clara UB")]]
(if: $claratext is 10)[(link:"Continue")[
(set:$claratext to 0)
(set:$mloot to $level * 5)
(set: $food to $food + $mloot)
(set:$eventxp to 50)
(go-to: "Venture Over")]]
}Double-click this passage to edit it.