{ <br> <br> <img src="images/vorevival.gif"> <br> [[New Game->PLAY 2]] <br> [[Load Game->Load Game]] <br> (css: "font-size: 75%")[''YOU MUST BE 18+ TO PLAY THIS GAME''] </p> <br> <a href="https://www.patreon.com/queenkyobi"> <img src="images/patreonlogo.png" width="64" height="64"> </a> <img src="images/spacer.png" width="64" height="64"> <a href="https://www.twitter.com/qkyobi"> <img src="images/twitterlogo.png" width="64" height="64" style="border:4px"> </a> }Through a freak accident that occured on your very own college campus, you were somehow shrank down to around an inch tall. From there, your life has been a constant battle for survival. After narrowly escaping with your life from an enormous squirrel called Emily, you've spent your last few months on the run, running from hiding hole to hiding hole, attempting to find somewhere that you can establish yourself with putting yourself in too much danger. Over this period of time, you've excelled at one thing in particular. What was it? [[Fighting]] [[Scavenging]] [[Sneaking]] [[Nothing in particular.]] {(set: $exp to 0) (set: $nextxp to 100) (set: $level to 1) (set: $inv to (a:)) (set: $time to (12)) (set: $day to (1))}(font:"Verdana")[If anyone can say that you've been good at anything, it's fighting. You've had to battle a bunch of insects and small creatures in the pursuit of keeping yourself safe. Against all the odds, you've survived every single battle, and not only that, you succeeded with confidence.] (font:"Verdana")[//This will give you a bonus in Hitpoints and Strength.//] (font:"Verdana")[Does that sound about right?] (font:"Verdana")[[Absolutely.->Fighting Confirm]] (font:"Verdana")[[I've changed my mind.->PLAY 2]](font:"Verdana")[You've been incredibly successful in scavenging over the past few months. There hasn't been a single crumb of food that hasn't gone undetected by your nose, eyes, or stomach. Your keen senses have allowed you to stay on top, keeping you warm, sated, and most of all, safe.] (font:"Verdana")[//This will give you a bonus in Perception and Intellect.//] (font:"Verdana")[Does that sound about right?] (font:"Verdana")[[Absolutely.->Scavenging Confirm]] (font:"Verdana")[[I've changed my mind.->PLAY 2]](font:"Verdana")[After getting caught by Emily, you were in no rush to get trapped by a giant ever again. Because of your natural wariness, you've managed to become very proficient in both sneaking around and climbing. You've had a few close encounters over the past couple of months ... but a macro hasn't seen you yet.] (font:"Verdana")[//This will give you a bonus in Agility and Intellect.//] (font:"Verdana")[Does that sound about right?] (font:"Verdana")[[Absolutely.->Sneaking Confirm]] (font:"Verdana")[[I've changed my mind.->PLAY 2]]Very well. [[Continue->Item]] (set: $strength to 8) (set: $curhp to 12) (set: $maxhp to 12) (set: $agility to 6) (set: $perception to 6) (set: $intelligence to 6)(font:"Verdana")[During your travels, you came across a very peculiar object. Magic is supposed to be non-existant, but, then again ... you //did// get shrunk to only an inch tall, so the fantastical clearly can't be ruled out anymore. The object that you acquired is most certainly related to the arcane, however. It has properties that you can't quite explain. You've kept it close by your side ever since. What object did you find? [[A perpetually sharp needle]] [[A tiny unbreakable hat]] [[A lucky bead]]]Very well. [[Continue->Item]] (set: $strength to 6) (set: $curhp to 10) (set: $maxhp to 10) (set: $agility to 6) (set: $perception to 8) (set: $intelligence to 8)(font:"Verdana")[You haven't really been good at anything, to tell the truth ... but that hasn't been such a bad thing, because you haven't been //awful// at anything either. Sure, you might not have much success at one specific thing, but you're certainly become something of a jack of all trades.] (font:"Verdana")[//This will give you a small bonus in every stat except hitpoints.//] (font:"Verdana")[Does that sound about right?] (font:"Verdana")[[Absolutely.->Nothing Confirm]] (font:"Verdana")[[I've changed my mind.->PLAY 2]]Very well. [[Continue->Item]] (set: $strength to 6) (set: $curhp to 10) (set: $maxhp to 10) (set: $agility to 8) (set: $perception to 6) (set: $intelligence to 8)Very well. [[Continue->Item]] (set: $strength to 7) (set: $curhp to 10) (set: $maxhp to 10) (set: $agility to 7) (set: $perception to 7) (set: $intellect to 7)This needle has never dulled since the moment that you acquired it, remaining sharp and pointy, no matter how you use it. It's been a useful tool in many ways ... but it's mostly been useful in warding off potential enemies. Is this the item that you found? [[Sure is.->Needle Confirm]] [[Never seen this junk in my life.->Item]]A really, really tiny little hard hat. You thought that it was for a kid's toy at first ... until it saved you from getting crushed, at least. The hard hat was capable of resisting a giant's foot ... while keeping you in one piece. It's definitely a solid defensive item. Is this the item that you found? [[Yes.->Hat Confirm]] [[A tiny hat? That's lame. Give me something else! ->Item]]A lucky bead. You're not sure what it is about this thing ... but it just makes you feel lucky. Ever since you found it, things have just been ever so slightly better for you. It might be superstition, but ... you're willing to take every edge that you can get in this horrible situation that you've found yourself in. Is that the item you found? [[Yep!->Bead Confirm]] [[Keep your damn bead to yourself.->Item]] Very well. [[Continue->Story Beginning]] (set: $inv to $inv + (a: "magic needle"))Very well. [[Continue->Story Beginning]] (set: $inv to $inv + (a: "hard hat"))Very well. [[Continue->Story Beginning]] (set: $inv to $inv + (a: "lucky bead"))Over the months, you have passed from place, never finding somewhere that truly felt safe enough to settle, either because of the local residents, or the local critters. Finally, however, you've found somewhere safe to reside. A family restaurant in downtown. There's plenty of foot traffic here, but the place has a five star hygiene rating, and ample space behind the walls for you to make your home. It's going to be risky, of course, scavenging from the place ... but you've been doing this for a while. You're confident in yourself. This place, free from pests, will be your new home. [[Continue->Story Beginning 2]] This is day one of your journey. The road ahead of you will be tough. Will you eat, or will you be eaten? [[Continue->Home]]{(if: $time is 20)[It's getting late. You should probably get some rest.] (else:)[You are in your little cubby hole within the restaurant's walls.] } ''TIME:'' (print: $time):00 ''DAY:''(print: $day) {(if: $time is 20)[[[Rest->Rest]]](else:)[[[Venture Out->Venture out]]]} [[Inventory->Inventory]] [[Statistics->Stats]] [[Save Game]] [[Debug Stuff/Test Room->Debug]] {(set: $restevent to 2) (if: $restevent is 1) [You crawl out into the restaurant to find that it's full of patrons. There's many, many massive sets of legs in front of you, towering up toward polished oak tables, or red cushioned booths. The furs patiently wait for their food. Some dine alone, others with their friends, romantic partners, or families. <br> There's a nice ambience in the restaurant. The lighting is gentle and low. This might be a good opportunity to sneak around and grab some scraps off the tables. Or, it might be a good opportunity to get squished. You always have the opportunity to head back, of course. <br> [[Grab Scraps->RestEvent1]] <br> [[This is too risky. Let's go back and wait for things to calm down.->Venture Over]]] (else-if: $restevent is 2)[On your way out of the wall, you encounter a giant cockroach! (set: $monster to "cockroach") <br> Or, well, a regular sized cockroach. It's just giant because you're so small. Either way, you have no choice but to stand your ground and fight! <br> [[Continue->Battle]] <br> (set: $monster to "cockroach")] (else-if: $restevent is 3)[Further <br> tests] }<img src="images/borderdown.png"> In your pockets, you have a (print: $inv.join(", ")). {(if: $food is >=1)[Your have (print:$food) pieces of food in storage. Each piece lasts one turn, so you need about three pieces a day. If you don't have food, then you won't heal hitpoints when you rest. Instead, you'll lose 'em.] (if: $food is 0)[You have no food left. This is a problem that you probably want to fix quite soon.]} <img src="images/borderup.png"> [[Back->Home]] <img src="images/borderdown.png"> ''LVL:''(print:$level) ((print:$exp)/(print:$nextxp)) ''HP:''(print: $curhp)/(print:$maxhp) ''Strength:''(print: $strength) ''Agility:''(print: $agility) ''Intelligence:''(print: $intelligence) ''Perception:''(print: $perception) <img src="images/borderup.png"> [[Back->Home]]This rolls a six sided dice. Normally, at least. The lucky bead, in theory, should boost all rolls by one, making our minimum roll a two, and our maximum roll a seven. This is to test that theory. (if: $inv contains "lucky bead")[Lucky bead!](set: $roll to 1) (else:)[No lucky bead.] (set: $roll to $roll + (random:1,6)) Your roll is: (print: $roll) (set: $roll to 0) [[Roll Again->Test Roll]] [[Back->Debug]]{(set: $randevent to (random:1,6)) (if: $randevent is 1)[You've gotten random event number 1! Your computer will self destruct in 10 seconds. Just kidding.] (elseif: $randevent is 2)[Hooray for random event number 2! You are the best person in the world ever for supporting me on Patreon. Thanks for supporting me financially and dealing with my nonsense.] (elseif: $randevent is 3)[Random event 3. Oh boy. I could probably write more in these, but since they're going to be deleted pretty promptly, it doesn't seem like there's much point.] (elseif: $randevent is 4)[Random event 4219! Wow. Can you believe that I wrote that many? Just kidding. It's number four.] (elseif: $randevent is 5)[Random event 5. Running out of stuff to put here.] (elseif: $randevent is 6)[Random event 6. I love you!] (set: $randevent to 0)} [[Back->Debug]] { (if: $battlestart is 1)[(set: $monsaction to (random: 1,4))] (if: $monsaction is 1)[The monster giggles at you.] (else-if: $monsaction is 2)[(set: $monsattack to (random: 1,2))(set: $curhp to $curhp - $monsattack)The monster gives you a quick slap on the face for (print: $monsattack)HP!(set: $monsattack to 0)] (else-if: $monsaction is 3)[The monster innocently blows a few bubbles in your general direction.] (else-if: $monsaction is 4)[(set: $monsattack to (random: 9,15))(set: $monsattack to $monsattack - $strength)(set:$curhp to $curhp - $monsattack) The monster headbutts you for (print:$monsattack)HP!(set:$monsattack to 0)] (if: $battlestart is 0)[A monster appears! (set: $battlestart to 1) (set: $monsdef to 4)(set: $monshp to 20)]} Your HP: (print: $curhp) Enemy HP: (print: $monshp) [[Attack->Test Attack]] {(set: $attack to $strength) (set: $attack to $attack + (random: 1,6)) (if: $inv contains "magic needle")[(set: $attack to $attack + 2)] (set: $attack to $attack - $monsdef) (set: $monshp to $monshp - $attack) (if: $monshp is <0)[You kill the monster with an attack for (print: $attack)HP!(set: $battlestart to 0)(set:$monsaction to 0) [[Take me home!->Debug]]] (else-if: $inv contains "magic needle")[You stab the monster with your needle for (print: $attack)HP! [[Nice!->Test Fight]]] (else:)[You punch the monster for (print: $attack)HP! [[Nice!->Test Fight]]]}This is really just a mishmash of stuff so that Kyobi can test the game and make sure that the spaghetti code that she's writing is functioning properly. Feel free to mess around with this debug stuff as much as you want. [[Random Event]] [[Test Roll]] [[Test Fight]] [[Add Food->(TEST) Add Food]] [[Back->Home]] (set: $curhp to $maxhp)Double-click this passage to edit it.You rest until morning. [[Wake Up->Home]] (set: $time to 8) (set: $day to $day + 1){ <!-- Event Roll Determiner --> (if: $inventory contains (a: "lucky bead"))[(set: $eventroll to + 1)] (set: $eventroll to $eventroll + (random: 1,6)) <!-- 1 Result --> (if: $eventroll is 1)[ As you run toward the patrons tables, a passing waitress ends up stepping on you, squishing you beneath her foot. Worse is that she wasn't wearing any shoes. Your tiny body ends up getting pressed against rank, sweaty foot, knocking your lungs empty of oxygen and filling them with the foul odor of foot stink instead. <br> Somehow, however, you don't end up taking any greivous wounds ... but after the pressure is lifted from your tiny body, you're in no fit state, physically or mentally, to continue your quest. You slink off back home, dejected. [[Home->Venture Over]] ] <!-- 2-3 Result --> (if: $eventroll is 2 or 3)[ ] <!-- 4-5 Result --> (if: $eventroll is 4 or 5)[ ] <!-- 6+ Result --> (if: $eventroll is >=6)[ ] }One piece of food added to inventory. (set: $food to $food + 1) [[Back->Debug]]{ <!-- In Battle Checks --> (if: $battlestart is 1)[It's your turn! What will you do? <br> ''HP:''(print: $curhp)/(print: $maxhp) <br> [[Attack->Attack]] <br> [[Defend->Defend]] <br> [[Run->Run]]] <!-- Battle Start Checks --> <!-- Test Sets (MAKE SURE BLANK BEFORE COMPLILE) --> <!-- Cockroach --> (if: $battlestart is 0)[(if: $monster is "cockroach") [(set: $mhp to 15) (set: $mstr to 3) ''You're face to face with a giant cockroach!'']] <br> <!-- Pre-emptive Checks --> (if: $battlestart is 0)[(set: $preemptive to (random:1,2))] (if: $preemptive is 1)[The (print:$monster) attacks first! (set: $matt to $mstr + (random: 1,6)) (set: $matt to $matt - $strength) (if: $matt is <0)[(set:$matt to 0)] (set: $curhp to $curhp - $matt) (if: $inv contains "hard hat")[(set: $matt to $matt - 2)] <br> The (print:$monster) hits you for (print:$matt) damage! (set: $battlestart to 1) (set: $preemptive to 3) <br> <br> What will you do? <br> [[Attack->Attack]] <br> [[Defend->Defend]] <br> [[Run->Run]]] (if: $preemptive is 2)[You get the first attack! <br> ''HP:''(print: $curhp)/(print: $maxhp) <br> What will you do? <br> [[Attack->Attack]] <br> [[Defend->Defend]] <br> [[Run->Run]] (set: $battlestart to 1) (set: $preemptive to 3)] }{ <!-- Player Run --> You try to run... <br> (set: $run to (random: 1,100)) (if: $run is >= 70)[(set: $runsuccess to 1)] (else:)[(set: $runsuccess to 2)[You fail!]] (if: $runsuccess is 1)[You escape! <br> [[Continue->Venture Over]]] <br> <!-- Monster Attack --> <!-- Cockroach --> (if: $runsuccess is 2) [ (if:$mhp is >=1)[(if: $monster is "cockroach")[(set: $mcraction to (random: 1,3))] (if: $mcraction is 1)[(set: $matt to $mstr + (random: 1,6)) (set: $matt to $matt - $strength) (if: $inv contains "hard hat")[(set: $matt to $matt - 2)] (if: $matt is <0) [(set:$matt to 0)] (set: $curhp to $curhp - $matt) [The (print:$monster) bashes you with it's carapace for (print:$matt) damage!]] (if: $mcraction is 2)[The (print:$monster) wriggles it's feelers in your general direction. Ew!] (if: $mcraction is 3)[(set: $mstr to $mstr + 1)[The cockroach tightens itself up into a ball, raising it's attack and defense a small amount.]]] <br> <!-- If Victory --> (if: $mhp is <=0)[(set: $enemymloot to (random: 1, 3)) (set: $food to $food + $enemymloot) [You defeat the (print:$monster)! <br> You got (print:$enemymloot) pieces of (print:$monster) meat! <br>] (if: $monster is "cockroach")[ (if:$inv contains (a: "cockroach carapace")) [[Continue->Venture Over]]] (else:)[(set: $enemyloot to (random:1,10)) (if: $enemyloot is 10)[(set: $inv to $inv + (a: "cockroach carapace")) [You recieve a cockroach carapace! <br>]]] [[Continue->Venture Over]]] (set: $battlestart to 0) <!-- If Loss --> (if: $curhp is <=0)[You lose... <br> [[Continue->Fight Loss]]] <!-- Continue --> (if: $mhp is >=1)[(set:$battlemsg to (random: 1,3)) (if:$battlemsg is 1)[What's next, champ? <br> ''HP:''(print:$curhp)/(print:$maxhp) <br> [[Attack->Attack]] <br> [[Defend->Defend]] <br> [[Run->Run]]] (if:$battlemsg is 2)[Your move. <br> ''HP:''(print:$curhp)/(print:$maxhp) <br> [[Attack->Attack]] <br> [[Defend->Defend]] <br> [[Run->Run]]] (if:$battlemsg is 3)[What do you wanna do? <br> ''HP:''(print:$curhp)/(print:$maxhp) <br> [[Attack->Attack]] <br> [[Defend->Defend]] <br> [[Run->Run]]]] ] <!-- Sound --> <audio src="sounds/run.wav" autoplay> }{ <!-- Player Attack --> (if: $inv contains "magic needle")[(set: $patt to $strength + (random: 3, 6))] (else:)[(set: $patt to $strength + (random: 1, 4))] (set: $patt to $patt - $mstr) (if: $patt is <0)[(set: $patt to 1)] (set: $mhp to $mhp - $patt) You attack the (print: $monster) for (print: $patt) damage! <br> <!-- Monster Attack --> <!-- Cockroach --> (if:$mhp is >=1)[(if: $monster is "cockroach")[(set: $mcraction to (random: 1,3))] (if: $mcraction is 1)[(set: $matt to $mstr + (random: 3,8)) (set: $matt to $matt - $strength) (if: $inv contains "hard hat")[(set: $matt to $matt - 2)] (if: $matt is <0) [(set:$matt to 0)] (set: $curhp to $curhp - $matt) [The (print:$monster) bashes you with it's carapace for (print:$matt) damage!]] (if: $mcraction is 2)[The (print:$monster) wriggles it's feelers in your general direction. Ew!] (if: $mcraction is 3)[(set: $mstr to $mstr + 1)[The cockroach tightens itself up into a ball, raising it's attack and defense a small amount.]]] <br> <!-- If Victory --> (if: $mhp is <=0)[(set: $enemymloot to (random: $level, $level + 2)) (set: $food to $food + $enemymloot) [You defeat the (print:$monster)! <br> You got (print:$enemymloot) pieces of (print:$monster) meat! <br>] (if: $monster is "cockroach")[ (if:$inv contains (a: "cockroach carapace")) [[Continue->Venture Over]]] (else:)[(set: $enemyloot to (random:1,10)) (if: $enemyloot is 10)[(set: $inv to $inv + (a: "cockroach carapace")) [You recieve a cockroach carapace! <br>]]] (if: $monster is "cockroach")[(set: $exp to $exp + 20)[You gain 20XP!]] (set: $battlestart to 0) <br> [[Continue->Venture Over]]] <!-- If Loss --> (if: $curhp is <=0)[You lose... <br> [[Continue->Fight Loss]]] <!-- Continue --> (if: $mhp is >=1)[(set:$battlemsg to (random: 1,3)) (if:$battlemsg is 1)[What's next, champ? <br> ''HP:''(print:$curhp)/(print:$maxhp) <br> [[Attack->Attack]] <br> [[Defend->Defend]] <br> [[Run->Run]]] (if:$battlemsg is 2)[Your move. <br> ''HP:''(print:$curhp)/(print:$maxhp) <br> [[Attack->Attack]] <br> [[Defend->Defend]] <br> [[Run->Run]]] (if:$battlemsg is 3)[What do you wanna do? <br> ''HP:''(print:$curhp)/(print:$maxhp) <br> [[Attack->Attack]] <br> [[Defend->Defend]] <br> [[Run->Run]]]] <!-- Sound --> (if: $mhp is <=0)[<audio src="sounds/kill.wav" autoplay>] (else:)[<audio src="sounds/attack.wav" autoplay>] }{ <!-- Player Defense --> You cross your arms and prepare for the enemy's attack! (set: $defend to $defend + (random: 4,6)) (set: $strength to $strength + $defend) <br> <!-- Monster Attack --> <!-- Cockroach --> (if:$mhp is >=1)[(if: $monster is "cockroach")[(set: $mcraction to (random: 1,3))] (if: $mcraction is 1)[(set: $matt to $mstr + (random: 1,6)) (set: $matt to $matt - $strength) (if: $inv contains "hard hat")[(set: $matt to $matt - 2)] (if: $matt is <0) [(set:$matt to 0)] (set: $curhp to $curhp - $matt) [The (print:$monster) bashes you with it's carapace for (print:$matt) damage!]] (if: $mcraction is 2)[The (print:$monster) wriggles it's feelers in your general direction. Ew!] (if: $mcraction is 3)[(set: $mstr to $mstr + 1)[The cockroach tightens itself up into a ball, raising it's attack and defense a small amount.]]] (set: $strength to $strength - $defend) (set: $defend to 0) <br> <!-- If Victory --> (if: $mhp is <=0)[(set: $enemymloot to (random: 1, 3)) (set: $food to $food + $enemymloot) [You defeat the (print:$monster)! <br> You got (print:$enemymloot) pieces of (print:$monster) meat! <br>] (if: $monster is "cockroach")[ (if:$inv contains (a: "cockroach carapace")) [[Continue->Venture Over]]] (else:)[(set: $enemyloot to (random:1,10)) (if: $enemyloot is 10)[(set: $inv to $inv + (a: "cockroach carapace")) [You recieve a cockroach carapace! <br>]]] [[Continue->Venture Over]]] (set: $battlestart to 0) <!-- If Loss --> (if: $curhp is <=0)[You lose... <br> [[Continue->Fight Loss]]] <!-- Continue --> (if: $mhp is >=1)[(set:$battlemsg to (random: 1,3)) (if:$battlemsg is 1)[What's next, champ? <br> ''HP:''(print:$curhp)/(print:$maxhp) <br> [[Attack->Attack]] <br> [[Defend->Defend]] <br> [[Run->Run]]] (if:$battlemsg is 2)[Your move. <br> ''HP:''(print:$curhp)/(print:$maxhp) <br> [[Attack->Attack]] <br> [[Defend->Defend]] <br> [[Run->Run]]] (if:$battlemsg is 3)[What do you wanna do? <br> ''HP:''(print:$curhp)/(print:$maxhp) <br> [[Attack->Attack]] <br> [[Defend->Defend]] <br> [[Run->Run]]]] <!-- Sound --> <audio src="sounds/defend.wav" autoplay> }{ <!-- Time Changer --> You head back home and rest for a couple of hours. (set: $time to $time + 4) <br> <!-- Level Up --> (if: $exp is >= $nextxp)[ (set: $level to $level + 1) (set: $nextxp to $level * 100) (set: $exp to 0) [You level up!] <br> <!-- HP Lvl --> (set: $hplvl to (random: 0,2)) (if: $hplvl is >=1)[ [Your max hitpoints go up by (print:$hplvl)!] (set: $maxhp to $maxhp + $hplvl) (set: $hplvl to 0) <br> ] <!-- Strength Lvl --> (set: $strengthlvl to (random: 0,2)) (if: $strengthlvl is >=1)[ [Your Strength goes up by (print:$strengthlvl)!] (set: $strength to $strength + $strengthlvl) (set: $strengthlvl to 0) <br> ] <!-- Agility Lvl --> (set: $agilitylvl to (random: 0,2)) (if: $agilitylvl is >=1)[ [Your Agility goes up by (print:$agilitylvl)!] (set: $agility to $agility + $agilitylvl) (set: $agilitylvl to 0) <br> ] <!-- Intelligence Lvl --> (set: $intlvl to (random: 0,2)) (if: $intlvl is >=1)[ [Your Intelligence goes up by (print:$intlvl)!] (set: $intelligence to $intelligence + $intlvl) (set: $intlvl to 0) <br> ] <!-- Perception Lvl --> (set: $perceplvl to (random: 0,2)) (if: $perceplvl is >=1)[ [Your Perception goes up by (print:$perceplvl)!] (set: $perception to $perception + $perceplvl) (set: $perceplvl to 0) <br> ] ] <!-- Food Stuff --> (if: $food is 0)[ (set: $curhp to $curhp - (random: 1,2)) (if: $curhp is 0)[(set: $curhp to 1)] [You have no food to eat. You lose a little HP from starvation.] ] (if: $food is >=$level)[(set: $food to $food - $level) (set: $curhp to $maxhp) [While resting, you eat (print:$level) (if:$level is 1)[piece] (if:$level is >=2)[pieces] of food.]] <br> [[Continue->Home]] }{ You lost ... <br> ''GAME OVER'' }{ <img src="images/borderdown.png"> <br> Load Game <br> (link:"Slot A") [(load-game:"Slot A")] <br> (link:"Slot B") [(load-game:"Slot B")] <br> (link:"Slot C") [(load-game:"Slot C")] <br> [[Back->Title]] <br> <img src="images/borderup.png"> }{ <img src="images/borderdown.png"> <br> ''Save Game'' <br> (link:"Slot A")[(save-game:"Slot A") <br> (if:(save-game:"Slot A"))[Game Saved!]] <br> (link:"Slot B")[(save-game:"Slot B") <br> (if:(save-game:"Slot B"))[Game Saved!]] <br> (link:"Slot C")[(save-game:"Slot C") <br> (if:(save-game:"Slot C"))[Game Saved!]] <br> [[Back->Home]] <br> <img src="images/borderup.png"> }