default bunk01b_anna = False default bunk01b_cis = False default bunk01b_cole = False default bunk01b_safa = False default bunk01b_sam = False default bunk01b_leave = False default bunk01b_bed = False default bunk01_safa_ending3 = False default bunk01_safa_ending2 = False default bunk01_safa_ending1 = False default bunk01_sam_ending3 = False default bunk01_sam_ending2 = False default bunk01_sam_ending1 = False default checkedsafasass = False default checkedsamssass = False default sam_reject = False default safa_reject = False default cole_reject = False default bunk01_granma = False default bunk01_drilledfantasy_mm = False default bunk01_changfantasy_mm = False default bunk01_convo3_safawank = False default bunk01_convo2_razandfatima = False default bunk01_dormfantasy1 = False default bunk01_dormfantasy2 = False default bunk01_convo2_razscrew = False default bunk01_convo2_twins = False default bunk01_convo2_ishaqpeek = False default bunk01_convo2_ishaqgay = False default bunk01b_safa_convo2_sharing = False default bunk01_razscrewfantasy_sung = False default bunk01_razscrewfantasy_gilly = False default bunk01_razscrewfantasy_mulligan = False default bunk01_razscrewfantasy_bailey = False default bunk01b_safa_convo1_1 = False default bunk01b_safa_convo1_2 = False default bunk01b_safa_convo1_3 = False default bunk01b_safa_convo1_4 = False default bunk01b_safa_convo1a = False default bunk01b_safa_convo1b = False default bunk01b_safa_convo1c = False default bunk01b_safa_convo2_1 = False default bunk01b_safa_convo2_2 = False default bunk01b_safa_convo2_3 = False default bunk01b_safa_convo2_PLI = False default bunk01b_sam_convo_dan = False default bunk01b_sam_convo_dan2 = False default bunk01_mrssungfantasy = False default bunk01_mulligan1 = False default bunk01_mulligan2 = False default pastorchangnakedtrigger = False default bunk01_sam_fatimathreesome = False default bunk01_sam_fatimathreesomeseen = False default bunk01_memory_slot1seen = False default bunk01_memory_slot2seen = False default bunk01_memory_slot3seen = False default bunk01_memory_slot4seen = False default bunk01_memory_slot5seen = False default bunk01_memory_slot6seen = False default bunk01b_sam_convo2 = False default bunk01b_sam_convo1_1 = False default bunk01b_sam_convo1_2 = False default bunk01b_sam_convo1_3 = False default bunk01b_sam_convo1_3a = False default bunk01b_sam_convo2_1 = False default bunk01b_sam_convo2_2 = False default bunk01b_sam_convo2_3 = False default bunk01b_sam_convo3_PLI = False default bunk01b_samkiss = False default bunk01_anna_ending3 = False default bunk01_anna_ending2 = False default bunk01_anna_ending1 = False default bunk01b_annakiss_pussy = False default bunk01b_annakiss_titties = False default bunk01b_annakiss_cock = False default bunk01b_annakiss_tongue = False default bunk01b_annakiss = False default bunk01b_anna_convo1_1 = False default bunk01b_anna_convo1_2 = False default bunk01b_anna_convo1_3 = False default bunk01b_anna_convo2_1 = False default bunk01b_anna_convo2_2 = False default bunk01b_anna_convo2_PLI = False default bunk01_delacroix1 = False default bunk01_delacroix2 = False default bunk01_spank = False default PLIsexfantasy = False default bunk01_cole_ending3 = False default bunk01_cole_ending2 = False default bunk01_cole_ending1 = False default bunk01b_cole_convo1_1 = False default bunk01b_cole_convo1_2 = False default bunk01b_cole_convo1_3 = False default bunk01b_cole_convo2_1 = False default bunk01b_cole_convo2_2 = False default bunk01b_cole_convo2_3 = False default bunk01b_cole_convo2_3a = False default bunk01b_cole_convo2_3b = False default bunk01b_cole_convo2_4 = False default bunk01b_cole_convo3_PLI = False default colepath_bully = False default colepath_cuck = False default colepath_friend = False default colepath_ignore = False default colepath_rival = False default colepath_dom = False default colepath_lover = False default colepath_sub = False default cis_cole_revenge = False #IMPORTANT! cis_cole_revenge MUST BE TRIGGERED IN THE NEXT CIS UPDATE! default bunk01b_cole_convo2_2_fioraorhanzi = False default bunk01b_cole_father = False default bunk01b_cole_fiora = False default bunk01b_cole_hanzi = False default bunk01b_cole_cissub = False default bunk01b_cole_ciscuck = False default bunk01b_cole_cissubseen = False default bunk01b_cole_ciscuckseen = False default bunk01b_cole_convo2_2_fioraorhanzi_seen = False default bunk01b_cole_convo2_2_hanziseen = False default bunk01b_cole_convo2_2_fioraseen = False default bunk01_cole_samdomfantasy = False default bunk01_cole_samluvfantasy = False default bunk01_cole_samgetserect = False default bunk01b_colepath_friend_PLIfantasy_suck = False default bunk01b_colepath_friend_PLIfantasy_sucked = False default bunk01b_colepath_friend_PLIfantasy_fucks = False default bunk01b_colepath_friend_PLIfantasy_fucked = False label bunk01: $ walkthrough_scene = "bunk01" $ persistent.walkthrough_scene_index["bunk01"] = { "don2don":"don2don.png", "don2sel":"don2sel.png", "don2wat":"don2wat.png", "sel2ann":"sel2ann.png", "sel2bed":"sel2bed.png", "sel2cis":"sel2cis.png", "sel2col":"sel2col.png", "sel2fat":"sel2fat.png", "sel2lea":"sel2lea.png", "sel2sam":"sel2sam.png", "sta2don":"sta2don.png", "sta2wat":"sta2wat.png", "wat2don":"wat2don.png", "wat2sel":"wat2sel.png", "wat2wat":"wat2wat.png", } $ walkthrough_pos = "" show screen walkthrough_hotkey scene black with Dissolve(1) show text "You follow your new Squad Commander to the Bunks." with Dissolve(1) pause play sound doorswish scene bunk01_000 with slideleft ci "Ta-Da!" play sound "sound/fast_electronic_beeper.mp3" chapter_title "{font=fonts/ardestine.ttf}{color=#ffff00}{size=+40}{cps=10}{vspace=100}C-Squad Bunk" scene bunk01_000a with dissolve ci "Welcome to your new bunk room!" scene bunk01_001 with dissolve f "Sweet!" scene bunk01_002 with dissolve j "{size=-5}Oh my God...{/size}" scene bunk01_001 with dissolve v "Uh, you mean we're all... {i}all of us{/i}... gonna sleep in here?" scene bunk01_003 with dissolve ci "I surely do!" scene bunk01_003a with dissolve ci "The squad that sleeps together, {i}keeps{/i} together." scene bunk01_004 with dissolve $ renpy.pause(1, hard = True) scene bunk01_005 with dissolve a "Waaah!" show bunk01_005a with dissolve a "I don't want to sleep in the same room as boys!" scene bunk01_006 with dissolve ci "You've just spent the last twelve hours showing the boys those little titties of yours, sweetie..." show bunk01_006a with dissolve ci "I reckon you'll manage." scene bunk01_007 with dissolve a "...!" scene bunk01_008 with dissolve f "Don't worry, hon, I shared a room with four brothers for 19 straight years..." show bunk01_008a with dissolve f "Once you get past all the snoring and wanking, it's not that bad." a "..." scene bunk01_009 with dissolve a "Wanking!?" if checkpoint_incestuous == True: $ bunk01_dormfantasy1 = True if unlocked == True and persistent.no_fantasy == False: call screen mindcontrol_bunk01 pause else: hide screen mindcontrol_bunk01 jump bunk01_1 label bunk01_1: $ bunk01_dormfantasy1 = False scene bunk01_003 with dissolve ci "Oh, I'm pretty sure training will leave y'all {i}far{/i} too tired for that kind of thing!" scene bunk01_003a with dissolve ci "Come on in, come on in..." scene bunk01_010 with dissolve ci "You're gonna love it!" show bunk01_010a with dissolve ci "Mine's the bunk on the top left..." show bunk01_010b with dissolve ci "But you can divvy up the others however you like..." scene bunk01_011 with dissolve f "Shotgun top right!" menu: "{i}Watch Fatima climb the ladder.{/i}": play sound success $ walkthrough_pos = "sta2wat" $ perversion.gain_perversion(1) scene bunk01_011_fatima with dissolve v "(Ahhh...)" scene bunk01_011_fatima1 with dissolve v "(That ass!)" scene bunk01_011_fatima2 with dissolve f "{i}Daaamn!{/i} It's so dinky!" scene bunk01_012a with dissolve "With some difficulty, you drag yourself back to the conversation." $ checkedsafasass = True "{i}Don't.{/i}": play sound badchoice $ walkthrough_pos = "sta2don" $ perversion.lose_perversion(1) $ safa_reject = True show safa_reject at truecenter pause hide safa_reject scene bunk01_012 with dissolve v "Wait... {i}You're{/i} sleeping in here too, [cisname]?" scene bunk01_003 with dissolve ci "Squad leaders always sleep with their recruits." scene bunk01_014 with dissolve f "I'll bet they do!" scene bunk01_013 with vpunch j "This one's mine." show bunk01_013a with dissolve j "If I find any of you so much as {i}looking{/i} at my stuff, you're toast." scene bunk01_014 with dissolve f "As if you had anything {i}to{/i} look at, pencildick." scene bunk01_013 with dissolve j "Grrr..." if primarylove_cole == True: scene bunk01_012a with dissolve v "Aw, Come on now Fatima... leave him be." scene bunk01_013 with dissolve show bunk01_013a with dissolve show bunk01_013b with dissolve $ statistics.gain_jaredpoints(1) show pts1 at points_centre pause hide pts1 scene bunk01_014 with dissolve f "Oh, gimme a {i}break{/i}..." if checkedsafasass == True: scene bunk01_014a with dissolve f "And don't think I didn't see you staring at my ass, Meathead..." scene bunk01_014b with dissolve f "Not that I minded..." $ statistics.gain_safapoints(1) show pts1 at points_centreright pause hide pts1 scene bunk01_012a with dissolve v "Ahem." if safa_reject == True: pass scene bunk01_012 with dissolve v "Ain't sleepin' in the same room as each other gonna be kinda weird?" v "On account of you being my [cisrel]?" scene bunk01_006 with dissolve show bunk01_006b with dissolve $ renpy.pause(0.5, hard = True) ci "It'll be fine." if cis_reject == False: show bunk01_006c with Dissolve(1) pause scene bunk01_012 with dissolve v "(Yes. Yes we have)." scene bunk01_015 with dissolve a "You don't mind if I...?" scene bunk01_015a with dissolve $ renpy.pause(0.5, hard = True) scene bunk01_015 with dissolve s "It's all yours, dude!" scene bunk01_016 with dissolve a "Much obliged, Mr Sung." if anna_reject == False: scene bunk01_016_cu with dissolve a "So this is where I'm spending the next few years, huh?" scene bunk01_016 with dissolve show bunk01_016a with dissolve s "I guess I'll play piggie in the middle!" if checkpoint_bicurious == True or checkpoint_bisexual == True: menu: "{color=#ff69b4}{i}Watch Sam climb the ladder.{/i}{/color}": play sound success if "sta2wat" in walkthrough_pos: $ walkthrough_pos += "_wat2wat" if "sta2don" in walkthrough_pos: $ walkthrough_pos += "_don2wat" $ perversion.gain_perversion(1) scene bunk01_017 with dissolve s "Ladder's cold!" scene bunk01_017a with dissolve v "(I am letching at my best friend's naked ass...)" v "(Not sure this is cool.)" $ checkedsamssass = True "{i}Don't.{/i}": play sound badchoice if "sta2wat" in walkthrough_pos: $ walkthrough_pos += "_wat2don" if "sta2don" in walkthrough_pos: $ walkthrough_pos += "_don2don" $ perversion.lose_perversion(1) $ sam_reject = True show sam_reject at truecenter pause hide sam_reject scene bunk01_003 with dissolve ci "Well, I guess you drew the short straw, [name]..." scene bunk01_019 with dissolve v "Huh?" scene bunk01_018 with dissolve ci "The bed right under your squad leader." scene bunk01_019 with dissolve v "Oh... um..." v "(The bed right under my {i}[cisrel]{/i}!)" scene bunk01_020 with dissolve ci "But before everyone gets too cozy in their bunks, I've got another little surprise for y'all!" scene bunk01_020a with dissolve ci "You got your beds, now it's time for some threads!" play sound clank scene bunk01_020b with dissolve play sound "sound/musical_heavenly_choir_001.mp3" scene bunk01_021 with dissolve pause scene bunk01_022 with dissolve v "It's so beautiful!" scene bunk01_023 with dissolve a "Praise Be!" scene bunk01_024 with dissolve j "Well thank fuck for that!" scene bunk01_025 with dissolve v "Uniforms!" scene black with Dissolve(1) label bunk01a: play music "sound/Starship Troopers Klendathu Invasion _ Drop Soundtrack 2017.mp3" $ renpy.pause(1, hard = True) show uniforms_graphic with Dissolve(1) $ renpy.pause(1, hard = True) hide uniforms_graphic with Dissolve(1) show bunk01_026_mc $ renpy.pause(1, hard = True) show bunk01_026_anna $ renpy.pause(1, hard = True) show bunk01_026_fatima $ renpy.pause(1, hard = True) show bunk01_026_cole $ renpy.pause(1, hard = True) show bunk01_026_sam $ renpy.pause(1, hard = True) show bunk01_spacecorpslogo1 with Dissolve(1) $ renpy.pause(1, hard = True) show bunk01_spacecorpslogo2 with irisout pause play sound vinyl play music shiphum scene bunk01_027 with dissolve ci "Well, don't you just look {i}adorable{/i} in your new threads!" scene bunk01_028 with dissolve a "Seventh Heaven! I almost forgot how wonderful it was to have clothes!" scene bunk01_029 with dissolve f "I actually kinda liked being nude..." scene bunk01_030 with dissolve f "Freeing." s "{i}*laughs*{/i}" show bunk01_030a with dissolve s "Yeah, I kinda liked it too..." scene bunk01_031 with dissolve j "Pervert." scene bunk01_032 with dissolve v "So happy." show bunk01_032a with dissolve v "I'm just so happy." scene bunk01_032 with dissolve v "They might all stop molesting me now!" scene bunk01_033 with dissolve play sound slap scene bunk01_034 with dissolve f "I wouldn't count on it beefcake." scene bunk01_035 with dissolve $ renpy.pause(1, hard = True) if safa_reject == False: scene bunk01_035a with dissolve $ renpy.pause(1, hard = True) scene bunk01_035 with dissolve $ renpy.pause(1, hard = True) show bunk01_035b with dissolve v "{i}*laughs*{/i}" v "No. I guess not." scene bunk01_030 with dissolve s "That could have gone one of two ways..." scene bunk01_036 with dissolve ci "Okay squad, if you're {i}quite{/i} done slapping [name]'s ass, you've got about half an hour of personal time before lights out." scene bunk01_037 with dissolve ci "{i}I'm{/i} going to get back to my book..." ci "So as long as you stay in the bunk and keep the noise down, consider yourselves at ease." scene bunk01_030 with dissolve s "Yay!" scene bunk01_037a with dissolve ci "Oh - and feel free to adjust your bunk-lights... the defaults are like a bloody convenience store!" $ renpy.music.play("sound/Bach - Mass in B minor BWV 232 - Van Veldhoven _ Netherlands Bach Society.mp3", channel="sfx1") $ renpy.music.set_volume(0.1,0,'sfx1') stop music scene black with Dissolve(1) if "wat2don" in walkthrough_pos: $ walkthrough_pos += "_wat2sel" if "wat2wat" in walkthrough_pos: $ walkthrough_pos += "_wat2sel" if "don2don" in walkthrough_pos: $ walkthrough_pos += "_don2sel" if "don2wat" in walkthrough_pos: $ walkthrough_pos += "_don2sel" jump bunk01b ###CHARACTER SELECTOR### label bunk01b: scene bunk01_038 with blinds v "(What to do, what to do...?)" scene black ###remove this conditional whe other options are added! if bunk01b_safa == False or bunk01b_sam == False or bunk01b_anna == False or bunk01b_cole == False: call screen bunk01b if bunk01b_safa == True and bunk01b_sam == True and bunk01b_anna == True and bunk01b_cole == True: scene tempmessage with Dissolve(1) pause $ renpy.music.set_volume(0.0,0,'sfx1') jump tobecontinued pause ###ANNA### label bunk01b_anna: $ walkthrough_scene = "bunk01anna" $ walkthrough_pos = "" scene black with Dissolve(1) show bunk01b_anna_title with Dissolve(1) $ renpy.pause(1.5, hard = True) scene bunk01b_anna001 with Dissolve(1) v "Howdy, Miss Anna." show bunk01b_anna001a with dissolve a "Mr [surname]!" scene bunk01b_anna001b with dissolve a "Why, my Papa would just about pitch a {i}fit{/i} if he knew there was a boy in my bed!" scene bunk01b_anna001c with dissolve v "(A foe-pa!)" scene bunk01b_anna001d with dissolve v "Sorry, Miss Anna... I'll go..." scene bunk01b_anna001e with dissolve v "(I could just {i}die{/i}!)" if statistics.annapoints <= 1:#2 is just illustrative $ statistics.lose_annapoints(1) show pts-1 at points_centreright pause a "I certainly think that might be for the best!" scene black with Dissolve(1) scene bunk01b_annafail with Dissolve(1) v "(Well, that was embarrassing...)" v "(Guess I should've been nicer to Anna today, before just plonking myself down in her bed!)" $ bunk01b_anna = True play sound badchoice show opportunity_missed at truecenter pause hide opportunity_missed $ bunk01_anna_ending3 = True jump bunk01b_annascore if statistics.annapoints >= 1:#2 is just illustrative scene bunk01b_anna001f with dissolve a "Hold on a minute..." scene bunk01b_anna001g with dissolve a "I don't recall saying that I {i}shared{/i} his sentiments..." scene bunk01b_anna001h with dissolve v "Really?" scene bunk01b_anna_laugh with dissolve a "And I wasn't planning on telling him about it myself..." scene bunk01_annamc_001d with dissolve v "Oh My!" show critical_alert menu: "(Oh boy! I'm sitting on the girl of my dreams' bed!)": play sound success if anna_reject == True: $ anna_reject = False play sound success show points_earned_anna1: xalign 0.5 yalign 0.25 pause scene bunk01_annamc_001b with dissolve v "(Unfortunately, I never really thought past this point... What should I say?!)" scene bunk01b_anna_laugh with dissolve a "Besides, it isn't my Papa and his shotgun that boys have to worry about..." scene bunk01_annamc_001b with dissolve v "Shotgun?!" scene bunk01b_anna_pissed with dissolve a "It's Mama and her strap." scene bunk01_annamc_001d with hpunch v "Strap?!" $ bunk01_delacroix1 = True if unlocked == True and persistent.no_fantasy == False: call screen memorycloud_bunk01 pause else: hide screen memorycloud_bunk01 jump bunk01b_anna_postfemdom1 label bunk01b_anna_postfemdom1: $ bunk01_delacroix1 = False play sound gulp scene bunk01_annamc_001b with dissolve v "(Blimey!)" jump bunk01b_anna_convo1 "(I hope she hasn't got the wrong impression... I just came to chat...)": play sound badchoice scene bunk01_annamc_001b with dissolve v "(I just don't see her that-a-ways anymore.)" $ perversion.lose_perversion(1) $ anna_reject = True play sound badchoice show anna_reject at truecenter pause hide anna_reject if primarylove_anna == True: $ primarylove_anna = False $ primarylove_none = True play sound badchoice show primarylove_none at truecenter pause hide primarylove_none play sound badchoice show opportunity_missed at truecenter pause hide opportunity_missed jump bunk01b_anna_convo1 "(Ugh... I see Anna's being as self-absorbed and manipulative as usual....)": play sound badchoice scene bunk01_annamc_001a with dissolve v "(I can't imagine what I ever saw in her!)" $ perversion.lose_perversion(1) $ anna_reject = True play sound badchoice show anna_reject at truecenter pause hide anna_reject if primarylove_anna == True: $ primarylove_anna = False $ primarylove_none = True play sound badchoice show primarylove_none at truecenter pause hide primarylove_none play sound badchoice show opportunity_missed at truecenter pause hide opportunity_missed jump bunk01b_anna_convo1 ###FIRST PART OF ANNA CONVERSATION### label bunk01b_anna_convo1: scene bunk01b_anna02 with dissolve menu: "{color=#ffff00}'Praise Be, we finally got ourselves some clothes!'{/color}" if bunk01b_anna_convo1_1 == False: play sound success scene bunk01b_anna_shock with dissolve a "Amen to that!" scene bunk01b_anna_neutral with dissolve a "It was {i}awful{/i} embarrassing to be walking around in... {i}a state of nature{/i} all day!" scene bunk01b_anna_shock2 with dissolve a "I never expected SpaceCorps to be so rude!" scene bunk01_annamc_001d with dissolve v "Me neither!" scene bunk01_annamc_001b with dissolve v "I heard rumours, but what happened today really... {i}takes the biscuit{/i}!" scene bunk01b_anna_shock2 with dissolve v "..." scene bunk01_annamc_001d with dissolve v "Apologies for the strong language, Ma'am!" scene bunk01b_anna_pissed with dissolve a "No... After the day we've had, they deserve it." scene bunk01b_anna_shy with dissolve a "It really {i}gets my goat!{/i}" scene bunk01_annamc_001d with dissolve $ renpy.pause(0.5, hard = True) scene bunk01_annamc_001 with dissolve v "(Wow... I really feel like we're bonding here...)" if anna_reject == False: v "(Now all I have to do is {i}not{/i} look at her lady bumps!)" menu: "(Look at her lady bumps)": play sound success $ perversion.gain_perversion(1) scene bunk01b_anna_001_tits with Dissolve(1) v "(Lord! That uniform is practic'ly {i}see-thru{/i}!)" v "(She's got such cute, perky little titties...)" v "(Better stop staring before she notices, thou...)" scene bunk01b_anna_shock with hpunch a "Mr [surname]!" scene bunk01_annamc_001d with hpunch v "Oh no! I wasn't...!" scene bunk01b_anna_shock2 with dissolve v "I cannot apologise enough for..." scene bunk01b_anna_shy with Dissolve(1) show bunk01b_anna_shy_blush with dissolve a "It's alright..." a "I guess it's kind of a compliment..." $ statistics.gain_annapoints(1) show pts1 at points_centreright pause scene bunk01_annamc_001d with dissolve v "(Holy Mackerel!)" scene bunk01b_anna_shy with dissolve a "To be honest, these uniforms don't really hide anything at all!" show bunk01b_anna_shy_eyes with Dissolve(1) $ renpy.pause(0.5, hard = True) scene bunk01b_safa002_cock with Dissolve(1) v "(Lord! Is she looking where I think she's looking!)" scene bunk01_annamc_001d with dissolve v "(I didn't think she was that kinda girl!)" "(Resist the Urge)": play sound badchoice $ perversion.lose_perversion(1) scene bunk01_annamc_001d with dissolve v "(It wouldn't be gentlemanly!)" $ bunk01b_anna_convo1_1 = True jump bunk01b_anna_convo1 "{color=#808080}'Praise Be, we finally got ourselves some clothes!'{/color}" if bunk01b_anna_convo1_1 == True: play sound badchoice "{i}You've already talked about this.{/i}" jump bunk01b_anna_convo1 "{color=#ffff00}'You know... It kinda hurt my feelings when you didn't recognise me earlier...'{/color}" if bunk01b_anna_convo1_2 == False: play sound success scene bunk01_annamc_001a with dissolve v "I mean... we {i}were{/i} in Sunday School together for goin' on {i}sixteen{/i} years." scene bunk01b_anna_shock2 with dissolve a "Oh!" scene bunk01b_anna_sad2 with Dissolve(1) a "I truly am sorry about that, Mr [surname]." scene bunk01b_anna_neutral with dissolve a "The last thing I wanted to do was hurt your feelings!" scene bunk01_annamc_001a with dissolve v "I mean... you remembered {i}Cole{/i}... and he was playing hookey half the time!" scene bunk01b_anna_sad2 with dissolve a "I know." scene bunk01b_anna_neutral with dissolve a "Please don't take it as a reflection on you, or anything of the kind..." scene bunk01b_anna_sad2 with dissolve a "You just look so different now..." scene bunk01b_anna_shy with dissolve a "So much more {i}muscly{/i}!" scene bunk01_annamc_001 with dissolve v "Aw, shucks!" scene bunk01_annamc_001_eyes with dissolve v "(I guess working out 6 hours a day, 7 days a week, for a whole year has its upsides...)" scene bunk01b_anna_thinking with dissolve a "The truth is, that I never really had any friends on Ganymede..." scene bunk01b_anna_neutral with dissolve a "Mama always told me not to fraternise with the yok..." scene bunk01b_anna_shock2 with dissolve a "... ah... {i}locals{/i}." scene bunk01_annamc_001d with dissolve v "No friends!?" scene bunk01b_anna_sad with dissolve a "No friends." a "Mama always said that 'a child isn't born, it's made'." scene bunk01_annamc_001b with dissolve v "Huh?" scene bunk01b_anna_neutral with dissolve a "What she meant was that I was to be treated like an adult my whole life - not mollycoddled or infantalised..." scene bunk01b_anna_sad with dissolve a "Not allowed to play with children in case they 'infected' me." scene bunk01_annamc_001d with dissolve v "Oh no!" scene bunk01_annamc_001b with dissolve v "That ain't right, depriving you of a childhood!" scene bunk01_annamc_001d with dissolve v "Kids gotta be kids!" show bunk01_annamc_001d_blush with dissolve v "..." v "No offence intended to your Momma, or nothing!" scene bunk01b_anna_shy2 with dissolve a "None taken..." scene bunk01b_anna_laugh with dissolve a "And what she doesn't hear can't hurt her!" scene bunk01b_anna_sad2 with Dissolve(1) a "{i}*sigh*{/i}" scene bunk01b_anna_neutral with dissolve a "I guess I just folded in on myself a bit... Didn't really take much notice of anyone else." scene bunk01_annamc_001g with dissolve v "Well, except {i}Cole{/i}." scene bunk01b_anna_thinking with dissolve a "Well, his Daddy does pretty much own Ganymede..." menu: "'And is that all you're interested in? Princelings with rich Daddies?'": play sound badchoice scene bunk01b_anna_shock2 with dissolve $ renpy.pause(0.5, hard = True) scene bunk01b_anna_shy_kiss with Dissolve(1) a "So cruel." scene bunk01b_anna_neutral with dissolve a "You know, jealousy isn't a good look on a man..." $ statistics.lose_annapoints(1) show pts-1 at points_centreright pause scene bunk01b_anna_pissed with dissolve a "Especially the 'politics of envy' kind." scene bunk01_annamc_001g with dissolve v "Meh." "'Doesn't make up for a tiny dick, though, does it?'": play sound badchoice scene bunk01b_anna_shock with dissolve a "Mr [surname]!" scene bunk01b_anna_shy_kiss with dissolve a "So mean..." scene bunk01_annamc_001g with dissolve v "Well, it's {i}true{/i}, ain't it?" scene bunk01b_anna_sad2 with dissolve a "I really thought you were above that kind of thing." $ statistics.lose_annapoints(1) show pts-1 at points_centreright pause scene bunk01b_anna_pissed with dissolve a "Whatever he's put you though, it doesn't justify that sort of needless cruelty!" scene bunk01_annamc_001a with dissolve v "(Awww!)" "'He's a no-good, rotten bastard!'": play sound badchoice scene bunk01b_anna_shock with dissolve a "Mr [surname]!" scene bunk01b_anna_shy_kiss with dissolve a "So crude..." $ statistics.lose_annapoints(1) show pts-1 at points_centreright pause scene bunk01b_anna_pissed with dissolve a "Whatever he's put you though, it doesn't justify that sort of gutter-language!" scene bunk01_annamc_001a with dissolve v "(Awww!)" "'Cole's alright... underneath it all...'": play sound success scene bunk01b_anna_shock2 with dissolve a "Heavens! I'm surely surprised to hear you say that!" scene bunk01b_anna_neutral with dissolve a "After everything he put you through, I figured you'd hate his guts!" scene bunk01_annamc_001 with dissolve v "Well... forgiveness is a Cardinal Virtue..." scene bunk01_annamc_001_eyes with dissolve v "Unless it's towards heathens and apostates, of course." scene bunk01b_anna_laugh with dissolve a "You've got a good heart, [name] [surname]." $ statistics.gain_annapoints(1) show pts1 at points_centreright pause scene bunk01b_anna_smile with dissolve a "I really hope that you and Jared can make friends." "'Cole's a deeply troubled individual.'": play sound success scene bunk01b_anna_neutral with dissolve a "He seems to have some real issues!" scene bunk01b_anna_shock2 with dissolve a "I always thought he was so self-possessed on Ganymede..." scene bunk01b_anna_shy with dissolve a "In a brooding, dark, angry way..." scene bunk01b_anna_shock2 with dissolve a "But he's been nothing but snark and meanness since he stepped aboard the Mercury!" scene bunk01_annamc_001g with dissolve v "He always had anger issues." scene bunk01b_anna_neutral with dissolve a "Yes... you said that he'd bullied you." scene bunk01b_anna_sad2 with dissolve a "It makes me think a lot less of him..." scene bunk01b_anna_sad with dissolve a "A {i}lot{/i} less." scene bunk01b_anna_smile with dissolve a "I'm glad to see that you don't carry anger in your heart over it!" $ statistics.gain_annapoints(1) show pts1 at points_centreright pause scene bunk01_annamc_001 with dissolve v "Forgive and forget's my motto!" scene bunk01_annamc_001g with dissolve v "(Except for Cole, of course, who is a no-good, rotten bastard.)" "'I can't {i}stand{/i} him!'": play sound success scene bunk01b_anna_shock with dissolve a "Mr [surname]!" scene bunk01b_anna_shy with dissolve a "You're so {i}strident{/i}!" scene bunk01_annamc_001g with dissolve v "Well... he bullied me for years, and he's behaved every bit as badly since he came on board..." scene bunk01_annamc_001d with dissolve v "Including to you and Fatima!" scene bunk01b_anna_thinking with dissolve a "He has been rather rude." scene bunk01_annamc_001g with dissolve v "He's one bad honcho." scene bunk01b_anna_sad2 with dissolve a "Yes, I suppose he is." scene bunk01b_anna_shy with dissolve a "Unlike yourself..." show bunk01b_anna_shy_blush with dissolve a "Who's been nothing but a gentleman." scene bunk01_annamc_001 with dissolve v "Aw, Shucks!" "'You two would be good together.'": play sound badchoice scene bunk01b_anna_shock with dissolve a "Oh!" scene bunk01b_anna_sad2 with dissolve a "I thought..." scene bunk01_annamc_001b with dissolve a "Once you've rounded off his rough edges a bit." scene bunk01b_anna_shy with dissolve a "You think he might be interested in me?" scene bunk01_annamc_001 with dissolve v "Of course!" scene bunk01_annamc_001_eyes with dissolve v "I could speak to him if you like..." scene bunk01_annamc_001 with dissolve v "Kinda like a match-maker?" scene bunk01b_anna_smile with dissolve a "Would you really?" scene bunk01b_anna_laugh with dissolve a "Well, ain't you a darlin'!" scene bunk01_annamc_001 with dissolve v "Anything for a friend!" scene bunk01b_anna_laugh with dissolve a "{i}*laughs*{/i}" scene bunk01b_anna_shy with dissolve a "Talking of which, Fatima would be so {i}mad{/i} if me and Jared were together!" scene bunk01b_anna_laugh with dissolve a "She absolutely hates him!" $ bunk01b_anna_convo1_2 = True jump bunk01b_anna_convo1 "{color=#808080}'You know... It kinda hurt my feelings when you didn't recognise me earlier...'{/color}" if bunk01b_anna_convo1_2 == True: play sound badchoice "{i}You've already talked about this.{/i}" jump bunk01b_anna_convo1 "{color=#ffff00}'You said that your Momma didn't let you play with other kids...?'{/color}" if bunk01b_anna_convo1_2 == True and bunk01b_anna_convo1_3 == False: play sound success scene bunk01_annamc_001b with dissolve v "So what {i}did{/i} you do?" scene bunk01b_anna_neutral with dissolve $ renpy.pause(1, hard = True) scene bunk01b_anna_sad2 with dissolve a "Not much." scene bunk01b_anna_sad with dissolve a "Mama had me training most of the time..." scene bunk01_annamc_001d with dissolve v "Training?" scene bunk01b_anna_sad2 with dissolve a "She was of the mind that I should devote myself to becoming the perfect lady..." scene bunk01b_anna_neutral with dissolve a "Polite, quiet, demur..." scene bunk01b_anna_sad with dissolve a "In the hopes of finding myself a wealthy husband." scene bunk01_annamc_001d with dissolve v "Wow!" scene bunk01_annamc_001a with dissolve v "Even for Ganymede that's pretty..." scene bunk01_annamc_001b with dissolve v "{i}Old-fashioned{/i}." scene bunk01b_anna002d with dissolve a "That meant nineteen years of etiquette, posture, and grammar lessons..." a "Poetry - of the genteel kind - religious education and needlework..." scene bunk01b_anna002c with dissolve a "And {i}boules{/i}. Day after day of playing boules with Mama and her friends..." play sound dreamtransition show memorycloud_screen with Dissolve(1) scene bunk01b_annaboules with Dissolve(1) m "Yaaa daughtaaa has become quiiite the accomplished {i}joueur de boules{/i}, Madame Delacroix." md "Hmmm." play sound dreamtransition show memorycloud_screen with Dissolve(1) scene bunk01b_anna002a with dissolve v "Well, boules don't sound so bad! I bet you're real good at it, too!" a "Too good." scene bunk01b_anna002b with dissolve a "The main focus of instruction was how to be so good at playing boules that you could never accidentally beat a man..." a "No matter how badly he played... and to never let him know you let him win." show bunk01b_anna001h1 with dissolve v "Oh. That don't sound no fun at all." show bunk01b_anna001c with dissolve a "No, not really." scene bunk01b_anna_thinking with dissolve a "I actually am rather good at it - at all ball games." scene bunk01b_anna_neutral with dissolve a "It's like I can see all the angles and equations in my head..." show bunk01b_angleoverlay1 with Dissolve(1) show bunk01b_anna_thinking behind bunk01b_angleoverlay1 with Dissolve(1) a "Work out the wind speed and resistance, ground drag, relative velocity and displacement ratios of two or more interacting bodies..." show bunk01b_angleoverlay2 with Dissolve(1) show bunk01b_anna_shy behind bunk01b_angleoverlay1 with Dissolve(1) a "Calculate the spin required, how to make a deep screw work in your favour or execute the perfect carreau-stop." show bunk01b_angleoverlay3 with Dissolve(1) show bunk01b_anna_shy2 behind bunk01b_angleoverlay1 with Dissolve(1) a "I've even had some thoughts on how to account for the observer effect..." show bunk01_annamc_001d with dissolve show bunk01b_anna_shock2 behind bunk01b_angleoverlay1 v "Wow! You're pretty good at that there maths, ain'tcha?" hide bunk01_annamc_001d with hpunch a "Maths!" play sound pop hide bunk01b_angleoverlay3 $ renpy.pause(0.5, hard = True) play sound pop hide bunk01b_angleoverlay2 $ renpy.pause(0.5, hard = True) play sound pop hide bunk01b_angleoverlay1 $ renpy.pause(0.5, hard = True) scene bunk01b_anna_neutral with dissolve a "Oh, no! Mathematics isn't lady-like at all!" scene bunk01b_anna_shock with dissolve a "Mathematics gets you the strap!" $ bunk01_delacroix2 = True if unlocked == True and persistent.no_fantasy == False: call screen mindcontrol_bunk01 pause else: hide screen mindcontrol_bunk01 jump bunk01b_anna_postfemdom2 label bunk01b_anna_postfemdom2: $ bunk01_delacroix2 = False scene bunk01_annamc_001d with Dissolve(1) v "(Holy Moly!)" v "(For doing {i}sums{/i}?)" scene bunk01b_anna_shock with dissolve a "We must never, {i}ever{/i} do maths." scene bunk01b_anna_sad with Dissolve(1) $ renpy.pause(1, hard = True) a "{size=-5}Never.{/size}" scene bunk01b_anna002d with dissolve v "Oh, boy, Anna... I had no idea!" scene bunk01b_anna002c with dissolve v "I always thought you lived like a {i}princess{/i}!" scene bunk01b_anna002d with dissolve a "Well, perhaps living like a princess isn't much of a life at all..." menu: #more [other questions]? "'Better than being force-conscripted for three years by a military dictatorship, though... right?'": play sound badchoice $ metrics.lose_obedience(1) play sound whip show obedience_stat_change $ renpy.pause(1) show minus1_stat with Dissolve(1) pause hide obedience_stat_change with Dissolve(1) hide minus1_stat with dissolve scene bunk01b_anna_shock with hpunch a "[name]!" scene bunk01b_anna_neutral with dissolve a "{size=-5}{i}Keep your voice down...{/i}{/size}" scene bunk01b_anna_thinking with dissolve a "{size=-5}{i}You'll get us in trouble talking like that!{/i}{/size}" $ statistics.lose_annapoints(1) show pts-1 at points_centreright $ renpy.pause(1, hard = True) "'The e-scriptures tell us that there is no happier existence for a woman than to become an obedient wife!.'": play sound success $ metrics.gain_faith(1) play sound bell show faith_stat_change $ renpy.pause(1) show plus1_stat with Dissolve(1) pause hide faith_stat_change with Dissolve(1) hide plus1_stat with dissolve scene bunk01b_anna_thinking with dissolve a "Yeah..." scene bunk01_annamc_001 with dissolve v "I knew we was on the same wavelength!" scene bunk01b_anna002c with dissolve a "That is what the e-scriptures say." menu: "'Course, that don't mean that she has to give up doin' stuff she likes...'": play sound success scene bunk01b_anna002b with dissolve v "Like maths, and boules, and suchlike!" scene bunk01b_anna002b1 with dissolve $ renpy.pause(0.5, hard = True) scene bunk01b_anna_smile with dissolve a "Really?" scene bunk01_annamc_001 with dissolve v "Why, sure!" scene bunk01_annamc_001_eyes with dissolve v "I reckon I'd want any wife of mine to be just about as happy as she can be!" scene bunk01_annamc_001 with dissolve v "And it ain't like her bein' good at maths hurts {i}me{/i} none!" scene bunk01b_anna_smile with dissolve a "That's not what I expected you to say at all..." scene bunk01b_anna_shy with dissolve a "I took you for the 'traditional' type." show bunk01b_anna_shy_blush with dissolve a "But I like your thinking!" $ statistics.gain_annapoints(1) show pts1 at points_centreright pause "'Wimmins just ain't as {i}capable{/i} of men of makin' their own decisions and such-like!'": play sound badchoice scene bunk01b_anna_sad2 with dissolve a "Yes.... that's what Mama and Pastor Chang say." $ statistics.lose_annapoints(1) show pts-1 at points_centreright $ renpy.pause(1, hard = True) scene bunk01_014_clothes with dissolve f "Now, I {i}know{/i} I did not just hear what I thought I heard!" $ statistics.lose_safapoints(1) show pts-1 at points_centreright $ renpy.pause(1, hard = True) scene bunk01b_bed002 with dissolve ci "You little shit!" $ statistics.lose_cispoints(1) show pts-1 at points_centre $ renpy.pause(1, hard = True) scene bunk01b_annarun006 with dissolve v "Hmfff." v "I stand by what I say." "'A real man needs to teach his wife {i}how{/i} to be obedient to him!": play sound success $ perversion.gain_perversion(1) scene bunk01_annamc_001h with dissolve v "In the kitchen {i}and{/i} in the bedroom." scene bunk01b_anna_shock2 with dissolve a "[name]!" scene bunk01_annamc_001_eyes with dissolve v "Oh, don't come it with me, girl!" scene bunk01_annamc_001h with dissolve v "A woman needs a {i}strong{/i} hand to keep her in line..." $ bunk01_spank = True if unlocked == True and persistent.no_fantasy == False: call screen memorycloud_bunk01 pause else: hide screen memorycloud_bunk01 jump bunk01b_anna_postspank1 label bunk01b_anna_postspank1: $ bunk01_spank = False scene bunk01b_anna_shock with Dissolve(1) a "Oh!" scene bunk01b_anna_shy with Dissolve(1) a "I mean... I {i}suppose{/i} that {i}sometimes{/i}..." show bunk01b_anna_shy_blush with dissolve a "A little discipline might be called for..." show bunk01b_anna_shy2 behind bunk01b_anna_shy_blush with dissolve a "Just sometimes, mind." $ statistics.gain_annapoints(1) show pts1 at points_centreright pause scene bunk01_annamc_001h with dissolve v "Yeah, don't you know it, girl." if checkpoint_maledom == False: $ checkpoint_maledom = True $ maledom_asked = True play sound achievement show maledomcontent_enabled at truecenter pause hide maledomcontent_enabled if anna_reject == True: $ anna_reject = False play sound success show points_earned_anna1: xalign 0.5 yalign 0.25 pause $ bunk01b_anna_convo1_3 = True jump bunk01b_anna_convo1 "{color=#808080}'You said that your Momma didn't let you play with other kids...?'{/color}" if bunk01b_anna_convo1_3 == True: play sound badchoice "{i}You've already talked about this.{/i}" jump bunk01b_anna_convo1 "{color=#ffff00}'I should think of some different questions to keep the conversation going...'{/color}": show bunk01b_anna02 with dissolve if bunk01b_anna_convo1_1 == False or bunk01b_anna_convo1_2 == False or bunk01b_anna_convo1_3 == False: menu: "(I ain't asked all these ones yet!)": play sound success v "(I can think of more later.)" jump bunk01b_anna_convo1 "{i}Think of new questions{/i}": play sound badchoice jump bunk01b_anna_convo2 else: jump bunk01b_anna_convo2 "{color=#ffff00}'Well, I reckon I should probably get going and stop talkin' your ear off!'{/color}": play sound badchoice scene bunk01b_anna_neutral with dissolve a "Oh! I was rather enjoying our conversation!" "{b}HINT: There are a lot more things you can discuss and experience with Anna, with content for all.{/b}" menu: "'Yeah... I'm pretty bushed.'": play sound badchoice $ walkthrough_pos += "_cho2leas" scene bunk01b_anna_sad2 with dissolve a "Oh. Okay." scene bunk01b_anna_neutral with dissolve a "I guess I'll see you around." $ statistics.lose_annapoints(1) show pts-1 at points_centreright pause jump bunk01b_anna_notcomplete "'Sure! I got loads more questions if you're okay with talkin' so late!'": play sound success scene bunk01b_anna_smile with dissolve a "Great to hear it!" jump bunk01b_anna_convo1 ###SECOND PART OF ANNA CONVERSATION### label bunk01b_anna_convo2: scene bunk01b_anna02 with dissolve menu: "{color=#ffff00}'Listen... about the thing with Sarge...'{/color}" if bunk01b_anna_convo2_1 == False: play sound success scene bunk01b_anna001 with dissolve a "Oh... That." scene bunk01b_anna002c with dissolve v "We don't have to talk about it if you don't want to..." scene bunk01b_anna_sad with dissolve a "No... It's fine." if annasroom01_ending1 == True: scene bunk01b_anna_shy with dissolve a "I actually wanted to thank you again..." show bunk01b_anna_shy_blush with dissolve a "It was truly heroic, what you did..." scene bunk01_annamc_001 with dissolve v "Heroic!" show bunk01_annamc_001b with dissolve v "But I just let her do..." show bunk01_annamc_001d_blush with dissolve v "{i}That{/i}... to me!" scene bunk01b_anna_neutral with dissolve a "It must have been awful for you..." scene bunk01b_anna_sad with dissolve a "Letting that big ape paw away at you like that..." scene bunk01_annamc_001_eyes with dissolve v "Yeah..." scene bunk01_annamc_001b with dissolve v "I mean... Just {i}awful{/i}." scene bunk01b_anna_sad2 with dissolve a "You really... took one for me..." v "(I'll say!)" scene bunk01b_anna_neutral with dissolve a "And I'm forever grateful to you for it!" scene bunk01b_anna_smile with dissolve a "Forever in your debt!" jump bunk01b_anna_convo2_kiss if annasroom01_ending2 == True: scene bunk01b_anna_shy with dissolve a "I actually wanted to say thank you..." scene bunk01_annamc_001d with dissolve v "But I just left you there!" scene bunk01b_anna_neutral with dissolve a "You tried your best..." scene bunk01b_anna_shock with dissolve a "It ain't your fault that Sarge is built like a gorilla!" scene bunk01_annamc_001d with dissolve v "Wow! I mean... I was gonna apologise..." scene bunk01_annamc_001e with dissolve v "Maybe even grovel a bit!" scene bunk01b_anna_laugh with dissolve a "No, you did everything you could short of dying..." scene bunk01b_anna_smile with dissolve a "And it was you who led the Authorities to find me!" scene bunk01b_anna_shy with dissolve a "So... in a way..." show bunk01b_anna_shy_blush with dissolve a "...Kinda..." a "I guess you saved me!" scene bunk01_annamc_001d with dissolve v "(Wow!)" scene bunk01_annamc_001 with dissolve v "You're welcome!" jump bunk01b_anna_convo2_kiss if annasroom01_ending3 == True: scene bunk01b_anna_neutral with dissolve a "I actually wanted to bring it up..." scene bunk01b_anna_sad2 with dissolve a "How could you just leave me there!?" scene bunk01_annamc_001d with dissolve v "What! You knew I...?" scene bunk01b_anna_mad with dissolve a "I saw you climbing up the ladder!" scene bunk01b_anna_shock2 with dissolve a "[name]! You just left me to her mercy!" scene bunk01b_anna_sad2 with dissolve a "How could you!?" scene bunk01_annamc_001a with dissolve v "Er... Yeah..." menu: "'I'm sorry, Anna - I got scared.'": play sound success scene bunk01_annamc_001d with dissolve v "It was a really long jump, and it was real dark and spooky, like!" scene bunk01b_anna_pissed with dissolve a "You coward!" scene bunk01b_anna_mad with dissolve a "You could have at least {i}tried{/i}!!" scene bunk01_annamc_001d with dissolve v "Aw, come on Anna... I coulda broken my dang neck!" scene bunk01_annamc_001b with dissolve v "And I {i}did{/i} go for help as soon as I could!" scene bunk01b_anna_pissed with dissolve $ statistics.lose_annapoints(1) show pts-1 at points_centreright $ renpy.pause(1, hard = True) scene bunk01b_anna_neutral with dissolve a "Yeah... I guess you did." scene bunk01b_anna_sad with dissolve a "I suppose I just saw you as more... {i}heroic{/i}." scene bunk01_annamc_001a with dissolve v "(Awww!)" $ bunk01b_anna_convo2_1 = True jump bunk01b_anna_convo2 "'Well, it's not like you've been very nice to me!'": play sound badchoice scene bunk01b_anna_shock with dissolve a "What?!" scene bunk01_annamc_001g with dissolve v "Well, you didn't even recognise me when I got here, and I heard that dig you made about me in the Decontamination Chamber!" scene bunk01b_anna_shock with dissolve a "W...Wh...W..?" scene bunk01b_anna_mad with hpunch a "You left me - held captive in a basement by a psychopathic trained killer - beacuse I {i}forgot your name{/i}!" scene bunk01_annamc_001d with dissolve v "Well... when you put it like that it does sound kinda..." scene bunk01b_anna_mad with dissolve a "You're a {i}bastard{/i}, [name] [surname]!" scene bunk01b_anna_pissed with dissolve a "A complete and utter {i}bastard{/i}." scene bunk01b_anna_mad with hpunch a "And I never want to see you again!" $ statistics.lose_annapoints(1) show pts-1 at points_centreright $ renpy.pause(1, hard = True) $ perversion.gain_perversion(1) $ checkpoint_bastard = True $ bastard_asked = True play sound badchoice show bastard_trait at truecenter pause hide bastard_trait if anna_reject == False: $ perversion.lose_perversion(1) $ anna_reject = True play sound badchoice show anna_reject at truecenter pause hide anna_reject $ bunk01b_anna_convo2_1 = True jump bunk01b_anna_notcomplete "'I knew I couldn't make the jump, so I went to get help as fast as I could!'": play sound badchoice scene bunk01b_anna_neutral with dissolve a "Yeah... I guess you did." scene bunk01b_anna_sad with dissolve a "Really, I suppose you... {i}kinda{/i}... saved me." scene bunk01b_anna_neutral with dissolve a "In a manner." $ statistics.gain_annapoints(1) show pts1 at points_centreright $ renpy.pause(1, hard = True) scene bunk01_mccu_001s with dissolve v "(Phew!)" scene bunk01_mccu_001t with dissolve if sergeantsquarters01_ending1 == True or sergeantsquarters01_ending2 == True: v "(Maybe best I don't mention the detour I took with Chad...)" else: v "(Maybe best I don't mention that the Constable had already found you...)" jump bunk01b_anna_convo2_kiss "{color=#808080}'Listen... about the thing with Sarge...'{/color}" if bunk01b_anna_convo2_1 == True: play sound badchoice "{i}You've already talked about this.{/i}" jump bunk01b_anna_convo2 "{color=#ffff00}'I still feel kinda embarrassed that you saw me... {i}like that{/i}... with Sarge...'{/color}" if bunk01b_anna_convo2_2 == False and bunk01b_anna_convo2_1 == True and annasroom01_ending1 == True: play sound success scene bunk01b_anna_neutral with dissolve a "Never be embarrassed about that, [name]!" scene bunk01b_anna_pissed with dissolve a "You had no choice in the matter..." if anna_molested == True: scene bunk01b_anna_sad2 with dissolve a "No more than {i}I{/i} did when she attacked me!" scene bunk01b_anna_shy_kiss with dissolve a "We both did what we had to do." if anna_molested == False: scene bunk01b_anna_shy_kiss with dissolve a "You did what you had to do." scene bunk01b_anna_thinking with Dissolve(1) show bunk01b_anna_thinking_mind with Dissolve(1) pause scene bunk01_annamc_001d with dissolve v "(She got excited watching Sarge molest me!)" show bunk01_annamc_001b with dissolve v "(I wonder if I should use my new powers to see what she means?)" menu: "(I don't want to know!)": play sound badchoice $ perversion.lose_perversion(1) $ bunk01b_anna_convo2_2 = True jump bunk01b_anna_convo2 "(I gotta know!)": play sound success $ perversion.gain_perversion(1) show bunk01_annamc_001_eyes with dissolve play sound dreamtransition show memorycloud_screen with Dissolve(2) $ renpy.music.play("sound/Allie_Automne_prod_by_Meera_-_49_-_Fur_Elise.mp3", channel="sfx2") $ renpy.music.set_volume(0.0,0,'sfx1') $ renpy.music.set_volume(1.0,0,'sfx2') scene annasroom_sargesex07d with Dissolve(1) a "{i}I could hardly believe my eyes when I saw that big ape just... {b}jump{/b} on poor [name]'s face!{/i}" scene annasroom_sargesex07g with dissolve a "{i}She was riding the poor boy's head like it was a pony!{/i}" scene annasroom_sargesex07f with dissolve a "{i}And poor [name]... well, he just can't seem to control that willy of his...{/i}" scene annasroom_sargesex07e with dissolve a "{i}That very {b}big{/b} willy of his...{/i}" v "(Hehe.)" scene annasroom_sargesex07f with dissolve a "{i}And before long it was hard as Mama's parenting technique!{/i}" scene annasroom_sargesex07d with dissolve a "{i}I was feeling kind of confused... Scared, and sorry for [name]... and maybe just a little bit jealous...{/i}" scene annasroom_sargesex07i with dissolve a "{i}But, worst of all...{/i}" scene annasroom_sargesex07j with dissolve a "{i}Wet.{/i}" v "(Huh!?)" scene annasroom_sargesex07k with dissolve a "{i}Gosh darnit all! I was feeling hornier than I've ever been in my life!{/i}" scene annasroom_sargesex09d with dissolve a "{i}And while I touched myself, I couldn't help but wish that I was somehow... {b}part of it{/b}...{/i}" v "(She touched herself while Sarge was raping my face!)" scene bunk01b_anna_sarge3sum001 with Dissolve(1) a "{i}I {b}wanted{/b} to turn around...{/i}" scene bunk01b_anna_sarge3sum002 with dissolve a "{i}Not just watch it all in a mirror... but face to face...{/i}" scene bunk01b_anna_sarge3sum003 with dissolve a "{i}To get down on my hands and knees...{/i}" v "(Whoa!)" scene bunk01b_anna_sarge3sum004 with dissolve a "{i}And get up close and personal with that huge tool of his.{/i}" show bunk01b_anna_sarge3sum004a2 with dissolve scene bunk01b_anna_sarge3sum004a with dissolve v "(Anna wanted to {b}lick{/b} my ding-a-ling!?)" scene bunk01b_anna_sarge3sum005 with dissolve a "{i}I was wetter than Lower Salem the time the old HydroPlant burst!{/i}" scene bunk01b_anna_sarge3sum006 with dissolve a "{i}Dreaming of my tongue on that {b}hot, thick rod{/b}...{/i}" scene bunk01b_anna_sarge3sum006: "bunk01b_anna_sarge3sum006" with Dissolve(0.3) pause 1 "bunk01b_anna_sarge3sum006a" with Dissolve(0.3) pause 1 repeat pause a "{i}It's {b}crazy{/b}, I know!{/i}" a "{i}Why on Ganymede would I want to {b}lick{/b} a willy!?{/i}" a "{i}But I would've just licked it to {b}bits{/b}!{/i}" scene bunk01b_anna_sarge3sum007 with dissolve scene bunk01b_anna_sarge3sum007: "bunk01b_anna_sarge3sum007" with Dissolve(0.1) pause 1 "bunk01b_anna_sarge3sum007a" with Dissolve(0.1) pause 1 repeat pause v "(Not to bits, I hope!)" v "(I need that!)" a "{i}Just like in real life, Sarge was moaning and groaning as she bounced around on poor [name]'s cheeks...{/i}" scene bunk01b_anna_sarge3sum008 with Dissolve(1) a "{i}Letting out great grunts of bestial pleas...{/i}" play sound vinyl $ renpy.music.play("sound/Dangerous.mp3", channel="sfx2") scene bunk01b_anna_sarge3sum008a with hpunch sk "{i}Huh?{/i}" scene bunk01b_anna_sarge3sum008b with dissolve a "{i}But even in my fantasy, Sarge had me at her mercy...{/i}" scene bunk01b_anna_sarge3sum009 with dissolve sk "{i}What the fuck you doin' girl?{/i}" scene bunk01b_anna_sarge3sum009a with dissolve a "{i}'It isn't what it looks like!', I cried pitifully... the evidence of [name]'s saliva-drenched member only too plain to see.{/i}" scene bunk01b_anna_sarge3sum009b with dissolve sk "{i}You dirty little bitch!{/i}" scene bunk01b_anna_sarge3sum009 with dissolve sk "{i}I should whip you raw for that!{/i}" scene bunk01b_anna_sarge3sum009b with dissolve sk "{i}But I can't 'elp but be proud that your finally comin' out of your shell!{/i}" scene bunk01b_anna_sarge3sum009c with dissolve sk "{i}Oi, [nickname]! Who said you could stop lickin' my cunt?!{/i}" v "{i}Mmmmfffflll!{/i}" v "(Blimey!)" scene bunk01b_anna_sarge3sum009b with dissolve sk "{i}Men, eh...{/i}" $ renpy.music.play("sound/Allie_Automne_prod_by_Meera_-_49_-_Fur_Elise.mp3", channel="sfx2") scene bunk01b_anna_sarge3sum0010 with dissolve sk "{i}Right, girl, seein' as you're divin' in the deep end...{/i}" scene bunk01b_anna_sarge3sum0010a with dissolve sk "{i}Mummy's gonna teach you 'ow to 'andle a cock.{/i}" v "(...)" v "(I'm getting the impression Anna might have some mother-issues...)" scene bunk01b_anna_sarge3sum0010b with dissolve sk "{i}Now, you wouldn't usually start on one as big as this...{/i}" scene bunk01b_anna_sarge3sum0010e with dissolve sk "{i}Cos an eight-and-a-half incher ain't for the faint-'earted...{/i}" v "(8.66 inches, actually!)" scene bunk01b_anna_sarge3sum0010d with dissolve sk "{i}I'm actually a bit out a practice meself...{/i}" scene bunk01b_anna_sarge3sum0010b with dissolve sk "{i}Gave up on men back in '94, when I realised a girl could do everything they could do...{/i}" scene bunk01b_anna_sarge3sum0010e with dissolve sk "{i}...And do it better, an'all!{/i}" scene bunk01b_anna_sarge3sum0010f with dissolve a "{i}'Um... Sarge?', [name] whined...{/i}" v "(Whined!?)" scene bunk01b_anna_sarge3sum0010g with dissolve v "{i}Sarge? I'm feelin' a bit...{/i}" scene bunk01b_anna_sarge3sum0011 with dissolve sk "{i}Shut up, you needy wanker, and get your face back in my pussy!{/i}" scene bunk01b_anna_sarge3sum0011a1 with dissolve v "{i}{size=-5}Yes, Sarge.{/size}{/i}" scene bunk01b_anna_sarge3sum0011a with dissolve sk "{i}That's more fuckin' like it!{/i}" scene bunk01b_anna_sarge3sum0010b with dissolve sk "{i}Like I said before... {b}fuckin' men{/b}!{/i}" scene bunk01b_anna_sarge3sum0011b with dissolve v "{i}Mmmmfffflll.{/i}" v "(Poor me!)" scene bunk01b_anna_sarge3sum0010d with dissolve sk "{i}I'm gonna give a lesson in the right way to treat a man's joystick...{/i}" scene bunk01b_anna_sarge3sum0010a with dissolve sk "{i}'Ow to wank it...{/i}" scene bunk01b_anna_sarge3sum0010b with dissolve sk "{i}'Ow to lick it...{/i}" scene bunk01b_anna_sarge3sum0010e with dissolve sk "{i}And 'ow to {b}suck{/b} it!{/i}" scene bunk01b_anna_sarge3sum0010c with dissolve a "{i}'But it's so big!', I ejaculated.{/i}" v "(Hehe.)" scene bunk01b_anna_sarge3sum0012 with dissolve sk "{i}Start by givin' it a little lick, sweetie - like you was before...{/i}" scene bunk01b_anna_sarge3sum0012a with dissolve sk "{i}Really get right up the shaft...{/i}" scene bunk01b_anna_sarge3sum0012b with dissolve sk "{i}And don't forget to do the helmet, an'all!{/i}" scene bunk01b_anna_sarge3sum0012c with dissolve $ renpy.pause(1, hard = True) scene bunk01b_anna_sarge3sum0012d with dissolve $ renpy.pause(1, hard = True) scene bunk01b_anna_sarge3sum0011b with dissolve v "{i}Mmmmaaaaahhh!{/i}" v "(Gee Wilikers! {i}two{/i} ladies licking my bits at the same time!)" $ renpy.music.play("sound/2 Become 1 By The Spice Girls Punk _ Metal Cover.webm", channel="sfx2") scene bunk01b_anna_sarge3sum0013 with dissolve v "(Anna sure is more... {i}adventurous{/i} than I took her for!)" scene bunk01b_anna_sarge3sum0013a with dissolve a "{i}The thought of sharing [name]'s straining rod with Sarge was the most erotic fantasy of my life!{/i}" scene bunk01b_anna_sarge3sum0013a1 with dissolve a "{i}I could almost smell her strong, musty scent... Almost feel the heat of her breath...{/i}" scene bunk01b_anna_sarge3sum0013a2 with dissolve a "{i}Our tongues so close they were almost...{/i}" scene bunk01b_anna_sarge3sum0013a3 with dissolve a "{i}Touching.{/i}" show bunk01b_anna_sarge3sum0013a3_eyes with dissolve a "{i}I'd never even {i}thought{/i} about a woman in that way before...{/i}" v "(Huh?)" scene bunk01b_anna_sarge3sum0013a4 with dissolve a "{i}Never imagined that I might want to...{/i}" scene bunk01b_anna_sarge3sum0013a5 with dissolve a "{i}{b}Kiss{/b} one!{/i}" scene bunk01b_anna_sarge3sum0013a6 with dissolve a "{i}But my fevered brain now had our tongues deep in one another's mouths...{/i}" scene bunk01b_anna_sarge3sum0013a7 with dissolve a "{i}Doing it together somehow made it feel {b}right{/b}...{/i}" scene bunk01b_anna_sarge3sum0013a8 with dissolve a "{i}None of the shame I normally feel when my imaginings take a... {b}unorthodox{/b} turn...{/i}" scene bunk01b_anna_sarge3sum0013a9 with dissolve a "{i}Just the passion and the heat and the sense of {b}belonging{/b}.{/i}" scene bunk01b_anna_sarge3sum0013b with dissolve a "{i}The sense of an older, more experienced woman taking me under her wing...{/i}" scene bunk01b_anna_sarge3sum0013c with dissolve a "{i}And showing me the things Mama should have shown me...{/i}" v "(Er... not sure that's what Momma's norm...)" scene bunk01b_anna_sarge3sum0013d with dissolve a "{i}Teaching me how best to please a man, and to take pleasure in that pleasing...{/i}" scene bunk01b_anna_sarge3sum0013e with dissolve a "{i}Teaching me how to lose myself in the moment...{/i}" scene bunk01b_anna_sarge3sum0013f with dissolve a "{i}As we became one in our pleasuring of [name].{/i}" scene bunk01b_anna_sarge3sum0014 with dissolve sk "{i}You like that, huh?{/i}" a "{i}Very much so!{/i}" scene bunk01b_anna_sarge3sum0014a with dissolve sk "{i}Then I think you're ready for the next lesson...{/i}" scene bunk01b_anna_sarge3sum0014b with dissolve a "{i}Oh?!{/i}" sk "{i}Sarge is gonna teach you how to take a cock in that pretty little mouth of yours.{/i}" scene bunk01b_anna_sarge3sum0014c with dissolve a "{i}Oh! But...!{/i}" sk "{i}Just part those lips and let me guide you.{/i}" scene bunk01b_anna_sarge3sum0014d with dissolve a "{i}Yes, Sergeant.{/i}" scene bunk01b_anna_sarge3sum0015 with Dissolve(1) sk "{i}Take the tip first...{/i}" sk "{i}And then very gently take as much as you can in your mouth...{/i}" scene bunk01b_anna_sarge3sum0015a with Dissolve(1) $ renpy.pause(1, hard = True) scene bunk01b_anna_sarge3sum0015b with Dissolve(1) $ renpy.pause(1, hard = True) scene bunk01b_anna_sarge3sum0015c with Dissolve(1) $ renpy.pause(1, hard = True) a "{i}Bllluurkk!{/i}" scene bunk01b_anna_sarge3sum0015b with Dissolve(1) $ renpy.pause(1, hard = True) scene bunk01b_anna_sarge3sum0015a with Dissolve(1) $ renpy.pause(1, hard = True) scene bunk01b_anna_sarge3sum0015 with Dissolve(1) $ renpy.pause(1, hard = True) a "{i}Sorry... I can't...{/i}" sk "{i}That's alright, princess... just take what you can.{/i}" sk "{i}Try it again, but this time move up and down on the downstroke...{/i}" scene bunk01b_anna_sarge3sum0015b with Dissolve(1) $ renpy.pause(1, hard = True) scene bunk01b_anna_sarge3sum0015c with Dissolve(1) scene bunk01b_anna_sarge3sum0015c: "bunk01b_anna_sarge3sum0015c" with Dissolve(0.3) pause 1 "bunk01b_anna_sarge3sum0015b" with Dissolve(0.3) pause 1 repeat pause sk "{i}That's it... up and down slowly...{/i}" sk "{i}Get used to the feel in your mouth...{/i}" sk "{i}Allow your jaw and throat to relax.{/i}" scene bunk01b_anna_sarge3sum0010g with Dissolve(1) v "{i}Uhhhh!{/i}" scene bunk01b_anna_sarge3sum0015d with Dissolve(1) scene bunk01b_anna_sarge3sum0015d: "bunk01b_anna_sarge3sum0015d" with Dissolve(0.3) pause 1 "bunk01b_anna_sarge3sum0015e" with Dissolve(0.3) pause 1 repeat pause sk "{i}You're doin' {b}amazin'{/b}, pet...{/i}" sk "{i}I can 'ear [nickname] moanin' already!{/i}" v "(I wish she'd drop that nickname! Don't want it to catch on!)" scene bunk01b_anna_sarge3sum0015c with Dissolve(1) scene bunk01b_anna_sarge3sum0015c: "bunk01b_anna_sarge3sum0015c" with Dissolve(0.3) pause 1 "bunk01b_anna_sarge3sum0015b" with Dissolve(0.3) pause 1 repeat pause sk "{i}And if you can, see if you can take it any deeper...{/i}" a "{i}Mmmmm-mmmm!{/i}" scene bunk01b_anna_sarge3sum0015c with Dissolve(1) $ renpy.pause(1, hard = True) scene bunk01b_anna_sarge3sum0015b with Dissolve(1) $ renpy.pause(1, hard = True) scene bunk01b_anna_sarge3sum0015a with Dissolve(1) $ renpy.pause(1, hard = True) scene bunk01b_anna_sarge3sum0015 with Dissolve(1) a "{i}Sorry, Sarge - I just can't fit any more in!{/i}" sk "{i}That's alright, princess... One this big takes some practice.{/i}" scene bunk01b_anna_sarge3sum0010f with Dissolve(1) v "{i}Oh, Lord!{/i}" scene bunk01b_anna_sarge3sum0016 with dissolve sk "{i}You'll get there, though...{/i}" scene bunk01b_anna_sarge3sum0016a with dissolve sk "{i}Watch this...{/i}" scene bunk01b_anna_sarge3sum0016b with dissolve a "{i}Ohhhhh!{/i}" scene bunk01b_anna_sarge3sum0016c with Dissolve(1) $ renpy.pause(1, hard = True) scene bunk01b_anna_sarge3sum0016d with Dissolve(1) $ renpy.pause(1, hard = True) scene bunk01b_anna_sarge3sum0016e with Dissolve(1) $ renpy.pause(1, hard = True) scene bunk01b_anna_sarge3sum0016f with Dissolve(1) $ renpy.pause(1, hard = True) scene bunk01b_anna_sarge3sum0016g with Dissolve(1) $ renpy.pause(1, hard = True) scene bunk01b_anna_sarge3sum0016h with Dissolve(1) $ renpy.pause(1, hard = True) sk "{i}Bllluurkk!{/i}" a "{i}Sarge! You took the whole {b}thing{/b}!{/i}" scene bunk01b_anna_sarge3sum0016i with Dissolve(1) sk "{i}Uhmmm-Ummm!{/i}" v "(Is that even possible!)" v "(I mean... {i}look{/i} at it stretching out her gullet!)" scene bunk01b_anna_sarge3sum0016j with Dissolve(1) v "(Wow... That would be incredible!)" a "{i}I don't rightly know if the things I was imagining could even be done...{/i}" a "{i}But I {b}do{/b} know that - right then and there - I wanted to try them...{/i}" scene bunk01b_anna_sarge3sum0016i with Dissolve(1) a "{i}To know how it felt to have [name]'s giant willy buried to the hilt in my throat.{/i}" v "(Oh my!)" scene bunk01b_anna_sarge3sum0016j with Dissolve(1) a "{i}Among other places...{/i}" v "(Wowsers!)" scene bunk01b_anna_sarge3sum0016i with vpunch a "{i}'Uhhhhh!', [name] cried as Sergeant took him deep inside the warm embrace of her mouth...{/i}" scene bunk01b_anna_sarge3sum0010f with hpunch v "{i}I think I'm gonna...{/i}" scene bunk01b_anna_sarge3sum0016j with vpunch v "{i}Blow!{/i}" scene bunk01b_anna_sarge3sum0017 with vpunch a "{i}And he did... filling Sarge's throat with his hot, sticky, jissom...{/i}" scene bunk01b_anna_sarge3sum0017a with dissolve a "{i}His cock waggling free like a wild fire-hose...{/i}" scene bunk01b_anna_sarge3sum0017b with dissolve a "{i}Spurting cum over me and my m... Sarge.{/i}" scene bunk01b_anna_sarge3sum0017c with dissolve a "{i}In thick, white ropes across our faces!{/i}" scene bunk01b_anna_sarge3sum0017d with dissolve a "{i}Until at last he was spent.{/i}" sk "{i}Fuck, this one cums a lot, don't he?{/i}" scene bunk01b_anna_sarge3sum0018 with dissolve a "{i}It's not that bad, actually!{/i}" scene bunk01b_anna_sarge3sum0018a with dissolve a "{i}Kinda tastes like peaches and cream...{/i}" v "(It does not.)" a "{i}Basted in cum, I looked at Sarge, and she at me...{/i}" scene bunk01b_anna_sarge3sum0019a with dissolve a "{i}Before lunging into another passionate embrace...{/i}" scene bunk01b_anna_sarge3sum0019b with dissolve a "{i}Swirling sweet [name]'s cum round our mouths like the finest brandy-liqueur...{/i}" scene bunk01b_anna_sarge3sum0019c with dissolve scene bunk01b_anna_sarge3sum0019c: "bunk01b_anna_sarge3sum0019c" with Dissolve(0.3) pause 1 "bunk01b_anna_sarge3sum0019d" with Dissolve(0.3) pause 1 repeat pause a "{i}Losing one another in the moment...{/i}" scene bunk01b_anna_sarge3sum0019d with dissolve scene bunk01b_anna_sarge3sum0019d: "bunk01b_anna_sarge3sum0019d" with Dissolve(0.3) pause 1 "bunk01b_anna_sarge3sum0019e" with Dissolve(0.3) pause 1 repeat pause a "{i}And the intoxicating taste of [name]'s broth....{/i}" show memorycloud_screen with Dissolve(1) $ renpy.music.set_volume(0.1,0,'sfx1') $ renpy.music.set_volume(0.0,0,'sfx2') scene bunk01_annamc_001d with Dissolve(1) v "(Hot diggity dog!)" show bunk01_annamc_001d_blush with dissolve v "(Anna's fantasies are every bit as crazy as mine!)" scene bunk01b_anna_shy with dissolve a "And always know that what you did {i}saved{/i} me..." scene bunk01b_anna_shy2 with dissolve a "I guess heroes come in many forms." scene bunk01_annamc_001_eyes with dissolve v "I could get to like this 'hero' narrative!" $ bunk01b_anna_convo2_2 = True jump bunk01b_anna_convo2 "{color=#808080}'I still feel kinda embarassed that you saw me... {i}like that{/i}... with Sarge...'{/color}" if bunk01b_anna_convo2_2 == True: play sound badchoice "{i}You've already talked about this.{/i}" jump bunk01b_anna_convo2 "{color=#808080}{i}'I still feel kinda embarassed that you saw me... {i}like that{/i}... with Sarge...'{/i}{/color}" if bunk01b_anna_convo2_2 == False and annasroom01_ending1 == False: play sound badchoice "{i}You have not played this scene.{/i}" jump bunk01b_anna_convo2 "{color=#808080}{i}'So... About that hug...?'{/i}{/color}" if primarylove_anna == False: play sound badchoice "{i}Anna is not your Primary Love Interest.{/i}" jump bunk01b_anna_convo2 "{color=#808080}{i}'So... About that hug...?'{/i}{/color}" if bunk01b_anna_convo2_PLI == True: play sound badchoice "{i}You've already talked about this.{/i}" jump bunk01b_anna_convo2 "{color=#ff69b4}{i}'So... About that hug...?'{/i}{/color}" if primarylove_anna == True and bunk01b_anna_convo2_PLI == False: play sound success scene bunk01b_anna_shy with dissolve a "Oh... That." show bunk01b_anna_shy_blush with dissolve $ renpy.pause(1, hard = True) scene bunk01_annamc_001b with dissolve v "I was just gonna say..." scene bunk01b_anna_shy with dissolve a "No need to say anything, Mr [surname]..." scene bunk01b_anna_shy2 with dissolve a "It was just something that..." show bunk01b_anna_shy_blush with dissolve a "{i}Happened{/i}." show bunk01b_anna_shy_mind with Dissolve(1) pause show bunk01_annamc_001d with dissolve v "(Oh boy!)" show bunk01_annamc_001d_blush with dissolve v "(She was glad it happened!?)" hide bunk01_annamc_001d_blush hide bunk01_annamc_001d with dissolve v "(Now I just gotta know what she means by that!)" v "(I {i}could{/i} try using these new-fangled abilities I got to see what's goin' on in the pretty 'lil head of hers!)" menu: "(Naw... that wouldn't be right!)": play sound badchoice scene bunk01_annamc_001d with dissolve v "(I gotta stay outta folks' heads!)" $ perversion.lose_perversion(1) $ bunk01b_anna_convo2_PLI = True play sound badchoice show opportunity_missed at truecenter pause hide opportunity_missed jump bunk01b_anna_convo2 "(Meh, I ain't sure as I actually care...)": play sound badchoice $ perversion.lose_perversion(1) scene bunk01_annamc_001g with dissolve v "(After speakin' to her some more, I ain't sure she's 'The One' at {i}all{/i}!)" $ bunk01b_anna_convo2_PLI = True $ primarylove_anna = False $ primarylove_none = True play sound badchoice show primarylove_none at truecenter pause hide primarylove_none play sound badchoice show opportunity_missed at truecenter pause hide opportunity_missed jump bunk01b_anna_convo2 "(I {i}have{/i} to know!)": play sound success $ perversion.gain_perversion(1) $ bunk01b_anna_convo2_PLI = True play sound dreamtransition show memorycloud_screen with Dissolve(1) $ renpy.music.play("sound/little_robot_sound_factory_Ambience_Space_00.mp3", channel="sfx2") $ renpy.music.set_volume(0.0,0,'sfx1') $ renpy.music.set_volume(1.0,0,'sfx2') scene cadetbunk03_anna1i with Dissolve(1) a "{i}Mr [surname]!{/i}" scene cadetbunk03_anna1i1 with dissolve a "{i}I appear to have lost my composure.{/i}" show cadetbunk03_anna1i2 with dissolve a "{i}Oh, Lord!{/i}" scene bunk01_anna_public001 with dissolve a "{i}Can you ever forgive me?!{/i}" v "{i}Consider youself forgiven already, little lady.{/i}" scene bunk01_anna_public001a with dissolve a "{i}Oh!{/i}" v "(Little lady!)" scene bunk01_anna_public002a with dissolve v "{i}After all...{/i}" scene bunk01_anna_public003 with Dissolve(1) v "{i}How could I ever hold anything against a lady as refined and beautiful as yourself?{/i}" v "(...)" v "(Sam would have been inclined to make a joke here.)" v "(Not me, though!)" v "(Noooo, Siree!)" scene bunk01_anna_public002a with dissolve a "{i}Oh, Mr [surname]! Thank you!{/i}" scene bunk01_anna_public002 with dissolve a "{i}You have just about the most generous soul I've ever encountered!{/i}" scene bunk01_anna_public002a with dissolve v "{i}I won't hear another word about it...{/i}" $ renpy.music.play("sound/The Beach Boys - Wouldn't It Be Nice - Cover.webm", channel="sfx2") scene bunk01_anna_public003 with Dissolve(1) v "{i}But there is something that I've been meaning to say for quite some time...{/i}" scene bunk01_anna_public004 with dissolve v "{i}You see, Miss Delacroix...{/i}" f "{i}{size=-5}He's not, is he?{/size}{/i}" scene bunk01_anna_public005 with dissolve f "{i}{size=-5}He is!{/size}{/i}" v "{i}I've been a secret admirer of yours for many years...{/i}" a "{i}Mr [surname]?{/i}" scene bunk01_anna_public006 with dissolve v "{i}A worshipper, in truth, at the altar of your beauty.{/i}" v "(She knows!)" j "{i}*Groan*{/i}" j "{i}Beaten to the punch!{/i}" scene bunk01_anna_public008 with dissolve v "{i}And though I may not be worthy, I truly hope that you will consider doing me the honour...{/i}" scene bunk01_anna_public008a with dissolve v "{i}...Of taking my hand in marriage.{/i}" v "(Hot Diggity Dog!)" v "(Marriage!)" v "(She wants to {i}marry{/i} me?)" v "(Wow...)" v "(I ain't sure I'm ready!)" scene bunk01_anna_public007 with dissolve a "{i}Mr [surname]!{/i}" a "{i}It's all so unex...{/i}" scene bunk01_anna_public007a with hpunch a "{i}Yes!{/i}" a "{i}A thousand times yes!{/i}" j "{i}Awww!{/i}" s "{i}Jiminey Cricket!{/i}" scene bunk01_anna_public008a with dissolve v "{i}Then take this ring as a symbol of my love...{/i}" scene bunk01_anna_public008 with dissolve v "{i}Mrs [surname].{/i}" scene bunk01_anna_public007b with dissolve a "{i}It's so beautiful!{/i}" scene bunk01_anna_public007a with dissolve a "{i}Eeeeeee!!!{/i}" scene bunk01_anna_public007b with dissolve a "{i}I'm getting married!{/i}" $ renpy.music.play("sound/Wedding March (from 'A Midsummer Night's Dream' Op.61).webm", channel="sfx2") scene bunk01_anna_public009 with Dissolve(1) a "{i}Married!{/i}" scene bunk01_anna_public009a with dissolve a "{i}Oh, [name], you've just about made me the happiest girl in the Galaxy!{/i}" scene bunk01_anna_public010d with dissolve v "{i}And you've made me the proudest man that ever lived.{/i}" scene bunk01_anna_public010c with dissolve p "{i}Ahem... If we could proceed with the ceremony?{/i}" v "{i}Sure thing, Padre!{/i}" v "(Padre! Pastor Chang would skin me {b}alive{/b} if I ever called him 'Padre'!)" scene bunk01_anna_public010 with dissolve p "{i}As I was saying... {/i}" p "{i}In the name of the Living God King and all His Saints...{/i}" scene bunk01_anna_public010a with dissolve p "{i}And in concordance with the e-scriptures and their One True Interpretation by the Most Holy Church of the Righteous Path...{/i}" scene bunk01_anna_public010b with dissolve p "{i}I pronounce you man and wife.{/i}" f "{i}Such a beautiful bride!{/i}" scene bunk01_anna_public010c with dissolve a "{i}Eeeeeee...!!!{/i}" v "(Huh... I don't know when, but her pearl necklace changed into dogtags... Wonder if that means anything?...)" a "{i}...eeeeeee!!!{/i}" scene bunk01_anna_public010c1 with dissolve p "{i}You may now kiss the bride Without Sin, and seal your Ownership of her Flesh.{/i}" scene bunk01_anna_public010d with dissolve v "{i}I surely will...{/i}" scene bunk01_anna_public010e with Dissolve(1) $ renpy.pause(1, hard = True) scene bunk01_anna_public010g with hpunch a "{i}Mfffff!{/i}" scene bunk01_anna_public010f with dissolve p "{i}Yes, yes... hurry it up.{/i}" scene bunk01_anna_public010h with dissolve f "{i}Aw, don't they jus' look {b}adorable{/b}!{/i}" ci "{i}Purtiest couple I ever saw!{/i}" scene bunk01_anna_public010i with dissolve a "{i}Mmmmm...{/i}" show bunk01_anna_public011 with dissolve $ renpy.pause(1, hard = True) show bunk01_anna_public011a with dissolve $ renpy.pause(1, hard = True) show bunk01_anna_public011b with dissolve $ renpy.pause(1, hard = True) play sound gate scene bunk01_anna_public011c with dissolve $ renpy.pause(1, hard = True) $ renpy.music.play("sound/metal march.webm", channel="sfx2") scene bunk01_anna_public011d with dissolve sk "Stop the Wedding!" scene bunk01_anna_public012 with hpunch sk "And get your filthy mitts off my girl, [nickname]!" scene bunk01_anna_public012a with dissolve sk "She's MINE, you hear!" scene bunk01_anna_public012b with hpunch a "{i}Sarge!{/i}" a "{i}How did you...?{/i}" scene bunk01_anna_public012c with dissolve a "{i}[name]! Do something!{/i}" scene bunk01_anna_public012d with dissolve v "{i}Oh, I'll do something alright, Anna.{/i}" scene bunk01_anna_public012c with dissolve v "{i}This big ape has no power over us anymore.{/i}" scene bunk01_anna_public012d with dissolve v "{i}You're {b}my{/b} woman now.{/i}" scene bunk01_anna_public012a with hpunch sk "{i}I will {b}fuck you up{/b}, [surname]!{/i}" scene bunk01_anna_public012 with dissolve sk "{i}Right before I take Anna as my bride!{/i}" scene bunk01_anna_public012b with dissolve a "{i}No!{/i}" scene bunk01_anna_public012d with dissolve a "{i}[name]!{/i}" v "{i}No's right, {b}Mrs{/b} [surname]...{/i}" v "{i}We're married in the eyes of the Living God King...{/i}" scene bunk01_anna_public012c with dissolve v "{i}And this heathen doesn't have an invitation to the Wedding!{/i}" scene bunk01_anna_public012e with dissolve $ renpy.pause(1, hard = True) $ renpy.sound.set_volume(1.0,0,'sound') play sound punch scene bunk01_anna_public012f with hpunch play sound kopunch scene bunk01_anna_public013 v "Take that, villain!" play sound hit scene bunk01_anna_public014 with hpunch sk "Aaarrghh!" play sound hit sk "Uhhhh... My Nut!" $ renpy.music.play("sound/Wedding March (from 'A Midsummer Night's Dream' Op.61).webm", channel="sfx2") play sound cheer scene bunk01_anna_public015 with dissolve "Wedding Guests" "Yay!" scene bunk01_anna_public014a with dissolve v "{i}That's what you get for comin' between me and my woman!{/i}" scene bunk01_anna_public014b with dissolve a "{i}Oh, [name]! Sooo romantic!{/i}" v "(Well... I ain't sure I'd call punching a woman out cold {i}romantic{/i}...)" v "(Even if it is Sarge!)" scene bunk01_anna_public014c with dissolve v "{i}You ain't seen {b}nothin'{/b} yet, Sugarbuns!{/i}" scene bunk01_anna_public014c1 with dissolve v "(Sugarbuns!)" scene bunk01_anna_public016 with vpunch a "Oh!" scene bunk01_anna_public016a with dissolve v "{i}Time to give you the wedding night of your life!{/i}" v "(Huh... and now the dogtags have disappeared!)" v "(Other people's brains are {i}weird{/i}!)" scene bunk01_anna_public016b with dissolve a "{i}Oh, [name]!{/i}" scene bunk01_anna_public016c with dissolve a "{i}We're not going back to the ship, are we?!{/i}" scene bunk01_anna_public016d with hpunch v "{i}A-hahahaha!{/i}" scene bunk01_anna_public016d1 with vpunch v "{i}Har-hahaha!{/i}" v "(Bit mental...)" scene bunk01_anna_public016d with dissolve v "{i}No wife of mine is ever setting foot on that terrible ship again!{/i}" scene bunk01_anna_public016c with dissolve v "{i}I'm taking you to your new home...{/i}" scene bunk01_anna_public016a with dissolve a "{i}New home...?{/i}" scene bunk01_anna_public017b with Dissolve(1) v "{i}Yup...{/i}" scene bunk01_anna_public017c with dissolve a "{i}What are you...?{/i}" scene bunk01_anna_public017 with Dissolve(1) a "{i}Oh!{/i}" v "{i}Chateau [surname].{/i}" v "(Wait! That wasn't there before!)" v "(An' I sure don't own no castle!)" v "(...)" v "(An' it's pronounced {i}Shayt-O{/i}!)" scene bunk01_anna_public016b with dissolve a "{i}[name]! It's beautiful!{/i}" scene bunk01_anna_public016c with dissolve a "{i}But however could you afford it?{/i}" scene bunk01_anna_public016d with dissolve v "{i}Oh, Anna!{/i}" v "{i}I'm {b}exceedingly{/b} wealthy!{/i}" scene bunk01_anna_public016d1 with hpunch v "{i}I've always been exceedingly wealthy!{/i}" scene bunk01_anna_public016a with dissolve v "{i}I kept it secret to weed out all the gold-diggers and scroungers...{/i}" v "{i}And make sure the woman I married wanted me {b}whoever{/b} I was.{/i}" scene bunk01_anna_public016b with dissolve a "{i}And I do, [name] - Even if you weren't a strong, handsome, {b}exceedingly{/b} rich man, I'd want you for your kind and beautiful soul!{/i}" v "(This part of her fantasy makes that sounds rather less convincing...)" scene bunk01_anna_public017a with Dissolve(1) v "{i}And now that I've bought you, and me, and all out friends out of our SpaceCorps draft...{/i}" v "(Pretty certain you can't do that...)" v "{i}We're gonna head to Chateau [surname] and live happily ever after!{/i}" v "(Oh Boy!)" menu: "(I should leave it there... just in case it gets raunchy!)": play sound badchoice $ perversion.lose_perversion(1) play sound badchoice show opportunity_missed at truecenter pause hide opportunity_missed jump bunk01b_anna_convo2_PLIa "(Oh, I can't {i}wait{/i} to see where this goes!)": play sound success $ perversion.gain_perversion(1) $ PLIsexfantasy = True scene black with Dissolve(1) play sound hit $ renpy.music.play("sound/Wedding March (METAL cover by BobMusic).webm", channel="sfx2") scene bunk01b_anna_bedroom1 with irisin v "{i}Welcome to your new home, Mrs [surname]...{/i}" scene bunk01b_anna_bedroom1a with dissolve a "{i}Oh, [name]! It's {b}fabulous{/b}!{/i}" scene bunk01b_anna_bedroom2 with dissolve a "{i}So {b}elegant{/b}!{/i}" v "(Wow, what a pad!)" scene bunk01b_anna_bedroom3 with dissolve v "{i}Only the best for my woman...{/i}" scene bunk01b_anna_bedroom2 with dissolve a "{i}It's just perfect in every detail...!{/i}" scene bunk01b_anna_bedroom2a with hpunch a "{i}[name]!{/i}" scene bunk01b_anna_bedroom2b with hpunch a "{i}What are you...?!{/i}" scene bunk01b_anna_bedroom4 with vpunch a "{i}You're crazy, [name]!{/i}" scene bunk01b_anna_bedroom5 with dissolve v "{i}Just can't wait to get my new wife on my new bed, is all...{/i}" scene bunk01b_anna_bedroom5a with dissolve v "{i}Though I do feel that something is missing...{/i}" $ renpy.sound.set_volume(1.0,0,'sound') play sound tear scene bunk01b_anna_bedroom5b with dissolve $ renpy.pause(1, hard = True) v "{i}Oh yeah... That would be it!{/i}" scene bunk01b_anna_bedroom4a with dissolve a "{i}[name]! My dress!{/i}" scene bunk01b_anna_bedroom5a with dissolve v "{i}Oh, I'll buy you a {b}thousand{/b} new dresses, Sugarbuns!{/i}" scene bunk01b_anna_bedroom4a with dissolve v "{i}But I could not wait a {b}second{/b} longer to see that beautiful body of yours again...{/i}" scene bunk01b_anna_bedroom4a1 with dissolve a "{i}You... like my body?{/i}" scene bunk01b_anna_bedroom5a with dissolve v "{i}I ain't inspected enough of it yet...{/i}" play sound tear scene bunk01b_anna_bedroom5b with dissolve scene bunk01b_anna_bedroom4b with dissolve a "{i}So dominant!{/i}" scene bunk01b_anna_bedroom6 with dissolve v "{i}Without a {b}doubt{/b}, your body is the most beautiful thing I've seen in my whole life!{/i}" scene bunk01b_anna_bedroom4c with dissolve a "{i}We haven't compared it to yours, yet...{/i}" scene bunk01b_anna_bedroom5a with dissolve v "{i}True.{/i}" scene bunk01b_anna_bedroom6 with dissolve v "{i}We'd better rectify that!{/i}" play sound tear $ renpy.music.play("sound/Hannukah.mp3", channel="sfx2") scene bunk01b_anna_bedroom6a with hpunch $ renpy.pause(1, hard = True) a "{i}So {b}muscly{/b}!{/i}" scene bunk01b_anna_bedroom6b with dissolve v "{i}You ain't seen nothin' yet, Sugarbuns!{/i}" v "(She seems surprisingly committed to that nickname.)" scene bunk01b_anna_bedroom6c: "bunk01b_anna_bedroom6c" with Dissolve(0.2) pause 1.2 "bunk01b_anna_bedroom6b" with Dissolve(0.2) pause 1.2 repeat pause v "{i}Am I right?{/i}" a "{i}Oh, [name]! You're so funny!{/i}" a "{i}...{/i}" a "{i}And so strong...{/i}" scene bunk01b_anna_bedroom6d with dissolve scene bunk01b_anna_bedroom6d: "bunk01b_anna_bedroom6d" with Dissolve(0.2) pause 1.2 "bunk01b_anna_bedroom6e" with Dissolve(0.2) pause 1.2 repeat pause v "{i}These are what living the honest, simple life of a farmhand will get you...{/i}" v "{i}Pecs you can bounce a penny off!{/i}" v "(Huh... I might actually be able to do that... if I practice hard enough.)" scene bunk01b_anna_bedroom7 with dissolve v "{i}...Along with biceps thicker than another man's thigh!{/i}" v "(Guess she really likes my muscles, huh?)" v "(A wise investment!)" scene bunk01b_anna_bedroom7a with dissolve v "{i}But the pecs are only the appetiser...{/i}" play sound tear scene bunk01b_anna_bedroom7b with dissolve show bunk01b_anna_bedroom7c with dissolve $ renpy.pause(0.5, hard = True) show bunk01b_anna_bedroom7d with dissolve hide bunk01b_anna_bedroom7c $ renpy.pause(0.5, hard = True) show bunk01b_anna_bedroom7c with dissolve hide bunk01b_anna_bedroom7d with dissolve scene bunk01b_anna_bedroom7b with dissolve v "{i}The main course is much more {b}meaty{/b}!{/i}" scene bunk01b_anna_bedroom8 with dissolve a "{i}So big!{/i}" scene bunk01b_anna_bedroom8a with dissolve a "{i}It's actually kinda scary...{/i}" scene bunk01b_anna_bedroom8b with dissolve a "{i}...In a good way!{/i}" scene bunk01b_anna_bedroom8c with dissolve v "{i}Why don't you two get to know one another a bit?{/i}" scene bunk01b_anna_bedroom8b with dissolve a "{i}Hell yes!{/i}" scene black with Dissolve(1) scene bunk01b_anna_bedroom9 with Dissolve(1) a "{i}Already hard, huh?{/i}" scene bunk01b_anna_bedroom9a with dissolve a "{i}Wait... Is it hard for me?{/i}" scene bunk01b_anna_bedroom8c with dissolve v "{i}You, and only you, Sugarbuns - from this moment on.{/i}" v "(Not sure any guy can actually commit to that...)" scene bunk01b_anna_bedroom9a with dissolve a "{i}Oh, [name]! You always know {b}just{/b} the right thing to say!{/i}" v "(...?...)" scene bunk01b_anna_bedroom9 with dissolve v "(This is categoric'ly untrue.)" scene bunk01b_anna_bedroom9a with dissolve a "{i}Can I... touch it?{/i}" scene bunk01b_anna_bedroom8c with dissolve v "{i}I'm countin' on it, wife.{/i}" $ renpy.music.play("sound/Joe Lynn Turner - Unchained Melody.webm", channel="sfx2") scene bunk01b_anna_bedroom9 with dissolve a "{i}Wow, I'm actually going to touch a boy's bits...{/i}" scene bunk01b_anna_bedroom9b with dissolve a "{i}Oh! So thick and hot!{/i}" scene bunk01b_anna_bedroom9c with dissolve a "{i}I can't even get my 'lil hand round it!{/i}" scene bunk01b_anna_bedroom9d with dissolve a "{i}I can't say why... but I've just got this urge to...{/i}" scene bunk01b_anna_bedroom9e with dissolve a "{i}{b}Kiss it{/b}.{/i}" scene bunk01b_anna_bedroom9f with dissolve v "{i}Oh that feels good, my darlin'!{/i}" v "{i}And you don't need to stop there...{/i}" scene bunk01b_anna_bedroom9g with dissolve v "{i}Take it in that purty 'lil mouth of yours...{/i}" scene bunk01b_anna_bedroom9h with dissolve a "{i}Mmmmm...{/i}" scene bunk01b_anna_bedroom9g with dissolve scene bunk01b_anna_bedroom9g: "bunk01b_anna_bedroom9g" with Dissolve(0.3) pause 1 "bunk01b_anna_bedroom9h" with Dissolve(0.3) pause 1 repeat pause v "{i}Now suck the tip, gently...{/i}" v "{i}Backwards and forwards...{/i}" v "{i}Using your tongue on the tip as you go.{/i}" scene bunk01b_anna_bedroom9i with dissolve scene bunk01b_anna_bedroom9i: "bunk01b_anna_bedroom9i" with Dissolve(0.3) pause 1 "bunk01b_anna_bedroom9j" with Dissolve(0.3) pause 1 repeat pause v "{i}Yeah, just like that.{/i}" v "{i}You're doing fantastic, darlin'...{/i}" v "{i}A real natural.{/i}" scene bunk01b_anna_bedroom9k with dissolve scene bunk01b_anna_bedroom9k: "bunk01b_anna_bedroom9k" with Dissolve(0.3) pause 1 "bunk01b_anna_bedroom9l" with Dissolve(0.3) pause 1 repeat pause a "{i}Mmmmmm!?{/i}" v "{i}Best I ever had...{/i}" v "{i}The softest lips, the lightest touch...{/i}" scene bunk01b_anna_bedroom9f with dissolve v "{i}But, Heck, if I don't want to return the favour!{/i}" a "{i}Mmm?{/i}" scene bunk01b_anna_bedroom10 with hpunch a "{i}Oh, [name]!{/i}" scene bunk01b_anna_bedroom10a with dissolve a "{i}You're so strong!{/i}" scene bunk01b_anna_bedroom10b with dissolve a "{i}Why, you've quite overpowered me!{/i}" scene bunk01b_anna_bedroom10 with hpunch v "{i}Well, you are mine to do with as I like...{/i}" v "{i}Now you're my wife.{/i}" scene bunk01b_anna_bedroom11 with dissolve a "{i}Mmmmmmm!{/i}" scene bunk01b_anna_bedroom11a with dissolve v "(Oh wow, fantasy me is {i}really{/i} going for it!)" v "(Really taking {i}charge{/i}!)" scene bunk01b_anna_bedroom11c with dissolve v "(I guess that's what Anna wants...)" v "(A big, strong, dominant man, who's also gentle and loving.)" scene bunk01b_anna_bedroom11b with dissolve v "(Oh, and who happens to have a secret castle...)" v "(...)" v "(Though, hopefully, that's an optional bit.)" scene bunk01b_anna_bedroom11 with dissolve a "{i}Mmmmmmm!{/i}" scene bunk01b_anna_bedroom12a with dissolve a "{i}Oh, [name]!{/i}" scene bunk01b_anna_bedroom12b with dissolve a "{i}Oh, that feels...{/i}" scene bunk01b_anna_bedroom12c with dissolve a "{i}Incredible!{/i}" scene bunk01b_anna_bedroom12d with dissolve a "{i}I never knew my nipples could be so sensitive!{/i}" scene bunk01b_anna_bedroom13 with dissolve a "{i}Or that such a strong man could be so gentle!{/i}" scene bunk01b_anna_bedroom13a with dissolve a "{i}It's like my whole darn {b}body{/b} is on fire!{/i}" scene bunk01b_anna_bedroom13b with dissolve a "{i}On fire for {b}you{/b}, [name]!{/i}" v "(Blimey!)" scene bunk01b_anna_bedroom13c with dissolve a "{i}Oh, I need you! I want you! I need you!{/i}" v "(Really!?)" scene bunk01b_anna_bedroom13d with dissolve v "{i}How about I show you what I can {b}really{/b} do to a woman?{/i}" menu: "(Wow! Yes! I wanna see me... {i}kiss{/i} Anna's ladyparts!)": play sound success $ perversion.gain_perversion(1) if checkpoint_cunnilingus == False: $ checkpoint_cunnilingus = True $ cunnilingus_asked = True $ perversion.gain_perversion(1) show cunnilinguscontent_enabled at truecenter pause hide cunnilinguscontent_enabled v "(Seems only fair after she did mine!)" scene bunk01b_anna_bedroom13c with dissolve a "{i}Oh {b}yes{/b}, [name]!{/i}" scene bunk01b_anna_bedroom14 with dissolve a "{i}Lick me!{/i}" scene bunk01b_anna_bedroom14a with dissolve a "{i}Lick me where no boy has ever licked me before!{/i}" if anna_molested == True: v "(I see she was careful to use a gender there... Hope the fantasy me is better than the real Sarge!)" scene bunk01b_anna_bedroom14b with dissolve if anna_molested == True: a "{i}Oh! it's so much better than that awful Sergeant creature!{/i}" v "(Nice!)" a "{i}Your tongue is {b}incredible{/b}!{/i}" scene bunk01b_anna_bedroom14c with dissolve a "{i}Oh, [name]! I think... I think I'm going to...{/i}" scene bunk01b_anna_bedroom14d with hpunch a "{i}BURST!{/i}" jump bunk01b_anna_convo2_PLIa "(Er... maybe I can influence her to skip that part...)": play sound badchoice $ checkpoint_cunnilingus = False $ cunnilingus_asked = True $ perversion.lose_perversion(1) show cunnilinguscontent_disabled at truecenter pause hide cunnilinguscontent_disabled v "(You don't want me to lick that Anna... you do not want me to lick that...)" v "(How about you try suckin' on my ding-a-ling again...?)" v "(You {i}liked{/i} that now, didn'tcha?)" scene bunk01b_anna_bedroom14d with dissolve a "{i}Oh, [name]! I want you inside me!{/i}" jump bunk01b_anna_convo2_PLIa label bunk01b_anna_convo2_PLIa: $ renpy.music.set_volume(0.1,0,'sfx1') $ renpy.music.set_volume(0.0,0,'sfx2') if PLIsexfantasy == True: play sound vinyl show memorycloud_screen with hpunch scene bunk01b_anna_shy2 with hpunch show bunk01b_anna_shy_blush with dissolve a "{i}Mmmmm...{/i}" scene bunk01_annamc_001d with dissolve v "(NO! We were just getting to the good bit!)" if checkpoint_cunnilingus == False: scene bunk01_annamc_001b with dissolve v "(Why did I have to try and influence her?!)" scene bunk01_annamc_001a with dissolve v "(She was gonna have sex with me!?)" scene bunk01_annamc_001 with dissolve v "(Hold on a minute, {i}Anna Delacroix{/i} was just about the have sex with me!)" scene bunk01_annamc_001_eyes with dissolve v "(Fantasy or not, that ain't no reason for feelin' sore!)" if PLIsexfantasy == False: play sound dreamtransition show memorycloud_screen with Dissolve(1) scene bunk01b_anna_shy2 with Dissolve(1) show bunk01b_anna_shy_blush with dissolve a "{i}Mmmmm...{/i}" scene bunk01_annamc_001 with dissolve v "(She just had a fantasy about {i}marrying{/i} me!)" scene bunk01_annamc_001_eyes with dissolve v "({i}Anna Delacroix{/i} just fantasised about {i}marrying{/i} me!)" jump bunk01b_anna_convo2 "{color=#ffff00}'I should think of some different questions to keep the conversation going...'{/color}": show bunk01b_anna02 with dissolve if bunk01b_anna_convo2_1 == False: menu: "(I ain't asked all these ones yet!)": play sound success v "(I can think of more later.)" jump bunk01b_anna_convo2 "{i}Think of new questions{/i}": play sound badchoice jump bunk01b_anna_convo3 if bunk01b_anna_convo2_1 == True and primarylove_anna == True and bunk01b_anna_convo2_1 == False: menu: "(I ain't asked all these ones yet!)": play sound success v "(I can think of more later.)" jump bunk01b_anna_convo2 "{i}Think of new questions{/i}": play sound badchoice jump bunk01b_anna_convo3 else: jump bunk01b_anna_convo3 "{color=#ffff00}'Well, I reckon I should probably get going and stop talkin' your ear off!'{/color}": play sound badchoice scene bunk01b_anna_neutral with dissolve a "Oh! I was rather enjoying our conversation!" "{b}HINT: There are a lot more things you can discuss and experience with Anna, with content for all.{/b}" menu: "'Yeah... I'm pretty bushed.'": play sound badchoice $ walkthrough_pos += "_cho2leas" scene bunk01b_anna_sad2 with dissolve a "Oh. Okay." scene bunk01b_anna_neutral with dissolve a "I guess I'll see you around." $ statistics.lose_annapoints(1) show pts-1 at points_centreright pause jump bunk01b_anna_notcomplete "'Sure! I got loads more questions if you're okay with talkin' so late!'": play sound success scene bunk01b_anna_smile with dissolve a "Great to hear it!" jump bunk01b_anna_convo3 ###THIRD PART OF ANNA CONVERSATION### label bunk01b_anna_convo3: scene bunk01b_anna002b1 with dissolve menu: "{color=#ffff00}'I...'{/color}": play sound success "{i}Anna cuts you off before you can finish your question.{/i}" a "You know, I've really enjoyed getting to know you tonight, Mr [surname]..." scene bunk01b_anna001h with dissolve a "You might be a little 'rough around the edges', but you're a good man." scene bunk01_annamc_001 with dissolve v "You think I'm a good man?" show bunk01_annamc_001_eyes with dissolve v "(Oh Crackersnaps! Anna thinks I'm a good man!)" scene bunk01b_anna_laugh with dissolve a "I surely do!" scene bunk01b_anna_smile with dissolve a "And I'm {i}hugely{/i} impressed at the way you turned yourself around." scene bunk01_annamc_001b with dissolve v "Huh?" scene bunk01b_anna_shy with dissolve a "The way that - instead of letting Cole's bullying get you down, you got to work and built up all those..." show bunk01b_anna_shy_eyes with dissolve a "{i}Muscles{/i}." scene bunk01_annamc_001 with dissolve v "Thanks! I..." scene bunk01_anna_bicep001b with dissolve a "Those {i}big, bulging{/i} muscles..." scene bunk01_anna_bicep001 with Dissolve(1) v "Thanks, Miss Anna! It was a lot of work, but I reckon it..." a "So {i}strong{/i}..." scene bunk01_anna_bicep001a with dissolve v "(Oh boy!)" scene bunk01_anna_bicep001b with dissolve a "So {i}powerful{/i}..." v "(Er...?)" show bunk01_anna_bicep001c with dissolve a "You must have worked up quite the {i}sweat{/i} building those..." v "(Oh, to see what's going on in her mind!)" menu: "(I just gotta look!)": play sound success $ perversion.gain_perversion(1) show memorycloud_screen with Dissolve(1) $ renpy.music.play("sound/Maria Papadopoulou cover - I Just Want to Make Love to You.webm", channel="sfx2") $ renpy.music.set_volume(0.0,0,'sfx1') $ renpy.music.set_volume(1.0,0,'sfx2') scene bunk01b_mcmuscle01 with Dissolve(1) scene bunk01b_mcmuscle01: "bunk01b_mcmuscle01" with Dissolve(0.2) pause 1 "bunk01b_mcmuscle01i" with Dissolve(0.2) pause 1 repeat pause a "{i}All that {b}manual labour{/b}...{/i}" scene bunk01b_mcmuscle01a with Dissolve(1) scene bunk01b_mcmuscle01a: "bunk01b_mcmuscle01a" with Dissolve(0.2) pause 1 "bunk01b_mcmuscle01a1" with Dissolve(0.2) pause 1 repeat pause v "(Yup, clearin' new land is purty hard work!)" scene bunk01b_mcmuscle01b with Dissolve(1) scene bunk01b_mcmuscle01b: "bunk01b_mcmuscle01b" with Dissolve(0.2) pause 1 "bunk01b_mcmuscle01b1" with Dissolve(0.2) pause 1 repeat pause v "(Really does yer back in!)" scene bunk01b_mcmuscle01c with Dissolve(1) scene bunk01b_mcmuscle01c: "bunk01b_mcmuscle01c" with Dissolve(0.2) pause 1 "bunk01b_mcmuscle01c1" with Dissolve(0.2) pause 1 repeat pause a "{i}Stripped to the waist...{/i}" scene bunk01b_mcmuscle01ef with Dissolve(1) a "{i}Straining, rock-hard biceps...{/i}" v "(Erm...?)" scene bunk01b_mcmuscle01d with Dissolve(1) a "{i}Taut glutes as his jeans ride slowly down...{/i}" v "(Blimey!)" scene bunk01b_mcmuscle01e with Dissolve(1) a "{i}Bulging abs, lightly dusted with a treasure trail of auburn hair...{/i}" v "(Huh!?)" show bunk01b_anna_shy2_trans with Dissolve(1) a "{i}And other bulges, too...{/i}" hide bunk01b_anna_shy2_trans with Dissolve(1) v "(Oh my!)" scene bunk01b_mcmuscle02a with Dissolve(1) scene bunk01b_mcmuscle02a: "bunk01b_mcmuscle02a" with Dissolve(0.4) pause 1.5 "bunk01b_mcmuscle02a1" with Dissolve(0.4) pause 1.5 repeat pause a "{i}And after all that hard work under the High Jupiter glare...{/i}" scene bunk01b_mcmuscle02b with Dissolve(1) scene bunk01b_mcmuscle02b: "bunk01b_mcmuscle02b" with Dissolve(0.4) pause 1.5 "bunk01b_mcmuscle02b1" with Dissolve(0.4) pause 1.5 repeat pause a "{i}I bet he {b}really{/b} needs to cool down...{/i}" scene bunk01b_mcmuscle02a2 with Dissolve(1) scene bunk01b_mcmuscle02a2: "bunk01b_mcmuscle02a2" with Dissolve(0.4) pause 1.5 "bunk01b_mcmuscle02b2" with Dissolve(0.4) pause 1.5 repeat pause v "(Yeah, it can get pretty...)" scene bunk01b_mcmuscle02c with Dissolve(1) scene bunk01b_mcmuscle02c: "bunk01b_mcmuscle02c" with Dissolve(0.4) pause 1.5 "bunk01b_mcmuscle02d" with Dissolve(0.4) pause 1.5 repeat pause v "(Um...)" scene bunk01b_mcmuscle02c2 with Dissolve(1) scene bunk01b_mcmuscle02c2: "bunk01b_mcmuscle02c2" with Dissolve(0.4) pause 1.5 "bunk01b_mcmuscle02d2" with Dissolve(0.4) pause 1.5 repeat pause v "(I mean... this all seems a bit...)" scene bunk01b_mcmuscle02c3 with Dissolve(1) scene bunk01b_mcmuscle02c3: "bunk01b_mcmuscle02c3" with Dissolve(0.4) pause 1.5 "bunk01b_mcmuscle02d3" with Dissolve(0.4) pause 1.5 repeat pause v "({i}Objectifyin'{/i}!)" show memorycloud_screen with Dissolve(2) jump bunk01b_anna_complete "(Let her enjoy her silly little fantasies in peace...)": play sound badchoice $ perversion.lose_perversion(1) scene bunk01_annamc_001b with dissolve v "Well, I should prob'ly get going." scene bunk01b_anna_shock with dissolve a "What? Now!" scene bunk01_annamc_001g with dissolve v "Yeah..." scene bunk01b_anna001c with dissolve v "I'll, um..." scene bunk01b_anna001d with dissolve v "See you around." scene bunk01b_anna_sad2 with dissolve a "Oh..." scene bunk01b_anna_sad with dissolve a "I understand." $ statistics.lose_annapoints(1) show pts-1 at points_centreright pause scene black with Dissolve(1) jump bunk01b_anna_notcomplete "(It would be intrusive.)": play sound badchoice $ perversion.lose_perversion(1) scene bunk01_annamc_001b with dissolve v "Well, I should prob'ly get going." scene bunk01b_anna_shock with dissolve a "What? Now!" scene bunk01_annamc_001b with dissolve v "Yeah..." scene bunk01b_anna001c with dissolve v "I'll, um..." scene bunk01b_anna001d with dissolve v "See you around." scene bunk01b_anna_sad2 with dissolve a "Oh..." scene bunk01b_anna_sad with dissolve a "I understand." $ statistics.lose_annapoints(1) show pts-1 at points_centreright pause scene black with Dissolve(1) jump bunk01b_anna_notcomplete ###KISS### label bunk01b_anna_convo2_kiss: scene bunk01_annamc_001 with dissolve menu: "'Well. I think it's time for you to repay your debt...'": play sound badchoice scene bunk01b_anna_laugh with dissolve a "Anything for my hero!" scene bunk01_annamc_001h with dissolve v "Then how about you get your head in my lap and give me a 'gratitude' blowie?" scene bunk01b_anna_shock with hpunch a "Mr [surname]!" scene bunk01_annamc_001_eyes with dissolve v "Well, you did say {i}anything{/i}!" scene bunk01b_anna_mad with hpunch a "Not {i}that{/i}, you disgusting pig!" scene bunk01b_anna_sad2 with dissolve a "Oh... You're every bit as bad as {i}she{/i} was..." scene bunk01b_anna_sad with dissolve a "Crude and abusive." $ statistics.lose_annapoints(1) show pts-1 at points_centreright pause scene bunk01_annamc_001g with dissolve v "So you {i}didn't{/i} mean 'anything' then..." v "{size=-5}Bloody cock-tease.{/size}" scene bunk01b_anna_shock with hpunch a "Get OUT!" scene bunk01b_anna_mad with dissolve a "Get out of my bunk {i}right now{/i}, you animal!" $ statistics.lose_annapoints(1) show pts-1 at points_centreright pause $ perversion.gain_perversion(1) $ checkpoint_bastard = True $ bastard_asked = True play sound badchoice show bastard_trait at truecenter pause hide bastard_trait if anna_reject == False: $ anna_reject = True show anna_reject at truecenter pause hide anna_reject $ bunk01b_anna_convo2_1 = True jump bunk01b_anna_notcomplete "'I just did what anyone would do.'": play sound badchoice scene bunk01b_anna_shy with dissolve a "That's just what a hero {i}would{/i} say." show bunk01b_anna_shy_blush with dissolve $ statistics.gain_annapoints(1) show pts1 at points_centreright pause $ bunk01b_anna_convo2_1 = True jump bunk01b_anna_convo2 "'Well... I do have one favour to ask...'": play sound success scene bunk01_annamc_001d with dissolve v "I mean... if it ain't too {i}forward{/i} or nothing..." show bunk01_annamc_001d_blush with dissolve v "I'd surely take a kiss as a reward..." scene bunk01b_anna_shock with dissolve a "Mr [surname]!" scene bunk01b_anna_shy with Dissolve(1) a "Why! I never anticipated such an {i}outrageous{/i} demand!" show bunk01b_anna_shy_blush with dissolve a "Although I suppose it {i}is{/i} traditional for a damsel to reward her hero with a kiss..." scene bunk01b_anna_shy_kiss with Dissolve(1) $ renpy.pause(1, hard = True) scene bunk01_annamc_001d with dissolve v "(Oh my Lord! This is actually {i}happening{/i}!)" scene bunk01b_anna_shy_kiss with Dissolve(1) v "(Anna's actually going to {i}kiss{/i} me!)" scene bunk01b_anna_shy_kiss1 with Dissolve(1) v "(It's really happening!)" scene bunk01b_anna_kiss2_hand with Dissolve(1) v "(Hand! Her hand is on mine!)" $ renpy.music.play("sound/_The First Time Ever I Saw Your Face_ Cover.mp3", channel="sfx2") $ renpy.music.set_volume(0.0,0,'sfx1') $ renpy.music.set_volume(1.0,0,'sfx2') scene bunk01b_anna_kiss3 with Dissolve(1) $ renpy.pause(1, hard = True) scene bunk01b_anna_kiss4 with Dissolve(1) $ renpy.pause(1, hard = True) scene bunk01b_anna_kiss4a with Dissolve(1) $ renpy.pause(1, hard = True) scene bunk01b_anna_kiss4b with Dissolve(1) $ renpy.pause(1, hard = True) scene bunk01b_anna_kiss4c with Dissolve(1) $ renpy.pause(1, hard = True) scene bunk01b_anna_kiss4d with Dissolve(1) $ renpy.pause(1, hard = True) scene bunk01b_anna_kiss4e with Dissolve(1) $ renpy.pause(1, hard = True) show bunk01b_anna_kiss4e_eyes with Dissolve(1) v "(Lord! I'm actually {i}kissin'{/i} Anna!)" scene bunk01b_anna_kiss4e with Dissolve(1) v "(An' it feels {i}incredible{/i}!)" scene bunk01b_anna_kiss4f with Dissolve(1) $ renpy.pause(1.5, hard = True) scene bunk01b_anna_kiss4g with Dissolve(1) $ renpy.pause(1.5, hard = True) scene bunk01b_anna_kiss4h with Dissolve(1) $ renpy.pause(1.5, hard = True) scene bunk01b_anna_kiss4i with Dissolve(1) $ renpy.pause(1.5, hard = True) scene bunk01b_anna_kiss4j with Dissolve(1) $ renpy.pause(1.5, hard = True) v "(I wonder if I should try and take it a bit further...?)" "{b}HINT: A lady like Anna will probably only give one one free pass here...{/b}" label bunk01b_anna_convo2_kiss_choice: menu: "{i}Grab her by the pussy! Girls like that!{/i}" if bunk01b_annakiss_pussy == False: play sound badchoice $ perversion.gain_perversion(1) $ bunk01b_annakiss_pussy = True scene bunk01b_anna_kiss4jalt3 with dissolve v "(Just reach over {i}real{/i} casual-like...)" scene bunk01b_anna_kiss4jalt3a with dissolve v "(Oh! I'm touchin' her pussy, and she ain't even tryin' to stop m...)" play sound vinyl $ renpy.music.set_volume(0.1,0,'sfx1') $ renpy.music.set_volume(0.0,0,'sfx2') scene bunk01b_anna_kiss4jalt2b with vpunch a "Mr [surname]! How dare you touch my special place!" a "I'm not that kinda girl!" scene bunk01b_anna_kiss4jalt1b with dissolve v "I'm sorry Miss Anna!" if bunk01b_annakiss_titties == True: jump bunk01b_anna_convo2_kiss_bad if bunk01b_annakiss_cock == True: jump bunk01b_anna_convo2_kiss_bad else: jump bunk01b_anna_convo2_kiss_pardon "{i}I wanna touch them titties!{/i}" if bunk01b_annakiss_titties == False: play sound badchoice $ perversion.gain_perversion(1) $ bunk01b_annakiss_titties = True scene bunk01b_anna_kiss4jalt1 with dissolve v "(Slowly... slowly...)" scene bunk01b_anna_kiss4jalt1a with dissolve v "(MY HAND IS ON ANNA DELACROIX'S TITTY!)" v "(So soft... so warm... you can feel the nip...)" play sound vinyl $ renpy.music.set_volume(0.1,0,'sfx1') $ renpy.music.set_volume(0.0,0,'sfx2') scene bunk01b_anna_kiss4jalt1b with hpunch a "Mr [surname]! Unhand me at once, sir!" v "I'm sorry Miss Anna!" if bunk01b_annakiss_pussy == True: jump bunk01b_anna_convo2_kiss_bad if bunk01b_annakiss_cock == True: jump bunk01b_anna_convo2_kiss_bad else: jump bunk01b_anna_convo2_kiss_pardon "{i}Slam her hand down on your ding-a-ling... Show her you care!{/i}" if bunk01b_annakiss_cock == False: play sound badchoice $ perversion.gain_perversion(1) $ bunk01b_annakiss_cock = True scene bunk01b_anna_kiss4jalt2 with dissolve v "(Just move it gently off my thigh and onto my... {i}bits{/i}.)" scene bunk01b_anna_kiss4jalt2a with dissolve v "(Oh! It feels so wonderful!)" v "(An' she ain't resistin' it at a...)" play sound vinyl $ renpy.music.set_volume(0.1,0,'sfx1') $ renpy.music.set_volume(0.0,0,'sfx2') scene bunk01b_anna_kiss4jalt2b with vpunch a "What kind of girl do you think I am!?" scene bunk01b_anna_kiss4jalt1b with dissolve v "I'm sorry Miss Anna!" if bunk01b_annakiss_pussy == True: jump bunk01b_anna_convo2_kiss_bad if bunk01b_annakiss_titties == True: jump bunk01b_anna_convo2_kiss_bad else: jump bunk01b_anna_convo2_kiss_pardon "{i}Maybe try a 'lil tongue?{/i}" if bunk01b_annakiss_tongue == False: play sound success $ perversion.gain_perversion(1) $ bunk01b_annakiss_tongue = True scene bunk01b_anna_kiss4e with Dissolve(1) scene bunk01b_anna_kiss4e: "bunk01b_anna_kiss4e1" with Dissolve(0.2) pause 1 "bunk01b_anna_kiss4e" with Dissolve(0.2) pause 1 repeat pause a "Mmmmm..." v "(Oh wow! I think she likes it!)" scene bunk01b_anna_kiss4e2: "bunk01b_anna_kiss4e3" with Dissolve(0.2) pause 1 "bunk01b_anna_kiss4e2" with Dissolve(0.2) pause 1 repeat pause v "(If you'da tole me this morning that I'd have my tongue in Miss {i}Anna Delacroix's{/i} mouth by sundown...)" v "(Why, I'da called you a straight up {i}liar{/i}!)" jump bunk01b_anna_convo2_kiss_choice "{i}Nah... best not push it. I'm on a good thing, here!{/i}": if bunk01b_annakiss_tongue == False: play sound badchoice $ perversion.lose_perversion(1) if bunk01b_annakiss_tongue == True: play sound success $ renpy.music.set_volume(0.9,0,'sfx2') v "(A bird in the hand is better than two in the bush...)" $ renpy.music.set_volume(0.7,0,'sfx2') v "(As Ol' One-Arm Gramps Rajesh used to say.)" $ renpy.music.set_volume(0.5,0,'sfx2') v "(An' he should know!)" $ renpy.music.set_volume(0.3,0,'sfx2') v "(His hand got bitten off by a Vulturaptor!)" $ renpy.sound.set_volume(1.0,0,'sound') play sound hawk $ renpy.pause(1.5, hard = True) jump bunk01b_anna_convo2_kiss_good "{color=#808080}{i}Grab her by the pussy! Girls like that!{/i}{/color}" if bunk01b_annakiss_pussy == True: "{i}You already tried that, and it didn't go great the first time...{/i}" jump bunk01b_anna_convo2_kiss_choice "{color=#808080}{i}I wanna touch them titties!{/i}{/color}" if bunk01b_annakiss_titties == True: "{i}You already tried that, and it didn't go great the first time...{/i}" jump bunk01b_anna_convo2_kiss_choice "{color=#808080}{i}Slam her hand down on your ding-a-ling... Show her you care!{/i}{/color}" if bunk01b_annakiss_cock == True: "{i}You already tried that, and it didn't go great the first time...{/i}" "{color=#808080}{i}Maybe try a 'lil tongue?{/i}{/color}" if bunk01b_annakiss_tongue == True: "{i}You already tried that, and it worked a treat!{/i}" jump bunk01b_anna_convo2_kiss_choice label bunk01b_anna_convo2_kiss_good: $ renpy.music.set_volume(0.5,0,'sfx2') scene bunk01b_anna_shy_kiss1 with dissolve a "Mmmm..." $ renpy.music.set_volume(0.1,0,'sfx1') $ renpy.music.set_volume(0.0,0,'sfx2') scene bunk01b_anna_smile with dissolve a "Oh boy! My first kiss!" scene bunk01b_anna_shy with dissolve a "And it was just {i}wonderful{/i}!" scene bunk01b_anna_shy2 with dissolve a "I can still taste it on my lips!" show bunk01b_anna_shy_blush with dissolve $ renpy.pause(1, hard = True) $ perversion.gain_perversion(1) if anna_reject == True: $ anna_reject = False play sound success show points_earned_anna1: xalign 0.5 yalign 0.25 pause if bunk01b_annakiss_tongue == False: $ statistics.gain_annapoints(1) show pts1 at points_centreright pause if bunk01b_annakiss_tongue == True: $ statistics.gain_annapoints(2) show pts2 at points_centreright pause scene bunk01_mccu_001r with dissolve v "I thought it was amazin'!" scene bunk01b_anna_shy with dissolve a "I was everything I was hoping it would be!" scene bunk01_annamc_001 with dissolve v "I reckon we could get {i}real{/i} good at that..." scene bunk01_annamc_001_eyes with dissolve v "If we practice regular, like...?" scene bunk01b_anna_shy2 with dissolve a "I think I might like that..." $ bunk01b_annakiss = True $ bunk01b_anna_convo2_1 = True jump bunk01b_anna_convo2 label bunk01b_anna_convo2_kiss_bad: scene bunk01b_anna_kiss4jalt2b with dissolve a "We've been through this!" v "I...!" scene bunk01b_anna_kiss4jalt1b with dissolve a "And if you can't treat me with the respect a lady deserves, this kiss is {i}over{/i}!" scene bunk01b_anna_kiss4jalt2b with dissolve v "Awww!" $ perversion.gain_perversion(1) $ statistics.lose_annapoints(2) show pts-2 at points_centreright pause $ bunk01b_anna_convo2_1 = True jump bunk01b_anna_convo2 label bunk01b_anna_convo2_kiss_pardon: $ renpy.music.set_volume(0.0,0,'sfx1') $ renpy.music.set_volume(1.0,0,'sfx2') scene bunk01b_anna_kiss4jalt1c1 with dissolve a "Well... I guess I can forgive you... just this one time." scene bunk01b_anna_kiss4jalt1c with dissolve a "On account of the kiss being so nice and all that it must have got you riled up..." scene bunk01b_anna_kiss4b with Dissolve(1) v "(Phew.)" scene bunk01b_anna_kiss4j with Dissolve(1) $ renpy.pause(1, hard = True) jump bunk01b_anna_convo2_kiss_choice ###ENDS### label bunk01b_anna_complete: scene bunk01b_anna_shy_kiss with Dissolve(1) scene bunk01b_anna_shy2 with Dissolve(1) a "{i}So wet...{/i}" play sound vinyl $ renpy.music.set_volume(0.1,0,'sfx1') $ renpy.music.set_volume(0.0,0,'sfx2') $ renpy.sound.set_volume(1.0,0,'sound') scene bunk01b_anna_shock2 with vpunch a "Oh!" scene bunk01b_anna_shock with hpunch a "Please excuse me, I..." play sound whoosh scene bunk01b_annarun001 with hpunch $ renpy.pause(1, hard = True) play sound doorswish scene bunk01b_annarun002 with dissolve v "What the...?" scene bunk01b_bed002 with hpunch ci "Cadet! I said no leaving the bunk!" scene bunk01b_annarun003 with dissolve a "Sorry Ensign! Bathroom emergency!" scene bunk01b_bed002 with dissolve ci "Fine, but be back before lights out in 15, or you'll be up on a charge!" scene bunk01b_annarun002 with dissolve a "Yes, Ensign!" play sound doorswish scene bunk01b_annarun005 with dissolve v "(Oh boy! I sure hope it weren't something I said!)" scene bunk01b_annarun004 with dissolve $ renpy.pause(1, hard = True) v "(Huh, she was in such a rush she spilled something all over her bunk!)" $ renpy.pause(1, hard = True) scene bunk01_annamc_001g with dissolve v "(I wonder where she even got that drink from... I ain't been given one all {i}day{/i}!)" scene bunk01b_annarun005a with dissolve v "Say, Ci... {i}Ensign{/i}, I mean..." v "Can I go out and get myself a can of Shikhye?" scene bunk01b_bed002 with dissolve ci "Nope." scene bunk01b_annarun005a with dissolve v "But you let Anna go!" if cis_reject == True: scene bunk01b_bed002 with dissolve if cis_reject == False: scene bunk01b_bed002a with dissolve ci "{i}Anna{/i} hasn't spent the day repeatedly getting lost, been arrested on Capital charges, or suffered multiple serious concussions." v "But...!" if cis_reject == False: scene bunk01b_bed002b with dissolve ci "But nothin'." ci "{i}Anna{/i} can be trusted out on her own!" scene bunk01b_annarun006 with dissolve $ renpy.pause(1, hard = True) v "{i}Hmfffh.{/i}" $ anna_reject = False play sound success show points_earned_anna1: xalign 0.5 yalign 0.25 pause $ bunk01b_anna = True hide points_earned_anna1 if bunk01b_anna_convo2_PLI == True: $ bunk01_anna_ending1 = True if bunk01b_anna_convo2_PLI == False: if bunk01b_annakiss == True: $ bunk01_anna_ending2 = True if bunk01b_annakiss == False: $ bunk01_anna_ending3 = True jump bunk01b_annascore call screen bunk01b label bunk01b_anna_notcomplete: scene black with Dissolve(1) play sound clothesfall scene bunk01b_samsafaannafail with dissolve v "(Well, that could've gone better)." $ bunk01b_anna = True play sound badchoice show opportunity_missed at truecenter pause hide opportunity_missed $ bunk01_anna_ending3 = True jump bunk01b_annascore call screen bunk01b ###COLE### label bunk01b_cole: scene black with Dissolve(1) show bunk01b_cole_title with Dissolve(1) $ renpy.pause(1.5, hard = True) scene bunk01b_cole001 with vpunch "{i}You plonk yourself down on Cole's bunk.{/i}" scene bunk01b_cole001a with dissolve v "Howdy Jared! How's it goin'?" scene bunk01b_cole002 with dissolve v "(Oh Boy... he sure don't look mighty friendly!)" play sound hit scene bunk01b_cole002a with dissolve $ renpy.pause(0.5, hard = True) play sound hit scene bunk01b_cole002b with dissolve $ renpy.pause(0.5, hard = True) scene bunk01b_coleangry with hpunch j "And just what the fuck do you think you're doing, Blockhead?" scene bunk01b_cole_mcshock with dissolve v "I..." scene bunk01b_colepissed with dissolve j "I seem to remember being {i}extremely{/i} clear that no one was to come near my bunk!" scene bunk01b_cole_mcshock with dissolve v "Aw, C'mon Jared... I..." scene bunk01b_coleangry with hpunch j "And what on {i}Ganymede{/i} gave you the idea that we were on such familiar terms?" scene bunk01b_cole_mcshock with dissolve v "(Urk!)" show critical_alert label bunk01b_cole_relationshipchoice: menu: "{color=#ffff00}NON-SEXUAL PATHS{/color}": jump bunk01b_cole_relationshipchoice "(IGNORE ROUTE) 'Fine... Can't say I didn't try!'": hide critical_alert play sound badchoice $ colepath_ignore = True scene bunk01b_cole_mcquizzical with dissolve v "Consider us {i}done{/i}, Cole... You stay out of my way, and I'll stay out of yours!" scene bunk01b_colepissed with dissolve j "Suits me." $ statistics.lose_jaredpoints(100) show pts-1 at points_centreright $ renpy.pause(1, hard = True) play sound failure show colepath_ignore with dissolve pause if checkpoint_bicurious == True or checkpoint_bisexual == True: $ perversion.lose_perversion(1) $ cole_reject = True play sound badchoice show cole_reject at truecenter pause hide cole_reject if primarylove_cole == True: $ primarylove_cole = False $ primarylove_none = True play sound badchoice show primarylove_none at truecenter pause hide primarylove_none jump bunk01b_cole_notcomplete "(RIVAL ROUTE) 'Well fuck you, Cole...!'": hide critical_alert play sound badchoice $ colepath_rival = True scene bunk01b_cole_mcanger with dissolve v "Enjoy three years of loneliness!" scene bunk01b_coleshock with dissolve j "How dare you...!" scene bunk01b_cole_mcanger with dissolve v "You might want to watch your back during training, arsehole!" scene bunk01b_cole_mcflex with dissolve v "'Cos you've been cruisin' for a bruisin' for about nineteen Goddang years!" play sound achievement show colepath_rival with dissolve pause if checkpoint_bicurious == True or checkpoint_bisexual == True: $ perversion.lose_perversion(1) $ cole_reject = True play sound badchoice show cole_reject at truecenter pause hide cole_reject if primarylove_cole == True: $ primarylove_cole = False $ primarylove_none = True play sound badchoice show primarylove_none at truecenter pause hide primarylove_none scene bunk01b_colepissed with dissolve j "Watch your fucking {i}tone{/i} with me, peasant!" $ statistics.lose_jaredpoints(100) show pts-1 at points_centreright $ renpy.pause(1, hard = True) scene bunk01b_cole_mcmean with dissolve v "Why?" scene bunk01b_cole_mcanger with dissolve v "You ain't nothin' but a dang {i}deserter{/i}!" scene bunk01b_coleshock with dissolve j "I...I...!" scene bunk01b_cole_mcanger with dissolve v "Everyone {i}else{/i} here did their part!" scene bunk01b_cole_mcquizzical with dissolve v "Signed up when they was supposed to..." $ renpy.music.play("sound/They Will Win.mp3", channel="sfx2") $ renpy.music.set_volume(0.0,0,'sfx1') $ renpy.music.set_volume(1.0,0,'sfx2') scene bunk01_cole_mcflag with Dissolve(1) v "To defend the Union..." v "To fight {i}bravely{/i} against the Cervaxians!" v "An' to endure privations untold and sights best unseen to protect their fellows!" v "Folks from Volchak and from Mars, and from Ganymede..." v "Folks what love the Union and folks what don't..." v "All because it's the {i}right{/i} thing to do!" play sound vinyl $ renpy.music.set_volume(0.1,0,'sfx1') $ renpy.music.set_volume(0.0,0,'sfx2') scene bunk01b_cole_mcseductive with Dissolve(1) $ renpy.pause(1, hard = True) v "All except {i}you{/i}..." scene bunk01b_cole_mcquizzical with Dissolve(1) v "'Cos {i}you{/i} had somewhere better to be..." scene bunk01b_cole_mcanger with Dissolve(1) v "And 'cos {i}you've{/i} got a rich Daddy who made it all go away!" scene bunk01b_coleangry with hpunch j "You don't know me, [surname]!" scene bunk01b_colenervy with dissolve j "You don't know what I've been through." scene bunk01b_cole_mcmean with dissolve v "No." scene bunk01b_cole_mcseductive with dissolve v "So howsabout you tell us all where you've been hidin' this last year?!" scene bunk01b_colesad with Dissolve(1) j "I..." $ renpy.music.play("sound/The Wellerman - TikTok Sea Shanty mashup 2021.webm", channel="sfx2") $ renpy.music.set_volume(0.0,0,'sfx1') $ renpy.music.set_volume(0.5,0,'sfx2') show memorycloud_screen with Dissolve(1) scene bunk01_cole_pirates with Dissolve(1) scene bunk01_cole_pirates at Zoom((1920, 1080), (0, 0, 1920, 1080), (930, 0, 480, 270), 6) $ renpy.pause(6.0, hard = True) show memorycloud_screen with Dissolve(1) $ renpy.music.set_volume(0.1,0,'sfx1') $ renpy.music.set_volume(0.0,0,'sfx2') scene bunk01b_colesad with Dissolve(1) j "I..." scene bunk01b_coleangry with hpunch j "Shut the fuck up, [name]!" scene bunk01b_cole_mcmean with dissolve v "Yeah, I'll get it out of you... {i}deserter{/i}!" scene bunk01_014_clothes with dissolve f "You tell that son-of-a-bitch, [name]!" scene bunk01b_coleturn with hpunch j "Stay the fuck out of this, BackCountry!" scene bunk01_014_clothes with dissolve f "Make me, richboy!" scene bunk01b_cole_mcturn with dissolve v "I can fight my own battles, thank you, Miss Fatima!" scene bunk01_014_clothes with dissolve f "Oh, I am {i}sure{/i} you can, Big Red!" $ statistics.gain_safapoints(1) show pts1 at points_centreright pause hide pts1 show bunk01_014_clothes_expression with dissolve f "{size=-5}Love me some Man takin' charge.{/size}" scene bunk01b_cole_mcanger with hpunch v "And as for you, {i}Asshole{/i}, you ain't nothin' but a micro-dicked hunk o' junk!" scene bunk01b_coleangry with hpunch j "Get the fuck of my bed, you uppity little {i}cunt{/i}!" scene bunk01b_cole_mcseductive with dissolve v "Gladly." scene bunk01b_cole_mcmean with dissolve v "And expect me to come for you, Cole..." scene bunk01b_cole_mcseductive with dissolve v "I'ma beat you at {i}everything{/i} in training..." scene bunk01b_cole_mcmean with dissolve v "Show the other Cadets what a worthless piece of shit you are!" scene bunk01b_cole_mcseductive with dissolve v "And take any girl you like right out from under you!" scene bunk01b_cole_mcmean with dissolve v "Expect me to come for everything you've got!" scene bunk01b_colepissed with dissolve j "Right back at you, {i}Peasant{/i}!" jump bunk01b_cole_notcomplete "(FRIEND ROUTE) 'Oh, come on Cole... We're gonna have to get on if we're gonna share a room!'": hide critical_alert play sound success $ colepath_friend = True scene bunk01b_coleangry with dissolve j "We have to do {i}no{/i} such thing!" scene bunk01b_cole_mcshock with dissolve v "...!" scene bunk01b_cole_mcquizzical with Dissolve(1) v "Seriously, man... don't you think it's time we buried the hatchet?" scene bunk01b_cole_mcshock with dissolve v "I honestly don't even know {i}why{/i} we're fighting!" scene bunk01b_coleangry with dissolve j "Because!" scene bunk01b_colenervy with dissolve j "..." scene bunk01b_colepissed with dissolve j "I've got reasons!" scene bunk01b_cole_mcquizzical with dissolve v "Like?" scene bunk01b_colenervy with dissolve j "I..." scene bunk01b_colepissed with dissolve j "Because you're an asshole, that's why!" scene bunk01b_cole_mcquizzical with dissolve v "...?..." scene bunk01b_colepissed with dissolve j "Listen... just get off my back, [surname]..." scene bunk01b_colenervy with dissolve j "We're just very different people..." scene bunk01b_colemean with dissolve j "You're a mindless peasant..." scene bunk01b_colehappy with dissolve j "And I'm the wealthy and well-educated scion of a trillionaire!" scene bunk01b_cole_mcseductive with dissolve v "Sure, we might be from different sides of the track..." scene bunk01b_cole_mcquizzical with dissolve v "But it seems like we're pretty much in the same boat, right now..." scene bunk01b_cole_mchappy with dissolve v "Almost literally!" scene bunk01b_coleshock with dissolve j "...!" scene bunk01b_colenervy with dissolve j "I mean... I {i}suppose{/i} that's technically true..." scene bunk01b_colepissed with dissolve j "But what about all the bad blood between us?" scene bunk01b_cole_mcquizzical with dissolve v "That really is all pretty one-sided..." scene bunk01b_cole_mclaugh with dissolve v "I ain't saying I don't got no resentments..." scene bunk01b_cole_mclove with dissolve v "But can you actually think of {i}anything{/i} that I've done to you that would be worth three years of fightin'?" scene bunk01b_coleshock with dissolve j "...!" scene bunk01b_colenervy with dissolve j "I mean... not {i}really{/i}..." scene bunk01b_colehappy with dissolve j "I suppose I can't!" scene bunk01b_cole_mclove with dissolve v "So why not just knock all this bickerin' on the head...?" scene bunk01b_cole_mchappy with dissolve v "Like a reset!" scene bunk01b_coleshy with dissolve j "You'd really just... {i}forget{/i} everything that happened back on Ganymede?" scene bunk01b_cole_mchappy with dissolve v "Why not?" scene bunk01b_cole_mclove with dissolve v "I've grown since then... And I reckon so've you." scene bunk01b_colenervy with dissolve j "I mean... I {i}guess{/i}..." scene bunk01b_colehappy with dissolve j "Hell, why not!?" scene bunk01b_cole_mchappy with dissolve v "Good to hear it, Buddy!" play sound achievement show colepath_friend with dissolve pause scene bunk01b_colelaugh with dissolve j "If anyone had told me this morning that {i}[name] [surname]{/i} would be calling me Buddy!" scene bunk01b_cole_mclaugh with dissolve v "I don't reckon I'da believed it either!" scene bunk01b_cole_mclove with dissolve v "S'cool, though, right?" scene bunk01b_colehappy with dissolve j "Yeah. It's 'cool'." $ statistics.gain_jaredpoints(2) show pts2 at points_centreright $ renpy.pause(1, hard = True) if checkpoint_bicurious == True or checkpoint_bisexual == True: $ perversion.lose_perversion(1) $ cole_reject = True play sound badchoice show cole_reject at truecenter pause hide cole_reject if primarylove_cole == True: $ primarylove_cole = False $ primarylove_none = True play sound badchoice show primarylove_none at truecenter pause hide primarylove_none play sound badchoice show opportunity_missed at truecenter pause hide opportunity_missed jump bunk01b_colepath_friend "{color=#ffff00}SEXUAL PATHS{/color}": jump bunk01b_cole_relationshipchoice "(BULLY ROUTE) 'Around the time I found out about your {i}little{/i} secret!'": hide critical_alert play sound success #TEMPORARY BLOCK - REMOVE WHEN ACTIVATED scene comingnextupdate with dissolve $ renpy.pause(1, hard = True) scene cadetbunkmissionscreen with dissolve call screen bunk01b jump bunk01b #BLOCK ENDS $ colepath_bully = True scene bunk01b_cole_mcmean with dissolve v "...{i}Shortstack.{/i}" scene bunk01b_coleshock with dissolve j "What!? You can't..." scene bunk01b_cole_mcanger with dissolve v "Oh, I can do whatever I like, peanut dick!" play sound achievement show colepath_bully with dissolve pause scene bunk01b_cole_mcmean with dissolve v "We ain't on Ganymede anymore... and you don't have your Daddy to protect you." scene bunk01b_colesad with dissolve j "What the Hell, [surname]...?" scene bunk01b_cole_mcquizzical with dissolve v "It's {i}Mr{/i} [surname] to you now, Shortstack." scene bunk01b_cole_mcmean with dissolve v "On this ship, I'm more popular than you... more desirable than you... more connected than you..." scene bunk01b_cole_mcflex with dissolve v "{i}Stronger{/i} than you!" scene bunk01_014_clothes with dissolve f "Oh {i}snap{/i}!" f "You go, [name]!" $ statistics.gain_safapoints(1) show pts1 at points_centreright pause hide pts1 scene bunk01b_bed002 with dissolve ci "Yeah - you tell him, [name]!" $ statistics.gain_cispoints(1) show pts1 at points_centreright pause hide pts1 scene bunk01b_coleshock with dissolve j "Hold up... {i}Mr{/i} [surname]!" scene bunk01b_colenervy with dissolve j "If I was at all intemperate before, I sincerely apolog..." scene bunk01b_cole_mcanger with hpunch v "Too late!" scene bunk01b_cole_mcmean with dissolve v "I was willing to offer the hand of friendship, forget all the crap you used to put me through when was was kids..." scene bunk01b_colesad with dissolve v "But you threw that back in my face, and now I'm gonna make you {i}pay{/i}." scene bunk01b_cole_mcmean with dissolve v "I'm gonna be on your case for the next {i}three{/i} years..." scene bunk01b_cole_mcflex with dissolve v "And you're gonna take it, or find out what it means to {i}really{/i} piss me off!" scene bunk01b_cole_mcmean with dissolve v "{size=-5}And while we're at it, you're gonna have to watch me fuck {i}every{/i} girl you like with my {b}big, fat, dick{/b}!{/size}" scene bunk01b_colesad with dissolve j "Please... Mr [surname]!" scene bunk01b_colesad2 with dissolve j "{i}*Sob*{/i}" scene bunk01b_cole_mclaugh with dissolve v "(Lord! The moment you stand up to this guy he folds faster than a robot laundry maid!)" scene bunk01b_colesad2 with dissolve v "(Just look at him... Totally defeated.)" v "(But I'd better not push it too far...)" scene bunk01b_cole_mcmean with dissolve v "(Yet.)" scene bunk01b_cole_mcseductive with dissolve v "You're gonna regret ever meeting me, {i}cuckboi{/i}!" scene bunk01b_cole_mcturn with dissolve v "I think I'll start with {i}Anna{/i}." scene bunk01b_colenervy with dissolve j "But I {i}like{/i} her!" scene bunk01b_cole_mcquizzical with dissolve v "I know." if checkpoint_bull == False: $ perversion.gain_perversion(1) $ bull_asked = True $ checkpoint_bull = True play sound success show bullcontent_enabled at truecenter pause hide bullcontent_enabled $ cole_reject = True play sound badchoice show cole_reject at truecenter pause hide cole_reject if primarylove_cole == True: $ primarylove_cole = False $ primarylove_none = True play sound badchoice show primarylove_none at truecenter pause hide primarylove_none scene bunk01b_colesad with dissolve show bunk01b_colesad_tear with Dissolve(1) $ renpy.pause(0.5, hard = True) menu: "(I don't need to see whatever terrible things he's imagining.)": play sound badchoice $ perversion.lose_perversion(1) scene bunk01b_cole_mcmean with dissolve v "(The misery in his eyes is enough!)" jump bunk01b_colepath_bully "(Let's use these mind powers to see his worst fears...)": play sound success $ perversion.gain_perversion(1) jump bunk01b_colepath_bullyfantasy "(CUCK ROUTE) 'I sure am sorry, Mr Cole!'": hide critical_alert play sound success $ colepath_cuck = True scene bunk01b_cole_mcnervy with dissolve v "I really didn't mean nothin' by it!" scene bunk01b_cole_mcsad with dissolve v "(Oh Boy! I reckon I really put my foot in it!)" scene bunk01b_colemean with dissolve j "Oh, I'm gonna enjoy watching you squirm, you pathetic little cuck!" scene bunk01b_cole_mcsad with dissolve v "W..w..what's a cuck?" scene bunk01b_colemean with dissolve j "I'm looking at it!" play sound achievement show colepath_cuck with dissolve pause scene bunk01b_colepissed with dissolve j "Get used to feeling worthless, [surname]..." scene bunk01b_colemean with dissolve j "Because it's going to be a {i}long{/i} three years of me taking everything you care about..." scene bunk01b_coleturn with dissolve j "{size=-5}Including all your little lady friends...{/size}" scene bunk01b_cole_mcshock with dissolve v "You wouldn't!" scene bunk01b_colelaugh with dissolve j "Just watch me..." scene bunk01b_colemean with dissolve j "And you aren't going to be able to do a damn thing about it, {i}pussy{/i}!" scene bunk01b_cole_mcnervy with dissolve v "(Oh No!)" scene bunk01b_cole_mcsad with dissolve v "(Not the girls!)" scene bunk01b_cole_mcnervy with dissolve v "But why!?" scene bunk01b_colepissed with dissolve j "Why?" scene bunk01b_colemean with dissolve j "Because I can." scene bunk01b_colelaugh with dissolve j "And because I want to see the look on your face when I do it!" scene bunk01b_coleturn with dissolve j "Perhaps I'll start with your darling {i}Anna{/i}..." scene bunk01b_cole_mcsad with dissolve v "I thought you didn't like Anna!" scene bunk01b_colemean with dissolve j "I don't, especially..." scene bunk01b_colelaugh with dissolve j "But I'm willing to take one for the team..." scene bunk01b_colemean with dissolve j "Just for the fun of seeing you cry about it!" scene bunk01b_cole_mcnervy with dissolve v "You don't know that she'll be interested..." scene bunk01b_cole_mcshock with dissolve v "You can't know that!" scene bunk01b_coleturn with dissolve j "Oh, the way she was drooling all over me in Decon made that clear enough..." scene bunk01b_colemean with dissolve j "Girls like Anna are naturally attracted to guys like me..." scene bunk01b_colehappy with dissolve j "Strong, Rich, Handsome..." scene bunk01b_colelaugh with dissolve j "Not to dopey peasants like you!" scene bunk01b_cole_mcsad with dissolve v "I reckon she might like me if..." scene bunk01b_colelaugh with dissolve j "Stop fooling yourelf, [surname]!" scene bunk01b_colemean with dissolve j "Although I might let you watch me take her virginity when the time comes..." scene bunk01b_cole_mcsad with dissolve v "No!" play sound success if checkpoint_cuck == False: $ checkpoint_cuck = True $ cuck_asked = True $ perversion.gain_perversion(1) play sound success show cuckcontent_enabled at truecenter pause hide cuckcontent_enabled $ perversion.gain_perversion(1) $ cole_reject = True play sound badchoice show cole_reject at truecenter pause hide cole_reject if primarylove_cole == True: $ primarylove_cole = False $ primarylove_none = True play sound badchoice show primarylove_none at truecenter pause hide primarylove_none v "(He's a monster!)" scene bunk01b_cole_mcnervy with dissolve v "(I should look into his head to see what he's thinking...)" v "(If I dare...)" menu: "(No! I don't want to use my mind powers to see that!)": play sound badchoice $ perversion.lose_perversion(1) scene bunk01b_cole_mcsad2 with dissolve v "(What {i}have{/i} I gotten myself into!)" jump bunk01b_colepath_cuck "'Anna ain't no girlfriend of mine!'": play sound badchoice $ perversion.lose_perversion(1) scene bunk01b_colelaugh with dissolve j "How quickly true love dies!" scene bunk01b_colemean with dissolve j "Finally cottoned onto the fact that she's a stuck up prig, did you?" scene bunk01b_colelaugh with dissolve j "Only took you about nineteen years of mooning round after her like a love-struck puppy!" jump bunk01b_colepath_cuck "(I have to know what he's planning to do to poor Anna!)": play sound success $ perversion.gain_perversion(1) scene bunk01b_cole_mcsad with dissolve v "(To my poor, unsuspecting Anna!)" scene bunk01b_cole_mcsad2 with dissolve v "(Concentrate, [name]... look into his mind!)" jump bunk01b_colepath_cuckfantasy "{color=#ff69b4}(DOMINANT ROUTE) 'Don't get cocky, Shortstack...'{/color}": hide critical_alert play sound success #TEMPORARY BLOCK - REMOVE WHEN ACTIVATED scene comingnextupdate with dissolve $ renpy.pause(1, hard = True) scene cadetbunkmissionscreen with dissolve call screen bunk01b jump bunk01b #BLOCK ENDS $ colepath_dom = True scene bunk01b_cole_mcmean with dissolve v "You don't have the equipment for it." scene bunk01_014_clothes with dissolve f "Oh {i}snap{/i}!" f "You go, [name]!" $ statistics.gain_safapoints(1) show pts1 at points_centreright pause hide pts1 scene bunk01b_bed002 with dissolve ci "Yeah - you tell him, [name]!" $ statistics.gain_cispoints(1) show pts1 at points_centreright pause hide pts1 scene bunk01b_coleshock with dissolve j "What!? You can't..." play sound achievement show colepath_dom with dissolve pause if checkpoint_bisexual == False: $ checkpoint_bisexual = True $ bisexual_asked = True play sound success show bisexualcontent_enabled at truecenter pause hide bisexualcontent_enabled pause if checkpoint_maledom == False: $ checkpoint_maledom = True $ maledom_asked = True play sound success show maledomcontent_mm_enabled at truecenter pause hide maledomcontent_mm_enabled pause scene bunk01b_cole_mcmean with dissolve v "We ain't on Ganymede anymore... and you don't have your Daddy to protect you." scene bunk01b_colesad with dissolve j "What the Hell, [surname]...?" scene bunk01b_cole_mcquizzical with dissolve v "It's {i}Sir{/i} to you, peanut dick." scene bunk01b_cole_mcmean with dissolve v "On this ship, I'm more popular than you... more desirable than you... more connected than you..." scene bunk01b_cole_mcflex with dissolve v "{i}Stronger{/i} than you!" scene bunk01b_coleshock with dissolve j "Hold up a minute..." scene bunk01b_colesad with dissolve j "If I was at all intemperate before, I sincerely apolog..." scene bunk01b_cole_mcanger with hpunch v "Too late!" scene bunk01b_cole_mcmean with dissolve v "From this moment on, you'll treat me with respect, Cole." scene bunk01b_cole_mcquizzical with dissolve v "And you'll do {i}what{/i} I say..." scene bunk01b_cole_mcmean with dissolve v "{i}When{/i} I say." scene bunk01b_colenervy with dissolve j "You can't just...!" scene bunk01b_cole_mcmean with dissolve v "And if you don't obey me... If you talk back... If you don't show me the respect I demand..." scene bunk01b_cole_mcflex with dissolve v "There are gonna be consequences..." scene bunk01b_coleshock with dissolve j "..." scene bunk01b_colenervy with dissolve j "I suppose..." scene bunk01b_colesad with dissolve j "I suppose I could behave a little better..." scene bunk01b_colesad2 with dissolve j "{i}*Sob*{/i}" scene bunk01b_cole_mcmean with dissolve v "Oh, don't be so pathetic, you crybaby." scene bunk01b_cole_mcseductive with dissolve v "You will {i}learn{/i} to enjoy obeying a real man." $ renpy.music.play("sound/ROZKOL_-_10_-_Fascist.mp3", channel="sfx2") $ renpy.music.set_volume(0.0,0,'sfx1') $ renpy.music.set_volume(1.0,0,'sfx2') show memorycloud_screen with Dissolve(1) scene bunk01_cole_mcfucks with Dissolve(1) v "{i}This is what a real cock feels like, bitch...{/i}" scene bunk01_cole_mcfucks1 with dissolve v "{i}Not like that sad little clit you call a penis...{/i}" scene bunk01_cole_mcfucks2 with dissolve v "{i}I'm gonna enjoy fuckin' this tight hole of yours for the next three years...{/i}" scene bunk01_cole_mcfucks3 with dissolve j "{i}Yessir! Fuck me Sir!{/i}" j "{i}Open me up like the bitch I am!{/i}" scene bunk01_cole_mcfucks4 with dissolve v "{i}By the time I'm done with you, your arse is gonna feel like a goddamn {b}windsock{/b}!{/i}" show memorycloud_screen with Dissolve(1) $ renpy.music.set_volume(0.1,0,'sfx1') $ renpy.music.set_volume(0.0,0,'sfx2') scene bunk01b_colesad with Dissolve(1) j "{i}*Sob*{/i}" show bunk01b_colesad_tear with dissolve j "I'll try, Sir..." scene bunk01b_coleshock with dissolve j "I mean [name]!" scene bunk01b_cole_mclaugh with dissolve v "I think I liked 'Sir'..." v "(Lord! The moment you stand up to this guy he folds faster than a robot laundry maid!)" scene bunk01b_colesad2 with dissolve v "(Just look at him... Totally defeated.)" v "(But I'd better not push it too far...)" scene bunk01b_cole_mcmean with dissolve v "Yet." scene bunk01b_cole_mcseductive with dissolve v "But let's stick to Mr [surname] for now." scene bunk01b_cole_mcmean with dissolve v "...Alright?" scene bunk01b_colesad2 with dissolve j "Yes, Mr [surname]." scene bunk01b_cole_mcmean with dissolve v "Oh, and Cole?" scene bunk01b_colesad with dissolve j "{size=-5}Yes?{/size}" scene bunk01b_cole_mcmean with dissolve v "You kinda like Anna, don't you?" scene bunk01b_cole_mcnervy with dissolve j "I don't know where you..." scene bunk01b_cole_mcanger with vpunch v "Admit it!" scene bunk01b_cole_mcsad with dissolve j "I mean... I guess I kind of..." scene bunk01b_cole_mcmean with dissolve v "Good." scene bunk01b_cole_mcturn with dissolve v "Then I'll start with {i}her{/i}." scene bunk01b_colenervy with dissolve j "But I {i}like{/i} her!" scene bunk01b_cole_mcquizzical with dissolve v "I know." scene bunk01b_colesad with dissolve show bunk01b_colesad_tear with Dissolve(1) $ renpy.pause(0.5, hard = True) menu: "(I don't need to see whatever terrible things he's imagining.)": play sound badchoice $ perversion.lose_perversion(1) scene bunk01b_cole_mcmean with dissolve v "(The misery in his eyes is enough!)" if checkpoint_bull == True: $ perversion.lose_perversion(1) $ bull_asked = True $ checkpoint_bull = False play sound success show bullcontent_disabled at truecenter pause hide bullcontent_disabled jump bunk01b_colepath_dom "(Let's use these mind powers to see his worst fears...)": play sound success $ perversion.gain_perversion(1) if checkpoint_bull == False: $ perversion.gain_perversion(1) $ bull_asked = True $ checkpoint_bull = True play sound success show bullcontent_enabled at truecenter pause hide bullcontent_enabled jump bunk01b_colepath_bullyfantasy "{color=#ff69b4}(LOVER ROUTE) 'But we {i}are{/i} familiar, Jared...' {/color}": hide critical_alert play sound success $ colepath_lover = True scene bunk01b_cole_mcquizzical with dissolve v "We've known each other for nineteen years!" scene bunk01b_coleshock with dissolve j "...!..." scene bunk01b_colenervy with dissolve j "Yes... I suppose that's {i}technically{/i} true..." scene bunk01b_cole_mcquizzical with dissolve v "So why not just bury the hatchet and make up?" scene bunk01b_cole_mcshock with dissolve v "Heck! I honestly don't even know {i}why{/i} we're fighting!" scene bunk01b_coleshock with dissolve j "...!" scene bunk01b_colenervy with dissolve j "I..." scene bunk01b_colepissed with dissolve j "Because you're an asshole, that's why!" scene bunk01b_cole_mcquizzical with dissolve v "...?..." scene bunk01b_colepissed with dissolve j "Listen... just get off my back, [surname]..." scene bunk01b_colenervy with dissolve j "We're just very different people..." scene bunk01b_colemean with dissolve j "You're a mindless peasant..." scene bunk01b_colehappy with dissolve j "And I'm the wealthy and well-educated scion of a trillionaire!" scene bunk01b_cole_mcseductive with dissolve v "Huh." scene bunk01b_cole_mcquizzical with dissolve v "Cos it seems to me like we're pretty much in the same boat, right now..." scene bunk01b_cole_mchappy with dissolve v "Almost literally!" scene bunk01b_coleshock with dissolve j "...!" scene bunk01b_colenervy with dissolve j "I mean... I {i}suppose{/i} that's also technically true..." scene bunk01b_colepissed with dissolve j "But what about all the bad blood between us?" scene bunk01b_cole_mcquizzical with dissolve v "That really is all pretty one-sided..." scene bunk01b_cole_mclaugh with dissolve v "I ain't saying I don't got no resentments..." scene bunk01b_cole_mclove with dissolve v "But can you actually think of {i}anything{/i} that I've done to you that would be worth three years of fightin'?" scene bunk01b_coleshock with dissolve j "...!" scene bunk01b_colenervy with dissolve j "I mean... not {i}really{/i}..." scene bunk01b_cole_mclaugh with dissolve v "{i}*laughs*{/i}" scene bunk01b_cole_mclove with dissolve v "Then the way I see it, there ain't no reason at all we can't just end the bickerin'..." scene bunk01b_cole_mchappy with dissolve v "Heck, even make friends!" scene bunk01b_coleshock with dissolve j "Friends!?" scene bunk01b_colenervy with dissolve j "That might be pushing it a bit..." scene bunk01b_colesad with dissolve j "We do come from rather opposite sides of the track..." scene bunk01b_cole_mclaugh with dissolve v "{i}*laughs*{/i}" scene bunk01b_cole_mchappy with dissolve v "Ganymede's so small there barely {i}is{/i} a track!" scene bunk01b_colelaugh with dissolve j "Yes, I suppose you're right." scene bunk01b_colehappy with dissolve j "You know, you might be alright, [surname]..." scene bunk01b_coleshy with dissolve j "For a country bumpkin, that is." scene bunk01b_cole_mclaugh with dissolve v "And you might be alright for a stuck up snob." scene bunk01b_cole_mclove with dissolve v "Truce?" scene bunk01b_coleshy with dissolve j "Truce." play sound achievement show colepath_lover with dissolve pause if checkpoint_bisexual == False: $ checkpoint_bisexual = True $ bisexual_asked = True play sound success show bisexualcontent_enabled at truecenter pause hide bisexualcontent_enabled pause scene bunk01b_colesad with dissolve j "But... You'd really just... {i}forget{/i} everything that happened between us back on Ganymede?" scene bunk01b_cole_mchappy with dissolve v "Why not?" scene bunk01b_cole_mclove with dissolve v "I've grown since then... And I reckon so've you." scene bunk01b_colenervy with dissolve j "I mean... I thought you'd be more... sore about it." scene bunk01b_colehappy with dissolve j "But if we can put it behind us, I'm game!" scene bunk01b_cole_mclove with dissolve v "Me too." scene bunk01b_colelaugh with dissolve j "{i}*laughs*{/i}" j "If anyone had told me this morning that {i}[name] [surname]{/i} and I would be making up!" scene bunk01b_cole_mclaugh with dissolve v "I don't reckon I'da believed it either!" scene bunk01b_cole_mclove with dissolve v "S'cool, though, right?" scene bunk01b_coleshy with dissolve j "Yeah. It's 'cool'." show bunk01b_coleshy_eyes with dissolve $ renpy.pause(1, hard = True) v "(Hot damn! Did Jared just look at my crotch!)" jump bunk01b_colepath_lover "{color=#ff69b4}(SUBMISSIVE ROUTE) 'I sure am sorry, Mr Cole!'{/color}": hide critical_alert play sound success $ colepath_sub = True scene bunk01b_cole_mcnervy with dissolve v "I really didn't mean nothin' by it!" scene bunk01b_cole_mcsad with dissolve v "(Oh Boy! I reckon I really put my foot in it!)" scene bunk01b_colepissed with dissolve j "Is there {i}anything{/i} you don't screw up, [surname]?" scene bunk01b_cole002b with dissolve v "Er..." j "Because your existence appears to be a mindless sequence of faux pas, pratfalls and allowing yourself to be abused..." scene bunk01b_cole002a with dissolve v "That ain't...!" scene bunk01b_cole002c with hpunch j "Silence, moron!" scene bunk01b_coleangry with dissolve j "You will not interrupt me when I am talking!" scene bunk01b_colepissed with dissolve j "I can see that I am going to have to take a firm hand with you, if we are to coexist on this junkheap of a ship..." scene bunk01b_colemean with dissolve j "A {i}very{/i} firm hand..." play sound achievement show colepath_sub with dissolve pause scene bunk01b_cole_mcsad with dissolve if checkpoint_bisexual == False: $ checkpoint_bisexual = True $ bisexual_asked = True show bisexualcontent_enabled at truecenter pause hide bisexualcontent_enabled pause if checkpoint_subby == False: $ checkpoint_subby = True $ subby_asked = True play sound success show subbycontent_enabled at truecenter pause hide subbycontent_enabled v "W...Wh...What do you mean a 'firm hand'?" scene bunk01b_colemean with dissolve j "Oh, don't play the innocent with me, you little slut..." scene bunk01b_cole_mcshock with hpunch v "Slut!?" scene bunk01b_colemean with dissolve j "I've seen you, waggling your arse for the boys, 'sucking up' to the instructors..." scene bunk01b_cole_mcnervy with dissolve v "It ain't like that!" scene bunk01b_coleangry with hpunch j "It's exactly like that!" scene bunk01b_colepissed with dissolve j "Utterly shameless..." scene bunk01b_colemean with dissolve j "Completely immoral." scene bunk01b_cole_mcsad with dissolve v "(Oh Lord, he knows! He knows what I...)" scene bunk01b_colemean with dissolve j "Fortunately for you, the Cole family believes in {i}noblesse oblige{/i}..." scene bunk01b_colepissed with dissolve j "Even for a dirty little fags like yourself." scene bunk01b_colemean with dissolve j "I'm going to help you, [surname]..." scene bunk01b_cole_mcnervy with dissolve v "(The way he's smilin' {i}really{/i} doesn't make me think he wants to help me!)" scene bunk01b_colemean with dissolve j "I'm going to beat the slut out of you... day after day, hour after hour." scene bunk01b_cole_mcshock with dissolve v "Beat!?" scene bunk01b_cole_mcnervy with dissolve v "You can't just..." scene bunk01b_colepissed with dissolve j "And I'm going to keep doing it until you learn how to be a real man." $ renpy.music.play("sound/ROZKOL_-_10_-_Fascist.mp3", channel="sfx2") $ renpy.music.set_volume(0.0,0,'sfx1') $ renpy.music.set_volume(1.0,0,'sfx2') show memorycloud_screen with Dissolve(1) scene bunk01_cole_colefucks with Dissolve(1) j "{i}Take it, you little slut!{/i}" scene bunk01_cole_colefucks2 with dissolve j "{i}Bend to a real man's will!{/i}" scene bunk01_cole_colefucks1 with dissolve v "{i}Yessir! Fuck me Sir!{/i}" scene bunk01_cole_colefucks3 with dissolve v "{i}Fuck me into a real man, Sir!{/i}" scene bunk01_cole_colefucks4 with dissolve j "{i}You dirty little {b}hole{/b}!{/i}" show memorycloud_screen with Dissolve(1) $ renpy.music.set_volume(0.1,0,'sfx1') $ renpy.music.set_volume(0.0,0,'sfx2') scene bunk01b_cole_mcsad with Dissolve(1) scene bunk01b_cole_mchappy with Dissolve(1) v "Yes please!" scene bunk01b_cole_mcnervy with dissolve v "Ahem..." scene bunk01b_cole_mcsad with dissolve v "I mean, yes... that would be... good for me." scene bunk01b_colepissed with dissolve j "Filthy little slag." scene bunk01b_colemean with dissolve j "And, while we're at it, I think we should introduce a level of formality into our new arrangement..." scene bunk01b_cole_mcnervy with dissolve v "Formality?" scene bunk01b_cole_mcsad with dissolve v "You mean...?" scene bunk01b_colemean with dissolve j "Go on, [nickname], you'll get there..." scene bunk01b_cole_mcsad with dissolve v "You mean that you want me to call you...?" scene bunk01b_cole_mcsad2 with dissolve v "Oh Lord..." scene bunk01b_cole_mclove with Dissolve(1) v "{i}Sir?{/i}" scene bunk01b_colemean with dissolve j "It has a nice ring to it." scene bunk01b_colelaugh with dissolve j "I can see that I'm going to enjoy training you..." scene bunk01b_colepissed with dissolve j "Bitch." scene bunk01b_cole_mclove with Dissolve(1) v "{i}Yes, Sir{/i}." scene bunk01b_colelaugh with dissolve j "Oh, this is fun..." scene bunk01b_colemean with dissolve j "But I don't know whether I'll prefer beating your ass..." scene bunk01b_colelaugh with dissolve j "Or fucking your little girlfriend {i}Anna{/i} while you call me Sir." scene bunk01b_cole_mcshock with dissolve v "Anna!?" menu: "'No!": play sound badchoice $ perversion.lose_perversion(1) if checkpoint_cuck == False: $ checkpoint_cuck = False $ cuck_asked = True play sound badchoice show cuckcontent_disabled at truecenter pause hide cuckcontent_disabled scene bunk01b_colelaugh with dissolve j "Such a gullible moron!" scene bunk01b_colemean with dissolve j "As if I'd want to fuck any of the slags on this rustbucket." jump bunk01b_colepath_sub "'Anna ain't no girlfriend of mine!": play sound badchoice $ perversion.lose_perversion(1) scene bunk01b_colelaugh with dissolve j "How quickly true love dies!" scene bunk01b_colemean with dissolve j "Finally cottoned onto the fact that she's a stuck up prig, did you?" scene bunk01b_colelaugh with dissolve j "Only took you about nineteen years of mooning round after her like a love-struck puppy!" jump bunk01b_colepath_sub "(What can {i}I{/i} do to stop him?!)": play sound success $ perversion.gain_perversion(1) scene bunk01b_cole_mcsad with dissolve v "(Even if I wanted to!)" scene bunk01b_cole_mcsad2 with dissolve v "(Concentrate, [name]... look into his mind!)" v "(I gotta see what he's planning!)" if checkpoint_cuck == False: $ checkpoint_cuck = True $ cuck_asked = True $ perversion.gain_perversion(1) play sound success show cuckcontent_enabled at truecenter pause hide cuckcontent_enabled jump bunk01b_colepath_cuckfantasy #CUCK & BULLY FANTASIES label bunk01b_colepath_cuckfantasy: $ renpy.music.play("sound/Creep - Vintage Postmodern Jukebox Radiohead Cover ft. Haley Reinhart.webm", channel="sfx2") $ renpy.music.set_volume(0.0,0,'sfx1') $ renpy.music.set_volume(1.0,0,'sfx2') show memorycloud_screen with Dissolve(1) scene bunk01_cole_cuck_public001 with Dissolve(1) j "{i}Hey, [name]...{/i}" scene bunk01_cole_cuck_public001a with dissolve j "{i}You always had a bit of a crush on Anna, didn't you?{/i}" scene bunk01_cole_cuck_public002_notear with dissolve v "{i}No.{/i}" scene bunk01_cole_cuck_public001a1 with dissolve j "{i}Uhuh?{/i}" scene bunk01_cole_cuck_public001a2 with dissolve "Both" "{i}*laugh uproariously*{/i}" v "(Mean!)" show bunk01_cole_cuck_public001a3 with dissolve j "I call bullshit." scene bunk01_cole_cuck_public001a1 with dissolve a "{i}Yeah, he definitely had a crush.{/i}" a "{i}Poor guy.{/i}" scene bunk01_cole_cuck_public001a with dissolve j "{i}There's no shame in admitting you like a girl, little buddy...{/i}" scene bunk01_cole_cuck_public002_notear with dissolve v "{i}I mean... maybe I had just a 'little crush'.{/i}" scene bunk01_cole_cuck_public001a2 with dissolve "Both" "{i}*laugh uproariously*{/i}" a "{i}Oh my Lord!{/i}" j "{i}Can you {b}get{/b} more delusional!{/i}" show bunk01_cole_cuck_public001a4 with dissolve j "{i}What do you reckon, Anna?{/i}" scene bunk01_cole_cuck_public001b with dissolve j "{i}Is he in with a chance?{/i}" scene bunk01_cole_cuck_public001a2 with dissolve "Both" "{i}*laugh uproariously*{/i}" a "{i}Oh Lord, no!{/i}" v "(What!?)" scene bunk01_cole_cuck_public002_notear with dissolve v "{i}I don't...{/i}" scene bunk01_cole_cuck_public002b with dissolve v "{i}I don't get why you're being so mean!{/i}" scene bunk01_cole_cuck_public001a2 with dissolve "Both" "{i}*laugh uproariously*{/i}" scene bunk01_cole_cuck_public001a with dissolve j "{i}Because sometimes, someone like you has to be put in their place by their betters...{/i}" scene bunk01_cole_cuck_public001d with dissolve j "{i}Isn't that right, Anna?{/i}" a "{i}It certainly is, Mr Cole.{/i}" v "(Anna!)" scene bunk01_cole_cuck_public001a1 with dissolve a "{i}As if you could even hope to compete with a big, rich stud like Jared, [name]...{/i}" scene bunk01_cole_cuck_public001b with dissolve a "{i}Why, I've been head-over-heels for Mr Cole ever since I first laid eyes on him in Sunday School...{/i}" v "(Awww!)" v "(It hurts cos it's true!)" scene bunk01_cole_cuck_public002b with dissolve v "{i}Really?{/i}" scene bunk01_cole_cuck_public001b with dissolve a "{i}Really.{/i}" a "{i}Now kiss me, stud.{/i}" show bunk01_cole_cuck_public001b1 with dissolve $ renpy.pause(1, hard = True) scene bunk01_cole_cuck_public001c with dissolve j "{i}I guess it's time to watch me make out with the girl you've been in love with for over a decade, [nickname]...{/i}" scene bunk01_cole_cuck_public002b with dissolve v "{i}You wouldn't!{/i}" scene bunk01_cole_cuck_public001d1 with Dissolve(1) j "{i}Yes I would.{/i}" scene bunk01_cole_cuck_public001e with Dissolve(1) a "{i}Mmmmm...{/i}" scene bunk01_cole_cuck_public002 with dissolve v "{i}Whyyyy!{/i}" scene bunk01_cole_cuck_public002a with dissolve v "{i}Anna, why are you doing this!{/i}" v "{i}I thought we had a connection!{/i}" scene bunk01_cole_cuck_public003 with dissolve v "(Oh Lord! He's puttin' his hand on her booby!)" scene bunk01_cole_cuck_public003a with dissolve v "(Oh! And I look so sad!)" v "{i}I thought we had something!{/i}" scene bunk01_cole_cuck_public003b with dissolve j "{i}I guess you thought wrong, bucko.{/i}" scene bunk01_cole_cuck_public003b1 with dissolve a "{i}As if!{/i}" scene bunk01_cole_cuck_public003b with dissolve a "{i}Not while my Jared is around!{/i}" scene bunk01_cole_cuck_public002b with dissolve v "{i}...{/i}" v "{i}'Your' Jared?{/i}" show bunk01_cole_cuck_public002b_eyes with dissolve v "{i}*Sob*{/i}" scene bunk01_cole_cuck_public003b with dissolve j "{i}Say, [surname]. how would you like to see me take it to the next level?{/i}" scene bunk01_cole_cuck_public002b with dissolve v "{i}Not at all!{/i}" v "(Well...)" scene bunk01_cole_cuck_public003b with dissolve j "{i}Well, I guess that's too bad for you!{/i}" play sound clothesfall scene bunk01_cole_cuck_public002 with dissolve v "{i}Oh no! Please, Cole!{/i}" scene bunk01_cole_cuck_public002a with dissolve v "{i}Not right in front of me!{/i}" scene black with Dissolve(1) scene bunk01_cole_cuck_public005 with Dissolve(1) j "{i}Oh, lighten up [surname]...{/i}" scene bunk01_cole_cuck_public005a with dissolve j "{i}Especially as this is as close as you're ever going to get to this hottie's tits!{/i}" scene bunk01_cole_cuck_public002b with dissolve v "{i}*Sob*{/i}" scene bunk01_cole_cuck_public004 with dissolve a "{i}Mmmm...{/i}" scene bunk01_cole_cuck_public004a with dissolve v "(Gee Willikers! They're completely naked!)" v "(...)" v "(And they sure both seem to be enjoying that kiss...)" scene bunk01_cole_cuck_public004b with dissolve v "(Boy... I sure ain't, though!)" scene bunk01_cole_cuck_public004 with dissolve a "{i}Mmmm...{/i}" scene bunk01_cole_cuck_public005 with Dissolve(1) a "{i}Jared sure is a good kisser, [name]!{/i}" scene bunk01_cole_cuck_public002b with dissolve v "{i}Please, Anna! Don't taunt me!{/i}" scene bunk01_cole_cuck_public005a with dissolve a "{i}And sooo handsome!{/i}" scene bunk01_cole_cuck_public005b with dissolve a "{i}And look how hard he is for me!{/i}" scene bunk01_cole_cuck_public005a with dissolve a "{i}{b}Just{/b} the right size...{/i}" scene bunk01_cole_cuck_public005 with dissolve a "{i}Not like that horrific log between your legs!{/i}" scene bunk01_cole_cuck_public002b with dissolve v "{i}Horrific!{/i}" v "(I {i}knew{/i} it was too big!)" scene bunk01_cole_cuck_public005b with dissolve a "{i}Mmmm... I can't {b}wait{/b} to try it out...{/i}" v "(No! Not that!)" scene bunk01_cole_cuck_public005c with dissolve j "{i}Fucking hell... I think the little freak got a boner watching us make out...{/i}" a "{i}Ewww!{/i}" scene bunk01_cole_cuck_public002 with dissolve v "{i}No! I didn't!{/i}" scene bunk01_cole_cuck_public005a with dissolve j "{i}Is that what you're about, freak?{/i}" scene bunk01_cole_cuck_public005 with dissolve j "{i}Getting off watching another man with his hands on the girl you like?{/i}" scene bunk01_cole_cuck_public002 with dissolve v "{i}I...!{/i}" scene bunk01_cole_cuck_public002a with dissolve v "{i}I can't help it!{/i}" scene bunk01_cole_cuck_public005a with dissolve j "{i}Go on then, weirdo...{/i}" scene bunk01_cole_cuck_public005 with dissolve j "{i}Show Anna how hard you get watching her with me!{/i}" scene bunk01_cole_cuck_public002b with dissolve v "{i}Please, Cole, I...{/i}" scene bunk01_cole_cuck_public005_angry with hpunch j "{i}I said take your fucking clothes off!{/i}" scene bunk01_cole_cuck_public002b with dissolve v "{i}...{/i}" scene bunk01_cole_cuck_public002c with dissolve v "{i}{size=-5}Yes, Mr Cole.{/size}{/i}" play sound clothesfall scene bunk01_cole_cuck_public005a with dissolve j "{i}Good boy.{/i}" play sound clothesfall scene black with Dissolve(1) v "(I wonder if they're gonna let me join in?)" scene bunk01_cole_cuck_public002g with dissolve v "{i}Like this, Mr Cole?{/i}" scene bunk01_cole_cuck_public005c with dissolve j "{i}Yeah... Like that.{/i}" a "{i}Ewww!{/i}" scene bunk01_cole_cuck_public002d with dissolve a "{i}It's so freakishly big!{/i}" scene bunk01_cole_cuck_public005c with dissolve a "{i}More like one of those horrid {b}alien{/b} ones than a normal human...{/i}" scene bunk01_cole_cuck_public005b with dissolve a "{i}Give me Jared's any day over {b}that{/b} ugly thing!{/i}" scene bunk01_cole_cuck_public006 with dissolve v "{i}Please don't be mean about my ding-a-ling, Miss Anna!{/i}" scene bunk01_cole_cuck_public002h with dissolve v "{i}I can't help it none!{/i}" scene bunk01_cole_cuck_public005c1 with dissolve a "{i}But it's just so... {b}gross{/b}!{/i}" scene bunk01_cole_cuck_public005c2 with dissolve a "{i}How could you possibly imagine any normal human girl would go near something like that with a barge-pole!{/i}" v "(Lord! That ain't true is it!?)" scene bunk01_cole_cuck_public002h with dissolve v "{i}*Sob*{/i}" scene bunk01_cole_cuck_public002i with dissolve v "{i}But I was born this way!{/i}" scene bunk01_cole_cuck_public006 with dissolve j "{i}Most freaks are, [surname].{/i}" scene bunk01_cole_cuck_public002e with dissolve v "{i}Why're you both bein' so mean?!{/i}" v "{i}I...{/i}" scene bunk01_cole_cuck_public004 with dissolve a "{i}Mmmm...{/i}" v "{i}Aw, guys!{/i}" scene bunk01_cole_cuck_public002e with dissolve v "{i}I am still here you know!{/i}" scene bunk01_cole_cuck_public002f with dissolve v "{i}Oh Lord... This is the worst day of my dang life!{/i}" scene bunk01_cole_cuck_public006a with dissolve j "{i}Oh, it gets worse, [name]...{/i}" scene bunk01_cole_cuck_public006b with dissolve j "{i}A lot worse!{/i}" scene bunk01_cole_cuck_public006c with dissolve "Both" "{i}*laugh uproariously*{/i}" scene bunk01_cole_cuck_public002e with dissolve v "{i}What...?{/i}" scene bunk01_cole_cuck_public002g with dissolve v "{i}What do you mean?{/i}" scene bunk01_cole_cuck_public006b with dissolve j "{i}Shall we show him, Anna?{/i}" a "{i}I think we should!{/i}" scene bunk01_cole_cuck_public002e with dissolve v "{i}Show me wh...?{/i}" scene bunk01_cole_cuck_public006d with dissolve j "{i}What it feels like...{/i}" scene bunk01_cole_cuck_public006e with dissolve j "{i}To watch the girl you like go down on your bully!{/i}" scene bunk01_cole_cuck_public002i with dissolve v "{i}Noooo!{/i}" scene bunk01_cole_cuck_public002e with dissolve v "{i}Please, Anna, no!{/i}" v "(Oh no!)" scene black with Dissolve(1) $ renpy.music.play("sound/Save The Last Dance For Me (The Drifters Cover).webm", channel="sfx2") $ renpy.music.set_volume(0.0,0,'sfx1') $ renpy.music.set_volume(1.0,0,'sfx2') scene bunk01_cole_cuck_public007 with Dissolve(1) scene bunk01_cole_cuck_public007: "bunk01_cole_cuck_public007" with Dissolve(0.2) pause 1 "bunk01_cole_cuck_public007a" with Dissolve(0.2) pause 1 repeat pause j "{i}You see. [surname], there are two kinds of guys...{/i}" j "{i}The ones who get the girl...{/i}" j "{i}And the pathetic little cucks who watch on impotently as they do.{/i}" v "(That's me! He's talkin' about me!)" scene bunk01_cole_cuck_public002e with dissolve v "{i}Why, Cole!?{/i}" scene bunk01_cole_cuck_public002f with dissolve v "{i}Why are you doing this to me!?{/i}" v "(Because you deserve it, {i}cuck{/i}!)" scene bunk01_cole_cuck_public008 with Dissolve(1) scene bunk01_cole_cuck_public008: "bunk01_cole_cuck_public008" with Dissolve(0.2) pause 1 "bunk01_cole_cuck_public008a" with Dissolve(0.2) pause 1 repeat pause v "{i}Why would you make me watch the girl I love suck you off?!{/i}" v "{i}What have I ever done to you that you hate me so much?!{/i}" v "{i}That you want to {b}hurt{/b} me so much?!{/i}" if colepath_sub == True: v "(Hurt me! Hurt me!)" if colepath_cuck == True: v "(I can stand it...)" scene bunk01_cole_cuck_public007 with Dissolve(1) scene bunk01_cole_cuck_public007: "bunk01_cole_cuck_public007" with Dissolve(0.2) pause 1 "bunk01_cole_cuck_public007a" with Dissolve(0.2) pause 1 repeat pause j "{i}I don't hate you, cuck... You're not worth the time!{/i}" j "{i}But you do need to learn what a worthless worm you are...{/i}" j "{i}And that I'm better than you in every way!{/i}" v "(Oh yes...)" scene bunk01_cole_cuck_public002i with dissolve v "{i}I know I'm worthless already!{/i}" scene bunk01_cole_cuck_public002e with dissolve v "{i}Why'd ya got to rub it in!{/i}" scene bunk01_cole_cuck_public009 with Dissolve(1) scene bunk01_cole_cuck_public009: "bunk01_cole_cuck_public009" with Dissolve(0.2) pause 1 "bunk01_cole_cuck_public009a" with Dissolve(0.2) pause 1 repeat pause v "{i}Please, Anna...{/i}" v "{i}Please stop... {b}doing that{/b}!{/i}" v "{i}It's breakin' my dang {b}heart{/b}!{/i}" scene bunk01_cole_cuck_public007 with Dissolve(1) scene bunk01_cole_cuck_public007: "bunk01_cole_cuck_public007" with Dissolve(0.2) pause 1 "bunk01_cole_cuck_public007a" with Dissolve(0.2) pause 1 repeat pause j "{i}Why would she care what {b}you{/b} think?{/i}" j "{i}And don't pretend you don't like it...{/i}" j "{i}That disgusting great boner of yours is about to burst watching Anna's cock wrapped round my shaft!{/i}" v "(Hell yeah!)" scene bunk01_cole_cuck_public010 with Dissolve(1) j "{i}In fact, why don't you come over and take a closer look?{/i}" scene bunk01_cole_cuck_public002h with dissolve v "{i}I ain't gonna take a closer look at that!{/i}" v "(Do it!)" scene bunk01_cole_cuck_public010a with hpunch j "{i}I said come here, [surname]!{/i}" scene bunk01_cole_cuck_public010 with dissolve j "{i}I don't want you to miss a single detail of what's happening here...{/i}" show bunk01_cole_cuck_public010b with dissolve j "{i}I want it burned into your brain!{/i}" v "(Forever!)" scene bunk01_cole_cuck_public002h with dissolve v "{i}Yes, Mr Cole.{/i}" v "(What a pathetic little cuck!)" scene black with Dissolve(1) scene bunk01_cole_cuck_public011 with Dissolve(1) scene bunk01_cole_cuck_public011: "bunk01_cole_cuck_public011" with Dissolve(0.2) pause 1 "bunk01_cole_cuck_public011a" with Dissolve(0.2) pause 1 repeat pause j "{i}What do you think, [surname]?{/i}" j "{i}Better close up?{/i}" a "{i}*Schlurp*{/i}" v "{i}*sob*{/i}" scene bunk01_cole_cuck_public012 with Dissolve(1) scene bunk01_cole_cuck_public012: "bunk01_cole_cuck_public012" with Dissolve(0.2) pause 1 "bunk01_cole_cuck_public012a" with Dissolve(0.2) pause 1 repeat pause j "{i}She actually sucks cock really well for a first-timer...{/i}" j "{i}Really soft lips...{/i}" j "{i}It must be literally {b}agonising{/b} to watch your first love give her first blowjob to your school bully!{/i}" a "{i}*Mmmmfffflll*{/i}" v "{i}It's awful!{/i}" scene bunk01_cole_cuck_public013 with Dissolve(1) scene bunk01_cole_cuck_public013: "bunk01_cole_cuck_public013" with Dissolve(0.2) pause 1 "bunk01_cole_cuck_public013a" with Dissolve(0.2) pause 1 repeat pause j "{i}But I guess it's worse that she thinks so little of you...{/i}" j "{i}And cares so little about your feelings...{/i}" j "{i}That she'd just go ahead and do it anyway!{/i}" a "{i}*Mmmm...Mmmmm...!*{/i}" v "{i}I'm {b}dying{/b} inside!{/i}" scene bunk01_cole_cuck_public014 with dissolve v "{i}It hurts so much to watch you do this, Anna...{/i}" a "{i}*Schlurp*{/i}" scene bunk01_cole_cuck_public013 with Dissolve(1) scene bunk01_cole_cuck_public013: "bunk01_cole_cuck_public013" with Dissolve(0.2) pause 1 "bunk01_cole_cuck_public013a" with Dissolve(0.2) pause 1 repeat pause v "{i}I really have {b}feelings{/b} for you!{/i}" a "{i}*Shcccluuuppp!*{/i}" v "{i}And I don't understand how you could do this to me!{/i}" a "{i}*Shlup-schlup-schlup...*{/i}" v "{i}I...{/i}" scene bunk01_cole_cuck_public016 with dissolve j "{i}Oh well... at least you get to be part of her first blowjob...{/i}" scene bunk01_cole_cuck_public015 with dissolve j "{i}Even if it is just a walk-on part.{/i}" v "(Better than nothin'!)" v "(Heck... maybe better than somethin'!)" scene bunk01_cole_cuck_public014 with dissolve v "{i}Yeah... I guess.{/i}" scene bunk01_cole_cuck_public016 with dissolve j "{i}Oh shit...{/i}" show bunk01_cole_cuck_public016_mouthcum1 with dissolve j "{i}I think I'm gonna cum!{/i}" scene bunk01_cole_cuck_public015 with dissolve v "{i}What! No!{/i}" v "{i}Not in her mouth!{/i}" scene bunk01_cole_cuck_public016 with dissolve j "{i}Well, I guess it's either her mouth or your face...{/i}" scene bunk01_cole_cuck_public016a with dissolve j "{i}You can pick... {b}cuck{/b}!{/i}" scene bunk01_cole_cuck_public015 with dissolve v "(Oh boy... I reckon I should be able to influence him on this...)" v "(But which is best?)" v "(...)" v "(Least worst, I mean...)" menu: "(Neither! I don't want to see neither!)": play sound badchoice $ perversion.lose_perversion(1) jump cuckfantasy_end "(Not my face, Mr Cole!)": play sound badchoice $ renpy.music.play("sound/Celine Dion - All By Myself (Rock_Metal cover by MASSRIOT).webm", channel="sfx2") $ renpy.music.set_volume(0.0,0,'sfx1') $ renpy.music.set_volume(1.0,0,'sfx2') $ perversion.gain_perversion(1) scene bunk01_cole_cuck_public016a with dissolve j "{i}Her mouth it is, then, cuckboi...{/i}" scene bunk01_cole_cuck_public016 with dissolve j "{i}And it's going to be a...{/i}" show bunk01_cole_cuck_public016_mouthcum1 with hpunch j "{i}Big one!{/i}" scene bunk01_cole_cuck_public017 with vpunch j "{i}Take it, slut!{/i}" scene bunk01_cole_cuck_public017a with hpunch j "{i}Take my cum in your mouth!{/i}" v "(Anna!)" v "{i}Anna!{/i}" scene bunk01_cole_cuck_public019 with Dissolve(1) $ renpy.pause(1, hard = True) scene bunk01_cole_cuck_public020 with Dissolve(1) show bunk01_cole_cuck_public020a with dissolve hide bunk01_cole_cuck_public020a with Dissolve(1) v "{i}Oh my Lord, how {b}could{/b} you!?{/i}" scene bunk01_cole_cuck_public021 with dissolve v "{i}You let him cum in your mouth!{/i}" scene bunk01_cole_cuck_public022 with dissolve a "{i}Mmmm... It's pretty good, actually.{/i}" a "{i}You want to try some, [name]?{/i}" scene bunk01_cole_cuck_public023 with dissolve v "{i}What!?{/i}" scene bunk01_cole_cuck_public022 with dissolve a "{i}Well, I reckon you deserve a kiss after all you've been through...{/i}" show bunk01_cole_cuck_public022a with dissolve a "{i}Don't you think?{/i}" menu: "(What!? No! Abort, Abort!)": play sound badchoice $ perversion.lose_perversion(1) scene bunk01_cole_cuck_public023 with dissolve v "{i}Nooooo!{/i}" scene bunk01_cole_cuck_public022 with dissolve a "{i}Your loss, cuckboi...{/i}" show bunk01_cole_cuck_public022a with Dissolve(1) $ renpy.pause(1, hard = True) show bunk01_cole_cuck_public022b with Dissolve(1) a "{i}Because it's {b}super{/b} tasty!{/i}" scene bunk01_cole_cuck_public023 with dissolve v "{i}*Sob*{/i}" if checkpoint_cumswap == False: $ checkpoint_cumswap = False play sound badchoice show cumswapping_disabled at truecenter pause hide cumswapping_disabled "{color=#ff69b4}(That could...work...){/color}": play sound success $ perversion.gain_perversion(1) if checkpoint_cumswap == False: $ checkpoint_cumswap = True $ perversion.gain_perversion(1) play sound success show cumswapping_enabled at truecenter pause hide cumswapping_enabled scene bunk01_cole_cuck_public023 with dissolve v "{i}I guess so...{/i}" v "{i}If that's what you want, Miss Anna.{/i}" scene black with Dissolve(1) scene bunk01_cole_cuck_public017_cumkiss01 with Dissolve(1) a "{i}Mmmm... kissing two boys in one day is so naughty!{/i}" a "{i}I can't imagine what Mama would think...{/i}" scene bunk01_cole_cuck_public017_cumkiss02 with Dissolve(1) v "{i}I ain't so sure this is a good idea, Miss Anna... It ain't quite as romantic as I'd like...{/i}" v "{i}Couldn't you at least wipe your mouth if we're gonna kiss?{/i}" scene bunk01_cole_cuck_public017_cumkiss02a with dissolve a "{i}No.{/i}" j "{i}*laughs*{/i}" j "{i}Just lean into it, cuck!{/i}" v "{i}{size=-5}Oh Lord!{/size}{/i}" scene bunk01_cole_cuck_public017_cumkiss02b with Dissolve(1) v "{i}Mmmmmmffff!{/i}" j "{i}Fuck... he's actually doing it!{/i}" scene bunk01_cole_cuck_public017_cumkiss02c with dissolve v "{i}Eeeerrrggghhhh...{/i}" v "(Oh boy! I bet he can {b}taste{/b} it!)" scene bunk01_cole_cuck_public017_cumkiss02d with dissolve j "{i}Yeah, chug my cum you little cuck...{/i}" j "{i}This is the best you're gonna get from now on - so learn to like it!{/i}" scene bunk01_cole_cuck_public017_cumkiss02b with dissolve v "{i}Nnggggh!{/i}" scene bunk01_cole_cuck_public017_cumkiss03 with Dissolve(1) j "{i}It's all over his face!{/i}" play sound snap show bunk01_cole_cuck_public017_cumkiss03b $ renpy.pause(1, hard = True) v "{i}{size=-5}Yeuch!{/size}{/i}" play sound gulp scene bunk01_cole_cuck_public017_cumkiss04 with dissolve v "{i}{size=-5}Mmfff?{/size}{/i}" scene bunk01_cole_cuck_public016_facecum11 with dissolve a "{i}And how was it for you, [name]?{/i}" scene bunk01_cole_cuck_public017_cumkiss04 with dissolve v "{i}Horrific?{/i}" v "(Incredible!)" jump cuckfantasy_end "{color=#ff69b4}(Whatever it takes to save my Anna!){/color}": play sound badchoice if checkpoint_bicurious == False or checkpoint_bisexual == False: $ checkpoint_bisexual = True show bisexualcontent_enabled at truecenter pause hide bisexualcontent_enabled $ perversion.gain_perversion(1) $ renpy.music.play("sound/Celine Dion - All By Myself (Rock_Metal cover by MASSRIOT).webm", channel="sfx2") $ renpy.music.set_volume(0.0,0,'sfx1') $ renpy.music.set_volume(1.0,0,'sfx2') scene bunk01_cole_cuck_public016 with dissolve j "{i}You filthy little faggot!{/i}" scene bunk01_cole_cuck_public016a with dissolve j "{i}Get ready to take my cum then, bitch!{/i}" scene black with Dissolve(1) scene bunk01_cole_cuck_public016_facecum01 with dissolve j "{i}I'm going to cum all over that dumb, cuck face of yours...{/i}" scene bunk01_cole_cuck_public016_facecum02 with dissolve v "{i}Yes, Cole... Anything to save my Anna from it!{/i}" scene bunk01_cole_cuck_public016_facecum03 with dissolve a "{i}Oh my Lord! He's actually going to let you do it, Jared!{/i}" scene bunk01_cole_cuck_public016_facecum04 with dissolve a "{i}He's going to let you cum on his face!{/i}" v "(To save you from the indignity, Anna... {i}anything{/i}.)" scene bunk01_cole_cuck_public016_facecum05 with dissolve v "(Even this!)" scene bunk01_cole_cuck_public016a with dissolve j "{i}Time to watch you take my seed, faggot!{/i}" scene bunk01_cole_cuck_public016_facecum08 with hpunch j "{i}Fucking drown in it!{/i}" scene bunk01_cole_cuck_public016_facecum07 with hpunch j "{i}Drown in my fucking CUM!!!{/i}" scene bunk01_cole_cuck_public016_facecum06 with hpunch j "{i}Bitch!{/i}" scene bunk01_cole_cuck_public016_facecum11 with dissolve a "{i}Oh. My. God.{/i}" scene bunk01_cole_cuck_public016_facecum09 with dissolve v "{i}{size=-5}Yeuch!{/size}{/i}" scene bunk01_cole_cuck_public016_facecum09a with dissolve v "{i}I did good?{/i}" scene bunk01_cole_cuck_public016_facecum09 with dissolve v "{i}Right?{/i}" scene bunk01_cole_cuck_public016_facecum09a with dissolve v "{i}I did the right thing?{/i}" scene bunk01_cole_cuck_public016_facecum09 with dissolve v "{i}To save Anna?{/i}" scene bunk01_cole_cuck_public016a with dissolve j "{i}Fucking hell... the state of you!{/i}" scene bunk01_cole_cuck_public016_facecum10 with dissolve j "{i}What do you think, Anna?{/i}" show bunk01_cole_cuck_public016_facecum10b with dissolve j "{i}Did he do good?{/i}" scene bunk01_cole_cuck_public016_facecum10a with dissolve a "{i}Oh, Lord no!{/i}" scene bunk01_cole_cuck_public016_facecum11 with dissolve a "{i}What a pathetic little manslut!{/i}" scene bunk01_cole_cuck_public016_facecum09a with dissolve v "{i}B...B...But I did it for you!{/i}" scene bunk01_cole_cuck_public016_facecum09 with dissolve v "{i}To save you from the humiliation!{/i}" scene bunk01_cole_cuck_public016a with dissolve j "{i}I said he was delusional...{/i}" scene bunk01_cole_cuck_public016_facecum09 with dissolve j "{i}Look at the great saviour... my jism still running down his face...{/i}" scene bunk01_cole_cuck_public016a with dissolve j "{i}I think he actually believes it will impress you!{/i}" scene bunk01_cole_cuck_public016_facecum11 with dissolve a "{i}He always was an idiot.{/i}" scene bunk01_cole_cuck_public016_facecum10 with dissolve show bunk01_cole_cuck_public016_facecum10c with dissolve a "{i}Are you ready to go another round, Jared?{/i}" scene bunk01_cole_cuck_public016_facecum10a with dissolve j "{i}I think I could manage another!{/i}" scene bunk01_cole_cuck_public016_facecum04 with dissolve a "{i}I want you inside me, this time...{/i}" a "{i}Watching [name] debase himself like that has left me wetter than a Venusian monsoon!{/i}" scene bunk01_cole_cuck_public016_facecum09a with dissolve v "{i}But...?{/i}" scene bunk01_cole_cuck_public016_facecum09 with dissolve v "{i}But...?{/i}" scene bunk01_cole_cuck_public016_facecum11 with dissolve a "{i}Maybe we'll get him to lick the cum out of my pussy after you're done fucking it!{/i}" v "(Oh my Lord, yes!)" scene bunk01_cole_cuck_public016_facecum09a with dissolve v "{i}No, Anna, noooo!{/i}" v "(Yes, Anna, yes!)" jump cuckfantasy_end label cuckfantasy_end: show memorycloud_screen with Dissolve(1) $ renpy.music.set_volume(0.1,0,'sfx1') $ renpy.music.set_volume(0.0,0,'sfx2') scene bunk01b_cole_mcshock with Dissolve(1) v "Oh My Lord!" scene bunk01b_cole_mcnervy with dissolve v "..." scene bunk01b_cole_mclove with Dissolve(1) v "(Oh My Lordy Lord...)" scene bunk01b_cole_mcnervy with dissolve v "(What's {i}wrong{/i} with me that the idea turns me on!?)" scene bunk01b_cole_mcsad with dissolve v "(Better not let Cole suspect nothin'...)" if colepath_cuck == True: jump bunk01b_colepath_cuck if colepath_sub == True: jump bunk01b_colepath_sub label bunk01b_colepath_bullyfantasy: #more if colepath_bully == True: jump bunk01b_colepath_bully if colepath_dom == True: jump bunk01b_colepath_dom ###FIRST PART OF COLE COVERSATION### label bunk01b_colepath_dom: $ perversion.gain_perversion(1) $ cole_reject = False play sound success show newcharacter_cole at truecenter pause hide newcharacter_cole jump bunk01b_colepath_bully label bunk01b_colepath_bully: "TEMP" #jump somewhere ###SUBMISSIVE CHAT - SUB & BULLY ROUTES### label bunk01b_colepath_sub: $ perversion.gain_perversion(1) $ cole_reject = False play sound success show newcharacter_cole at truecenter pause hide newcharacter_cole jump bunk01b_colepath_cuck label bunk01b_colepath_cuck: label bunk01b_colepath_cuck_convo1: scene bunk01b_cole002 with dissolve menu: "{color=#808080}'Least we ain't naked anymore, right?'{/color}" if bunk01b_cole_convo1_1 == True: play sound badchoice "{i}You've already talked about this.{/i}" jump bunk01b_colepath_cuck_convo1 "{color=#ffff00}'Least we ain't naked anymore, right?'{/color}" if bunk01b_cole_convo1_1 == False: play sound success scene bunk01b_colepissed with dissolve j "Don't pretend that you didn't like it, you little fag..." scene bunk01b_colemean with dissolve j "Waggling round your arse for all the boys." scene bunk01b_cole_mcshock with dissolve v "I wasn't!" scene bunk01b_colemean with dissolve j "Not to mention that it's the only chance a little perv like you is going to ever {i}see{/i} a naked woman." scene bunk01b_cole_mcsad with dissolve v "That's mean..." scene bunk01b_colepissed with dissolve j "That's mean...?" scene bunk01b_cole_mcsad2 with dissolve if colepath_cuck: v "Never mind." if colepath_sub: v "{size=-5}Sir.{/size}" scene bunk01_014_clothes with dissolve f "Hey, Cole!" f "You sure a guy with a micropenis should be throwing round the insults like that?" scene bunk01b_coleturn with dissolve j "If I want to hear what a brotherfucking inbred has to say, I'll ask them..." scene bunk01b_colemean with dissolve j "Go on, [name] - tell your new friend to keep her nose out of my business." scene bunk01b_cole_mcsad with dissolve v "But she's just tryin' to stick up for m..." scene bunk01b_coleangry with hpunch j "I SAID TELL HER!" scene bunk01b_colemean with dissolve j "And don't mince your words, you little bitch." scene bunk01b_cole_mcnervy with dissolve v "Er... I don't really {i}do{/i} the confrontation thing..." scene bunk01b_cole_mcsad with dissolve v "Perhaps we could all...?" scene bunk01b_coleangry with hpunch j "I SAID TELL HER, BITCH!" scene bunk01_014_clothes with dissolve f "Leave him alone, Cole - you know he ain't right." scene bunk01b_coleturn with dissolve j "Butt out it and stop white-knighting for the idiot..." scene bunk01b_colemean with dissolve j "So what are you going to tell Fatima, now, [surname]?" scene bunk01b_cole_mcnervy with dissolve v "I..." menu: "{i}Do what he wants.{/i}": play sound success $ metrics.gain_obedience(1) play sound whip show obedience_stat_change $ renpy.pause(1) show plus1_stat with Dissolve(1) pause hide obedience_stat_change with Dissolve(1) hide plus1_stat with dissolve scene bunk01b_cole_mcsad2 with dissolve v "{i}*sigh*{/i}" v "{size=-5}Yes, Mr Cole.{/size}" scene bunk01b_cole_mcturn with dissolve v "You stay out of it, Miss Fatima!" v "This is Mister Cole's business!" scene bunk01_014_clothes with dissolve f "{i}*laughs*{/i}" f "{i}Mister{/i} Cole!" show bunk01_014_clothes_expression with dissolve f "I guess there's no helping some people." $ statistics.lose_safapoints(2) show pts-2 at points_centreright $ renpy.pause(1.0, hard = True) scene bunk01b_cole_mcsad with dissolve v "Awww..." scene bunk01b_cole_mcsad2 with dissolve v "I reckon she {i}hates{/i} me now!" scene bunk01b_colemean with dissolve j "Good boy..." scene bunk01b_colelaugh with dissolve j "Utterly pathetic..." scene bunk01b_colemean with dissolve j "But at least you're learning to {i}obey{/i}." $ statistics.gain_jaredpoints(1) show pts1 at points_centreright $ renpy.pause(1, hard = True) scene bunk01b_cole_mcnervy with dissolve v "Yessir." v "(Oh Lord, what's {i}wrong{/i} with me!)" scene bunk01b_cole_mcsad2 with dissolve if colepath_cuck == True: v "(Why is being embarrassed in front of Miss Fatima sending tingles up my spine?!)" if colepath_sub == True: v "(Why is just the though of obeying Mr Cole sending tingles up my spine?!)" scene bunk01b_colelaugh with dissolve j "And on the plus side, Fatima will never want fuck you now!" scene bunk01b_colemean with dissolve j "Did you hear the contempt in her voice?" scene bunk01b_cole_mcsad with dissolve v "{size=-5}I guess.{/size}" scene bunk01b_cole_mcsad2 with dissolve if colepath_cuck == True: v "(I'm such a loser.)" if colepath_sub == True: v "(Although it might not be Fatima I want fucking me...)" "{i}Defend yourself.{/i}": play sound badchoice $ metrics.lose_obedience(1) play sound whip show obedience_stat_change $ renpy.pause(1) show minus1_stat with Dissolve(1) pause hide obedience_stat_change with Dissolve(1) scene bunk01b_cole_mcsad with dissolve v "I ain't gonna!" scene bunk01b_colepissed with dissolve j "The fuck you aren't!" scene bunk01b_cole_mcshock with dissolve v "No!" scene bunk01b_cole_mcsad with dissolve v "You don't control me!" menu: "'And I ain't playin' this game no more!'": play sound badchoice scene bunk01b_coleangry with hpunch j "Then get the fuck off my bunk, and don't come back until you're ready to beg for forgiveness!" jump bunk01b_cole_notcomplete "'I mean... uh...'": play sound success scene bunk01b_colepissed with dissolve j "Yes?" scene bunk01b_cole_mcnervy with dissolve v "Sorry, Mr Cole... I reckon I got a bit carried away... I..." scene bunk01b_colemean with dissolve j "You will be sorry." $ statistics.lose_jaredpoints(1) show pts-1 at points_centreright $ renpy.pause(1, hard = True) scene bunk01b_colepissed with dissolve j "I'm going to make you pay for defying me." scene bunk01b_cole_mchappy with dissolve v "Really?!" scene bunk01b_cole_mcnervy with dissolve v "Er... I mean... {i}really{/i}?" scene bunk01b_cole_mcsad with dissolve v "(Oh Lord, what's {i}wrong{/i} with me!)" scene bunk01b_cole_mcsad2 with dissolve if colepath_cuck == True: v "(Why would I ever try and stand up to a man like Mr Cole!?)" if colepath_sub == True: v "(Why is just the though of Mr Cole punishing me sending tingles up my spine?!)" scene bunk01_014_clothes with dissolve f "You've really gotta start standing up for yourself more, [name]." show bunk01_014_clothes_expression with dissolve f "Cole might be an asshole, but at least he knows what he's about!" $ statistics.lose_safapoints(1) show pts-1 at points_centreright $ renpy.pause(1.0, hard = True) scene bunk01b_colelaugh with dissolve j "{i}*laughs*{/i}" scene bunk01b_colemean with dissolve j "Did you hear the contempt in her voice?" scene bunk01b_colelaugh with dissolve j "Now she's seen what you are, Fatima will never want fuck you!" scene bunk01b_cole_mcsad with dissolve v "{size=-5}I guess.{/size}" scene bunk01b_cole_mcsad2 with dissolve if colepath_cuck == True: v "(I'm such a loser.)" if colepath_sub == True: v "(Although it might not be Fatima I want fucking me...)" "{i}Defend Fatima.{/i}": play sound badchoice $ metrics.lose_obedience(1) play sound whip show obedience_stat_change $ renpy.pause(1) show minus1_stat with Dissolve(1) pause hide obedience_stat_change with Dissolve(1) scene bunk01b_cole_mcsad with dissolve v "I ain't gonna tell off Miss Fatima just for defending me..." scene bunk01b_cole_mcnervy with dissolve v "Please don't make me!" scene bunk01b_colepissed with dissolve j "Oh, you little shit..." $ statistics.lose_jaredpoints(1) show pts-1 at points_centreright $ renpy.pause(1, hard = True) scene bunk01b_colemean with dissolve j "I'm going to make you pay for defying me." scene bunk01b_cole_mchappy with dissolve v "Really?!" scene bunk01b_cole_mcnervy with dissolve v "Er... I mean... {i}really{/i}?" scene bunk01b_cole_mcsad with dissolve v "(Oh Lord, what's {i}wrong{/i} with me!)" scene bunk01b_cole_mcsad2 with dissolve if colepath_cuck == True: v "(Why would I ever try and stand up to a man like Mr Cole!?)" if colepath_sub == True: v "(Why is just the though of Mr Cole punishing me sending tingles up my spine?!)" scene bunk01b_cole_mcnervy with dissolve v "Sorry, Mr Cole... Sorrysorrysorry." scene bunk01b_colemean with dissolve j "You will be." scene bunk01_014_clothes with dissolve f "You've really gotta start standing up for yourself more, [name]." show bunk01_014_clothes_expression with dissolve f "Cole might be an asshole, but at least he knows what he's about!" $ statistics.lose_safapoints(1) show pts-1 at points_centreright $ renpy.pause(1.0, hard = True) scene bunk01b_colelaugh with dissolve j "{i}*laughs*{/i}" scene bunk01b_colemean with dissolve j "Did you hear the contempt in her voice?" scene bunk01b_colelaugh with dissolve j "Now she's seen what you are, Fatima will never want fuck you!" scene bunk01b_cole_mcsad with dissolve v "{size=-5}I guess.{/size}" scene bunk01b_cole_mcsad2 with dissolve if colepath_cuck == True: v "(I'm such a loser.)" if colepath_sub == True: v "(Although it might not be Fatima I want fucking me...)" menu: "{color=#ff69b4}{i}Sneak a peek at his cock.{/i}{/color}": play sound success $ perversion.gain_perversion(1) scene bunk01b_cole001_colecock with Dissolve(1) v "(Darn! You can practically see his ding-a-ling through that uniform!)" scene bunk01b_colemean with Dissolve(1) j "Checking out the goods now, [surname]?" scene bunk01b_cole_mcshock with dissolve v "Oh no! I wasn't, Mr Cole!" scene bunk01b_cole_mcnervy with dissolve v "Honest!" scene bunk01b_colemean with dissolve j "You filthy little liar." show bunk01b_colemean_eyes with dissolve $ renpy.pause(1, hard = True) scene bunk01b_cole001_mccock with Dissolve(1) v "(Dang! He just looked at my ding-a-ling!)" scene bunk01b_cole_mclove with dissolve v "({i}Mr Jared Cole Jr.{/i} just looked at my ding-a-ling!)" "{i}Don't{/i}": play sound badchoice if checkpoint_bicurious == True or checkpoint_bisexual == True: $ perversion.lose_perversion(1) scene bunk01b_colepissed with dissolve j "Stop looking at me like you've just been lobotomised, [surname]." scene bunk01b_cole_mcnervy with dissolve v "Sorry, Mr Cole!" scene bunk01b_cole_mcsad with dissolve v "I think that's just the way my face is." scene bunk01b_colelaugh with dissolve j "*laughs*" scene bunk01b_colemean with dissolve j "Sounds about right." scene bunk01b_colepissed with dissolve j "You know, what the BackCountry slut said about my cock makes me think you might actually have a use..." scene bunk01b_cole_mchappy with dissolve v "Really!?" scene bunk01b_colelaugh with dissolve j "Don't get above yourself, [surname]..." scene bunk01b_colepissed with dissolve j "Any grunt could serve the same purpose." scene bunk01b_colemean with dissolve j "But I have been thinking about Penile Augmentation." scene bunk01b_cole_mcnervy with dissolve menu: "'Oh no, Sir!'": play sound success if colepath_sub == True: scene bunk01b_cole_mclove with dissolve v "You're perfect {i}just{/i} the way you are!" scene bunk01b_cole001_colecock with dissolve v "Completely perfect." if colepath_cuck == True: scene bunk01b_cole_mcsad with dissolve v "You're more of a man than I'll ever be {i}already{/i}." scene bunk01b_cole_mcnervy with dissolve v "Whatever your size!" scene bunk01b_colelaugh with dissolve j "God, you're a suck-up!" scene bunk01b_colemean with dissolve j "But - on this rare occasion - you may have stumbled onto the truth." $ statistics.gain_jaredpoints(1) show pts1 at points_centreright $ renpy.pause(1, hard = True) scene bunk01b_colelaugh with dissolve j "After all, why improve on perfection!" "'I will do {i}anything{/i} you need me to help you!'": play sound success scene bunk01b_colemean with dissolve j "You sound as if you have a choice." scene bunk01b_cole_mcnervy with dissolve v "I, er..." scene bunk01b_colepissed with dissolve j "Oh, stop stammering, [surname]." scene bunk01b_colemean with dissolve j "I'll tell you what to do when I've finalised my plans..." scene bunk01b_colelaugh with dissolve if colepath_sub == True: j "A bigger dick would be good for beating you round the face with!" if colepath_cuck == True: j "A bigger dick would be make fucking the girls you like even more satisfying!" scene bunk01b_cole_mcsad with dissolve v "(Help!)" $ bunk01b_cole_convo1_1 = True jump bunk01b_colepath_cuck_convo1 "{color=#808080}'If you don't mind me asking, Mr Cole, where {i}have{/i} you been for the last year?'{/color}" if bunk01b_cole_convo1_2 == True: play sound badchoice "{i}You've already talked about this.{/i}" jump bunk01b_colepath_cuck_convo1 "{color=#ffff00}'If you don't mind me asking, Mr Cole, where {i}have{/i} you been for the last year?'{/color}" if bunk01b_cole_convo1_2 == False: play sound success scene bunk01b_coleshock with dissolve j "I..." $ renpy.music.play("sound/The Wellerman - TikTok Sea Shanty mashup 2021.webm", channel="sfx2") $ renpy.music.set_volume(0.0,0,'sfx1') $ renpy.music.set_volume(0.5,0,'sfx2') show memorycloud_screen with Dissolve(1) scene bunk01_cole_pirates with Dissolve(1) scene bunk01_cole_pirates at Zoom((1920, 1080), (0, 0, 1920, 1080), (930, 0, 480, 270), 6) $ renpy.pause(6.0, hard = True) show memorycloud_screen with Dissolve(1) $ renpy.music.set_volume(0.1,0,'sfx1') $ renpy.music.set_volume(0.0,0,'sfx2') scene bunk01b_coleangry with hpunch j "Shut the fuck up, [surname]!" scene bunk01b_colepissed with dissolve j "I'll tell you about it when {i}I{/i} feel like it!" scene bunk01b_cole_mcnervy with dissolve v "Yes, Sir!" scene bunk01b_cole_mcsad with dissolve v "Sorry, Sir!" scene bunk01b_colepissed with dissolve j "I don't think I've ever encountered {i}anyone{/i} quite as weak-willed as you, [surname]." scene bunk01b_coleangry with hpunch j "You haven't changed a bit since the scared little wimp I threw in the Waterhole last year." scene bunk01b_cole_mcsad with dissolve v "No, Sir." $ renpy.music.play("sound/Robert_Tilly__Wooden_Ambulance_-_06_-_Requiem_For_A_Lover.mp3", channel="sfx2") $ renpy.music.set_volume(0.0,0,'sfx1') $ renpy.music.set_volume(0.4,0,'sfx2') scene waterhole6 with irisin v "Nooo!!!!" scene black show splash with vpunch play sound splash pause scene waterhole_wet1 with Pixellate(2,6) v "Ohhh... my ass!" $ renpy.music.set_volume(0.1,0,'sfx1') $ renpy.music.set_volume(0.0,0,'sfx2') scene bunk01b_cole_mcsad2 with irisin v "(I really haven't.)" scene bunk01b_cole_mcsad with dissolve v "I know my place, Sir." scene bunk01b_cole_mchappy with dissolve v "(Oh, and it feels good to know my place in the peckin' order again!)" $ bunk01b_cole_convo1_2 = True jump bunk01b_colepath_cuck_convo1 "{color=#808080}'Do you mind if I ask about you and... uh... Miss Bailey...?'{/color}" if bunk01b_cole_convo1_3 == True: play sound badchoice "{i}You've already talked about this.{/i}" jump bunk01b_colepath_cuck_convo1 "{color=#ffff00}'Do you mind if I ask about you and... uh... Miss Bailey...?'{/color}" if bunk01b_cole_convo1_3 == False: play sound success scene bunk01b_colepissed with dissolve j "Bailey..." $ renpy.music.play("sound/The Wellerman - TikTok Sea Shanty mashup 2021.webm", channel="sfx2") $ renpy.music.set_volume(0.0,0,'sfx1') $ renpy.music.set_volume(0.5,0,'sfx2') show memorycloud_screen with Dissolve(1) scene bunk01_cole_pirates with Dissolve(1) scene bunk01_cole_pirates at Zoom((1920, 1080), (0, 0, 1920, 1080), (930, 0, 480, 270), 6) $ renpy.pause(6.0, hard = True) show memorycloud_screen with Dissolve(1) $ renpy.music.set_volume(0.1,0,'sfx1') $ renpy.music.set_volume(0.0,0,'sfx2') scene bunk01b_colepissed with Dissolve(1) j "I prefer not to think about Bailey..." scene bunk01b_cole_mcnervy with dissolve v "Sorry, Mr Cole, I didn't mean to..." scene bunk01b_coleangry with hpunch j "Shut up!" scene bunk01b_colepissed with dissolve j "Now why did you have to go and ruin my mood by talking about that slut..." scene bunk01b_colemean with dissolve j "It's almost as if you {i}want{/i} me to beat your pale white arse!" if colepath_sub == True: scene bunk01b_cole_mclove with dissolve v "Oh!" scene bunk01b_cole_mcshock with dissolve v "I mean..." scene bunk01b_cole_mcsad with dissolve v "Don't do {i}that{/i}, Mr Cole!" if colepath_sub == True: scene bunk01b_cole_mcnervy with dissolve v "(I hope he bought that!)" scene bunk01b_colemean with dissolve j "Sure." scene bunk01b_colepissed with dissolve j "That bitch Bailey betrayed me." scene bunk01b_colenervy with dissolve j "She was my best friend, and she betrayed me." scene bunk01b_coleangry with hpunch j "And one day I'm going to make sure she pays the price for it!" scene bunk01b_cole_mcnervy with dissolve v "(I may have opened a can 'o worms here...)" menu: "'You don't have to talk about it if you don't want to...'": play sound badchoice $ perversion.lose_perversion(1) scene bunk01b_coleangry with hpunch j "Of course I don't, Captain Obvious!" play sound badchoice show opportunity_missed at truecenter pause hide opportunity_missed scene bunk01b_cole_mcnervy with dissolve v "Sorry, Mr Cole... I didn't mean to..." scene bunk01b_cole_mcshock with dissolve v "Hold up a minute!?" scene bunk01b_cole_mcquizzical with dissolve v "Is Miss Bailey in SpaceCorps, too?" scene bunk01b_cole_mcsad with dissolve v "(Lord I hope not!)" v "(I do {i}not{/i} want to meet her again!)" scene bunk01b_colepissed with dissolve j "No." $ renpy.music.play("sound/The Wellerman - TikTok Sea Shanty mashup 2021.webm", channel="sfx2") $ renpy.music.set_volume(0.0,0,'sfx1') $ renpy.music.set_volume(0.5,0,'sfx2') show memorycloud_screen with Dissolve(1) scene bunk01_cole_pirates with Dissolve(1) scene bunk01_cole_pirates at Zoom((1920, 1080), (0, 0, 1920, 1080), (930, 350, 480, 270), 6) $ renpy.pause(6.0, hard = True) show memorycloud_screen with Dissolve(1) $ renpy.music.set_volume(0.1,0,'sfx1') $ renpy.music.set_volume(0.0,0,'sfx2') scene bunk01b_colepissed with Dissolve(1) j "And more's the pity - because that would make it easier for us to hunt the bitch down!" scene bunk01b_cole_mcshock with dissolve v "(Us!)" $ bunk01b_cole_convo1_3 = True jump bunk01b_colepath_cuck_convo1 "'You can talk about it if you like...'": play sound badchoice $ perversion.gain_perversion(1) scene bunk01b_coleangry with hpunch j "Of course I can, Captain Obvious!" scene bunk01b_colemean with dissolve j "And you're so empty-headed you may prove to be a good sounding-board." scene bunk01b_colepissed with dissolve j "That slut {i}owed{/i} me... Her father was nothing but the Head Foreman of one of our HydroWells, and both of them were {i}immigrants{/i} to Ganymede..." scene bunk01b_colemean with dissolve j "Plebs, basically." scene bunk01b_colepissed with dissolve j "But I was willing to overlook that, and honour her with my friendship and even my bed." scene bunk01b_cole_mchappy with dissolve v "Very gracious of you, Mr Cole..." scene bunk01b_coleangry with hpunch j "Shut up, [surname]! I'm talking!" scene bunk01b_colemean with dissolve j "That girl sure did know how to suck a dick..." scene bunk01b_cole_mcshock with dissolve v "Oh!" $ renpy.music.play("sound/Lobo_Loco_-_01_-_Hoh_Harph_ID_924.mp3", channel="sfx2") $ renpy.music.set_volume(0.0,0,'sfx1') $ renpy.music.set_volume(1.0,0,'sfx2') scene waterhole2_pov with irisin $ renpy.pause(1, hard = True) scene waterhole2_pov2 with dissolve v "Suddenly some stuff makes a lot more sense!" scene waterhole07a with dissolve v "(No wonder they was mad when I found them that day!)" scene waterhole07b with dissolve v "(She musta been blowjobbing him!)" $ renpy.music.set_volume(0.1,0,'sfx1') $ renpy.music.set_volume(0.0,0,'sfx2') scene bunk01b_cole_mcshock with irisin v "Oh Boy!" scene bunk01b_colepissed with dissolve j "Don't piss yourself with excitement, [surname]..." scene bunk01b_colelaugh with dissolve j "Not everyone on Ganymede actually listened to Pastor Chang's drivel!" scene bunk01b_cole_mcnervy with dissolve v "(I'm increasingly comin' to that realisation...)" scene bunk01b_colemean with dissolve j "It was a good six months... while it lasted." $ renpy.music.play("sound/Married Life.webm", channel="sfx2") $ renpy.music.set_volume(0.0,0,'sfx1') $ renpy.music.set_volume(1.0,0,'sfx2') show memorycloud_screen with Dissolve(1) scene bunk01_cole_bailey001 with Dissolve(1) j "{i}A long, hot Callistan summer...{/i}" v "(This seems familiar, somehow...)" v "(I can't quite put my finger on...)" scene bunk01_cole_bailey001a with Dissolve(1) v "(Oh yeah... that day.)" scene bunk01_cole_bailey001b with Dissolve(1) j "{i}A summer where the world seemed our oyster...{/i}" scene bunk01_cole_bailey001c with Dissolve(1) j "{i}Where anything seemed possible...{/i}" scene bunk01_cole_bailey001d with Dissolve(1) j "{i}And nothing could ever pull us apart.{/i}" scene bunk01_cole_bailey001e with Dissolve(1) j "{i}A Summer of Love!{/i}" scene bunk01_cole_bailey001f with dissolve v "{i}Okay, guys! You can let me down now!{/i}" scene bunk01_cole_bailey001g: "bunk01_cole_bailey001g" with Dissolve(0.2) pause 1 "bunk01_cole_bailey001f" with Dissolve(0.2) pause 1 repeat pause v "{i}There's Vulturaptors out in this part of the canyon!{/i}" v "{i}An' I don't think I can get loose on my own!{/i}" v "{i}Guys? Can you hear me?{/i}" scene bunk01_cole_bailey001f with dissolve show bunk01_cole_bailey001h with dissolve v "{i}{size=-5}Guys?{/size}{/i}" play sound hawk $ renpy.pause(1, hard = True) scene black with Dissolve(1) scene bunk01_cole_bailey002 with Dissolve(1) j "{i}Bailey was wild and reckless and exciting...{/i}" scene bunk01_cole_bailey002a with Dissolve(1) v "(Whoa!)" j "{i}A force of nature!{/i}" show bunk01_cole_bailey002b with Dissolve(1) play sound whoosh scene bunk01_cole_bailey002c with Dissolve(1) play sound splash $ renpy.pause(1, hard = True) v "(Well, I guess that explains how Gilly fell down the well...)" scene bunk01_cole_bailey003 with Dissolve(1) j "{i}That girl just did {b}what{/b} she wanted, {b}when{/b} she wanted!{/i}" v "([cisname]!)" j "{i}And didn't give a damn what anyone else thought about it!{/i}" show memorycloud_screen with Dissolve(1) $ renpy.music.set_volume(0.1,0,'sfx1') $ renpy.music.set_volume(0.0,0,'sfx2') scene bunk01b_colepissed with Dissolve(1) j "But it didn't take long for her true, low-class nature to come out." scene bunk01b_colemean with dissolve j "Trash will always be trash." v "(Sure does look that way from what I just saw!)" scene bunk01b_cole_mchappy with dissolve v "I never liked her neither!" scene bunk01b_colepissed with dissolve j "That adage includes {i}you{/i}, [surname]." scene bunk01b_cole_mcshock with dissolve v "..." scene bunk01b_cole_mcnervy with dissolve v "Adidge?" scene bunk01b_colelaugh with dissolve j "Moron!" scene bunk01b_cole_mcnervy with dissolve v "Sorry, Mr Cole... I just don't know what 'adidge' m..." scene bunk01b_cole_mcshock with dissolve v "Hold up a minute!?" scene bunk01b_cole_mcquizzical with dissolve v "Is Miss Bailey in SpaceCorps, too?" scene bunk01b_cole_mcsad with dissolve v "(Lord I hope not!)" v "(I do {i}not{/i} want to meet her again!)" scene bunk01b_colepissed with dissolve j "No." $ renpy.music.play("sound/The Wellerman - TikTok Sea Shanty mashup 2021.webm", channel="sfx2") $ renpy.music.set_volume(0.0,0,'sfx1') $ renpy.music.set_volume(0.5,0,'sfx2') show memorycloud_screen with Dissolve(1) scene bunk01_cole_pirates with Dissolve(1) scene bunk01_cole_pirates at Zoom((1920, 1080), (0, 0, 1920, 1080), (930, 350, 480, 270), 6) $ renpy.pause(6.0, hard = True) show memorycloud_screen with Dissolve(1) $ renpy.music.set_volume(0.1,0,'sfx1') $ renpy.music.set_volume(0.0,0,'sfx2') scene bunk01b_colepissed with Dissolve(1) j "And more's the pity - because that would make it easier for us to hunt the bitch down!" scene bunk01b_cole_mcshock with dissolve v "(Us!)" $ bunk01b_cole_convo1_3 = True jump bunk01b_colepath_cuck_convo1 "{color=#ffff00}'I should think of some different questions to keep the conversation going...'{/color}": if bunk01b_cole_convo1_1 == False or bunk01b_cole_convo1_2 == False or bunk01b_cole_convo1_3 == False: menu: "(I ain't asked all these ones yet!)": play sound success v "(I can think of more later.)" jump bunk01b_colepath_cuck_convo1 "{i}Think of new questions{/i}": play sound badchoice jump bunk01b_colepath_cuck_convo2 else: jump bunk01b_colepath_cuck_convo2 "{color=#ffff00}'Well, I reckon I should probably get going and stop talkin' your ear off!'{/color}": play sound badchoice scene bunk01b_coleangry with dissolve j "You'll go when I {i}say{/i} you can go!" "{b}HINT: There are a lot more things you can discuss and experience with Jared, with content for all.{/b}" menu: "'Please, Mr Cole! I'm {i}real{/i} tired!'": play sound badchoice scene bunk01b_colepissed with dissolve j "Weakling." $ statistics.lose_jaredpoints(1) show pts-1 at points_centreright pause scene bunk01b_coleturn with dissolve j "Fine. I give you permission to leave." jump bunk01b_cole_notcomplete "'Of course, Mr Cole! I'll do whatever you say, Mr Cole!'": play sound success scene bunk01b_colemean with dissolve j "Pathetic." jump bunk01b_colepath_cuck_convo1 label bunk01b_colepath_cuck_convo2: scene bunk01b_cole002 with dissolve menu: "{color=#808080}'If you don't mind me askin', Mr Cole... why {i}was{/i} you so mean to me back on Ganymede?'{/color}" if bunk01b_cole_convo2_1 == True: play sound badchoice "{i}You've already talked about this.{/i}" jump bunk01b_colepath_friend_convo2 "{color=#ffff00}''If you don't mind me askin', Mr Cole... why {i}was{/i} you so mean to me back on Ganymede?'{/color}" if bunk01b_cole_convo2_1 == False: play sound success scene bunk01b_cole_mcsad with dissolve v "I never understood it!" scene bunk01b_colemean with dissolve j "Well, you never were the sharpest knife in the drawer, were you?" scene bunk01b_cole_mcnervy with dissolve v "...?..." scene bunk01b_colemean with dissolve j "But to lay it out for you, it's because you were small, and weak, and almost {i}preternaturally{/i} stupid." scene bunk01b_cole_mchappy with dissolve v "Was?" scene bunk01b_colelaugh with dissolve j "Obviously you still are!" scene bunk01b_colepissed with dissolve j "Stupid, that is... You may have bulked out over the last year, but your brains are as weedy as ever." scene bunk01b_cole_mcsad with dissolve v "Awww!" scene bunk01b_colemean with dissolve j "Some people are just natural prey, intended by Creation to be dominated by stronger, more powerful predators." if colepath_sub == True: v "({i}Dominated{/i}...)" scene bunk01b_colepissed with dissolve j "For a brief moment, I thought you might have grown up..." scene bunk01b_colemean with dissolve j "But I can see that you're just the same pathetic little pissant I dunked in the Waterhole last year." scene bunk01b_colepissed with dissolve j "Talking of which, I owe you a bloody good beating for that..." scene bunk01b_cole_mcshock with dissolve v "Beating!?" scene bunk01b_cole_mcsad with dissolve v "But I didn't do nothin'!" scene bunk01b_colepissed with dissolve j "No, but your arsehole friend {i}Dan{/i} did." scene bunk01b_coleangry with dissolve j "That fucker hit me right in the jaw." scene bunk01b_cole_mcshock with dissolve v "Sam's brother {i}Dan{/i} hit you!?" scene bunk01b_colepissed with dissolve j "Sucker-punched me..." scene bunk01b_colemean with dissolve j "I guess he got his, though." scene bunk01b_cole_mcshock with dissolve v "Mr Cole!" scene bunk01b_cole_mcnervy with dissolve v "You shouldn't speak ill of the dead!" scene bunk01b_colepissed with dissolve j "Fuck 'im." scene bunk01b_colemean with dissolve j "But since he's toast, the debt transfers to {i}you{/i}." scene bunk01b_cole_mcshock with dissolve v "Me!?" scene bunk01b_cole_mcsad with dissolve v "Please don't beat me, Mr Cole!" scene bunk01b_colepissed with dissolve pause scene bunk01b_colemean with dissolve j "We'll see how you behave." scene bunk01b_cole_mchappy with dissolve v "Oh, {i}thank you{/i}, Mr Cole!" if colepath_sub == True: scene bunk01b_cole_mclove with dissolve v "(Although I suppose a beating wouldn't be {i}completely{/i} terrible...)" scene bunk01b_colemean with dissolve j "Your bitch [cisrel]'s an entirely difficult kettle of fish, though..." scene bunk01b_cole_mcshock with dissolve v "[cisname]?!" scene bunk01b_cole_mcnervy with dissolve v "What's {i}she{/i} got to do with it!?" scene bunk01b_colepissed with dissolve j "You'll have to ask her about it..." scene bunk01b_coleangry with dissolve j "But it wasn't pretty!" scene bunk01b_cole_mcnervy with dissolve if cis_cole_revenge == False: #IMPORTANT! cis_cole_revenge MUST BE TRIGGERED IN THE NEXT CIS UPDATE! v "(Huh... I should really ask [cisname] about what happened!)" v "(Maybe I can get her to apologise and save my skin!)" if cis_cole_revenge == True: v "(Best not to tell him I already know what happened...)" v "(But maybe I can get her to apologise and save my skin!)" scene bunk01b_cole_mcshock with dissolve v "Wait!" scene bunk01b_cole_mcsad with dissolve v "You ain't gonna {i}hurt{/i} [cisname], are you?" scene bunk01b_colepissed with dissolve j "All I'll say is that the bitch should watch her back." scene bunk01b_cole_mcshock with dissolve v "(Oh no!)" menu: "{i}Defend [cisname].{/i}": play sound badchoice scene bunk01b_cole_mcanger with dissolve v "You leave my [cisrel] alone!" scene bunk01b_cole_mcmean with dissolve v "She's your commanding officer, and if I ever even see you {i}look{/i} at her funny, I'll tell her what you're planning!" scene bunk01b_coleshock with dissolve j "I!..." scene bunk01b_colepissed with dissolve j "You little shit!" $ statistics.lose_jaredpoints(2) show pts-1 at points_centreright pause scene bunk01b_coleangry with hpunch j "Get the fuck off my bunk, and don't come back!" scene bunk01b_colemean with dissolve j "Until you're willing to {i}beg{/i} for forgiveness!" scene bunk01b_cole_mcsad with dissolve v "Oh!" scene bunk01b_cole_mcsad2 with dissolve v "Yes, Mr Cole." scene bunk01b_cole_mcsad with dissolve v "Sorry, Mr Cole!" play sound badchoice jump bunk01b_cole_notcomplete "{i}Stay quiet.{/i}": play sound success $ perversion.gain_perversion(1) v "(What can {i}I{/i} do to stop him!)" scene bunk01b_cole_mcnervy with dissolve v "(She should {i}never{/i} have gone up against Mr Cole!)" scene bunk01b_colemean with Dissolve(1) if colepath_sub == True: j "Although it might be more fun to take it out on {i}you{/i}." scene bunk01b_colelaugh with dissolve j "And maybe make her watch what I do to her little [mccisrel]!" $ bunk01b_cole_cissub = True if unlocked == True and persistent.no_fantasy == False: call screen mindcontrol_bunk01 pause else: hide screen mindcontrol_bunk01 jump bunk01b_colepath_cuck_convo2_1 if colepath_cuck == True: j "Although it might be more fun to get in her pants..." scene bunk01b_colelaugh with dissolve j "And have you watch it!" $ bunk01b_cole_ciscuck = True if unlocked == True and persistent.no_fantasy == False: call screen mindcontrol_bunk01 pause else: hide screen mindcontrol_bunk01 jump bunk01b_colepath_cuck_convo2_1 label bunk01b_colepath_cuck_convo2_1: $ bunk01b_cole_cissub = False $ bunk01b_cole_ciscuck = False scene bunk01b_cole_mcshock with Dissolve(1) v "(What have I gotten myself into!)" $ bunk01b_cole_convo2_1 = True jump bunk01b_colepath_cuck_convo2 "{color=#808080}'So... How is this gonna work...?'{/color}" if bunk01b_cole_convo2_2 == True: play sound badchoice "{i}You've already talked about this.{/i}" jump bunk01b_colepath_cuck_convo2 "{color=#ffff00}'So... How is this gonna work...?'{/color}" if bunk01b_cole_convo2_2 == False: play sound success scene bunk01b_colehappy with dissolve j "Simple!" scene bunk01b_colepissed with dissolve j "You do everything I tell you to do, without question..." scene bunk01b_colemean with dissolve j "And maybe I don't kick your arse." scene bunk01b_cole_mcshock with dissolve v "(Maybe!?)" scene bunk01b_cole_mcnervy with dissolve v "I guess..." scene bunk01b_cole_mchappy with dissolve if colepath_sub == True: v "And if you {i}do{/i} need to kick my arse..." scene bunk01b_cole_mclove with dissolve v "Or anything of the like..." scene bunk01b_cole_mchappy with dissolve v "I'm fine with that." scene bunk01b_colepissed with dissolve j "What the fuck is wrong with you, {i}fag{/i}?" scene bunk01b_cole_mclove with dissolve v "I know it's all in my best interests, anyway." scene bunk01b_coleshock with dissolve j "...?" scene bunk01b_colenervy with dissolve j "It really isn't." scene bunk01b_colemean with dissolve j "But you rationalise it anyway you like." if colepath_sub == True: scene bunk01b_cole_mclove with dissolve if colepath_cuck == True: scene bunk01b_cole_mcsad with dissolve v "All in my own interests." scene bunk01b_colelaugh with dissolve j "Fucking Hell!" scene bunk01b_colemean with dissolve j "You're a malleable little creep, aren't you?" scene bunk01b_cole_mcnervy with dissolve v "Malleable?" if checkpoint_bicurious == True or checkpoint_bisexual == True or colepath_dom == True: show memorycloud_screen with Dissolve(1) $ renpy.music.play("sound/GANGNAM STYLE _ PSY (Jayesslee Cover).webm", channel="sfx2") $ renpy.music.set_volume(0.0,0,'sfx1') $ renpy.music.set_volume(0.2,0,'sfx2') scene bunk01_cole_wankbros1 with Dissolve(1) scene bunk01_cole_wankbros1: "bunk01_cole_wankbros1" with Dissolve(0.2) pause 1 "bunk01_cole_wankbros1a" with Dissolve(0.2) pause 1 repeat pause menu: "(Not that!)": play sound badchoice $ perversion.lose_perversion(1) v "(Dang crazy imagination!)" "(That could work for me...)": $ perversion.gain_perversion(1) scene bunk01_cole_wankbros2_sub with Dissolve(1) scene bunk01_cole_wankbros2_sub: "bunk01_cole_wankbros2_sub" with Dissolve(0.2) pause 1 "bunk01_cole_wankbros2a_sub" with Dissolve(0.2) pause 1 repeat pause j "{i}Keep up, dumbass! I'm almost there already!{/i}" v "{i}I'll try, Mr Cole!{/i}" if checkpoint_wankbros == False: $ checkpoint_wankbros = True $ checkpoint_wankbros1 = True $ wankbros_asked = True $ perversion.gain_perversion(1) play sound success show wankbros1content_enabled at truecenter pause hide wankbros1content_enabled show memorycloud_screen with Dissolve(1) $ renpy.music.set_volume(0.3,0,'sfx1') $ renpy.music.set_volume(0.0,0,'sfx2') scene bunk01b_colepissed with dissolve j "Lord, you are stupid." scene bunk01b_colemean with dissolve j "It means 'easily-shaped' - not whatever idiotic interpretation made you look like you'd just eaten a wasp." scene bunk01b_cole_mcsad with dissolve v "Awww!" scene bunk01b_cole_mchappy with dissolve v "But I reckon you could help with that!" scene bunk01b_cole_mcnervy with dissolve v "My stupid, that is!" scene bunk01b_cole_mcshock with dissolve v "Teach me all about how to be an' what to say, an' such..." scene bunk01b_cole_mchappy with dissolve v "Expend my horizons!" scene bunk01b_colelaugh with hpunch j "I think you've already reached that point..." scene bunk01b_colemean with dissolve j "But it might be interesting to take you on as a Pgymalion project..." scene bunk01b_cole_mcnervy with dissolve v "...?..." scene bunk01b_colepissed with dissolve j "Like the Old World tale 'My Fair Lady'?" scene bunk01b_cole_mcnervy with dissolve v "...?..." scene bunk01b_colepissed with dissolve j "Fucking Hell." scene bunk01b_colemean with dissolve j "I do like a challenge, though..." scene bunk01b_colenervy with dissolve j "It'll be like training a brain-damaged dog." scene bunk01b_cole_mchappy with dissolve v "Amazin'!" scene bunk01b_cole_mclove with dissolve v "We can go on vacation an' you can show me the world!" scene bunk01b_colepissed with dissolve j "You want me to take you on vacation?" scene bunk01b_cole_mchappy with dissolve v "Yeah! We could go to that Volchak Prime place I ben hearin' all about!" scene bunk01b_colelaugh with hpunch j "Trying to fathom your train of logic would require a team of paleo-anthropologists..." scene bunk01b_colemean with dissolve j "I'm not sure if you noticed, [surname]... but we've been force-conscripted into SpaceCorps." scene bunk01b_colelaugh with dissolve j "I don't think vacations are an option." scene bunk01b_cole_mchappy with dissolve v "They have shore leave! Nurse Goodyear and Maestro HanZi was talkin' about it!" scene bunk01b_cole_mclaugh with Dissolve(1) v "Lord, those two sure do bicker!" scene bunk01b_cole_mchappy with dissolve v "But they was talkin' about goin' to Volchak next month!" scene bunk01b_cole_mclove with dissolve v "That's the place that purple Constable feller comes from." scene bunk01b_cole_mchappy with dissolve v "We must be headin' out that way!" scene bunk01b_colepissed with dissolve j "I can't stand those two fuckers." $ bunk01b_cole_convo2_2_fioraorhanzi = True if unlocked == True and persistent.no_fantasy == False: call screen mindcontrol_bunk01 pause else: hide screen mindcontrol_bunk01 jump bunk01b_cole_convo2_2_postfioraorhanzi_sub label bunk01b_cole_convo2_2_postfioraorhanzi_sub: $ bunk01b_cole_convo2_2_fioraorhanzi = False scene bunk01b_coleangry with Dissolve(1) j "A pair of bastards!" if bunk01b_cole_convo2_2_fioraorhanzi_seen == True: scene bunk01b_cole_mcshock with dissolve v "(Cole too, huh?)" v "(At least I ain't the only one gettin' molested today!)" scene bunk01b_cole_mcnervy with dissolve v "(...)" v "(Wait... that might not be a very nice thing to think.)" scene bunk01b_cole_mcsad with dissolve v "They are a bit... {i}forward{/i}..." scene bunk01b_cole_mchappy with dissolve v "But that don't mean we couldn't enjoy some shore leave!" scene bunk01b_cole_mclove with dissolve v "Imagine it! Setting foot on an {i}alien{/i} world!" scene bunk01b_cole_mchappy with dissolve v "Explorin' the galaxy - with you like Captain Gota Ryder!" scene bunk01b_cole_mclove with dissolve v "And me as his loyal sidekick, Glup-Glup!" j "Eh?" play sound dreamtransition show memorycloud_screen with Dissolve(1) $ renpy.music.play("sound/Fernando ABBA Cover - Español.mp3", channel="sfx2") $ renpy.music.set_volume(0.0,0,'sfx1') $ renpy.music.set_volume(1.0,0,'sfx2') scene bunk01_cole_volchak1_sub with Dissolve(1) show bunk01_cole_shoreleave $ renpy.pause(1) v "{i}Oh Boy!{/i}" j "{i}Welcome to the universe, [surname]. Most of it is trying to kill you.{/i}" scene bunk01_cole_volchak1a_sub with Dissolve(1) v "{i}Dang... Those Volchaks sure ain't shy!{/i}" if volchakname == False: $ volchakname = True play sound success show newspecies_volchak at truecenter pause hide newspecies_volchak scene bunk01_cole_volchak2 with Dissolve(1) j "{i}Dirty bastards!{/i}" v "{i}I barely know where to look!{/i}" menu: "{i}Take a closer look.{/i}": play sound success $ perversion.gain_perversion(1) scene bunk01_cole_volchak3b with Dissolve(1) v "{i}That one in the middle is kinda hot...{/i}" scene bunk01_cole_volchak3a with dissolve j "{i}Like you'd have a chance!{/i}" scene bunk01_cole_volchak3 with dissolve j "{i}I prefer the younger one... More delicate. More enjoyable to wreck.{/i}" scene bunk01_cole_volchak3c with dissolve v "{i}It's actually quite impressive... managing all those ding-a-lings and so on...{/i}" scene bunk01_cole_volchak3d with dissolve v "{i}Like that feller at the town fête... The one who can sing and juggle while riding a unicycle.{/i}" scene bunk01_cole_volchak3e with dissolve j "{i}...{/i}" scene bunk01_cole_volchak4_sub with dissolve j "{i}Do you ever sound out the things you say in your head first?{/i}" v "{i}No, not really.{/i}" $ metrics.gain_tribalism(1) play sound bell show tribalism_stat_change $ renpy.pause(1) show plus1_stat with Dissolve(1) pause hide tribalism_stat_change with Dissolve(1) hide plus1_stat with dissolve if checkpoint_alienlover == False: $ checkpoint_alienlover = True $ alienlover_asked = True $ perversion.gain_perversion(1) play sound success show alienlover_trait at truecenter pause hide alienlover_trait "{i}Nah.{/i}": play sound badchoice $ perversion.lose_perversion(1) jump bunk01b_cole_convo2_2_postvolchak_sub "{i}Ugh... {b}aliens{/b}! Gross!{/i}": play sound badchoice $ perversion.lose_perversion(1) $ metrics.lose_tribalism(1) play sound bell show tribalism_stat_change $ renpy.pause(1) show minus1_stat with Dissolve(1) pause hide tribalism_stat_change with Dissolve(1) hide minus1_stat with dissolve if checkpoint_alienlover == True: $ perversion.lose_perversion(1) play sound badchoice show alienlover_trait_no at truecenter pause hide alienlover_trait_no jump bunk01b_cole_convo2_2_postvolchak_sub scene bunk01_cole_volchak2 with Dissolve(1) j "{i}I think I fancy a spot of alien-poking...{/i}" scene bunk01_cole_volchak2a_sub with dissolve j "{i}Don't fuck this up for me, [surname]!{/i}" menu: "{i}I reckon I should probably slope off and let you do your thing... just in case I do!{/i}": play sound badchoice $ perversion.lose_perversion(1) scene bunk01_cole_volchak2 with Dissolve(1) j "{i}Probably for the best.{/i}" scene bunk01_cole_volchak2a_sub with dissolve j "{i}Hold my Cosmo while I get my dick wet.{/i}" jump bunk01b_cole_convo2_2_postvolchak_sub "{i}We could try speakin' to one of the ladies?{/i}": play sound success $ perversion.gain_perversion(1) scene black with Dissolve(1) show text "A few Unicredits change hands..." with Dissolve(1) pause scene bunk01_cole_volchakmmf1_cuck with dissolve j "{i}She is {b}really{/b} good at this.{/i}" scene bunk01_cole_volchakmmf1b with dissolve j "{i}Bitch sucks like a hover!{/i}" scene bunk01_cole_volchakmmf1a_cuck with dissolve v "{i}I'll take your word for it...{/i}" scene bunk01_cole_volchakmmf1e_cuck with dissolve v "{i}You don't think that... that {b}I{/b} could have a go, too?{/i}" scene bunk01_cole_volchakmmf1d_cuck with dissolve j "{i}Hell no... You're lucky I'm even letting you watch!{/i}" scene bunk01_cole_volchakmmf1a_cuck with dissolve v "{i}This isn't quite what I had in mind...{/i}" scene bunk01_cole_volchakmmf1c_cuck with dissolve v "{i}Kinda feelin' a bit left out!{/i}" scene bunk01_cole_volchakmmf1b with dissolve j "{i}Get used to it.{/i}" menu: "(Better than nothin', I guess!)": play sound badchoice v "(Wish'd I coulda had a turn, though!)" jump bunk01b_cole_convo2_2_postvolchak_sub "{color=#ff69b4}{i}Do you want to see what the fellers think?{/i}{/color}": play sound success $ perversion.gain_perversion(1) j "{i}You little fag!{/i}" scene black with Dissolve(1) scene bunk01_cole_volchakmmm1_cuck with dissolve j "{i}This one certainly knows what he's doing!{/i}" scene bunk01_cole_volchakmmm1a_cuck with dissolve j "{i}And the best thing is, it doesn't even count as gay!{/i}" scene bunk01_cole_volchakmmm1d_cuck with dissolve v "{i}Errr... You sure, Mr Cole?{/i}" scene bunk01_cole_volchakmmm1c_cuck with dissolve j "{i}Aliens don't count that way, [surname]...{/i}" scene bunk01_cole_volchakmmm1b_cuck with dissolve j "{i}They're kind of a 'freebie'.{/i}" scene bunk01_cole_volchakmmm1d_cuck with dissolve v "{i}Huh. You're sure I couldn't...?{/i}" scene bunk01_cole_volchakmmm1_cuck with dissolve j "{i}Shut the fuck up, [surname]! You can fuck when you're the one paying for it!{/i}" scene bunk01_cole_volchakmmm1e_cuck with dissolve v "{size=-5}{i}But I {b}am{/b} the one paying for it...{/i}{/size}" jump bunk01b_cole_convo2_2_postvolchak_sub "{color=#ff69b4}{i}We could try speakin' to one of the fellers?{/i}{/color}": play sound success $ perversion.gain_perversion(1) scene black with Dissolve(1) show text "A few Unicredits change hands..." with Dissolve(1) pause scene bunk01_cole_volchakmmm1_cuck with dissolve j "{i}This one certainly knows what he's doing!{/i}" scene bunk01_cole_volchakmmm1a_cuck with dissolve j "{i}And the best thing is, it doesn't even count as gay!{/i}" scene bunk01_cole_volchakmmm1d_cuck with dissolve v "{i}Errr... You sure, Mr Cole?{/i}" scene bunk01_cole_volchakmmm1c_cuck with dissolve j "{i}Aliens don't count that way, [surname]...{/i}" scene bunk01_cole_volchakmmm1b_cuck with dissolve j "{i}They're kind of a 'freebie'.{/i}" scene bunk01_cole_volchakmmm1d_cuck with dissolve v "{i}Huh. You're sure I couldn't...?{/i}" scene bunk01_cole_volchakmmm1_cuck with dissolve j "{i}Shut the fuck up, [surname]! You can fuck when you're the one paying for it!{/i}" scene bunk01_cole_volchakmmm1e_cuck with dissolve v "{size=-5}{i}But I {b}am{/b} the one paying for it...{/i}{/size}" menu: "(Better than nothin', I guess!)": play sound badchoice v "(Wish'd I coulda had a turn, though!)" jump bunk01b_cole_convo2_2_postvolchak_sub "{i}Do you want to see what the ladies think?{/i}": play sound success $ perversion.gain_perversion(1) j "{i}I never turn down the chance to fuck a bitch!{/i}" scene black with Dissolve(1) scene bunk01_cole_volchakmmf1_cuck with dissolve j "{i}She is {b}really{/b} good at this.{/i}" scene bunk01_cole_volchakmmf1b with dissolve j "{i}Bitch sucks like a hover!{/i}" scene bunk01_cole_volchakmmf1a_cuck with dissolve v "{i}I'll take your word for it...{/i}" scene bunk01_cole_volchakmmf1e_cuck with dissolve v "{i}You don't think that... that {b}I{/b} could have a go, too?{/i}" scene bunk01_cole_volchakmmf1d_cuck with dissolve j "{i}Hell no... You're lucky I'm even letting you watch!{/i}" scene bunk01_cole_volchakmmf1a_cuck with dissolve v "{i}This isn't quite what I had in mind...{/i}" scene bunk01_cole_volchakmmf1c_cuck with dissolve v "{i}Kinda feelin' a bit left out!{/i}" scene bunk01_cole_volchakmmf1b with dissolve j "{i}Get used to it.{/i}" jump bunk01b_cole_convo2_2_postvolchak_sub label bunk01b_cole_convo2_2_postvolchak_sub: show memorycloud_screen with Dissolve(1) $ renpy.music.set_volume(0.1,0,'sfx1') $ renpy.music.set_volume(0.0,0,'sfx2') scene bunk01b_colemean with dissolve j "Yeah! I could go for that!" $ bunk01b_cole_convo2_2 = True jump bunk01b_colepath_cuck_convo2 "{color=#808080}'About what you said earlier... Did Nurse Goodyear... {i}do{/i} something to you?'{/color}" if bunk01b_cole_convo2_3 == True and bunk01b_cole_convo2_2_fioraorhanzi_seen == True and medbay02_gayalternative == True: play sound badchoice "{i}You've already talked about this.{/i}" jump bunk01b_colepath_cuck_convo2 "{color=#ffff00}'About what you said earlier... Did Nurse Goodyear... {i}do{/i} something to you?'{/color}" if bunk01b_cole_convo2_3 == False and bunk01b_cole_convo2_2_fioraorhanzi_seen == True and medbay02_gayalternative == True: play sound success scene bunk01b_coleshock with dissolve j "What!?" scene bunk01b_colepissed with dissolve j "What the fuck are you blithering about, [name]?" scene bunk01b_coleangry with dissolve j "You think I'd let either of those freaks mess with me?" scene bunk01b_cole_mcnervy with dissolve v "I thought they might have..." scene bunk01b_cole_mcsad with dissolve v "...On account of the way they treated me." scene bunk01b_cole_mcshock with dissolve v "Heck! {i}Both{/i} of them tried to molest me!" if medbay02_ending2 == True: v "And Hanzi was pretty... {i}sexually aggressive{/i} to me." scene bunk01b_cole_mcnervy with dissolve v "If I hadn'ta talked my way out of it, I reckon he would have {i}done something{/i}." scene bunk01b_cole_mcshock with dissolve v "And I reckon the Nurse was in on it!" if medbay02_ending1 == True: v "And Hanzi was pretty... {i}sexually aggressive{/i} to me." scene bunk01b_cole_mcnervy with dissolve v "Sort of {i}molested{/i} me, actually..." scene bunk01b_cole_mcshock with dissolve v "And I reckon the Nurse was in on it!" scene bunk01b_cole_mcsad with dissolve v "So if they did anything to you, you can tell me..." scene bunk01b_coleangry with hpunch j "Who the fuck do you think you are, [surname]?" scene bunk01b_colepissed with dissolve j "Nothing happened... got it?" scene bunk01b_colemean with dissolve j "Mind you, we {i}did{/i} discuss some of the things we had in store for {i}you{/i}!" $ bunk01b_cole_fiora = True if unlocked == True and persistent.no_fantasy == False: call screen mindcontrol_bunk01 pause else: hide screen mindcontrol_bunk01 jump bunk01b_cole_postfiora_sub label bunk01b_cole_postfiora_sub: $ bunk01b_cole_fiora = False scene bunk01b_cole_mcsad with Dissolve(1) if bunk01b_cole_convo2_2_hanziseen == True: v "(Oh no! I don't want to be a girl!)" else: v "(I don't want to know!)" $ bunk01b_cole_convo2_3 = True $ bunk01b_cole_convo2_3b = True jump bunk01b_colepath_cuck_convo2 "{color=#808080}'About what you said earlier... Did Mr HanZi... {i}do{/i} something to you?'{/color}" if bunk01b_cole_convo2_3 == True and bunk01b_cole_convo2_2_fioraorhanzi_seen == True and medbay02_gayalternative == False: play sound badchoice "{i}You've already talked about this.{/i}" jump bunk01b_colepath_cuck_convo2 "{color=#ffff00}'About what you said earlier... Did Mr HanZi... {i}do{/i} something to you?'{/color}" if bunk01b_cole_convo2_3 == False and bunk01b_cole_convo2_2_fioraorhanzi_seen == True and medbay02_gayalternative == False: play sound success scene bunk01b_coleshock with dissolve j "What!?" scene bunk01b_colepissed with dissolve j "What the fuck are you blithering about, [name]?" scene bunk01b_coleangry with dissolve j "You think I'd let either of those freaks mess with me?" scene bunk01b_cole_mcnervy with dissolve v "I thought they might have..." scene bunk01b_cole_mcsad with dissolve v "...On account of the way they treated me." scene bunk01b_cole_mcshock with dissolve v "Heck! {i}Both{/i} of them tried to molest me!" if medbay02_ending2 == True: v "And Nurse Goodyear was pretty... {i}sexually aggressive{/i} to me." scene bunk01b_cole_mcnervy with dissolve v "If I hadn'ta talked my way out of it, I reckon she would have {i}done something{/i}." scene bunk01b_cole_mcshock with dissolve v "And I reckon HanZi was in on it!" if medbay02_ending1 == True: v "And Nurse Goodyear was pretty... {i}sexually aggressive{/i} to me." scene bunk01b_cole_mcnervy with dissolve v "Sort of {i}molested{/i} me, actually..." scene bunk01b_cole_mcshock with dissolve v "And I reckon HanZi was in on it!" scene bunk01b_cole_mcnervy with dissolve v "I ain't sure... but I think she might be my girlfriend now." scene bunk01b_cole_mcsad with dissolve v "So if they did anything to you, you can tell me..." scene bunk01b_coleangry with hpunch j "Who the fuck do you think you are, [name]?" scene bunk01b_colepissed with dissolve j "Nothing happened... got it?" scene bunk01b_colemean with dissolve j "Mind you, we {i}did{/i} discuss some of the things we had in store for {i}you{/i}!" $ bunk01b_cole_hanzi = True if unlocked == True and persistent.no_fantasy == False: call screen mindcontrol_bunk01 pause else: hide screen mindcontrol_bunk01 jump bunk01b_cole_posthanzi_sub label bunk01b_cole_posthanzi_sub: $ bunk01b_cole_hanzi = False scene bunk01b_cole_mcsad with Dissolve(1) if bunk01b_cole_convo2_2_hanziseen == True: v "(Oh no! I don't want to be a girl!)" else: v "(I don't want to know!)" $ bunk01b_cole_convo2_3 = True $ bunk01b_cole_convo2_3a = True jump bunk01b_colepath_cuck_convo2 "{color=#808080}'It must be cool, comin' from such a rich family, Mr Cole...'{/color}" if bunk01b_cole_convo2_4 == True: play sound badchoice "{i}You've already talked about this.{/i}" jump bunk01b_colepath_cuck_convo2 "{color=#ffff00}'It must be cool, comin' from such a rich family, Mr Cole...'{/color}" if bunk01b_cole_convo2_4 == False: play sound success scene bunk01b_colehappy with dissolve j "Being high-born has its perks." scene bunk01b_coleturn with dissolve j "A proper education, a high quality of living, a better sort of company..." scene bunk01b_colemean with dissolve j "Not having to grub around in the muck with plebs like you." scene bunk01b_cole_mcsad with dissolve v "Awww." scene bunk01b_colehappy with dissolve j "But best of all, I have prospects!" scene bunk01b_colemean with dissolve j "I'm sure you and little buddy Sam will end up dying in the trenches of the Forward Infantry..." scene bunk01b_colelaugh with dissolve j "Or being buggered senseless in Comfort Section!" scene bunk01b_colehappy with dissolve j "But with my breeding, connections, and natural attributes; I'll make Ensign by the end of Basic Training. Lieutenant-grade within the year!" scene bunk01b_colemean with dissolve j "Think about {i}that{/i}, [surname]." scene bunk01b_colelaugh with dissolve j "I'll be your Commanding Officer!" if colepath_sub == True: scene bunk01b_cole_mclove with dissolve v "Oh, you'd command me real good, Mr Cole!" if colepath_cuck == True: scene bunk01b_cole_mcsad with dissolve v "Eep!" scene bunk01b_colelaugh with dissolve j "Simp!" scene bunk01b_colepissed with dissolve j "Then I can show my prick of a father what I'm really made of!" scene bunk01b_cole_mcshock with dissolve v "You think your Pa's a... 'prick'?!" scene bunk01b_colepissed with dissolve j "That's a gentle way to describe the fat old bastard." scene bunk01b_coleangry with dissolve j "He was jealous of me, that's what it was!" scene bunk01b_colepissed with dissolve j "Envious of my youth and my good looks and the fact that {i}I{/i} don't think working 18 hours a day is a worthwhile use of your life!" scene bunk01b_colenervy with dissolve j "When I left with Bai..." $ renpy.music.play("sound/The Wellerman - TikTok Sea Shanty mashup 2021.webm", channel="sfx2") $ renpy.music.set_volume(0.0,0,'sfx1') $ renpy.music.set_volume(0.5,0,'sfx2') show memorycloud_screen with Dissolve(1) scene bunk01_cole_pirates with Dissolve(1) scene bunk01_cole_pirates at Zoom((1920, 1080), (0, 0, 1920, 1080), (930, 350, 480, 270), 6) $ renpy.pause(6.0, hard = True) show memorycloud_screen with Dissolve(1) $ renpy.music.set_volume(0.1,0,'sfx1') $ renpy.music.set_volume(0.0,0,'sfx2') scene bunk01b_colenervy with Dissolve(1) j "I mean... ah..." scene bunk01b_colepissed with dissolve j "When he found out I'd dodged the draft..." scene bunk01b_coleangry with dissolve j "...He showed his {i}true{/i} colours!" $ bunk01b_cole_father = True if unlocked == True and persistent.no_fantasy == False: call screen mindcontrol_bunk01 pause else: hide screen mindcontrol_bunk01 jump bunk01b_cole_convo2_4_postfather label bunk01b_cole_convo2_4_postfather: $ bunk01b_cole_father = False scene bunk01b_colepissed with Dissolve(1) j "That's the kind of man my {i}father{/i} is!" scene bunk01b_coleangry with dissolve j "The sort of man who would disown his only son and cut off his allowance out of spite!" scene bunk01b_colepissed with dissolve j "The sort of man who says that - until I prove myself by serving the full three years - I'm completely cut off from the Cole Family!" scene bunk01b_coleangry with dissolve j "As if it actually were a Family and not just a fucking BUSINESS!" scene bunk01b_cole_mcsad with dissolve v "Oh!" menu: "'I sure am sorry to hear that Cole... I'm sure your family {i}does{/i} love you.'": play sound success scene bunk01b_colepissed with dissolve j "As if you'd know anything about it!" $ statistics.lose_jaredpoints(1) show pts-1 at points_centreright pause "'I sure am sorry to hear that Cole... Perhaps you can make yourself a new family {i}here{/i}, in SpaceCorps!?'": play sound success scene bunk01b_coleshock with dissolve j "..." scene bunk01b_colelaugh with dissolve j "You can be {i}unbelievable{/i} gay sometimes, you know?" $ statistics.lose_jaredpoints(1) show pts-1 at points_centreright pause "'You'll prove 'em {i}wrong{/i} about you, Mr Cole!'": play sound success $ metrics.gain_obedience(1) play sound whip show obedience_stat_change $ renpy.pause(1) show plus1_stat with Dissolve(1) pause hide obedience_stat_change with Dissolve(1) hide plus1_stat with dissolve scene bunk01b_cole_mchappy with dissolve v "I just {i}know{/i} that you'll ace training!" $ renpy.music.play("sound/They Will Win.mp3", channel="sfx2") $ renpy.music.set_volume(0.0,0,'sfx1') $ renpy.music.set_volume(1.0,0,'sfx2') scene bunk01_cole_coleflag with Dissolve(1) v "You'll be the best in the squad..." v "Get yourself promoted to Lieutenant, or even Captain!" v "Get yourself all medals and whatnot..." v "And go back home a Hero of the Union!" scene bunk01b_colehappy with Dissolve(1) j "Hell, yeah!" scene bunk01b_colemean with dissolve j "With you beside me!" scene bunk01b_cole_mchappy with dissolve v "Yeah!" scene bunk01b_colelaugh with dissolve j "In a pine box of your own!" scene bunk01b_cole_mchappy with dissolve $ renpy.pause(0.5, hard = True) play sound vinyl $ renpy.music.set_volume(0.1,0,'sfx1') $ renpy.music.set_volume(0.0,0,'sfx2') scene bunk01b_cole_mcsad with Dissolve(1) v "Awww!" scene bunk01b_colelaugh with dissolve j "Is there anything you {i}don't{/i} fall for, [surname]?!" $ statistics.gain_jaredpoints(1) show pts1 at points_centreright pause "'I'm sure your Pa's got your best interests at heart.'": play sound badchoice $ metrics.gain_obedience(1) play sound whip show obedience_stat_change $ renpy.pause(1) show plus1_stat with Dissolve(1) pause hide obedience_stat_change with Dissolve(1) hide plus1_stat with dissolve scene bunk01b_coleangry with dissolve j "Stay the fuck out of my family, peasant!" $ statistics.lose_jaredpoints(1) show pts-1 at points_centreright pause "'The e-scriptures tell us to honour our Mother and Father...'": play sound badchoice $ metrics.gain_faith(1) play sound bell show faith_stat_change $ renpy.pause(1) show plus1_stat with Dissolve(1) pause hide faith_stat_change with Dissolve(1) hide plus1_stat with dissolve scene bunk01b_colepissed with dissolve j "Stay the fuck out of my family, peasant!" scene bunk01b_coleangry with dissolve j "And drop the religious claptrap while you're at it!" scene bunk01b_cole_mcshock with dissolve v "Claptrap!?" scene bunk01b_colelaugh with dissolve j "Yeah, a load of baloney people like us designed to keep people like you in your place." scene bunk01b_cole_mcsad with dissolve v "No! It's real!" scene bunk01b_colelaugh with dissolve j "Oh, grow up [surname], and stop believing in fairy-tales." scene bunk01b_colemean with dissolve j "There's no such thing as a 'Living God King'." scene bunk01b_cole_mcsad with dissolve v "There is!" scene bunk01b_colepissed with dissolve j "Don't argue with me, [surname]." scene bunk01b_colemean with dissolve j "And repeat after me... There is no such thing as the 'Living God King'." scene bunk01b_cole_mcsad with dissolve v "But... But..." scene bunk01b_coleangry with hpunch j "Say it!" scene bunk01b_cole_mcsad with dissolve v "I...!" scene bunk01b_cole_mcsad2 with dissolve v "{size=-5}There is no such thing as the Living God King.{/size}" scene bunk01b_colemean with dissolve j "Good boy." $ statistics.gain_jaredpoints(1) show pts1 at points_centreright pause scene bunk01b_cole_mcsad2 with dissolve v "(Oh Lord... I'm going to Hell for that!)" "'Screw them!'": play sound success $ metrics.lose_obedience(1) play sound whip show obedience_stat_change $ renpy.pause(1) show minus1_stat with Dissolve(1) pause hide obedience_stat_change with Dissolve(1) hide minus1_stat with dissolve scene bunk01b_cole_mcmean with dissolve v "You're ten times the man your Pappy could ever be!" scene bunk01b_coleshock with dissolve j "..." scene bunk01b_colelaugh with dissolve j "Damn, [surname]." scene bunk01b_colemean with dissolve j "I could get use to having an attack dog like you on my leash!" $ statistics.gain_jaredpoints(1) show pts1 at points_centreright $ renpy.pause(1, hard = True) "'Oh, get over yourself, you snivelling 'lil baby!'": play sound badchoice scene bunk01b_cole_mcmean with dissolve v "Some of us would give our right arm to have the sort of life you take for granted..." scene bunk01b_cole_mcanger with dissolve v "Some of us have had to work for a living!" scene bunk01b_coleangry with dissolve j "You little shit!" scene bunk01b_coleshock with dissolve j "I opened up to you and you threw it right back in my face!" scene bunk01b_colepissed with dissolve j "Now get the fuck off my bunk before I throw you off!" $ statistics.lose_jaredpoints(3) show pts-3 at points_centreright pause play sound badchoice scene bunk01b_cole_mcmean with dissolve v "Fine by me, {i}crybaby{/i}!" $ colepath_sub = False $ colepath_cuck = False $ colepath_rival = True play sound achievement show colepath_rival with dissolve pause if checkpoint_bicurious == True or checkpoint_bisexual == True: $ perversion.lose_perversion(1) if cole_reject == False: $ cole_reject = True play sound badchoice show cole_reject at truecenter pause hide cole_reject if primarylove_cole == True: $ primarylove_cole = False $ primarylove_none = True play sound badchoice show primarylove_none at truecenter pause hide primarylove_none play sound badchoice jump bunk01b_cole_notcomplete $ bunk01b_cole_convo2_4 = True jump bunk01b_colepath_cuck_convo2 "{color=#ffff00}'I should think of some different questions to keep the conversation going...'{/color}": if bunk01b_cole_convo2_1 == False or bunk01b_cole_convo2_2 == False or bunk01b_cole_convo2_3 == False or bunk01b_cole_convo2_4 == False: menu: "(I ain't asked all these ones yet!)": play sound success v "(I can think of more later.)" jump bunk01b_colepath_cuck_convo2 "{i}Think of new questions{/i}": play sound badchoice jump bunk01b_colepath_cuck_convo3 else: jump bunk01b_colepath_cuck_convo3 "{color=#ffff00}'Well, I reckon I should probably get going and stop talkin' your ear off!'{/color}": play sound badchoice scene bunk01b_coleangry with dissolve j "You'll go when I {i}say{/i} you can go!" "{b}HINT: There are a lot more things you can discuss and experience with Jared, with content for all.{/b}" menu: "'Please, Mr Cole! I'm {i}real{/i} tired!'": play sound badchoice scene bunk01b_colepissed with dissolve j "Weakling." $ statistics.lose_jaredpoints(1) show pts-1 at points_centreright pause scene bunk01b_coleturn with dissolve j "Fine. I give you permission to leave." jump bunk01b_cole_notcomplete "'Of course, Mr Cole! I'll do whatever you say, Mr Cole!'": play sound success scene bunk01b_colemean with dissolve j "Pathetic." jump bunk01b_colepath_cuck_convo2 label bunk01b_colepath_cuck_convo3: scene bunk01b_cole002 with dissolve menu: "{color=#808080}{i}'So... About that hug...?'{/i}{/color}" if primarylove_cole == False: play sound badchoice "{i}jared is not your Primary Love Interest.{/i}" jump bunk01b_colepath_cuck_convo3 "{color=#808080}{i}'So... About that hug...?'{/i}{/color}" if bunk01b_cole_convo3_PLI == True: play sound badchoice "{i}You've already talked about this.{/i}" jump bunk01b_colepath_cuck_convo3 "{color=#ff69b4}{i}'So... About that hug...?'{/i}{/color}" if primarylove_cole == True and bunk01b_cole_convo3_PLI == False: play sound success scene bunk01b_cole002a with dissolve j "Yes... That." scene bunk01b_cole002b with dissolve j "I don't know what the {i}fuck{/i} you were pulling with that little stunt..." scene bunk01b_colepissed with dissolve j "But it wasn't funny!" scene bunk01b_cole_mcsad with dissolve v "I sure am awful sorry about... {i}what happened{/i}..." scene bunk01b_cole_mcnervy with dissolve v "I clean forgot that we was... you know..." scene bunk01b_coleangry with dissolve j "Completely naked, and that our cocks touched?" scene bunk01b_cole_mcsad with dissolve v "Yeah." scene bunk01b_coleangry with hpunch j "That's your problem, [surname]!" scene bunk01b_cole002b with dissolve j "You never {i}think{/i}!" scene bunk01b_cole002c with dissolve j "And it leads to inane shit like {i}that{/i} happening!" show bunk01b_colefriendmind2 with Dissolve(1) pause show bunk01b_cole_mcshock with dissolve v "(Jumpin' Jack Flash!)" v "(He {i}liked{/i} it!)" hide bunk01b_cole_mcshock with dissolve v "(I should use these 'psi powers' I got to see what he means by that!)" menu: "(No... it would be an invasion of Mr Cole's privacy!)": play sound badchoice scene bunk01b_cole_mcnervy with dissolve v "(I gotta show him the respect he's due!)" $ perversion.lose_perversion(1) $ bunk01b_cole_convo3_PLI = True play sound badchoice show opportunity_missed at truecenter pause hide opportunity_missed jump bunk01b_colepath_cuck_convo3 "(I reckon I need to take a step back here...)": play sound badchoice $ perversion.lose_perversion(1) scene bunk01b_cole_mcnervy with dissolve v "(I don't think this is gonna end well.)" $ bunk01b_cole_convo3_PLI = True $ primarylove_cole = False $ primarylove_none = True play sound badchoice show primarylove_none at truecenter pause hide primarylove_none play sound badchoice show opportunity_missed at truecenter pause hide opportunity_missed jump bunk01b_colepath_cuck_convo3 "{color=#ff69b4}(I just {i}got{/i} to know!){/color}": play sound success $ perversion.gain_perversion(1) $ bunk01b_cole_convo3_PLI = True show memorycloud_screen with Dissolve(1) $ renpy.music.play("sound/little_robot_sound_factory_Ambience_Space_00.mp3", channel="sfx2") $ renpy.music.set_volume(0.0,0,'sfx1') $ renpy.music.set_volume(1.0,0,'sfx2') scene cadetbunk05_cole01h with Dissolve(1) j "{i}Our cocks are touching, you freak!{/i}" v "(I almost forgot how embarrassing that was!)" play sound whoosh scene cadetbunk05_cole01j with hpunch $ renpy.pause(1, hard = True) j "{i}Get off me!{/i}" $ renpy.music.play("sound/spies_in_the_night.mp3", channel="sfx2") $ renpy.music.set_volume(0.0,0,'sfx1') $ renpy.music.set_volume(1.0,0,'sfx2') scene cadetbunk05_cole01k with dissolve j "{i}What {i}do{/i} you imagine that you're doing?!{/i}" s "{i}Oh, [name]...{/i}" scene cadetbunk05_cole01l with dissolve v "{i}I didn't realise!{/i}" v "{i}I was just...{/i}" scene cadetbunk05_cole01k with dissolve j "{i}I've had about all of you that I can take, [nickname]...{/i}" v "(Wait... that's not what he said...)" show bunk01_cole_sub_public001a with dissolve j "Now get on the fucking floor!" v "(Huh!)" scene bunk01_cole_sub_public001 with dissolve v "{i}On the... floor?{/i}" show bunk01_cole_sub_public001b with hpunch j "{i}Now, you worm!{/i}" scene bunk01_cole_sub_public001 with dissolve v "{i}Y...Y...Yes, Jared...{/i}" scene bunk01_cole_sub_public002 with dissolve v "{i}Like this?{/i}" scene bunk01_cole_sub_public003 with dissolve j "{i}Properly, idiot... {b}grovel{/b}.{/i}" scene bunk01_cole_sub_public004 with dissolve j "{i}Yes... like that... grovel like the peasant you are.{/i}" a "{i}Fatima, do something!{/i}" f "{i}This is Cole and [name]'s thing, baby!{/i}" scene bunk01_cole_sub_public005 with dissolve v "{i}Is this grovelling enough, Sir?{/i}" v "(St Sarah Wept! Is this what Mr Cole really thinks of me?)" scene bunk01_cole_sub_public004 with dissolve j "{i}Oh, there's a lot more to come!{/i}" s "{i}Oh, [name]!{/i}" scene black with Dissolve(1) scene bunk01_cole_sub_public006 with Dissolve(1) j "{i}Now suck my cock. bitch!{/i}" v "(...)" v "(That escalated fast.)" scene bunk01_cole_sub_public007 with dissolve v "{i}But Mr Cole, everyone's... watching!{/i}" v "{i}All my friends and my [cisrel] are...{/i}" scene bunk01_cole_sub_public006 with hpunch j "{i}I said suck it!{/i}" show bunk01_cole_sub_public006a with dissolve v "{i}{size=-5}Yes, Mr Cole.{/size}{/i}" scene bunk01_cole_sub_public008h with dissolve s "{i}I can't watch!{/i}" scene bunk01_cole_sub_public008ha1 with dissolve s "{i}Well... maybe a little...{/i}" scene bunk01_cole_sub_public008 with Dissolve(1) j "{i}Stop stalling for time and get that pretty red mouth of yours clamped round my prick, [nickname]!{/i}" scene bunk01_cole_sub_public008a with dissolve j "{i}I won't tell you again!{/i}" scene bunk01_cole_sub_public008b with dissolve v "{i}Yessir.{/i}" v "(Did fantasy me just get a little harder?)" $ renpy.music.play("sound/BARRY MANILOW Ready To Take A Chance Again.webm", channel="sfx2") $ renpy.music.set_volume(0.0,0,'sfx1') $ renpy.music.set_volume(1.0,0,'sfx2') scene bunk01_cole_sub_public008c with Dissolve(1) v "{i}*Schlop*{/i}" v "(Yes! It did!)" j "{i}Now get to work, you little slut!{/i}" scene bunk01_cole_sub_public008c: "bunk01_cole_sub_public008c" with Dissolve(0.2) pause 1 "bunk01_cole_sub_public008c1" with Dissolve(0.2) pause 1 repeat pause v "{i}Mmmmmfffflll!{/i}" v "(Oh boy!)" v "(I'd never do that... debase myself that way in front of all my friends and [cisname]!)" scene bunk01_cole_sub_public008d1s with Dissolve(1) scene bunk01_cole_sub_public008d1s: "bunk01_cole_sub_public008d1s" with Dissolve(0.2) pause 1 "bunk01_cole_sub_public008ds" with Dissolve(0.2) pause 1 repeat pause v "(I'd wait til we was in private!)" j "{i}That's right... eat my cock...{/i}" j "{i}Take it to the fucking hilt!{/i}" v "(Well... I suppose might if he was that {i}forceful{/i}...)" scene bunk01_cole_sub_public008d with Dissolve(1) scene bunk01_cole_sub_public008d: "bunk01_cole_sub_public008d" with Dissolve(0.2) pause 1 "bunk01_cole_sub_public008d1" with Dissolve(0.2) pause 1 repeat pause v "(Oh, fantasy Sam's ding-a-ling just grew!)" j "{i}You filthy little whore!{/i}" scene bunk01_cole_sub_public008e with Dissolve(1) scene bunk01_cole_sub_public008e: "bunk01_cole_sub_public008e" with Dissolve(0.2) pause 1 "bunk01_cole_sub_public008e1" with Dissolve(0.2) pause 1 repeat pause j "{i}You like that, don't you?{/i}" j "{i}Sucking on a real man's tool?{/i}" v "{i}Mmmmuh-Mmmmuh!{/i}" v "(I guess that's a yes!)" j "{i}Sickening lack of self-respect...{/i}" scene bunk01_cole_sub_public008f with dissolve j "{i}How are you ever going to {b}look{/b} at yourself in the mirror again after this?{/i}" j "{i}Knowing what you've done in front of your friends and fellow Cadets?...{/i}" scene bunk01_cole_sub_public008g with dissolve j "{i}In front of your own [cisrel]!?{/i}" scene bunk01_cole_sub_public008ha1 with dissolve s "{i}Holy Moly! [name]'s really going for it!{/i}" v "(Sorry Sam!)" show bunk01_cole_sub_public008hb1 with dissolve s "{i}I didn't know he had it in him!{/i}" a "{i}{b}Someone{/b} needs to do something!{/i}" scene bunk01_cole_sub_public008ha1 with dissolve a "{i}It isn't {b}right{/b}!{/i}" scene bunk01_cole_sub_public008ha with dissolve f "{i}Huh... looks like Sam's enjoying the show!{/i}" scene bunk01_cole_sub_public008hb with dissolve a "{i}Oh!{/i}" scene bunk01_cole_sub_public009 with Dissolve(1) a "{i}Oh My!{/i}" $ renpy.pause(1, hard = True) scene bunk01_cole_sub_public009a with Dissolve(1) $ renpy.pause(1, hard = True) scene bunk01_cole_sub_public009b with Dissolve(1) $ renpy.pause(1, hard = True) scene bunk01_cole_sub_public009c with Dissolve(1) $ renpy.pause(1, hard = True) show bunk01_cole_sub_public009d with dissolve f "{i}Damn, Sam... you freaky!{/i}" a "{i}Eep!{/i}" scene bunk01_cole_sub_public008hc with dissolve s "{i}Such a slut...{/i}" show bunk01_cole_sub_public008hc1 with dissolve s "{i}Go on, Jared! Fuck him!{/i}" v "(Sam!)" scene bunk01_cole_sub_public008hd with dissolve a "{i}Dooo Something!{/i}" scene bunk01_cole_sub_public008f1 with dissolve j "{i}You heard your 'friend', [name]!{/i}" scene bunk01_cole_sub_public008f2 with dissolve j "{i}Present that fat arse...{/i}" v "(Whoa!)" v "(Wait... my bum ain't fat, is it?)" scene black with Dissolve(1) scene bunk01_cole_sub_public010 with Dissolve(1) v "{i}Like this, Sir?{/i}" menu: "(I ain't sure I like where this is going. My ass ain't for 'presentin'!)": play sound badchoice $ perversion.lose_perversion(1) v "(Time to leave Mr Cole's brain, I reckon!)" $ bottom_asked = True $ checkpoint_bottom = False play sound badchoice show bottomcontent_disabled at truecenter pause hide bottomcontent_disabled jump coledomfantasyend "{color=#ff69b4}(Maybe I'll watch just a {i}little{/i} more!){/color}": play sound success $ perversion.gain_perversion(1) if checkpoint_anal == False: $ perversion.gain_perversion(1) $ anal_asked = True $ checkpoint_anal = True play sound success show analcontentmm_enabled at truecenter pause hide analcontentmm_enabled if checkpoint_bottom == False: $ perversion.gain_perversion(1) $ bottom_asked = True $ checkpoint_bottom = True play sound success show bottomcontent_enabled at truecenter pause hide bottomcontent_enabled v "(Just for... informational purposes...)" scene bunk01_cole_sub_public010a with dissolve j "{i}Yeah, that will do.{/i}" scene bunk01_cole_sub_public010c with dissolve j "{i}Damn that far arse of yours!{/i}" v "(He thought it again!)" scene bunk01_cole_sub_public010d with dissolve v "(No-one never said my ass was fat before!)" scene bunk01_cole_sub_public010b with dissolve v "{i}You're not... {b}really{/b} going to... um... 'fuck me' are you, Mr Cole?{/i}" scene bunk01_cole_sub_public010a with dissolve j "{i}Of course not, fag.{/i}" scene bunk01_cole_sub_public011 with dissolve j "{i}You think I'm queer or something?{/i}" scene bunk01_cole_sub_public011j with dissolve v "{i}That sure is a relief...{/i}" v "(I'll say!)" scene bunk01_cole_sub_public011i with dissolve v "{i}But I was just wondering how come your, um, {b}ding-dong{/b} is on my butt?{/i}" scene bunk01_cole_sub_public011h with dissolve j "{i}Why, so it is...{/i}" scene bunk01_cole_sub_public011b with dissolve j "{i}Nestled right beneath those fat ass-cheeks of yours...{/i}" v "(Stop thinkin' that!)" v "(It'll give me a {b}complex{/b} or somethin'!)" scene bunk01_cole_sub_public011a with dissolve j "{i}It's a pretty girlie arse now I come to look at it up close...{/i}" scene bunk01_cole_sub_public011h with dissolve j "{i}Makes you think...{/i}" v "{i}Uh...?{/i}" scene bunk01_cole_sub_public011i with dissolve j "{i}Makes you think that fucking it might not be queer at all!{/i}" scene bunk01_cole_sub_public011j with dissolve v "{i}Oh Boy!{/i}" scene bunk01_cole_sub_public011c with dissolve s "{i}Do it! Do it!{/i}" scene bunk01_cole_sub_public011d with dissolve s "{i}Fuck [name]'s girlie ass!{/i}" v "(Sam!)" scene bunk01_cole_sub_public011e with dissolve f "{i}I agree... {/i}" f "{i}It's girlier than Anna's boney behind...{/i}" scene bunk01_cole_sub_public011f with dissolve a "{i}Huh?{/i}" scene bunk01_cole_sub_public011g with dissolve f "{i}Go on, Cole... show us what you can do with that 'lil thing.{/i}" scene bunk01_cole_sub_public012 with dissolve v "{i}Hang on a minute, Mr Cole!{/i}" scene bunk01_cole_sub_public012a with dissolve v "{i}I ain't never had... {b}that{/b} done to be before!{/i}" scene bunk01_cole_sub_public013a with dissolve v "{i}An' I really we we oughta...{/i}" scene bunk01_cole_sub_public013 with dissolve v "{i}{size=-5}Reconsider?{/size}{/i}" scene bunk01_cole_sub_public013b with dissolve v "{i}Perhaps we should just all...{/i}" scene bunk01_cole_sub_public014c with dissolve v "{i}{size=-5}Cool down a little!{/size}{/i}" scene bunk01_cole_sub_public012 with dissolve v "{i}Oh no! I think it's...{/i}" $ renpy.music.play("sound/Rammstein - Du Hast Live Guitar Cover.webm", channel="sfx2") $ renpy.music.set_volume(0.0,0,'sfx1') $ renpy.music.set_volume(1.0,0,'sfx2') scene bunk01_cole_sub_public014 with dissolve v "{i}In!{/i}" scene bunk01_cole_luv_bottom_008f2 with hpunch j "{i}Uhhh!{/i}" scene bunk01_cole_sub_public014d with hpunch v "{i}Oh my Lord! It's inside me!{/i}" scene bunk01_cole_sub_public014c with hpunch v "{i}It hurts! It hurts!{/i}" scene bunk01_cole_sub_public011f with dissolve a "{i}Oh my Lord!{/i}" scene bunk01_cole_sub_public011d with dissolve s "{i}Duuude!{/i}" s "{i}Cole's in your {b}arse{/b}!{/i}" v "(Cole's fantasy version of Sam is {i}mean{/i}!)" scene bunk01_cole_sub_public008f2 with hpunch j "{i}For fuck's sake, [nickname]...{/i}" scene bunk01_cole_sub_public014a with hpunch j "{i}Quit being such a big baby...{/i}" scene bunk01_cole_sub_public014b with hpunch j "{i}And quit pretending you don't like it!{/i}" scene bunk01_cole_sub_public014d with hpunch v "{i}I don't like it!{/i}" scene bunk01_cole_sub_public014 with hpunch v "{i}I don't like it at all!{/i}" scene bunk01_cole_sub_public013b with Dissolve(1) scene bunk01_cole_sub_public013b: "bunk01_cole_sub_public013b" with Dissolve(0.2) pause 1 "bunk01_cole_sub_public014c" with Dissolve(0.2) pause 1 repeat pause j "{i}Too bad...{/i}" j "{i}Because it's happening either way...{/i}" j "{i}And whether you like or not doesn't mean {b}anything{/b} to me!{/i}" scene bunk01_cole_sub_public015 with vpunch j "{i}Now stop bitching and hit the deck, fag...{/i}" s "{i}Duuude!{/i}" f "{i}You look cute like that, [name]-beau.{/i}" scene bunk01_cole_sub_public015a with dissolve v "{i}Oh Lord!{/i}" v "(Oh Lord!)" v "{i}It hurts!{/i}" $ renpy.music.play("sound/RAMMSTEIN - Du Hast (WAAAY TOO HAPPY COVER!).webm", channel="sfx2") $ renpy.music.set_volume(0.0,0,'sfx1') $ renpy.music.set_volume(1.0,0,'sfx2') scene bunk01_cole_sub_public015a1 with Dissolve(1) v "{i}It hurts {b}real{/b} good.{/i}" scene bunk01_cole_sub_public015b with dissolve j "{i}Uh... this little arsehole is super-tight...{/i}" scene bunk01_cole_sub_public015c with dissolve j "{i}I guess I'm taking your anal cherry, [surname]?{/i}" scene bunk01_cole_sub_public015d with dissolve v "{i}{size=-5}Yes...{/size}{/i}" scene bunk01_cole_sub_public015d1 with dissolve v "{i}It's my first time...{/i}" scene bunk01_cole_sub_public015e with dissolve s "{i}But not the last, by the look of that boner you've got there...{/i}" scene bunk01_cole_sub_public016 with dissolve j "{i}You filthy little slut!{/i}" scene bunk01_cole_sub_public016a with dissolve j "{i}You actually like it, don't you?{/i}" scene bunk01_cole_sub_public016b with dissolve j "{i}You {b}like{/b} having me buried to the hilt in your arsehole!?{/i}" scene bunk01_cole_sub_public016c with dissolve v "{i}Y...y..yes, Mr Cole.{/i}" scene bunk01_cole_sub_public011f with dissolve a "Oh, [name]!" scene bunk01_cole_sub_public011g with dissolve f "{i}Dirty little bastard...{/i}" if safa_reject == False: scene bunk01_cole_sub_public016d with dissolve f "{i}I guess we know who the bunk-bitch is then...{/i}" scene bunk01_cole_sub_public016e with dissolve f "{i}And the look suits you, slut.{/i}" scene black with Dissolve(1) scene bunk01_cole_sub_public017 with dissolve j "{i}Take it, bitch...{/i}" j "{i}TAKE MY COCK IN YOUR ARSE!{/i}" scene bunk01_cole_sub_public017a with dissolve v "{i}Oh, Mr Cole!{/i}" scene bunk01_cole_sub_public017b with dissolve v "{i}Oh it feels so good!{/i}" scene bunk01_cole_sub_public017c with dissolve v "{i}It feels so good to be your fucktoy!{/i}" scene bunk01_cole_sub_public017d with dissolve j "{i}You sicken me, you worm!{/i}" v "(Steady on!)" scene bunk01_cole_sub_public017e with dissolve v "{i}Oh yes!{/i}" v "{i}I am a worm!{/i}" scene bunk01_cole_sub_public017a with dissolve v "{i}I such a fucking worm!{/i}" scene bunk01_cole_sub_public017b with dissolve v "{i}Uh... the way your cock feels in my arse!{/i}" scene bunk01_cole_sub_public017e with dissolve v "{i}I think I'm gonna...{/i}" scene bunk01_cole_sub_public018 with vpunch v "{i}Cuuuum!{/i}" scene bunk01_cole_sub_public018a with vpunch v "{i}Uhhh!{/i}" scene bunk01_cole_sub_public018b with hpunch v "{i}Nnnnnngggg!{/i}" scene bunk01_cole_sub_public018c with dissolve v "{i}Your cock feels so good inside me!{/i}" scene bunk01_cole_sub_public018d with dissolve j "{i}Cum for me, bitch... Come for me!{/i}" scene bunk01_cole_sub_public018e with dissolve v "{i}Uhhhh! I never want it to end!{/i}" scene bunk01_cole_sub_public018f with dissolve v "{i}I wanna be your little butt-bitch forever!{/i}" scene bunk01_cole_sub_public019 with dissolve $ renpy.pause(1, hard = True) j "{i}I think that can be arranged...{/i}" show bunk01_cole_sub_public019a with dissolve j "{i}Fuck... I can't believe you actually {b}came{/b} from my cock in your arse...{/i}" hide bunk01_cole_sub_public019a with dissolve j "{i}What a little fag!{/i}" v "{i}Yes, S...!{/i}" show bunk01_cole_sub_public019a with dissolve j "{i}Shut up and get ready to take my cum, {b}slut{/b}!{/i}" scene black with Dissolve(1) $ renpy.music.play("sound/Air Boom Custom Theme Song Mr. Boombastic (Cover).webm", channel="sfx2") $ renpy.music.set_volume(0.0,0,'sfx1') $ renpy.music.set_volume(1.0,0,'sfx2') scene bunk01_cole_sub_public020 with Dissolve(1) s "{i}Yeah, Cole... Cum on his face...{/i}" f "{i}Do it, Jared! Come on the little bitch's face!{/i}" a "{i}Oh, the Humanity!{/i}" scene bunk01_cole_sub_public020e with dissolve j "{i}It's coming, bitch!{/i}" scene bunk01_cole_sub_public020a with hpunch j "{i}Uhhhh!{/i}" scene bunk01_cole_sub_public020b with hpunch v "{i}More, more!{/i}" v "(Yes, yes!)" scene bunk01_cole_sub_public020c with hpunch v "{i}Blast me, Mr Cole!{/i}" v "{i}Mark me as yours!{/i}" v "(Do it! I want it!)" scene bunk01_cole_sub_public020e with hpunch j "{i}Uhhhh!{/i}" show bunk01_cole_sub_public020f with dissolve j "{i}Jesus...{/i}" hide bunk01_cole_sub_public020f with dissolve j "{i}The state of you!{/i}" play sound vinyl $ renpy.music.play("sound/little_robot_sound_factory_Ambience_Space_00.mp3", channel="sfx2") $ renpy.music.set_volume(0.0,0,'sfx1') $ renpy.music.set_volume(1.0,0,'sfx2') scene bunk01_cole_sub_public020d with dissolve v "{i}Uhhhh...{/i}" v "{i}Thank you, Mr Cole.{/i}" scene bunk01_cole_sub_public020d_ass with dissolve v "(Gee Willikers!)" scene cadetbunk06_cis01 with dissolve ci "{i}Oh [name]!{/i}" scene bunk01_cole_sub_public021 with dissolve if siscest == True: ci "{i}The shame you've brought on our family!{/i}" if siscest == False: ci "{i}The shame!{/i}" scene bunk01_cole_sub_public020d with dissolve v "{i}Uhhh...{/i}" v "{i}Worth it...{/i}" v "(Hell yes it is!)" scene bunk01_cole_sub_public020e with dissolve j "{i}Filthy.{/i}" v "(Absolutely {i}filthy{/i}...)" show bunk01_cole_sub_public022a with dissolve j "{i}Say, Sam... you wanna get in on this?{/i}" scene bunk01_cole_sub_public022 with dissolve s "{i}Do I!?{/i}" v "(Sam!)" menu: "(No! Quit the fantasy! I don't think of Sam that way!)": play sound badchoice $ perversion.lose_perversion(1) v "(He's my best friend!)" jump coledomfantasyend "(No! Not Sam!)": play sound badchoice $ perversion.lose_perversion(1) v "(Sam wouldn't never do nothin' mean to me... even in a fantasy!)" v "(He's my best friend!)" jump coledomfantasyend "{color=#ff69b4}(Yes please!){/color}": play sound success $ perversion.gain_perversion(1) v "(The more the merrier!)" if checkpoint_gangbang == False: $ checkpoint_gangbang = True $ perversion.gain_perversion(1) play sound success show gangbangcontent_mm_enabled at truecenter pause hide gangbangcontent_mm_enabled $ bunk01_cole_samdomfantasy = True $ renpy.music.play("sound/Viva La Vida - Coldplay - FUNK cover feat. Maiya Sykes!!.webm", channel="sfx2") $ renpy.music.set_volume(0.0,0,'sfx1') $ renpy.music.set_volume(1.0,0,'sfx2') scene bunk01_cole_sub_public023a with dissolve s "{i}Oh My Lord! I can't believe I'm about to jack off on [name]'s face!{/i}" v "(Neither can I!)" v "(Or that I {i}like{/i} the idea!)" scene bunk01_cole_sub_public023b with dissolve v "{i}Cumblast me, Sammy! Paint my face white!{/i}" scene bunk01_cole_sub_public023c with dissolve v "{i}I wanna drown in the cum of every man on this ship!{/i}" v "(Yes, yes!)" scene bunk01_cole_sub_public023d with dissolve s "{i}You're such a little slut, [name]!{/i}" j "{i}Just another himbo cumdumpster...{/i}" scene bunk01_cole_sub_public023c with dissolve v "{i}I wanna taste it!{/i}" v "(Lord help me, but I do!)" scene bunk01_cole_sub_public023e with dissolve s "{i}Goddamn! I always knew he was a dumbass... but I can't believe I used to respect him!{/i}" j "{i}I think I broke his brain!{/i}" s "{i}Well, what there was of it!{/i}" scene bunk01_cole_sub_public023d with dissolve "Both" "{i}*Laugh*{/i}" scene bunk01_cole_sub_public023b with hpunch v "{i}GIMME YOUR CUM!{/i}" scene bunk01_cole_sub_public023c with dissolve v "{i}I {b}need{/b} your cum!{/i}" j "{i}Give him what he wants, Sam...{/i}" s "{i}I'm almost there!{/i}" scene bunk01_cole_sub_public024 with hpunch s "{i}Uhhhh!{/i}" scene bunk01_cole_sub_public024a with hpunch s "{i}Take it, bitch!{/i}" v "{i}*Glug*{/i}" scene bunk01_cole_sub_public024b with hpunch s "{i}Take it all!{/i}" j "{i}Fuck... you can barely see his dumb little face any more!{/i}" scene bunk01_cole_sub_public023e with dissolve j "{i}*Laughs*{/i}" j "{i}Erased by Cum!{/i}" scene bunk01_cole_sub_public023d with dissolve j "{i}Now what do you say to Sam for his gift, Cumbreath?{/i}" scene bunk01_cole_sub_public024c with dissolve v "{i}'Ank 'oo, 'Am!{/i}" v "(Oh. My. God. That. Was. Awesome.)" scene bunk01_cole_sub_public023e with dissolve j "{i}What a gimp!{/i}" s "{i}I'ma enjoy having this cumbucket on tap...{/i}" jump coledomfantasyend label coledomfantasyend: show memorycloud_screen with Dissolve(1) $ renpy.music.set_volume(0.1,0,'sfx1') $ renpy.music.set_volume(0.0,0,'sfx2') if checkpoint_peril == False: $ perversion.gain_perversion(1) $ peril_asked = True $ checkpoint_peril = True play sound success show perilcontent_mm_enabled at truecenter pause hide perilcontent_mm_enabled scene bunk01b_cole_mclove with Dissolve(1) v "(Oh wow! Is that really what he wants to do to me?)" scene bunk01b_cole_mchappy with dissolve v "('Cos I reckon that I'd be up for th...)" scene bunk01b_coleangry with dissolve j "What the fuck are you grinning at, psycho?" scene bunk01b_cole_mcsad with dissolve v "Nothin', Mr Cole!" $ bunk01b_cole_convo3_PLI = True jump bunk01b_colepath_cuck_convo3 "{color=#ffff00}'I should think of some different questions to keep the conversation going...'{/color}": if bunk01b_cole_convo3_PLI == False and primarylove_cole == True: menu: "(I ain't asked all these ones yet!)": play sound success v "(I can think of more later.)" jump bunk01b_colepath_cuck_convo3 "{i}Think of new questions{/i}": play sound badchoice jump bunk01b_colepath_cuck_convo4 else: jump bunk01b_colepath_cuck_convo4 "{color=#ffff00}'Well, I reckon I should probably get going and stop talkin' your ear off!'{/color}": play sound badchoice scene bunk01b_coleangry with dissolve j "You'll go when I {i}say{/i} you can go!" "{b}HINT: There are a lot more things you can discuss and experience with Jared, with content for all.{/b}" menu: "'Please, Mr Cole! I'm {i}real{/i} tired!'": play sound badchoice scene bunk01b_colepissed with dissolve j "Weakling." $ statistics.lose_jaredpoints(1) show pts-1 at points_centreright pause scene bunk01b_coleturn with dissolve j "Fine. I give you permission to leave." jump bunk01b_cole_notcomplete "'Of course, Mr Cole! I'll do whatever you say, Mr Cole!'": play sound success scene bunk01b_colemean with dissolve j "Pathetic." jump bunk01b_colepath_cuck_convo4 label bunk01b_colepath_cuck_convo4: scene bunk01b_cole002a with dissolve menu: "'I was wonderin'...?'": play sound success scene bunk01b_cole002b with dissolve j "For Fuckssake... do these idiotic questions never end?" v "I...?" scene bunk01b_cole002c with hpunch j "Get the fuck off my bunk, [surname]!" jump bunk01b_cole_complete ###FRIENDLY CHAT - FRIEND & LOVER ROUTES### label bunk01b_colepath_lover: $ perversion.gain_perversion(1) $ cole_reject = False play sound success show newcharacter_cole at truecenter pause hide newcharacter_cole jump bunk01b_colepath_friend label bunk01b_colepath_friend: label bunk01b_colepath_friend_convo1: scene bunk01b_cole002_luv with dissolve menu: "{color=#808080}'Least we ain't naked anymore, right?'{/color}" if bunk01b_cole_convo1_1 == True: play sound badchoice "{i}You've already talked about this.{/i}" jump bunk01b_colepath_friend_convo1 "{color=#ffff00}'Least we ain't naked anymore, right?'{/color}" if bunk01b_cole_convo1_1 == False: play sound success scene bunk01b_colesad with dissolve j "Yes. That was all rather... unpleasant." scene bunk01b_cole_mcsad with dissolve v "Hey man, don't worry about it." scene bunk01b_colenervy with dissolve j "That's easy for you to say..." scene bunk01b_colesad with dissolve j "You're not the one with the..." scene bunk01_014_clothes with hpunch f "Micropenis!" scene bunk01b_cole_mcturn with dissolve v "Quit it, Miss Fatima!" v "He can't help that none, so it ain't right to take the mickey!" scene bunk01_014_clothes with dissolve f "{i}*laughs*{/i}" f "Whatever, babes!" show bunk01_014_clothes_expression with dissolve $ statistics.lose_safapoints(1) show pts-1 at points_centreright pause hide pts-1 f "I guess birds of a feather flock together." scene bunk01b_colenervy with dissolve j "{size=-5}Thanks, [name].{/size}" scene bunk01b_colesad with dissolve j "It isn't actually a micropenis..." scene bunk01b_colesad2 with dissolve j "{size=-5}Just very small.{/size}" scene bunk01b_cole_mcnervy with dissolve if colepath_lover == True: v "Ain't no shame in that..." scene bunk01b_cole_mclove with dissolve v "Some folks might even like it!" scene bunk01b_coleshock with dissolve j "R...?!" scene bunk01b_coleshy with dissolve j "I suppose I never thought of it that way..." if colepath_friend == True: v "(Awkwaaaard!)" menu: "(Prob'ly best not to get into a conversation 'bout ding-a-lings!)": play sound badchoice $ perversion.lose_perversion(1) "'I mean... since you're so rich an'all, why didn't you ever get it... {i}augmentated{/i}?'": play sound success scene bunk01b_colenervy with dissolve j "Augmented." scene bunk01b_cole_mclaugh with dissolve v "Yeah... that." scene bunk01b_cole_mchappy with dissolve v "I seen a few guys on board that had that done!" scene bunk01b_colesad with dissolve j "I would have if I'd known!" scene bunk01b_colesad2 with dissolve j "The first time I even realised I might not be... you know... {i}endowed{/i}, was that day at the Waterhole..." scene bunk01b_cole_mcsad with dissolve v "The one when you and Miss Bailey threw me in the water?" $ renpy.music.play("sound/Robert_Tilly__Wooden_Ambulance_-_06_-_Requiem_For_A_Lover.mp3", channel="sfx2") $ renpy.music.set_volume(0.0,0,'sfx1') $ renpy.music.set_volume(0.4,0,'sfx2') scene waterhole6 with irisin v "Nooo!!!!" scene black show splash with vpunch play sound splash pause scene waterhole_wet1 with Pixellate(2,6) v "Ohhh... my ass!" $ renpy.music.set_volume(0.1,0,'sfx1') $ renpy.music.set_volume(0.0,0,'sfx2') scene bunk01b_cole_mcsad with irisin j "Yes... And I'm truly sorry I did..." scene bunk01b_colesad with dissolve j "Not least because I realised how badly I compared!" scene bunk01b_colenervy with dissolve j "I'd never had anything to judge myself against before..." scene bunk01b_cole_mcseductive with dissolve v "Sounds like a bad day all round." scene bunk01b_cole_mcquizzical with dissolve v "But couldn't you have gotten yourself a new one afterwards?" scene bunk01b_cole_mcshock with dissolve v "It's been a whole dang year!" scene bunk01b_colesad with dissolve j "Not a good year." scene bunk01b_colenervy with dissolve j "It was the day before I had to sign up to SpaceCorps..." scene bunk01b_colesad with dissolve j "And I haven't exactly had the chance since then..." $ renpy.music.play("sound/The Wellerman - TikTok Sea Shanty mashup 2021.webm", channel="sfx2") $ renpy.music.set_volume(0.0,0,'sfx1') $ renpy.music.set_volume(0.5,0,'sfx2') show memorycloud_screen with Dissolve(1) scene bunk01_cole_pirates with Dissolve(1) scene bunk01_cole_pirates at Zoom((1920, 1080), (0, 0, 1920, 1080), (930, 0, 480, 270), 6) $ renpy.pause(6.0, hard = True) show memorycloud_screen with Dissolve(1) $ renpy.music.set_volume(0.1,0,'sfx1') $ renpy.music.set_volume(0.0,0,'sfx2') scene bunk01b_cole_mcshock with dissolve v "(Whoa! What the Heck was {i}that{/i}!?)" scene bunk01b_colesad with dissolve j "And now I'm stuck on this damned ship..." show bunk01b_colesad_tear with dissolve j "And Father's cut off my allowance..." scene bunk01b_colesad2 with dissolve j "I have no idea how I'll ever be able to afford it!" scene bunk01b_cole_mcnervy with dissolve menu: "'You don't need to.'": play sound success if colepath_lover == True: scene bunk01b_cole_mclove with dissolve v "I reckon you're fine {i}just{/i} the way you are!" scene bunk01b_cole001_colecock with dissolve v "Fine and dandy." scene bunk01b_coleshy with dissolve j "Thanks, [name]..." show bunk01b_coleshy_eyes with dissolve j "That's really nice of you to say." $ statistics.gain_jaredpoints(1) show pts1 at points_centreright pause scene bunk01b_cole001_mccock with dissolve v "(Dang! I reckon Jared just looked at my ding-a-ling!)" scene bunk01b_cole_mcshock with dissolve v "({i}Again{/i}!)" $ perversion.gain_perversion(1) if colepath_friend == True: scene bunk01b_cole_mchappy with dissolve v "You're fine {i}just{/i} the way the Living God King made you!" scene bunk01b_coleshock with dissolve j "Really?" scene bunk01b_colenervy with dissolve j "But..." scene bunk01b_cole_mcquizzical with dissolve v "But me no buts..." scene bunk01b_cole_mclove with dissolve v "We're {i}all{/i} just what we're supposed to be... whatever shape and size we come in." scene bunk01b_cole_mchappy with dissolve v "There ain't no dishonour in bein' who you're supposed to be, is there now?" scene bunk01b_colenervy with dissolve j "I guess..." scene bunk01b_colehappy with dissolve j "Thanks, [name]!" $ statistics.gain_jaredpoints(1) show pts1 at points_centreright pause j "That's really nice of you to say!" if checkpoint_bicurious == True or checkpoint_bisexual == True: menu: "{color=#ff69b4}{i}Sneak a peek at his cock.{/i}{/color}": play sound success $ perversion.gain_perversion(1) scene bunk01b_cole001_colecock with Dissolve(1) v "(You're just {i}perfect{/i} the way you are...)" scene bunk01b_coleshy with Dissolve(1) j "You're a good chap, you know?..." show bunk01b_coleshy_eyes with dissolve j "One in a million..." scene bunk01b_cole001_mccock with Dissolve(1) v "(Dang! I reckon Jared just looked at my ding-a-ling!)" scene bunk01b_cole_mcshock with dissolve v "({i}Jared Cole{/i} just looked at my ding-a-ling!)" "{i}Don't{/i}": play sound badchoice $ perversion.lose_perversion(1) "'I reckon that if we put our heads togather, we could figure something out!'": play sound success scene bunk01b_colehappy with dissolve j "Really!?" if colepath_lover == True: scene bunk01b_coleshy with dissolve j "You'd do that for me?" scene bunk01b_cole_mclove with dissolve v "Of course... What else is friends for?" scene bunk01b_cole001_colecock with Dissolve(1) v "...If they ain't gonna help each other out..." scene bunk01b_coleshy with Dissolve(1) j "Thanks, [name]..." $ statistics.gain_jaredpoints(1) show pts1 at points_centreright pause show bunk01b_coleshy_eyes with dissolve j "That's really nice of you to say." scene bunk01b_cole001_mccock with Dissolve(1) v "(Dang! I reckon Jared just looked at my ding-a-ling!)" scene bunk01b_cole_mcshock with dissolve v "({i}Jared Cole{/i} just looked at my ding-a-ling!)" $ perversion.gain_perversion(1) if colepath_friend == True: j "You'd do that for me?" scene bunk01b_cole_mchappy with dissolve v "Of course!" v "That's what friends is for!" scene bunk01b_colehappy with dissolve j "Wow! Thanks, [name]!" $ statistics.gain_jaredpoints(1) show pts1 at points_centreright pause scene bunk01b_coleshy with dissolve j "I didn't know that's what friends are for." if checkpoint_bicurious == True or checkpoint_bisexual == True: menu: "{color=#ff69b4}{i}Sneak a peek at his cock.{/i}{/color}": play sound success $ perversion.gain_perversion(1) scene bunk01b_cole001_colecock with Dissolve(1) v "(Friends is for a {i}lot{/i} of things...)" scene bunk01b_coleshy with Dissolve(1) j "You're a good chap, you know?..." show bunk01b_coleshy_eyes with dissolve j "One in a million..." scene bunk01b_cole001_mccock with Dissolve(1) v "(Dang! I reckon Jared just looked at my ding-a-ling!)" scene bunk01b_cole_mcshock with dissolve v "({i}Jared Cole{/i} just looked at my ding-a-ling!)" "{i}Don't{/i}": play sound badchoice $ perversion.lose_perversion(1) $ bunk01b_cole_convo1_1 = True jump bunk01b_colepath_friend_convo1 "{color=#808080}'So where {i}have{/i} you been for the last year?'{/color}" if bunk01b_cole_convo1_2 == True: play sound badchoice "{i}You've already talked about this.{/i}" jump bunk01b_colepath_friend_convo1 "{color=#ffff00}'So where {i}have{/i} you been for the last year?'{/color}" if bunk01b_cole_convo1_2 == False: play sound success scene bunk01b_coleshock with dissolve j "I..." $ renpy.music.play("sound/The Wellerman - TikTok Sea Shanty mashup 2021.webm", channel="sfx2") $ renpy.music.set_volume(0.0,0,'sfx1') $ renpy.music.set_volume(0.5,0,'sfx2') show memorycloud_screen with Dissolve(1) scene bunk01_cole_pirates with Dissolve(1) scene bunk01_cole_pirates at Zoom((1920, 1080), (0, 0, 1920, 1080), (930, 0, 480, 270), 6) $ renpy.pause(6.0, hard = True) show memorycloud_screen with Dissolve(1) $ renpy.music.set_volume(0.1,0,'sfx1') $ renpy.music.set_volume(0.0,0,'sfx2') scene bunk01b_colesad with Dissolve(1) j "I don't want to talk about it." show bunk01b_colesad_tear with dissolve $ renpy.pause(1, hard = True) menu: "'That's okay, we can talk about it when you're ready!'": play sound success scene bunk01b_colenervy with dissolve j "Thanks, [name]..." scene bunk01b_colesad with dissolve j "I really appreciate it." $ statistics.gain_jaredpoints(1) show pts1 at points_centreright pause scene bunk01b_cole_mcshock with dissolve v "(Poor Cole!)" scene bunk01b_cole_mcnervy with dissolve v "(Whatever happened to him in the last year must have really messed him up...)" "'You'd feel better if you got it off your chest...'": play sound badchoice scene bunk01b_colepissed with dissolve j "And what the hell would you know about it, [surname]!?" scene bunk01b_coleshock with dissolve j "I mean..." scene bunk01b_colesad2 with dissolve j "Sorry, [name]... I'm just not ready to talk about it." $ statistics.lose_jaredpoints(1) show pts-1 at points_centreright $ renpy.pause(1, hard = True) scene bunk01b_cole_mcshock with dissolve menu: "'There's no need to be a douche about it!'": play sound badchoice scene bunk01b_colesad2 with dissolve j "I know... Just please don't press me on it." $ statistics.lose_jaredpoints(1) show pts-1 at points_centreright $ renpy.pause(1, hard = True) scene bunk01b_cole_mcseductive with dissolve v "Fine." scene bunk01b_cole_mcquizzical with dissolve v "(But I will find out what happened!)" "'That's fine. In your own time, man'": play sound success scene bunk01b_colesad with dissolve j "Thanks, [name]." scene bunk01b_colenervy with dissolve j "And sorry for snapping." $ statistics.gain_jaredpoints(1) show pts1 at points_centreright $ renpy.pause(1, hard = True) scene bunk01b_cole_mchappy with dissolve v "That's alright, buddy!" scene bunk01b_cole_mcnervy with dissolve v "(Poor Cole!)" v "(Whatever happened to him in the last year must have really messed him up...)" "'I see you haven't changed a bit!'": play sound badchoice scene bunk01b_cole_mcmean with dissolve v "Not one darn bit!" scene bunk01b_coleshock with dissolve j "What!?" scene bunk01b_cole_mcmean with dissolve v "Still insultin' an' talking down to me like you was on Ganymede!" scene bunk01b_colepissed with dissolve j "Now hold on just a minute, pal..." scene bunk01b_cole_mcanger with hpunch v "I ain't your pal!" scene bunk01b_cole_mcmean with dissolve v "And you can consider this little truce of ours {i}over{/i}!" scene bunk01b_coleangry with hpunch j "Suits me, asshole!" $ statistics.lose_jaredpoints(2) show pts-2 at points_centreright $ renpy.pause(1, hard = True) $ colepath_friend = False $ colepath_lover = False $ colepath_rival = True play sound achievement show colepath_rival with dissolve pause if checkpoint_bicurious == True or checkpoint_bisexual == True: $ perversion.lose_perversion(1) if cole_reject == False: $ cole_reject = True play sound badchoice show cole_reject at truecenter pause hide cole_reject if primarylove_cole == True: $ primarylove_cole = False $ primarylove_none = True play sound badchoice show primarylove_none at truecenter pause hide primarylove_none play sound badchoice jump bunk01b_cole_notcomplete "'Goddamit, Cole! Just tell me already!'": play sound badchoice scene bunk01b_coleshock with dissolve j "I..." $ renpy.music.play("sound/The Wellerman - TikTok Sea Shanty mashup 2021.webm", channel="sfx2") $ renpy.music.set_volume(0.0,0,'sfx1') $ renpy.music.set_volume(0.5,0,'sfx2') show memorycloud_screen with Dissolve(1) scene bunk01_cole_pirates with Dissolve(1) scene bunk01_cole_pirates at Zoom((1920, 1080), (0, 0, 1920, 1080), (930, 350, 480, 270), 6) $ renpy.pause(6.0, hard = True) show memorycloud_screen with Dissolve(1) $ renpy.music.set_volume(0.1,0,'sfx1') $ renpy.music.set_volume(0.0,0,'sfx2') scene bunk01b_colesad with Dissolve(1) j "I..." scene bunk01b_colepissed with dissolve j "Stop bugging me about it, [surname]!" scene bunk01b_coleangry with hpunch j "I said I didn't want to discuss the matter!" $ statistics.lose_jaredpoints(1) show pts-1 at points_centreright $ renpy.pause(1, hard = True) scene bunk01b_cole_mcanger with hpunch v "I see you haven't changed a bit!" scene bunk01b_coleangry with hpunch j "And I can see that you haven't learned how to behave in polite society!" scene bunk01b_cole_mcanger with hpunch v "Screw you, Cole... Screw you for makin' me think you'd changed!" scene bunk01b_cole_mcmean with dissolve v "You can consider this little truce of ours {i}over{/i}!" scene bunk01b_coleangry with hpunch j "Suits me, asshole!" $ statistics.lose_jaredpoints(1) show pts-1 at points_centreright $ renpy.pause(1, hard = True) $ colepath_friend = False $ colepath_lover = False $ colepath_rival = True $ colepath_rival = True play sound achievement show colepath_rival with dissolve pause if checkpoint_bicurious == True or checkpoint_bisexual == True: $ perversion.lose_perversion(1) if cole_reject == False: $ cole_reject = True play sound badchoice show cole_reject at truecenter pause hide cole_reject if primarylove_cole == True: $ primarylove_cole = False $ primarylove_none = True play sound badchoice show primarylove_none at truecenter pause hide primarylove_none play sound badchoice jump bunk01b_cole_notcomplete $ bunk01b_cole_convo1_2 = True jump bunk01b_colepath_friend_convo1 "{color=#808080}'Do you mind if I ask about you and... uh... Miss Bailey...?'{/color}" if bunk01b_cole_convo1_3 == True: play sound badchoice "{i}You've already talked about this.{/i}" jump bunk01b_colepath_friend_convo1 "{color=#ffff00}'Do you mind if I ask about you and... uh... Miss Bailey...?'{/color}" if bunk01b_cole_convo1_3 == False: play sound success scene bunk01b_coleshock with dissolve j "Bailey!?" $ renpy.music.play("sound/The Wellerman - TikTok Sea Shanty mashup 2021.webm", channel="sfx2") $ renpy.music.set_volume(0.0,0,'sfx1') $ renpy.music.set_volume(0.5,0,'sfx2') show memorycloud_screen with Dissolve(1) scene bunk01_cole_pirates with Dissolve(1) scene bunk01_cole_pirates at Zoom((1920, 1080), (0, 0, 1920, 1080), (930, 0, 480, 270), 6) $ renpy.pause(6.0, hard = True) show memorycloud_screen with Dissolve(1) $ renpy.music.set_volume(0.1,0,'sfx1') $ renpy.music.set_volume(0.0,0,'sfx2') scene bunk01b_colesad with Dissolve(1) j "I prefer not to think about Bailey..." show bunk01b_colesad_tear with dissolve $ renpy.pause(1.0, hard = True) scene bunk01b_cole_mcsad with dissolve menu: "'Sorry man... I was just curious, is all.'": play sound success scene bunk01b_cole_mcshock with dissolve v "You don't hafta talk about it if you don't want to!" scene bunk01b_colenervy with dissolve j "No... It's okay." "'You're harder to pry open than a Titanian clam, ain'tcha!?'": play sound success scene bunk01b_colenervy with dissolve j "Yeah..." scene bunk01b_colesad with dissolve j "Maybe it would do me good to open up... a little." "'Goddarnit, Jared... Friendship requires {i}some{/i} communication!'": play sound success scene bunk01b_colenervy with dissolve j "Yeah..." scene bunk01b_colesad with dissolve j "Maybe it would do me good to open up... a little." "'Ugh... Whydya always got be be so darned {i}cagey{/i}?'": play sound badchoice scene bunk01b_cole_mcseductive with dissolve v "It's {i}frustratin'{/i}!" scene bunk01b_colesad2 with dissolve j "Sometimes it can be hard to find the words." scene bunk01b_colesad with dissolve j "You know?" $ statistics.lose_jaredpoints(1) show pts-1 at points_centreright $ renpy.pause(1, hard = True) play sound badchoice show opportunity_missed at truecenter pause hide opportunity_missed $ bunk01b_cole_convo1_3 = True jump bunk01b_colepath_friend_convo1 scene bunk01b_colesad2 with Dissolve(1) j "{i}*sigh*{/i}" scene bunk01b_colesad with dissolve j "Bailey and me were friends ever since we were little..." scene bunk01b_colenervy with dissolve j "We just clicked, you know?" scene bunk01b_colehappy with dissolve j "She was smart and adventurous and sassy..." scene bunk01b_cole_mcseductive with dissolve v "(Sassy's one word for it...)" scene bunk01b_colehappy with dissolve j "And because she only came to Ganymede when she was twelve, she was an outsider too..." scene bunk01b_colenervy with Dissolve(1) j "Like me." scene bunk01b_cole_mclaugh with dissolve v "I'd hardly call 'The Young Prince of Ganymede' an outsider!" scene bunk01b_cole_mchappy with dissolve v "Your Pa pretty much owned the darn place!" scene bunk01b_colesad with dissolve j "That's what {i}made{/i} me an outsider." scene bunk01b_colenervy with dissolve j "Everyone was either resentful of our family, or trying to suck up to me because I was rich." scene bunk01b_coleshock with dissolve j "Except for Bailey!" scene bunk01b_colehappy with dissolve j "She didn't give a fig... Her father was Head Foreman of one of our HydroWells..." scene bunk01b_colesad with dissolve j "And she didn't get on any better with him than I did with my own Father." scene bunk01b_colenervy with dissolve j "So we formed an alliance, of sorts..." scene bunk01b_colehappy with dissolve j "...and then a friendship..." scene bunk01b_coleshy with Dissolve(1) j "And then something more..." scene bunk01b_cole_mcshock with dissolve v "More?" scene bunk01b_colenervy with dissolve j "Are you sure you want to know the details, [name]?" scene bunk01b_coleshock with dissolve j "I know that you're kind of religious..." scene bunk01b_cole_mcnervy with dissolve menu: "'Prob'ly best if you don't.'": play sound badchoice $ perversion.lose_perversion(1) $ metrics.gain_faith(1) play sound bell show faith_stat_change $ renpy.pause(1) show plus1_stat with Dissolve(1) pause hide faith_stat_change with Dissolve(1) hide plus1_stat with dissolve v "(Don't wanna hear about no Sin!)" scene bunk01b_colesad with dissolve j "Good!" scene bunk01b_colesad2 with dissolve j "It's all a bit hard to relive." play sound badchoice show opportunity_missed at truecenter pause hide opportunity_missed scene bunk01b_cole_mcshock with dissolve v "Hold up a minute!?" scene bunk01b_cole_mcquizzical with dissolve v "Is Miss Bailey in SpaceCorps, too?" scene bunk01b_cole_mcsad with dissolve v "(Lord I hope not!)" v "(I do {i}not{/i} want to meet her again!)" scene bunk01b_colesad with dissolve j "I..." $ renpy.music.play("sound/The Wellerman - TikTok Sea Shanty mashup 2021.webm", channel="sfx2") $ renpy.music.set_volume(0.0,0,'sfx1') $ renpy.music.set_volume(0.5,0,'sfx2') show memorycloud_screen with Dissolve(1) scene bunk01_cole_pirates with Dissolve(1) scene bunk01_cole_pirates at Zoom((1920, 1080), (0, 0, 1920, 1080), (930, 350, 480, 270), 6) $ renpy.pause(6.0, hard = True) show memorycloud_screen with Dissolve(1) $ renpy.music.set_volume(0.1,0,'sfx1') $ renpy.music.set_volume(0.0,0,'sfx2') scene bunk01b_colesad2 with Dissolve(1) j "I'm not allowed to talk about it..." $ bunk01b_cole_convo1_3 = True jump bunk01b_colepath_friend_convo1 "'I reckon that it ain't a Sin to listen.'": play sound success $ perversion.gain_perversion(1) scene bunk01b_colelaugh with dissolve j "Good to know!" scene bunk01b_colehappy with dissolve j "I'm glad I can be open about it with you..." "'Tellmetellmetellme!'": play sound success $ perversion.gain_perversion(1) $ metrics.lose_faith(1) play sound bell show faith_stat_change $ renpy.pause(1) show minus1_stat with Dissolve(1) pause hide faith_stat_change with Dissolve(1) hide minus1_stat with dissolve scene bunk01b_colelaugh with dissolve j "Eager beaver, huh?" scene bunk01b_colehappy with dissolve j "Well, I'm glad I can be open about it with you..." scene bunk01b_coleshy with dissolve j "We started... {i}hooking up{/i} when we turned eighteen..." scene bunk01b_colehappy with dissolve j "Heck, you know how gorgeous Bailey got at that age!" scene bunk01b_colelaugh with dissolve j "And how big her tits grew!" scene bunk01b_cole_mclaugh with dissolve j "They did suddenly get pretty big." scene bunk01b_colehappy with dissolve j "It was {i}incredible{/i}..." scene bunk01b_coleshy with dissolve j "Only blowjobs and stuff..." scene bunk01b_colenervy with dissolve j "She told me she was saving herself for marriage!" scene bunk01b_cole_mcshock with dissolve v "Blowjobs!" $ renpy.music.play("sound/Lobo_Loco_-_01_-_Hoh_Harph_ID_924.mp3", channel="sfx2") $ renpy.music.set_volume(0.0,0,'sfx1') $ renpy.music.set_volume(1.0,0,'sfx2') scene waterhole2_pov with irisin $ renpy.pause(1, hard = True) scene waterhole2_pov2 with dissolve v "Suddenly some stuff makes a lot more sense!" scene waterhole07a with dissolve v "(No wonder they was mad when I found them that day!)" scene waterhole07b with dissolve v "(She musta been blowjobbing him!)" $ renpy.music.set_volume(0.1,0,'sfx1') $ renpy.music.set_volume(0.0,0,'sfx2') scene bunk01b_cole_mcshock with irisin v "Oh Boy!" scene bunk01b_colenervy with dissolve j "I can stop if this is making you uncomfortable, [name]..." scene bunk01b_cole_mcnervy with dissolve v "No, that's fine... Just wasn't expectin' it is all..." scene bunk01b_cole_mchappy with dissolve v "Go on!" scene bunk01b_colelaugh with dissolve j "You certainly have changed, [name]..." scene bunk01b_colehappy with dissolve j "And very much for the better!" show bunk01b_colehappy_eyesup with dissolve j "That time with Bails was the happiest six months of my life." $ renpy.music.play("sound/Married Life.webm", channel="sfx2") $ renpy.music.set_volume(0.0,0,'sfx1') $ renpy.music.set_volume(1.0,0,'sfx2') show memorycloud_screen with Dissolve(1) scene bunk01_cole_bailey001 with Dissolve(1) j "{i}A long, hot Callistan summer...{/i}" v "(This seems familiar, somehow...)" v "(I can't quite put my finger on...)" scene bunk01_cole_bailey001a with Dissolve(1) v "(Oh yeah... that day.)" scene bunk01_cole_bailey001b with Dissolve(1) j "{i}A summer where the world seemed our oyster...{/i}" scene bunk01_cole_bailey001c with Dissolve(1) j "{i}Where anything seemed possible...{/i}" scene bunk01_cole_bailey001d with Dissolve(1) j "{i}And nothing could ever pull us apart.{/i}" scene bunk01_cole_bailey001e with Dissolve(1) j "{i}A Summer of Love!{/i}" scene bunk01_cole_bailey001f with dissolve v "{i}Okay, guys! You can let me down now!{/i}" scene bunk01_cole_bailey001g: "bunk01_cole_bailey001g" with Dissolve(0.2) pause 1 "bunk01_cole_bailey001f" with Dissolve(0.2) pause 1 repeat pause v "{i}There's Vulturaptors out in this part of the canyon!{/i}" v "{i}An' I don't think I can get loose on my own!{/i}" v "{i}Guys? Can you hear me?{/i}" scene bunk01_cole_bailey001f with dissolve show bunk01_cole_bailey001h with dissolve v "{i}{size=-5}Guys?{/size}{/i}" play sound hawk $ renpy.pause(1, hard = True) scene black with Dissolve(1) scene bunk01_cole_bailey002 with Dissolve(1) j "{i}Bailey was wild and reckless and exciting...{/i}" scene bunk01_cole_bailey002a with Dissolve(1) v "(Whoa!)" j "{i}A force of nature!{/i}" show bunk01_cole_bailey002b with Dissolve(1) play sound whoosh scene bunk01_cole_bailey002c with Dissolve(1) play sound splash $ renpy.pause(1, hard = True) v "(Well, I guess that explains how Gilly fell down the well...)" scene bunk01_cole_bailey003 with Dissolve(1) j "{i}That girl just did {b}what{/b} she wanted, {b}when{/b} she wanted!{/i}" v "([cisname]!)" j "{i}And didn't give a damn what anyone else thought about it!{/i}" show memorycloud_screen with Dissolve(1) $ renpy.music.set_volume(0.1,0,'sfx1') $ renpy.music.set_volume(0.0,0,'sfx2') scene bunk01b_colehappy_eyesup with dissolve j "What a girl!" scene bunk01b_cole_mcshock with Dissolve(1) v "I had no idea about any of that!" scene bunk01b_cole_mclove with dissolve v "I'm glad you had that..." scene bunk01b_cole_mcnervy with dissolve v "Well..." scene bunk01b_cole_mclaugh with dissolve v "Not so much all the bullyin' parts of it, obviously..." scene bunk01b_cole_mchappy with dissolve v "But the lovey-dovey bit was {i}real{/i} cute!" scene bunk01b_colehappy with dissolve j "Yeah, it was mag..." scene bunk01b_cole_mcshock with hpunch v "Hold up a minute!?" scene bunk01b_cole_mcquizzical with dissolve v "Is Miss Bailey in SpaceCorps, too?" scene bunk01b_cole_mcsad with dissolve v "(Lord I hope not!)" v "(I do {i}not{/i} want to meet her again!)" scene bunk01b_colesad with dissolve j "I..." $ renpy.music.play("sound/The Wellerman - TikTok Sea Shanty mashup 2021.webm", channel="sfx2") $ renpy.music.set_volume(0.0,0,'sfx1') $ renpy.music.set_volume(0.5,0,'sfx2') show memorycloud_screen with Dissolve(1) scene bunk01_cole_pirates with Dissolve(1) scene bunk01_cole_pirates at Zoom((1920, 1080), (0, 0, 1920, 1080), (930, 350, 480, 270), 6) $ renpy.pause(6.0, hard = True) show memorycloud_screen with Dissolve(1) $ renpy.music.set_volume(0.1,0,'sfx1') $ renpy.music.set_volume(0.0,0,'sfx2') scene bunk01b_colesad2 with dissolve j "I'm not allowed to talk about it..." $ bunk01b_cole_convo1_3 = True jump bunk01b_colepath_friend_convo1 "{color=#ffff00}'I should think of some different questions to keep the conversation going...'{/color}": if bunk01b_cole_convo1_1 == False or bunk01b_cole_convo1_2 == False or bunk01b_cole_convo1_3 == False: menu: "(I ain't asked all these ones yet!)": play sound success v "(I can think of more later.)" jump bunk01b_colepath_friend_convo1 "{i}Think of new questions{/i}": play sound badchoice jump bunk01b_colepath_friend_convo2 else: jump bunk01b_colepath_friend_convo2 "{color=#ffff00}'Well, I reckon I should probably get going and stop talkin' your ear off!'{/color}": play sound badchoice scene bunk01b_colesad with dissolve j "Oh! I was hoping we could talk a little more!" "{b}HINT: There are a lot more things you can discuss and experience with Jared, with content for all.{/b}" menu: "'Yeah... I'm pretty bushed.'": play sound badchoice scene bunk01b_colesad2 with dissolve j "Oh. I see." scene bunk01b_colenervy with dissolve j "I suppose that I'll see you around." $ statistics.lose_jaredpoints(1) show pts-1 at points_centreright pause jump bunk01b_cole_notcomplete "'Sure! I got loads more questions if you're okay with talkin' so late!'": play sound success scene bunk01b_colehappy with dissolve j "Excellent!" jump bunk01b_colepath_friend_convo1 label bunk01b_colepath_friend_convo2: scene bunk01b_cole002_luv with dissolve menu: "{color=#808080}'Why {i}was{/i} you so mean to me back on Ganymede?'{/color}" if bunk01b_cole_convo2_1 == True: play sound badchoice "{i}You've already talked about this.{/i}" jump bunk01b_colepath_friend_convo2 "{color=#ffff00}'Why {i}was{/i} you so mean to me back on Ganymede?'{/color}" if bunk01b_cole_convo2_1 == False: play sound success scene bunk01b_cole_mcsad with dissolve v "I never understood it!" scene bunk01b_coleshock with dissolve j "I...!" scene bunk01b_colenervy with dissolve j "I honestly don't know..." scene bunk01b_colesad with dissolve j "Because it was easy, I guess." scene bunk01b_cole_mcshock with dissolve v "Easy?" scene bunk01b_colenervy with dissolve j "You were younger and smaller and...rather naïve..." scene bunk01b_cole_mcquizzical with dissolve v "That means {i}dumb{/i} right?" scene bunk01b_coleshock with dissolve j "No!" scene bunk01b_colenervy with dissolve j "Well, not exactly." scene bunk01b_cole_mcseductive with dissolve v "Uhuh..." scene bunk01b_colesad with dissolve j "I suppose..." scene bunk01b_colenervy with dissolve j "...Maybe..." scene bunk01b_colesad with dissolve j "...It's what I thought at the time..." scene bunk01b_colenervy with dissolve j "Before I started getting to know you..." scene bunk01b_colesad with dissolve j "But I'm starting to think {i}I{/i} was the dumb one." scene bunk01b_colesad2 with dissolve j "{i}*sigh*{/i}" j "Perhaps I'm just a prick." scene bunk01b_cole_mcshock with dissolve menu: "'Yes. Yes you are.'": play sound badchoice scene bunk01b_colesad with dissolve j "I!..." scene bunk01b_colesad2 with dissolve j "I guess I had that coming." scene bunk01b_colesad with dissolve j "I'm feeling a bit tired now, [name]..." scene bunk01b_colesad2 with Dissolve(1) j "Probably best if I turn in for the night." $ statistics.lose_jaredpoints(1) show pts-1 at points_centreright pause scene bunk01b_colesad with dissolve j "I really am sorry about it all." show bunk01b_colesad_tear with dissolve play sound badchoice jump bunk01b_cole_notcomplete "'No!'": play sound success scene bunk01b_cole_mcnervy with dissolve v "I mean... maybe a {i}bit{/i}." scene bunk01b_cole_mcsad with dissolve v "But we all got a mean streak in us!" scene bunk01b_colesad with dissolve j "You don't." scene bunk01b_cole_mclaugh with dissolve v "{i}*laughs*{/i}" v "Course I do!" scene bunk01b_cole_mchappy with dissolve v "You should hear some of the stuff that goes on in my head!" scene bunk01b_cole_mclove with dissolve v "The secret is not to let the prick out." $ renpy.music.play("sound/spies_in_the_night.mp3", channel="sfx2") $ renpy.music.set_volume(0.0,0,'sfx1') $ renpy.music.set_volume(1.0,0,'sfx2') scene bunk01b_colemean with dissolve $ renpy.pause(1, hard = True) scene bunk01b_coleshock with dissolve $ renpy.pause(1, hard = True) scene bunk01b_colenervy with dissolve $ renpy.pause(1, hard = True) scene bunk01b_colepissed with dissolve $ renpy.pause(1, hard = True) scene bunk01b_colenervy with dissolve $ renpy.pause(1, hard = True) scene bunk01b_colesad with dissolve $ renpy.pause(1, hard = True) j "{size=-5}{i}So... hard... not... to... sneer...at... unintentional... double... entendre...{/i}{/size}" $ renpy.music.set_volume(0.1,0,'sfx1') $ renpy.music.set_volume(0.0,0,'sfx2') play sound vinyl scene bunk01b_colesad2 with dissolve $ renpy.pause(0.5, hard = True) j "{size=-5}{i}Hurts... inside...{/i}{/size}" scene bunk01b_cole_mclove with dissolve v "See! You resisted the temptation!" scene bunk01b_cole_mchappy with dissolve v "You kept your asshole to yourself!" $ renpy.music.play("sound/spies_in_the_night.mp3", channel="sfx2") $ renpy.music.set_volume(0.0,0,'sfx1') $ renpy.music.set_volume(1.0,0,'sfx2') scene bunk01b_coleshock with Dissolve(1) $ renpy.pause(0.5, hard = True) j "...!" $ renpy.music.set_volume(0.1,0,'sfx1') $ renpy.music.set_volume(0.0,0,'sfx2') play sound vinyl scene bunk01b_colelaugh with dissolve j "{i}*laughs*{/i}" j "Now you're just torturing me!" scene bunk01b_cole_mclaugh with dissolve v "Maybe a bit." if colepath_lover == True: scene bunk01b_cole_mclove with dissolve v "But I know that you're good inside, Jared." scene bunk01b_coleshock with dissolve $ renpy.pause(0.5, hard = True) scene bunk01b_coleshy with dissolve j "No-one's ever said that to me before." if colepath_friend == True: scene bunk01b_cole_mchappy with dissolve v "But I knew you had it in you!" scene bunk01b_colelaugh with dissolve j "The prick or the asshole?" scene bunk01b_colehappy with dissolve j "Thank you, [name]!" $ statistics.gain_jaredpoints(1) show pts1 at points_centreright $ renpy.pause(1, hard = True) scene bunk01b_coleshy with dissolve j "You know... I've never had a guy friend before..." scene bunk01b_colesad with dissolve j "It was always just me and Bails." scene bunk01b_colenervy with dissolve j "I don't really know the rules..." scene bunk01b_cole_mclaugh with dissolve v "There aren't really any rules..." scene bunk01b_cole_mclove with dissolve v "You just gotta have each others backs..." scene bunk01b_cole_mchappy with dissolve v "Oh! And banter!" scene bunk01b_cole_mclaugh with dissolve v "Lots and lots of banter." scene bunk01b_colehappy with dissolve j "I think that might be in my skill-set..." scene bunk01b_colemean with dissolve j "{i}Dumbass.{/i}" scene bunk01b_cole_mclaugh with dissolve v "There you go, ya big snob!" scene bunk01b_cole_mchappy with dissolve v "You just gotta make sure you don't say nothin' {i}too{/i} mean... Something that might really hurt a feller." scene bunk01b_cole_mcshock with dissolve v "Like makin' fun-a what Sarge did to me in that wrastlin' match!" scene bunk01b_cole_mcsad with dissolve v "Or {i}anything{/i} to do with Sam's brother!" scene bunk01b_coleshock with dissolve j "Even {i}I{/i} wouldn't do that!" scene bunk01b_colenervy with dissolve j "Although Dan and I never got on..." scene bunk01b_coleshock with dissolve j "He hit me once, you know?" scene bunk01b_colesad with dissolve j "In the face!" scene bunk01b_cole_mclaugh with dissolve v "If Dan hit you, you prob'ly deserved it." scene bunk01b_coleshock with dissolve $ renpy.pause(0.5, hard = True) scene bunk01b_colelaugh with dissolve j "Yeah, I think I probably did..." scene bunk01b_colehappy with dissolve j "Still hurt like a bastard, though!" scene bunk01b_colesad with dissolve j "It was after the whole... {i}waterhole{/i} incident." scene bunk01b_cole_mcshock with dissolve v "Dan hit you for dunkin' me in the waterhole?!" scene bunk01b_cole_mchappy with dissolve v "I never knew that!" scene bunk01b_colenervy with dissolve j "Well... It was the day before we were due to be drafted." scene bunk01b_colesad with dissolve j "Left me with a real shiner!" scene bunk01b_colesad2 with dissolve j "Although it wasn't as bad as what your [cisrel] did to me later on..." scene bunk01b_cole_mcshock with dissolve v "[cisname]!?" v "She never said nothin' about that!" scene bunk01b_cole_mchappy with dissolve v "(Awww! She stood up for me!)" scene bunk01b_cole_mclove with dissolve v "What did she do?" scene bunk01b_colepissed with dissolve j "You should probably ask her about that..." scene bunk01b_colenervy with dissolve j "It wasn't pretty." scene bunk01b_cole_mclaugh with dissolve v "Well - whatever it was, I reckon it weren't as bad as everyone seein' my ding-a-ling and then gettin' whupped by Pastor Chang!" scene bunk01b_colenervy with dissolve v "I'd beg to differ." if cis_cole_revenge == False: #IMPORTANT! cis_cole_revenge MUST BE TRIGGERED IN THE NEXT CIS UPDATE! scene bunk01b_cole_mcquizzical with dissolve v "(Huh... I should really ask [cisname] about what happened!)" if cis_cole_revenge == True: scene bunk01b_cole_mclaugh with dissolve v "(Best not to tell him I already know what happened...)" $ bunk01b_cole_convo2_1 = True jump bunk01b_colepath_friend_convo2 "{color=#808080}'There's other stuff buddies do besides banter...'{/color}" if bunk01b_cole_convo2_2 == True and bunk01b_cole_convo2_1 == True: play sound badchoice "{i}You've already talked about this.{/i}" jump bunk01b_colepath_friend_convo2 "{color=#ffff00}'There's other stuff buddies do besides banter...'{/color}" if bunk01b_cole_convo2_2 == False and bunk01b_cole_convo2_1 == True: play sound success scene bunk01b_colehappy with dissolve j "Oh! Like what?" scene bunk01b_cole_mchappy with dissolve v "Loadsa stuff!" v "Like... readin' together, an' doing chores together, an' talkin' about dreams, an' goin' on walks..." scene bunk01b_coleshock with dissolve $ renpy.pause(0.5, hard = True) scene bunk01b_colenervy with dissolve j "Walks and chores aren't really my sort of thing..." scene bunk01b_cole_mcnervy with dissolve v "Er... an' other stuff too..." v "Like, uhhh..." if checkpoint_bicurious == True or checkpoint_bisexual == True or colepath_lover == True: show memorycloud_screen with Dissolve(1) $ renpy.music.play("sound/GANGNAM STYLE _ PSY (Jayesslee Cover).webm", channel="sfx2") $ renpy.music.set_volume(0.0,0,'sfx1') $ renpy.music.set_volume(0.2,0,'sfx2') scene bunk01_cole_wankbros1 with Dissolve(1) scene bunk01_cole_wankbros1: "bunk01_cole_wankbros1" with Dissolve(0.2) pause 1 "bunk01_cole_wankbros1a" with Dissolve(0.2) pause 1 repeat pause menu: "(Not that!)": play sound badchoice $ perversion.lose_perversion(1) v "(Dang crazy imagination!)" "(That could work for me...)": $ perversion.gain_perversion(1) scene bunk01_cole_wankbros2 with Dissolve(1) scene bunk01_cole_wankbros2: "bunk01_cole_wankbros2" with Dissolve(0.2) pause 1 "bunk01_cole_wankbros2a" with Dissolve(0.2) pause 1 repeat pause j "{i}This friend thing is awesome!{/i}" v "{i}I only wish we'd started sooner!{/i}" if checkpoint_wankbros == False: $ checkpoint_wankbros = True $ checkpoint_wankbros1 = True $ wankbros_asked = True $ perversion.gain_perversion(1) play sound success show wankbros1content_enabled at truecenter pause hide wankbros1content_enabled show memorycloud_screen with Dissolve(1) $ renpy.music.set_volume(0.3,0,'sfx1') $ renpy.music.set_volume(0.0,0,'sfx2') scene bunk01b_colehappy with Dissolve(1) j "Like what?" scene bunk01b_cole_mcnervy with dissolve v "Er..." scene bunk01b_cole_mchappy with dissolve v "Oh yeah! Goin' on holidays!" scene bunk01b_colenervy with dissolve j "I'm not sure if you noticed, [name]... but we've been force-conscripted into SpaceCorps." scene bunk01b_coleshock with dissolve j "I don't think vacations are an option." scene bunk01b_cole_mchappy with dissolve v "They have shore leave! Nurse Goodyear and Maestro HanZi was talkin' about it!" scene bunk01b_cole_mclaugh with Dissolve(1) v "Lord, those two sure do bicker!" scene bunk01b_cole_mchappy with dissolve v "But they was talkin' about goin' to Volchak next month!" scene bunk01b_cole_mclove with dissolve v "That's the place that purple Constable feller comes from." scene bunk01b_cole_mchappy with dissolve v "We must be headin' out that way!" scene bunk01b_colenervy with dissolve j "I don't like Nurse Goodyear or 'Hanzi' very much..." $ bunk01b_cole_convo2_2_fioraorhanzi = True if unlocked == True and persistent.no_fantasy == False: call screen mindcontrol_bunk01 pause else: hide screen mindcontrol_bunk01 jump bunk01b_cole_convo2_2_postfioraorhanzi label bunk01b_cole_convo2_2_postfioraorhanzi: $ bunk01b_cole_convo2_2_fioraorhanzi = False scene bunk01b_colesad with Dissolve(1) j "I don't think that they're very nice at all!" if bunk01b_cole_convo2_2_fioraorhanzi_seen == True: scene bunk01b_cole_mcshock with dissolve v "(Cole too, huh?)" v "(At least I ain't the only one gettin' molested today!)" scene bunk01b_cole_mcnervy with dissolve v "(...)" v "(Wait... that might not be a very nice thing to think.)" scene bunk01b_cole_mcsad with dissolve v "They are a bit... {i}forward{/i}..." scene bunk01b_cole_mchappy with dissolve v "But that don't mean we couldn't enjoy some shore leave!" scene bunk01b_cole_mclove with dissolve v "Imagine it! Setting foot on an {i}alien{/i} world!" scene bunk01b_cole_mchappy with dissolve v "Explorin' the galaxy like Captain Gota Ryder!" play sound dreamtransition show memorycloud_screen with Dissolve(1) $ renpy.music.play("sound/Fernando ABBA Cover - Español.mp3", channel="sfx2") $ renpy.music.set_volume(0.0,0,'sfx1') $ renpy.music.set_volume(1.0,0,'sfx2') scene bunk01_cole_volchak1 with Dissolve(1) show bunk01_cole_shoreleave $ renpy.pause(1) v "{i}Oh Boy! Our first Shoreleave!{/i}" j "{i}And my first Cosmopolitan in over a year!{/i}" scene bunk01_cole_volchak1a with Dissolve(1) v "{i}Dang... Those Volchaks sure ain't shy!{/i}" if volchakname == False: $ volchakname = True play sound success show newspecies_volchak at truecenter pause hide newspecies_volchak scene bunk01_cole_volchak2 with Dissolve(1) j "{i}They certainly are not!{/i}" v "{i}I barely know where to look!{/i}" menu: "{i}Take a closer look.{/i}": play sound success $ perversion.gain_perversion(1) scene bunk01_cole_volchak3b with Dissolve(1) v "{i}That one in the middle is kinda hot...{/i}" scene bunk01_cole_volchak3a with dissolve j "{i}Smoking...{/i}" scene bunk01_cole_volchak3 with dissolve j "{i}Although I prefer the younger one... more our age.{/i}" scene bunk01_cole_volchak3c with dissolve v "{i}It's actually quite impressive... managing all those ding-a-lings and so on...{/i}" scene bunk01_cole_volchak3d with dissolve v "{i}Like that feller at the town fête... The one who can sing and juggle while riding a unicycle.{/i}" scene bunk01_cole_volchak3e with dissolve j "{i}...{/i}" scene bunk01_cole_volchak4 with dissolve j "{i}It's really not very much like that at all, is it?{/i}" v "{i}Nah, not really.{/i}" $ metrics.gain_tribalism(1) play sound bell show tribalism_stat_change $ renpy.pause(1) show plus1_stat with Dissolve(1) pause hide tribalism_stat_change with Dissolve(1) hide plus1_stat with dissolve if checkpoint_alienlover == False: $ checkpoint_alienlover = True $ alienlover_asked = True $ perversion.gain_perversion(1) play sound success show alienlover_trait at truecenter pause hide alienlover_trait "{i}Nah.{/i}": play sound badchoice $ perversion.lose_perversion(1) jump bunk01b_cole_convo2_2_postvolchak "{i}Ugh... {b}aliens{/b}! Gross!{/i}": play sound badchoice $ perversion.lose_perversion(1) $ metrics.lose_tribalism(1) play sound bell show tribalism_stat_change $ renpy.pause(1) show minus1_stat with Dissolve(1) pause hide tribalism_stat_change with Dissolve(1) hide minus1_stat with dissolve if checkpoint_alienlover == True: $ perversion.lose_perversion(1) play sound badchoice show alienlover_trait_no at truecenter pause hide alienlover_trait_no jump bunk01b_cole_convo2_2_postvolchak scene bunk01_cole_volchak2 with Dissolve(1) v "{i}Do you reckon we're allowed to... join in?{/i}" scene bunk01_cole_volchak2a with dissolve j "{i}Couldn't hurt to ask!{/i}" menu: "{i}On second thoughts, maybe we should leave it... might be 'cultural appropriation'!{/i}": play sound badchoice $ perversion.lose_perversion(1) jump bunk01b_cole_convo2_2_postvolchak "{i}Let's see what the ladies think...{/i}": play sound success $ perversion.gain_perversion(1) if checkpoint_gangbang == False: $ checkpoint_gangbang = True $ perversion.gain_perversion(1) play sound success show gangbangcontent_enabled at truecenter pause hide gangbangcontent_enabled scene black with Dissolve(1) show text "A round of Volchak Sangria later..." with Dissolve(1) pause scene bunk01_cole_volchakmmf1 with dissolve v "{i}This is amazing!{/i}" scene bunk01_cole_volchakmmf1a with dissolve v "{i}It's like everything Nurse Goodyear and Mr HanZi promised, and more!{/i}" scene bunk01_cole_volchakmmf1b with dissolve j "{i}She is {b}really{/b} good at this.{/i}" scene bunk01_cole_volchakmmf1c with dissolve v "{i}You should try this, too...{/i}" scene bunk01_cole_volchakmmf1a with dissolve j "{i}Oh, I'm going to!{/i}" scene bunk01_cole_volchakmmf1d with dissolve j "{i}Man, this friendship thing you suggested was a good idea!{/i}" menu: "{i}Best holiday ever!{/i}": play sound badchoice v "{i}We should {i}totally{/i} come here again next year.{/i}" jump bunk01b_cole_convo2_2_postvolchak "{color=#ff69b4}{i}You wanna check out one of the feller ones too?{/i}{/color}": play sound success if checkpoint_anal == False: $ checkpoint_subby = True $ subby_asked = True play sound success show analcontentmm_enabled at truecenter pause hide analcontentmm_enabled $ perversion.gain_perversion(1) j "{i}Do I ever!?{/i}" scene black with Dissolve(1) scene bunk01_cole_volchakmmm1 with dissolve v "{i}I can't believe we're doin' this!{/i}" scene bunk01_cole_volchakmmm1d with dissolve j "{i}I know! And the best thing is, it doesn't even count as gay!{/i}" scene bunk01_cole_volchakmmm1a with dissolve v "{i}Errr... You sure?{/i}" scene bunk01_cole_volchakmmm1b with dissolve j "{i}Aliens don't count that way...{/i}" scene bunk01_cole_volchakmmm1c with dissolve j "{i}They're kind of a 'freebie'.{/i}" scene bunk01_cole_volchakmmm1 with dissolve v "{i}Yeah, that works for me... No homo, right?{/i}" scene bunk01_cole_volchakmmm1d with dissolve j "{i}No homo!{/i}" scene bunk01_cole_volchakmmm1a with dissolve j "{i}Man, this friendship thing you suggested was a good idea!{/i}" jump bunk01b_cole_convo2_2_postvolchak "{color=#ff69b4}{i}Let's see what the fellers think...{/i}{/color}": play sound success $ perversion.gain_perversion(1) if checkpoint_gangbang == False: $ checkpoint_gangbang = True $ perversion.gain_perversion(1) play sound success show gangbangcontent_mm_enabled at truecenter pause hide gangbangcontent_mm_enabled if checkpoint_anal == False: $ checkpoint_subby = True $ subby_asked = True play sound success show analcontentmm_enabled at truecenter pause hide analcontentmm_enabled scene black with Dissolve(1) show text "A round of Volchak Sangria later..." with Dissolve(1) pause scene bunk01_cole_volchakmmm1 with dissolve v "{i}I can't believe we're doin' this!{/i}" scene bunk01_cole_volchakmmm1d with dissolve j "{i}I know! And the best thing is, it doesn't even count as gay!{/i}" scene bunk01_cole_volchakmmm1a with dissolve v "{i}Errr... You sure?{/i}" scene bunk01_cole_volchakmmm1b with dissolve j "{i}Aliens don't count that way...{/i}" scene bunk01_cole_volchakmmm1c with dissolve j "{i}They're kind of a 'freebie'.{/i}" scene bunk01_cole_volchakmmm1 with dissolve v "{i}Yeah, that works for me... No homo, right?{/i}" scene bunk01_cole_volchakmmm1d with dissolve j "{i}No homo!{/i}" scene bunk01_cole_volchakmmm1a with dissolve j "{i}Man, this friendship thing you suggested was a good idea!{/i}" scene bunk01_cole_volchakmmm1d with dissolve menu: "{i}Best holiday ever!{/i}": play sound badchoice v "{i}We should {i}totally{/i} come here again next year.{/i}" jump bunk01b_cole_convo2_2_postvolchak "{i}You wanna try one of the lady ones, too?{/i}": play sound success $ perversion.gain_perversion(1) j "{i}Do I ever!?{/i}" scene black with Dissolve(1) scene bunk01_cole_volchakmmf1 with dissolve v "{i}This is amazing!{/i}" scene bunk01_cole_volchakmmf1a with dissolve v "{i}It's like everything Nurse Goodyear and Mr HanZi promised, and more!{/i}" scene bunk01_cole_volchakmmf1b with dissolve j "{i}She is {b}really{/b} good at this.{/i}" scene bunk01_cole_volchakmmf1c with dissolve v "{i}You should try this, too...{/i}" scene bunk01_cole_volchakmmf1a with dissolve j "{i}Oh, I'm going to!{/i}" scene bunk01_cole_volchakmmf1d with dissolve j "{i}Man, this friendship thing you suggested was a good idea!{/i}" jump bunk01b_cole_convo2_2_postvolchak label bunk01b_cole_convo2_2_postvolchak: show memorycloud_screen with Dissolve(1) $ renpy.music.set_volume(0.1,0,'sfx1') $ renpy.music.set_volume(0.0,0,'sfx2') scene bunk01b_colehappy with dissolve j "Yeah! I could go for that!" $ bunk01b_cole_convo2_2 = True jump bunk01b_colepath_friend_convo2 "{color=#808080}'About what you said earlier... Did Mr HanZi... {i}do{/i} something to you?'{/color}" if bunk01b_cole_convo2_3 == True and bunk01b_cole_convo2_2_fioraorhanzi_seen == True and medbay02_gayalternative == False: play sound badchoice "{i}You've already talked about this.{/i}" jump bunk01b_colepath_friend_convo2 "{color=#ffff00}'About what you said earlier... Did Mr HanZi... {i}do{/i} something to you?'{/color}" if bunk01b_cole_convo2_3 == False and bunk01b_cole_convo2_2_fioraorhanzi_seen == True and medbay02_gayalternative == False: play sound success scene bunk01b_coleshock with dissolve j "What!?" scene bunk01b_colesad with dissolve j "No..." scene bunk01b_colenervy with dissolve j "I've no idea where you got that impression from..." scene bunk01b_cole_mcquizzical with dissolve v "Come on, Cole... I have some personal experience of what those two are like..." scene bunk01b_cole_mcshock with dissolve v "{i}Both{/i} of them tried to molest me!" if medbay02_ending2 == True: v "And Nurse Goodyear was pretty... {i}sexually aggressive{/i} to me." scene bunk01b_cole_mcnervy with dissolve v "If I hadn'ta talked my way out of it, I reckon she would have {i}done something{/i}." scene bunk01b_cole_mcshock with dissolve v "And I reckon HanZi was in on it!" if medbay02_ending1 == True: v "And Nurse Goodyear was pretty... {i}sexually aggressive{/i} to me." scene bunk01b_cole_mcnervy with dissolve v "Sort of {i}molested{/i} me, actually..." scene bunk01b_cole_mcshock with dissolve v "And I reckon HanZi was in on it!" scene bunk01b_cole_mcnervy with dissolve v "I ain't sure... but I think she might be my girlfriend now." scene bunk01b_cole_mcsad with dissolve v "So if they did anything to you, you can tell me..." scene bunk01b_colesad with Dissolve(1) j "I don't think we're supposed to talk about it..." $ bunk01b_cole_hanzi = True if unlocked == True and persistent.no_fantasy == False: call screen mindcontrol_bunk01 pause else: hide screen mindcontrol_bunk01 jump bunk01b_cole_posthanzi label bunk01b_cole_posthanzi: $ bunk01b_cole_hanzi = False scene bunk01b_cole_mcsad with Dissolve(1) if bunk01b_cole_convo2_2_hanziseen == True: v "(Poor Cole! No {i}wonder{/i} he doesn't want to talk about it!)" else: v "(Poor Cole! It must have been {i}real{/i} bad!)" $ bunk01b_cole_convo2_3 = True $ bunk01b_cole_convo2_3a = True jump bunk01b_colepath_friend_convo2 "{color=#808080}'About what you said earlier... Did Nurse Goodyear... {i}do{/i} something to you?'{/color}" if bunk01b_cole_convo2_3 == True and bunk01b_cole_convo2_2_fioraorhanzi_seen == True and medbay02_gayalternative == True: play sound badchoice "{i}You've already talked about this.{/i}" jump bunk01b_colepath_friend_convo2 "{color=#ffff00}'About what you said earlier... Did Nurse Goodyear... {i}do{/i} something to you?'{/color}" if bunk01b_cole_convo2_3 == False and bunk01b_cole_convo2_2_fioraorhanzi_seen == True and medbay02_gayalternative == True: play sound success scene bunk01b_coleshock with dissolve j "What!?" scene bunk01b_colesad with dissolve j "No..." scene bunk01b_colenervy with dissolve j "I've no idea where you got that impression from..." scene bunk01b_cole_mcquizzical with dissolve v "Come on, Cole... I have some personal experience of what those two are like..." scene bunk01b_cole_mcshock with dissolve v "{i}Both{/i} of them tried to molest me!" if medbay02_ending2 == True: v "And Hanzi was pretty... {i}sexually aggressive{/i} to me." scene bunk01b_cole_mcnervy with dissolve v "If I hadn'ta talked my way out of it, I reckon he would have {i}done something{/i}." scene bunk01b_cole_mcshock with dissolve v "And I reckon the Nurse was in on it!" if medbay02_ending1 == True: v "And Hanzi was pretty... {i}sexually aggressive{/i} to me." scene bunk01b_cole_mcnervy with dissolve v "Sort of {i}molested{/i} me, actually..." scene bunk01b_cole_mcshock with dissolve v "And I reckon the Nurse was in on it!" scene bunk01b_cole_mcsad with dissolve v "So if they did anything to you, you can tell me..." scene bunk01b_colesad with Dissolve(1) j "I don't think we're supposed to talk about it..." $ bunk01b_cole_fiora = True if unlocked == True and persistent.no_fantasy == False: call screen mindcontrol_bunk01 pause else: hide screen mindcontrol_bunk01 jump bunk01b_cole_postfiora label bunk01b_cole_postfiora: $ bunk01b_cole_fiora = False scene bunk01b_cole_mcsad with Dissolve(1) if bunk01b_cole_convo2_2_fioraseen == True: v "(Poor Cole! No {i}wonder{/i} he doesn't want to talk about it!)" else: v "(Poor Cole! It must have been {i}real{/i} bad!)" $ bunk01b_cole_convo2_3 = True $ bunk01b_cole_convo2_3b = True jump bunk01b_colepath_friend_convo2 "{color=#808080}'It must be cool, comin' from such a rich family...'{/color}" if bunk01b_cole_convo2_4 == True: play sound badchoice "{i}You've already talked about this.{/i}" jump bunk01b_colepath_friend_convo2 "{color=#ffff00}'It must be cool, comin' from such a rich family...'{/color}" if bunk01b_cole_convo2_4 == False: play sound success scene bunk01b_colenervy with dissolve j "It has its perks." scene bunk01b_colesad with dissolve j "But it isn't {i}exactly{/i} a bed of roses." scene bunk01b_colesad2 with dissolve j "I know it sounds ridiculous... but sometimes it felt like a curse." scene bunk01b_cole_mclaugh with dissolve v "Yes, that sounds ridiculous." scene bunk01b_cole_mchappy with dissolve v "At least to someone who's had to work twelve hours a day, every single day since they was thirteen!" scene bunk01b_colesad with dissolve if bunk01b_cole_convo1_3 == True: j "Like I said before, everyone was either resentful of our family, or trying to suck up to me because I was rich." if bunk01b_cole_convo1_3 == False: j "Everyone was either resentful of our family, or trying to suck up to me because I was rich." scene bunk01b_colenervy with dissolve j "I mean... I {i}had{/i} everything I wanted... except for friends..." scene bunk01b_colesad2 with Dissolve(1) j "And family." scene bunk01b_cole_mcshock with dissolve v "What about your Ma and Pa!?" scene bunk01b_colesad2 with dissolve j "Yeah... {i}them{/i}." scene bunk01b_colesad with dissolve j "Sometimes you can have parents..." scene bunk01b_colenervy with dissolve j "And not have parents at the same time..." scene bunk01b_colesad with dissolve j "You know?" scene bunk01b_cole_mcnervy with dissolve v "Not really..." scene bunk01b_cole_mchappy with dissolve v "I always got on just swell with Momma." scene bunk01b_colesad2 with Dissolve(1) j "{i}*sigh*{/i}" j "Mine was... {i}absent{/i}." scene bunk01b_colesad with dissolve j "Not physically, you understand... She was there at dinner, and Church, and parties..." scene bunk01b_colenervy with dissolve j "But she was on a lot of meds, and it made her rather distant." scene bunk01b_cole_mcshock with dissolve v "Oh no!" scene bunk01b_cole_mcsad with dissolve v "I didn't know she was on meds! She always looked so ilagint!" scene bunk01b_colenervy with dissolve j "Elegant." j "She certainly put on a good show of it." scene bunk01b_colesad with dissolve j "But I genuinely don't know if she even felt anything for me!" show bunk01b_colesad_tear with dissolve j "My own Mother!" scene bunk01b_cole_mcshock with dissolve v "I'm sure she musta!" scene bunk01b_cole_mcsad with dissolve v "Momma's always love their boys!" scene bunk01b_colesad2 with Dissolve(1) j "I hope so..." scene bunk01b_colesad with Dissolve(1) j "I truly hope so." scene bunk01b_cole_mcnervy with dissolve v "What about your Pops?" scene bunk01b_colepissed with dissolve j "Father was a completely different kettle of fish." scene bunk01b_colesad with dissolve j "I barely saw him, he was always so busy with work..." scene bunk01b_colenervy with dissolve j "And he never trusted me enough to bring me on board at the business... Show me the ropes and all that..." scene bunk01b_colesad with dissolve j "At first I thought he just disapproved of me..." scene bunk01b_colesad2 with dissolve j "But I started to realise that he was {i}ashamed{/i} of me!" scene bunk01b_cole_mcsad with dissolve v "(Poor Cole!)" scene bunk01b_colesad with dissolve j "When I left with Bai..." $ renpy.music.play("sound/The Wellerman - TikTok Sea Shanty mashup 2021.webm", channel="sfx2") $ renpy.music.set_volume(0.0,0,'sfx1') $ renpy.music.set_volume(0.5,0,'sfx2') show memorycloud_screen with Dissolve(1) scene bunk01_cole_pirates with Dissolve(1) scene bunk01_cole_pirates at Zoom((1920, 1080), (0, 0, 1920, 1080), (930, 350, 480, 270), 6) $ renpy.pause(6.0, hard = True) show memorycloud_screen with Dissolve(1) $ renpy.music.set_volume(0.1,0,'sfx1') $ renpy.music.set_volume(0.0,0,'sfx2') scene bunk01b_colenervy with Dissolve(1) j "I mean... ah..." scene bunk01b_colesad with Dissolve(1) j "When he found out I'd dodged the draft..." scene bunk01b_colesad2 with Dissolve(1) j "...He was furious." $ bunk01b_cole_father = True if unlocked == True and persistent.no_fantasy == False: call screen mindcontrol_bunk01 pause else: hide screen mindcontrol_bunk01 jump bunk01b_cole_convo2_4_postfather2 label bunk01b_cole_convo2_4_postfather2: $ bunk01b_cole_father = False scene bunk01b_colesad2 with Dissolve(1) j "I suppose that I can hardly blame him..." j "Smoothing everything over with SpaceCorps was apparently quite expensive..." j "Even for us." scene bunk01b_coleshock with dissolve j "But he disowned me!" scene bunk01b_colepissed with dissolve j "Said that until I prove myself by serving the full three years, I'm completely cut off from the Cole Family!" scene bunk01b_coleangry with dissolve j "As if it actually were a Family and not just a fucking BUSINESS!" scene bunk01b_cole_mcsad with dissolve v "Oh!" menu: "'I sure am sorry to hear that Cole... I'm sure your family {i}does{/i} love you.'": play sound success scene bunk01b_colesad with dissolve j "You think so?" scene bunk01b_cole_mcshock with dissolve v "I {i}know{/i} so!" scene bunk01b_cole_mclove with dissolve v "All parents love their kids... {i}whatever{/i}." scene bunk01b_colenervy with dissolve j "Maybe." scene bunk01b_cole_mclove with dissolve v "Ain't no maybes, only {i}surebys{/i}!" scene bunk01b_colelaugh with dissolve j "{i}*laughs*{/i}" scene bunk01b_colehappy with dissolve j "I can't believe I've been missing out on all these homespun idioms for so many years..." scene bunk01b_coleshy with dissolve $ renpy.pause(0.5, hard = True) j "Thanks, [name]..." $ statistics.gain_jaredpoints(1) show pts1 at points_centreright pause scene bunk01b_colehappy with dissolve j "You really know how to cheer a friend up." "'I sure am sorry to hear that Cole... Perhaps you can make yourself a new family {i}here{/i}, in SpaceCorps!?'": play sound success scene bunk01b_colesad with dissolve j "A new family?" scene bunk01b_cole_mchappy with dissolve v "Why not?" scene bunk01b_cole_mclove with dissolve v "This could be your chance to build something new..." scene bunk01b_cole_mchappy with dissolve if colepath_lover == True: v "Friendship..." scene bunk01b_cole_mclove with dissolve v "Maybe even love!" if colepath_friend == True: v "A band of brothers." scene bunk01b_coleshock with dissolve j "Oh!" scene bunk01b_colenervy with dissolve j "I never thought of it that way..." scene bunk01b_colesad with dissolve j "Problem is, I'm not sure that the others really like me..." scene bunk01b_colesad2 with dissolve j "I might have been a bit off an asshole..." scene bunk01b_cole_mclove with dissolve v "They'll come round!" scene bunk01b_cole_mchappy with dissolve v "I'll vouch for ya!" scene bunk01b_coleshy with dissolve j "Thanks, [name]..." $ statistics.gain_jaredpoints(1) show pts1 at points_centreright pause scene bunk01b_colehappy with dissolve j "You really now how to cheer a friend up." "'Prove 'em {i}wrong{/i} about you, then!'": play sound success $ metrics.gain_obedience(1) play sound whip show obedience_stat_change $ renpy.pause(1) show plus1_stat with Dissolve(1) pause hide obedience_stat_change with Dissolve(1) hide plus1_stat with dissolve scene bunk01b_cole_mchappy with dissolve v "Do {i}well{/i} in training..." $ renpy.music.play("sound/They Will Win.mp3", channel="sfx2") $ renpy.music.set_volume(0.0,0,'sfx1') $ renpy.music.set_volume(1.0,0,'sfx2') scene bunk01_cole_coleflag with Dissolve(1) v "Fight bravely and loyally for the Corps..." v "Showing no weakness, and no hesitation..." v "{i}Be{/i} the best..." v "{i}Be{/i} the warrior we all have inside us..." v "The guy who'll show the Cervaxian scum whatfor!" v "The guy who'd give his life for his brothers-in-arms!" v "Come back to them a Hero of the Union..." scene bunk01b_cole_mchappy with Dissolve(1) v "And show 'em what you're made of!" scene bunk01b_colehappy with dissolve j "Hell, yeah!" play sound vinyl $ renpy.music.set_volume(0.1,0,'sfx1') $ renpy.music.set_volume(0.0,0,'sfx2') scene bunk01b_cole_mclaugh with dissolve v "Provided we survive Basic Training, of course!" scene bunk01b_colelaugh with dissolve j "Yeah, there is that..." scene bunk01b_coleshy with dissolve j "Thanks, [name]..." scene bunk01b_colehappy with dissolve j "You give some pretty good advice for a Branson's Dome yokel." $ statistics.gain_jaredpoints(1) show pts1 at points_centreright pause "'You should listen to your Pa... I bet he's got your best interests at heart.'": play sound badchoice $ metrics.gain_obedience(1) play sound whip show obedience_stat_change $ renpy.pause(1) show plus1_stat with Dissolve(1) pause hide obedience_stat_change with Dissolve(1) hide plus1_stat with dissolve scene bunk01b_colesad2 with dissolve j "Yeah... I guess." "'The e-scriptures tell us to honour our Mother and Father...'": play sound badchoice $ metrics.gain_faith(1) play sound bell show faith_stat_change $ renpy.pause(1) show plus1_stat with Dissolve(1) pause hide faith_stat_change with Dissolve(1) hide plus1_stat with dissolve scene bunk01b_colesad with dissolve j "Yeah... I guess..." scene bunk01b_colesad2 with dissolve j "I keep forgetting that you're so religious." $ statistics.lose_jaredpoints(1) show pts-1 at points_centreright pause "'Screw them!'": play sound success $ metrics.lose_obedience(1) play sound whip show obedience_stat_change $ renpy.pause(1) show minus1_stat with Dissolve(1) pause hide obedience_stat_change with Dissolve(1) hide minus1_stat with dissolve scene bunk01b_cole_mcmean with dissolve v "If they can't see your value, that's on them!" scene bunk01b_colehappy with dissolve j "Yeah!" scene bunk01b_cole_mcmean with dissolve v "You don't have to live your life tryin' to please {i}them{/i}!" scene bunk01b_cole_mchappy with dissolve v "Be your own man, and leave the dopes behind you!" scene bunk01b_colelaugh with dissolve j "Hell yeah!" $ statistics.gain_jaredpoints(1) show pts1 at points_centreright $ renpy.pause(1, hard = True) scene bunk01b_colehappy with dissolve j "I don't need {i}them{/i}!" j "I don't need all their power and money and influence!" scene bunk01b_colenervy with dissolve j "..." j "Er..." "'Oh, get over yourself, you snivelling 'lil baby!'": play sound badchoice scene bunk01b_cole_mcmean with dissolve v "Some of us would give our right arm to have the sort of life you take for granted..." scene bunk01b_cole_mcanger with dissolve v "Some of us have had to work for a living!" scene bunk01b_colesad with dissolve j "I!..." scene bunk01b_colesad2 with dissolve j "You're right." scene bunk01b_colesad with dissolve j "I'm actually feeling a bit tired now, [name]..." scene bunk01b_colesad2 with Dissolve(1) j "Probably best if I turn in for the night." $ statistics.lose_jaredpoints(2) show pts-2 at points_centreright pause play sound badchoice jump bunk01b_cole_notcomplete $ bunk01b_cole_convo2_4 = True jump bunk01b_colepath_friend_convo2 "{color=#ffff00}'I should think of some different questions to keep the conversation going...'{/color}": if bunk01b_cole_convo2_1 == False or bunk01b_cole_convo2_2 == False or bunk01b_cole_convo2_3 == False or bunk01b_cole_convo2_4 == False: menu: "(I ain't asked all these ones yet!)": play sound success v "(I can think of more later.)" jump bunk01b_colepath_friend_convo2 "{i}Think of new questions{/i}": play sound badchoice jump bunk01b_colepath_friend_convo3 else: jump bunk01b_colepath_friend_convo3 "{color=#ffff00}'Well, I reckon I should probably get going and stop talkin' your ear off!'{/color}": play sound badchoice scene bunk01b_colesad with dissolve j "Oh! I was hoping we could talk a little more!" "{b}HINT: There are a lot more things you can discuss and experience with Jared, with content for all.{/b}" menu: "'Yeah... I'm pretty bushed.'": play sound badchoice scene bunk01b_colesad2 with dissolve j "Oh. I see." scene bunk01b_colenervy with dissolve j "I suppose that I'll see you around." $ statistics.lose_jaredpoints(1) show pts-1 at points_centreright pause jump bunk01b_cole_notcomplete "'Sure! I got loads more questions if you're okay with talkin' so late!'": play sound success scene bunk01b_colehappy with dissolve j "Excellent!" jump bunk01b_colepath_friend_convo2 label bunk01b_colepath_friend_convo3: scene bunk01b_cole002_luv with dissolve menu: "{color=#808080}{i}'So... About that hug...?'{/i}{/color}" if primarylove_cole == False: play sound badchoice "{i}Jared is not your Primary Love Interest.{/i}" jump bunk01b_colepath_friend_convo3 "{color=#808080}{i}'So... About that hug...?'{/i}{/color}" if bunk01b_cole_convo3_PLI == True: play sound badchoice "{i}You've already talked about this.{/i}" jump bunk01b_colepath_friend_convo3 "{color=#ff69b4}{i}'So... About that hug...?'{/i}{/color}" if primarylove_cole == True and bunk01b_cole_convo3_PLI == False: play sound success scene bunk01b_colenervy with dissolve j "Oh yes... That." scene bunk01b_cole_mcnervy with dissolve v "Listen... it was dumb..." scene bunk01b_cole_mcshock with dissolve v "I clean forgot we was nekkid when I..." scene bunk01b_cole_mcnervy with dissolve v "You know..." scene bunk01b_colehappy with dissolve j "When you squished your cock up against mine?" scene bunk01b_cole_mcnervy with dissolve v "Yeah." scene bunk01b_cole_mcsad with dissolve v "I just..." scene bunk01b_colehappy with dissolve j "Water under the bridge, [name]..." scene bunk01b_colelaugh with dissolve j "If you can forgive {i}me{/i} for everything that happened on Ganymede, I can give you a pass on that!" scene bunk01b_cole_mchappy with dissolve v "Thanks, man!" scene bunk01b_cole_mclove with dissolve v "I wasn't sure you'd be so... {i}understanding'{/i}." scene bunk01b_coleshy with dissolve j "Eh, it wasn't so terrible." show bunk01b_colefriendmind with Dissolve(1) pause show bunk01b_cole_mcshock with dissolve v "(Jumpin' Jack Flash!)" v "(He {i}liked{/i} it!?)" hide bunk01b_cole_mcshock with dissolve v "(I should use these 'psi powers' I got to see what he means by that!)" menu: "(No, I have to draw a line somewhere!)": play sound badchoice scene bunk01b_cole_mcnervy with dissolve v "(An' that should be stayin' outta folks' heads!)" $ perversion.lose_perversion(1) $ bunk01b_cole_convo3_PLI = True play sound badchoice show opportunity_missed at truecenter pause hide opportunity_missed jump bunk01b_colepath_friend_convo3 "(I reckon we should just keep it friendly-like from now on in...)": play sound badchoice $ perversion.lose_perversion(1) scene bunk01b_cole_mcnervy with dissolve v "(Gotta stop all this 'flirtin'!)" $ bunk01b_cole_convo3_PLI = True $ primarylove_cole = False $ primarylove_none = True $ colepath_lover = False $ colepath_friend = True $ cole_reject = True play sound badchoice show cole_reject at truecenter pause hide cole_reject play sound badchoice show primarylove_none at truecenter pause hide primarylove_none play sound badchoice show colepath_friend pause hide colepath_friend play sound badchoice show opportunity_missed at truecenter pause hide opportunity_missed jump bunk01b_colepath_friend_convo3 "{color=#ff69b4}(I just {i}got{/i} to know!){/color}": play sound success $ perversion.gain_perversion(1) play sound dreamtransition show memorycloud_screen with Dissolve(1) $ renpy.music.play("sound/little_robot_sound_factory_Ambience_Space_00.mp3", channel="sfx2") $ renpy.music.set_volume(0.0,0,'sfx1') $ renpy.music.set_volume(1.0,0,'sfx2') scene cadetbunk05_cole01f with Dissolve(1) j "{i}Oh my God!{/i}" scene cadetbunk05_cole01e with dissolve j "{i}Our fucking cocks are touching!{/i}" v "(Lord that was embarrassin'!)" scene cadetbunk05_cole01g with dissolve v "{i}What was that, now?{/i}" j "{i}I said our cocks are...{/i}" scene bunk01_cole_luv_public001 with Dissolve(1) j "{i}{size=-5}Touching.{/size}{/i}" scene bunk01_cole_luv_public002 with dissolve j "{i}They're pressed right up next to each other...{/i}" scene bunk01_cole_luv_public002a with dissolve j "{i}Rather...{/i}" scene bunk01_cole_luv_public003 with Dissolve(1) j "{i}{size=-5}Inappropriately...{/size}{/i}" $ renpy.music.play("sound/Feel Good Inc. - Vintage Ella Fitzgerald Style Gorillaz Cover ft. Thia Megia.mp3", channel="sfx2") $ renpy.music.set_volume(0.0,0,'sfx1') $ renpy.music.set_volume(0.7,0,'sfx2') scene bunk01_cole_luv_public003a with Dissolve(1) $ renpy.pause(1, hard = True) scene bunk01_cole_luv_public003b with Dissolve(1) scene bunk01_cole_luv_public003b: "bunk01_cole_luv_public003b" with Dissolve(0.2) pause 1 "bunk01_cole_luv_public003a" with Dissolve(0.2) pause 1 repeat pause v "(What!?)" v "(That's not what happened!)" v "{i}Mmmmm...{/i}" scene bunk01_cole_luv_public003d with Dissolve(1) j "{i}Mmmmffflll{/i}" v "(Oh my!)" scene bunk01_cole_luv_public003c with Dissolve(1) v "{i}Mmmmmgggggddd...{/i}" v "(Boy... Jared does have a pretty nice arse...)" scene cadetbunk05_cole01e with Dissolve(1) $ renpy.pause(1, hard = True) scene bunk01_cole_luv_public004a with Dissolve(1) $ renpy.pause(1, hard = True) scene bunk01_cole_luv_public004b with Dissolve(1) $ renpy.pause(1, hard = True) v "(Seventh Heaven! Is this what Jared wanted to happen!?)" v "(I thought he was mad about the whole thing!)" scene bunk01_cole_luv_public005 with dissolve s "{i}Ummmm... guys?{/i}" scene bunk01_cole_luv_public005a with dissolve f "{i}Hot {b}daaaamn{/b}!{/i}" scene bunk01_cole_luv_public005b with dissolve a "{i}Jared! What are you...?!{/i}" scene bunk01_cole_luv_public005c with dissolve $ renpy.pause(1, hard = True) a "{i}{size=-5}*squeak*{/size}{/i}" v "{i}Mmmmmmm...{/i}" v "(It's out of shot! I can't see what's happening!)" v "(Wait... I wonder if I can influence it with these powers I got...?)" menu: "{color=#ff69b4}(I should let Jared decide... it's his fantasy, after all!){/color}": play sound success $ perversion.gain_perversion(1) jump bunk01b_colepath_friend_PLIfantasy_suck "{color=#ff69b4}(Maybe I could get him to... {i}blow{/i} me?){/color}": play sound success $ perversion.gain_perversion(1) jump bunk01b_colepath_friend_PLIfantasy_sucked "(Ur, gross! This was a bad idea!)": play sound badchoice $ perversion.lose_perversion(2) v "(Abort, abort!)" jump coleluvfantasyend "(It ain't right to watch...)": play sound badchoice $ perversion.lose_perversion(1) v "(These are his private thoughts!)" jump coleluvfantasyend ###BOTTOM### label bunk01b_colepath_friend_PLIfantasy_suck: if bunk01b_colepath_friend_PLIfantasy_sucked == True: $ renpy.music.play("sound/How Deep is Your Love - Bee Gees (cover) by Eastside Band.webm", channel="sfx2") $ renpy.music.set_volume(0.0,0,'sfx1') $ renpy.music.set_volume(0.7,0,'sfx2') scene bunk01_cole_luv_bottom_006 with dissolve v "{i}I wanna blow you, Jared!{/i}" v "(A bit forward!)" show bunk01_cole_luv_bottom_006a with dissolve v "{i}I wanna suck your ding-a-ling!{/i}" v "(Awww! He knows that's what I call it!)" scene bunk01_cole_luv_bottom_007 with dissolve j "{i}Are you sure, [name]?{/i}" scene bunk01_cole_luv_bottom_006 with dissolve v "{i}By Jiminey, I am!{/i}" v "(I don't say that!)" v "(...)" v "(Well, maybe once or twice...)" show bunk01_cole_luv_bottom_006a with dissolve v "{i}I just wanna put that cute 'lil cock of yours right in my kisser...{/i}" scene bunk01_cole_luv_bottom_008 with dissolve j "{i}Sweet money!{/i}" scene bunk01_cole_luv_bottom_008a with dissolve j "{i}I've dreamed of this moment every night of the past year!{/i}" scene bunk01_cole_luv_bottom_008b with dissolve v "(Really?)" scene bunk01_cole_luv_bottom_008c with Dissolve(1) scene bunk01_cole_luv_bottom_008c: "bunk01_cole_luv_bottom_008c" with Dissolve(0.2) pause 1 "bunk01_cole_luv_bottom_008c1" with Dissolve(0.2) pause 1 repeat pause j "{i}Uhhhh!{/i}" v "(Wait... go back...)" v "(What does he mean every moment of the last year?!)" scene bunk01_cole_luv_bottom_008d1s with Dissolve(1) scene bunk01_cole_luv_bottom_008d1s: "bunk01_cole_luv_bottom_008d1s" with Dissolve(0.2) pause 1 "bunk01_cole_luv_bottom_008ds" with Dissolve(0.2) pause 1 repeat pause j "{i}Oh, that's so good!{/i}" j "{i}You're so goood, [name]!{/i}" v "(Really, I wanna know what he means by 'every moment of the last year'!)" scene bunk01_cole_luv_bottom_008d with Dissolve(1) scene bunk01_cole_luv_bottom_008d: "bunk01_cole_luv_bottom_008d" with Dissolve(0.2) pause 1 "bunk01_cole_luv_bottom_008d1" with Dissolve(0.2) pause 1 repeat pause v "(Has Jared liked me all this time?)" v "(Wanted... {i}this{/i}... all this time?)" v "(I thought he hated me!)" scene bunk01_cole_sub_public008e with Dissolve(1) scene bunk01_cole_sub_public008e: "bunk01_cole_sub_public008e" with Dissolve(0.2) pause 1 "bunk01_cole_sub_public008e1" with Dissolve(0.2) pause 1 repeat pause j "{i}You suck so well, [name]!{/i}" j "{i}You have no idea how perfect you are!{/i}" j "{i}How amazing you are!{/i}" scene bunk01_cole_luv_bottom_008f2 with dissolve j "{i}You make me want to be a better man!{/i}" scene bunk01_cole_luv_bottom_008f with dissolve j "{i}To be a better man for {b}you{/b}, [name] [surname]!{/i}" v "(He... he does?)" scene bunk01_cole_sub_public008g with dissolve ci "{i}What are you doing, [name]?!{/i}" ci "{i}You can't just start giving out blowjobs on the Public Decks!{/i}" if bunk01_cole_samgetserect == False: $ bunk01_cole_samgetserect = True scene bunk01_cole_sub_public008h with dissolve f "{i}He seems to be giving it a pretty good go...{/i}" s "{i}I can't watch!{/i}" scene bunk01_cole_sub_public008ha1 with dissolve s "{i}Well... maybe a little...{/i}" v "(Sorry Sam!)" show bunk01_cole_sub_public008hb1 with dissolve s "{i}Blimey! I didn't know [name] had it in him!{/i}" scene bunk01_cole_sub_public008ha with dissolve a "{i}{b}Someone{/b} needs to do something!{/i}" scene bunk01_cole_sub_public008ha1 with dissolve a "{i}It isn't {b}right{/b}!{/i}" scene bunk01_cole_sub_public008ha with dissolve f "{i}Huh... looks like Sam's enjoying the show!{/i}" scene bunk01_cole_sub_public008hb with dissolve a "{i}Oh!{/i}" scene bunk01_cole_sub_public009 with Dissolve(1) a "{i}Oh My!{/i}" $ renpy.pause(1, hard = True) scene bunk01_cole_sub_public009a with Dissolve(1) $ renpy.pause(1, hard = True) scene bunk01_cole_sub_public009b with Dissolve(1) $ renpy.pause(1, hard = True) scene bunk01_cole_sub_public009c with Dissolve(1) $ renpy.pause(1, hard = True) show bunk01_cole_sub_public009d with dissolve f "{i}Damn, Sam... you freaky!{/i}" a "{i}Eep!{/i}" scene bunk01_cole_sub_public008hc with dissolve s "{i}Sooo hot...{/i}" scene bunk01_cole_sub_public008hd with dissolve a "{i}Somebody Dooo Something!{/i}" scene bunk01_cole_luv_bottom_008f1 with dissolve j "{i}Oh, [name]... your mouth is like silk!{/i}" scene bunk01_cole_luv_bottom_008f2 with dissolve j "{i}But I wan't to make love to you!{/i}" j "{i}I want to make love to you right now!{/i}" $ bunk01b_colepath_friend_PLIfantasy_suck = True menu: "{color=#ff69b4}(Oh yes, make love to me, Jared!){/color}": play sound success $ perversion.gain_perversion(1) if checkpoint_anal == False: $ perversion.gain_perversion(1) $ anal_asked = True $ checkpoint_anal = True play sound success show analcontentmm_enabled at truecenter pause hide analcontentmm_enabled if checkpoint_bottom == False: $ perversion.gain_perversion(1) $ bottom_asked = True $ checkpoint_bottom = True play sound success show bottomcontent_enabled at truecenter pause hide bottomcontent_enabled v "(Live out your wildest fantasies on my body!)" scene black with Dissolve(1) jump bunk01b_colepath_friend_PLIfantasy_fucked "{color=#ff69b4}(Eep! How about we turn that around and I make love to him?){/color}": play sound success $ perversion.gain_perversion(1) if checkpoint_anal == False: $ perversion.gain_perversion(1) $ anal_asked = True $ checkpoint_anal = True play sound success show analcontentmm_enabled at truecenter pause hide analcontentmm_enabled if checkpoint_topper == False: $ perversion.gain_perversion(1) $ topper_asked = True $ checkpoint_topper = True play sound success show toppercontent_enabled at truecenter pause hide toppercontent_enabled v "(You want {i}me{/i} to make love to {i}you{/i}, Jared... {i}me{/i} to {i}you{/i}, {i}me{/i} to {i}you{/i}...)" v "(Hope I'm doin' this right!)" scene black with Dissolve(1) jump bunk01b_colepath_friend_PLIfantasy_fucks "{color=#ff69b4}(I want a blowjob before I even {i}think{/i} about anything else!){/color}" if bunk01b_colepath_friend_PLIfantasy_sucked == False: play sound success $ perversion.gain_perversion(1) v "(You want to give me a blowjob, Jared...)" v "(Give [name] a blowww-jooob...)" scene black with Dissolve(1) jump bunk01b_colepath_friend_PLIfantasy_sucked "(Erk! Time to to put a stop to this madness!)": play sound badchoice $ perversion.lose_perversion(2) $ bottom_asked = True $ checkpoint_bottom = False play sound success show bottomcontent_disabled at truecenter pause hide bottomcontent_disabled $ topper_asked = True $ checkpoint_topper = False play sound success show toppercontent_disabled at truecenter pause hide toppercontent_disabled v "(My ass ain't for lovin'!)" jump coleluvfantasyend "(I need to stop pryin'...)": play sound badchoice $ perversion.lose_perversion(2) $ bottom_asked = True $ checkpoint_bottom = False play sound success show bottomcontent_disabled at truecenter pause hide bottomcontent_disabled $ topper_asked = True $ checkpoint_topper = False play sound success show toppercontent_disabled at truecenter pause hide toppercontent_disabled v "(It ain't right!)" jump coleluvfantasyend label bunk01b_colepath_friend_PLIfantasy_fucked: $ renpy.music.play("sound/I Don't Want To Miss A Thing - Aerosmith (1920s Brass Band Cover) ft. Sara Niemietz.webm", channel="sfx2") $ renpy.music.set_volume(0.0,0,'sfx1') $ renpy.music.set_volume(0.7,0,'sfx2') scene bunk01_cole_sub_public010c with dissolve v "{i}Come on then, Jared... Do it...{/i}" v "(It worked!)" scene bunk01_cole_sub_public010d with dissolve v "{i}Make love to me!{/i}" v "(Hot Patootie!)" scene bunk01_cole_luv_bottom_010 with dissolve j "{i}That's a beautiful arse you've got there, [name]...{/i}" s "{i}Uhuh!{/i}" scene bunk01_cole_sub_public010a with dissolve j "{i}Like two honeydew melons pressed together!{/i}" s "{i}Say it again, brother!{/i}" v "(Weird analogy...)" scene bunk01_cole_luv_bottom_10b with dissolve v "{i}Well, come on then, big boy... watcha waiting for?{/i}" v "{i}Come and get these here melons while they're fresh!{/i}" v "(Oh, I see the melon analogy thingie ain't over...)" scene bunk01_cole_luv_bottom_011 with dissolve j "{i}I can't believe it finally happening!{/i}" v "(Nope, me neither!)" scene bunk01_cole_sub_public011a with dissolve j "{i}That I finally have you in my arms...{/i}" scene bunk01_cole_sub_public011b with dissolve j "{i}My cock between your firm buttocks...{/i}" v "(At least he dropped the melon thing...)" scene bunk01_cole_sub_public011a with dissolve j "{i}Like two hot peaches wrapped around my shaft!{/i}" v "(But I guess we're still on fruit.)" scene bunk01_cole_sub_public011c with dissolve s "{i}Oh my Lord this is so hot!{/i}" scene bunk01_cole_sub_public011d with dissolve s "{i}Cole's about to stick his cock in [name]!{/i}" v "(Sam!)" scene bunk01_cole_sub_public011e with dissolve f "{i}They look so cute together...{/i}" scene bunk01_cole_sub_public011g with dissolve f "{i}It's like some sort of magical love-story!{/i}" v "(...)" v "(It really ain't.)" scene bunk01_cole_sub_public011f with dissolve a "{i}No it's not!{/i}" v "(That's what I said!)" scene bunk01_cole_luv_bottom_011j with dissolve j "{i}You really are the most beautiful person I've ever met, [name]...{/i}" v "(Whoa!)" scene bunk01_cole_luv_bottom_011i with dissolve j "{i}The most beautiful soul...{/i}" v "(Double whoa!)" scene bunk01_cole_luv_bottom_011h with dissolve j "{i}And the cutest arse...{/i}" v "(Oh. My. God.)" scene bunk01_cole_luv_bottom_012 with dissolve j "{i}I'm going to put it in now...{/i}" a "{i}Mr Cole!{/i}" scene bunk01_cole_sub_public012a with dissolve j "{i}So get ready to take me inside you... lover.{/i}" v "(Lover!)" scene bunk01_cole_sub_public012b with dissolve v "{i}Im'a ready, Jared!{/i}" v "(Do it!)" scene bunk01_cole_sub_public013b with Dissolve(1) $ renpy.pause(1, hard = True) scene bunk01_cole_sub_public014c with Dissolve(1) $ renpy.pause(1, hard = True) scene bunk01_cole_sub_public014 with dissolve v "{i}Oh my!{/i}" scene bunk01_cole_sub_public013b with Dissolve(1) scene bunk01_cole_sub_public013b: "bunk01_cole_sub_public013b" with Dissolve(0.2) pause 1 "bunk01_cole_sub_public014c" with Dissolve(0.2) pause 1 repeat pause j "{i}Ah, it's so tight!{/i}" j "{i}Your arsehole is gripping me so firmly...{/i}" scene bunk01_cole_sub_public014d with dissolve v "{i}It sure is!{/i}" scene bunk01_cole_luv_bottom_014d1 with dissolve v "{i}But it feels goood.{/i}" scene bunk01_cole_luv_bottom_011j with dissolve j "{i}You're sure it doesn't hurt?{/i}" scene bunk01_cole_luv_bottom_011i with dissolve v "{i}Maybe a little...{/i}" scene bunk01_cole_luv_bottom_011h with dissolve v "{i}But in a nice way...{/i}" scene bunk01_cole_sub_public014a with dissolve j "{i}I'll be gentle, then...{/i}" scene bunk01_cole_sub_public014b with dissolve j "{i}I couldn't bear the idea of hurting you...{/i}" v "(Awww!)" v "(Wait...)" v "(Since {i}when{/i}?)" scene bunk01_cole_sub_public014c with dissolve v "{i}I mean... maybe you could go a little harder...{/i}" scene bunk01_cole_luv_bottom_013 with dissolve j "{i}Whatever you say... [name].{/i}" scene bunk01_cole_luv_bottom_011i with dissolve j "{i}Just let me know if you want me to dial it down...{/i}" scene bunk01_cole_luv_bottom_011h with dissolve j "{i}Any time...{/i}" v "(He's being so... {i}sensitive{/i}!)" scene bunk01_cole_luv_bottom_011i with dissolve v "{i}Hah... you can probably just go to town on it.{/i}" s "{i}Hell yeah!{/i}" v "(Ummm...)" scene bunk01_cole_luv_bottom_013 with dissolve j "{i}Yeah, that works for me.{/i}" a "{i}Oh!{/i}" scene black with Dissolve(1) $ renpy.music.play("sound/Mr Boombastic (Shaggy) - Cover by Captain Dance.webm", channel="sfx2") $ renpy.music.set_volume(0.0,0,'sfx1') $ renpy.music.set_volume(1.0,0,'sfx2') scene bunk01_cole_sub_public015 with Dissolve(1) j "{i}Ahhhh! This is even better!{/i}" scene bunk01_cole_sub_public015a with dissolve v "{i}So good!{/i}" scene bunk01_cole_sub_public015a1 with dissolve v "{i}Sooooo good!{/i}" scene bunk01_cole_sub_public015b with dissolve v "{i}Ahhh, you're filling me up, Cole!{/i}" v "(That's a nice thing for me to say.)" scene bunk01_cole_sub_public015c with dissolve v "{i}It feels so big inside me!{/i}" v "(I mean... don't push it...)" v "(Fantasy me shouldn't come across as patronisin'!)" scene bunk01_cole_sub_public015d1 with dissolve v "(I does look pretty... {i}awesome{/i}... though.)" v "(An' look how hard I got!)" scene bunk01_cole_sub_public015e with dissolve s "{i}Oh yeah...{/i}" scene bunk01_cole_luv_bottom_016 with dissolve a "{i}Oh no!{/i}" scene bunk01_cole_luv_bottom_016a with dissolve v "{i}It's so good, Jared! I never knew it could be so good!{/i}" scene bunk01_cole_luv_bottom_016b with dissolve j "{i}You really are incredible, [name] [surname]...{/i}" scene bunk01_cole_sub_public016c with dissolve j "{i}Like an angel!{/i}" if safa_reject == False: scene bunk01_cole_sub_public016d with dissolve f "{i}A very slutty angel who loses their anal virginity in front of their friends...{/i}" scene bunk01_cole_sub_public016e with dissolve f "{i}Not that I'm complaining...{/i}" scene bunk01_cole_sub_public016a with dissolve j "{i}Oh! I want to look in your eyes while I make love to you!{/i}" $ renpy.music.play("sound/Air Boom Custom Theme Song Mr. Boombastic (Cover).webm", channel="sfx2") $ renpy.music.set_volume(0.0,0,'sfx1') $ renpy.music.set_volume(1.0,0,'sfx2') scene black with Dissolve(1) scene bunk01_cole_sub_public017a with dissolve v "{i}Aaaahhhh!{/i}" scene bunk01_cole_luv_bottom_017 with dissolve v "{i}You look so beautiful like this, [name]!{/i}" v "(Wow... Cole's kinda... {i}romantic{/i}.)" scene bunk01_cole_luv_bottom_017e with dissolve j "{i}Even more beautiful than usual!{/i}" scene bunk01_cole_sub_public017b with dissolve v "{i}Ahhhh!{/i}" scene bunk01_cole_sub_public017c with dissolve v "{i}It's making my insides feel so good!{/i}" scene bunk01_cole_luv_bottom_017e with dissolve v "{i}I'm gonna cum from just having you inside me!!{/i}" scene bunk01_cole_sub_public017a with dissolve $ bunk01b_colepath_friend_PLIfantasy_fucked = True menu: "(Let go and cum!)": $ perversion.gain_perversion(1) if checkpoint_topper == False: $ topper_asked = True $ checkpoint_topper = False play sound success show toppercontent_disabled at truecenter pause hide toppercontent_disabled jump bunk01b_colepath_friend_PLIfantasy_fucked_cum "(I should try and see if I can influence him to get some ass myself...)" if bunk01b_colepath_friend_PLIfantasy_fucks == False: $ perversion.gain_perversion(1) if checkpoint_topper == False: $ perversion.gain_perversion(1) $ topper_asked = True $ checkpoint_topper = True play sound success show toppercontent_enabled at truecenter pause hide toppercontent_enabled scene bunk01_cole_sub_public017e with dissolve play sound vinyl $ renpy.music.set_volume(0.0,0,'sfx2') v "{i}Stop!{/i}" v "{i}I need to be inside you before I blow!{/i}" scene bunk01_cole_luv_bottom_017e with dissolve j "{i}Oh, I'd like that, [name]...{/i}" v "(It worked!)" jump bunk01b_colepath_friend_PLIfantasy_fucks label bunk01b_colepath_friend_PLIfantasy_fucked_cum: scene bunk01_cole_luv_bottom_017e with dissolve v "{i}I can feel it comin'!{/i}" scene bunk01_cole_sub_public017e with dissolve v "{i}I think I'm gonna...{/i}" scene bunk01_cole_sub_public018 with hpunch v "{i}Cuuuuum!{/i}" scene bunk01_cole_sub_public018a with hpunch $ renpy.pause(1, hard = True) scene bunk01_cole_sub_public018b with hpunch v "{i}Uhhhh! Don't stop!{/i}" scene bunk01_cole_sub_public018c with hpunch v "{i}That's just the spot!{/i}" scene bunk01_cole_luv_bottom_018d with hpunch v "{i}Fuck me Jared!{/i}" scene bunk01_cole_sub_public018e with hpunch v "{i}Fuck me!{/i}" scene bunk01_cole_sub_public018f with hpunch v "{i}Aaaaaahhhhh!{/i}" scene bunk01_cole_luv_bottom_019 with dissolve j "{i}Wow... that was quite the reaction!{/i}" v "{i}I can't feel my legs!{/i}" show bunk01_cole_sub_public019a with dissolve j "{i}My turn, now...{/i}" v "(Oh. My. Lord.)" v "(...)" v "(Yes please!)" scene black with Dissolve(1) scene bunk01_cole_sub_public020 with dissolve v "{i}Yes, Cole - come on my face!{/i}" a "{i}*squeak*{/i}" v "(Squeak!)" scene bunk01_cole_sub_public020e with dissolve j "{i}It's coming!{/i}" j "{i}I'm going to...{/i}" scene bunk01_cole_sub_public020c with hpunch j "{i}Blow!{/i}" scene bunk01_cole_sub_public020a with hpunch j "{i}Ahhhh!{/i}" scene bunk01_cole_sub_public020c with hpunch v "{i}Drench me, Jared!{/i}" scene bunk01_cole_sub_public020b with hpunch v "(Drench me!)" f "{i}Bloody hell!{/i}" scene bunk01_cole_sub_public020a with hpunch v "{i}Baste me like a Goddarn Turkey!{/i}" v "(Gobble.)" scene bunk01_cole_sub_public020d with dissolve v "{i}Ahhhh...{/i}" scene bunk01_cole_sub_public020d_ass with dissolve v "{i}So good...{/i}" scene bunk01_cole_sub_public020e with dissolve j "{i}More than just good, [name]!{/i}" show bunk01_cole_sub_public020f with dissolve j "{i}Incredible!{/i}" scene bunk01_cole_sub_public021 with dissolve if siscest == True: ci "{i}Fuck me!{/i}" if siscest == False: ci "{i}[name]! How could you!?{/i}" scene bunk01_cole_sub_public020e with dissolve j "{i}I don't think I've ever seen anyone with so much cum on them!{/i}" scene bunk01_cole_sub_public020d with dissolve v "{i}More please...{/i}" show bunk01_cole_sub_public020f with dissolve j "{i}You want more?{/i}" scene bunk01_cole_sub_public020d with dissolve v "{i}More... cum... please...{/i}" show bunk01_cole_sub_public020f with dissolve j "{i}I reckon we're both out...{/i}" show bunk01_cole_sub_public022a with dissolve j "{i}But Sam looks as if's got some to spare...{/i}" v "(Huh!)" hide bunk01_cole_sub_public022a with dissolve j "{i}And if {b}my{/b} guy wants more cum, I'm not the type to get jealous about it!{/i}" v "(Double Huh!)" show bunk01_cole_sub_public022a with dissolve j "{i}What do you say, Sam? You want to cum on [name]'s face?{/i}" scene bunk01_cole_sub_public022 with dissolve s "{i}Do I ever!{/i}" v "(Sam!)" menu: "(No! Quit the fantasy! I don't think of Sam that way!)": play sound badchoice $ perversion.lose_perversion(1) v "(He's my best friend!)" jump coleluvfantasyend "(No! Not Sam!)": play sound badchoice $ perversion.lose_perversion(1) v "(He's my best friend!)" jump coleluvfantasyend "{color=#ff69b4}(Yes please!){/color}": play sound success $ perversion.gain_perversion(1) v "(The more the merrier!)" if checkpoint_gangbang == False: $ checkpoint_gangbang = True $ perversion.gain_perversion(1) play sound success show gangbangcontent_mm_enabled at truecenter pause hide gangbangcontent_mm_enabled $ bunk01_cole_samluvfantasy = True jump bunk01b_colepath_friend_PLIfantasy_fucked_gangbang label bunk01b_colepath_friend_PLIfantasy_fucked_gangbang: $ renpy.music.play("sound/WHAT A WONDERFUL WORLD. - Louie Armstrong Cover by Abby Ward.webm", channel="sfx2") $ renpy.music.set_volume(0.0,0,'sfx1') $ renpy.music.set_volume(1.0,0,'sfx2') scene bunk01_cole_sub_public023a with dissolve s "{i}Oh boy, thanks for lettin' me join in, guys!{/i}" j "{i}You're welcome!{/i}" scene bunk01_cole_sub_public023b with dissolve v "{i}Cum please!{/i}" scene bunk01_cole_sub_public023d with dissolve s "{i}I've always wanted to cum on your face, [name]!{/i}" s "{i}Ever since I could remember!{/i}" v "(Huh? Is that what Jared really thinks Sam wants, or is this just his fantasy?)" scene bunk01_cole_sub_public023e with dissolve s "{i}And thanks to Jared I finally can!{/i}" v "(Probably the fantasy, then... It'll be a while before I can bring Sam round to the idea that Jared's an alright guy...)" scene bunk01_cole_sub_public023b with dissolve v "{i}Quit talkin' and do it Sam!{/i}" scene bunk01_cole_sub_public023c with dissolve v "{i}Jerk off on my...{/i}" scene bunk01_cole_sub_public024 with hpunch v "{i}Faaaace!{/i}" scene bunk01_cole_sub_public024a with hpunch v "{i}Mmmmmmllll!{/i}" scene bunk01_cole_sub_public024b with hpunch s "{i}Aaaahhhh!{/i}" v "(That's a whole lotta cum!)" scene bunk01_cole_sub_public023d with dissolve s "{i}Wow! I actually came on [name]!{/i}" scene bunk01_cole_sub_public024c with dissolve v "{i}You sure did...{/i}" show bunk01_cole_sub_public024d with dissolve v "{i}Do I still look pretty?{/i}" scene bunk01_cole_sub_public023d with dissolve "Both" "{i}Prettier than ever, [name].{/i}" scene bunk01_cole_sub_public024c with dissolve v "{i}That's nice.{/i}" show bunk01_cole_sub_public024d with dissolve v "{i}Let's go again!{/i}" jump coleluvfantasyend ###TOP### label bunk01b_colepath_friend_PLIfantasy_sucked: if bunk01b_colepath_friend_PLIfantasy_suck == True: $ renpy.music.play("sound/How Deep is Your Love - Bee Gees (cover) by Eastside Band.webm", channel="sfx2") $ renpy.music.set_volume(0.0,0,'sfx1') $ renpy.music.set_volume(0.7,0,'sfx2') scene bunk01_cole_luv_top_public001i with dissolve v "{i}Suck me, Jared!{/i}" v "(That worked quicker than expected!)" v "(Guess he musta been interested in the idea already...)" scene bunk01_cole_luv_top_public002 with dissolve j "{i}Your cock is so enormous, [name]!{/i}" j "{i}It's rather intimidating!{/i}" scene bunk01_cole_dom_public002b with dissolve j "{i}Very hot...{/i}" scene bunk01_cole_luv_top_public002 with dissolve j "{i}But intimidating none-the-less!{/i}" scene bunk01_cole_luv_top_public002a with dissolve v "{i}I {b}know{/b} you can manage it, Jared!{/i}" scene bunk01_cole_luv_top_public006a with dissolve v "{i}I believe in you!{/i}" scene bunk01_cole_luv_top_public002a1 with dissolve j "{i}Really?{/i}" scene bunk01_cole_luv_top_public002a with dissolve v "{i}Really!{/i}" v "(Wow... I get the impression he really needs someone to tell him that!)" scene bunk01_cole_luv_top_public002a1 with dissolve j "{i}Then I'll try...{/i}" j "{i}For {b}you{/b}!{/i}" s "{i}Ahem.{/i}" scene bunk01_cole_luv_top_public002c with dissolve v "{i}Oh! Sorry, guys! I... um...{/i}" scene bunk01_cole_luv_top_public002a1 with dissolve j "{i}Forget about them, [name]...{/i}" scene bunk01_cole_luv_top_public002 with dissolve j "{i}It's just you and me now...{/i}" scene bunk01_cole_luv_top_public006a with dissolve v "{i}We can't just forget about the gang!... I...{/i}" scene bunk01_cole_luv_top_public002d with dissolve v "{i}Oh!{/i}" scene bunk01_cole_dom_public003a: "bunk01_cole_dom_public003a" with Dissolve(0.2) pause 1 "bunk01_cole_dom_public003b" with Dissolve(0.2) pause 1 repeat pause j "{i}*Schluuurp*{/i}" v "{i}Well... maybe we...{/i}" v "{i}Uh!{/i}" scene bunk01_cole_luv_top_public004a: "bunk01_cole_luv_top_public004a" with Dissolve(0.2) pause 1 "bunk01_cole_luv_top_public04b" with Dissolve(0.2) pause 1 repeat pause v "{i}Wait...{/i}" v "{i}What were we, uh...?{/i}" v "{i}Talking about...?{/i}" v "{i}Again?{/i}" if bunk01_cole_samgetserect == False: scene bunk01_cole_luv_top_public005a with dissolve if bunk01_cole_samgetserect == True: scene bunk01_cole_luv_top_public005a_boner with dissolve a "{i}Seriously?{/i}" scene bunk01_cole_dom_public003a: "bunk01_cole_dom_public003a" with Dissolve(0.2) pause 1 "bunk01_cole_dom_public003b" with Dissolve(0.2) pause 1 repeat pause v "{i}Oh Jared, that's so good!{/i}" v "{i}You really know what you're doing!{/i}" v "{i}Aaaahh!{/i}" v "{i}You're amazin'!{/i}" scene bunk01_cole_luv_top_public004a with dissolve v "{i}But you'd better stop...{/i}" scene bunk01_cole_luv_top_public005a with dissolve v "{i}I wanna to make love to you!{/i}" scene bunk01_cole_luv_top_public006a with dissolve v "{i}An' you're so good that I might just blow my load here and now!{/i}" scene bunk01_cole_luv_top_public006 with dissolve j "{i}And I {i}do{/i} want you to make love to me, [name]!{/i}" v "(Whoa!)" $ bunk01b_colepath_friend_PLIfantasy_sucked = True menu: "{color=#ff69b4}(Hell yes!){/color}": play sound success $ perversion.gain_perversion(1) if checkpoint_anal == False: $ perversion.gain_perversion(1) $ anal_asked = True $ checkpoint_anal = True play sound success show analcontentmm_enabled at truecenter pause hide analcontentmm_enabled if checkpoint_topper == False: $ perversion.gain_perversion(1) $ topper_asked = True $ checkpoint_topper = True play sound success show toppercontent_enabled at truecenter pause hide toppercontent_enabled v "(I wanna make love to you too, Jared Cole!)" scene black with Dissolve(1) jump bunk01b_colepath_friend_PLIfantasy_fucks "{color=#ff69b4}(Eep! I think I might prefer it the other way round...){/color}": play sound success $ perversion.gain_perversion(1) if checkpoint_anal == False: $ perversion.gain_perversion(1) $ anal_asked = True $ checkpoint_anal = True play sound success show analcontentmm_enabled at truecenter pause hide analcontentmm_enabled if checkpoint_bottom == False: $ perversion.gain_perversion(1) $ bottom_asked = True $ checkpoint_bottom = True play sound success show bottomcontent_enabled at truecenter pause hide bottomcontent_enabled v "(You want to make love to {i}me{/i}, Jared... {i}make love{/i} to {i}me{/i}, to {i}me{/i}...)" v "(Hope I'm doin' this right!)" scene black with Dissolve(1) jump bunk01b_colepath_friend_PLIfantasy_fucked "{color=#ff69b4}(Oh no... I ain't gonna make love to you before I've returned the favour and sucked your cock!){/color}" if bunk01b_colepath_friend_PLIfantasy_suck == False: play sound success $ perversion.gain_perversion(1) v "(You want me to give you a blowjob, Jared...)" v "(Let [name] give you a blowww-jooob...)" scene black with Dissolve(1) jump bunk01b_colepath_friend_PLIfantasy_suck "(Erk! Time to to put a stop to this madness!)": play sound badchoice $ perversion.lose_perversion(2) $ bottom_asked = True $ checkpoint_bottom = False play sound success show bottomcontent_disabled at truecenter pause hide bottomcontent_disabled $ topper_asked = True $ checkpoint_topper = False play sound success show toppercontent_disabled at truecenter pause hide toppercontent_disabled v "(I ain't makin' love to no ass!)" jump coleluvfantasyend "(I need to stop pryin'...)": play sound badchoice $ perversion.lose_perversion(2) $ bottom_asked = True $ checkpoint_bottom = False play sound success show bottomcontent_disabled at truecenter pause hide bottomcontent_disabled $ topper_asked = True $ checkpoint_topper = False play sound success show toppercontent_disabled at truecenter pause hide toppercontent_disabled v "(It ain't right!)" jump coleluvfantasyend label bunk01b_colepath_friend_PLIfantasy_fucks: $ renpy.music.play("sound/Love on Top _ Beyoncé _ funk cover ft. Louis Cato.webm", channel="sfx2") $ renpy.music.set_volume(0.0,0,'sfx1') $ renpy.music.set_volume(1.0,0,'sfx2') if bunk01_cole_samgetserect == False: scene bunk01_cole_luv_top_public007_noboner with dissolve if bunk01_cole_samgetserect == True: scene bunk01_cole_luv_top_public007 with dissolve v "(Well, that worked!)" v "(I'm gettin' pretty good at this mind power stuff!)" scene bunk01_cole_luv_top_public007a with dissolve v "{i}Oh Jared! I'ma make love to you so hard!{/i}" scene bunk01_cole_luv_top_public007b with dissolve j "{i}I'm ready, [name]!{/i}" scene bunk01_cole_dom_public007c with dissolve v "{i}I've dreamt of this moment so dang long, I can't believe it's finally here!{/i}" v "(I have?)" scene bunk01_cole_luv_top_public007a with dissolve v "{i}An' now it's finally time to show you how much I care for you...{/i}" scene bunk01_cole_dom_public007c with dissolve j "{i}Do it, [name]! Do it!{/i}" scene bunk01_cole_luv_top_public008a with Dissolve(1) j "{i}Stop teasing me and...{/i}" scene bunk01_cole_luv_top_public008b with Dissolve(1) j "{i}Stick.{/i}" scene bunk01_cole_luv_top_public008c with Dissolve(1) j "{i}It.{/i}" scene bunk01_cole_luv_top_public008d with Dissolve(1) j "{i}Iiiiiinnnn!{/i}" scene bunk01_cole_dom_public009a with dissolve s "{i}Bloody hell!{/i}" scene bunk01_cole_dom_public009b with Dissolve(1) $ renpy.pause(0.25, hard = True) scene bunk01_cole_dom_public009c with Dissolve(1) $ renpy.pause(0.25, hard = True) scene bunk01_cole_dom_public009d with Dissolve(1) $ renpy.pause(0.25, hard = True) j "{i}Ahhhhhh!{/i}" scene cadetbunk06_cis01 with dissolve ci "{i}[name]?!{/i}" ci "{i}Stop fucking cadets on the Public Decks!{/i}" scene bunk01_cole_sub_public021 with dissolve ci "{i}That's an order!{/i}" if bunk01_cole_samgetserect == False: $ bunk01_cole_samgetserect = True scene bunk01_cole_sub_public008h with dissolve f "{i}He doesn't seem to be listening...{/i}" s "{i}I can't watch my best friend fucking a guy!{/i}" scene bunk01_cole_sub_public008ha1 with dissolve s "{i}Well... maybe I could watch a little...{/i}" v "(Sam!)" show bunk01_cole_sub_public008hb1 with dissolve s "{i}Blimey! I didn't know [name] had it in him!{/i}" scene bunk01_cole_sub_public008ha with dissolve a "{i}{b}Someone{/b} needs to do something!{/i}" scene bunk01_cole_sub_public008ha1 with dissolve a "{i}It isn't {b}right{/b}!{/i}" scene bunk01_cole_sub_public008ha with dissolve f "{i}Huh... looks like Sam's enjoying the show!{/i}" scene bunk01_cole_sub_public008hb with dissolve a "{i}Oh!{/i}" scene bunk01_cole_sub_public009 with Dissolve(1) a "{i}Oh My!{/i}" $ renpy.pause(1, hard = True) scene bunk01_cole_sub_public009a with Dissolve(1) $ renpy.pause(1, hard = True) scene bunk01_cole_sub_public009b with Dissolve(1) $ renpy.pause(1, hard = True) scene bunk01_cole_sub_public009c with Dissolve(1) $ renpy.pause(1, hard = True) show bunk01_cole_sub_public009d with dissolve f "{i}Damn, Sam... you freaky!{/i}" a "{i}Eep!{/i}" scene bunk01_cole_sub_public008hc with dissolve s "{i}Sooo hot...{/i}" scene bunk01_cole_sub_public008hd with dissolve a "{i}Somebody Dooo Something!{/i}" scene bunk01_cole_luv_top_public010 with dissolve j "{i}Oh my fucking fuck! It's so deep!{/i}" scene bunk01_cole_luv_top_public010a with dissolve j "{i}You're {b}huge{/b}, [name]!{/i}" scene bunk01_cole_dom_public010b with dissolve j "{i}It's filling me up!{/i}" scene bunk01_cole_luv_top_public010c with dissolve v "{i}It's {b}really{/b} tight!{/i}" scene bunk01_cole_dom_public010d with dissolve j "{i}Agljgaragraeragf!{/i}" scene bunk01_cole_luv_top_public010e with dissolve v "{i}Uh, Jared?{/i}" v "{i}I can stop if it hurts or...{/i}" scene bunk01_cole_dom_public010f with dissolve j "{i}{size=-5}No.{/size}{/i}" j "{i}{size=-5}Too...good...to...stop.{/size}{/i}" scene bunk01_cole_luv_top_public010a with dissolve j "{i}Fuck me, [name]!{/i}" scene bunk01_cole_luv_top_public010c with dissolve j "{i}Tear me up!{/i}" scene bunk01_cole_dom_public010g with dissolve a "{i}Waaaahhhh!{/i}" s "{i}Wow! I can't believe Cole can take it all!{/i}" scene bunk01_cole_dom_public010h with dissolve j "{i}Uhhhh! It's the biggest cock I've ever had inside me!{/i}" v "(Yay!)" v "(...)" v "(Hold on... he's had other cocks inside him?)" scene bunk01_cole_dom_public009b with Dissolve(1) scene bunk01_cole_dom_public009b: "bunk01_cole_dom_public009b" with Dissolve(0.2) pause 1 "bunk01_cole_dom_public009c" with Dissolve(0.2) pause 1 repeat pause j "{i}Fuck my arse, [name]!{/i}" j "{i}Make love to me!{/i}" scene bunk01_cole_dom_public009c with Dissolve(1) scene bunk01_cole_dom_public009c: "bunk01_cole_dom_public009c" with Dissolve(0.2) pause 1 "bunk01_cole_dom_public009d" with Dissolve(0.2) pause 1 repeat pause j "{i}Screw me so hard I can't see straight!{/i}" v "(Wow!)" v "(I'm really right up to the hilt in there!)" scene bunk01_cole_luv_top_public008b with Dissolve(1) scene bunk01_cole_luv_top_public008b: "bunk01_cole_luv_top_public008b" with Dissolve(0.2) pause 1 "bunk01_cole_luv_top_public008c" with Dissolve(0.2) pause 1 repeat pause j "{i}I've wanted this since that day down at the Waterhole!{/i}" v "(This?!)" j "{i}I've wanted {b}you{/b} inside me!{/i}" v "(Crikey!)" scene bunk01_cole_luv_top_public008c with Dissolve(1) scene bunk01_cole_luv_top_public008c: "bunk01_cole_luv_top_public008c" with Dissolve(0.2) pause 1 "bunk01_cole_luv_top_public008d" with Dissolve(0.2) pause 1 repeat pause j "{i}I dreamed of it every night on board that terrible pirate ship!{/i}" v "(It {b}was{/b} pirates!)" scene bunk01_cole_dom_public010a with dissolve j "{i}But I want it {b}harder{/b}, [name]!{/i}" scene bunk01_cole_dom_public010d with dissolve j "{i}Even harder than this!{/i}" v "(Okay!)" scene bunk01_cole_luv_top_public010e with dissolve v "{i}Okay!{/i}" v "(Did I say that, or did Jared?)" v "(...)" scene black with Dissolve(1) v "(Mind powers is {i}confusin'{/i}!)" $ renpy.music.play("sound/_Islands in the Stream_ - Kenny Rogers and Dolly Parton Cover by The Running Mates.webm", channel="sfx2") $ renpy.music.set_volume(0.0,0,'sfx1') $ renpy.music.set_volume(0.7,0,'sfx2') scene bunk01_cole_luv_top_public011 with Dissolve(1) v "{i}How's this?{/i}" j "{i}Ngggghhhhh!{/i}" if safa_reject == False: scene bunk01_cole_luv_top_public011_safa1 with dissolve f "{i}Damn, [name]... Don't break him!{/i}" scene bunk01_cole_luv_top_public011_safa2 with dissolve f "{i}Although I guess I ain't {b}completely{/b} against that idea...{/i}" scene bunk01_cole_luv_top_public011b with dissolve j "{i}Uuhhhhhh!{/i}" j "{i}It's perfect!{/i}" scene bunk01_cole_luv_top_public011a with dissolve s "{i}I can really see you buried in him, [name]!{/i}" scene bunk01_cole_sub_public011d with dissolve s "{i}Cole sure can take a cock!{/i}" scene bunk01_cole_sub_public011g with dissolve f "{i}I'm actually kind of warming to the guy...{/i}" scene bunk01_cole_sub_public011f with dissolve a "{i}I...{/i}" a "{i}I think I might be going mad!{/i}" scene bunk01_cole_sub_public011g with dissolve f "{i}Aw, don't worry about it sweetie...{/i}" f "{i}Boys will be boys!{/i}" scene bunk01_cole_sub_public011f with dissolve a "{i}Eek!{/i}" scene bunk01_cole_luv_top_public011f with dissolve j "{i}Oh, [name]... you magnificent stallion!{/i}" v "(Boy, Jared sure does have a way with words!)" scene bunk01_cole_luv_top_public011_safa1 with dissolve j "{i}I think I'm going to...{/i}" scene bunk01_cole_luv_top_public011b with dissolve j "{i}I think I'm going to cum just from having you inside me!{/i}" v "(Is that actually a thing for fellers?)" scene bunk01_cole_dom_public011d with dissolve j "{i}It's so huge, and it's so deep!{/i}" scene bunk01_cole_dom_public011c with dissolve j "{i}It feels like it's filling my whole belly...{/i}" scene bunk01_cole_dom_public011e with dissolve j "{i}I don't think I can hold it...{/i}" scene bunk01_cole_luv_top_public011f with dissolve j "{i}And I don't want it to end yet!{/i}" scene bunk01_cole_luv_top_public011g with dissolve v "{i}Oh, Jared...{/i}" $ bunk01b_colepath_friend_PLIfantasy_fucks = True menu: "(Make him cum!)": $ perversion.gain_perversion(1) if checkpoint_topper == False: $ perversion.gain_perversion(1) $ topper_asked = True $ checkpoint_topper = True play sound success show toppercontent_enabled at truecenter pause hide toppercontent_enabled v "{i}I {b}want{/b} you to come for me!{/i}" scene bunk01_cole_luv_top_public011f with dissolve j "{i}But...!{/i}" v "{i}Everything's got to come to an end sometime...{/i}" scene bunk01_cole_luv_top_public011g with dissolve v "{i}And we'll have a thousand more chances to make love to one another over the next three years!{/i}" v "(Will we?!)" v "(Well okay then!)" jump bunk01b_colepath_friend_PLIfantasy_fucks_cum "(I should see if I can influence him to turn this round and make love to me...)" if bunk01b_colepath_friend_PLIfantasy_fucked == False: $ perversion.gain_perversion(1) if checkpoint_topper == False: $ topper_asked = True $ checkpoint_topper = False play sound success show toppercontent_disabled at truecenter pause hide toppercontent_disabled v "{i}Not before I feel you inside me!{/i}" scene bunk01_cole_luv_top_public011f with dissolve j "{i}Sweet money, yes!{/i}" scene black with Dissolve(1) jump bunk01b_colepath_friend_PLIfantasy_fucked label bunk01b_colepath_friend_PLIfantasy_fucks_cum: scene bunk01_cole_luv_top_public012 with Dissolve(1) j "{i}Fuck... I can't...{/i}" scene bunk01_cole_luv_top_public012a with hpunch j "{i}Hold!{/i}" scene bunk01_cole_luv_top_public012b with hpunch j "{i}It INNNN!{/i}" scene bunk01_cole_luv_top_public012e with hpunch v "{i}Cum for me, Jared!{/i}" scene bunk01_cole_luv_top_public012f with hpunch v "{i}Cum all over yourself!{/i}" scene bunk01_cole_luv_top_public012c with hpunch j "{i}Uhhhhhhh!!!!{/i}" scene bunk01_cole_luv_top_public012d with hpunch j "{i}Shiiiiit!{/i}" scene bunk01_cole_luv_top_public012e with hpunch v "{i}I wanna see you covered in it!{/i}" scene bunk01_cole_luv_top_public011g with dissolve v "{i}You look so {b}purty{/b} that way!{/i}" v "(Purty's an odd word for it...)" scene bunk01_cole_luv_top_public012b with dissolve v "{i}It does look purty good, though!{/i}" scene bunk01_cole_luv_top_public012c with dissolve j "{i}Mmmmmffflll... I 'ame 'o 'uch!{/i}" scene bunk01_cole_luv_top_public011g with dissolve v "{i}*laughs*{/i}" v "{i}Looks like most it it went in your mouth!{/i}" scene bunk01_cole_luv_top_public012c with dissolve j "{i}'Oo 'ink?{/i}" scene bunk01_cole_luv_top_public012e with dissolve v "{i}*laughs*{/i}" v "{i}How about I add some more?{/i}" scene bunk01_cole_luv_top_public012f with dissolve j "{i}...{/i}" j "{i}'Es, 'ease!{/i}" scene black with Dissolve(1) v "(That was... graphic.)" scene bunk01_cole_luv_top_public013 with Dissolve(1) v "{i}Seein' you all drenched in cum's got me purty close myself!{/i}" v "(Same here!)" scene bunk01_cole_luv_top_public013c with dissolve v "{i}I wanna cum on you, Jared!{/i}" scene bunk01_cole_dom_public013a with dissolve v "{i}I wanna cum all over your handsome face!{/i}" scene bunk01_cole_dom_public016 with dissolve v "{i}Uuuuuhhhh!{/i}" scene bunk01_cole_luv_top_public013c with dissolve j "{i}Do it, [name]!{/i}" scene bunk01_cole_dom_public013d with dissolve j "{i}I wanna feel your cum trickling down my throat!{/i}" scene bunk01_cole_dom_public013e with dissolve j "{i}I wanna feel it in my belly!{/i}" scene bunk01_cole_dom_public013f with dissolve j "{i}Cum for me, baby!{/i}" scene bunk01_cole_dom_public014 with hpunch v "{i}Uhhh!{/i}" scene bunk01_cole_dom_public014a with hpunch v "{i}I'ma comin'!{/i}" scene bunk01_cole_dom_public014b with hpunch v "{i}Ohhhh Daaaang!{/i}" v "(Cum, [name]!)" v "(I mean... me!)" scene bunk01_cole_dom_public014c with hpunch v "{i}Ahhhh! It won't stop!{/i}" scene bunk01_cole_dom_public014d with hpunch v "{i}You're just so {b}Goddang{/b} sexy!{/i}" scene bunk01_cole_dom_public014e with hpunch v "{i}Uhhhhhhh!{/i}" scene bunk01_cole_dom_public014c with hpunch v "{i}Sweet St. Sarah in Alaska!{/i}" scene black with Dissolve(1) scene bunk01_cole_dom_public015 with dissolve j "{i}'Uck-in 'ell!{/i}" scene bunk01_cole_dom_public016 with dissolve v "{i}*laughs*{/i}" show bunk01_cole_luv_top_public016a with dissolve v "{i}You actually look really cute like that!{/i}" scene bunk01_cole_dom_public015 with dissolve j "{i}I 'ac 'ake mmmore if you' 'ot it!{/i}" scene bunk01_cole_dom_public016 with dissolve v "{i}*laughs*{/i}" show bunk01_cole_luv_top_public016a with dissolve v "{i}I reckon I'm all out for a bit...{/i}" scene bunk01_cole_dom_public015 with dissolve j "{i}Awww!{/i}" show bunk01_cole_luv_top_public016a with dissolve v "{i}But Sam looks like he's about fit to burst!{/i}" show bunk01_cole_dom_public017a with dissolve v "{i}Ain't that right, Sammy?{/i}" scene bunk01_cole_dom_public017 with dissolve v "{i}Am I ever!{/i}" menu: "(No! Quit the fantasy! I don't want to see Sam do that!)": play sound badchoice $ perversion.lose_perversion(1) v "(He's my best friend!)" v "(T'ain't right, it ain't!)" jump coleluvfantasyend "(No! Not Sam!)": play sound badchoice $ perversion.lose_perversion(1) v "(I don't wanna share him!)" v "(...)" v "(I mean...)" v "(He's my best friend!)" jump coleluvfantasyend "{color=#ff69b4}(Get in there, Sammy!){/color}": play sound success $ perversion.gain_perversion(1) v "(The more the merrier!)" if checkpoint_gangbang == False: $ checkpoint_gangbang = True $ perversion.gain_perversion(1) play sound success show gangbangcontent_mm_enabled at truecenter pause hide gangbangcontent_mm_enabled $ bunk01_cole_samluvfantasy = True jump bunk01b_colepath_friend_PLIfantasy_fucks_gangbang label bunk01b_colepath_friend_PLIfantasy_fucks_gangbang: $ renpy.music.play("sound/WHAT A WONDERFUL WORLD. - Louie Armstrong Cover by Abby Ward.webm", channel="sfx2") $ renpy.music.set_volume(0.0,0,'sfx1') $ renpy.music.set_volume(1.0,0,'sfx2') scene bunk01_cole_dom_public018 with dissolve s "{i}I can't believe that I'm gonna jerk off on {b}Jared Cole Jr's{/b} face!{/i}" scene bunk01_cole_dom_public018a with dissolve j "{i}Fill me up, Sam!{/i}" scene bunk01_cole_dom_public018c with dissolve s "{i}Or that he'd want it so much!{/i}" scene bunk01_cole_dom_public018d with dissolve s "{i}Thanks for lettin' me join in, [name]!{/i}" v "{i}Anything for a buddy!{/i}" scene bunk01_cole_dom_public018a with dissolve j "{i}Give me cum!{/i}" scene bunk01_cole_dom_public018b with dissolve j "{i}I need cum!{/i}" scene bunk01_cole_dom_public018d with dissolve v "{i}You heard him. Sam-Sam!{/i}" scene bunk01_cole_dom_public018c with dissolve s "{i}I sure did!{/i}" scene bunk01_cole_dom_public019 with hpunch s "{i}Uhhhhh!{/i}" scene bunk01_cole_dom_public019a with hpunch s "{i}Oh Lord Yes!{/i}" v "{i}Cover him Sam!{/i}" scene bunk01_cole_dom_public019b with hpunch j "{i}Mmmmmmm!{/i}" v "(Dang, Jared's a {i}lot{/i} more slutty than I expected!)" scene bunk01_cole_dom_public018c with hpunch v "{i}Holy Moly!{/i}" v "{i}I ain't never {b}seen{/b} someone with so much cum on 'em!{/i}" scene bunk01_cole_dom_public019c with dissolve j "{i}'Aaa...{/i}" j "{i}I 'ink 'oo 'issed a spot!{/i}" jump coleluvfantasyend label coleluvfantasyend: show memorycloud_screen with Dissolve(1) $ renpy.music.set_volume(0.1,0,'sfx1') $ renpy.music.set_volume(0.0,0,'sfx2') scene bunk01b_cole_mcshock with Dissolve(1) v "(Holy Moly!)" v "(That was eye-openin'!)" scene bunk01b_cole_mclove with dissolve v "(Wow... Jared actually seems to like me a {i}lot{/i} more than I thought...)" scene bunk01b_cole_mchappy with dissolve v "(And it sound like he's thought of me that way for longer than I ever coulda imagined!)" scene bunk01b_coleshy with Dissolve(1) v "(What do I do with that?)" $ bunk01b_cole_convo3_PLI = True jump bunk01b_colepath_friend_convo3 "{color=#ffff00}'I should think of some different questions to keep the conversation going...'{/color}": if bunk01b_cole_convo3_PLI == False and primarylove_cole == True: menu: "(I ain't asked all these ones yet!)": play sound success v "(I can think of more later.)" jump bunk01b_colepath_friend_convo3 "{i}Think of new questions{/i}": play sound badchoice jump bunk01b_colepath_friend_convo4 else: jump bunk01b_colepath_friend_convo4 "{color=#ffff00}'Well, I reckon I should probably get going and stop talkin' your ear off!'{/color}": play sound badchoice scene bunk01b_colesad with dissolve j "Oh! I was hoping we could talk a little more!" "{b}HINT: There are a lot more things you can discuss and experience with Jared, with content for all.{/b}" menu: "'Yeah... I'm pretty bushed.'": play sound badchoice scene bunk01b_colesad2 with dissolve j "Oh. I see." scene bunk01b_colenervy with dissolve j "I suppose that I'll see you around." $ statistics.lose_jaredpoints(1) show pts-1 at points_centreright pause jump bunk01b_cole_notcomplete "'Sure! I got loads more questions if you're okay with talkin' so late!'": play sound success scene bunk01b_colehappy with dissolve j "Excellent!" jump bunk01b_colepath_friend_convo3 label bunk01b_colepath_friend_convo4: scene bunk01_cole_luv001 with dissolve menu: "'You know, Cole... It's been real swell gettin' to know you a little better.'": play sound success show bunk01_cole_luv002_smile with dissolve j "It's certainly been eye-opening..." if colepath_lover == True: scene bunk01_cole_luv002 with dissolve v "I really did never think that we'd get to be so friendly-like..." scene bunk01_cole_luv002a with Dissolve(1) v "Or that we might have so much in common..." scene bunk01_cole_luv002b with Dissolve(1) j "Yes, It's hard to believe that we might have so much in common..." scene bunk01_cole_luv003 with dissolve v "Well, here's to new found friendship!" show bunk01_cole_luv003_colesmile with dissolve j "To friendship!" scene bunk01_cole_friendly002 with dissolve s "Say, what are you two fellers conspirin' about?" scene bunk01_cole_friendly002a with dissolve s "Are... are you {i}holding hands{/i}?" scene bunk01_cole_luv004 with hpunch "Both" "Nope" scene bunk01_cole_luv004_mcnervy1 with dissolve v "Crazy talk." show bunk01_cole_luv004_colenervy1 with dissolve j "Obviously not." scene bunk01_cole_friendly002a with dissolve s "Uhuh?" $ statistics.lose_sampoints(1) show pts-1 at points_centre pause scene bunk01_cole_luv004_mcnervy2 with dissolve v "Anyhow, I reckon I should prob'ly..." show bunk01_cole_luv004_colenervy2 with dissolve j "Sure, sure..." show bunk01_cole_luv004_colesmile with dissolve j "See you around, [name]." scene bunk01_cole_luv001 with Dissolve(1) v "Yeah, see you around, Jared." $ statistics.gain_jaredpoints(1) show pts1 at points pause if colepath_friend == True: hide bunk01_cole_luv002_smile with dissolve v "I really did never imagine that we get be friendly-like..." scene bunk01b_cole_mchappy with Dissolve(1) v "Or that we might have so much in common..." scene bunk01b_colehappy with Dissolve(1) j "Yes, It's hard to believe that after all these years we've made peace..." scene bunk01_cole_luv001 with dissolve v "Well, here's to new found friendship!" show bunk01_cole_luv002_smile with dissolve j "To friendship!" scene bunk01_cole_friendly002 with dissolve s "Say, what are you two fellers conspirin' about?" show bunk01_cole_friendly002b with dissolve s "You look as thick as thieves!" scene bunk01_cole_friendly001 with dissolve v "Oh, just sortin' a few things about, Sammy." show bunk01_cole_friendly001a with dissolve j "Putting a couple of old ghosts to rest." scene bunk01_cole_friendly002 with dissolve $ renpy.pause(0.5, hard = True) show bunk01_cole_friendly002b with dissolve s "Oh, I see." scene bunk01_cole_friendly002a with dissolve s "Cool." $ statistics.lose_sampoints(1) show pts-1 at points_centre pause scene bunk01_cole_luv001 with dissolve v "Anyways, I should prob'ly get goin'..." show bunk01_cole_luv002_smile with dissolve j "Sure, See you around, [name]." $ statistics.gain_jaredpoints(1) show pts1 at points_centre pause jump bunk01b_cole_complete ###COLE ENDS### label bunk01b_cole_complete: play sound success if cole_reject == False: show newcharacter_cole: xalign 0.5 yalign 0.25 pause hide newcharacter_cole if bunk01b_cole_convo3_PLI == True: $ bunk01_cole_ending1 = True if bunk01b_cole_convo3_PLI == False: $ bunk01_cole_ending2 = True $ bunk01b_cole = True jump bunk01b_colescore call screen bunk01b label bunk01b_cole_notcomplete: scene black with Dissolve(1) play sound clothesfall scene bunk01b_ciscolefail with dissolve v "(Well, that could've gone better)." $ bunk01b_cole = True play sound badchoice show opportunity_missed at truecenter pause hide opportunity_missed $ bunk01_cole_ending3 = True $ bunk1b_cole = True jump bunk01b_colescore ###CIS### label bunk01b_cis: scene comingnextupdate with dissolve $ renpy.pause(1, hard = True) scene cadetbunkmissionscreen with dissolve call screen bunk01b jump bunk01b ###SAFA### label bunk01b_safa: $ walkthrough_scene = "bunk01safa" $ persistent.walkthrough_scene_index["bunk01safa"] = { "bac2dar":"bac2dar.png", "bac2ran":"bac2ran.png", "bac2ran2":"bac2ran2.png", "bac2tha":"bac2tha.png", "bro2thi":"bro2thi.png", "cho2bac":"cho2bac.png", "cho2bro":"cho2bro.png", "cho2bro2":"cho2bro2.png", "cho2chu":"cho2chu.png", "cho2clo":"cho2clo.png", "cho2en3":"cho2en3.png", "cho2feds":"cho2feds.png", "cho2jar":"cho2jar.png", "cho2lea":"cho2lea.png", "cho2new":"cho2new.png", "cho2new2":"cho2new2.png", "cho2tha":"cho2tha.png", "chu2bla":"chu2bla.png", "chu2con":"chu2con.png", "chu2wha":"chu2wha.png", "don2cho":"don2cho.png", "loo2cho":"loo2cho.png", "min2cho":"min2cho.png", "new2cho":"new2cho.png", "new2lea":"new2lea.png", "new2wan":"new2wan.png", "pee2cho":"pee2cho.png", "sex2har":"sex2har.png", "sex2no":"sex2no.png", "sex2wil":"sex2wil.png", "sex2yes":"sex2yes.png", "sta2don2":"sta2don2.png", "sta2loo":"sta2loo.png", "sta2pee":"sta2pee.png", "tha2fuc":"tha2fuc.png", "tha2har":"tha2har.png", "tha2mad":"tha2mad.png", "tha2not":"tha2not.png", "tha2sta":"tha2sta.png", "tha2will":"tha2will.png", "thi2eww":"thi2eww.png", "thi2hot":"thi2hot.png", "thi2vil":"thi2vil.png", "wan2sex":"wan2sex.png", "wis2cha":"wis2cha.png", "wis2eww":"wis2eww.png", "wis2mem":"wis2mem.png", "wha2cho":"wha2cho.png", "yes2don1":"yes2don1.png", "yes2don2":"yes2don2.png", "yes2wat1":"yes2wat1.png", "yes2wat2":"yes2wat2.png", } $ walkthrough_pos = "" show screen walkthrough_hotkey scene black with Dissolve(1) show bunk01b_safa_title with Dissolve(1) $ renpy.pause(1.5, hard = True) scene bunk01_sam_pre02 with dissolve v "(Guess I'll see what Fatima's up to...)" scene bunk01_sam_pre01 with dissolve if primarylove_safa == False: v "(She always seems like a laugh!)" if primarylove_safa == True: v "(There's just something about that girl...)" scene bunk01_sam_pre03 with dissolve v "Hey, Fatima - mind if I join you?" scene bunk01b_safa001 with dissolve f "Jump on in, stud..." if safa_reject == True: scene bunk01b_safa001b with dissolve f "Let's have a good old natter." if safa_reject == False: scene bunk01b_safa001a with dissolve $ renpy.pause(1, hard = True) f "I never did much like being alone in bed..." scene bunk01_sam_pre03 with dissolve show bunk01_sam_pre03a with dissolve v "(Oh Boy!)" v "(I almost forgot these unis didn't come with underwear!)" menu: "{i}Peek Surreptiously{/i}": play sound success $ walkthrough_pos = "sta2pee" $ perversion.gain_perversion(1) scene bunk01b_safa001a_pussy with dissolve pause v "(It seems naughtier now she's wearing clothes...)" scene bunk01b_safa001b with dissolve f "See something you like, sugar?" scene bunk01_sam_pre03 with dissolve show bunk01_sam_pre03a with dissolve v "Ur... Um..." scene bunk01b_safa001c with dissolve f "Same old [name]." "{i}Look Ostentatiously{/i}": play sound success $ walkthrough_pos = "sta2loo" $ perversion.gain_perversion(1) scene bunk01b_safa001a_pussy with dissolve pause v "(It seems naughtier now she's wearing clothes...)" scene bunk01b_safa001b with dissolve f "See something you like, sugar?" scene bunk01_sam_pre03 with dissolve show bunk01_sam_pre03b with dissolve v "Yes." scene bunk01b_safa001b with dissolve f "Well, ain't you grown a pair since the last time we talked?" scene bunk01b_safa001c with dissolve $ statistics.gain_safapoints(1) show pts1 at points_centreright pause "{i}Don't look{/i}": play sound badchoice $ walkthrough_pos = "sta2don2" $ perversion.lose_perversion(1) v "(I gotta keep some standards!)" scene bunk01b_safa001d with dissolve f "There's such a thing as {i}too{/i} polite, sugar." $ statistics.lose_safapoints(1) show pts-1 at points_centreright pause scene black with dissolve show text "You climb into Fatima's bunk." with Dissolve(1) pause scene bunk01b_safa002 with dissolve f "So what's on your mind, beefcake?" jump bunk01b_safa_convo1 ###FIRST PART OF SAFA CONVERSATION### label bunk01b_safa_convo1: scene bunk01b_safa002 with dissolve if "sta2pee" in walkthrough_pos: $ walkthrough_pos += "_pee2cho" if "sta2loo" in walkthrough_pos: $ walkthrough_pos += "_loo2cho" if "sta2don2" in walkthrough_pos: $ walkthrough_pos += "_don2cho" menu: "{color=#ffff00}'Feels pretty good to have clothes again, right?'{/color}" if bunk01b_safa_convo1_1 == False: play sound success $ walkthrough_pos += "_cho2clo" f "I like 'em..." show bunk01b_safa002b with dissolve f "Even if they {i}are{/i} practically see-thru!" if safa_reject == True: show bunk01b_safa002a with dissolve if safa_reject == False: $ perversion.gain_perversion(1) show bunk01b_safa002c with dissolve $ renpy.pause(0.5, hard = True) show bunk01b_safa002_tits with dissolve pause v "They don't leave {i}much{/i} to the imagination..." hide bunk01b_safa002_tits with dissolve $ renpy.pause(0.25, hard = True) show bunk01b_safa002d with dissolve f "They surely don't." scene bunk01b_safa002_cock with dissolve $ renpy.pause(1, hard = True) "{i}Fatima looks openly at your crotch bulge.{/i}" scene bunk01b_safa002b_cu with dissolve scene bunk01b_safa002a_cu with dissolve v "(Oh Boy!)" $ bunk01b_safa_convo1_1 = True jump bunk01b_safa_convo1 "{color=#808080}'Feels pretty good to have clothes again, right?'{/color}" if bunk01b_safa_convo1_1 == True: play sound badchoice "{i}You've already talked about this.{/i}" jump bunk01b_safa_convo1 "{color=#ffff00}{i}Ask about the Backcountry.{/i}{/color}" if bunk01b_safa_convo1_2 == False: play sound success $ walkthrough_pos += "_cho2bac" v "I kinda wanted to know about the Backcountry..." show bunk01b_safa002e with dissolve v "You're the first person I've ever spoken to from there!" show bunk01b_safa002f with dissolve f "Ha! Branson's Dome privilege..." show bunk01b_safa002a with dissolve v "Wha...?" scene bunk01b_safa002 with dissolve f "We kind of keep to ourselves in the Backcountry..." show bunk01b_safa002d with dissolve f "Or we try to, anyhow." hide bunk01b_safa002d with dissolve f "Folks out there - well, they like to live independently... of Branson's Dome and SpaceCorps alike." show bunk01b_safa002f with dissolve f "I guess you could call us 'rugged individualists'." label bunk01b_safa_convo1_1: menu: "{color=#ffff00}'Is it {i}really{/i} dark there all the time?'{/color}" if bunk01b_safa_convo1a == False: play sound success $ walkthrough_pos += "_bac2dar" scene bunk01b_safa001b with dissolve f "Well, not {i}all{/i} the time... But yeah, it's pretty dark." scene bunk01b_safa001e with dissolve f "That's why I've got these beautiful snow-white locks..." scene bunk01b_safa001b with dissolve f "My fam's been Backcountry for nigh on 20 generations, and lack of sunlight means we've all been silvers for the last 5 of 'em!" scene bunk01b_safa001i with dissolve f "The Patels lived there for twice that, and most of them are lily-white white from top to bottom!" scene bunk01b_safa002a_cu with dissolve v "I ain't sure as I could live without Sun." scene bunk01b_safa001c with dissolve f "{i}*laughs*{/i}" scene bunk01b_safa001b with dissolve f "Well, most of the sun in Branson's is fake, anyhow - arrays and amplifiers and reflected light from Jupiter." scene bunk01b_safa001e with dissolve f "Besides, we get light... sometimes." scene bunk01b_safa001b with dissolve f "3 months of it in a good year, when Io and Calisto are ascendent... and not that pinky yellow stuff you get in the Dome, neither!" scene bunk01b_safa001e with dissolve f "Light fresh and bright enough to grow apples the size of Granma's tits!" $ bunk01_granma = True if unlocked == True and persistent.no_fantasy == False: call screen mindcontrol_bunk01 pause else: hide screen mindcontrol_bunk01 jump bunk01b_safa_convo1_1granma label bunk01b_safa_convo1_1granma: $ bunk01_granma = False scene bunk01b_safa001b with dissolve f "You should drop by some time... when we're at liberty." scene bunk01b_safa001e with dissolve f "I reckon we could open your eyes to some new experiences..." $ bunk01b_safa_convo1a = True scene bunk01b_safa002 with dissolve jump bunk01b_safa_convo1_1 "{color=#808080}'Is it {i}really{/i} dark there all the time?'{/color}" if bunk01b_safa_convo1a == True: play sound badchoice "{i}You've already talked about this.{/i}" jump bunk01b_safa_convo1 "{color=#ffff00}'What's your ranch like?'{/color}" if bunk01b_safa_convo1b == False: play sound success $ walkthrough_pos += "_bac2ran" scene bunk01b_safa001c with dissolve f "Ranchy." scene bunk01b_safa001b with dissolve f "We've got about 20,000 hectares - mostly arable now, but some is still livestock. Few chicken barns, a stable and a coupla dairy sheds." scene bunk01b_safa002a_cu with dissolve v "20,000 hectares!" scene bunk01b_safa002c_cu with dissolve v "I had no idea you was some kind of aristocrat, or something!" scene bunk01b_safa001c with dissolve f "Hardly!" scene bunk01b_safa001b with dissolve f "Soil's so bad out there that 20,000 acres is barely enough to live on ourselves." scene bunk01b_safa001f with dissolve f "'Specially since {i}Cole Industries{/i} drained off the last of the water table back in '08." $ bunk01b_safa_convo1b = True scene bunk01b_safa002 with dissolve jump bunk01b_safa_convo1_1 "{color=#808080}'What's your ranch like?'{/color}" if bunk01b_safa_convo1b == True: play sound badchoice "{i}You've already talked about this.{/i}" jump bunk01b_safa_convo1 "{color=#ffff00}'Are all the other ranchers like you?'{/color}" if bunk01b_safa_convo1c == False: play sound success $ walkthrough_pos += "_bac2ran2" scene bunk01b_safa001c with dissolve f "Hardly!" scene bunk01b_safa001b with dissolve f "There's over 120 of us all told - and we all got {i}very{/i} different views on how to live." scene bunk01b_safa001map1 with Dissolve(1) f "Just in my sector we've got 5 other ranches." play sound datapadbeep show bunk01b_safa001map1a with dissolve f "The Bonneys - who used to own the Main Street Saloon & Bordello before Chang ran them outta town." f "They still run some poker-games and a moonshine still - with a little light smuggling on the side." play sound datapadbeep show bunk01b_safa001map1b with dissolve f "The Karamazovs are old-style Terran aristocrats." f "They lost pretty much everything in the Eurasian Revolution, and washed up in Ganymede..." f "Don't get their own hands dirty on the farm, of course - they got a whole army of old AgriDrones for that." play sound datapadbeep show bunk01b_safa001map1c with dissolve f "The Shujun are some type of Equalitarian breakaway group... Committee decisions, equal division of labour and goods... that kinda thing." f "Their collective is about the most productive farm I ever saw - 'specially since the whole thing's organic and unmechanised." f "Not my bag, though - them folks barely {i}speak{/i} for fear of offending 'the group' and ending up on the wrong side of a struggle-session." play sound datapadbeep show bunk01b_safa001map1d with dissolve f "The Patels are the albino ones - on account of them being the oldest settlement in the area." f "Some kinda Tantric cult, it sounds like, spread over a couple of small hamlets." f "Don't see much of them, though - they've got some 'views' about dark skin." play sound datapadbeep show bunk01b_safa001map1e with dissolve f "Clan MacLeod's the ones you've really got to watch out for, though..." f "Rustlers, bandits, thieves and murderers camped up on the Minir Plateau." f "Rule round our way is that - 'if you see a kilt - run like fuck.'" scene bunk01b_safa002a_cu with Dissolve(1) v "Wow! Sounds like there was a whole other {i}world{/i} right under my nose!" $ bunk01b_safa_convo1c = True scene bunk01b_safa002 with dissolve jump bunk01b_safa_convo1_1 "{color=#808080}'Are all the other ranchers like you?'{/color}" if bunk01b_safa_convo1c == True: play sound badchoice "{i}You've already talked about this.{/i}" "{color=#ffff00}(That's prob'ly all I need to know about the Backcountry!){/color}": $ walkthrough_pos += "_bac2tha" if bunk01b_safa_convo1a == True and bunk01b_safa_convo1b == True and bunk01b_safa_convo1c == True: play sound success if bunk01b_safa_convo1a == False or bunk01b_safa_convo1a == False or bunk01b_safa_convo1a == False: play sound badchoice $ bunk01b_safa_convo1_2 = True jump bunk01b_safa_convo1 "{color=#808080}{i}'Ask about the Backcountry.'{/i}{/color}" if bunk01b_safa_convo1_2 == True: play sound badchoice "{i}You've already talked about this.{/i}" jump bunk01b_safa_convo1 "{color=#ffff00}'You said you had brothers?'{/color}" if bunk01b_safa_convo1_3 == False: play sound success $ walkthrough_pos += "_cho2bro" scene bunk01b_safa001b with dissolve f "Four of the bastards - for my sins." scene bunk01b_safa001c with dissolve f "{i}*laughs*{/i}" scene bunk01b_safa001b with dissolve f "But I love 'em to bits." scene bunk01_safa_raz with Dissolve(1) f "There's Raz, the oldest by a long shot... I reckon he must be past thirty by now!" scene bunk01b_safa001h with dissolve f "Our parents were k..." scene bunk01b_safa001g with Dissolve(1) $ renpy.pause(1, hard = True) scene bunk01b_safa001h with dissolve f "...Our folks died when the rest of us was too young to even remember them." scene bunk01b_safa001i with dissolve f "So Raz raised us from being a chile hisself." scene bunk01b_safa001b with dissolve f "Did a damn good job too!" if checkpoint_incestuous == True and checkpoint_silverback == False: $ bunk01_convo2_razandfatima = True if unlocked == True and persistent.no_fantasy == False: call screen mindcontrol_bunk01 pause else: hide screen mindcontrol_bunk01 jump bunk01b_safa_convo1_3b label bunk01b_safa_convo1_3b: $ bunk01_convo2_razandfatima = False scene bunk01b_safa001c with Dissolve(1) f "In between screwin' just about every one of the good burghers of Branson's Dome..." $ bunk01_convo2_razscrew = True if unlocked == True and persistent.no_fantasy == False: call screen mindcontrol_bunk01 pause else: hide screen mindcontrol_bunk01 jump bunk01b_safa_convo1_3c label bunk01b_safa_convo1_3c: $ bunk01_convo2_razscrew = False $ walkthrough_pos += "_bro2thi" scene bunk01b_safa002a_cu with dissolve v "Oh My!" scene bunk01b_safa001e with dissolve f "Then there's the twins..." scene bunk01_safa_twins1 with Dissolve(1) f "Raafi and Shaafi..." f "Those boys are a {i}menace{/i}... They're a couple 'a years older than me, but they behave like kids." f "Always messin' around..." scene bunk01b_safa001e with Dissolve(1) f "Well, you know what twins is like." if checkpoint_bicurious or checkpoint_bisexual == True: menu: "(Twins... Ewww!)": play sound badchoice $ walkthrough_pos += "_thi2eww" $ taboomm_asked = True $ checkpoint_incestuousmm = False $ perversion.lose_perversion(1) play sound success show taboocontent_disabled at truecenter pause hide taboocontent_disabled jump bunk01b_safa_convo1_3d "(Vile degenerates!)": play sound badchoice $ walkthrough_pos += "_thi2vil" $ taboomm_asked = True $ checkpoint_incestuousmm = False $ perversion.lose_perversion(2) play sound success show taboocontent_disabled at truecenter pause hide taboocontent_disabled jump bunk01b_safa_convo1_3d "{color=#ff69b4}(Lord help me, but twins are so hot!){/color}": play sound success $ walkthrough_pos += "_thi2hot" $ taboomm_asked = True if checkpoint_incestuousmm == False: $ checkpoint_incestuousmm = True $ perversion.gain_perversion(1) play sound success show taboocontentmm_enabled at truecenter pause hide taboocontentmm_enabled $ bunk01_convo2_twins = True if unlocked == True and persistent.no_fantasy == False: call screen mindcontrol_bunk01 pause else: hide screen mindcontrol_bunk01 jump bunk01b_safa_convo1_3d label bunk01b_safa_convo1_3d: $ bunk01_convo2_twins = False scene bunk01b_safa001b with Dissolve(1) f "Then there's the youngest... Ishaq." scene bunk01_safa_ishaq1 with Dissolve(1) f "Little bugger's only about 10 months younger'n me... Irish twins I guess!" scene bunk01b_safa001c with Dissolve(1) f "Always sneakin' around... Such a typical 'lil brother..." if safa_reject == False: $ bunk01_convo2_ishaqpeek = True if unlocked == True and persistent.no_fantasy == False: call screen mindcontrol_bunk01 pause else: hide screen mindcontrol_bunk01 jump bunk01b_safa_convo1_3e label bunk01b_safa_convo1_3e: $ bunk01_convo2_ishaqpeek = False scene bunk01b_safa001b with Dissolve(1) f "But he'd do anything for me." scene bunk01b_safa001c with Dissolve(1) f "And his brothers!" if checkpoint_incestuousmm == True: $ bunk01_convo2_ishaqgay = True if unlocked == True and persistent.no_fantasy == False: call screen mindcontrol_bunk01 pause else: hide screen mindcontrol_bunk01 jump bunk01b_safa_convo1_3f label bunk01b_safa_convo1_3f: $ bunk01_convo2_ishaqgay = False scene bunk01b_safa001e with Dissolve(1) f "To be honest, sometimes I feel a little left out of the boys club..." if hangarbay01_drilledfantasy_mm_seen == False and checkpoint_incestuousmm == True: $ bunk01_drilledfantasy_mm = True if unlocked == True and persistent.no_fantasy == False: call screen mindcontrol_bunk01 pause else: hide screen mindcontrol_bunk01 jump bunk01b_safa_convo1_1a label bunk01b_safa_convo1_1a: $ bunk01_drilledfantasy_mm = False scene bunk01b_safa002a_cu with dissolve v "Oh my!" $ walkthrough_pos += "_min2cho" $ bunk01b_safa_convo1_3 = True jump bunk01b_safa_convo1 "{color=#808080}'You said you had brothers?'{/color}" if bunk01b_safa_convo1_3 == True: play sound badchoice "{i}You've already talked about this.{/i}" jump bunk01b_safa_convo1 "{color=#ffff00}'Back in the Hangarbay, you said that you'd been training to fight against the Feds?'{/color}" if bunk01b_safa_convo1_4 == False and hangarbay01_conversationsafa == True: play sound success $ walkthrough_pos += "_cho2feds" scene bunk01b_safa001d with dissolve $ renpy.pause(1, hard = True) scene bunk01b_safa001h with dissolve f "Yeah... That was dumb of me..." scene bunk01b_safa001i with dissolve f "SpaceCorps has eyes and ears everywhere on this ship..." scene bunk01b_safa001c with dissolve f "{size=+10}And I'm a very loyal and committed Union citizen!{/size}" scene bunk01b_safa002a_cu with dissolve v "(That was loud!)" scene bunk01b_safa001d with dissolve f "{size=-5}We should talk about this when we're somewhere more private...{/size}" $ bunk01b_safa_convo1_4 = True jump bunk01b_safa_convo1 "{color=#808080}'Back in the Hangarbay, you said that you'd been training to fight against the Feds?'{/color}" if bunk01b_safa_convo1_4 == True and hangarbay01_conversationsafa == True: play sound badchoice "{i}You've already talked about this.{/i}" jump bunk01b_safa_convo1 "{color=#808080}'Back in the Hangarbay, you said that you'd been training to fight against the Feds?'{/color}" if hangarbay01_conversationsafa == False: play sound badchoice "{i}You didn't have this conversation.{/i}" jump bunk01b_safa_convo1 "{color=#ffff00}'I should think of some different questions to keep the conversation going...'{/color}": show bunk01b_safa002a if bunk01b_safa_convo1_1 == False or bunk01b_safa_convo1_2 == False or bunk01b_safa_convo1_3 == False: if bunk01b_safa_convo1_4 == False and hangarbay01_conversationsafa == True: menu: "(I ain't asked all these ones yet!)": play sound success v "(I can think of more later.)" jump bunk01b_safa_convo1 "{i}Think of new questions{/i}": play sound badchoice jump bunk01b_safa_convo2 if hangarbay01_conversationsafa == False: menu: "(I ain't asked all these ones yet!)": play sound success v "(I can think of more later.)" jump bunk01b_safa_convo1 "{i}Think of new questions{/i}": play sound badchoice jump bunk01b_safa_convo2 else: jump bunk01b_safa_convo2 "{color=#ffff00}'Well, I reckon I should probably get going and stop talkin' your ear off!'{/color}": play sound badchoice scene bunk01b_safa001i with dissolve f "Oh! I was hoping we could have a bit more of a chat!" "{b}HINT: There are a lot more things you can discuss and experience with Fatima, with content for all.{/b}" menu: "'Yeah... I'm pretty bushed.'": play sound badchoice $ walkthrough_pos += "_cho2lea" scene bunk01b_safa001h with dissolve f "Oh. Okay." scene bunk01b_safa001g with dissolve f "I guess I'll see you around." $ statistics.lose_safapoints(1) show pts-1 at points_centreright pause jump bunk01b_safa_notcomplete "'Sure! I got loads more questions if you're okay with talkin' so late!'": play sound success scene bunk01b_safa001b with dissolve f "Great to hear it!" jump bunk01b_safa_convo1 ###SECOND PART OF SAFA CONVERSATION### label bunk01b_safa_convo2: $ walkthrough_pos += "_cho2new_new2cho" scene bunk01b_safa002 with dissolve $ bunk01b_safa_convo2_sharing = False menu: "{color=#ffff00}'We don't never see you round the Church in Branson's Dome... How come?'{/color}" if bunk01b_safa_convo2_1 == False: play sound success $ walkthrough_pos += "_cho2chu" show bunk01b_safa002h with dissolve f "Backcountry folk don't {i}do{/i} the Church thing." scene bunk01b_safa002a_cu with dissolve v "You don't do Church?!" scene bunk01b_safa002 with dissolve show bunk01b_safa002a with dissolve f "Nope." show bunk01b_safa002b with dissolve f "Especially since Chang rode into town." show bunk01b_safa002c with dissolve v "Pastor Chang?" show bunk01b_safa002h with dissolve f "You call him what you want." scene bunk01b_safa001d with dissolve f "'Round Backcountry way, we call him Chinghiz Chang, for what he did to Ganymede." scene bunk01b_safa002a_cu with dissolve v "(Chinghiz Chang!)" scene bunk01b_safa002b_cu with dissolve menu: "(I should stop this conversation before it gets... {i}controversial{/i}.)": play sound badchoice $ walkthrough_pos += "_chu2con" $ metrics.gain_obedience(1) play sound whip show obedience_stat_change $ renpy.pause(1) show plus1_stat with Dissolve(1) pause hide obedience_stat_change with Dissolve(1) hide plus1_stat with dissolve scene bunk01b_safa002 with dissolve show bunk01b_safa002g with dissolve v "Hoo-ey! Would ya just look at this here bunk!" show bunk01b_safa002h with dissolve $ renpy.pause(1, hard = True) show bunk01b_safa002a with dissolve $ renpy.pause(1, hard = True) show bunk01b_safa002c with dissolve v "{size=-5}Roomy.{/size}" "(That's Blasphemy! Well... almost blasphemy...)": play sound badchoice $ walkthrough_pos += "_chu2bla" v "(Probably.)" $ metrics.gain_faith(1) play sound bell show faith_stat_change $ renpy.pause(1) show plus1_stat with Dissolve(1) pause hide faith_stat_change with Dissolve(1) hide plus1_stat with dissolve scene bunk01b_safa002 with dissolve show bunk01b_safa002g with dissolve v "Hoo-ey! Would ya just look at this here bunk!" show bunk01b_safa002h with dissolve $ renpy.pause(1, hard = True) show bunk01b_safa002a with dissolve $ renpy.pause(1, hard = True) show bunk01b_safa002c with dissolve v "{size=-5}Roomy.{/size}" "Wh... What did he do to Ganymede?": play sound success $ walkthrough_pos += "_chu2wha" $ metrics.lose_obedience(1) play sound whip show obedience_stat_change $ renpy.pause(1) show minus1_stat with Dissolve(1) pause hide obedience_stat_change with Dissolve(1) hide minus1_stat with dissolve scene bunk01b_safa001d with dissolve f "Ruined it, that's what he did." scene bunk01b_safa001e with dissolve f "My brother Raz says that - before Chinghiz arrived - Branson's Dome was dope..." scene whitescreen with Dissolve(1) $ renpy.music.play("sound/Hyperfun.mp3", channel="sfx2") $ renpy.music.set_volume(0.0,0,'sfx1') $ renpy.music.set_volume(1.0,0,'sfx2') scene bunk01_safa_bransons with Dissolve(1) scene bunk01_safa_bransonsdark with dissolve f "A real frontier town..." scene bunk01_safa_bransons4 with dissolve f "...All bordellos and casinos, duels at High Noon and desperados." scene bunk01_safa_bransons1 with dissolve f "Roughnecks and cowboys fightin' on Main Street..." scene bunk01_safa_bransons3 with dissolve f "Guns for hire on every corner..." scene bunk01_safa_bransons2 with dissolve f "Pimps and whores and madams running the whole joint!" $ renpy.music.set_volume(0.5,0,'sfx2') scene bunk01b_safa002a_cu with Dissolve(1) v "Is that good?" scene bunk01b_safa001d with dissolve f "If you like freedom, it is." scene bunk01b_safa001f with dissolve f "Chang put a stop to all of that - said it wasn't 'the Righteous Path'." scene bunk01b_safa001e with dissolve f "He had money, see - and the backing of Jared Cole's daddy - so before long he had the Sheriff and the Mayor in his pocket." scene bunk01_balconypreach with Dissolve(1) f "He was a good talker too - really got the crowds worked up. Guilty whores and repentant bandidos flocked to his Church, begging for absolution." $ renpy.music.set_volume(0.3,0,'sfx2') scene bunk01_safa_bransons with dissolve f "It only took a few months before he was running Branson's..." $ renpy.music.play("sound/Don't worry, be happy (WAY TOO SAD COVER).webm", channel="sfx2") $ renpy.music.set_volume(0.5,0,'sfx2') scene bunk01_safa_bransons_closed with Dissolve(2) $ renpy.pause(1, hard = True) f "Or what was left of it..." scene bunk01_safa_whores1 with Dissolve(2) f "The saloons were shuttered, the bordellos burned to the ground..." scene bunk01_safa_whores2 with Dissolve(2) f "Their pimps and harlots branded and paraded through the streets..." scene bunk01_safa_whores3 with Dissolve(2) f "As penitence for their 'Sin'." scene bunk01_safa_church with Dissolve(2) f "The Church became the centre of power in town..." f "...And to hold any kind of public office you had to declare your allegiance to the Righteous Path..." f "Which in practice meant Pastor Chang." scene bunk01_safa_chang3 with Dissolve(2) $ renpy.pause(1, hard = True) scene bunk01_safa_chang2 with Dissolve(2) $ renpy.pause(1, hard = True) scene bunk01_safa_chang1 with Dissolve(2) $ renpy.pause(1, hard = True) f "Anyone who resisted danced a final, merry jig on the Lynching Tree." $ renpy.music.set_volume(0.0,0,'sfx2') play sound "sound/Don't worry, be happy (WAY TOO SAD COVER).webm" scene bunk01_lynchingtree with Dissolve(2) $ renpy.pause(13.75) scene whitescreen with Dissolve(2) stop sound $ renpy.music.set_volume(0.1,0,'sfx1') scene bunk01b_safa002a_cu with hpunch v "Oh no! That weren't in Sunday School history lessons!" scene bunk01b_safa001f with dissolve f "No." f "A few escaped to the Backcountry - where Chang's edicts couldn't stretch." scene bunk01b_safa001d with dissolve f "The renegades, the dissidents, the worst-of-the-worst..." f "Where the Backcountry folk - including the Banu Safa - gave them shelter." scene bunk01b_safa002a_cu with dissolve v "(They sheltered the worst-of-the-worst?)" $ walkthrough_pos += "_wha2cho" $ bunk01b_safa_convo2_1 = True jump bunk01b_safa_convo2 "{color=#808080}'We don't never see you round the Church in Branson's Dome... How come?'{/color}" if bunk01b_safa_convo2_1 == True: play sound badchoice "{i}You've already talked about this.{/i}" jump bunk01b_safa_convo2 "{color=#ffff00}{i}Ask about her sharing a room with her brothers.{/i}{/color}" if bunk01b_safa_convo2_2 == False: play sound success $ walkthrough_pos += "_cho2bro2" show bunk01b_safa002a with dissolve v "Well... I was just wondering about what you said earlier..." show bunk01b_safa002c with dissolve v "About you sharing a room with your brothers an' all...?" f "What about it, babe?" hide bunk01b_safa002c with dissolve v "Well... I was just wondering how you dealt with it...?" show bunk01b_safa002c with dissolve if siscest == True: v "On account of me and [cisname], an'all." v "Seems kinda... {i}weird{/i}." if siscest == False: v "Seems kinda... {i}unusual{/i}." show bunk01b_safa002f with dissolve f "Not in the Backcountry, it ain't!" hide bunk01b_safa002c with dissolve f "We don't have all the fancy solar arrays and amplifiers you Branson's Dome folks do, out there..." show bunk01b_safa002f with dissolve f "And it can get mighty cold in the long, dark months of SpaceSide!" hide bunk01b_safa002f with dissolve f "Most fams share a room out Backcountry way." show bunk01b_safa002a with dissolve show bunk01b_safa002f with dissolve f "You just get used to it." $ bunk01b_safa_convo2_2 = True $ bunk01b_safa_convo2_sharing = True if checkpoint_incestuous == True and checkpoint_silverback == False: if unlocked == True and persistent.no_fantasy == False: call screen mindcontrol_bunk01 pause else: hide screen mindcontrol_bunk01 jump bunk01b_safa_convo2 "{color=#808080}{i}Ask about her sharing a room with her brothers.{/i}{/color}" if bunk01b_safa_convo2_2 == True: play sound badchoice "{i}You've already talked about this.{/i}" jump bunk01b_safa_convo2 "{color=#ffff00}{i}'How come you hate Jared so much?'{/i}{/color}" if bunk01b_safa_convo2_3 == False: play sound success $ walkthrough_pos += "_cho2jar" scene bunk01b_safa001c with dissolve f "What's {i}not{/i} to hate?" scene bunk01b_safa001f with dissolve f "He's rude, arrogant and entitled..." scene bunk01b_safa001d with dissolve f "I do {i}not{/i} like the way he talks to you..." scene bunk01b_safa001f with dissolve f "And his family pretty much screwed up Ganymede." scene bunk01b_safa001h with dissolve f "That's how us Backcountry folks ended up with our land..." scene bunk01b_safa001i with dissolve f "...Bought it dirt-cheap after Cole's grandaddy had raped Ganymede for every speck of water and minerals he could find..." scene bunk01b_safa001d with dissolve f "All to power the Fleet and colonise the other Jovian moons." scene bunk01b_safa001i with dissolve f "What we {i}didn't{/i} know, is that Cole industries retained title to the land below the topsoil..." scene bunk01b_safa001f with dissolve f "{i}Or{/i} that the asshole would get into Core-Fracking." scene bunk01b_safa002a_cu with dissolve v "Core-Fracking?" scene bunk01b_safa001d with dissolve f "Extracting the liquid iron in Ganymede's Core." scene bunk01b_safa001map2 with Dissolve(1) f "Over the last few years, Cole Industries has been been buying up land and digging Corewells all over the Backcountry." play sound pop show bunk01b_safa001map2a with dissolve play sound pop show bunk01b_safa001map2b with dissolve play sound pop show bunk01b_safa001map2c with dissolve play sound pop show bunk01b_safa001map2d with dissolve play sound pop show bunk01b_safa001map2e with dissolve f "They even bought out the Karamazovs!" play sound pop show bunk01b_safa001map2f with dissolve f "And I know their agents have been sniffing round the Banu Safa Ranch and our neighbours..." scene bunk01b_safa001d with dissolve f "Some with offers of money, and others with thinly veiled threats." scene bunk01b_safa001g with dissolve f "I reckon a few of the Ranches are wobbling..." scene bunk01b_safa001h with dissolve f "And I don't blame them! Earlier this year, we had {i}liquid iron{/i} coming out of the taps!" scene bunk01b_safa001f with dissolve f "Fracking assholes!" scene bunk01b_safa002a_cu with dissolve v "Blimey!" scene bunk01b_safa002b_cu with dissolve $ renpy.pause(1, hard = True) scene bunk01b_safa002a_cu with dissolve v "Still... Cole ain't his daddy, and he don't run Cole Industries." scene bunk01b_safa001f with dissolve f "That's true - and I don't usually judge a feller by his kin..." scene bunk01b_safa001d with dissolve f "But Jared Cole Jr. {i}sure{/i} seems like a chip off the old Cole block!" $ bunk01b_safa_convo2_3 = True jump bunk01b_safa_convo2 "{color=#808080}'How come you hate Jared so much?'{/color}" if bunk01b_safa_convo2_3 == True: play sound badchoice "{i}You've already talked about this.{/i}" jump bunk01b_safa_convo2 "{color=#ffff00}{i}'So... About that hug...?'{/i}{/color}" if primarylove_safa == True and bunk01b_safa_convo2_PLI == False: play sound success $ walkthrough_pos += "_cho2tha" scene bunk01b_safa001e with dissolve f "Oh, that?" scene bunk01b_safa001c with dissolve f "Well... let's just say that I was pleased to see you get outta chokey..." scene bunk01b_safa001b with dissolve f "Even if you {i}didn't{/i} get a boner when I was practically sitting on your cock..." show bunk01b_safa001_mind with Dissolve(1) pause v "(Boy! Seeing other people's thoughts is... {i}eye-opening{/i}!)" v "(I wonder if I can look deeper...?)" play sound dreamtransition show memorycloud_screen with Dissolve(1) $ renpy.music.play("sound/Fame - I'm gonna live forever (Rock Party Cover).webm", channel="sfx2") $ renpy.music.set_volume(0.0,0,'sfx1') $ renpy.music.set_volume(1.0,0,'sfx2') scene cadetbunk06_cis_safa with Dissolve(1) v "(I guess so!)" v "(Ugh... that hug was so goshdarn embarassing.)" scene cadetbunk03_safa1f with dissolve v "(Heck! I could feel her bits on me! All warm and m...)" scene bunk01_safa_public00 with dissolve v "(Huh!?)" scene bunk01_safa_public01 with dissolve v "(That didn't happen!)" scene bunk01_safa_public02 with dissolve f "{i}Looks like someone can't control themselves, Mr [surname]...{/i}" v "(But I did!)" scene bunk01_safa_public03 with dissolve v "{i}Oh, I can control myself alright, Miss bint Safa...{/i}" scene bunk01_safa_public04 with dissolve v "{i}And I reckon I can control you too!{/i}" f "{i}Mr [surname]!{/i}" scene bunk01_safa_public05 with vpunch f "{i}Oh!{/i}" v "(Blimey!)" scene bunk01_safa_public06 with dissolve a "{i}Goodness!{/i}" v "{i}Feels like this tight little punani was just about made for my big cowboy cock...{/i}" v "(Punani?)" scene bunk01_safa_public07 with dissolve s "{i}[name]!{/i}" v "{i}She fucking loves it, Sam...{/i}" v "(Cursing!)" scene bunk01_safa_public08 with dissolve a "{i}[name]! You can't make powerful, pounding love to such a beautiful - powerful - Backcountry goddess right in front of me!{/i}" v "(...)" v "(The dialogue is not very convincing...)" scene bunk01_safa_public09 with dissolve v "{i}Just watch me, blondie...{/i}" v "{i}And maybe I'll have enough energy to pound you raw, afterwards!{/i}" v "(Whoa!)" scene bunk01_safa_public07 with dissolve s "{i}You're an animal, [name]!{/i}" f "{i}A goddamn lion!{/i}" scene bunk01_safa_public07a with dissolve a "{i}Beasts!{/i}" show bunk01_safa_public07b with dissolve s "{i}They are good at it though, aren't they?{/i}" show bunk01_safa_public07c with dissolve a "{i}And I do declare that I've never seen Fatima look more beautiful and radiant!{/i}" a "{i}And also powerful!{/i}" s "{i}Or [name] so studly!{/i}" v "(Yup... dialogue really needs some work...)" scene bunk01_safa_public10 with dissolve "All" "Go Fatima!" v "{i}Take it, you Backcountry slut! Take my fat ginger cock!{/i}" "All" "Go [name]!" scene bunk01_safa_public12 with dissolve f "{i}It's filling me, [name]!{/i}" f "{i}I think I'm going to...!{/i}" scene bunk01_safa_public11 with hpunch f "{i}Cuuuuum!!!{/i}" "All" "Wooo yeah!" "All" "You guys are the best and also the hottest!" j "{i}I especially respect Fatima for being so fearless and powerful!{/i}" v "(Ahem.)" scene bunk01_safa_public10 with dissolve v "{i}Uhhh! Your tight wet cunt is gonna make me...{/i}" scene bunk01_safa_public13 with hpunch v "{i}Cuuuum!{/i}" v "{i}Better than I ever have before!{/i}" v "{i}Better than anything, you amazingly brave and beautiful soul!{/i}" v "(...)" v "(She forgot powerful, that time.)" show memorycloud_screen with Dissolve(1) $ renpy.music.set_volume(0.1,0,'sfx1') $ renpy.music.set_volume(0.0,0,'sfx2') scene bunk01b_safa002a_cu with Dissolve(1) v "(Holy Moly!)" v "(Is that really what she wanted? Or is it just a fantasy?)" scene bunk01b_safa002b_cu with dissolve $ renpy.pause(1, hard = True) scene bunk01b_safa002a_cu with dissolve menu: "'Madam!'": play sound badchoice $ walkthrough_pos += "_tha2mad" $ perversion.lose_perversion(1) scene bunk01b_safa001d with dissolve f "I forgot how much of a prude you can be." $ statistics.lose_safapoints(1) show pts-1 at points_centreright pause "{i}Stammer awkwardly{/i}": play sound badchoice $ walkthrough_pos += "_tha2sta" v "I... uh... um... er..." scene bunk01b_safa001c with dissolve f "Same old [name]!" "'I had to use just about all my willpower up!'": play sound badchoice $ walkthrough_pos += "_tha2will" scene bunk01b_safa001i with dissolve f "A {i}teenage boy{/i} with willpower?" scene bunk01b_safa001c with dissolve f "Someone give that man a medal!" "'Well, it weren't easy...'": play sound success $ walkthrough_pos += "_tha2not" $ perversion.gain_perversion(1) scene bunk01b_safa002c_cu with dissolve v "In fact, you could almost say it was {i}hard{/i}." scene bunk01b_safa001i with dissolve $ renpy.pause(1, hard = True) scene bunk01b_safa001c with dissolve f "That doesn't actually {i}work{/i} as a line..." scene bunk01b_safa001b with dissolve f "But full marks for trying." $ statistics.gain_safapoints(1) show pts1 at points_centreright pause "'You have no {i}idea{/i} how hard it was not to jump you there and then.'": play sound success $ walkthrough_pos += "_tha2har" $ perversion.gain_perversion(1) scene bunk01b_safa002c_cu with dissolve v "But having your naked body pressed against mine is one of the best moments of my life." scene bunk01b_safa001i with dissolve $ renpy.pause(1, hard = True) scene bunk01b_safa001e with dissolve f "Well, someone's got more confident today!" $ statistics.gain_safapoints(1) show pts1 at points_centreright pause "'I should have fucked you there and then!'": play sound badchoice $ walkthrough_pos += "_tha2fuc" $ perversion.gain_perversion(1) scene bunk01b_safa002c_cu with dissolve v "{i}Right{/i} in front of everybody!" scene bunk01b_safa001d with dissolve f "Bit much, don't you think?" $ statistics.lose_safapoints(1) show pts-1 at points_centreright pause scene bunk01b_safa001b with dissolve f "Whatever... it was a {i}goood{/i} hug." scene bunk01b_safa001j with dissolve $ renpy.pause(1, hard = True) scene bunk01b_safa002a_cu with dissolve v "(Wait... what's happening?!)" v "(Is she...?)" $ renpy.music.play("sound/Dubstep Symphonic - Swan Break.webm", channel="sfx2") $ renpy.music.set_volume(0.0,0,'sfx1') $ renpy.music.set_volume(1.0,0,'sfx2') scene bunk01b_safa001j with Dissolve(1) $ renpy.pause(1, hard = True) scene bunk01_safakiss001 with Dissolve(1) $ renpy.pause(1, hard = True) scene bunk01_safakiss002 with Dissolve(1) $ renpy.pause(1, hard = True) scene bunk01_safakiss003 with Dissolve(1) $ renpy.pause(1, hard = True) scene bunk01_safakiss004 with Dissolve(1) $ renpy.pause(1, hard = True) scene bunk01_safakiss005 with Dissolve(1) $ renpy.pause(1, hard = True) scene bunk01_safakiss006 with Dissolve(1) $ renpy.pause(1, hard = True) scene bunk01_safakiss007 with Dissolve(1) $ renpy.pause(0.5, hard = True) show bunk01_safakiss007_eyesdilate with dissolve $ renpy.pause(1, hard = True) show bunk01_safakiss007_eyesclosed with dissolve $ renpy.pause(1, hard = True) scene bunk01_safakiss008 with dissolve $ renpy.pause(2, hard = True) scene bunk01_safakiss009 with dissolve $ renpy.pause(2, hard = True) scene bunk01b_safa001j with dissolve $ renpy.pause(1, hard = True) scene bunk01b_safa001b with dissolve f "Mmmm..." play sound vinyl $ renpy.music.set_volume(0.1,0,'sfx1') $ renpy.music.set_volume(0.0,0,'sfx2') scene bunk01b_safa002a_cu with dissolve v "(Seventh Heaven! Of all the things that have been near my mouth today, that was by far the most erotic!)" scene bunk01b_safa002c_cu with dissolve v "That was... {i}lovely{/i}." scene bunk01b_safa001b with dissolve f "Yeah..." scene bunk01b_safa001e with dissolve f "It was." $ bunk01b_safa_convo2_PLI = True jump bunk01b_safa_convo2 "{color=#808080}{i}'So... About that hug...?'{/i}{/color}" if primarylove_safa == False: "{i}Fatima is not your Primary Love Interest.{/i}" jump bunk01b_safa_convo2 "{color=#808080}{i}'So... About that hug...?'{/i}{/color}" if bunk01b_safa_convo2_PLI == True: play sound badchoice "{i}You've already talked about this.{/i}" jump bunk01b_safa_convo2 "{color=#ffff00}'I should think of some different questions to keep the conversation going...'{/color}": show bunk01b_safa002a if bunk01b_safa_convo2_1 == False or bunk01b_safa_convo2_2 == False or bunk01b_safa_convo2_3 == False: if primarylove_safa == False: menu: "(I ain't asked all these ones yet!)": play sound success v "(I can think of more later.)" jump bunk01b_safa_convo2 "{i}Think of new questions{/i}": play sound badchoice jump bunk01b_safa_convo3 if primarylove_safa == True and bunk01b_safa_convo2_PLI == False: menu: "(I ain't asked all these ones yet!)": play sound success v "(I can think of more later.)" jump bunk01b_safa_convo2 "{i}Think of new questions{/i}": play sound badchoice jump bunk01b_safa_convo3 else: jump bunk01b_safa_convo3 else: jump bunk01b_safa_convo3 "{color=#ffff00}'Well, I reckon I should probably get going and stop talkin' your ear off!'{/color}": play sound badchoice scene bunk01b_safa001i with dissolve f "Oh! I was hoping we could have a bit more of a chat!" "{b}HINT: There are a lot more things you can discuss and experience with Fatima, with content for all.{/b}" menu: "'Yeah... I'm pretty bushed.'": play sound badchoice $ walkthrough_pos += "_cho2en3" scene bunk01b_safa001h with dissolve f "Oh. Okay." scene bunk01b_safa001g with dissolve f "I guess I'll see you around." $ statistics.lose_safapoints(1) show pts-1 at points_centreright pause jump bunk01b_safa_notcomplete "'Sure! I got loads more questions if you're okay with talkin' so late!'": play sound success scene bunk01b_safa001b with dissolve f "Great to hear it!" jump bunk01b_safa_convo2 ###THIRD PART OF SAFA CONVERSATION### label bunk01b_safa_convo3: $ walkthrough_pos += "_cho2new2" scene bunk01b_safa002 with dissolve show bunk01b_safa002a with dissolve menu: "{color=#ffff00}'Um... You said something earlier about your brothers... um... {i}wanking{/i}'?{/color}": play sound success $ walkthrough_pos += "_new2wan" show bunk01b_safa002f with dissolve f "Well, that was straight to the point!" hide bunk01b_safa002f with dissolve f "But yeah... if you share a room with someone for years, you're gonna see them beat the bishop now and again." show bunk01b_safa002f with dissolve f "And we ain't exactly body-conscious out in the Backcountry!" if checkpoint_incestuous == True: $ bunk01_dormfantasy2 = True if unlocked == True and persistent.no_fantasy == False: call screen mindcontrol_bunk01 pause else: hide screen mindcontrol_bunk01 jump bunk01b_safa_convo3_dorm label bunk01b_safa_convo3_dorm: $ bunk01_dormfantasy2 = False scene bunk01b_safa002a_cu with dissolve v "But.. Ain't touching yourself... {i}wrong{/i}?" show bunk01b_safa001 with dissolve f "Hell, wanking ain't nothin' to be ashamed about!" scene bunk01b_safa002a_cu with dissolve v "Ain't it?" scene bunk01b_safa001c with dissolve f "Hell, no!" scene bunk01b_safa001b with dissolve f "Everyone {i}wanks{/i}..." scene bunk01b_safa001c with dissolve f "Probably even old Chinghiz Chang!" if checkpoint_bicurious == True or checkpoint_bisexual == True: $ bunk01_changfantasy_mm = True if unlocked == True and persistent.no_fantasy == False: call screen mindcontrol_bunk01 pause else: hide screen mindcontrol_bunk01 jump bunk01b_safa_convo3_chang label bunk01b_safa_convo3_chang: $ bunk01_changfantasy_mm = False f "However horrible that thought might be!" scene bunk01b_safa001b with dissolve f "I know {i}I{/i} do." if safa_reject == False: $ bunk01_convo3_safawank = True if unlocked == True and persistent.no_fantasy == False: call screen mindcontrol_bunk01 pause else: hide screen mindcontrol_bunk01 jump bunk01b_safa_convo3_safawank label bunk01b_safa_convo3_safawank: $ bunk01_convo3_safawank = False scene bunk01b_safa002a_cu with dissolve $ renpy.pause(1, hard = True) v "But you're a girl!" scene bunk01b_safa001c with dissolve f "That's so {i}cute{/i}!" scene bunk01b_safa001b with dissolve f "Girls wank all the time..." if safa_reject == True: v "Really?" menu: "(I'd like to see that...)": play sound success $ perversion.gain_perversion(1) jump bunk01b_safa_convo3_safawank1 "(Food for thought...)": play sound badchoice jump bunk01b_safa_convo3_nowank if safa_reject == False: jump bunk01b_safa_convo3_safawank1 "{color=#ffff00}'Well, I reckon I should probably get going and stop talkin' your ear off!'{/color}": play sound badchoice scene bunk01b_safa001i with dissolve f "Oh! I was hoping we could have a bit more of a chat!" "{b}HINT: There are a lot more things you can discuss and experience with Fatima, with content for all.{/b}" menu: "'Yeah... I'm pretty bushed.'": play sound badchoice $ walkthrough_pos += "_new2lea" scene bunk01b_safa001h with dissolve f "Oh. Okay." scene bunk01b_safa001g with dissolve f "I guess I'll see you around." $ statistics.lose_safapoints(1) show pts-1 at points_centreright pause jump bunk01b_safa_notcomplete "'Sure! I guess I can stay...'": play sound success scene bunk01b_safa001b with dissolve f "Great to hear it!" jump bunk01b_safa_convo3 label bunk01b_safa_convo3_safawank1: scene bunk01b_safa001 with dissolve f "I was planning on a quick two-finger shuffle the moment we get to lights out..." scene bunk01b_safa001a with dissolve f "Release a little {i}tension{/i}." scene bunk01b_safa002a_cu with dissolve v "(Oh my!)" scene bunk01b_safa001a_pussy with Dissolve(1) pause $ renpy.music.play("sound/April Stevens - Teach Me Tiger (JuliaWestlin Cover).webm", channel="sfx2") $ renpy.music.set_volume(0.0,0,'sfx1') $ renpy.music.set_volume(0.4,0,'sfx2') scene bunk01b_safa001b with Dissolve(1) f "Wanna see?" scene bunk01b_safa002b_cu with dissolve $ renpy.pause(1, hard = True) v "{size=-5}Yes.{/size}" scene bunk01b_safa001a with dissolve f "{i}*laughs*{/i}" scene bunk01b_safa_frig01 with dissolve f "Then get ready for the education of a lifetime, Cowboy..." scene bunk01b_safa_frig01a with dissolve v "(Lord! Is she really gonna do this?)" scene bunk01b_safa_frig02 with dissolve $ renpy.pause(1, hard = True) scene bunk01b_safa_frig02a with dissolve v "(I guess that's a yes...)" scene bunk01b_safa002_cock with dissolve $ renpy.pause(1, hard = True) scene bunk01b_safa002_cock1 with dissolve $ renpy.pause(1, hard = True) scene bunk01b_safa002_cock2 with dissolve pause scene bunk01b_safa_frig02b with dissolve f "I usually have to do this a few times a day... Pretty highly sexed, I guess..." scene bunk01b_safa_frig03a with dissolve scene bunk01b_safa_frig03a: "bunk01b_safa_frig03a" with Dissolve(0.2) pause 1 "bunk01b_safa_frig03b" with Dissolve(0.2) pause 1 repeat pause f "It ain't {i}usually{/i} with an audience..." f "But it kinda makes it better..." scene bunk01b_safa_frig04a with dissolve scene bunk01b_safa_frig04a: "bunk01b_safa_frig04a" with Dissolve(0.2) pause 1 "bunk01b_safa_frig04b" with Dissolve(0.2) pause 1 repeat pause f "Knowing someone's watching..." f "It's just so much hotter..." f "To look a feller in the eye while you flick the bean." scene bunk01b_safa_frig05a with dissolve scene bunk01b_safa_frig05a: "bunk01b_safa_frig05a" with Dissolve(0.2) pause 1 "bunk01b_safa_frig05b" with Dissolve(0.2) pause 1 repeat pause "{i}Fatima continues to stroke herself...{/i}" "{i}As you stare transfixed at her swollen, wet pussy...{/i}" "{i}Parted just enough so that you can see inside her.{/i}" scene bunk01b_safa_frig06a with dissolve scene bunk01b_safa_frig06a: "bunk01b_safa_frig06a" with Dissolve(0.2) pause 1 "bunk01b_safa_frig06b" with Dissolve(0.2) pause 1 repeat pause "{i}All the while stroking her heavy breast through the fabric...{/i}" "{i}Her nipples hard as her tits jiggle up and down with the motion.{/i}" "{i}You sense her breath speed...{/i}" scene bunk01b_safa_frig07a with dissolve scene bunk01b_safa_frig07a: "bunk01b_safa_frig07a" with Dissolve(0.2) pause 1 "bunk01b_safa_frig07b" with Dissolve(0.2) pause 1 repeat pause f "Fuck! I don't usually get there this fast!" f "Must be having a fundamentalist cowboy watch me do it, because..." f "Because..." f "I think I'm gonna..." scene bunk01b_safa_frig08 with hpunch f "Mmmmmffff!" v "Holy Moly!" scene bunk01b_safa_frig08 with hpunch f "Mmmmmmmmmfffllll!" scene bunk01b_safa002a_cu with dissolve v "Are you okay, Miss Fatima?" scene bunk01b_safa_frig08 with hpunch f "Mmmmmfffffkkkkmmmmm!" scene bunk01b_safa002a_cu with dissolve v "You ain't hurt, are you?! I can go and fetch..." scene bunk01b_safa_frig07a with dissolve f "Uhhh..." f "That was good one..." scene bunk01b_safa_frig01a with dissolve f "So don't you be fetching {i}no-one{/i}, [name] [surname]..." scene bunk01b_safa_frig02b with dissolve f "Cos I just had my orgasm of the month." v "Oh!" scene bunk01b_safa002a_cu with dissolve v "Congratulations?" $ walkthrough_pos += "_wan2sex" jump bunk01b_safa_handjob ###SAFA SEX SCENE### label bunk01b_safa_handjob: $ renpy.music.set_volume(0.1,0,'sfx1') $ renpy.music.set_volume(0.0,0,'sfx2') scene black with dissolve scene bunk01b_safa_handjob000a with dissolve "{i}Your head's still swimming with what you've just seen.{/i}" show bunk01b_safa002f with dissolve f "I reckon I should be thanking you..." hide bunk01b_safa002f with dissolve f "Especially since I might have caused you a bit of temporary inconvenience..." scene bunk01b_safa_handjob000 with dissolve v "Oh!" scene bunk01b_safa_handjob000a with dissolve v "Er... Sorry about that. It's kind of got a mind of its own." scene bunk01b_safa001e with dissolve f "You don't need to tell a girl with four brothers about that..." scene bunk01b_safa001b with dissolve f "Want me to help you out?" scene bunk01b_safa002a_cu with dissolve v "Huh?!" scene bunk01b_safa001b with dissolve if checkpoint_incestuous == True: f "Well... Seems to me I should treat my new SpaceCorps fam as good as I treated my old BackCountry one!" if checkpoint_incestuous == False: f "Consider me a team player..." scene bunk01b_safa002a_cu with dissolve $ renpy.pause(1, hard = True) scene bunk01b_safa002b_cu with dissolve $ renpy.pause(1, hard = True) scene bunk01b_safa002a_cu with dissolve v "But... Everybody's here!" scene bunk01b_safa001e with dissolve f "I reckon if we scooch back far enough in the bunk, no-one will see." scene bunk01b_safa001c with dissolve f "Better than sending you back down the ladder with a boner sticking out of your pants, anyhow!" menu: "{i}Yes please!{/i}": play sound success $ walkthrough_pos += "_sex2yes" $ perversion.gain_perversion(1) scene bunk01b_safa002a_cu with dissolve v "I mean... uh... That sounds like a plan that could work." jump bunk01b_safa_handjob1 "{i}Thank you, Ma'am - but I reckon a bit of willpower will do the trick.{/i}": play sound badchoice $ walkthrough_pos += "_sex2wil" $ perversion.lose_perversion(1) scene bunk01b_safa002a_cu with dissolve v "(I can't believe she just said that!)" scene bunk01b_safa001b with dissolve f "Pussy-tease." scene bunk01b_safa001c with dissolve f "Well, the offer's open if you change your mind some time." jump bunk01b_safa_notcomplete "{i}No thank you, Madam!{/i}": play sound badchoice $ walkthrough_pos += "_sex2no" scene bunk01b_safa001i with dissolve $ perversion.lose_perversion(1) $ statistics.lose_safapoints(1) show pts-1 at points_centreright pause scene bunk01b_safa001d with dissolve f "Well, there's no need to be a dick about it!" scene bunk01b_safa001f with dissolve f "Well, bugger off, then!" jump bunk01b_safa_notcomplete "{i}What kind of harlot offers to 'help out' someone they only just met?!{/i}": play sound badchoice $ walkthrough_pos += "_sex2har" scene bunk01b_safa001i with dissolve $ perversion.lose_perversion(2) $ statistics.lose_safapoints(2) show pts-2 at points_centreright pause $ metrics.gain_faith(1) play sound bell show faith_stat_change $ renpy.pause(1) show plus1_stat with Dissolve(1) pause hide faith_stat_change with Dissolve(1) hide plus1_stat with dissolve scene bunk01b_safa001d with dissolve f "Harlot?!" scene bunk01b_safa001f with dissolve f "Get the fuck out of my bunk, Godbotherer!" jump bunk01b_safa_notcomplete label bunk01b_safa_handjob1: play sound scenebeep scene bunk01b_safa_handjob001 with blinds v "{size=-5}Are you sure no-one can see us?{/size}" f "That's why I chose the top bunk." show bunk01b_safa_handjob001a with dissolve v "(Wow! Now that's thinking ahead!)" hide bunk01b_safa_handjob001a with dissolve v "What about [cisname]?" scene bunk01b_safa_handjob001b1 with dissolve f "The Ensign left while we were talking..." scene bunk01b_safa_handjob001b with dissolve v "Oh!" scene bunk01b_safa_handjob001_cis with dissolve f "Had a towel under her arm, so I guess she's hitting the showerblocks..." scene bunk01b_safa_handjob001 with dissolve f "Which means we've got a good chunk of time, just you and me..." scene bunk01b_safa_handjob002 with dissolve f "...Stud." v "(Oh Boy!)" scene bunk01b_safa_handjob003 with dissolve f "Now let's get a better look at that bad-boy." scene bunk01b_safa_handjob004 with dissolve v "Okay." v "(I feel like I'm a very different person to this morning...)" scene bunk01b_safa_handjob004a with dissolve $ renpy.pause(1, hard = True) scene bunk01b_safa_handjob004b with dissolve f "Damn!" scene bunk01b_safa_handjob005 with dissolve f "There ain't nothing more beautiful than a big, meaty cock." scene bunk01b_safa_handjob005a with dissolve f "Go on then... Start stroking!" scene bunk01b_safa_handjob006 with dissolve v "Huh?!" v "I thought you was going to... um..." scene bunk01b_safa_handjob005a with dissolve f "Do it for you?" f "{i}*laughs*{/i}" scene bunk01b_safa_handjob006 with dissolve f "We only just met..." scene bunk01b_safa_handjob006a with dissolve f "And that looks like {i}your{/i} problem to deal with...." scene bunk01b_safa_handjob006 with dissolve f "Dontcha think?" scene bunk01b_safa_handjob007 with dissolve v "Yeah... I s'pose..." v "(Though it ain't like you had no part in creating it!)" scene bunk01b_safa_handjob007_1 with dissolve f "Well, let's solve it then." scene bunk01b_safa_handjob007 with dissolve v "(Aw, Hell...)" $ renpy.music.play("sound/Dubstep Symphonic - Master of Ceremonies.webm", channel="sfx2") $ renpy.music.set_volume(0.0,0,'sfx1') $ renpy.music.set_volume(0.2,0,'sfx2') scene bunk01b_safa_handjob007: "bunk01b_safa_handjob007" with Dissolve(0.2) pause 1 "bunk01b_safa_handjob007a" with Dissolve(0.2) pause 1 repeat pause $ renpy.music.set_volume(0.3,0,'sfx2') "{i}You start stroking yourself slowly...{/i}" "{i}Highly conscious of her eyes fixed on your rock hard cock.{/i}" "{i}Still a little unsure how this came to be happening.{/i}" scene bunk01b_safa_handjob008: "bunk01b_safa_handjob008" with Dissolve(0.2) pause 1 "bunk01b_safa_handjob008a" with Dissolve(0.2) pause 1 repeat pause $ renpy.music.set_volume(0.4,0,'sfx2') "{i}It feel good, though, masturbating in front of her.{/i}" "{i}Although a big part of you wishes it was her hand wrapped round your shaft...{/i}" "{i}...Or her lips...{/i}" scene bunk01b_safa_handjob009a: "bunk01b_safa_handjob009a" with Dissolve(0.2) pause 1 "bunk01b_safa_handjob009b" with Dissolve(0.2) pause 1 repeat pause "{i}But having an audience for such a private act feels intensely erotic...{/i}" if medbay01_ending2 == True: "{i}Different to when Nurse Goodyear did it... more intimate than being ordered...{/i}" "{i}Still with the memory of her own masturbation filling your mind...{/i}" if cis_reject == False and siscest == False: "{i}And the thrilling knowledge that [cisname] might return at any moment and catch you.{/i}" if siscest == True: "{i}And the thrilling knowledge that your [cisrel] might return at any moment and catch you.{/i}" scene bunk01b_safa_handjob010 with dissolve f "Ain't nothin' sexier than watching a guy with a big cock beat off..." scene bunk01b_safa_handjob011a with dissolve scene bunk01b_safa_handjob011a: "bunk01b_safa_handjob011a" with Dissolve(0.2) pause 1 "bunk01b_safa_handjob011b" with Dissolve(0.2) pause 1 repeat pause "{i}You can feel the pressure building...{/i}" "{i}Your mind clouding as your climax approaches...{/i}" f "Yes, baby... cum for me..." f "Cum for Fatima!" scene bunk01b_safa_cum001 with dissolve v "Uhhh!" scene bunk01b_safa_cum002 with dissolve "{i}Her words put you over the edge...{/i}" scene bunk01b_safa_cum003 with dissolve "{i}And you have to gag your mouth to stop your cries of pleasure being heard by the others...{/i}" scene bunk01b_safa_cum004 with dissolve v "{size=-5}Mmmmfff!{/size}" scene bunk01b_safa_cum005 with dissolve "{i}As thick ropes of jissom gush from your aching cock...{/i}" scene bunk01b_safa_cum006 with dissolve "{i}Until you're spent.{/i}" scene bunk01b_safa_cum007 with dissolve v "Aaaaa..." scene bunk01b_safa_cum007a with dissolve v "That was {i}amazing{/i}..." v "(And she's right - it {i}is{/i} better with an audience!)" scene bunk01b_safa_cum007b with dissolve f "Damn, you cum a lot, Cowboy!" scene bunk01b_safa_cum008 with dissolve v "Yeah... I been told..." f "It's {i}everywhere{/i}!" show bunk01b_safa_cum008a with dissolve v "What?" play sound vinyl $ renpy.music.set_volume(0.1,0,'sfx1') $ renpy.music.set_volume(0.0,0,'sfx2') scene bunk01b_safa_cum009 with hpunch v "Oh no! My new uniform!" f "{i}*laughs*{/i}" scene bunk01b_safa_cum009a with dissolve v "It's ruined!" v "Completely ruined!" scene bunk01b_safa_cum009b with dissolve v "How in Tarnation am I gonna explain {i}this{/i} to everyone!?" scene bunk01b_safa_cum009b1 with dissolve f "You could always tell them you spilled some yoghurt down your front..." scene bunk01b_safa_cum009c with dissolve v "Really? You reckon that would work?" scene bunk01b_safa_cum009c1 with dissolve f "No." scene bunk01b_safa_cum009c with dissolve f "Fortunately, these uniforms are waterproof..." scene bunk01b_safa_cum009b1 with dissolve f "And I got an idea of how to dispose of the evidence." scene bunk01b_safa_cum009c with dissolve v "Huh?" scene bunk01b_safa_lick001 with hpunch v "Fatima!" v "What are you...?" f "'Eep 'ur 'oice down..." $ renpy.music.play("sound/AFROCENTRIXXX _ESCAPE_ THE PINA COLADA SONG (PUNK POP VERSION).webm", channel="sfx2") $ renpy.music.set_volume(0.0,0,'sfx1') $ renpy.music.set_volume(0.4,0,'sfx2') v "(St Sarah will {i}not{/i} be happy about this!)" scene bunk01b_safa_lick002b with dissolve f "I'm 'ying 'o 'elp!" scene bunk01b_safa_lick002a with dissolve "{i}You freeze as Fatima methodically licks the cum from your chest...{/i}" "{i}With a surprising degree of relish.{/i}" scene bunk01b_safa_lick003 with dissolve f "Mmmm..." v "(Bloody Hell!)" scene bunk01b_safa_lick003a with dissolve f "Guess this makes up for not having dinner, huh?" scene bunk01b_safa_lick004 with dissolve "{i}Her head dips lower...{/i}" scene bunk01b_safa_lick004a with dissolve "{i}Her deft tongue licking up the cum pooling on your belly...{/i}" "{i}Warm and wet against your bare skin.{/i}" scene bunk01b_safa_lick004b with dissolve v "(I can't believe this is happening?!)" scene bunk01b_safa_lick005 with dissolve f "There... all clean now..." show bunk01b_safa_lick005a with dissolve f "Oops!" hide bunk01b_safa_lick005a with dissolve f "Looks like I missed a bit!" scene bunk01b_safa_lick004b with dissolve v "Oh my God!" scene bunk01b_safa_lick006 with dissolve "{i}She gently lifts your satiated cock...{/i}" scene bunk01b_safa_lick006a with dissolve "{i}And flicks away a bead of cum with her hot pink tongue.{/i}" play sound gulp scene bunk01b_safa_lick006b with dissolve $ renpy.pause(1, hard = True) scene bunk01b_safa_lick004b with dissolve v "(Hot diggity!)" scene bunk01b_safa_lick009 with dissolve f "There we go, Cowboy... clean as a whistle!" scene bunk01b_safa_lick007 with dissolve v "I, er..." menu: "{color=#ff69b4}{i}Kiss her, you fool!{/i}{/color}": play sound success if primarylove_safa == True: $ walkthrough_pos += "_yes2wat1" if primarylove_safa == False: $ walkthrough_pos += "_yes2wat2" $ perversion.gain_perversion(1) scene bunk01_safacumkiss01 with dissolve v "Mighty appreciated, Ma'am..." scene bunk01_safacumkiss02 with dissolve f "Er... [name]?" show bunk01_safacumkiss02a with dissolve f "What are you...?" scene bunk01_safacumkiss03 with dissolve f "Mmm!" scene bunk01_safacumkiss04 with dissolve "{i}You kiss Fatima tenderly, and her tongue reaches out to greet yours.{/i}" scene bunk01_safacumkiss04: "bunk01_safacumkiss04" with Dissolve(0.4) pause 1 "bunk01_safacumkiss03a" with Dissolve(0.4) pause 1 repeat pause "{i}Her full, soft lips are against yours....{/i}" "{i}The salty taste of your own cum upon them.{/i}" scene bunk01_safacumkiss05 with dissolve "{i}Without even thinking, your tongue traces lower...{/i}" scene bunk01_safacumkiss06 with dissolve "{i}Lapping at the jism on her cheek as she had lapped it from your belly...{/i}" scene bunk01_safacumkiss07 with dissolve "{i}Cocooned in a sense of your own shared perversion and intimacy.{/i}" scene bunk01_safacumkiss07b with Dissolve(1) f "Damn, Cowboy... you're a gooood kisser..." if checkpoint_cumswap == False: $ checkpoint_cumswap = True $ perversion.gain_perversion(1) play sound success show cumswapping_enabled at truecenter pause hide cumswapping_enabled scene bunk01_safacumkiss07a with dissolve f "Not to mention one {i}seriously{/i} kinky motherfucker!" scene bunk01b_safa_lick008a with dissolve v "I cannot refute that... given the circumstances." "{i}Thank her{/i}": play sound badchoice if primarylove_safa == True: $ walkthrough_pos += "_yes2don1" if primarylove_safa == False: $ walkthrough_pos += "_yes2don2" $ renpy.music.set_volume(0.1,0,'sfx1') $ renpy.music.set_volume(0.0,0,'sfx2') $ perversion.lose_perversion(1) show bunk01b_safa_lick007_nervy with dissolve v "Wow! Um... Thanks Miss Fatima!" scene bunk01b_safa_lick008 with dissolve $ renpy.pause(0.5, hard = True) scene bunk01b_safa_lick008a with dissolve f "Don't mention it, Stud." scene bunk01b_safa_lick009a with dissolve f "Prob'ly best you put that away now, though..." show bunk01b_safa_lick009a_nervy with dissolve v "That seems wise." $ renpy.music.set_volume(0.1,0,'sfx1') $ renpy.music.set_volume(0.0,0,'sfx2') jump bunk01b_safaending_good ###END OF SAFA CONVERSATION### label bunk01b_safaending_good: scene black with Dissolve(1) show text "You tuck yourself away as Fatima reclines on her bunk." with Dissolve(1) pause scene bunk01b_safa001 with irisin f "Well, that was fun..." scene bunk01b_safa002c_cu with dissolve v "It sure was!" scene bunk01b_safa001c with dissolve f "Although it may not be the kind of 'team-building' your [cisrel] had in mind!" scene bunk01b_safa002a_cu with dissolve v "(She may not know [cisname] quite as well as she thinks...)" scene bunk01b_safa002c_cu with dissolve v "I guess not..." scene bunk01b_safa001b with dissolve f "Feel free to jump into my bunk anytime you're feelin' lonesome, Cowboy..." scene bunk01b_safa001e with dissolve f "And I do mean {i}any{/i} time..." scene bunk01b_safa001c with dissolve f "I reckon we got a {i}lot{/i} more talkin' to do!" $ statistics.gain_safapoints(1) show pts1 at points_centreright pause hide pts1 at points_centreright $ safa_reject = False play sound success show points_earned_safa1: xalign 0.5 yalign 0.25 pause hide points_earned_safa1 $ bunk01b_safa = True if primarylove_safa == True: $ bunk01_safa_ending1 = True if primarylove_safa == False: $ bunk01_safa_ending2 = True jump bunk01b_safascore label bunk01b_safa_convo3_nowank: scene bunk01b_safa002c_cu with dissolve v "Well, I reckon I should probably get going and stop talkin' your ear off!" scene bunk01b_safa001i with dissolve f "Oh! I was hoping we could have a bit more of a chat!" scene bunk01b_safa002c_cu with dissolve "Yeah... I'm pretty bushed." scene bunk01b_safa001h with dissolve f "Oh. Okay." scene bunk01b_safa001g with dissolve f "I guess I'll see you around." $ statistics.lose_safapoints(1) show pts-1 at points_centreright pause jump bunk01b_safa_notcomplete label bunk01b_safa_notcomplete: scene black with Dissolve(1) play sound clothesfall scene bunk01b_samsafaannafail with dissolve v "(Well, that could've gone better)." $ bunk01b_safa = True play sound badchoice show opportunity_missed at truecenter pause hide opportunity_missed $ bunk01_safa_ending3 = True jump bunk01b_safascore ###SAM### label bunk01b_sam: $ walkthrough_scene = "bunk01sam" $ persistent.walkthrough_scene_index["bunk01sam"] = { "mis2cho":"mis2cho.png", "sta2get":"sta2get.png", "sta2mis":"sta2mis.png", "sta2oka":"sta2oka.png", "oka2tal":"oka2tal.png", "oka2ups":"oka2ups.png", "oka2yuc":"oka2yuc.png", "tal2fri":"tal2fri.png", "tal2gan":"tal2gan.png", "tal2pat":"tal2pat.png", "tal2uni":"tal2uni.png", "ups2cho":"ups2cho.png", "yuc2cho":"yuc2cho.png", "cho2cha":"cho2cha.png", "cho2lad":"cho2lad.png", "cho2leas":"cho2leas.png", "cho2mom":"cho2mom.png", "cho2news":"cho2news.png", "cho2uni":"cho2uni.png", "lad2don":"lad2don.png", "lad2gro":"lad2gro.png", "lad2wha":"lad2wha.png", "don2dons":"don2dons.png", "don2eww":"don2eww.png", "don2gil":"don2gil.png", "gro2don":"gro2don.png", "gro2eww":"gro2eww.png", "gro2gil":"gro2gil.png", "wha2don":"wha2don.png", "wha2eww":"wha2eww.png", "wha2gil":"wha2gil.png", "don2ahh":"don2ahh.png", "don2bac":"don2bac.png", "eww2ahh":"eww2ahh.png", "eww2bac":"eww2bac.png", "gil2ahh":"gil2ahh.png", "gil2bac":"gil2bac.png", "gil2hea":"gil2hea.png", "ahh2ahh":"ahh2ahh.png", "ahh2bac":"ahh2bac.png", "bac2ahh":"bac2ahh.png", "bac2bac":"bac2bac.png", "hea2ahh":"hea2ahh.png", "hea2bac":"hea2bac.png", "cho2cha2":"cho2cha2.png", "cho2fat":"cho2fat.png", "cho2guy":"cho2guy.png", "cho2lea2":"cho2lea2.png", "cho2new2s":"cho2new2s.png", "cha2bla":"cha2bla.png", "cha2con":"cha2con.png", "cha2hyp":"cha2hyp.png", "guy2awk":"guy2awk.png", "guy2gro":"guy2gro.png", "guy2wis":"guy2wis.png", "cho2en3s":"cho2en3s.png", "cho2new3":"cho2new3.png", "cho2thas":"cho2thas.png", "tha2hil":"tha2hil.png", "tha2jum":"tha2jum.png", "tha2mor":"tha2mor.png", "tha2nom":"tha2nom.png", "tha2nots":"tha2nots.png", "tha2stas":"tha2stas.png", "new2den":"new2den.png", "new2pra":"new2pra.png", "new2wans":"new2wans.png", "wan2en1":"wan2en1.png", "wan2en2":"wan2en2.png", "fat2all":"fat2all.png", "fat2bot":"fat2bot.png", "fat2mys":"fat2mys.png", "fat2not":"fat2not.png", } $ walkthrough_pos = "" show screen walkthrough_hotkey scene black with Dissolve(1) show bunk01b_sam_title with Dissolve(1) $ renpy.pause(1.5, hard = True) scene bunk01_sam_pre02 with Dissolve(1) v "(Guess I'll see what Sammy's up to...)" scene bunk01_sam_pre01 with dissolve if primarylove_sam == False: v "(Plottin' something, I reckon!)" scene bunk01_sam_pre03 with dissolve v "(That boy's mind is always racin'!)" if primarylove_sam == True: v "(I really need to stop thinking about him the way I have...)" scene bunk01_sam_pre03 with dissolve v "(He's my {i}friend{/i}, for Heaven's Sake!)" scene bunk01_sam_001 with Dissolve(1) $ renpy.pause(1, hard = True) v "(Is it just me, or does Sam look pretty down?)" scene bunk01_sam_pre03 with dissolve v "Hey Sam-Sam! Permission to climb aboard?" scene bunk01_sam_001 with dissolve $ renpy.pause(0.5, hard = True) show bunk01_sam_001a with dissolve s "Oh, hey, [name]..." s "Sure. Come on up." hide bunk01_sam_001a with Dissolve(1) $ renpy.pause(1, hard = True) scene bunk01_sam_pre03 with dissolve show bunk01_sam_pre03c with dissolve v "(Yup, Sam looks bluer than a Taucetian without a breathe-tube...)" scene black with dissolve show text "You climb into Sam's bunk, determined to cheer him up." with Dissolve(1) pause scene bunk01_sam_002 with dissolve $ renpy.pause(1, hard = True) v "These bunks ain't too bad, right?" show bunk01_sam_002a with dissolve v "..." scene bunk01_sam_002 with dissolve v "Roomy!" scene bunk01_sam_003 with dissolve s "Yeah." scene bunk01_sam_002 with dissolve s "They're alright." show bunk01_sam_002_sad with dissolve v "(I wonder what's eating him?)" menu: "What's got up your pecker, miseryguts?": play sound badchoice $ walkthrough_pos = "sta2mis_mis2cho" scene bunk01_samcu_001 with dissolve $ statistics.lose_sampoints(1) show pts-1 at points_centreright pause s "I ain't in the mood, [name]." "{i}Real sensitive choice of words there...{/i}" scene bunk01_samcu_001a_hand2 with dissolve v "Come on, man... I'm just tryin' to cheer you up." scene bunk01_samcu_001a_hand with dissolve s "Yeah... I know." show bunk01_samcu_001b with dissolve s "I didn't mean to snap." $ walkthrough_pos += "_sta2mis" jump bunk01b_sam_convo1 "Well... scintillating as this conversation is, I'd better get goin'.": play sound badchoice $ walkthrough_pos = "sta2get" scene bunk01_samcu_001a with dissolve s "Oh!" $ statistics.lose_sampoints(1) show pts-1 at points_centreright pause scene bunk01_samcu_001 with dissolve s "Yeah... I guess I'll see you around." jump bunk01b_sam_notcomplete "You okay, bud?": play sound success $ walkthrough_pos = "sta2oka" $ bunk01b_sam_convo_dan = True scene bunk01_samcu_001a with dissolve s "Yeah, sure..." show bunk01_samcu_001b with dissolve s "How come?" show bunk01_sammc_001a with dissolve v "You just seem a bit... low." hide bunk01_sammc_001a with dissolve s "Yeah." scene bunk01_samcu_001 with dissolve s "You know how it is." scene bunk01_sammc_001a with dissolve v "Is this about Dan?" scene bunk01_samcu_001a with dissolve s "Yeah." scene bunk01_samcu_001 with dissolve s "I don't know... just bein' dumb I guess." scene bunk01_samcu_001_hand with dissolve v "Nah, man... He was your brother." v "I get it." scene bunk01_samcu_001a_hand with dissolve show bunk01_samcu_001b with dissolve s "Thanks, dude." $ statistics.gain_sampoints(1) show pts1 at points_centreright pause v "(Poor Sam! He must miss Dan so much!)" $ renpy.music.play("sound/Royal Philharmonic Orchestra - your song.webm", channel="sfx2") $ renpy.music.set_volume(0.0,0,'sfx1') $ renpy.music.set_volume(1.0,0,'sfx2') show memorycloud_screen with Dissolve(2) scene bunk01_sam_bros1 with Dissolve(2) v "Dan was Sam's older brother..." scene bunk01_sam_bros1a with Dissolve(1) v "Heck, he was practically {i}my{/i} older brother..." scene bunk01_sam_bros1b with Dissolve(1) v "And just about the nicest guy you ever met in your life." scene bunk01_sam_bros1c with dissolve v "Us whippersnappers looked up to him - especially Sam - and it weren't just because he was a year older and a lot wiser..." scene bunk01_danfantasy_handy1 with Dissolve(1) v "It was because he was just about the closest thing to a hero Ganymede had." scene bunk01_danfantasy_handy2 with Dissolve(1) v "That boy could build pretty much anything..." scene bunk01_danfantasy_handy3 with Dissolve(1) v "Fix {i}anything{/i}..." scene bunk01_danfantasy_handy4 with Dissolve(1) v "And if you were in a bind, he'd be there to help you out." scene bunk01_danfantasy_handy4a with Dissolve(1) ds "Climb on in, Carrot." scene bunk01_danfantasy_breach1 with Dissolve(1) v "He was the one who stemmed the breach when the old HydroPlant burst..." scene bunk01_danfantasy_breach1a with Dissolve(1) v "Organised the whole response, and purty much saved the Lower Salem valley!" scene bunk01_danfantasy_well1 with Dissolve(1) v "The one who fished 'Lil Gilly Mulligan outta the well that time she'd been missin' for two days..." scene bunk01_danfantasy_well3 with Dissolve(1) v "{i}I can't look!{/i}" s "{i}I can!{/i}" scene bunk01_danfantasy_well2 with Dissolve(1) ds "{i}She's okay!{/i}" scene bunk01_danfantasy_cpr1 with Dissolve(1) v "He was the one who resuscitated Miss Bailey that time she choked on a bone..." scene bunk01_danfantasy_cpr2 with dissolve b "{i}Nothing like gagging on a great big bone!{/i}" scene bunk01_danfantasy_cpr3 with dissolve v "{i}Dan! What's goin' on?!{/i}" scene bunk01_danfantasy_cpr4 with dissolve ds "{i}Stay back and give her some room, Carrot!{/i}" scene bunk01_danfantasy_cpr5 with dissolve ds "{i}I'm givin' Miss Bailey CPR!{/i}" ds "{i}Best if you don't come no closer!{/i}" scene bunk01_danfantasy_cpr6 with Dissolve(1) v "And he was so darn modest, he even asked me not to tell anyone about it!" scene bunk01_sammc_001_eyes with Dissolve(1) $ renpy.pause(0.5, hard = True) v "What a guy!" $ renpy.music.set_volume(0.1,0,'sfx1') $ renpy.music.set_volume(0.0,0,'sfx2') $ renpy.pause(1, hard = True) scene bunk01_sam_002_hand with Dissolve(1) menu: "(Best not to talk about Dan any more - it might upset him)": play sound badchoice $ walkthrough_pos += "_oka2ups" $ bunk01b_sam_convo_dan2 = False scene bunk01_sammc_001b with dissolve v "(I should move the conversation on.)" $ walkthrough_pos += "_ups2cho" jump bunk01b_sam_convo1 "(Yuck! Feelings!)": play sound badchoice $ walkthrough_pos += "_oka2yuc" $ bunk01b_sam_convo_dan2 = False scene bunk01_sammc_001b with dissolve v "(Best to move the conversation on before he gets all... leaky.)" $ walkthrough_pos += "_yuc2cho" jump bunk01b_sam_convo1 "'You wanna talk about it?'": play sound success $ walkthrough_pos += "_oka2tal" $ bunk01b_sam_convo_dan2 = True scene bunk01_sam_003_hand with dissolve s "Thanks, man..." scene bunk01_samcu_001a_hand4 with dissolve#but no tears? s "I guess being here - in this uniform - kinda brings it all up again." scene bunk01_samcu_001a_hand5 with dissolve s "I know it's stupid, but all I can think about is Dan, sittin' in a uniform just like this one..." scene bunk01_samcu_001a_hand4 with dissolve s "In a bunk just like this one..." scene bunk01_samcu_001a_hand5 with dissolve s "And it breaks my damn heart." #music needed? show memorycloud_screen with Dissolve(2) scene bunk01_dandeath_recruit1 with Dissolve(2) v "Dan was conscripted the year before - in the first batch of the compulsory draft..." scene bunk01_dandeath_recruit2 with Dissolve(1) v "Not that he needed to be drafted, though - Dan was eager to sign up." scene bunk01_dandeath_recruit3 with Dissolve(1) v "For Ganymede and for the Union!" scene bunk01_dandeath_recruit4 with Dissolve(1) v "An' even though Sam and his Momma was sad to see him go, they was proud of him." scene bunk01_dandeath_recruit5 with Dissolve(1) ds "{i}It'll be okay, Oh-Ma - Sam'll look after you.{/i}" scene bunk01_dandeath_recruit5a with Dissolve(1) $ renpy.pause(1, hard = True) scene bunk01_dandeath_recruit5b with Dissolve(1) $ renpy.pause(1, hard = True) scene bunk01_dandeath_read1a with Dissolve(1) v "SpaceCorps don't really allow much communication after you sign - operational security or somesuch..." scene bunk01_dandeath_read1 with Dissolve(1) v "But everytime Sam got one of Dan's letters, he was over the moon!" scene bunk01_dandeath_read2 with Dissolve(1) v "And he'd spend days chattering about whatever Dan had written." scene bunk01_dandeath_read3a with Dissolve(1) $ renpy.music.play("sound/The Winner Takes It All (Spanish Version) - Isaias Rosario.webm", channel="sfx2") $ renpy.music.set_volume(0.0,0,'sfx1') $ renpy.music.set_volume(0.4,0,'sfx2') v "One day three months back, a very different letter arrived." scene bunk01_dandeath_read3 with Dissolve(1) v "One from Dan's Commanding Officer..." scene bunk01_dandeath_read4 with Dissolve(1) pause show bunk01_dandeath_read4a with dissolve show bunk01_dandeath_read4b with Dissolve(1) $ renpy.pause(1, hard = True) scene bunk01_dandeath_walk1 with Dissolve(1) v "He'd been killed in action, on the Cervaxian Front, you see." scene bunk01_dandeath_walk1a with Dissolve(1) v "No details..." scene bunk01_dandeath_walk1b with Dissolve(1) v "No body..." scene bunk01_dandeath_walk1c with Dissolve(1) v "On account of {i}operational security{/i}." scene bunk01_dandeath_walk1d with Dissolve(1) $ renpy.pause(1, hard = True) scene bunk01_dandeath_walk1e with Dissolve(1) $ renpy.pause(1, hard = True) scene bunk01_dandeath_walk1f with Dissolve(1) $ renpy.pause(1, hard = True) scene bunk01_dandeath_walk1g with Dissolve(2) $ renpy.pause(1, hard = True) scene black with Dissolve(1) scene bunk01_dandeath_mom1 with Dissolve(1) v "Sam's Momma pretty much fell apart." scene bunk01_dandeath_mom2 with Dissolve(1) v "Dan had been the man of the house, see..." scene bunk01_dandeath_mom3 with Dissolve(1) v "And without a body..." scene bunk01_dandeath_mom4 with Dissolve(1) v "She couldn't even say goodbye to her boy." scene bunk01_dandeath_mom5 with Dissolve(1) v "Sam stepped up..." scene bunk01_dandeath_mom5a with Dissolve(1) v "Busied himself." scene bunk01_dandeath_mom5b with Dissolve(1) v "And did his best to keep things going." scene bunk01_dandeath_mom5c with Dissolve(1) v "It took time..." scene bunk01_dandeath_mom5d with Dissolve(1) v "But eventually, he brought his Momma back to the world of the living." scene bunk01_dandeath_sam1a with Dissolve(2) v "On the face of it, he was the same cheeky joker everyone knew and loved." scene bunk01_dandeath_sam1b with Dissolve(1) $ renpy.pause(1, hard = True) show bunk01_dandeath_sam1c with Dissolve(1) v "But he didn't say Dan's name again..." scene bunk01_dandeath_sam1d with Dissolve(1) v "Not once." show bunk01_dandeath_sam1e with dissolve $ renpy.pause(1, hard = True) v "Not once in the three months since he got that darn letter." scene bunk01_dandeath_sam1f with dissolve $ renpy.pause(1, hard = True) scene bunk01_dandeath_sam1g with dissolve v "Until now." show memorycloud_screen with Dissolve(2) $ renpy.music.set_volume(0.1,0,'sfx1') $ renpy.music.set_volume(0.0,0,'sfx2') scene bunk01_samcu_001a_hand2 with Dissolve(2) $ renpy.pause(1, hard = True) v "I know, man..." v "I feel it too." scene bunk01_samcu_001a_hand3 with dissolve s "I just keep thinkin' all kinds of stuff..." show bunk01_samcu_001a_hand3_tear with dissolve s "Like, what if what... happened to Dan... happened to me?" scene bunk01_samcu_001a_hand3_wipe with Dissolve(1) $ renpy.pause(1, hard = True) scene bunk01_samcu_001a_hand3 with dissolve s "Cos I don't reckon Oh-ma could stand to lose both her sons..." scene bunk01_samcu_001a_hand2 with dissolve s "It'd just about kill her!" show bunk01_samcu_001a_hand2_shock with dissolve v "That ain't gonna happen, Sam..." show bunk01_samcu_001a_hand2_steel with dissolve v "I ain't gonna {i}let{/i} that happen." scene bunk01_samcu_001a_hand2 with dissolve v "In three years time, we're gonna be coming back to Ganymede as war-heroes." show bunk01_samcu_001a_hand2_shock with dissolve v "Cos we've got each other's backs..." menu: "'Best Friends Forever!'": play sound success $ walkthrough_pos += "_tal2fri" $ statistics.gain_sampoints(2) show pts2 at points_centre $ renpy.pause(1, hard = True) scene bunk01_sam_005 with dissolve s "Yeah... I guess." scene bunk01_sam_006 with dissolve s "Best Friends Forever!" "'Ganymede Style!'": play sound success $ walkthrough_pos += "_tal2gan" $ metrics.gain_tribalism(1) play sound bell show tribalism_stat_change $ renpy.pause(1) show plus1_stat with Dissolve(1) pause hide tribalism_stat_change with Dissolve(1) hide plus1_stat with dissolve scene bunk01_sam_005 with dissolve s "Yeah... I guess." scene bunk01_sam_006 with dissolve s "Ganymede gonna {i}represent{/i}!" "'And the Union Will Prevail!'": play sound success $ walkthrough_pos += "_tal2uni" $ metrics.gain_obedience(1) play sound whip show obedience_stat_change $ renpy.pause(1) show plus1_stat with Dissolve(1) pause hide obedience_stat_change with Dissolve(1) hide plus1_stat with dissolve scene bunk01_sam_005 with dissolve s "Yeah... I guess." scene bunk01_sam_006 with dissolve s "For the Union!" "'And The Righteous Path Will Provide!'": play sound success $ walkthrough_pos += "_tal2pat" $ metrics.gain_faith(1) play sound bell show faith_stat_change $ renpy.pause(1) show plus1_stat with Dissolve(1) pause hide faith_stat_change with Dissolve(1) hide plus1_stat with dissolve scene bunk01_sam_005 with dissolve s "Yeah... I guess." scene bunk01_sam_006 with dissolve s "In St Sarah's name!" jump bunk01b_sam_convo1 ###FIRST PART OF SAM CONVERSATION### label bunk01b_sam_convo1: scene bunk01_sam_004 with dissolve menu: "{color=#ffff00}'Least we ain't naked anymore, right?'{/color}" if bunk01b_sam_convo1_1 == False: play sound success $ walkthrough_pos += "_cho2uni" scene bunk01_sam_004a with dissolve s "Yeah... that's a plus..." scene bunk01_sam_006 with dissolve s "Not that I minded spending the entire day hanging round with naked girls!" scene bunk01_sammc_001e with dissolve v "Perv." scene bunk01_sam_006a with dissolve s "Although the new uniforms are pretty... um... {i}figure-hugging{/i}." if checkpoint_bicurious == True or checkpoint_bisexual == True: scene bunk01_sam_crotchcu with dissolve v "Yeah... there is that..." scene bunk01_sam_005a with dissolve $ renpy.pause(0.5, hard = True) scene bunk01_sam_005b with dissolve "{i}Sam looks openly at your crotch bulge.{/i}" scene bunk01_sam_mccrotchcu with dissolve $ renpy.pause(1, hard = True) "{i}For an uncomfortably long time{/i}." scene bunk01_sammc_001b with dissolve scene bunk01_sammc_001d with dissolve v "Oh Boy!" else: scene bunk01_sammc_001b with dissolve v "Yeah... there is that..." $ bunk01b_sam_convo1_1 = True jump bunk01b_sam_convo1 "{color=#808080}'Least we ain't naked anymore, right?'{/color}" if bunk01b_sam_convo1_1 == True: play sound badchoice "{i}You've already talked about this.{/i}" jump bunk01b_sam_convo1 "{color=#ffff00}'How'd your Momma take you leavin'?'{/color}" if bunk01b_sam_convo1_2 == False: play sound success $ walkthrough_pos += "_cho2mom" scene bunk01_sam_004c with dissolve s "Not great." scene bunk01_sam_004b with dissolve $ renpy.pause(1, hard = True) scene bunk01_sam_004c with dissolve s "She'll be fine." scene bunk01_sammc_001a with dissolve v "She's a nice lady, your Momma." scene bunk01_sammc_001b with dissolve v "(And a pretty one too...)" scene bunk01_sammc_001_eyes with dissolve v "(I ain't proud to admit it, but I may have had a coupla fantasies 'bout her in the past...)" $ bunk01_mrssungfantasy = True if unlocked == True and persistent.no_fantasy == False: call screen mindcontrol_bunk01 pause else: hide screen mindcontrol_bunk01 $ bunk01b_sam_convo1_2 = True $ bunk01_mrssungfantasy = False jump bunk01b_sam_convo1 "{color=#808080}'How'd your Momma take you leavin'?'{/color}" if bunk01b_sam_convo1_2 == True: play sound badchoice "{i}You've already talked about this.{/i}" jump bunk01b_sam_convo1 "{color=#ffff00}'Who'd have thought we'd see so many naked ladies today?!'{/color}" if bunk01b_sam_convo1_3 == False: play sound success $ walkthrough_pos += "_cho2lad" scene bunk01_sam_004e with dissolve s "{i}*laughs*{/i}" scene bunk01_sam_004a_cu with dissolve s "Well, I'd heard rumours..." scene bunk01_sam_004i with dissolve s "But nothing like this!" scene bunk01_sam_004h with dissolve s "I mean... {i}co-educational{/i} group showers!" scene bunk01_sam_004i with dissolve s "It was all I could do not to get a boner there and then!" scene bunk01_sammc_001d with dissolve v "Sam!" scene bunk01_sam_004e with dissolve s "Aw shucks, dude - it ain't like you haven't had your own issues with that!" scene bunk01_sammc_001d with dissolve show bunk01_sammc_001d_blush with dissolve $ renpy.pause(1, hard = True) scene bunk01_sammc_001e with dissolve v "Yeah... I guess." scene bunk01_sam_004h with dissolve s "Course, it ain't the first time I seen a naked lady before..." scene bunk01_sammc_001d with dissolve v "Huh?" scene bunk01_sam_004e with dissolve s "Well, you remember that time down the waterhole with Mrs Mulligan..." v "Yeah...?" $ bunk01_mulligan1 = True if unlocked == True and persistent.no_fantasy == False: call screen mindcontrol_bunk01 pause else: hide screen mindcontrol_bunk01 jump bunk01b_sam_convo1_3 label bunk01b_sam_convo1_3: $ bunk01_mulligan1 = False scene bunk01_sammc_001b with dissolve v "Meh... that don't count..." scene bunk01_sammc_001 with dissolve v "All you could see was her butt-ocks." scene bunk01_sam_004a_cu with dissolve s "That time..." play sound ding scene bunk01_sam_004f with dissolve $ renpy.pause(1, hard = True) scene bunk01_sammc_001d with dissolve v "What!?" v "You did it again?!" scene bunk01_sam_004e with dissolve s "Well, I ain't one to look a gift horse in the mouth!" scene bunk01_sammc_001d with dissolve v "You didn't say nothin' about it!" scene bunk01_sam_004h with dissolve s "Aw, C'mon dude... you got so judgey and weird the first time..." v "Because it's wrong!" scene bunk01_sam_004g with dissolve s "Wrong, schmong... nobody got hurt..." scene bunk01_sam_004f with dissolve s "And if you're gonna keep bathin' in public, you gotta expect sexually repressed religious youth to spy on you now and then!" scene bunk01_sammc_001e with dissolve v "Yeah... You've kinda got a point there..." menu: "'So... um... what {i}did{/i} you see?'": play sound success $ walkthrough_pos += "_lad2wha" $ perversion.gain_perversion(1) scene bunk01_sam_004h with dissolve s "Well..." play sound dreamtransition $ renpy.music.play("sound/sound_spark_Flatwoods_Scrub_Rock_Springs_Nature_Forest_General_Ambience_01.mp3", channel="sfx2") $ renpy.music.set_volume(0.0,0,'sfx1') $ renpy.music.set_volume(0.5,0,'sfx2') show memorycloud_screen with Dissolve(1) s "I kinda went back the next day..." scene bunk01_sam_mulliganspy1 with Dissolve(1) $ renpy.music.play("sound/Avriel & The Sequoias - Hey Ya! (Official Video) (OutKast Cover).webm", channel="sfx3") $ renpy.music.set_volume(1.0,0,'sfx3') $ renpy.music.set_volume(0.1,0,'sfx2') s "Just to see if the Widow Mulligan would be there again..." scene bunk01_sam_mulliganspy2 with dissolve s "..." s "She was." scene bunk01_sam_mulliganspy3 with dissolve s "Turns out Mrs Mulligan likes to keep {i}real{/i} clean!" scene bunk01_sam_mulliganspy3a with dissolve s "And I won't deny that it had... an {i}effect{/i}." scene bunk01_sam_mulliganspy3b with dissolve s "..." s "Ahem." scene bunk01_sam_mulliganspy4 with dissolve s "This time she actually turned around..." scene bunk01_sam_mulliganspy4a with dissolve s "Meaning that I got a bird's eye view of those big ol' titties of hers!" scene bunk01_sam_mulliganspy4b with dissolve s "She's actually pretty hot for an older lady..." scene bunk01_sam_mulliganspy5 with dissolve s "And her titties weren't the only thing I got a gander at!" scene bunk01_sam_mulliganspy5a with dissolve s "I never seen a woman washin' before..." scene bunk01_sam_mulliganspy5b with dissolve s "Turns out there are some parts they pay 'extra attention' too!" scene bunk01_sam_mulliganspy6 with dissolve s "More than - strictly speaking - seems necessary..." scene bunk01_sam_mulliganspy6b with dissolve s "I couldn't believe some of the positions she got herself into!" scene bunk01_sam_mulliganspy6a with dissolve s "Almost like she {i}knew{/i} someone was watchin'!" scene bunk01_sam_mulliganspy6d with dissolve s "Not that I was complaining, or nothin'..." scene bunk01_sam_mulliganspy6c with dissolve s "Not at all!" show memorycloud_screen with Dissolve(1) if checkpoint_gilfer == False: $ checkpoint_gilfer = True $ gilfer_asked = True $ perversion.gain_perversion(1) play sound success show gilfercontent_enabled at truecenter pause hide gilfercontent_enabled if checkpoint_chubbychaser == False: $ checkpoint_chubbychaser = True $ chubbychaser_asked = True play sound achievement show chubbychaser_trait at truecenter pause hide chubbychaser_trait $ renpy.music.set_volume(0.1,0,'sfx1') $ renpy.music.set_volume(0.0,0,'sfx2') $ renpy.music.set_volume(0.0,0,'sfx3') scene bunk01_sammc_001b with dissolve v "Holy Moly!" "'I don't wanna hear any more about ol' Widow Mulligan, though.'": play sound badchoice $ walkthrough_pos += "_lad2don" $ perversion.lose_perversion(1) scene bunk01_sam_004d with dissolve s "I guess she does have a few years on us..." scene bunk01_sam_004e with dissolve s "But beggars can't be choosers..." scene bunk01_sam_004f with dissolve s "An' she ain't that bad lookin' for an older lady..." "'Still gross, though!'": play sound badchoice $ walkthrough_pos += "_lad2gro" $ perversion.lose_perversion(1) scene bunk01_sam_004g with dissolve s "You always get so darn judgey, [name]!" scene bunk01_sam_004i with dissolve s "Just cos she's got a few years on us, don't mean she's 'gross'!" $ statistics.lose_sampoints(1) show pts-1 at points_centreright pause scene bunk01_sam_004e with dissolve s "Mrs Mulligan weren't the only one I saw down there, though!" scene bunk01_sammc_001d with dissolve v "Really!?" scene bunk01_sam_004h with dissolve s "Sometimes Gilly was there too..." menu: "'Lil' Gilly Mulligan! Holy Smokes!'": play sound success if "lad2don" in walkthrough_pos: $ walkthrough_pos += "_don2gil" if "lad2gro" in walkthrough_pos: $ walkthrough_pos += "_gro2gil" if "lad2wha" in walkthrough_pos: $ walkthrough_pos += "_wha2gil" $ perversion.gain_perversion(1) scene bunk01_sammc_001d with dissolve v "You saw Gilly {i}nekkid{/i}?" scene bunk01_sam_004h with dissolve s "And then some!" play sound dreamtransition $ renpy.music.play("sound/sound_spark_Flatwoods_Scrub_Rock_Springs_Nature_Forest_General_Ambience_01.mp3", channel="sfx2") $ renpy.music.set_volume(0.0,0,'sfx1') $ renpy.music.set_volume(0.4,0,'sfx2') show memorycloud_screen with Dissolve(1) scene bunk01_sam_mulligangilly with Dissolve(1) s "One time her and her Momma turned up together..." $ renpy.music.play("sound/Country Banjo.mp3", channel="sfx2") $ renpy.music.set_volume(0.3,0,'sfx2') s "Kind weird actually... Even in the waterhole she kept them stockings and sleeves on..." scene bunk01_sam_mulligangilly1 with dissolve s "Even though the rest of her was all laid out for me to see!" s "And {i}damn{/i} if she didnt have the perkiest little titties..." s "And one big ol' bush!" v "Sam!" scene bunk01_sam_mulligangilly1a with dissolve s "Heck, it was hot as hell seein' two ladies nude together..." s "Although I guess the events of today kinda put that into perspective!" scene bunk01_sam_mulligangilly1b with dissolve s "I couldn't properly make it out though... It was like Gilly had something weird on her back..." if checkpoint_incestuous == False: s "Not that it took away from how darn sexy she was!" $ renpy.music.set_volume(0.1,0,'sfx1') $ renpy.music.set_volume(0.0,0,'sfx2') show memorycloud_screen with Dissolve(1) scene bunk01_sam_004h with Dissolve(1) s "I reckon I must have thought about that day every night for six months!" jump bunk01b_sam_convo1_3_1 if checkpoint_incestuous == True: menu: "'Back to what happened!'": play sound success if "don2dons" in walkthrough_pos: $ walkthrough_pos += "_don2bac" if "gro2don" in walkthrough_pos: $ walkthrough_pos += "_don2bac" if "wha2don" in walkthrough_pos: $ walkthrough_pos += "_don2bac" if "don2eww" in walkthrough_pos: $ walkthrough_pos += "_eww2bac" if "gro2eww" in walkthrough_pos: $ walkthrough_pos += "_eww2bac" if "wha2eww" in walkthrough_pos: $ walkthrough_pos += "_eww2bac" if "don2gil" in walkthrough_pos: $ walkthrough_pos += "_gil2bac" if "gro2gil" in walkthrough_pos: $ walkthrough_pos += "_gil2bac" if "wha2gil" in walkthrough_pos: $ walkthrough_pos += "_gil2bac" $ perversion.gain_perversion(1) if checkpoint_lesbian == False: $ checkpoint_lesbian = True $ lesbian_asked = True play sound success show lesbiancontent_enabled at truecenter pause hide lesbiancontent_enabled scene bunk01_sam_mulligangilly2 with dissolve s "Well... let's just say that them Mulligan girls got a Momma-daughter relationship like none I've ever seen..." scene bunk01_sam_mulligangilly2a1 with dissolve v "You mean...?" scene bunk01_sam_mulligangilly2a with dissolve s "Closer than expected." s "{i}*laughs*{/i}" scene bunk01_sam_mulligangilly2b with dissolve s "I reckon Gilly's a little too old to be gettin' bathed by her Momma!" scene bunk01_sam_mulligangilly2c with dissolve s "But it seemed like Mrs Mulligan had other ideas..." scene bunk01_sam_mulligangilly2c1 with dissolve s "Pressing them big old titties right up against Gilly's 'lil bee-stings!" scene bunk01_sam_mulligangilly2d with dissolve s "Gettin' her {i}real{/i} clean..." scene bunk01_sam_mulligangilly2d1 with dissolve s "All. Over." scene bunk01_sam_mulligangilly2e with dissolve v "Holy Mackerel!" v "The Mulligans are just about the last folks I'd imagine doing... {i}that{/i}!" v "They always seemed so {i}respectable{/i}!" $ renpy.music.set_volume(0.1,0,'sfx1') $ renpy.music.set_volume(0.0,0,'sfx2') show memorycloud_screen with Dissolve(1) scene bunk01_sam_004h with Dissolve(1) s "Well, I guess you never really know what goes on in other people's relationships..." if checkpoint_bicurious == True or checkpoint_bisexual == True: scene bunk01_samhug_001q with dissolve s "Do you?" scene bunk01_samhug_001s with dissolve v "Uhhh..." jump bunk01b_sam_convo1_3_1 "'Ah... two ladies don't really do it for me...'": play sound badchoice $ walkthrough_pos += "_gil2ahh" $ perversion.lose_perversion(1) if checkpoint_lesbian == False: $ checkpoint_lesbian = False $ lesbian_asked = True play sound badchoice show lesbiancontent_disabled at truecenter pause hide lesbiancontent_disabled $ renpy.music.set_volume(0.1,0,'sfx1') $ renpy.music.set_volume(0.0,0,'sfx2') show memorycloud_screen with Dissolve(1) scene bunk01_sam_004h with Dissolve(1) s "Well... different strokes for different folks, I guess!" jump bunk01b_sam_convo1_3_1 "'Sounds like them Mulligans ain't nothin' but a pair o' Heathens!'": play sound badchoice $ walkthrough_pos += "_gil2hea" $ perversion.lose_perversion(2) if checkpoint_lesbian == False: $ checkpoint_lesbian = False $ lesbian_asked = True play sound badchoice show lesbiancontent_disabled at truecenter pause hide lesbiancontent_disabled $ renpy.music.set_volume(0.1,0,'sfx1') $ renpy.music.set_volume(0.0,0,'sfx2') show memorycloud_screen with Dissolve(1) scene bunk01_sam_004g with Dissolve(1) s "Uhuh." jump bunk01b_sam_convo1_3_1 "'I do {i}not{/i} want to know!'": play sound badchoice if "lad2don" in walkthrough_pos: $ walkthrough_pos += "_don2dons_don2ahh" if "lad2gro" in walkthrough_pos: $ walkthrough_pos += "_gro2don_don2ahh" if "lad2wha" in walkthrough_pos: $ walkthrough_pos += "_wha2don_don2ahh" $ perversion.lose_perversion(1) scene bunk01_sam_004d with dissolve s "Such a prude!" scene bunk01_sam_004f with dissolve s "Still, it was an 'instructive' experience!" jump bunk01b_sam_convo1_3_1 "'Ewww!'": play sound badchoice if "lad2don" in walkthrough_pos: $ walkthrough_pos += "_don2eww_eww2ahh" if "lad2gro" in walkthrough_pos: $ walkthrough_pos += "_gro2eww_eww2ahh" if "lad2wha" in walkthrough_pos: $ walkthrough_pos += "_wha2eww_eww2ahh" $ perversion.lose_perversion(1) scene bunk01_sam_004g with dissolve s "That's a bit harsh!" scene bunk01_sam_004i with dissolve s "I always thought she was pretty cute!" $ statistics.lose_sampoints(1) show pts-1 at points_centreright pause jump bunk01b_sam_convo1_3_1 label bunk01b_sam_convo1_3_1: scene bunk01_sam_004e with dissolve s "One time, I even saw Pastor Chang!" scene bunk01_sammc_001b with dissolve v "Pastor Chang!?" menu: "{color=#ff69b4}'You saw {i}Pastor Chang{/i} nekkid!?'{/color}": play sound success if "don2ahh" in walkthrough_pos: $ walkthrough_pos += "_ahh2bac" if "eww2ahh" in walkthrough_pos: $ walkthrough_pos += "_ahh2bac" if "gil2bac" in walkthrough_pos: $ walkthrough_pos += "_bac2bac" if "gil2ahh" in walkthrough_pos: $ walkthrough_pos += "_ahh2bac" if "gil2hea" in walkthrough_pos: $ walkthrough_pos += "_hea2bac" $ perversion.gain_perversion(1) scene bunk01_sam_004d with dissolve s "{i}*laughs*{/i}" scene bunk01_sam_004e with dissolve s "That's exactly how I thought you'd be..." scene bunk01_sam_004a_cu with dissolve s "Well - it ain't like there was a roster sayin' who'd be there on any given day!" scene bunk01_sam_004h with dissolve "{i}Sam trails off...{/i}" $ pastorchangnakedtrigger = True "'Ewww'!": play sound badchoice if "don2ahh" in walkthrough_pos: $ walkthrough_pos += "_ahh2ahh"#ahh means eww if "eww2ahh" in walkthrough_pos: $ walkthrough_pos += "_ahh2ahh" if "gil2bac" in walkthrough_pos: $ walkthrough_pos += "_bac2ahh" if "gil2ahh" in walkthrough_pos: $ walkthrough_pos += "_ahh2ahh" if "gil2hea" in walkthrough_pos: $ walkthrough_pos += "_hea2ahh" $ perversion.lose_perversion(1) scene bunk01_sam_004d with dissolve s "I thought you'd say that!" scene bunk01_sam_004e with dissolve s "Course... I skedaddled before I'd really seen anything..." if checkpoint_bisexual == True or checkpoint_bicurious == True: scene bunk01_sam_004h with dissolve $ renpy.pause(1, hard = True) v "(Uhuh...)" $ bunk01b_sam_convo1_3 = True jump bunk01b_sam_convo1 "{color=#808080}'Who'd have thought we'd see so many naked ladies today?!'{/color}" if bunk01b_sam_convo1_3 == True: play sound badchoice "{i}You've already talked about this.{/i}" jump bunk01b_sam_convo1 "{color=#ff69b4}'You said you saw Pastor Chang, um... {i}nekkid{/i}... down at the waterhole?'{/color}" if bunk01b_sam_convo1_3a == False and pastorchangnakedtrigger == True: play sound success $ walkthrough_pos += "_cho2cha" if checkpoint_dilf == False: $ checkpoint_dilf = True $ dilf_asked = True $ perversion.gain_perversion(1) play sound success show dilfcontent_enabled at truecenter pause hide dilfcontent_enabled scene bunk01_sam_004h with dissolve s "I {i}did{/i}, didn't I!" label bunk01b_sam_convo1_3a_chang: scene bunk01_sam_004d with dissolve s "It was no biggie." scene bunk01_sammc_001d with dissolve v "You mean he had a little... uh..." scene bunk01_sammc_001b with dissolve v "{i}Thingummygig{/i}?" scene bunk01_sam_004i with dissolve s "What!?" scene bunk01_sam_004d with dissolve s "No!" scene bunk01_sam_004e with dissolve s "Your mind has gotten a {i}lot{/i} dirtier over the last 12 hours or so, [name]!" scene bunk01_sam_004i with dissolve s "It was actually pretty huge..." scene bunk01_sammc_001d with dissolve v "Sam!" scene bunk01_sam_004e with dissolve s "You were the one who asked, dude!" scene bunk01_sam_004h_mind with Dissolve(1) pause v "(Whoa!)" scene bunk01_sammc_001d with dissolve v "(He stayed to watch!?)" v "(Is he... like me?)" scene bunk01_sammc_001_eyes with dissolve v "(I wonder if I can see what he saw... If I use my...)" show memorycloud_screen with Dissolve(2) v "(...powers...?)" $ renpy.music.play("sound/sound_spark_Flatwoods_Scrub_Rock_Springs_Nature_Forest_General_Ambience_01.mp3", channel="sfx2") $ renpy.music.set_volume(0.0,0,'sfx1') $ renpy.music.set_volume(1.0,0,'sfx2') scene bunk01_sam_changbath001 with Dissolve(2) v "(I guess that's a yes!)" scene bunk01_sam_changbath001a with Dissolve(1) v "(Boy... I can't hardly believe Pastor Chang could ever {i}be{/i} nekkid!)" $ renpy.music.play("sound/Son of a preacher man - SOULSHINE quintet, Dusty Springfield cover.webm", channel="sfx3") $ renpy.music.set_volume(1.0,0,'sfx3') $ renpy.music.set_volume(0.0,0,'sfx2') scene bunk01_sam_changbath002 with Dissolve(1) s "{i}(And when I say Pastor Chang's was {b}big{/b}, I ain't lyin'!){/i}" scene bunk01_sam_changbath002a with Dissolve(1) s "{i}(Like a dang rattler!){/i}" scene bunk01_sam_changbath003 with Dissolve(1) s "{i}(Darn it!){/i}" scene bunk01_sam_changbath003a with Dissolve(1) s "{i}(I wish I {b}could{/b} tell [name] I stayed to watch!){/i}" scene bunk01_sam_changbath004 with Dissolve(1) s "{i}(I {b}hate{/b} lyin' to my best friend!){/i}" scene bunk01_sam_changbath004a with Dissolve(1) s "{i}(But I jus' {b}know{/b} he wouldn't understand!){/i}" v "(I would!)" scene bunk01_sam_changbath004b1 with Dissolve(1) scene bunk01_sam_changbath004b1: "bunk01_sam_changbath004b1" with Dissolve(0.2) pause 1 "bunk01_sam_changbath004b2" with Dissolve(0.2) pause 1 repeat pause s "{i}(He'd get all moral about it...){/i}" s "{i}(All {b}religious{/b}...){/i}" s "{i}(But I can't help it if I'm... {b}curious{/b}!){/i}" scene bunk01_sam_changbath004c with Dissolve(1) v "(I don't blame you for that, Sam!)" v "(I mean... per'aps I would've before... but not {b}now{/b}!)" scene bunk01_sam_changbath004d with Dissolve(1) s "{i}(And it ain't like 'His Changliness' exactly lives up to his own teachings!){/i}" scene bunk01_sam_changbath005 with Dissolve(1) s "{i}(He was paying a {b}lot{/b} of attention to some parts of his cleaning regimen!){/i}" scene bunk01_sam_changbath005a with Dissolve(1) s "{i}(And I mean a {b}lot{/b}!){/i}" scene bunk01_sam_changbath005b with Dissolve(1) s "{i}(But I still can't tell [name]...){/i}" scene bunk01_sam_changbath005c with Dissolve(1) s "{i}(Even after everything that's happened today, he's so...){/i}" scene bunk01_sam_changbath005d with Dissolve(1) s "{i}(Innocent.){/i}" scene bunk01_sam_changbath006 with Dissolve(1) v "(I'm not {b}that{/b} innocent no more!)" scene bunk01_sam_changbath006a with Dissolve(1) $ renpy.pause(1, hard = True) scene bunk01_sam_changbath006b with Dissolve(1) $ renpy.pause(1, hard = True) scene bunk01_sam_changbath006c with Dissolve(1) $ renpy.pause(1, hard = True) scene bunk01_sam_changbath007 with Dissolve(1) s "{i}(And I don't want to {b}spoil{/b} that...){/i}" scene bunk01_sam_changbath007a with Dissolve(1) s "{i}(It's one of the things I love about him!){/i}" v "..." v "(Love!?)" scene bunk01_sam_changbath007 with Dissolve(2) s "{i}(I mean... How {b}do{/b} you tell your best friend that you stayed to watch your Pastor take a bath?){/i}" s "{i}(And that it turned you on?){/i}" scene bunk01_sam_changbath007a with Dissolve(1) s "{i}(Though not quite as much as old Chang was turned on...){/i}" scene bunk01_sam_changwank with Dissolve(1) v "(What!?)" scene bunk01_sam_changwank1 with dissolve scene bunk01_sam_changwank1: "bunk01_sam_changwank1" with Dissolve(0.2) pause 1 "bunk01_sam_changwank" with Dissolve(0.2) pause 1 repeat pause v "(It can't be!)" v "(Pastor Chang always said that touchin' yourself was a Mortal Sin!)" v "(...)" v "(And that it makes you go blind!)" scene bunk01_sam_changwank4a with Dissolve(1) scene bunk01_sam_changwank4a: "bunk01_sam_changwank4a" with Dissolve(0.2) pause 1 "bunk01_sam_changwank4b" with Dissolve(0.2) pause 1 repeat pause v "(He sure is goin' for it, though...)" v "(And, Boy! That really is one big ol' dong!)" v "(I guess it would be a pity not to {i}use{/i} it now and again!)" scene bunk01_sam_changwank2a with Dissolve(1) scene bunk01_sam_changwank2a: "bunk01_sam_changwank2a" with Dissolve(0.2) pause 1 "bunk01_sam_changwank2b" with Dissolve(0.2) pause 1 repeat pause v "(Sam!?)" s "{i}(And how do you tell someone watching your Pastor beating his rhythm stick got you so hard you have to beat off youself?){/i}" s "{i}(He'd think I was a pervert!){/i}" scene bunk01_sam_changwank3a with Dissolve(1) scene bunk01_sam_changwank3a: "bunk01_sam_changwank3a" with Dissolve(0.2) pause 1 "bunk01_sam_changwank3b" with Dissolve(0.2) pause 1 repeat pause v "(...)" v "(Well, yes - I guess I would.)" v "(I still don't judge you for it Sam-Sam!)" v "(The Living God-King might, but not your bud [name]!)" scene bunk01_sam_changwank5a with Dissolve(1) scene bunk01_sam_changwank5a: "bunk01_sam_changwank5a" with Dissolve(0.2) pause 1 "bunk01_sam_changwank5b" with Dissolve(0.2) pause 1 repeat pause s "{i}(There was just something so... {i}taboo{/i} about seeing my Pastor jerk off that I couldn't help it!){/i}" s "{i}(And - all the fire and brimstone aside - Pastor Chang is pretty hot without his clothes...){/i}" s "{i}(That ripped bod...){/i}" s "{i}(That giant cock!){/i}" scene bunk01_sam_changwank6a with Dissolve(1) scene bunk01_sam_changwank6a: "bunk01_sam_changwank6a" with Dissolve(0.2) pause 1 "bunk01_sam_changwank6b" with Dissolve(0.2) pause 1 repeat pause v "(Dang!)" v "(Sam's tuggin' that thing so hard it's like to come off!)" v "(It might not be as big as mine or Pastor Chang's, but it's actually pretty big when you see it close up...)" scene bunk01_sam_changwank5a with Dissolve(1) scene bunk01_sam_changwank5a: "bunk01_sam_changwank5a" with Dissolve(0.2) pause 1 "bunk01_sam_changwank5b" with Dissolve(0.2) pause 1 repeat pause s "{i}(And them little moans he was making as he got closer...){/i}" s "{i}(...and closer...){/i}" s "{i}(To cumming!){/i}" scene bunk01_sam_changwank7a with hpunch p "Uhhhhh!" scene bunk01_sam_changwank8a with vpunch s "{i}(Oh my fucking God!){/i}" show memorycloud_screen with Dissolve(2) v "(Heavens to Betsy!)" $ renpy.music.set_volume(0.1,0,'sfx1') $ renpy.music.set_volume(0.0,0,'sfx2') $ renpy.music.set_volume(0.0,0,'sfx3') scene bunk01_sammc_001d with Dissolve(1) show bunk01_sammc_001d_blush with dissolve v "(Well... that was {i}eye-opening{/i}...)" scene bunk01_sammc_001b with dissolve v "(I should be appalled...)" scene bunk01_sammc_001a with dissolve v "(But I reckon I might have done the same thing!)" scene bunk01_sam_004a_cu with dissolve s "You alright, dude?" scene bunk01_sammc_001b with dissolve show bunk01_sammc_001d_blush with dissolve v "Yup." show bunk01_sam_004i with dissolve s "Only you went real quiet for a while and then started blushing..." hide bunk01_sam_004i with dissolve v "Er..." show bunk01_sammc_001a behind bunk01_sammc_001d_blush with dissolve v "Just a little warm in here, I guess." $ bunk01b_sam_convo1_3a = True if bunk01b_sam_convo2 == False: jump bunk01b_sam_convo1 if bunk01b_sam_convo2 == True: jump bunk01b_sam_convo2 "{color=#808080}'You said you saw Pastor Chang, um... {i}nekkid{/i}'{/color}" if bunk01b_sam_convo1_3a == True: play sound badchoice "{i}You've already talked about this.{/i}" jump bunk01b_sam_convo1 "{color=#ffff00}'I should think of some different questions to keep the conversation going...'{/color}": show bunk01_sam_004 if bunk01b_sam_convo1_1 == False or bunk01b_sam_convo1_2 == False or bunk01b_sam_convo1_3 == False: menu: "(I ain't asked all these ones yet!)": play sound success v "(I can think of more later.)" jump bunk01b_sam_convo1 "{i}Think of new questions{/i}": play sound badchoice jump bunk01b_sam_convo2 if bunk01b_sam_convo1_1 == True and bunk01b_sam_convo1_2 == True and bunk01b_sam_convo1_3 == True and checkpoint_bisexual == True and checkpoint_bicurious == True and pastorchangnakedtrigger == True: if bunk01b_sam_convo1_3a == False: menu: "(I ain't asked all these ones yet!)": play sound success v "(I can think of more later.)" jump bunk01b_sam_convo1 "{i}Think of new questions{/i}": play sound badchoice jump bunk01b_sam_convo2 else: jump bunk01b_sam_convo2 "{color=#ffff00}'Well, I reckon I should probably get going and stop talkin' your ear off!'{/color}": play sound badchoice scene bunk01_sam_004i with dissolve s "Oh! I was hoping we could have a bit more of a chat!" "{b}HINT: There are a lot more things you can discuss and experience with Sam, with content for all.{/b}" menu: "'Yeah... I'm pretty bushed.'": play sound badchoice $ walkthrough_pos += "_cho2leas" scene bunk01_sam_004b with dissolve s "Oh. Okay." scene bunk01_sam_004c with dissolve s "I guess I'll see you around." $ statistics.lose_sampoints(1) show pts-1 at points_centreright pause jump bunk01b_sam_notcomplete "'Sure! I got loads more questions if you're okay with talkin' so late!'": play sound success scene bunk01_sam_004a_cu with dissolve s "Great to hear it!" jump bunk01b_sam_convo1 ###SECOND PART OF SAM CONVERSATION### label bunk01b_sam_convo2: $ walkthrough_pos += "_cho2news" $ bunk01b_sam_convo2 = True scene bunk01_sam_004 with dissolve menu: "{color=#ffff00}'I do {i}not{/i} think Pastor Chang would approve of today!'{/color}" if bunk01b_sam_convo2_1 == False: play sound success $ walkthrough_pos += "_cho2cha2" scene bunk01_sam_004a with dissolve s "I can't say I care much what Pastor Chang thinks." v "Sam!" scene bunk01_sam_004a_cu with dissolve s "Listen, [name]... I know you've always thought the sun shines outta Chang's ass... but he ain't what you think." v "He's a Pastor!" scene bunk01_sam_004c with dissolve s "Yeah... But that don't mean he's a good guy..." scene bunk01_sam_004b with dissolve s "I was speakin' to Fatima when you was in the Brig, and you know what they call him in the Backcountry?" scene bunk01_sam_004i with dissolve s "{i}Chinghiz Chang{/i}... for what he did to Branson's Landing and Ganymede!" scene bunk01_sammc_001d with dissolve v "Heresy!" scene bunk01_sam_004g with dissolve s "Not liking a priest ain't heresy, [name]... there's always bad eggs." scene bunk01_sammc_001b with dissolve v "Chang ain't a bad egg!" scene bunk01_sammc_001a with dissolve v "He's like... like the {i}conscience{/i} of Ganymede!" scene bunk01_sam_004g with dissolve s "He's a two-faced hypocrite!" v "Sam!" scene bunk01_sam_004c with dissolve s "Well, it's true!" menu: "(I should stop this conversation before it gets... {i}controversial{/i}.)": play sound badchoice $ walkthrough_pos += "_cha2con" $ metrics.gain_obedience(1) play sound whip show obedience_stat_change $ renpy.pause(1) show plus1_stat with Dissolve(1) pause hide obedience_stat_change with Dissolve(1) hide plus1_stat with dissolve scene bunk01_samhug_001s with dissolve v "I, uh..." scene bunk01_samhug_001t with dissolve v "Say! I wonder what that lovely music is!?" scene bunk01_sam_004g with dissolve $ renpy.pause(1, hard = True) s "Bach. That there music is Bach." $ statistics.lose_sampoints(1) show pts-1 at points_centreright pause scene bunk01_sammc_001b with dissolve v "Real nice..." "(That's Blasphemy! Well... almost blasphemy...)": play sound badchoice $ walkthrough_pos += "_cha2bla" v "(Probably.)" $ metrics.gain_faith(1) play sound bell show faith_stat_change $ renpy.pause(1) show plus1_stat with Dissolve(1) pause hide faith_stat_change with Dissolve(1) hide plus1_stat with dissolve scene bunk01_samhug_001s with dissolve v "I, uh..." scene bunk01_samhug_001t with dissolve v "Say! I wonder what that lovely music is!?" scene bunk01_sam_004g with dissolve $ renpy.pause(1, hard = True) s "Bach. That there music is Bach." $ statistics.lose_sampoints(1) show pts-1 at points_centreright pause scene bunk01_sammc_001b with dissolve v "Real nice..." "Wh... Why'd you call him a hypocrite?": play sound success $ walkthrough_pos += "_cha2hyp" $ metrics.lose_obedience(1) play sound whip show obedience_stat_change $ renpy.pause(1) show minus1_stat with Dissolve(1) pause hide obedience_stat_change with Dissolve(1) hide minus1_stat with dissolve scene bunk01_sam_004b with dissolve s "Forget about it, man..." scene bunk01_sammc_001b with dissolve v "(Sam ain't the type to just go round throwing accusations...)" scene bunk01_sammc_001a with dissolve v "(I hope he's willing to talk about it properly, some time...)" scene bunk01_sammc_001 with dissolve v "Well, I'm always here if you ever want to talk about it..." scene bunk01_sam_004c with dissolve s "Thanks man..." scene bunk01_sam_004a_cu with dissolve s "You're a good friend." $ statistics.gain_sampoints(1) show pts1 at points_centreright pause $ bunk01b_sam_convo2_1 = True jump bunk01b_sam_convo2 "{color=#808080}'I do {i}not{/i} think Pastor Chang would approve of today!'{/color}" if bunk01b_sam_convo2_1 == True: play sound badchoice "{i}You've already talked about this.{/i}" jump bunk01b_sam_convo2 "{color=#ffff00}'I was kinda wonderin' about you and... uh... Fatima...?'{/color}" if bunk01b_sam_convo2_2 == False: play sound success $ walkthrough_pos += "_cho2fat" scene bunk01_sam_004i with dissolve s "Dude!" scene bunk01_sam_004g with dissolve s "{size=-5}Keep your voice down... She's right above us!{/size}" scene bunk01_sammc_001d with dissolve $ renpy.pause(1, hard = True) scene bunk01_sammc_001b with dissolve v "{size=-5}Sorry, man...{/size}" v "{size=-5}I'll keep it down.{/size}" scene bunk01_sammc_001 with dissolve v "{size=-5}So... you like her?{/size}" scene bunk01_sam_004d with dissolve s "{size=-5}I mean... I guess...{/size}" scene bunk01_sammc_001a with dissolve v "Oh..." menu: "{size=-5}'Cos I actually kinda like her myself...'{/size}": play sound badchoice $ walkthrough_pos += "_fat2mys" scene bunk01_sam_004i with dissolve s "Oh!" scene bunk01_sam_004e with dissolve s "{size=-5}I had literally no idea you was interested.{/size}" scene bunk01_sam_004a_cu with dissolve s "{size=-5}But I ain't gonna compete with you for her, buddy!{/size}" scene bunk01_sam_004f with dissolve s "{size=-5}'Specially since she's already seen how much bigger your dick is.{/size}" scene bunk01_sammc_001e with dissolve v "{i}*laughs*{/i}" scene bunk01_sammc_001 with dissolve v "{size=-5}Thanks, dude...{/size}" scene bunk01_sammc_001_eyes with dissolve v "{size=-5}She's a special lady!{/size}" scene bunk01_sam_004e with dissolve s "{size=-5}You might want to let {i}her{/i} know you think that!{/size}" if safa_reject == True: $ safa_reject = False play sound success show points_earned_safa1: xalign 0.5 yalign 0.25 pause play sound badchoice show opportunity_missed at truecenter pause hide opportunity_missed "{size=-5}'I' ain't so sure that Fatima is a one-guy kinda girl...'{/size}": play sound success $ walkthrough_pos += "_fat2not" $ checkpoint_silverback = False $ silverback_asked = True if checkpoint_silverback == True: play sound success show silverback_trait_no at truecenter pause hide silverback_trait_no if checkpoint_playa == False: play sound success $ checkpoint_playa = True $ playa_asked = True show playa_trait at truecenter pause hide playa_trait if safa_reject == True: $ safa_reject = False play sound success show points_earned_safa1: xalign 0.5 yalign 0.25 pause scene bunk01_sam_004e with dissolve s "{size=-5}Yeah... she seems pretty free-spirited...{/size}" scene bunk01_sam_004i with dissolve s "{size=-5}Would that be weird, two friends dating the same girl?{/size}" scene bunk01_sammc_001_eyes with dissolve v "{size=-5}Only if {i}we{/i} weren't dating other girls too, I guess...{/size}" scene bunk01_sam_004f with dissolve s "{size=-5}Couple of studs like us?{/size}" scene bunk01_sam_004e with dissolve s "{size=-5}We'll be fighting them off with sticks!{/size}" scene bunk01_sammc_001e with dissolve v "{size=-5}Maybe we shouldn't get ahead of ourselves...{/size}" scene bunk01_sammc_001_eyes with dissolve v "{size=-5}She hasn't said she'd date {i}either{/i} of us, yet!{/size}" scene bunk01_sam_004e with dissolve s "{size=-5}She will...{/size}" scene bunk01_sam_004h with dissolve $ renpy.pause(1, hard = True) v "(I wonder what he's dreaming about...?)" $ bunk01b_sam_convo2_2 = True $ bunk01_sam_fatimathreesome = True if unlocked == True and persistent.no_fantasy == False: call screen mindcontrol_bunk01 pause else: hide screen mindcontrol_bunk01 $ bunk01_sam_fatimathreesome = False jump bunk01b_sam_convo2 "{size=-5}'That's cool, Dude! She's all yours!'{/size}": play sound badchoice $ walkthrough_pos += "_fat2all" scene bunk01_sammc_001 with dissolve v "{size=-5}You'd be good together!{/size}" if bunk01_safa_ending1 == True or bunk01_safa_ending2 == True: scene bunk01_sammc_001b with dissolve v "(Perhaps best not to mention what happened earlier in her bunk, though...)" $ perversion.lose_perversion(1) $ safa_reject = True play sound badchoice show safa_reject at truecenter pause hide safa_reject if primarylove_safa == True: $ primarylove_safa = False $ primarylove_none = True play sound badchoice show primarylove_none at truecenter pause hide primarylove_none "{b}HINT: You have just removed Fatima as your primary love interest.{/b}" scene bunk01_sam_004d with dissolve s "Sweet!" scene bunk01_sammc_001e with dissolve v "{size=-5}Voice down, remember...{/size}" scene bunk01_sam_004h with dissolve s "{size=-5}Oh, yeah!{/size}" scene bunk01_sam_004e with dissolve s "{size=-5}I wouldn't want her to overhear and mess up my five-point seduction plan!{/size}" scene bunk01_sammc_001e with dissolve v "{size=-5}Five points?{/size}" scene bunk01_sammc_001f with dissolve v "{size=-5}I don't know if I even dare ask...{/size}" scene bunk01_sam_004h with dissolve s "{size=-5}The fifth point is kissing her...{/size}" scene bunk01_sam_004i with dissolve s "{size=-5}I just gotta work out the other four...{/size}" scene bunk01_sammc_001f with dissolve v "{size=-5}You might actually be worse at this than me!{/size}" play sound badchoice show opportunity_missed at truecenter pause hide opportunity_missed "{color=#ff69b4}(Damn! Why does Sam liking Fatima bother me so much!){/color}": play sound badchoice $ walkthrough_pos += "_fat2bot" scene bunk01_sammc_001b with dissolve v "(I just... {i}hate{/i} the thought of him with her...)" scene bunk01_sam_004i with dissolve s "{size=-5}No need to look so down, man...{/size}" scene bunk01_sam_004h with dissolve s "{size=-5}It's just as friends...{/size}" scene bunk01_sam_004i with dissolve s "{size=-5}Nothing... sexual... or suchlike!{/size}" scene bunk01_sammc_001 with dissolve v "{size=-5}Cool!{/size}" scene bunk01_sammc_001_eyes with dissolve v "(Why am I so relieved by that?)" scene bunk01_sammc_001 with dissolve v "{size=-5}So is there anyone you, um, {b}do{/b} fancy?{/size}" scene bunk01_sam_004i with dissolve $ renpy.pause(1, hard = True) scene bunk01_sam_004c with dissolve s "{size=-5}No?{/size}" scene bunk01_sammc_001a with dissolve v "(Now, I ain't the most worldy type... but even I can tell that was a lie!)" play sound badchoice show opportunity_missed at truecenter pause hide opportunity_missed $ bunk01b_sam_convo2_2 = True jump bunk01b_sam_convo2 "{color=#808080}'I was kinda wonderin' about you and... uh... Fatima...?'{/color}" if bunk01b_sam_convo2_2 == True: play sound badchoice "{i}You've already talked about this.{/i}" jump bunk01b_sam_convo2 "{color=#ff69b4}It's been weird seeing so many nekkid guys around...{/color}" if bunk01b_sam_convo2_3 == False: play sound success $ walkthrough_pos += "_cho2guy" $ perversion.gain_perversion(1) scene bunk01_sam_004d with dissolve s "Ain't {i}that{/i} the truth!" scene bunk01_sam_004h with dissolve s "Cocks wobblin' about all over the place!" scene bunk01_sammc_001b with dissolve v "(Is it just me, or was there a weird amount of... {i}yearning{/i}... in the way he said that?)" scene bunk01_sam_004e with dissolve s "Mind you, it ain't like we ain't seen one before!" scene bunk01_sammc_001e with dissolve v "True." scene bunk01_sammc_001d with dissolve v "Wait..." scene bunk01_sammc_001b with dissolve v "You do mean our own, right?" scene bunk01_sam_004f with dissolve s "Among others..." scene bunk01_sammc_001d with dissolve v "Huh!?" if bunk01b_sam_convo1_3a == True: scene bunk01_sam_004e with dissolve s "Well, I already told you about that time I saw Pastor Chang washin'..." scene bunk01_sam_004h with dissolve s "But remember that I {i}did{/i} have a brother..." if bunk01b_sam_convo1_3a == False: scene bunk01_sam_004h with dissolve s "Remember that I {i}did{/i} have a brother..." scene bunk01_sammc_001d with dissolve v "You saw Dan {i}nekkid{/i}!?" scene bunk01_sam_004e with dissolve s "Of course!" scene bunk01_sam_004a_cu with dissolve s "We shared a dang {i}room{/i} for nigh on eighteen years!" scene bunk01_sammc_001d with dissolve v "Holy Moly!" scene bunk01_sammc_001b with dissolve menu: "'That sounds really awkward.'": play sound badchoice $ walkthrough_pos += "_guy2awk" $ perversion.lose_perversion(1) scene bunk01_sam_004h with dissolve s "Meh..." scene bunk01_sam_004e with dissolve s "You get used to it." $ bunk01b_sam_convo2_3 = True jump bunk01b_sam_convo2 "'Gross!'": play sound badchoice $ walkthrough_pos += "_guy2gro" $ perversion.lose_perversion(1) scene bunk01_sam_004i with dissolve s "{i}Dude{/i}... Bit of tact?" scene bunk01_sammc_001d with dissolve v "Oh! Because Dan's dead!?" scene bunk01_sam_004g with dissolve s "Yes." s "Because my brother is dead." $ statistics.lose_sampoints(1) show pts-1 at points_centreright pause scene bunk01_sammc_001a with dissolve v "(Wish I hadn't said {i}that{/i}!)" $ bunk01b_sam_convo2_3 = True jump bunk01b_sam_convo2 "{color=#ff69b4}(Man... I wish I could've seen that!){/color}": play sound success $ walkthrough_pos += "_guy2wis" $ perversion.gain_perversion(1) $ taboomm_asked = True if checkpoint_incestuousmm == False: $ checkpoint_incestuousmm = True $ perversion.gain_perversion(1) play sound success show taboocontentmm_enabled at truecenter pause hide taboocontentmm_enabled scene bunk01_sammc_001 with dissolve v"Yeah... I guess you would have!" scene bunk01_sammc_001_eyes with dissolve v "(Gee... I wonder if I could have a little look-see round Sam's memories...)" v "(Just for a better, um... {i}insight{/i}, of course!)" play sound dreamtransition show memorycloud_screen with Dissolve(1) scene bunk01_samdanmemoryselector0 with Dissolve(1) play sound computerscan show bunk01_sammemory1 zorder 103 $ renpy.pause(1, hard=True) play sound computerscan show bunk01_sammemory2 zorder 103 $ renpy.pause(1, hard=True) stop sound play music ("sound/Yesterday (Beatles cover).webm", "sound/Yesterday by Beatles (Cover by Langit).webm") loop $ renpy.music.set_volume(1.0,0,) $ renpy.music.set_volume(0.0,0,'sfx1') play sound datapadbeep call screen bunk01_samdanmemoryselector label bunk01b_sam_convo2_3a: $ renpy.music.set_volume(0.1,0,'sfx1') $ renpy.music.set_volume(0.0,0,'sfx2') scene bunk01_sam_004i with dissolve s "You alright, [name]? You drifted off again..." scene bunk01_sammc_001d with dissolve v "What?" scene bunk01_sammc_001 with dissolve v "Oh, yeah... Just tired, I guess!" v "(Prob'ly best not to mention I was creepin' round your headspace...)" scene bunk01_sam_004a_cu with dissolve s "Anyhow, sharing your space with someone so much can be a bit of a pain..." scene bunk01_sam_004e with dissolve s "But you get used to it." scene bunk01_sammc_001_eyes with dissolve v "(I'll bet!)" $ bunk01b_sam_convo2_3 = True if bunk01b_sam_convo1_3a == True: jump bunk01b_sam_convo2 $ walkthrough_pos += "_wis2mem" if bunk01b_sam_convo1_3a == False: scene bunk01_sam_004e with dissolve s "And, of course there was Pastor Chang..." scene bunk01_sammc_001d with dissolve v "You saw the Pastor {i}nekkid{/i}?" scene bunk01_sam_004h with dissolve s "Yup. Down by the waterhole." menu: "'Ewww'!": $ walkthrough_pos += "_wis2eww" play sound badchoice $ perversion.lose_perversion(1) scene bunk01_sam_004d with dissolve s "I thought you'd say that!" scene bunk01_sam_004e with dissolve s "Course... I skedaddled before I'd really seen anything..." if checkpoint_bisexual == True or checkpoint_bicurious == True: scene bunk01_sam_004h with dissolve $ renpy.pause(1, hard = True) v "(Uhuh...)" $ bunk01b_sam_convo2_3 = True jump bunk01b_sam_convo2 "{color=#ff69b4}'You {i}really{/i} saw {i}Pastor Chang{/i} nekkid!?'{/color}": $ walkthrough_pos += "_wis2cha" play sound success $ perversion.gain_perversion(1) scene bunk01_sam_004d with dissolve s "{i}*laughs*{/i}" scene bunk01_sam_004h with dissolve s "I {i}did{/i}." jump bunk01b_sam_convo1_3a_chang "{color=#808080}'It's been weird seeing so many nekkid guys around...'{/color}" if bunk01b_sam_convo2_3 == True: play sound badchoice "{i}You've already talked about this.{/i}" jump bunk01b_sam_convo2 "{color=#ffff00}'I should think of some different questions to keep the conversation going...'{/color}" if checkpoint_bicurious == True or checkpoint_bisexual == True: show bunk01_sam_004 if bunk01b_sam_convo2_1 == False or bunk01b_sam_convo2_2 == False or bunk01b_sam_convo2_3 == False: menu: "(I ain't asked all these ones yet!)": play sound success v "(I can think of more later.)" jump bunk01b_sam_convo2 "{i}Think of new questions{/i}": play sound badchoice jump bunk01b_sam_convo3 else: jump bunk01b_sam_convo3 "{color=#ffff00}'Well, I reckon I should probably get going and stop talkin' your ear off!'{/color}": play sound badchoice scene bunk01_sam_004i with dissolve s "Oh! I was hoping we could have a bit more of a chat!" if checkpoint_bicurious == True or checkpoint_bisexual == True: "{b}HINT: There are a lot more things you can discuss and experience with Sam, with content for all.{/b}" menu: "'Yeah... I'm pretty bushed.'": play sound badchoice $ walkthrough_pos += "_cho2lea2" if checkpoint_bicurious == True or checkpoint_bisexual == True: scene bunk01_sam_004b with dissolve s "Oh. Okay." scene bunk01_sam_004c with dissolve s "I guess I'll see you around." $ statistics.lose_sampoints(1) show pts-1 at points_centreright pause if checkpoint_bicurious == False and checkpoint_bisexual == False: scene bunk01_sam_004a_cu with dissolve s "Sure, man! See you tomorrow morning!" $ statistics.gain_sampoints(1) show pts1 at points_centreright pause scene bunk01_sammc_001 with dissolve v "Shall do, Sammy!" jump bunk01b_sam_notcomplete "'Sure! I got loads more questions if you're okay with talkin' so late!'" if checkpoint_bicurious == True or checkpoint_bisexual == True: play sound success scene bunk01_sam_004a_cu with dissolve s "Great to hear it!" jump bunk01b_sam_convo3 ###THIRD PART OF SAM CONVERSATION - KISS### label bunk01b_sam_convo3: $ walkthrough_pos += "_cho2new2s" scene bunk01_sam_004 with dissolve menu: "{color=#ff69b4}{i}'So... About that hug...?'{/i}{/color}" if primarylove_sam == True and bunk01b_sam_convo3_PLI == False: play sound success $ walkthrough_pos += "_cho2thas" scene bunk01_sam_004h with dissolve s "Oh yeah..." scene bunk01_sam_004e with dissolve s "That!" scene bunk01_sam_004a_cu with dissolve s "Pretty embarrassing, right?..." scene bunk01_sam_004e with dissolve s "We've spent so much time naked today, that I clean forgot about it!" scene bunk01_sammc_001e with dissolve v "Yeah, that's what I figured..." scene bunk01_sammc_001f with dissolve v "I just can't believe we accidentally touched ding-a-lings!" scene bunk01_sam_004h with dissolve s "Yeah..." scene bunk01_sam_004h_mind2 with Dissolve(1) pause scene bunk01_sammc_001d with dissolve v "(What does that mean!?)" v "(Oh, I just {i}gotta{/i} look into his mind and find out what he means by 'Accidentally'...)" play sound dreamtransition show memorycloud_screen with Dissolve(1) $ renpy.music.play("sound/Jim Boggia - Ukulele - 'Love Will Keep Us Together'.webm", channel="sfx2") $ renpy.music.set_volume(0.0,0,'sfx1') $ renpy.music.set_volume(1.0,0,'sfx2') scene cadetbunk05_sam01h2 with Dissolve(1) s "{i}Sorry about that... I guess I got a little carried away.{/i}" show cadetbunk05_sam01h1 with Dissolve(1) s "{i}Oh!{/i}" scene cadetbunk05_sam01h with Dissolve(1) s "{i}Um... [name]?{/i}" scene bunk01_sam_public00 with Dissolve(1) s "{i}Do you have a {i}boner{/i}?{/i}" v "(That never happened!)" s "{i}That's alright...{/i}" scene bunk01_sam_public01 with Dissolve(1) s "{i}I reckon I got one too...{/i}" scene bunk01_sam_public02 with Dissolve(1) v "{i}Sam!{/i}" scene cadetbunk05_sam01e with Dissolve(1) v "{i}I...!{/i}" scene bunk01_sam_public03 with Dissolve(1) v "{i}Yeah... I can feel it.{/i}" v "(Holy Moly!)" scene bunk01_sam_public04 with Dissolve(1) ci "{i}[name]!{/i}" f "{i}Goddamn it, boys... get a room!{/i}" scene bunk01_sam_public05 with dissolve v "{i}I don't think that'll be necessary, Miss Fatima!{/i}" v "(Whoa! That was... {i}bold{/i}!)" scene bunk01_sam_public06 with Dissolve(1) s "{i}[name]! Your hands are on my ass!{/i}" scene bunk01_sam_public06a with Dissolve(1) v "{i}Ah... what's a little hand-on-ass between friends?{/i}" scene bunk01_sam_public06 with Dissolve(1) v "{i}'Specially when we're already knocking wood!{/i}" scene bunk01_sam_public07 with hpunch s "{i}Oh!{/i}" scene bunk01_sam_public07a with Dissolve(1) s "{i}Oh my!{/i}" s "{i}I didn't know you cared!{/i}" scene bunk01_sam_public08 with Dissolve(1) v "{i}Oh, I care, Sammy...{/i}" scene bunk01_sam_public08a with Dissolve(1) v "{i}I've always cared...{/i}" scene bunk01_sam_public09 with Dissolve(1) v "(Lord! Is this what Sam wanted to happen?)" scene bunk01_sam_public09: "bunk01_sam_public09" with Dissolve(0.1) pause 1 "bunk01_sam_public09a" with Dissolve(0.1) pause 1 repeat pause v "(...)" v "(I guess that's a yes!)" scene bunk01_sam_public10 with Dissolve(1) v "{i}You're my best friend, you know?{/i}" s "{i}I know...{/i}" scene bunk01_sam_public09 with dissolve scene bunk01_sam_public09: "bunk01_sam_public09" with Dissolve(0.1) pause 1 "bunk01_sam_public09a" with Dissolve(0.1) pause 1 repeat pause s "{i}And you're my best friend too...{/i}" f "{i}Are you two...{b}frotting{/b}?{/i}" v "(Is that what it's called?)" scene bunk01_sam_public10 with Dissolve(1) v "{i}Just hangin' out with my best bud, Fats...{/i}" v "{i}Although I do think...{/i}" scene bunk01_sam_public10a with Dissolve(1) v "{i}I might be about to...{/i}" scene bunk01_sam_public10b with Dissolve(1) s "{i}Me too! I think I'm gonna...!{/i}" scene bunk01_sam_public09: "bunk01_sam_public09" with Dissolve(0.1) pause 1 "bunk01_sam_public09a" with Dissolve(0.1) pause 1 repeat pause scene bunk01_sam_public_cum1 with vpunch "Both" "{i}Cum!{/i}" scene bunk01_sam_public_cum1a with dissolve s "{i}Oh my God, I...{/i}" scene bunk01_sam_public_cum1b with hpunch "Both" "{i}Uhhhhh!!!{/i}" scene bunk01_sam_public_cum1c with dissolve v "{i}Lord it's still...{/i}" scene bunk01_sam_public10a with vpunch v "{i}CUMMMING!!!{/i}" scene whitescreen with hpunch scene bunk01_sam_public10 with Dissolve(1) s "{i}Oh my Lord, that was {b}incredible{/b}...{/i}" scene bunk01_sam_public03 with Dissolve(1) v "{i}{b}You{/b} were incredible...{/i}" scene bunk01_sam_public11 with Dissolve(1) v "{i}You know, we should...{/i}" f "{i}Um... guys?{/i}" play sound vinyl $ renpy.music.set_volume(0.0,0,'sfx2') play music shiphum scene bunk01_sam_public12 with hpunch s "{i}What, you never saw two best buds hug before?{/i}" show memorycloud_screen with Dissolve(1) stop music $ renpy.music.set_volume(0.1,0,'sfx1') $ renpy.music.set_volume(0.0,0,'sfx2') scene bunk01_sammc_001d with dissolve v "(Hot Potatoes!)" v "(Was that just a crazy fantasy, or did Sam really hope for something like that?)" scene bunk01_sam_004h with dissolve s "What happened was pretty funny... right?" scene bunk01_sammc_001b with dissolve v "Uh..." menu: "'Well, I don't find it funny at all!'": play sound badchoice $ walkthrough_pos += "_tha2nots" $ perversion.lose_perversion(1) scene bunk01_sam_004g with dissolve s "You know, sometimes I forgot how much of a killjoy you can be." $ statistics.lose_sampoints(1) show pts-1 at points_centreright pause scene bunk01_sammc_001a with dissolve v "(Awww!)" $ bunk01b_sam_convo3_PLI = True jump bunk01b_sam_convo3 "{i}Stammer awkwardly{/i}": play sound badchoice $ walkthrough_pos += "_tha2stas" v "I... uh... um... er..." scene bunk01_sam_004e with dissolve s "Never change, [name]!" scene bunk01_sammc_001 with dissolve v "Okay!" scene bunk01_samhug_001 with dissolve s "C'mere, ya big galoot!" "'Let's just agree on no more hugs...'": play sound badchoice $ walkthrough_pos += "_tha2nom" scene bunk01_sammc_001b with dissolve v "We wouldn't want to risk anything like {i}that{/i} happening again!" scene bunk01_sam_004c with dissolve s "Oh..." scene bunk01_sam_004b with dissolve s "Yeah... better safe than sorry..." $ statistics.lose_sampoints(1) show pts-1 at points_centreright pause $ bunk01b_sam_convo3_PLI = True jump bunk01b_sam_convo3 "'Hilarious!'": play sound success $ walkthrough_pos += "_tha2hil" scene bunk01_sam_004e with dissolve s "I thought so!" scene bunk01_sam_004a_cu with dissolve s "I was worried you'd get all weird about it..." $ statistics.gain_sampoints(1) show pts1 at points_centreright pause scene bunk01_sammc_001 with dissolve v "Nah..." scene bunk01_sammc_001_eyes with dissolve v "...It was cool." scene bunk01_samhug_001 with dissolve s "C'mere, you!" "{color=#ff69b4}'We... we should hug {i}more{/i}...'{/color}": play sound success $ walkthrough_pos += "_tha2mor" scene bunk01_sam_004a_cu with dissolve s "Really?" $ statistics.gain_sampoints(1) show pts1 at points_centreright pause scene bunk01_sam_004h with dissolve s "I was just thinkin' exactly the same thing!" v "(Yes. Yes you were.)" scene bunk01_sam_004a_cu with dissolve s "How about we...?" scene bunk01_samhug_001 with dissolve s "{i}...Hug now?{/i}" "{color=#ff69b4}'I reckon I should have just jumped you there and then!'{/color}": play sound badchoice $ walkthrough_pos += "_tha2jum" scene bunk01_sam_004i with dissolve s "Wh...?" scene bunk01_sam_004g with dissolve s "You know, you really don't have to be an asshole about it..." scene bunk01_sammc_001a with dissolve v "Wait... I wasn't..." scene bunk01_sam_004c with dissolve s "'Homo' jokes aren't really very 31st Century, [name]... so how about we leave that sort of crap to Cole?" scene bunk01_sammc_001b with dissolve v "Yeah... Sorry dude..." scene bunk01_sammc_001a with dissolve v "(Well, I sure messed that up!)" $ bunk01b_sam_convo3_PLI = True jump bunk01b_sam_convo3 $ renpy.music.play("sound/_Just the 2 of us_ cover by CHROME.O.SOUL Band.webm", channel="sfx2") $ renpy.music.set_volume(0.0,0,'sfx1') $ renpy.music.set_volume(1.0,0,'sfx2') scene bunk01_samhug_001a with Dissolve(1) v "It's nice, bein' close enough that huggin' each other ain't weird or nothin'!" scene bunk01_samhug_001a1 with dissolve s "Yeah... Well, I reckon you and I got a real... {i}special bond{/i}, [name]..." scene bunk01_samhug_001b with dissolve s "A {i}real{/i} special bond..." scene bunk01_samhug_001c with dissolve v "Yeah... I reckon there ain't no-one I feel closer to in the {i}whole{/i} Galaxy than {i}you{/i}, Sammy." scene bunk01_samhug_001d with dissolve s "You really mean that [name]?" v "Sure I do!" scene bunk01_samhug_001e with Dissolve(1) v "(Whoa! Is he...?)" scene bunk01_samhug_001f with Dissolve(1) v "(He is!)" scene bunk01_samhug_001g with Dissolve(1) v "(What do I...?)" scene bunk01_samhug_001h with Dissolve(1) v "(...Do...)" scene bunk01_samhug_001i with Dissolve(1) $ renpy.pause(1, hard = True) scene bunk01_samhug_001j with Dissolve(1) $ renpy.pause(1, hard = True) scene bunk01_samhug_001k with Dissolve(1) $ renpy.pause(1, hard = True) scene bunk01_samhug_001l with Dissolve(1) v "(Lord! I'm'a kissin' Sam!)" scene bunk01_samhug_001k with Dissolve(1) v "(An' it feels {i}goood{/i}.)" scene bunk01_samhug_001m with Dissolve(1) $ renpy.pause(1, hard = True) scene bunk01_samhug_001n with Dissolve(1) $ renpy.pause(1, hard = True) scene bunk01_samhug_001o with Dissolve(1) $ renpy.pause(1, hard = True) scene bunk01_samhug_001p with Dissolve(1) $ renpy.pause(1, hard = True) scene bunk01_samhug_001q with Dissolve(1) s "Wow! You've got real soft lips!" scene bunk01_samhug_001r with Dissolve(1) v "You too, Sammy..." play sound vinyl $ renpy.music.set_volume(0.1,0,'sfx1') $ renpy.music.set_volume(0.0,0,'sfx2') scene bunk01_samhug_001s with hpunch v "Oh my Lord!" scene bunk01_samhug_001t with dissolve v "What if someone saw!?" scene bunk01_sam_004e with dissolve s "Relax, [name]..." scene bunk01_sam_004a_cu with dissolve s "You and Ci-Ci have got the only bunks that can see in here..." scene bunk01_sam_004f with dissolve s "An' she left the cabin a while back..." scene bunk01_samhug_001u with dissolve s "See?" scene bunk01_samhug_001t with dissolve $ renpy.pause(0.5, hard = True) scene bunk01_samhug_001v with dissolve v "Praise Be!" scene bunk01_samhug_001q with Dissolve(1) s "So I guess this is just our little secret..." scene bunk01_samhug_001r with dissolve v "Yeah... our little secret..." $ bunk01b_samkiss = True $ bunk01b_sam_convo3_PLI = True jump bunk01b_sam_convo3 "{color=#808080}{i}'So... About that hug...?'{/i}{/color}" if primarylove_sam == False: play sound badchoice "{i}Sam is not your Primary Love Interest.{/i}" jump bunk01b_sam_convo3 "{color=#808080}{i}'So... About that hug...?'{/i}{/color}" if bunk01b_sam_convo3_PLI == True: play sound badchoice "{i}You've already talked about this.{/i}" jump bunk01b_sam_convo3 "{color=#ffff00}'I should move the conversation on'{/color}": play sound success show bunk01_sam_004 if bunk01b_sam_convo3_PLI == False and primarylove_sam == True: menu: "(I ain't asked all my questions yet!)": play sound success v "(I can think of more later.)" jump bunk01b_sam_convo3 "{i}Move on anyway{/i}": play sound badchoice jump bunk01b_sam_convo4 else: jump bunk01b_sam_convo4 "{color=#ffff00}'Well, I reckon I should probably get going and stop talkin' your ear off!'{/color}": play sound badchoice $ walkthrough_pos += "_cho2en3s" scene bunk01_sam_004i with dissolve s "Oh! I was hoping we could have a bit more of a chat!" "{b}HINT: There are a lot more things you can discuss and experience with Sam, with content for all.{/b}" menu: "'Yeah... I'm pretty bushed.'": play sound badchoice scene bunk01_sam_004b with dissolve s "Oh. Okay." scene bunk01_sam_004c with dissolve s "I guess I'll see you around." $ statistics.lose_sampoints(1) show pts-1 at points_centreright pause jump bunk01b_sam_notcomplete "'Sure! I can stay, if you're okay with talkin' so late!'": play sound success scene bunk01_sam_004a_cu with dissolve s "Great to hear it!" jump bunk01b_sam_convo4 ###FOURTH PART OF SAM CONVO### label bunk01b_sam_convo4: $ walkthrough_pos += "_cho2new3" scene bunk01_sammc_001_eyes with dissolve v "(Dang! Listenin' to everything Sam's said has been... interestin'...)" scene bunk01b_safa002_cock with dissolve $ renpy.pause(1, hard = True) scene bunk01b_safa002_cock1 with dissolve $ renpy.pause(1, hard = True) scene bunk01b_safa002_cock2 with dissolve pause scene bunk01_sammc_001_eyes with dissolve v "(Per'aps a little bit {i}too{/i} interestin'!)" scene bunk01_samboner001 with dissolve s "Thanks for talkin' dude... I didn't realise how much I needed to get off my chest!" s "I actually..." scene bunk01_samboner001a with dissolve s "Oh!" show bunk01_samboner001a1 with dissolve scene bunk01_samboner001b with dissolve v "Oh Heck!" v "I..." scene bunk01_samboner001b1 with dissolve s "Don't worry about it, dude..." show bunk01_samboner001b2 with dissolve s "I reckon all that sexy talk got me in a state, too!" scene bunk01_samboner001c with dissolve v "Blimey!" if sam_reject == False: scene bunk01_samboner001c_crotch with dissolve v "(It sure did!)" scene bunk01_samboner001c with dissolve s "Looks like we're both in a bit of a pickle!" show bunk01_samboner001a1 with dissolve v "A pickle! How in the Heck am I supposed to get back to my bunk with this thing stickin' out of my uniform!?" show bunk01_samboner001 behind bunk01_samboner001a1 with dissolve v "It's humiliatin'!" scene bunk01_samboner001d with dissolve s "Well..." show bunk01_samboner001d_eyes with dissolve s "There is the old-fashioned way..." scene bunk01_sammc_001d with dissolve menu: "'The Power of Prayer?'": play sound badchoice $ walkthrough_pos += "_new2pra" $ perversion.lose_perversion(1) scene bunk01_sam_004i with dissolve $ renpy.pause(1, hard = True) if checkpoint_bisexual == True or checkpoint_bicurious == True: scene bunk01_sam_004c with dissolve s "Sure... that's what I meant..." $ metrics.gain_faith(1) play sound bell show faith_stat_change $ renpy.pause(1) show plus1_stat with Dissolve(1) pause hide faith_stat_change with Dissolve(1) hide plus1_stat with dissolve scene bunk01_sam_004b with dissolve s "Just pray it away..." scene bunk01_sammc_001e with dissolve v "I've already started, buddy!" scene bunk01_sam_004g with dissolve s "Awesome." $ statistics.lose_sampoints(1) show pts-1 at points_centreright pause scene black with Dissolve(1) show text "You will away your boner with the assistance of the 99th Psalm of Self-Control." with Dissolve(1) pause scene bunk01_sammc_001 with Dissolve(1) v "It worked!" scene bunk01_sammc_001_eyes with dissolve v "I {i}always{/i} feel so much better after a good ol' pray!" scene bunk01_sam_004g with dissolve s "Yeah." scene bunk01_sam_004c with dissolve s "Anyway, dude - I should probably get some shuteye..." s "Since there's no reason you can't leave the bunk now..." scene bunk01_samhug_001s with dissolve v "Oh!" scene bunk01_samhug_001t with dissolve v "Sure..." scene bunk01_samhug_001s with dissolve v "I'll just get out of your hair..." scene bunk01_sam_004b with dissolve s "Yeah... See y'around, [name]." scene bunk01_samhug_001t with dissolve v "(Huh! Wonder what got up his arse!?)" else: scene bunk01_sam_004e with dissolve s "That'll do it!" scene black with Dissolve(1) show text "You will away your boner with the assistance of the 99th Psalm of Self-Control." with Dissolve(1) pause scene bunk01_sammc_001 with Dissolve(1) v "It worked!" scene bunk01_sammc_001_eyes with dissolve v "I {i}always{/i} feel so much better after a good ol' pray!" scene bunk01_sam_004a_cu with dissolve s "Go on now..." scene bunk01_sam_004a with dissolve s "I should get some shuteye." scene bunk01_sammc_001 with dissolve v "Sure, man... See ya tomorrow!" jump bunk01b_sam_notcomplete "'Embrace a State of Denial to avoid real-life consequences and feelings of shame?'": play sound badchoice $ walkthrough_pos += "_new2den" $ perversion.lose_perversion(1) scene bunk01_sam_004i with dissolve $ renpy.pause(1, hard = True) scene bunk01_sam_004e with dissolve s "Where do you even get this stuff?" scene bunk01_sam_004a_cu with dissolve s "Go on now..." scene bunk01_sam_004a with dissolve s "I should get some shuteye." scene bunk01_samhug_001r with dissolve v "Sure, man... See ya tomorrow!" jump bunk01b_sam_notcomplete "{color=#ff69b4}{size=-5}'You mean... {i}wanking{/i}?'{/size}{/color}": $ walkthrough_pos += "_new2wans" if sam_reject == True: $ sam_reject = False play sound success show points_earned_sam1 at truecenter pause hide points_earned_sam1 if checkpoint_bisexual == False: $ checkpoint_bisexual = True play sound success show bisexualcontent_enabled at truecenter pause hide bisexualcontent_enabled scene bunk01_samboner001d with dissolve s "Sure..." show bunk01_samboner001d_eyes with dissolve s "Why not?" scene bunk01_sammc_001d with dissolve v "{size=-5}But we can't just...{/size}" scene bunk01_sam_004f with dissolve s "Think of it as a creative solution to a problem..." scene bunk01_sam_004h with dissolve s "Nothing weird..." scene bunk01_sam_004a_cu with dissolve s "Just mechanical..." scene bunk01_sammc_001d with dissolve v "Well... I {i}guess{/i} when you put it like that..." scene bunk01_sammc_001_eyes with dissolve v "I have already seen... um..." scene bunk01_sammc_001 with dissolve v "That thing that happened when Sarge made you do push ups..." play sound dreamtransition show memorycloud_screen with Dissolve(1) scene hangarbay01_pressup4b with Dissolve(1) s "Uuuuhhhhh!" show memorycloud_screen with Dissolve(1) scene bunk01_sam_004d with Dissolve(1) s "Oh my Lord that was so embarrassing!" if hangarbay01_ending3 == False: scene bunk01_sam_004e with dissolve s "Although not as embarrassing as what happened to you in that wrestling match!" scene bunk01_sammc_001a with dissolve show bunk01_sammc_001d_blush with dissolve $ renpy.pause(1, hard = True) v "I still ain't ready to talk about that..." scene bunk01_sam_004e with dissolve s "Sure... We'll consider it off bounds..." scene bunk01_sam_004a_cu with dissolve s "For now." scene bunk01_samboner001d with dissolve s "So shall we... um...?" show bunk01_samboner001d_eyes with dissolve s "Scooch back in the bunk?" scene bunk01_samhug_001s with dissolve $ renpy.pause(1, hard = True) v "{size=-5}Okay?{/size}" play sound scenebeep scene black with irisin jump bunk01b_sam_wankbros label bunk01b_sam_wankbros: scene bunk01_samboner002a with irisout if checkpoint_wankbros == True: if bunk01_safa_ending2 == False and bunk01_safa_ending1 == False: v "(Damn... first Chad, now Sam...)" v "(This is starting to become a habit!)" if bunk01_safa_ending2 == True or bunk01_safa_ending1 == True: v "(Damn... Chad, Fatima, now {i}Sam{/i}...)" v "(This is starting to become a habit!)" if checkpoint_wankbros == False: if bunk01_safa_ending2 == True or bunk01_safa_ending1 == True: v "(Damn... first Fatima, now Sam...)" v "(This is starting to become a habit!)" v "I can't believe this is happening!" scene bunk01_samboner002b with dissolve s "Don't sweat it, dude... It's {i}completely normal{/i}." show bunk01_samboner002c1 with dissolve v "Yeah!" hide bunk01_samboner002c1 with dissolve v "Completely normal..." scene bunk01_samboner002d with dissolve v "So, I guess we should...?" show bunk01_samboner002d1 with dissolve s "Whip 'em out?" scene bunk01_samboner002e with dissolve s "Yeah." scene bunk01_samboner002f with dissolve s "Dang, I sure am hard!" scene bunk01_samboner002g with dissolve v "Me too! It's like the more you want it to go away, the harder it gets!" scene bunk01_samboner002h with dissolve s "Right?!" s "It's like having a goddamn {i}enemy{/i} living in your pants!" scene bunk01_samboner002h1a with dissolve s "Lord! I forgot how big yours was!" scene bunk01_samboner002m with Dissolve(1) s "Kinda makes me a little insecure..." scene bunk01_samboner002h1a with dissolve v "Don't be, man..." scene bunk01_samboner002h1 with dissolve v "Yours looks pretty big, too..." scene bunk01_samboner002l with Dissolve(1) v "A darn sight bigger'n Cole's, anyhow!" scene bunk01_samboner002i with dissolve s "{i}*laughs*{/i}" s "Thanks man!" show bunk01_samboner002i1 with dissolve v "So I guess we should... um...?" scene bunk01_samboner002j with dissolve s "Yeah, I guess..." $ renpy.music.play("sound/GANGNAM STYLE _ PSY (Jayesslee Cover).webm", channel="sfx2") $ renpy.music.set_volume(0.0,0,'sfx1') $ renpy.music.set_volume(0.2,0,'sfx2') if primarylove_sam == True: $ walkthrough_pos += "_wan2en1" if primarylove_sam == False: $ walkthrough_pos += "_wan2en2" scene bunk01_samboner002j with dissolve scene bunk01_samboner002j: "bunk01_samboner002j" with Dissolve(0.3) pause 1 "bunk01_samboner002j1" with Dissolve(0.3) pause 1 repeat pause v "Feels weird, right?" s "Yeah." s "I been caught before, by Dan..." $ renpy.music.set_volume(0.4,0,'sfx2') scene bunk01_samboner002g with dissolve scene bunk01_samboner002g: "bunk01_samboner002g" with Dissolve(0.3) pause 1 "bunk01_samboner002g1" with Dissolve(0.3) pause 1 repeat pause s "Never done it like this {i}on purpose{/i}, though!" v "Yeah." if checkpoint_wankbros == True: v "(Still best not to mention the Chad thing, I reckon.)" v "(I don't want him to think I'm a regular!)" $ renpy.music.set_volume(0.6,0,'sfx2') scene bunk01_samboner002k with dissolve scene bunk01_samboner002k: "bunk01_samboner002k" with Dissolve(0.3) pause 1 "bunk01_samboner002k1" with Dissolve(0.3) pause 1 repeat pause s "It's okay, though..." s "Kind nice?" v "Yeah." v "..." v "Nice." $ renpy.music.set_volume(0.8,0,'sfx2') scene bunk01_samboner002n with dissolve scene bunk01_samboner002n: "bunk01_samboner002n" with Dissolve(0.3) pause 1 "bunk01_samboner002n1" with Dissolve(0.3) pause 1 repeat pause "{i}It really is.{/i}" "{i}Awkward, but nice.{/i}" v "(Dang! I never imagined wanking could be... {i}companionable{/i}!)" $ renpy.music.set_volume(1.0,0,'sfx2') scene bunk01_samboner003g with dissolve scene bunk01_samboner003g: "bunk01_samboner003g" with Dissolve(0.3) pause 1 "bunk01_samboner003g1" with Dissolve(0.3) pause 1 repeat pause "{i}You find you eyes drifting to Sam's crotch...{/i}" "{i}Though you can't tell whether the urge to watch him comes from mere curiosity...{/i}" "{i}Or pure lust.{/i}" scene bunk01_samboner002l with dissolve scene bunk01_samboner002l: "bunk01_samboner002l" with Dissolve(0.3) pause 1 "bunk01_samboner002l1" with Dissolve(0.3) pause 1 repeat pause "{i}His cock is large... big enough that his hand doesn't fit around the entire shaft, anyway.{/i}" "{i}And with each stroke, his breath becomes more laboured.{/i}" scene bunk01_samboner003j with dissolve scene bunk01_samboner003j: "bunk01_samboner003j" with Dissolve(0.3) pause 1 "bunk01_samboner003j1" with Dissolve(0.3) pause 1 repeat pause "{i}You wonder if he's sneaking a peek at you, too...{/i}" "{i}But are too fearful to look up and risk eye-contact.{/i}" scene bunk01_samboner002m with dissolve scene bunk01_samboner002m: "bunk01_samboner002m" with Dissolve(0.3) pause 1 "bunk01_samboner002m1" with Dissolve(0.3) pause 1 repeat pause "{i}You hope he is, though...{/i}" "{i}You hope his eyes are fixed as eagerly on your big, hard cock as yours are on his...{/i}" "{i}That at least part of his heavy breath comes from watching you stroke yourself...{/i}" scene bunk01_samboner003k with dissolve scene bunk01_samboner003k: "bunk01_samboner003k" with Dissolve(0.3) pause 1 "bunk01_samboner003k1" with Dissolve(0.3) pause 1 repeat pause "{i}The experience is intensely erotic...{/i}" "{i}...trangressive, yet intimate...{/i}" "{i}...risky, but comfortable...{/i}" "{i}And you feel the pressure build in your balls.{/i}" scene bunk01_samboner004a with dissolve s "{size=-5}Uhhh... I think I'm gonna blow!{/size}" v "{size=-5}Me too!{/size}" $ renpy.music.play("sound/Gangnam Style (Epic Orchestral Version).webm", channel="sfx2") scene bunk01_samboner004b with dissolve s "Oh shit! My uniform!" scene bunk01_samboner004c with hpunch s "{size=-5}Towel, towel, towel, towel, towel...{/size}" scene bunk01_samboner004d with hpunch s "Uhhhh!" scene bunk01_samboner004d1 with hpunch s "Unnngggh, that's good!" scene bunk01_samboner004d2 with dissolve v "{size=-5}It's a-coming!{/size}" scene bunk01_samboner004e with dissolve v "{size=-5}Oh no! Where's it gonna go!?{/size}" scene bunk01_samboner004f with hpunch v "Uhhhhh!" scene bunk01_samboner004g with dissolve s "[name]!" scene bunk01_samboner004h with dissolve s "What...!?" scene bunk01_samboner004i with dissolve v "Ngggggg!" scene bunk01_samboner004j with dissolve v "Aaaaa... Praise Be!" play sound vinyl $ renpy.music.set_volume(0.3,0,'sfx1') $ renpy.music.set_volume(0.0,0,'sfx2') scene bunk01_samboner004k with dissolve v "Uhoh." s "{i}*laughs*{/i}" scene black with dissolve scene bunk01_samboner004l with dissolve v "I am... {i}so{/i}... sorry." s "{i}*giggles uncontrollably*{/i}" show bunk01_samboner004l1 with dissolve v "{size=-5}Just kill me now.{/size}" scene bunk01_samboner004m with dissolve s "It's okay, dude..." s "I forgot about 'clean up' too!" scene bunk01_samboner004n with dissolve s "It just took me a little by surprise when you..." s "Well, you know what you did." s "{i}*laughs*{/i}" show bunk01_samboner004l1 with dissolve v "(St Sarah forgive me!)" v "(I just grabbed my best friend's cock and... {i}came on it{/i}!" hide bunk01_samboner004l1 with dissolve v "(Lord!)" scene bunk01_samboner004n1 with dissolve s "Ewww!" scene bunk01_samboner004o with dissolve v "(How can he ever forgive me!?)" s "This is really... drippy. Hope they got laundry on board..." s "Cos this is a double load!" scene bunk01_samboner004p1 with dissolve s "Oops! Looks like you got some on me..." scene bunk01_samboner004q with dissolve v "Oh my Lord!" v "(I got my cum on his belly!)" scene bunk01_samboner004p with Dissolve(1) v "(I am {i}literally{/i} the worst friend of all time.)" show bunk01_samboner004n1 with Dissolve(1) v "(How's he even gonna be able to {i}look{/i} at me ag...?)" scene bunk01_samboner004r1 with dissolve s "Hey man, don't worry about it... Shit happens." scene bunk01_samboner004r with dissolve v "..." v "Really?" scene bunk01_samboner004s with dissolve s "Yeah! Although if we ever do this again, we'll have to remember to set up the towels {i}first{/i}!" scene bunk01_samboner004r with dissolve v "Again?" scene bunk01_samboner004s with dissolve s "Well, I reckon this ain't the last time we'll be getting caught short on this damn ship!" v "(Oh man, I'd like that!)" if checkpoint_wankbros == False: $ checkpoint_wankbros = True $ checkpoint_wankbros1 = True $ wankbros_asked = True $ perversion.gain_perversion(1) play sound success show wankbros1content_enabled at truecenter pause hide wankbros1content_enabled scene bunk01_samboner004r with dissolve v "Yeah... that seems like it might work." v "(I cannot {i}believe{/i} we just decided on this as a policy!)" scene bunk01_samboner004s with dissolve s "Glad to hear you say that, dude..." s "I already feel closer to..." play sound clank scene bunk01_samboner004t with hpunch s "Shit! Someone's coming!" v "Oh no!" scene bunk01_samboner005 with hpunch f "Hey, boys. What are you two reprobates up to?" scene bunk01_samboner005a with hpunch "Both" "Nothin'" scene bunk01_samboner005b with dissolve v "Just, uh, shootin' the breeze, Miss Fatima." scene bunk01_samboner005a with dissolve s "Yeah, just... guy stuff." scene bunk01_samboner005 with dissolve f "Uhuh." f "Well... Enjoy your 'guy stuff'." f "{i}*laughs*{/i}" f "I'm off up to my bunk." scene black with Dissolve(1) show text "You wait, holding your breath, until Fatima has climbed up to her bunk." with Dissolve(1) pause scene bunk01_samboner005c with Dissolve(1) v "{size=-5}Dang, that was close!{/size}" v "{size=-5}Do ya think we got away with it?{/size}" scene bunk01_samboner005b with dissolve s "{size=-5}I reckon...{/size}" s "{size=-5}Quick thinkin' about the pillow, [name]!{/size}" scene bunk01_samboner005d with dissolve v "{size=-5}I have my moments.{/size}" s "{i}*laughs*{/i}" scene bunk01_samboner005c with dissolve s "{size=-5}Although we should prob'ly get our willies stowed away...{/size}" scene bunk01_samboner005b with dissolve s "{size=-5}Just in case.{/size}" scene black with Dissolve(1) show text "You and Sam tuck youselves away, now mercifully flaccid." with Dissolve(1) pause scene bunk01_samboner005e with Dissolve(1) v "Thanks for that, man, you're a damn good friend." s "You too, [name]." scene bunk01_samhug_001q with dissolve s "A {i}real{/i} good friend." $ statistics.gain_sampoints(1) show pts1 at points_centreright pause scene bunk01_samhug_001r with dissolve v "I should prob'ly go..." scene bunk01_samhug_001v with dissolve v "But this was nice." scene bunk01_samhug_001q with dissolve s "Any time, man." scene black with Dissolve(1) $ sam_reject = False play sound success show points_earned_sam2: xalign 0.5 yalign 0.25 pause hide points_earned_sam2 $ bunk01b_sam = True if bunk01b_samkiss == True: $ bunk01_sam_ending1 = True if bunk01b_samkiss == False: $ bunk01_sam_ending2 = True jump bunk01b_samscore ###END OF SAM CONVERSATION### label bunk01b_sam_notcomplete: scene black with Dissolve(1) play sound clothesfall scene bunk01b_samsafaannafail with dissolve v "(Well, that could've gone better)." $ bunk01b_sam = True play sound badchoice show opportunity_missed at truecenter pause hide opportunity_missed $ bunk01_sam_ending3 = True jump bunk01b_samscore ###LEAVE### label bunk01b_leave: if bunk01b_leave == False: scene bunk01b_bed002 with dissolve ci "And where do you think {i}you're{/i} going, Mister?" ci "Stay in the bunk!" $ bunk01b_leave = True jump bunk01b if bunk01b_leave == True: scene bunk01b_bed002 with dissolve ci "We've been through this, [name]!" ci "Stay in the darn bunk!" jump bunk01b ###BED### label bunk01b_bed: scene comingnextupdate with dissolve $ renpy.pause(1, hard = True) scene cadetbunkmissionscreen with dissolve call screen bunk01b #SCREENS screen bunk01b: zorder 102 key "hide_windows" action NullAction() imagebutton: xpos 0 ypos 0 focus_mask True idle "images/bunk01/cadetbunkmissionscreen/cadetbunkmissionscreen.png" hover "images/bunk01/cadetbunkmissionscreen/cadetbunkmissionscreen.png" if bunk01b_anna == False: imagebutton: xpos 0 ypos 0 focus_mask True idle "images/bunk01/cadetbunkmissionscreen/cadetbunkmission_anna_idle.png" hover "images/bunk01/cadetbunkmissionscreen/cadetbunkmission_anna_hover.png" clicked [Hide("bunk01b"),Play("sound", "sound/noisecreations_SFX-NCFREE02_Flabby-Burd.mp3"),Jump("bunk01b_anna")] if bunk01b_cis == False: imagebutton: xpos 0 ypos 0 focus_mask True idle "images/bunk01/cadetbunkmissionscreen/cadetbunkmission_cis_idle.png" hover "images/bunk01/cadetbunkmissionscreen/cadetbunkmission_cis_hover.png" clicked [Hide("bunk01b"),Play("sound", "sound/noisecreations_SFX-NCFREE02_Flabby-Burd.mp3"),Jump("bunk01b_cis")] if bunk01b_cole == False: imagebutton: xpos 0 ypos 0 focus_mask True idle "images/bunk01/cadetbunkmissionscreen/cadetbunkmission_cole_idle.png" hover "images/bunk01/cadetbunkmissionscreen/cadetbunkmission_cole_hover.png" clicked [Hide("bunk01b"),Play("sound", "sound/noisecreations_SFX-NCFREE02_Flabby-Burd.mp3"),Jump("bunk01b_cole")] if bunk01b_safa == False: imagebutton: xpos 0 ypos 0 focus_mask True idle "images/bunk01/cadetbunkmissionscreen/cadetbunkmission_safa_idle.png" hover "images/bunk01/cadetbunkmissionscreen/cadetbunkmission_safa_hover.png" clicked [Hide("bunk01b"),Play("sound", "sound/noisecreations_SFX-NCFREE02_Flabby-Burd.mp3"),Jump("bunk01b_safa")] if bunk01b_sam == False: imagebutton: xpos 0 ypos 0 focus_mask True idle "images/bunk01/cadetbunkmissionscreen/cadetbunkmission_sam_idle.png" hover "images/bunk01/cadetbunkmissionscreen/cadetbunkmission_sam_hover.png" clicked [Hide("bunk01b"),Play("sound", "sound/noisecreations_SFX-NCFREE02_Flabby-Burd.mp3"),Jump("bunk01b_sam")] imagebutton: xpos 0 ypos 0 focus_mask True idle "images/bunk01/cadetbunkmissionscreen/cadetbunkmission_bed_idle.png" hover "images/bunk01/cadetbunkmissionscreen/cadetbunkmission_bed_hover.png" clicked [Hide("bunk01b"),Play("sound", "sound/noisecreations_SFX-NCFREE02_Flabby-Burd.mp3"),Jump("bunk01b_bed")] imagebutton: xpos 0 ypos 0 focus_mask True idle "images/bunk01/cadetbunkmissionscreen/cadetbunkmission_leave_idle.png" hover "images/bunk01/cadetbunkmissionscreen/cadetbunkmission_leave_hover.png" clicked [Hide("bunk01b"),Play("sound", "sound/noisecreations_SFX-NCFREE02_Flabby-Burd.mp3"),Jump("bunk01b_leave")] ###MINIGAME### screen bunk01_razscrewfantasy: zorder 102 key "hide_windows" action NullAction() imagebutton: xpos 0 ypos 0 focus_mask True idle "images/bunk01/bunk01_safa/fantasies/bunk01_safa_razscrew1.png" hover "images/bunk01/bunk01_safa/fantasies/bunk01_safa_razscrew1.png" clicked [Play("sound", "sound/noisecreations_SFX-NCFREE02_Flabby-Burd.mp3")] if bunk01_razscrewfantasy_sung == False: imagebutton: xpos 0 ypos 0 focus_mask True idle "images/bunk01/bunk01_safa/bunk01_safa_thirdeye/bunk01_safa_thirdeye1.png" hover "images/bunk01/bunk01_safa/bunk01_safa_thirdeye/bunk01_safa_thirdeye1_hover.png" clicked [Hide("bunk01_razscrewfantasy"),Play("sound", "sound/noisecreations_SFX-NCFREE02_Flabby-Burd.mp3"), Jump("bunk01_razscrewfantasy_sung")] if bunk01_razscrewfantasy_gilly == False: imagebutton: xpos 0 ypos 0 focus_mask True idle "images/bunk01/bunk01_safa/bunk01_safa_thirdeye/bunk01_safa_thirdeye2.png" hover "images/bunk01/bunk01_safa/bunk01_safa_thirdeye/bunk01_safa_thirdeye2_hover.png" clicked [Hide("bunk01_razscrewfantasy"),Play("sound", "sound/noisecreations_SFX-NCFREE02_Flabby-Burd.mp3"), Jump("bunk01_razscrewfantasy_gilly")] if bunk01_razscrewfantasy_mulligan == False: imagebutton: xpos 0 ypos 0 focus_mask True idle "images/bunk01/bunk01_safa/bunk01_safa_thirdeye/bunk01_safa_thirdeye3.png" hover "images/bunk01/bunk01_safa/bunk01_safa_thirdeye/bunk01_safa_thirdeye3_hover.png" clicked [Hide("bunk01_razscrewfantasy"),Play("sound", "sound/noisecreations_SFX-NCFREE02_Flabby-Burd.mp3"), Jump("bunk01_razscrewfantasy_mulligan")] if bunk01_razscrewfantasy_bailey == False: imagebutton: xpos 0 ypos 0 focus_mask True idle "images/bunk01/bunk01_safa/bunk01_safa_thirdeye/bunk01_safa_thirdeye4.png" hover "images/bunk01/bunk01_safa/bunk01_safa_thirdeye/bunk01_safa_thirdeye4_hover.png" clicked [Hide("bunk01_razscrewfantasy"),Play("sound", "sound/noisecreations_SFX-NCFREE02_Flabby-Burd.mp3"), Jump("bunk01_razscrewfantasy_bailey")] if bunk01_razscrewfantasy_sung == False or bunk01_razscrewfantasy_gilly == False or bunk01_razscrewfantasy_mulligan == False or bunk01_razscrewfantasy_bailey == False: imagebutton: xpos 0 ypos 0 focus_mask True idle "images/bunk01/bunk01_safa/bunk01_safa_thirdeye/bunk01_safa_dontpry.png" hover "images/bunk01/bunk01_safa/bunk01_safa_thirdeye/bunk01_safa_dontpry_hover.png" clicked [Hide("bunk01_razscrewfantasy"),Play("sound", "sound/noisecreations_SFX-NCFREE02_Flabby-Burd.mp3"), Jump("bunk01_safa_dontpry")] else: imagebutton: xpos 0 ypos 0 focus_mask True idle "images/bunk01/bunk01_safa/bunk01_safa_thirdeye/bunk01_safa_enough.png" hover "images/bunk01/bunk01_safa/bunk01_safa_thirdeye/bunk01_safa_enough_hover.png" clicked [Hide("bunk01_razscrewfantasy"),Play("sound", "sound/noisecreations_SFX-NCFREE02_Flabby-Burd.mp3"), Jump("bunk01_safa_enough")] ###MINIGAME LABELS### label bunk01_razscrewfantasy_sung: v "(Is the one over the box Mrs Sung!?)" v "(I don't believe it!)" scene bunk01_safa_razscrew6 with Dissolve(1) v "(And why would she have... {i}that{/i}... written on her posterior!)" ms "{i}So good to get a real fucking again!{/i}" ms "{i}It remind me of the good old day back in Bonney's!{/i}" v "(Not Sam's Momma!)" $ bunk01_razscrewfantasy_sung = True scene bunk01_safa_razscrew1 with dissolve call screen bunk01_razscrewfantasy label bunk01_razscrewfantasy_gilly: scene bunk01_safa_razscrew4b with Dissolve(1) v "(Poor girl's just been slung over the gate like an old saddle!)" v "(I wonder if I can see who she {i}is{/i}?)" scene bunk01_safa_razscrew4a with Dissolve(1) v "('Lil Gilly Mulligan!?)" v "(The poor 'lil thing!)" g "{i}Uhhh... sooo goood...{/i}" v "(Ahem.)" $ bunk01_razscrewfantasy_gilly = True scene bunk01_safa_razscrew1 with dissolve call screen bunk01_razscrewfantasy label bunk01_razscrewfantasy_mulligan: scene bunk01_safa_razscrew2 with Dissolve(1) m "{i}Fuck me harder, Raz! Fuck me like the lion you are!{/i}" v "(The Widow Mulligan don't talk like that!)" v "(She's the most respectable woman in all of Branson's!)" v "(...Barring my own sainted Momma, of course!)" scene bunk01_safa_razscrew3 with Dissolve(1) m "{i}Split me open like a fucking cantelope, you big dicked stud!{/i}" m "{i}And then cum in me like you came in my daughter!{/i}" v "(Eep!)" $ bunk01_razscrewfantasy_mulligan = True scene bunk01_safa_razscrew1 with dissolve call screen bunk01_razscrewfantasy label bunk01_razscrewfantasy_bailey: scene bunk01_safa_razscrew5 with Dissolve(1) v "(Bailey!?)" v "(But I always thought she was sweet on Jared!)" b "{i}I'd almost forgotten what a real cock {b}felt{/b} like!{/i}" $ bunk01_razscrewfantasy_bailey = True scene bunk01_safa_razscrew1 with dissolve call screen bunk01_razscrewfantasy label bunk01_safa_dontpry: v "(It ain't right to pry further...)" jump bunk01_razscrewfantasy2 label bunk01_safa_enough: v "(Holy Moly, that was educational!)" v "(I find it real hard to believe though!)" jump bunk01_razscrewfantasy2 ###MINDCONTROL### screen memorycloud_bunk01: zorder 102 key "hide_windows" action NullAction() imagebutton: at memorygrab1 focus_mask True idle "images/gui/memorycloud_icon.png" hover "images/gui/memorycloud_icon.png" if bunk01_delacroix1 == True: clicked [Hide("memorycloud_bunk01"),Play("sound", "sound/noisecreations_SFX-NCFREE02_Flabby-Burd.mp3"),Jump("bunk01_anna_mcfemdom1")] if bunk01_spank == True: clicked [Hide("memorycloud_bunk01"),Play("sound", "sound/noisecreations_SFX-NCFREE02_Flabby-Burd.mp3"),Jump("bunk01_anna_mcmaledom1")] if bunk01_delacroix1 == True: timer 3.0 action Hide("memorycloud_bunk01"), Jump("bunk01b_anna_postfemdom1") if bunk01_spank == True: timer 3.0 action Hide("memorycloud_bunk01"), Jump("bunk01b_anna_postspank1") screen mindcontrol_bunk01: zorder 102 key "hide_windows" action NullAction() imagebutton: at mindcontrol1 focus_mask True idle "images/gui/mindcontrol_icon.png" hover "images/gui/mindcontrol_icon.png" if bunk01_drilledfantasy_mm == True: clicked [Hide("mindcontrol_bunk01"),Play("sound", "sound/noisecreations_SFX-NCFREE02_Flabby-Burd.mp3"),Jump("bunk01_drilledfantasy_mm")] if bunk01_changfantasy_mm == True: clicked [Hide("mindcontrol_bunk01"),Play("sound", "sound/noisecreations_SFX-NCFREE02_Flabby-Burd.mp3"),Jump("bunk01_changfantasy_mm")] if bunk01_convo3_safawank == True: clicked [Hide("mindcontrol_bunk01"),Play("sound", "sound/noisecreations_SFX-NCFREE02_Flabby-Burd.mp3"),Jump("bunk01_convo3_safawankfantasy")] if bunk01_convo2_razandfatima == True: clicked [Hide("mindcontrol_bunk01"),Play("sound", "sound/noisecreations_SFX-NCFREE02_Flabby-Burd.mp3"),Jump("bunk01_convo2_razandfatima")] if bunk01_dormfantasy1 == True: clicked [Hide("mindcontrol_bunk01"),Play("sound", "sound/noisecreations_SFX-NCFREE02_Flabby-Burd.mp3"),Jump("bunk01_convo3_dormwank1")] if bunk01_dormfantasy2 == True: clicked [Hide("mindcontrol_bunk01"),Play("sound", "sound/noisecreations_SFX-NCFREE02_Flabby-Burd.mp3"),Jump("bunk01_convo3_dormwank2")] if bunk01_granma == True: clicked [Hide("mindcontrol_bunk01"),Play("sound", "sound/noisecreations_SFX-NCFREE02_Flabby-Burd.mp3"),Jump("bunk01_granmafantasy")] if bunk01_convo2_razscrew == True: clicked [Hide("mindcontrol_bunk01"),Play("sound", "sound/noisecreations_SFX-NCFREE02_Flabby-Burd.mp3"),Jump("bunk01_razscrewfantasy")] if bunk01_convo2_twins == True: clicked [Hide("mindcontrol_bunk01"),Play("sound", "sound/noisecreations_SFX-NCFREE02_Flabby-Burd.mp3"),Jump("bunk01_twinsfantasy")] if bunk01_convo2_ishaqpeek == True: clicked [Hide("mindcontrol_bunk01"),Play("sound", "sound/noisecreations_SFX-NCFREE02_Flabby-Burd.mp3"),Jump("bunk01_ishaqfmfantasy")] if bunk01_convo2_ishaqgay == True: clicked [Hide("mindcontrol_bunk01"),Play("sound", "sound/noisecreations_SFX-NCFREE02_Flabby-Burd.mp3"),Jump("bunk01_ishaqmmfantasy")] if bunk01b_safa_convo2_sharing == True: clicked [Hide("mindcontrol_bunk01"),Play("sound", "sound/noisecreations_SFX-NCFREE02_Flabby-Burd.mp3"),Jump("bunk01_safasharingfantasy")] if bunk01_mrssungfantasy == True: clicked [Hide("mindcontrol_bunk01"),Play("sound", "sound/noisecreations_SFX-NCFREE02_Flabby-Burd.mp3"),Jump("bunk01_mrssungfantasy")] if bunk01_mulligan1 == True: clicked [Hide("mindcontrol_bunk01"),Play("sound", "sound/noisecreations_SFX-NCFREE02_Flabby-Burd.mp3"),Jump("bunk01_mulligan1")] if bunk01_sam_fatimathreesome == True: clicked [Hide("mindcontrol_bunk01"),Play("sound", "sound/noisecreations_SFX-NCFREE02_Flabby-Burd.mp3"),Jump("bunk01_sam_fatimathreesome")] if bunk01_delacroix2 == True: clicked [Hide("mindcontrol_bunk01"),Play("sound", "sound/noisecreations_SFX-NCFREE02_Flabby-Burd.mp3"),Jump("bunk01_anna_mcfemdom2")] if bunk01b_cole_convo2_2_fioraorhanzi == True: clicked [Hide("mindcontrol_bunk01"),Play("sound", "sound/noisecreations_SFX-NCFREE02_Flabby-Burd.mp3"),Jump("bunk01b_cole_convo2_2_fioraorhanzi")] if bunk01b_cole_hanzi == True: clicked [Hide("mindcontrol_bunk01"),Play("sound", "sound/noisecreations_SFX-NCFREE02_Flabby-Burd.mp3"),Jump("bunk01b_cole_convo2_2_hanzi")] if bunk01b_cole_fiora == True: clicked [Hide("mindcontrol_bunk01"),Play("sound", "sound/noisecreations_SFX-NCFREE02_Flabby-Burd.mp3"),Jump("bunk01b_cole_convo2_2_fiora")] if bunk01b_cole_father == True: clicked [Hide("mindcontrol_bunk01"),Play("sound", "sound/noisecreations_SFX-NCFREE02_Flabby-Burd.mp3"),Jump("bunk01b_cole_convo2_2_father")] if bunk01b_cole_cissub == True: clicked [Hide("mindcontrol_bunk01"),Play("sound", "sound/noisecreations_SFX-NCFREE02_Flabby-Burd.mp3"),Jump("bunk01b_colepath_sub_convo2_1_cis")] if bunk01b_cole_ciscuck == True: clicked [Hide("mindcontrol_bunk01"),Play("sound", "sound/noisecreations_SFX-NCFREE02_Flabby-Burd.mp3"),Jump("bunk01b_colepath_cuck_convo2_1_cis")] if bunk01_drilledfantasy_mm == True: timer 3.0 action Hide("mindcontrol_bunk01"), Jump("bunk01b_safa_convo1_1a") if bunk01_changfantasy_mm == True: timer 3.0 action Hide("mindcontrol_bunk01"), Jump("bunk01b_safa_convo3_chang") if bunk01_convo3_safawank == True: timer 3.0 action Hide("mindcontrol_bunk01"), Jump("bunk01b_safa_convo3_safawank") if bunk01_convo2_razandfatima == True: timer 3.0 action Hide("mindcontrol_bunk01"), Jump("bunk01b_safa_convo1_3b") if bunk01_dormfantasy1 == True: timer 3.0 action Hide("mindcontrol_bunk01"), Jump("bunk01_1") if bunk01_dormfantasy2 == True: timer 3.0 action Hide("mindcontrol_bunk01"), Jump("bunk01b_safa_convo3_dorm") if bunk01_granma == True: timer 3.0 action Hide("mindcontrol_bunk01"), Jump("bunk01b_safa_convo1_1granma") if bunk01_convo2_razscrew == True: timer 3.0 action Hide("mindcontrol_bunk01"), Jump("bunk01b_safa_convo1_3c") if bunk01_convo2_twins == True: timer 3.0 action Hide("mindcontrol_bunk01"), Jump("bunk01b_safa_convo1_3d") if bunk01_convo2_ishaqpeek == True: timer 3.0 action Hide("mindcontrol_bunk01"), Jump("bunk01b_safa_convo1_3e") if bunk01_convo2_ishaqgay == True: timer 3.0 action Hide("mindcontrol_bunk01"), Jump("bunk01b_safa_convo1_3f") if bunk01b_safa_convo2_sharing == True: timer 3.0 action Hide("mindcontrol_bunk01"), Jump("bunk01b_safa_convo2") if bunk01_mrssungfantasy == True: timer 3.0 action Hide("mindcontrol_bunk01"), Jump("bunk01_mrssungfantasy_no") if bunk01_mulligan1 == True: timer 3.0 action Hide("mindcontrol_bunk01"), Jump("bunk01b_sam_convo1_3") if bunk01_sam_fatimathreesome == True: timer 3.0 action Hide("mindcontrol_bunk01"), Jump("bunk01b_sam_convo2") if bunk01_delacroix2 == True: timer 3.0 action Hide("mindcontrol_bunk01"), Jump("bunk01b_anna_postfemdom2") if bunk01b_cole_convo2_2_fioraorhanzi == True: if colepath_friend == True or colepath_lover == True: timer 3.0 action Hide("mindcontrol_bunk01"), Jump("bunk01b_cole_convo2_2_postfioraorhanzi") if colepath_sub == True or colepath_cuck == True: timer 3.0 action Hide("mindcontrol_bunk01"), Jump("bunk01b_cole_convo2_2_postfioraorhanzi_sub") if bunk01b_cole_hanzi == True: if colepath_friend == True or colepath_lover == True: timer 3.0 action Hide("mindcontrol_bunk01"), Jump("bunk01b_cole_posthanzi") if colepath_sub == True or colepath_cuck == True: timer 3.0 action Hide("mindcontrol_bunk01"), Jump("bunk01b_cole_posthanzi_sub") if bunk01b_cole_fiora == True: if colepath_friend == True or colepath_lover == True: timer 3.0 action Hide("mindcontrol_bunk01"), Jump("bunk01b_cole_postfiora") if colepath_sub == True or colepath_cuck == True: timer 3.0 action Hide("mindcontrol_bunk01"), Jump("bunk01b_cole_postfiora_sub") if bunk01b_cole_father == True: if colepath_friend == True or colepath_lover == True: timer 3.0 action Hide("mindcontrol_bunk01"), Jump("bunk01b_cole_convo2_4_postfather2") if colepath_sub == True or colepath_cuck == True: timer 3.0 action Hide("mindcontrol_bunk01"), Jump("bunk01b_cole_convo2_4_postfather") #another option for dom and bully if bunk01b_cole_ciscuck == True or bunk01b_cole_cissub == True: timer 3.0 action Hide("mindcontrol_bunk01"), Jump("bunk01b_colepath_cuck_convo2_1") ###MINDCONTROL LABELS### #COLE LABELS label bunk01b_cole_convo2_2_father: play sound dreamtransition show memorycloud_screen with Dissolve(1) $ renpy.music.play("sound/symphony_5_1st_movement_.mp3", channel="sfx2") $ renpy.music.set_volume(0.0,0,'sfx1') $ renpy.music.set_volume(0.5,0,'sfx2') scene bunk01_cole_father001a with hpunch cs "{i}You {b}stupid, arrogant{/b} little shit!{/i}" scene bunk01_cole_father001 with dissolve cs "{i}What were you {b}thinking{/b}?{/i}" scene bunk01_cole_father001a with dissolve cs "{i}Dragging the Cole family name through the mud the way you have!{/i}" scene bunk01_cole_father002 with dissolve j "{i}I'm sorry, Father, I...{/i}" scene bunk01_cole_father001a with hpunch cs "{i}You don't speak until I tell you to speak!{/i}" v "(He kinda did ask him a question...)" scene bunk01_cole_father001b with dissolve cs "{i}Do you have any idea how much it cost to find you in that fucking whorepit?{/i}" scene bunk01_cole_father001a with hpunch cs "{i}How many favours I had to pull to make sure High Command didn't {b}hang{/b} you by your scrawny little neck!{/i}" scene bunk01_cole_father002c with dissolve j "{i}They wanted to {b}hang{/b} me?!{/i}" scene bunk01_cole_father001a with dissolve cs "{i}What the fuck else do you think they do to {b}deserters{/b}?{/i}" scene bunk01_cole_father001b with dissolve cs "{i}*sigh*{/i}" scene bunk01_cole_father002b with dissolve cs "{i}If it weren't for the business, I would have let them.{/i}" scene bunk01_cole_father002c with dissolve j "{i}Father?!{/i}" scene bunk01_cole_father001a with dissolve cs "{i}Well, what do you expect?{/i}" scene bunk01_cole_father001 with dissolve cs "{i}But the last of the Cole ancestors to be hung was at Nürnberg...{/i}" scene bunk01_cole_father001a with hpunch cs "{i}And at least that had honour in it!{/i}" scene bunk01_cole_father002a with dissolve cs "{i}Not like {b}your{/b} pathetic 'escapade'.{/i}" scene bunk01_cole_father002b with hpunch cs "{i}What's {b}wrong{/b} with you?{/i}" cs "{i}Running off to play pirate just because you were worried the other cadets would make fun of your little pee-pee?{/i}" scene bunk01_cole_father001a with hpunch cs "{i}Weak!{/i}" scene bunk01_cole_father001b with dissolve cs "{i}*sigh*{/i}" cs "{i}I should never have let you read 'Atlas Shrugged'.{/i}" scene bunk01_cole_father001a with hpunch cs "{i}Fucking {b}pirates{/b}, of all things!{/i}" scene bunk01_cole_father002a with dissolve cs "{i}You've always been an embarrassment to our family...{/i}" scene bunk01_cole_father002d with dissolve cs "{i}You've always been a disappointment to me.{/i}" scene bunk01_cole_father002 with dissolve j "{i}I'm sorry, Father.{/i}" scene bunk01_cole_father001 with dissolve cs "{i}Sorry won't cut it this time, boy.{/i}" scene bunk01_cole_father001a with hpunch cs "{i}You can consider yourself cut off!{/i}" scene bunk01_cole_father002c with dissolve j "{i}Father?!{/i}" scene bunk01_cole_father001 with dissolve cs "{i}Disowned.{/i}" scene bunk01_cole_father002a with dissolve cs "{i}No allowance.{/i}" scene bunk01_cole_father001 with dissolve cs "{i}No more 'Daddy' to help you out of your scrapes.{/i}" scene bunk01_cole_father001a with dissolve cs "{i}Until you can prove that you deserve to carry the Cole name!{/i}" scene bunk01_cole_father002c with dissolve j "{i}But...!{/i}" scene bunk01_cole_father001a with hpunch cs "{i}Shut it!{/i}" scene bunk01_cole_father001 with dissolve cs "{i}A normal young man would have faced the noose for what you did, so consider yourself lucky.{/i}" scene bunk01_cole_father001b with dissolve cs "{i}You {b}could{/b} have served a three-month Basic Training...{/i}" cs "{i}... Before I pulled a few strings and had you posted to a cushy Stellar Guard number {b}far{/b} from the front-line...{/i}" scene bunk01_cole_father001 with dissolve cs "{i}But since I've used up just about all my favours with the SpaceCorps brass, you'll have to serve the whole three {b}years{/b} wherever they send you!{/i}" scene bunk01_cole_father001b with dissolve cs "{i}If you survive that long.{/i}" scene bunk01_cole_father002c with dissolve j "{i}Oh God.{/i}" scene bunk01_cole_father002 with hpunch cs "{i}And you'd better make sure that you don't desert again, boy...{/i}" scene bunk01_cole_father001a with hpunch cs "{i}Or the next team I send to track you down will be a fucking {b}hit-squad{/b}!{/i}" v "(Holy Moly!)" scene bunk01_cole_father002c with dissolve j "{i}I'm your son!{/i}" j "{i}You wouldn't!{/i}" scene bunk01_cole_father001a with hpunch cs "{i}Tell that to your late uncle!{/i}" v "(Gee Willikers... This might explain a {i}lot{/i} about Cole's behaviour.)" scene bunk01_cole_father001 with dissolve cs "{i}Now drop your pants, boy... Because I'm going to give you the spanking of your miserable, over-privileged life.{/i}" scene bunk01_cole_father002c with dissolve j "{i}I...!{/i}" scene bunk01_cole_father002d with dissolve j "{size=-5}{i}Yes, Father.{/i}{/size}" scene black with Dissolve(1) scene bunk01_cole_father003 with Dissolve(1) cs "{i}Bloody hell, that thing is even smaller than I imagined!{/i}" scene bunk01_cole_father003a with dissolve cs "{i}You've barely grown since I last spanked you as a small child!{/i}" scene bunk01_cole_father003b with dissolve j "{i}Please don't make fun of it, Father.{/i}" show bunk01_cole_father003b1 with dissolve "Security Guard 1" "{i}Holeee Shit!{/i}" show bunk01_cole_father003b2 with dissolve "Security Guard 2" "{i}Poor Fucker!{/i}" scene bunk01_cole_father003c with dissolve "Security Guard 1" "{i}I see why he ran!{/i}" j "{i}*sob*{/i}" scene bunk01_cole_father003d with dissolve cs "{i}Now lay down across the desk and get ready for me to spank out the 2 million unicredits I spent finding your sorry arse!{/i}" scene bunk01_cole_father003a with dissolve j "{size=-5}{i}Yes, Father.{/i}{/size}" j "{i}*sob*{/i}" scene black with Dissolve(1) label bunk01b_cole_convo2_2_father_choices: menu: "(I've seen enough... Poor Cole!)": play sound badchoice $ perversion.lose_perversion(1) $ checkpoint_maledom = False $ maledom_asked = True play sound badchoice show maledomcontent_disabled at truecenter pause hide maledomcontent_disabled jump bunk01b_cole_convo2_2_father_end "(Yuck! I don't wanna see Cole get {i}spanked{/i} by his Pappy!)": play sound badchoice $ perversion.lose_perversion(1) $ checkpoint_maledom = False $ maledom_asked = True play sound badchoice show maledomcontent_disabled at truecenter pause hide maledomcontent_disabled jump bunk01b_cole_convo2_2_father_end "(I wish I could take his place, instead!)" if colepath_sub == True or colepath_cuck == True: play sound badchoice jump bunk01b_cole_convo2_2_father_sub "{color=#808080}(I wish I could've taken his place, instead!){/color}" if colepath_sub == False and colepath_cuck == False: play sound badchoice jump bunk01b_cole_convo2_2_father_choices "(Maybe I'll just watch a {i}bit{/i}...)": play sound success "(I have been waiting to see this for my {i}whole{/i} life!)" if colepath_dom == True or colepath_bully == True: play sound success "{color=#808080}(I have been waiting to see this for my {i}whole{/i} life!){/color}" if colepath_dom == False and colepath_bully == False: play sound badchoice jump bunk01b_cole_convo2_2_father_choices $ perversion.gain_perversion(1) if checkpoint_incestuousmm == False: $ checkpoint_incestuousmm = True $ taboomm_asked = True $ perversion.gain_perversion(1) play sound success show taboocontentmm_enabled at truecenter pause hide taboocontentmm_enabled if checkpoint_maledom == False: $ checkpoint_maledom = True $ maledom_asked = True play sound success show maledomcontent_enabled at truecenter pause hide maledomcontent_enabled if checkpoint_dilf == False: $ checkpoint_dilf = True $ dilf_asked = True $ perversion.gain_perversion(1) play sound success show dilfcontent_enabled at truecenter pause hide dilfcontent_enabled $ renpy.music.play("sound/Pablo Campos ft. JUCA, Nath Campos, Elias Campos, David Campos & LAYL _Where is the love_ (Cover).webm", channel="sfx2") $ renpy.music.set_volume(0.0,0,'sfx1') $ renpy.music.set_volume(0.5,0,'sfx2') scene bunk01_cole_father08 with Dissolve(1) cs "{i}This is going to hurt.{/i}" play sound hit scene bunk01_cole_father08a with vpunch cs "{i}A lot!{/i}" play sound hit scene bunk01_cole_father09 with hpunch j "{i}Ow!{/i}" scene bunk01_cole_father004 with Dissolve(1) play sound ("", "sound/Blastwave_FX_PunchFaceWhip_HV.628.mp3",) loop scene bunk01_cole_father004: "bunk01_cole_father004" with Dissolve(0.1) pause 1 "bunk01_cole_father004a" with Dissolve(0.1) pause 1 repeat pause cs "{i}You're.{/i}" cs "{i}Going.{/i}" cs "{i}To.{/i}" cs "{i}Learn.{/i}" scene bunk01_cole_father006 with Dissolve(1) play sound ("", "sound/Blastwave_FX_PunchFaceWhip_HV.628.mp3",) loop scene bunk01_cole_father006: "bunk01_cole_father006" with Dissolve(0.1) pause 1 "bunk01_cole_father006a" with Dissolve(0.1) pause 1 repeat pause cs "{i}How.{/i}" cs "{i}To.{/i}" cs "{i}Take.{/i}" cs "{i}Responsibility.{/i}" scene bunk01_cole_father06c with Dissolve(1) play sound ("", "sound/Blastwave_FX_PunchFaceWhip_HV.628.mp3",) loop scene bunk01_cole_father06c: "bunk01_cole_father06c" with Dissolve(0.1) pause 1 "bunk01_cole_father06d" with Dissolve(0.1) pause 1 repeat pause cs "{i}For.{/i}" cs "{i}Your.{/i}" cs "{i}Actions.{/i}" scene bunk01_cole_father005 with Dissolve(1) play sound ("", "sound/Blastwave_FX_PunchFaceWhip_HV.628.mp3",) loop scene bunk01_cole_father005: "bunk01_cole_father005" with Dissolve(0.1) pause 1 "bunk01_cole_father005a" with Dissolve(0.1) pause 1 repeat pause j "{i}*Sharp intake of breath*{/i}" j "{i}Yes, Father.{/i}" j "{i}I will...{/i}" j "{i}Father.{/i}" j "{i}*Sob*{/i}" scene bunk01_cole_father007 with Dissolve(1) play sound ("", "sound/Blastwave_FX_PunchFaceWhip_HV.628.mp3",) loop scene bunk01_cole_father007: "bunk01_cole_father007" with Dissolve(0.1) pause 1 "bunk01_cole_father007a" with Dissolve(0.1) pause 1 repeat pause cs "{i}I'll believe it when I see it.{/i}" cs "{i}Words are cheap.{/i}" cs "{i}Cheaper than than whore of yours...{/i}" cs "{i}And a lot cheaper than the money I spent saving your sorry hide!{/i}" scene bunk01_cole_father08 with Dissolve(1) play sound ("", "sound/Blastwave_FX_PunchFaceWhip_HV.628.mp3",) loop scene bunk01_cole_father08: "bunk01_cole_father08" with Dissolve(0.1) pause 1 "bunk01_cole_father08a" with Dissolve(0.1) pause 1 repeat pause cs "{i}Perhaps SpaceCorps will make the man out of you I never could...{/i}" cs "{i}The man that even your 'pirate' friends couldn't instil in you.{/i}" cs "{i}But until that man emerges...{/i}" cs "{i}You will never darken my doorstep again!{/i}" play sound hit scene bunk01_cole_father09 with hpunch j "{size=-5}{i}Yes, Father!{/i}{/size}" play sound ("sound/Blastwave_FX_PunchFaceWhip_HV.628.mp3",) loop scene bunk01_cole_father010 with Dissolve(1) "Security Guard 1" "{i}Fucking Hell!{/i}" v "(St Sarah Wept! That sure was one Heck of a beating!)" label bunk01b_cole_convo2_2_father_choice2: menu: "(I only wish it was {i}me{/i} whuppin' his ass!)" if colepath_cuck == False and colepath_sub == False: play sound success $ perversion.gain_perversion(1) jump bunk01b_cole_convo2_2_father_dom "{color=#808080}(I only wish it was {i}me{/i} whuppin' his ass!){/color}" if colepath_cuck == True or colepath_sub == True: play sound badchoice jump bunk01b_cole_convo2_2_father_choice2 "(I only wish I could take his place, instead!)" if colepath_dom == False and colepath_bully == False: play sound success $ perversion.gain_perversion(1) jump bunk01b_cole_convo2_2_father_sub "{color=#808080}(I only wish I could take his place, instead!){/color}" if colepath_dom == True or colepath_bully == True: play sound badchoice jump bunk01b_cole_convo2_2_father_choice2 "(Poor Bastard!)": play sound badchoice $ perversion.lose_perversion(1) jump bunk01b_cole_convo2_2_father_end label bunk01b_cole_convo2_2_father_dom: scene bunk01_cole_father08 with Dissolve(1) play sound ("", "sound/Blastwave_FX_PunchFaceWhip_HV.628.mp3",) loop scene bunk01_cole_father08: "bunk01_cole_father08" with Dissolve(0.1) pause 1 "bunk01_cole_father08a" with Dissolve(0.1) pause 1 repeat pause v "({i}That{/i} would pay him back for some of the stuff he put me through!)" play sound vinyl $ renpy.music.play("sound/Dubstep Symphonic - Future Classic.mp3", channel="sfx2") $ renpy.music.set_volume(0.0,0,'sfx1') $ renpy.music.set_volume(1.0,0,'sfx2') scene bunk01_cole_father08_dom with Dissolve(1) play sound ("", "sound/Blastwave_FX_PunchFaceWhip_HV.628.mp3",) loop scene bunk01_cole_father08_dom: "bunk01_cole_father08_dom" with Dissolve(0.1) pause 1 "bunk01_cole_father08a_dom" with Dissolve(0.1) pause 1 repeat pause v "(Oh, yeah!)" v "{i}That's for the time you called me peasant in front of Anna...{/i}" v "{i}And that's for the time you tied my shoelaces together at Sunday School and made me fall over...{/i}" v "{i}And {i}that's{/i} for bein' such a self-satisfied, arrogant snob every day of your life!{/i}" scene bunk01_cole_father04_dom with Dissolve(1) play sound ("", "sound/Blastwave_FX_PunchFaceWhip_HV.628.mp3",) loop scene bunk01_cole_father04_dom: "bunk01_cole_father04_dom" with Dissolve(0.1) pause 1 "bunk01_cole_father04a_dom" with Dissolve(0.1) pause 1 repeat pause v "{i}And these... {b}THESE{/b}...{/i}" v "{i}Are for throwin' me in the Waterhole!{/i}" v "{i}{b}THESE{/b} are for makin' Pastor Chang an' the Widow Mulligan see just about all my ding-a-ling through my clothes!{/i}" v "{i}{b}An'{/b} fer poor 'lil Gilly Mulligan bein' exposed to such a sight!{/i}" scene bunk01_cole_father06_dom with Dissolve(1) play sound ("", "sound/Blastwave_FX_PunchFaceWhip_HV.628.mp3",) loop scene bunk01_cole_father06_dom: "bunk01_cole_father06_dom" with Dissolve(0.1) pause 1 "bunk01_cole_father06a_dom" with Dissolve(0.1) pause 1 repeat pause v "{i}These ones are for the whuppin' Pastor Chang gave me on account of him thinkin' I was a {b}prevert{/b}!{/i}" v "{i}An' fer how embarrassin' it was when my own [cisrel] had'ta put ointment on my ass...{/i}" scene bunk01_cole_father06c_dom with Dissolve(1) play sound ("", "sound/Blastwave_FX_PunchFaceWhip_HV.628.mp3",) loop scene bunk01_cole_father06c_dom: "bunk01_cole_father06c_dom" with Dissolve(0.1) pause 1 "bunk01_cole_father06d_dom" with Dissolve(0.1) pause 1 repeat pause v "{i}An I got a {b}dang{/b} boner in front of her...{/i}" v "{i}Which I reckon she might'a seen!{/i}" scene bunk01_cole_father05_dom with Dissolve(1) play sound ("", "sound/Blastwave_FX_PunchFaceWhip_HV.628.mp3",) loop scene bunk01_cole_father05_dom: "bunk01_cole_father05_dom" with Dissolve(0.1) pause 1 "bunk01_cole_father05a_dom" with Dissolve(0.1) pause 1 repeat pause j "{i}I'm sorry, [name]!{/i}" j "{i}I'd take it back if I could!{/i}" j "{i}I'm just so goshdarned sorry!{/i}" scene bunk01_cole_father07_dom with Dissolve(1) play sound ("", "sound/Blastwave_FX_PunchFaceWhip_HV.628.mp3",) loop scene bunk01_cole_father07_dom: "bunk01_cole_father07_dom" with Dissolve(0.1) pause 1 "bunk01_cole_father07a_dom" with Dissolve(0.1) pause 1 repeat pause v "{i}Apology {b}not{/b} accepted!{/i}" v "{i}I reckon I got about a hundred more strokes just to make up for the past {b}year{/b}...{/i}" v "{i}Let alone all the thing you done to me since we was kids!{/i}" scene bunk01_cole_father09 with dissolve j "{i}I'm so sorry!{/i}" play sound ("sound/Blastwave_FX_PunchFaceWhip_HV.628.mp3",) loop $ renpy.music.set_volume(0.0,0,'sfx2') scene bunk01_cole_father010 with dissolve "Security Guard 1" "{i}...{/i}" "Security Guard 1" "{i}Remind me not to get on the wrong side of {b}that{/b} guy!{/i}" if checkpoint_maledom == False: $ checkpoint_maledom = True $ maledom_asked = True play sound success show maledomcontent_mm_enabled at truecenter pause hide maledomcontent_mm_enabled pause jump bunk01b_cole_convo2_2_father_end label bunk01b_cole_convo2_2_father_sub: play sound vinyl $ renpy.music.play("sound/_Cheek to Cheek_ - Cover by Gerphil.mp3", channel="sfx2") $ renpy.music.set_volume(0.0,0,'sfx1') $ renpy.music.set_volume(1.0,0,'sfx2') scene bunk01_cole_father09 with Dissolve(1) v "(I could protect him!)" scene bunk01_cole_father09_sub with Dissolve(1) v "(After all - the e-scriptures do tell us to defend our friends and 'turn the other cheek'!)" scene bunk01_cole_father04_sub with Dissolve(1) play sound ("", "sound/Blastwave_FX_PunchFaceWhip_HV.628.mp3",) loop scene bunk01_cole_father04_sub: "bunk01_cole_father04_sub" with Dissolve(0.1) pause 1 "bunk01_cole_father04a_sub" with Dissolve(0.1) pause 1 repeat pause v "(Yeah... this is {i}God's{/i} work!)" scene bunk01_cole_father05_sub with Dissolve(1) play sound ("", "sound/Blastwave_FX_PunchFaceWhip_HV.628.mp3",) loop scene bunk01_cole_father05_sub: "bunk01_cole_father05_sub" with Dissolve(0.1) pause 1 "bunk01_cole_father05a_sub" with Dissolve(0.1) pause 1 repeat pause v "(Helping out Mr Cole...)" scene bunk01_cole_father06_sub with Dissolve(1) play sound ("", "sound/Blastwave_FX_PunchFaceWhip_HV.628.mp3",) loop scene bunk01_cole_father06_sub: "bunk01_cole_father06_sub" with Dissolve(0.1) pause 1 "bunk01_cole_father06a_sub" with Dissolve(0.1) pause 1 repeat pause v "(Takin' one for the team...)" scene bunk01_cole_father06c_sub with Dissolve(1) play sound ("", "sound/Blastwave_FX_PunchFaceWhip_HV.628.mp3",) loop scene bunk01_cole_father06c_sub: "bunk01_cole_father06c_sub" with Dissolve(0.1) pause 1 "bunk01_cole_father06d_sub" with Dissolve(0.1) pause 1 repeat pause v "(Showin' how much I {i}care{/i}!)" scene bunk01_cole_father07_sub with Dissolve(1) play sound ("", "sound/Blastwave_FX_PunchFaceWhip_HV.628.mp3",) loop scene bunk01_cole_father07_sub: "bunk01_cole_father07_sub" with Dissolve(0.1) pause 1 "bunk01_cole_father07a_sub" with Dissolve(0.1) pause 1 repeat pause v "(No enjoyment {i}at all{/i}, nosiree!)" scene bunk01_cole_father08_sub with Dissolve(1) play sound ("", "sound/Blastwave_FX_PunchFaceWhip_HV.628.mp3",) loop scene bunk01_cole_father08_sub: "bunk01_cole_father08_sub" with Dissolve(0.1) pause 1 "bunk01_cole_father08a_sub" with Dissolve(0.1) pause 1 repeat pause cs "{i}Take your punishment, you little faggot!{/i}" scene bunk01_cole_father09_sub with dissolve v "{i}Yes, Sir! I'm takin' it, Sir!{/i}" $ renpy.music.set_volume(0.0,0,'sfx2') play sound ("sound/Blastwave_FX_PunchFaceWhip_HV.628.mp3",) loop scene bunk01_cole_father010 with Dissolve(1) "Security Guard 1" "{i}Holeee Shit! I think the little freak's {i}enjoying{/i} it!{/i}" v "{i}Show me what's what!{/i}" "Security Guard 2" "{i}Fuck me!{/i}" if checkpoint_subby == False: $ checkpoint_subby = True $ subby_asked = True play sound success show subbycontent_enabled at truecenter pause hide subbycontent_enabled jump bunk01b_cole_convo2_2_father_end label bunk01b_cole_convo2_2_father_end: show memorycloud_screen with Dissolve(1) $ renpy.music.set_volume(0.1,0,'sfx1') $ renpy.music.set_volume(0.0,0,'sfx2') stop sound if colepath_friend == True or colepath_lover == True: jump bunk01b_cole_convo2_4_postfather2 if colepath_cuck == True or colepath_sub == True: jump bunk01b_cole_convo2_4_postfather #more alt jumps for dom, bully label bunk01b_colepath_sub_convo2_1_cis: $ bunk01b_cole_cissubseen = True play sound dreamtransition show memorycloud_screen with Dissolve(1) $ renpy.music.play("sound/Sally_Seltmann_-_01_-_Sentimental_Seek.mp3", channel="sfx2") $ renpy.music.set_volume(0.0,0,'sfx1') $ renpy.music.set_volume(1.0,0,'sfx2') scene bunk01_cole_cis_sub1 with Dissolve(1) j "{i}Hey, 'Ensign', how'd you like seeing your little [mccisrel] taking it up the arse?{/i}" scene bunk01_cole_cis_sub2 with dissolve j "{i}He's a hungry little bitch, isn't he?{/i}" scene bunk01_cole_cis_sub4 with dissolve j "{i}And he takes a cock like a pro.{/i}" scene bunk01_cole_cis_sub5 with dissolve ci "{i}Oh, [name]! How {b}could you{/b}!{/i}" scene bunk01_cole_cis_sub3 with dissolve ci "{i}How can you {b}debase{/b} yourself like this in front of your {b}[cisrel]{/b}!{/i}" scene bunk01_cole_cis_sub1 with Dissolve(1) v "{i}I'm sorry, [cisname]!{/i}" v "{i}I'm just such a dirty little slut!{/i}" show memorycloud_screen with Dissolve(1) $ renpy.music.set_volume(0.1,0,'sfx1') $ renpy.music.set_volume(0.0,0,'sfx2') if bunk01b_cole_ciscuckseen == True: jump bunk01b_colepath_cuck_convo2_1 if bunk01b_cole_ciscuckseen == False: scene bunk01b_colemean with Dissolve(1) j "And then maybe see if your [cisrel] wants a go on my cock while you watch..." scene bunk01b_cole_mcshock with dissolve v "What!?" menu: "No!": play sound badchoice $ perversion.lose_perversion(1) scene bunk01b_colelaugh with dissolve j "We'll see!" scene bunk01b_colepissed with dissolve j "After all..." scene bunk01b_colemean with dissolve j "What's yours is mine." jump bunk01b_colepath_cuck_convo2_1 "(Oh my Lord! She might!)": play sound success $ perversion.gain_perversion(1) if checkpoint_cuck == False: $ checkpoint_cuck = True $ cuck_asked = True $ perversion.gain_perversion(1) play sound success show cuckcontent_enabled at truecenter pause hide cuckcontent_enabled scene bunk01b_cole_mcsad with dissolve v "[cisname]!" $ bunk01b_cole_ciscuck = True if unlocked == True and persistent.no_fantasy == False: call screen mindcontrol_bunk01 pause else: hide screen mindcontrol_bunk01 jump bunk01b_colepath_cuck_convo2_1 label bunk01b_colepath_cuck_convo2_1_cis: $ bunk01b_cole_ciscuckseen = True play sound dreamtransition show memorycloud_screen with Dissolve(1) $ renpy.music.play("sound/Sally_Seltmann_-_01_-_Sentimental_Seek.mp3", channel="sfx2") $ renpy.music.set_volume(0.0,0,'sfx1') $ renpy.music.set_volume(1.0,0,'sfx2') scene bunk01_cole_cis_cuck1 with Dissolve(1) j "{i}Enjoying the show, [name]?{/i}" scene bunk01_cole_cis_cuck1c with dissolve j "{i}Like watching me fuck your slut [cisrel] right in front of you?{/i}" scene bunk01_cole_cis_cuck1b with dissolve j "{i}Get hot under the collar watching me buried deep in her juicy little pussy?{/i}" scene bunk01_cole_cis_cuck1d with dissolve v "{i}No!{/i}" scene bunk01_cole_cis_cuck1c with dissolve j "{i}That boner of yours tells a different story.{/i}" scene bunk01_cole_cis_cuck1a with dissolve ci "{i}Oh, [name]! It's so goood!{/i}" ci "{i}He fucks like a trooper!{/i}" scene bunk01_cole_cis_cuck1d with dissolve v "{i}How {b}could you{/b}, Ci-Ci!{/i}" show memorycloud_screen with Dissolve(1) $ renpy.music.set_volume(0.1,0,'sfx1') $ renpy.music.set_volume(0.0,0,'sfx2') if bunk01b_cole_cissubseen == True: jump bunk01b_colepath_cuck_convo2_1 if bunk01b_cole_cissubseen == False: scene bunk01b_colelaugh with Dissolve(1) j "And once I've fucked her good..." scene bunk01b_colemean with dissolve j "Maybe I'll make her watch me do the same to her little [mccisrel]!" scene bunk01b_cole_mcshock with dissolve v "What!?" menu: "No!": play sound badchoice $ perversion.lose_perversion(1) scene bunk01b_colelaugh with dissolve j "We'll see!" scene bunk01b_colepissed with dissolve j "After all..." scene bunk01b_colemean with dissolve j "What's yours is mine." jump bunk01b_colepath_cuck_convo2_1 "{color=#ff69b4}(What can {i}I{/i} do to stop him?!){/color}": play sound success $ perversion.gain_perversion(1) if checkpoint_subby == False: $ checkpoint_subby = True $ subby_asked = True play sound success show subbycontent_enabled at truecenter pause hide subbycontent_enabled if checkpoint_anal == False: $ checkpoint_subby = True $ subby_asked = True play sound success show analcontentmm_enabled at truecenter pause hide analcontentmm_enabled scene bunk01b_cole_mcsad2 with dissolve v "(Even if I wanted to!)" jump bunk01b_colepath_sub_convo2_1_cis label bunk01b_cole_convo2_2_hanzi: play sound dreamtransition show memorycloud_screen with Dissolve(1) $ renpy.music.play("sound/9 to 5_ GhostBoy featuring Mocking Shadows (Dolly Parton Cover).webm", channel="sfx2") $ renpy.music.set_volume(0.0,0,'sfx1') $ renpy.music.set_volume(1.0,0,'sfx2') if colepath_lover == True or colepath_friend == True: #prob dom and bully paths too! scene bunk01_cole_hanzi1 with Dissolve(1) h "{i}Zat's it... clean, clean... Schutzi!{/i}" j "{size=-5}{i}Yes Sir...{/i}{/size}" scene bunk01_cole_hanzi1a with dissolve j "{i}But I don't know why I have to wear the uniform, though!{/i}" j "{i}It's humiliating!{/i}" scene bunk01_cole_hanzi1b with dissolve h "{i}Ach, 'Regulations' or somezing...{/i}" scene bunk01_cole_hanzi1c with dissolve h "{i}Anyvay, it looks zo pretty on you!{/i}" scene bunk01_cole_hanzi1d with dissolve j "{i}Pretty?{/i}" j "{i}But I'm a boy!{/i}" scene bunk01_cole_hanzi1c with dissolve h "{i}Are you sure?{/i}" show memorycloud_screen with Dissolve(1) $ bunk01b_cole_convo2_2_hanziseen = True $ renpy.music.set_volume(0.1,0,'sfx1') $ renpy.music.set_volume(0.0,0,'sfx2') jump bunk01b_cole_posthanzi if colepath_sub == True or colepath_cuck == True: scene bunk01_cole_hanzi1_mc with Dissolve(1) h "{i}Zat's it... clean, clean... Schutzi!{/i}" v "{size=-5}{i}Yes, Maestro...{/i}{/size}" scene bunk01_cole_hanzi1a_mc with dissolve v "{i}I still don't see why I gotta wear the uniform, though!{/i}" v "{i}It's humiliatin'!{/i}" scene bunk01_cole_hanzi1b with dissolve h "{i}Shut ze fuck up, {b}putzfrau{/b}!{/i}" scene bunk01_cole_hanzi1c_mc with dissolve h "{i}Anyvay, it looks zo pretty on you!{/i}" scene bunk01_cole_hanzi1d_mc with dissolve v "{i}Pretty?{/i}" v "{i}But I'm a boy!{/i}" scene bunk01_cole_hanzi1c_mc with dissolve h "{i}Ja... for now.{/i}" show memorycloud_screen with Dissolve(1) $ bunk01b_cole_convo2_2_hanziseen = True $ renpy.music.set_volume(0.1,0,'sfx1') $ renpy.music.set_volume(0.0,0,'sfx2') jump bunk01b_cole_posthanzi_sub label bunk01b_cole_convo2_2_fiora: play sound dreamtransition show memorycloud_screen with Dissolve(1) $ renpy.music.play("sound/9 to 5_ GhostBoy featuring Mocking Shadows (Dolly Parton Cover).webm", channel="sfx2") $ renpy.music.set_volume(0.0,0,'sfx1') $ renpy.music.set_volume(1.0,0,'sfx2') if colepath_lover == True or colepath_friend == True: #prob other paths too! scene bunk01_cole_fiora1 with Dissolve(1) ng "{i}I want every inch of this bunk scrubbed so clean you could eat your dinner off it!{/i}" j "{size=-5}{i}Yes Ma'am...{/i}{/size}" scene bunk01_cole_fiora1a with dissolve j "{i}But I don't know why I have to wear the uniform, though!{/i}" j "{i}It's humiliating!{/i}" scene bunk01_cole_fiora1b with dissolve ng "{i}Because I say you do, Cadet!{/i}" ng "{i}*laughs*{/i}" scene bunk01_cole_fiora1c with dissolve ng "{i}Besides, I think it looks pretty on you...{/i}" scene bunk01_cole_fiora1d with dissolve j "{i}Pretty?{/i}" j "{i}But I'm a boy!{/i}" scene bunk01_cole_fiora1c with dissolve ng "{i}Really?{/i}" show memorycloud_screen with Dissolve(1) $ bunk01b_cole_convo2_2_fioraseen = True $ renpy.music.set_volume(0.1,0,'sfx1') $ renpy.music.set_volume(0.0,0,'sfx2') jump bunk01b_cole_postfiora if colepath_sub == True or colepath_cuck == True: scene bunk01_cole_fiora1_mc with Dissolve(1) ng "{i}I want every inch of this bunk scrubbed so clean you could eat your dinner off it!{/i}" v "{size=-5}{i}Yes, Ma'am...{/i}{/size}" scene bunk01_cole_fiora1a_mc with dissolve v "{i}I still don't see why I gotta wear the uniform, though!{/i}" v "{i}It's humiliatin'!{/i}" scene bunk01_cole_fiora1b with dissolve ng "{i}Because I say you do, Cadet!{/i}" ng "{i}*laughs*{/i}" scene bunk01_cole_fiora1c_mc with dissolve ng "{i}Besides, I think you look pretty as a maid...{/i}" scene bunk01_cole_fiora1d_mc with dissolve v "{i}Pretty?{/i}" v "{i}But I'm a boy!{/i}" scene bunk01_cole_fiora1c_mc with dissolve ng "{i}Then man up and clean my fucking floor!{/i}" show memorycloud_screen with Dissolve(1) $ bunk01b_cole_convo2_2_fioraseen = True $ renpy.music.set_volume(0.1,0,'sfx1') $ renpy.music.set_volume(0.0,0,'sfx2') jump bunk01b_cole_postfiora_sub label bunk01b_cole_convo2_2_fioraorhanzi: $ renpy.music.play("sound/little_robot_sound_factory_Ambience_Space_00.mp3", channel="sfx2") $ renpy.music.set_volume(0.0,0,'sfx1') $ renpy.music.set_volume(1.0,0,'sfx2') show memorycloud_screen with Dissolve(1) if medbay02_gayalternative == False or medbay02_ending3 == True: scene medbay02_hanzirejected1k with dissolve h "Oh, hello {i}zere{/i}..." h "Herr Cole, isn't it?" scene medbay02_corridor2 with dissolve h "Vatever are your friends {i}zinking{/i}... leaving you all {i}alein{/i} in the corridor like this...?" play sound gulp $ renpy.pause(1) h "{i}Anyzing{/i} might happen!" $ renpy.pause(0.5) $ renpy.music.play("sound/C C Music Factory - Everybody Dance Now (KaktuZ Remix).mp3", channel="sfx2") $ renpy.pause(2.75) j "Oh crap!" if medbay02_gayalternative == True: scene medbay02_fiorareject3b with dissolve ng "Oh, hello Cole..." show medbay02_fiorareject3c with dissolve ng "Left you here all on your own, did they...?" scene medbay02_fiorareject3b with dissolve ng "People can be such selfish pricks!" show medbay02_fiorareject3c with dissolve ng "Still..." ng "...I'm sure we can find some way of keeping you occupied..." scene medbay02_corridor3 with dissolve ng "After all... I suddenly find myself at a loose end!" $ renpy.music.play("sound/Lonely Man Theme.mp3", channel="sfx2") play sound gulp $ renpy.pause(2) $ bunk01b_cole_convo2_2_fioraorhanzi_seen = True show memorycloud_screen with Dissolve(1) $ renpy.music.set_volume(0.1,0,'sfx1') $ renpy.music.set_volume(0.0,0,'sfx2') if colepath_lover == True or colepath_friend == True: jump bunk01b_cole_convo2_2_postfioraorhanzi if colepath_sub == True or colepath_cuck == True: jump bunk01b_cole_convo2_2_postfioraorhanzi_sub ###will need more jumps #ANNA LABELS label bunk01_anna_mcfemdom1: play sound dreamtransition $ renpy.music.play("sound/little_robot_sound_factory_Ambience_Space_00.mp3", channel="sfx2") $ renpy.music.set_volume(0.0,0,'sfx1') $ renpy.music.set_volume(0.4,0,'sfx2') show memorycloud_screen with Dissolve(1) scene bunk01b_mcspanked001 with Dissolve(1) v "(Madame Delacroix always {i}did{/i} seem purty strict!)" show bunk01b_mcspanked001a1 with dissolve md "{i}So you're the boy who thinks he's good enough to court my daughter, are you?{/i}" scene bunk01b_mcspanked001a with dissolve md "{i}Well, we'll see about that...{/i}" play sound whip scene bunk01b_mcspanked001b md "{i}Won't we?{/i}" play sound gulp scene bunk01b_mcspanked001c with dissolve v "{size=-5}{i}Yes Ma'am.{/i}{/size}" scene bunk01b_mcspanked001a with Dissolve(1) md "{i}Now remove those {b}disgusting{/b} farm-rags and prepare to discover what happens to inappropriate suitors in the Delacroix household!{/i}" scene bunk01b_mcspanked001c with dissolve menu: "I would do {i}anything{/i} for love!": play sound success scene black with Dissolve(1) "But I won't do that!": play sound badchoice v "(Nope - not for me!)" $ perversion.lose_perversion(1) $ checkpoint_femdom = False $ femdom_asked = True play sound badchoice show femdom_disabled at truecenter pause hide femdom_disabled show memorycloud_screen with Dissolve(1) $ renpy.music.set_volume(0.1,0,'sfx1') $ renpy.music.set_volume(0.0,0,'sfx2') scene bunk01_sammc_001d with Dissolve(1) $ renpy.pause(1, hard = True) v "Oh!" jump bunk01b_anna_postfemdom1 scene bunk01b_mcspanked002a with dissolve $ renpy.music.play("sound/Mama Told Me (Not to Come) ~ Three Dog Night Cover.webm", channel="sfx2") $ renpy.music.set_volume(1.0,0,'sfx2') play sound ("", "sound/Blastwave_FX_PunchFaceWhip_HV.628.mp3",) loop $ renpy.sound.set_volume(0.3,0,'sound') scene bunk01b_mcspanked002a: "bunk01b_mcspanked002a" with Dissolve(0.1) pause 0.75 "bunk01b_mcspanked002b" with Dissolve(0.1) pause 0.75 repeat pause md "{i}What on {b}Ganymede{/b} could ever make you believe that you were good enough for my daughter, you oafish young cretin?{/i}" v "{i}Ow!{/i}" md "{i}Anna is a shining star, destined to marry a man of wealth and taste...{/i}" md "{i}...Like the dashing Master Jared...{/i}" md "{i}Not some penniless {b}farmboy{/b} with no prospects!{/i}" scene bunk01b_mcspanked005a with dissolve v "{i}I'm sorry, Madame Delacroix! I didn't think it through!{/i}" scene bunk01b_mcspanked003a with Dissolve(1) scene bunk01b_mcspanked003a: "bunk01b_mcspanked003a" with Dissolve(0.1) pause 0.75 "bunk01b_mcspanked003b" with Dissolve(0.1) pause 0.75 repeat pause md "{i}Of {b}course{/b} you didn't, you mindless buffoon...{/i}" v "{i}My ass!{/i}" stop sound scene bunk01b_mcspanked005 with hpunch md "{i}Do not speak unless you are spoken to!{/i}" scene bunk01b_mcspanked003a with dissolve play sound ("", "sound/Blastwave_FX_PunchFaceWhip_HV.628.mp3",) loop scene bunk01b_mcspanked003a: "bunk01b_mcspanked003a" with Dissolve(0.1) pause 0.75 "bunk01b_mcspanked003b" with Dissolve(0.1) pause 0.75 repeat pause md "{i}Like an unaugmented monkey, you simply saw something you wanted and tried to {b}take{/b} it!{/i}" md "{i}Because it was {b}pretty{/b}, and because you don't understand your {b}place{/b}.{/i}" v "{i}Aaaaaa!{/i}" md "{i}I almost don't blame you, uneducated and unenlightened as you are...{/i}" md "{i}But allow me to educate you {b}properly{/b}...{/i}" stop sound scene bunk01b_mcspanked004a with dissolve play sound ("", "sound/Blastwave_FX_PunchFaceWhip_HV.628.mp3",) loop scene bunk01b_mcspanked004a: "bunk01b_mcspanked004a" with Dissolve(0.1) pause 0.75 "bunk01b_mcspanked004b" with Dissolve(0.1) pause 0.75 repeat pause md "{i}Anna is NOT...{/i}" v "{i}Ow!{/i}" md "{i}I repeat, NOT...{/i}" md "{i}For you.{/i}" v "{i}Aaaaah!{/i}" md "{i}She is meant for bigger and better things than you could ever even {b}imagine{/b}!{/i}" scene bunk01b_mcspanked005a with dissolve v "{i}I understand! I got the message!{/i}" scene bunk01b_mcspanked005a1 with dissolve v "{i}I promise!{/i}" stop sound scene bunk01b_mcspanked005 with dissolve md "{i}Oh, I very much doubt {b}that{/b}, Mr [surname].{/i}" scene bunk01b_mcspanked003a with dissolve play sound ("", "sound/Blastwave_FX_PunchFaceWhip_HV.628.mp3",) loop scene bunk01b_mcspanked003a: "bunk01b_mcspanked003a" with Dissolve(0.1) pause 0.75 "bunk01b_mcspanked003b" with Dissolve(0.1) pause 0.75 repeat pause md "{i}I suspect that you know that you are handsome... In a rustic, proletarian sort of way...{/i}" v "{i}Owwww!{/i}" stop sound play sound ("", "sound/Blastwave_FX_PunchFaceWhip_HV.628.mp3",) loop scene bunk01b_mcspanked003c with dissolve scene bunk01b_mcspanked003c: "bunk01b_mcspanked003c" with Dissolve(0.1) pause 0.75 "bunk01b_mcspanked003d" with Dissolve(0.1) pause 0.75 repeat pause md "{i}And you are clearly a fine physical specimen, from your years of {b}menial{/b} labour...{/i}" v "{i}I work out!{/i}" stop sound scene bunk01b_mcspanked005 with hpunch md "{i}Silence!{/i}" play sound ("", "sound/Blastwave_FX_PunchFaceWhip_HV.628.mp3",) loop scene bunk01b_mcspanked003c with dissolve scene bunk01b_mcspanked003c: "bunk01b_mcspanked003c" with Dissolve(0.1) pause 0.75 "bunk01b_mcspanked003d" with Dissolve(0.1) pause 0.75 repeat pause md "{i}But all that fine musculature is of no more value to Anna and our family than the sinewy flanks of a carthorse...{/i}" v "{i}Uhhhhh!{/i}" play sound ("", "sound/Blastwave_FX_PunchFaceWhip_HV.628.mp3",) loop scene bunk01b_mcspanked003e with dissolve scene bunk01b_mcspanked003e: "bunk01b_mcspanked003e" with Dissolve(0.1) pause 0.75 "bunk01b_mcspanked003f" with Dissolve(0.1) pause 0.75 repeat pause md "{i}No more than that repulsive great 'appendage' of yours...{/i}" md "{i}And all the appalling damage it could do to my poor, sweet daughter's bride-price.{/i}" play sound ("", "sound/Blastwave_FX_PunchFaceWhip_HV.628.mp3",) loop scene bunk01b_mcspanked003g with Dissolve(0.7) scene bunk01b_mcspanked003g: "bunk01b_mcspanked003g" with Dissolve(0.1) pause 0.75 "bunk01b_mcspanked003h" with Dissolve(0.1) pause 0.75 repeat pause v "{i}Ahhhh! Please!{/i}" v "{i}It hurts so much!{/i}" v "{i}It's agony!{/i}" scene bunk01b_mcspanked004c with dissolve scene bunk01b_mcspanked004c: "bunk01b_mcspanked004c" with Dissolve(0.1) pause 0.75 "bunk01b_mcspanked004d" with Dissolve(0.1) pause 0.75 repeat pause md "{i}Oh, don't pretend, Mr [surname]...{/i}" md "{i}Your {b}distasteful{/b} state of tumescence reveals your {b}true{/b} feelings.{/i}" stop sound scene bunk01b_mcspanked005 with dissolve md "{i}Disgusting, perverted pig that you are...{/i}" play sound ("", "sound/Blastwave_FX_PunchFaceWhip_HV.628.mp3",) loop scene bunk01b_mcspanked004c with dissolve scene bunk01b_mcspanked004c: "bunk01b_mcspanked004c" with Dissolve(0.1) pause 0.75 "bunk01b_mcspanked004d" with Dissolve(0.1) pause 0.75 repeat pause md "{i}Aroused by a beating by one of your betters...{/i}" md "{i}Excited by the mother of the girl you courted...{/i}" md "{i}Returned to your natural state of a whipped cur!{/i}" stop sound scene bunk01b_mcspanked005 with dissolve md "{i}What a {b}worthless{/b}, sickening {b}beast{/b} you are!{/i}" play sound ("", "sound/Blastwave_FX_PunchFaceWhip_HV.628.mp3",) loop scene bunk01b_mcspanked005a1 with dissolve v "{i}I'm sorry! I can't help it!{/i}" v "{i}I...!{/i}" scene bunk01b_mcspanked005b with dissolve v "{i}{size=-5}Uhoh.{/size}{/i}" stop sound show whitescreen with hpunch scene bunk01b_mcspanked006a with hpunch $ renpy.pause(1, hard = True) show whitescreen with hpunch scene bunk01b_mcspanked006b with hpunch $ renpy.pause(1, hard = True) show whitescreen with hpunch scene bunk01b_mcspanked006c with hpunch $ renpy.pause(1, hard = True) show whitescreen with hpunch scene bunk01b_mcspanked005b with Dissolve(1) v "{i}Ahhhh...{/i}" scene bunk01b_mcspanked005 with dissolve md "{i}Absolutely {b}disgusting{/b}.{/i}" scene bunk01b_mcspanked005c with dissolve v "{i}The Shame!{/i}" if checkpoint_femdom == False: $ perversion.gain_perversion(1) $ checkpoint_femdom = True $ femdom_asked = True play sound success show femdom_enabled at truecenter pause hide femdom_enabled show memorycloud_screen with Dissolve(1) $ renpy.music.set_volume(0.1,0,'sfx1') $ renpy.music.set_volume(0.0,0,'sfx2') $ renpy.sound.set_volume(1.0,0,'sound') scene bunk01_sammc_001d with Dissolve(1) $ renpy.pause(1, hard = True) v "Oh!" jump bunk01b_anna_postfemdom1 label bunk01_anna_mcfemdom2: play sound dreamtransition $ renpy.music.play("sound/little_robot_sound_factory_Ambience_Space_00.mp3", channel="sfx2") $ renpy.music.set_volume(0.0,0,'sfx1') $ renpy.music.set_volume(0.4,0,'sfx2') show memorycloud_screen with Dissolve(1) scene bunk01b_annaspanked000 with Dissolve(1) a "{i}Please, Mama! It was only a little algebra!{/i}" scene bunk01b_annaspanked001 with dissolve md "{i}There's no such thing as just a little algebra, young lady!{/i}" scene bunk01b_annaspanked005 with dissolve md "{i}It's a gateway drug!{/i}" md "{i}First algebra, and before you know it you'll be studying differential equations and string theory!{/i}" scene bunk01b_annaspanked001a with dissolve a "{i}I won't Mama! I {b}promise{/b} I won't!{/i}" scene bunk01b_annaspanked001b with dissolve a "{i}I'll be good, I swear!{/i}" scene bunk01b_annaspanked001 with dissolve md "{i}Ladies don't swear!{/i}" scene bunk01b_annaspanked002a with dissolve md "{i}And they {b}certainly{/b} don't study {b}masculine{/b} subjects!{/i}" play sound whip scene bunk01b_annaspanked002b with hpunch a "Whaaaa!" $ renpy.music.play("sound/Annabella - School's Out (Alice Cooper Cover).webm", channel="sfx2") $ renpy.music.set_volume(1.0,0,'sfx2') scene bunk01b_annaspanked002a with dissolve play sound ("", "sound/Blastwave_FX_PunchFaceWhip_HV.628.mp3",) loop $ renpy.sound.set_volume(0.7,0,'sound') scene bunk01b_annaspanked002a: "bunk01b_annaspanked002a" with Dissolve(0.1) pause 0.75 "bunk01b_annaspanked002b" with Dissolve(0.1) pause 0.75 repeat pause md "{i}Now, repeat after me...{/i}" md "{i}Young.{/i}" md "{i}Ladies.{/i}" md "{i}Do.{/i}" md "{i}Not.{/i}" md "{i}Study.{/i}" md "{i}Mathematics!{/i}" play sound ("", "sound/Blastwave_FX_PunchFaceWhip_HV.628.mp3",) loop scene bunk01b_annaspanked003a with dissolve scene bunk01b_annaspanked003a: "bunk01b_annaspanked003a" with Dissolve(0.1) pause 0.75 "bunk01b_annaspanked003b" with Dissolve(0.1) pause 0.75 repeat pause a "{i}I'm sorry, Mama!{/i}" md "{i}I said repeat it!{/i}" a "{i}Young.{/i}" a "{i}Ladies.{/i}" a "{i}Do.{/i}" a "{i}Not.{/i}" a "{i}Study.{/i}" a "{i}{size=-5}Mathematics.{/size}{/i}" stop sound scene bunk01b_annaspanked004a with dissolve md "{i}Good.{/i}" play sound ("", "sound/Blastwave_FX_PunchFaceWhip_HV.628.mp3",) loop scene bunk01b_annaspanked004b with dissolve scene bunk01b_annaspanked004b: "bunk01b_annaspanked004b" with Dissolve(0.1) pause 0.75 "bunk01b_annaspanked004a" with Dissolve(0.1) pause 0.75 repeat pause md "{i}Now, I hope you remember this lesson, girl...{/i}" md "{i}The next time you're tempted to do a little 'light calculus' or write an algorithm!{/i}" a "{i}I will. Mama! I {b}will{/b}!{/i}" md "{i}And that you'll remember that I'm doing this for your own {b}good{/b}!{/i}" md "{i}To help you become a better {b}lady{/b} and find yourself a nice {b}husband{/b}!{/i}" scene bunk01b_annaspanked002a with dissolve scene bunk01b_annaspanked002a: "bunk01b_annaspanked002a" with Dissolve(0.1) pause 0.75 "bunk01b_annaspanked002b" with Dissolve(0.1) pause 0.75 repeat pause a "{i}Yes, Mama!{/i}" a "{i}Can you stop please! It really hurts!{/i}" md "{i}That depends, young lady...{/i}" stop sound $ renpy.sound.set_volume(1.0,0,'sound') scene bunk01b_annaspanked005 with dissolve md "{i}Are you going to thank me for my guidance?{/i}" scene bunk01b_annaspanked005a with dissolve a "{i}Yes, Mama.{/i}" a "{i}*sniffle*{/i}" a "{i}Thank you, Mama.{/i}" show memorycloud_screen with Dissolve(1) if anna_reject == True: $ anna_reject = False play sound success show points_earned_anna1: xalign 0.5 yalign 0.25 pause $ renpy.music.set_volume(0.1,0,'sfx1') $ renpy.music.set_volume(0.0,0,'sfx2') jump bunk01b_anna_postfemdom2 label bunk01_anna_mcmaledom1: play sound dreamtransition $ renpy.music.play("sound/I Love Lucy Theme (Instrumental).webm", channel="sfx2") $ renpy.music.set_volume(0.0,0,'sfx1') $ renpy.music.set_volume(0.7,0,'sfx2') show memorycloud_screen with Dissolve(1) scene bunk01b_mcspanks001 with Dissolve(1) play sound ("", "sound/johnj_human_slap_face_male_moan.mp3",) loop $ renpy.sound.set_volume(1.0,0,'sound') scene bunk01b_mcspanks001a with dissolve scene bunk01b_mcspanks001a: "bunk01b_mcspanks001a" with Dissolve(0.1) pause 0.75 "bunk01b_mcspanks001" with Dissolve(0.1) pause 0.75 repeat pause v "{i}You silly...{/i}" v "{i}Little...{/i}" v "{i}Girl...{/i}" a "{i}Please, [name], it hurts!{/i}" a "{i}I swear I didn't mean it!{/i}" scene bunk01b_mcspanks000c with Dissolve(1) a "{i}I didn't mean to burn dinner again!{/i}" stop sound scene bunk01b_mcspanks000b with Dissolve(1) a "{i}I followed your Momma's recipe to the letter!{/i}" scene bunk01b_mcspanks000a with Dissolve(1) v "{i}But you {b}did{/b} burn it...{/i}" play sound ("", "sound/johnj_human_slap_face_male_moan.mp3",) loop scene bunk01b_mcspanks003a with dissolve scene bunk01b_mcspanks003a: "bunk01b_mcspanks003a" with Dissolve(0.1) pause 0.75 "bunk01b_mcspanks003" with Dissolve(0.1) pause 0.75 repeat pause v "{i}Didn't you?{/i}" a "{i}Whaaaa!{/i}" v "{i}And until you learn how to be a good housewife...{/i}" v "{i}I'm just gonna have to keep whuppin' it into you!{/i}" stop sound scene bunk01b_mcspanks000b with Dissolve(1) a "{i}Whaaaa!{/i}" play sound ("", "sound/johnj_human_slap_face_male_moan.mp3",) loop scene bunk01b_mcspanks002a with dissolve scene bunk01b_mcspanks002a: "bunk01b_mcspanks002a" with Dissolve(0.1) pause 0.75 "bunk01b_mcspanks002" with Dissolve(0.1) pause 0.75 repeat pause v "{i}Damn, that's some tenderised meat...{/i}" v "{i}This might even teach you a few new tricks around the kitchen...{/i}" v "{i}...{/i}" v "{i}...And teach you how to serve your husband and his family better!{/i}" play sound ("", "sound/johnj_human_slap_face_male_moan.mp3",) loop scene bunk01b_mcspanks001a with dissolve scene bunk01b_mcspanks001a: "bunk01b_mcspanks001a" with Dissolve(0.1) pause 0.75 "bunk01b_mcspanks001" with Dissolve(0.1) pause 0.75 repeat pause a "{i}Ahhhh!{/i}" v "{i}Do you think I {b}enjoy{/b} having to spank my wife on a daily basis?{/i}" stop sound scene bunk01b_mcspanks000a with Dissolve(1) v "{i}That I {b}like{/b} having to wear out my shootin' arm blushin' your butt?{/i}" scene bunk01b_mcspanks000b with Dissolve(1) a "{i}Yes!{/i}" scene bunk01b_mcspanks000 with Dissolve(1) a "{i}That's why your willy's always poking into my tummy when you do it!{/i}" scene bunk01b_mcspanks000a with Dissolve(1) v "{i}Well, maybe I like it a little...{/i}" play sound ("", "sound/johnj_human_slap_face_male_moan.mp3",) loop scene bunk01b_mcspanks001a with dissolve scene bunk01b_mcspanks001a: "bunk01b_mcspanks001a" with Dissolve(0.1) pause 0.75 "bunk01b_mcspanks001" with Dissolve(0.1) pause 0.75 repeat pause v "{i}But questioning your husband's {b}good intentions{/b} gets you another fifteen minutes in the chair!{/i}" a "{i}Whaaaa!{/i}" play sound doorswish scene bunk01b_mcspanks004 with dissolve ci "{i}Oh, Boy!{/i}" play sound ("", "sound/johnj_human_slap_face_male_moan.mp3",) loop scene bunk01b_mcspanks004_2 with dissolve scene bunk01b_mcspanks004_2: "bunk01b_mcspanks004_2" with Dissolve(0.1) pause 0.75 "bunk01b_mcspanks004" with Dissolve(0.1) pause 0.75 repeat pause $ renpy.music.set_volume(0.6,0,'sfx2') a "{i}I'm sorry, [name]!{/i}" $ renpy.music.set_volume(0.5,0,'sfx2') v "{i}Sorry ain't good enough for doubtin' your husband's word!{/i}" $ renpy.music.set_volume(0.4,0,'sfx2') v "{i}You've read the e-scriptures, same as me...{/i}" $ renpy.music.set_volume(0.3,0,'sfx2') v "{i}'A Doubting Wife must be chastised {b}doubly{/b}, for in questioning the Authority of her husband, she questions also the Hierarchy of Creation.'{/i}" $ renpy.music.set_volume(0.2,0,'sfx2') a "{i}Whaaaa!{/i}" scene bunk01b_mcspanks004a with dissolve $ renpy.sound.set_volume(1.0,0,'sound') play sound cheer $ renpy.music.set_volume(0.1,0,'sfx2') $ renpy.pause(1, hard = True) ci "{i}Anna's in trouble again, huh?{/i}" $ renpy.music.play("sound/little_robot_sound_factory_Ambience_Space_00.mp3", channel="sfx2") $ renpy.music.set_volume(0.1,0,'sfx2') scene bunk01b_mcspanks004a1 with dissolve v "{i}Oh, hey [cisname]!{/i}" v "{i}You know Anna!{/i}" play sound audiencelaugh $ renpy.pause(1, hard = True) ci "{i}Heck... Sometimes I reckon she does it on purpose! Just to get a good ol' spank!{/i}" scene bunk01b_mcspanks004b with dissolve ci "{i}Goddarnit! Did she burn dinner {b}again{/b}?!{/i}" scene bunk01b_mcspanks004d with Dissolve(1) ci "{i}That rooster looks crispier than a Mercurian without a SunShield!{/i}" play sound "sound/sound_ex_machina_large_audience_applauding_cheering_and_whistling_666.mp3" $ renpy.pause(2, hard = True) scene bunk01b_mcspanks004b with Dissolve(1) v "{i}I suggest you leave off criticisin' my wife, [cisname]...{/i}" play sound audienceaaah $ renpy.pause(1.5, hard = True) scene bunk01b_mcspanks004c with Dissolve(1) v "{i}Unless you wanna take her place over my damn {b}knee{/b}!{/i}" play sound audiencelaugh $ renpy.pause(2, hard = True) scene bunk01b_mcspanks000b with Dissolve(1) a "{i}You {b}wouldn't{/b}, [name]!{/i}" show bunk01b_mcspanks000b1 with dissolve a "{i}You haven't finished Chastising {b}me{/b}, yet...{/i}" play sound "sound/sound_ex_machina_large_audience_applauding_cheering_and_whistling_666.mp3" $ renpy.pause(1, hard = True) scene bunk01b_mcspanks000a with dissolve v "{i}I knew you liked it, you little minx!{/i}" play sound "sound/ftus_american_football_fans_applause_scream_cheer_usa_high_school_238.mp3" $ renpy.pause(1, hard = True) $ renpy.music.play("sound/I Love Lucy Theme (Instrumental).webm", channel="sfx2") $ renpy.music.set_volume(0.0,0,'sfx1') $ renpy.music.set_volume(0.7,0,'sfx2') $ renpy.music.play("sound/sound_ex_machina_large_audience_applauding_cheering_and_whistling_666.mp3", channel="sfx3") $ renpy.music.set_volume(0.0,0,'sfx1') $ renpy.music.set_volume(0.7,0,'sfx2') scene bunk01b_mcspanks004a2 with Dissolve(1) play sound ("", "sound/johnj_human_slap_face_male_moan.mp3",) loop scene bunk01b_mcspanks004a2: "bunk01b_mcspanks004a2" with Dissolve(0.1) pause 0.75 "bunk01b_mcspanks004a3" with Dissolve(0.1) pause 0.75 repeat pause ci "{i}I guess I could just eat the chicken...{/i}" show memorycloud_screen with Dissolve(2) $ renpy.music.set_volume(0.1,0,'sfx1') $ renpy.music.set_volume(0.0,0,'sfx2') $ renpy.music.set_volume(0.0,0,'sfx3') $ renpy.sound.set_volume(1.0,0,'sound') stop sound jump bunk01b_anna_postspank1 #FATIMA LABELS label bunk01_mrssungfantasy_no: $ bunk01b_sam_convo1_2 = True $ bunk01_mrssungfantasy = False jump bunk01b_sam_convo1 label bunk01_mrssungfantasy: play sound dreamtransition $ renpy.music.play("sound/sound_spark_Flatwoods_Scrub_Rock_Springs_Nature_Forest_General_Ambience_01.mp3", channel="sfx2") $ renpy.music.set_volume(0.0,0,'sfx1') $ renpy.music.set_volume(0.4,0,'sfx2') show memorycloud_screen with Dissolve(1) scene bunk01_sam_mrssung1 with Dissolve(1) ms "Hey [name]... Sam-sam not in right now..." scene bunk01_sam_mrssung1a1 with dissolve ms "But you come in and wait for him, okay?" scene bunk01_sam_mrssung1a with dissolve v "(Oh Boy!)" scene bunk01_sam_mrssung1b with dissolve ms "He back in hour, two hour." scene bunk01_sam_mrssung1c with dissolve v "{i}Hot Diggety Dawg!{/i}" $ bunk01b_sam_convo1_2 = True $ bunk01_mrssungfantasy = False show memorycloud_screen with Dissolve(1) $ renpy.music.set_volume(0.1,0,'sfx1') $ renpy.music.set_volume(0.0,0,'sfx2') $ bunk01b_safa_convo2_sharing = False jump bunk01b_sam_convo1 label bunk01_safasharingfantasy: play sound dreamtransition $ renpy.music.play("sound/little_robot_sound_factory_Ambience_Space_00.mp3", channel="sfx2") $ renpy.music.set_volume(0.0,0,'sfx1') $ renpy.music.set_volume(0.4,0,'sfx2') show memorycloud_screen with Dissolve(1) scene bunk01_safa_dormshare1 with Dissolve(1) v "(Well, I guess that's one way to keep warm!)" scene bunk01_safa_dormshare2 with dissolve v "(Not a very Righteous way...)" scene bunk01_safa_dormshare3 with dissolve v "(But it does look cozy!)" show memorycloud_screen with Dissolve(1) $ renpy.music.set_volume(0.1,0,'sfx1') $ renpy.music.set_volume(0.0,0,'sfx2') $ bunk01b_safa_convo2_sharing = False jump bunk01b_safa_convo2 label bunk01_twinsfantasy: play sound dreamtransition $ renpy.music.play("sound/Lobo_Loco_-_01_-_Hoh_Harph_ID_924.mp3", channel="sfx2") $ renpy.music.set_volume(0.0,0,'sfx1') $ renpy.music.set_volume(0.4,0,'sfx2') show memorycloud_screen with Dissolve(1) scene bunk01_safa_twins1a with Dissolve(1) v "(Do I? I thought I did, but this ain't it!)" scene bunk01_safa_twins1b with dissolve v "(Touchin' themselves in front of one another like that...)" scene bunk01_safa_twins2 with dissolve v "(Mercy!)" scene bunk01_safa_twins2a with dissolve v "(I guess they do more than just touchin'!)" scene bunk01_safa_twins2b with dissolve v "(I mean... I guess they're {i}kinda{/i} the same person, right?)" scene bunk01_safa_twins3 with dissolve v "(That would be a sin in itself...)" scene bunk01_safa_twins3a with dissolve v "(But... Less of one?)" scene bunk01_safa_twins4 with dissolve f "Those two reprobates are pretty much inseparable!" v "(Uhuh.)" f "Even when Raz takes them out training, you can't prize 'em apart!" scene banu_safa_poll_mm2_cu with Dissolve(1) $ renpy.pause(1, hard = True) v "(Puts a new spin on family outings, I guess...)" scene banu_safa_poll_mm2 with dissolve v "(Half makes me wish I had a br...)" scene banu_safa_poll_mm with hpunch v "(Reign it in, [name]!)" v "(Don't lose the Path {i}entirely{/i}!)" $ renpy.music.set_volume(0.1,0,'sfx1') $ renpy.music.set_volume(0.0,0,'sfx2') jump bunk01b_safa_convo1_3d label bunk01_convo3_dormwank1: play sound dreamtransition show memorycloud_screen with Dissolve(1) scene bunk01_safa_dorm001 with Dissolve(1) scene bunk01_safa_dorm001: "bunk01_safa_dorm001" with Dissolve(0.3) pause 1 "bunk01_safa_dorm001a" with Dissolve(0.3) pause 1 repeat pause v "(St Sarah wept!)" show memorycloud_screen with Dissolve(1) jump bunk01_1 label bunk01_convo3_dormwank2: $ perversion.gain_perversion(1) play sound dreamtransition $ renpy.music.play("sound/little_robot_sound_factory_Ambience_Space_00.mp3", channel="sfx2") $ renpy.music.set_volume(0.0,0,'sfx1') $ renpy.music.set_volume(0.4,0,'sfx2') show memorycloud_screen with Dissolve(1) scene bunk01_safa_dorm001 with Dissolve(1) scene bunk01_safa_dorm001: "bunk01_safa_dorm001" with Dissolve(0.3) pause 1 "bunk01_safa_dorm001a" with Dissolve(0.3) pause 1 repeat pause v "(It would appear not...)" if checkpoint_bisexual == True or checkpoint_bicurious == True: scene bunk01_safa_dorm001_lads with Dissolve(1) scene bunk01_safa_dorm001_lads: "bunk01_safa_dorm001_lads" with Dissolve(0.3) pause 1 "bunk01_safa_dorm001a_lads" with Dissolve(0.3) pause 1 repeat pause v "(Dang! Them boys is really goin' for it!)" if sergeantsquarters01_ending1 == True or sergeantsquarters01_ending2 == True: v "(Makes that thing between me and Chad look almost innocent!)" v "(...)" v "(Almost...)" scene bunk01_safa_dorm001a_ray1 with Dissolve(1) scene bunk01_safa_dorm001a_ray1: "bunk01_safa_dorm001a_ray1" with Dissolve(0.3) pause 1 "bunk01_safa_dorm001_ray1" with Dissolve(0.3) pause 1 repeat pause v "(Which one was that again? Raafi or Shaafi?)" v "(So hard to tell with twins!)" scene bunk01_safa_dorm001a_ray2 with Dissolve(1) scene bunk01_safa_dorm001a_ray2: "bunk01_safa_dorm001a_ray2" with Dissolve(0.3) pause 1 "bunk01_safa_dorm001_ray2" with Dissolve(0.3) pause 1 repeat pause v "(Nah... I reckon this one's definitely Raafi...)" v "(...)" v "(50 percent sure, anyhow.)" scene bunk01_safa_dorm001a_raz with Dissolve(1) scene bunk01_safa_dorm001a_raz: "bunk01_safa_dorm001a_raz" with Dissolve(0.3) pause 1 "bunk01_safa_dorm001_raz" with Dissolve(0.3) pause 1 repeat pause v "(That's Raz though... no mistaking him!)" v "(...)" v "(Lord that's a big ding-a-ling!)" scene bunk01_safa_dorm001_fatima with Dissolve(1) scene bunk01_safa_dorm001_fatima: "bunk01_safa_dorm001_fatima" with Dissolve(0.3) pause 1 "bunk01_safa_dorm001a_fatima" with Dissolve(0.3) pause 1 repeat pause v "(Fatima ain't exactly looking away, though!)" scene bunk01_safa_dorm001_fatimacu with Dissolve(1) v "(Almost like she...)" scene bunk01_safa_dorm001a_fatimacu with dissolve v "({i}Likes{/i} it!)" show memorycloud_screen with Dissolve(1) $ renpy.music.set_volume(0.1,0,'sfx1') $ renpy.music.set_volume(0.0,0,'sfx2') jump bunk01b_safa_convo3_dorm label bunk01_razscrewfantasy: play sound dreamtransition $ renpy.music.play("sound/Lobo_Loco_-_01_-_Hoh_Harph_ID_924.mp3", channel="sfx2") $ renpy.music.set_volume(0.0,0,'sfx1') $ renpy.music.set_volume(0.4,0,'sfx2') show memorycloud_screen with Dissolve(1) scene bunk01_safa_razscrew1 with Dissolve(1) v "(Seventh Heaven! Mrs Mulligan!)" v "(And I can't even {i}see{/i} who the others are!)" v "(...)" v "(I wonder if I can poke around a bit inside Fatima's memory?)" v "(These darn psychic powers have to have some use!)" call screen bunk01_razscrewfantasy label bunk01_razscrewfantasy2: $ renpy.music.set_volume(0.1,0,'sfx1') $ renpy.music.set_volume(0.0,0,'sfx2') jump bunk01b_safa_convo1_3c label bunk01_ishaqfmfantasy: play sound dreamtransition $ renpy.music.play("sound/sound_spark_Flatwoods_Scrub_Rock_Springs_Nature_Forest_General_Ambience_01.mp3", channel="sfx2") $ renpy.music.set_volume(0.0,0,'sfx1') $ renpy.music.set_volume(0.4,0,'sfx2') show memorycloud_screen with Dissolve(1) show bunk01_safa_ishaq2 with dissolve v "(He's spying on her, the 'lil tike!)" scene bunk01_safa_ishaq2a with dissolve v "(Mind you... I can't hardly blame him...)" scene bunk01_safa_ishaq2b with dissolve v "(Whoa! Yes I darn well can!)" v "(Bad Ishaq!)" $ renpy.music.set_volume(0.1,0,'sfx1') $ renpy.music.set_volume(0.0,0,'sfx2') jump bunk01b_safa_convo1_3e label bunk01_ishaqmmfantasy: play sound dreamtransition $ renpy.music.play("sound/sound_spark_Flatwoods_Scrub_Rock_Springs_Nature_Forest_General_Ambience_01.mp3", channel="sfx2") $ renpy.music.set_volume(0.0,0,'sfx1') $ renpy.music.set_volume(0.4,0,'sfx2') show memorycloud_screen with Dissolve(1) scene bunk01_safa_ishaq3 with dissolve v "(Well, she weren't kidding!)" v "(...)" v "('Lil rascal!)" $ renpy.music.set_volume(0.1,0,'sfx1') $ renpy.music.set_volume(0.0,0,'sfx2') jump bunk01b_safa_convo1_3f label bunk01_granmafantasy: play sound dreamtransition $ renpy.music.play("sound/sound_spark_Flatwoods_Scrub_Rock_Springs_Nature_Forest_General_Ambience_01.mp3", channel="sfx2") $ renpy.music.set_volume(0.0,0,'sfx1') $ renpy.music.set_volume(0.4,0,'sfx2') show memorycloud_screen with Dissolve(1) scene bunk01_safa_granma with Dissolve(1) v "(Them's some big apples!)" hide memorycloud_screen with Dissolve(1) $ renpy.music.set_volume(0.1,0,'sfx1') $ renpy.music.set_volume(0.0,0,'sfx2') jump bunk01b_safa_convo1_1granma label bunk01_convo2_razandfatima: $ perversion.gain_perversion(1) play sound dreamtransition $ renpy.music.play("sound/little_robot_sound_factory_ambience_blackhole_00.mp3", channel="sfx2") $ renpy.music.set_volume(0.0,0,'sfx1') $ renpy.music.set_volume(0.4,0,'sfx2') show memorycloud_screen with Dissolve(1) scene banu_safa_poll_fm with Dissolve(1) v "(Oh my!)" scene banu_safa_poll_fm2 with Dissolve(1) v "(I ain't sure {i}that{/i} classes as good parenting!)" $ renpy.music.set_volume(0.1,0,'sfx1') $ renpy.music.set_volume(0.0,0,'sfx2') jump bunk01b_safa_convo1_3b label bunk01_changfantasy_mm: $ perversion.gain_perversion(1) play sound dreamtransition $ renpy.music.play("sound/Lobo_Loco_-_01_-_Hoh_Harph_ID_924.mp3", channel="sfx2") $ renpy.music.set_volume(0.0,0,'sfx1') $ renpy.music.set_volume(0.4,0,'sfx2') show memorycloud_screen with Dissolve(1) show bunk01_safa_changwank with Dissolve(1) v "(Not Chang!)" hide bunk01_safa_changwank with Dissolve(1) hide memorycloud_screen with Dissolve(1) $ renpy.music.set_volume(0.1,0,'sfx1') $ renpy.music.set_volume(0.0,0,'sfx2') jump bunk01b_safa_convo3_chang label bunk01_convo3_safawankfantasy: $ perversion.gain_perversion(1) play sound dreamtransition $ renpy.music.play("sound/sound_spark_Flatwoods_Scrub_Rock_Springs_Nature_Forest_General_Ambience_01.mp3", channel="sfx2") $ renpy.music.set_volume(0.0,0,'sfx1') $ renpy.music.set_volume(0.4,0,'sfx2') show memorycloud_screen with Dissolve(1) show quarterfinalpoll_fatima with Dissolve(1) v "(Does she!?)" show quarterfinalpoll_fatima2 with Dissolve(1) hide quarterfinalpoll_fatima v "(But she's a girl!)" $ renpy.music.set_volume(0.1,0,'sfx1') $ renpy.music.set_volume(0.0,0,'sfx2') jump bunk01b_safa_convo3_safawank label bunk01_drilledfantasy_mm: $ perversion.gain_perversion(1) $ bunk0101_drilledfantasy_mm_seen = True play sound dreamtransition $ renpy.music.play("sound/little_robot_sound_factory_ambience_blackhole_00.mp3", channel="sfx2") $ renpy.music.set_volume(0.0,0,'sfx1') $ renpy.music.set_volume(0.4,0,'sfx2') show memorycloud_screen with Dissolve(1) show h_0008_hangarbay01fantasy_drilled_mm1a with Dissolve(1) v "(That's some boys' club!)" menu: "(No... a man cornholing another man is one step too far!)": play sound badchoice $ perversion.lose_perversion(1) $ anal_asked = True $ checkpoint_anal = False play sound badchoice show analcontent_disabled at truecenter pause hide analcontent_disabled v "(Ugh!)" hide h_0008_hangarbay01fantasy_drilled_mm1a with Dissolve(1) "{color=#ff69b4}(That's so... {i}hot{/i}!){/color}": play sound badchoice $ perversion.gain_perversion(1) $ anal_asked = True $ checkpoint_anal = True play sound success show analcontent_enabled at truecenter pause hide analcontent_enabled show h_0009_hangarbay01fantasy_drilled_mm1b with Dissolve(1) hide h_0008_hangarbay01fantasy_drilled_mm1a pause v "(Deliciously... {i}wrongfully{/i} hot!)" show h_0010_hangarbay01fantasy_drilled_mm2a with Dissolve(1) hide h_0009_hangarbay01fantasy_drilled_mm1b pause v "(Lord! How can I get my imagination under control!)" show h_0011_hangarbay01fantasy_drilled_mm2b with Dissolve(1) hide h_0010_hangarbay01fantasy_drilled_mm2a pause v "(These sinful thoughts seem to fill my brain almost every waking moment!)" show h_0012_hangarbay01fantasy_drilled_mm3a with Dissolve(1) hide h_0011_hangarbay01fantasy_drilled_mm2b pause v "(Stretched asses and throbbing cocks!)" show h_0013_hangarbay01fantasy_drilled_mm3b with Dissolve(1) hide h_0012_hangarbay01fantasy_drilled_mm3a pause v "(Naked, sweaty bodies writhing in ecstasy and forbidden lust!)" show h_0014_hangarbay01fantasy_drilled_mm3c with Dissolve(1) hide h_0013_hangarbay01fantasy_drilled_mm3b pause v "(Used like ragdolls and dropped - happy and shattered in their cum-filled shame!)" hide h_0014_hangarbay01fantasy_drilled_mm3c with Dissolve(1) $ renpy.music.set_volume(0.1,0,'sfx1') $ renpy.music.set_volume(0.0,0,'sfx2') jump bunk01b_safa_convo1_1a #SAM LABELS label bunk01_mulligan1: play sound dreamtransition $ renpy.music.play("sound/sound_spark_Flatwoods_Scrub_Rock_Springs_Nature_Forest_General_Ambience_01.mp3", channel="sfx2") $ renpy.music.set_volume(0.0,0,'sfx1') $ renpy.music.set_volume(0.4,0,'sfx2') show memorycloud_screen with Dissolve(1) scene mulliganbathing1 with Dissolve(1) v "(It haunted my dreams for months!)" show memorycloud_screen with Dissolve(1) $ renpy.music.set_volume(0.1,0,'sfx1') $ renpy.music.set_volume(0.0,0,'sfx2') $ bunk01b_safa_convo2_sharing = False jump bunk01b_sam_convo1_3 label bunk01_sam_fatimathreesome: $ perversion.gain_perversion(1) $ bunk01_sam_fatimathreesome = False $ bunk01_sam_fatimathreesomeseen = True play sound dreamtransition $ renpy.music.play("sound/alexander_gastrell_beach_rolling_waves_gentle_black_sand_water_distant_birds_002.mp3", channel="sfx2") $ renpy.music.set_volume(0.0,0,'sfx1') $ renpy.music.set_volume(0.5,0,'sfx2') show memorycloud_screen with Dissolve(1) scene bunk01_sam_fatima001 with Dissolve(1) v "(Oh, my!)" scene bunk01_sam_fatima001a with dissolve f "{i}Mmmm... My two favourite men...{/i}" scene bunk01_sam_fatima001b with Dissolve(1) f "{i}And their big, hard cocks...{/i}" $ renpy.music.play("sound/Come Together - The Beatles - FUNK cover feat. Mario Jose!.webm", channel="sfx2") $ renpy.music.set_volume(1.0,0,'sfx2') scene bunk01_sam_fatima002 with dissolve v "{i}You gonna help us out with those, Miss Fatima?{/i}" scene bunk01_sam_fatima002a with dissolve f "{i}Well, I reckon I could give you a hand...{/i}" scene bunk01_sam_fatima002b with dissolve f "{i}Or two!{/i}" v "(I know it's a fantasy, but... seriously... {i}who{/i} speaks like this!?)" scene bunk01_sam_fatima002c with dissolve v "(Boobies!)" scene bunk01_sam_fatima002d with dissolve f "{i}I can barely wrap my hands round these bad-boys!{/i}" scene bunk01_sam_fatima002e with dissolve s "{i}Oh sheeet!{/i}" v "{i}I'm a-comin'!{/i}" scene bunk01_sam_fatima002f1 with dissolve "Both" "Uhhhh!" scene bunk01_sam_fatima002f with dissolve f "{i}Damn, that's a lotta cum!{/i}" scene bunk01_sam_fatima002g with dissolve v "(It sure is!)" scene bunk01_sam_fatima002h with dissolve v "(Poor girl's {i}drenched{/i}...)" scene bunk01_sam_fatima002i with dissolve v "(Not that she seems to mind...)" scene bunk01_sam_fatima002f with dissolve v "{i}There's a whole lot more where that came from!{/i}" scene bunk01_sam_fatima002f_bi1 with dissolve v "{i}Ya hear me, bro!?{/i}" s "{i}I hear you, bro!{/i}" v "(Lord! We don't {i}really{/i} talk like that, do we?)" if checkpoint_bisexual == True or checkpoint_bicurious == True: scene bunk01_sam_fatima002f_bi2 with dissolve v "{i}Bros for life, man!{/i}" scene bunk01_sam_fatima002f_bi3 with dissolve s "{i}Yeah...{/i}" scene bunk01_sam_fatima002f_bi4 with dissolve s "{i}Bros for life...{/i}" v "(Huh?)" menu: "(I should get outta Sam's brain... It's intrusive...)": play sound badchoice $ perversion.lose_perversion(1) jump bunk01_sam_fatimathreesomeend "(What's next!)": play sound success $ perversion.gain_perversion(1) scene black with Dissolve(1) scene bunk01_sam_fatima002f with Dissolve(1) v "{i}How's about you help clean us off, hot-stuff?{/i}" v "(Hot stuff!?)" f "{i}Okay!{/i}" scene bunk01_sam_fatima003 with dissolve "{i}Sam's fantasy Fatima drops to her knees and wraps her full brown lips around 'your' cock...{/i}" "{i}All while pumping Sam's boner in her other hand.{/i}" scene bunk01_sam_fatima003a with dissolve f "{i}Mmmm...{/i}" scene bunk01_sam_fatima003b with dissolve v "(Hot Tamale!)" scene bunk01_sam_fatima003c with dissolve s "{i}Your hand feels so good on my dick!{/i}" scene bunk01_sam_fatima003e with dissolve s "{i}Yeah... Suck on [name]'s cock...{/i}" scene bunk01_sam_fatima003f with dissolve s "{i}Drink every last drop of his cum!{/i}" scene bunk01_sam_fatima003g with dissolve f "{i}Mmmm!{/i}" scene bunk01_sam_fatima003h with dissolve s "{i}Uhhh!{/i}" s "{i}I need to be in your mouth!{/i}" scene bunk01_sam_fatima004 with dissolve "{i}Fatima switches her mouth to Sam's rock hard cock...{/i}" scene bunk01_sam_fatima004a with dissolve "{i}Still stroking her hand along your fat, wet shaft.{/i}" scene bunk01_sam_fatima004b with dissolve v "{i}Dang, that girl gives good head!{/i}" scene bunk01_sam_fatima004c with dissolve s "{i}She's a fucking star!{/i}" scene bunk01_sam_fatima004e with dissolve f "{i}Mmmmffff!{/i}" scene bunk01_sam_fatima004d with dissolve v "(Sam wants this to happen?)" scene bunk01_sam_fatima004f with dissolve v "(I mean... I guess I wouldn't say {i}no{/i}...)" scene bunk01_sam_fatima004b with dissolve v "(I wonder if I can... nudge... Sam's thoughts a little?)" menu: "{i}Influence Sam's fantasy: Double Blowjob.{/i}": play sound success $ perversion.gain_perversion(1) v "(Concentrate... {i}concentrate{/i}...)" scene black with Dissolve(1) scene bunk01_sam_fatima005c with Dissolve(1) s "{i}You know what would be awesome?{/i}" scene bunk01_sam_fatima005c1 with dissolve s "{i}Let's see if she can fit us in at the same time!{/i}" scene bunk01_sam_fatima005c2 with dissolve v "{i}I like how you think, man!{/i}" scene bunk01_sam_fatima005c1 with dissolve s "{i}It just came to me!{/i}" scene bunk01_sam_fatima005c with dissolve v "(Holy Mackerel! It worked!)" scene bunk01_sam_fatima005 with dissolve f "{i}Mmmmfffflll!{/i}" scene bunk01_sam_fatima005a with dissolve "{i}You both push the tips of your cocks into Fatima's mouth, stretching her lips wide.{/i}" scene bunk01_sam_fatima005b with dissolve "{i}She's never looked more beautiful...{/i}" scene bunk01_sam_fatima005c with dissolve s "{i}Holy shit! She's taking both of us!{/i}" scene bunk01_sam_fatima005f with dissolve v "{i}Awesome idea, dude!{/i}" scene bunk01_sam_fatima005e with dissolve "{i}She sucks greedily on your cocks.{/i}" scene bunk01_sam_fatima005d with dissolve s "{i}This is amazing!{/i}" v "{i}Dope!{/i}" v "(I {i}never{/i} say 'dope'!)" if checkpoint_bisexual == True or checkpoint_bicurious == True: v "{i}Although... Is it weird that our cocks are touching?{/i}" scene bunk01_sam_fatima005b with dissolve v "{i}Even if it's inside a girl's mouth?{/i}" scene bunk01_sam_fatima005e with dissolve v "{i}Cos I can really feel you sliding up and down against me...{/i}" scene bunk01_sam_fatima005d with dissolve v "{i}All hot and meaty and slick with our mixed cum...{/i}" scene bunk01_sam_fatima005c1 with dissolve s "{i}I reckon it's fine...{/i}" s "{i}No homo, right?{/i}" scene bunk01_sam_fatima005c2 with dissolve v "{i}Yeah... No homo!{/i}" scene bunk01_sam_fatima005c_bi1 with dissolve $ renpy.pause(1, hard = True) scene bunk01_sam_fatima005c_bi2 with dissolve "Both" "Mffffllll!" scene bunk01_sam_fatima005c_bi3 with dissolve "Both" "Mmmmmmm!!!" v "(That ain't what I made him think! This is all Sam!)" v "(...)" scene bunk01_sam_fatima005c_bi2 with dissolve v "(St Sarah? If you're watching, this is all Sam!)" scene bunk01_sam_fatima005c_bi1 with dissolve s "{size=-5}{i}Maybe a bit of homo...{/i}{/size}" scene bunk01_sam_fatima005c1 with dissolve v "{i}just a bit...{/i}" scene bunk01_sam_fatima005c with dissolve s "{i}Now whaddaya say...?{/i}" scene bunk01_sam_fatima005c1 with dissolve s "{i}Shall we cum on her tits togther?{/i}" scene bunk01_sam_fatima005c2 with dissolve v "{i}Hell yeah!{/i}" "{i}Don't influence him{/i}": play sound badchoice v "(I should just let it play out...)" scene black with Dissolve(1) scene bunk01_sam_fatima006 with dissolve scene bunk01_sam_fatima006: "bunk01_sam_fatima006" with Dissolve(0.1) pause 1 "bunk01_sam_fatima006a" with Dissolve(0.1) pause 1 repeat pause f "{i}Come on, boys... cum for me...{/i}" f "{i}Cum for Fatima!{/i}" scene bunk01_sam_fatima006c with dissolve scene bunk01_sam_fatima006c: "bunk01_sam_fatima006c" with Dissolve(0.1) pause 1 "bunk01_sam_fatima006d" with Dissolve(0.1) pause 1 repeat pause f "{i}I want you to drench me in your cum...{/i}" f "{i}I want it on my face, my tits...{/i}" f "{i}in my mouth...{/i}" scene bunk01_sam_fatima006e with dissolve scene bunk01_sam_fatima006e: "bunk01_sam_fatima006e" with Dissolve(0.1) pause 1 "bunk01_sam_fatima006f" with Dissolve(0.1) pause 1 repeat pause s "{i}Uhhh! I'm close!{/i}" v "{i}Me too!{/i}" v "{i}I think I'm gonna blow!{/i}" scene bunk01_sam_fatima006: "bunk01_sam_fatima006" with Dissolve(0.1) pause 1 "bunk01_sam_fatima006a" with Dissolve(0.1) pause 1 repeat pause f "{i}Do it!{/i}" scene bunk01_sam_fatima006g with hpunch v "{i}Uhhhh!{/i}" scene bunk01_sam_fatima006h with hpunch s "{i}Ahhhh!{/i}" scene bunk01_sam_fatima006i with dissolve f "{i}Holy Shit!{/i}" scene bunk01_sam_fatima006j with dissolve f "{i}You boys just {b}basted{/b} me like a Touchdown Day Turkey!{/i}" scene bunk01_sam_fatima006k with dissolve f "{i}I ain't {b}never{/b} been so drenched in my life!{/i}" if checkpoint_bisexual == True or checkpoint_bicurious == True: scene bunk01_sam_fatima005c_bi4 with dissolve f "{i}Boys?{/i}" scene bunk01_sam_fatima005c_bi5 with dissolve f "{i}Huh... Looks like I ain't the only one gettin' basted today...{/i}" scene bunk01_sam_fatima006k with dissolve f "{i}I ain't got mine yet, though...{/i}" scene bunk01_sam_fatima006l with dissolve $ renpy.pause(1.5, hard = True) scene bunk01_sam_fatima006m with dissolve f "{i}Howsabout we move on to Round 3?{/i}" menu: "(We should stop here... this is going too far!)": play sound badchoice $ perversion.lose_perversion(1) jump bunk01_sam_fatimathreesomeend "(Bring it on!)": play sound success $ perversion.gain_perversion(1) s "{i}Let's do it!{/i}" $ renpy.music.play("sound/NUMA NUMA (Dragostea Din Tei) - Rock Ver. - Tsuko G. Cover.webm", channel="sfx2") scene black with Dissolve(1) scene bunk01_sam_fatima007a with Dissolve(1) v "{i}Dang, this bitch's pussy is tight!{/i}" v "(Bitch! How awful!)" scene bunk01_sam_fatima007b with dissolve s "{i}How'd you like being the meat in the sandwich, girl?{/i}" scene bunk01_sam_fatima007c with dissolve s "{i}Eat my cock, while [name] fucks you raw!{/i}" v "(Well, that just ain't civil!)" scene bunk01_sam_fatima007d with dissolve v "{i}She really knows how to take a cock, Sammy...{/i}" scene bunk01_sam_fatima007e with dissolve v "{i}It's like she's suckin' me in!{/i}" scene bunk01_sam_fatima007f with dissolve s "{i}Well, don't wear her out... I'm goin' in after you!{/i}" scene bunk01_sam_fatima007g with dissolve v "{i}I'll do my best...{/i}" if checkpoint_bisexual == True or checkpoint_bicurious == True: scene bunk01_sam_fatima007g_bi with dissolve v "{i}...Buddy.{/i}" scene bunk01_sam_fatima007g_bi1 with dissolve s "{i}Hot damn, [name]! Is that your hand on my ass?{/i}" v "{i}Sure feels like it... You got a problem with that?{/i}" scene bunk01_sam_fatima007g_bi2 with dissolve s "{i}...{/i}" s "{i}Nope.{/i}" scene bunk01_sam_fatima007a with dissolve v "{i}Now, how about we get you some {b}pussy{/b}?{/i}" menu: "(Nope! Better call time on this!)": play sound badchoice $ perversion.lose_perversion(1) jump bunk01_sam_fatimathreesomeend "(Well, it's only fair...)": play sound success $ perversion.gain_perversion(1) scene black with Dissolve(1) scene bunk01_sam_fatima008 with Dissolve(1) v "{i}How's it feel to finally get some, Sammy?{/i}" scene bunk01_sam_fatima008d_bi1 with dissolve s "{i}It's so fucking good!{/i}" v "(Cussing!)" scene bunk01_sam_fatima008a with dissolve s "{i}Hotter and wetter than a Venusian monsoon!{/i}" s "{i}An' prob'ly just as dangerous!{/i}" scene bunk01_sam_fatima008b with dissolve v "{i}Yes, take my cock, girl!{/i}" scene bunk01_sam_fatima008c with dissolve v "{i}Take it all the way!{/i}" scene bunk01_sam_fatima008d with dissolve s "{i}Her pussy's so damn tight!{/i}" if checkpoint_bisexual == True or checkpoint_bicurious == True: scene bunk01_sam_fatima008d_bi1 with dissolve v "{i}This is so fuckin' dope...{/i}" v "(Not again!)" scene bunk01_sam_fatima008d_bi2 with dissolve v "{i}And there ain't no-one I'd rather be doin' it with...{/i}" scene bunk01_sam_fatima008d_bi3 with dissolve s "{i}Yeah, man... I'm glad to do this with you, too.{/i}" scene bunk01_sam_fatima008d_bi2 with dissolve if checkpoint_bisexual == False and checkpoint_bicurious == False: scene bunk01_sam_fatima008d_bi1 with dissolve v "{i}Now howsabout we try that cute little arsehole of hers on for size?{/i}" menu: "(Time to Bail!)": play sound badchoice $ perversion.lose_perversion(1) $ anal_asked = True $ checkpoint_anal = False play sound badchoice show analcontent_disabled at truecenter pause hide analcontent_disabled jump bunk01_sam_fatimathreesomeend "(I just {i}gotta{/i} see that!)": play sound success $ perversion.gain_perversion(1) if checkpoint_anal == False: $ anal_asked = True $ checkpoint_anal = True show analcontent_enabled at truecenter pause hide analcontent_enabled scene black with Dissolve(1) scene bunk01_sam_fatima009 with Dissolve(1) f "{i}This feels incredible!{/i}" scene bunk01_sam_fatima009a with dissolve f "{i}Like I'm being split in two...{/i}" scene bunk01_sam_fatima009b with dissolve f "{i}...but in a {b}good{/b} way!{/i}" scene bunk01_sam_fatima009c with dissolve s "{i}Lord! She feels even tighter than before!{/i}" scene bunk01_sam_fatima009d with dissolve if checkpoint_bisexual == True or checkpoint_bicurious == True: s "{i}And I think I can feel your dick plunging into her!{/i}" else: v "{i}I can't believe she's taking us both at the same time!{/i}" scene bunk01_sam_fatima009e with dissolve f "{i}Uh! Don't stop! I reckon I'm'a cumming!{/i}" scene bunk01_sam_fatima009f with dissolve s "{i}I can feel you cumming on my dick!{/i}" scene bunk01_sam_fatima009g with dissolve s "{i}Cum for me, you double-teamed slut!{/i}" v "(Bit rude...)" scene bunk01_sam_fatima009g_bi0 with dissolve v "{i}Lord! I'm coming too! Right in her ass!{/i}" if checkpoint_bisexual == True or checkpoint_bicurious == True: scene bunk01_sam_fatima009g_bi with dissolve s "{i}I can feel it, man!{/i}" scene bunk01_sam_fatima009g_bi with hpunch v "{i}Oh, Shit!{/i}" scene bunk01_sam_fatima009g_bi1 with dissolve v "{i}Man... That was a good one...{/i}" scene bunk01_sam_fatima009g_bi with dissolve s "{i}Me too!{/i}" scene bunk01_sam_fatima009g_bi2 with dissolve s "{i}Uhhhh!{/i}" scene bunk01_sam_fatima009c with dissolve f "{i}Oh my Lord, you're fillin' me up!{/i}" scene bunk01_sam_fatima009g_bi0 with dissolve v "{i}Dude... you have {b}got{/b} to try this arsehole!{/i}" menu: "(I need to get out of Sam's head!)": play sound badchoice $ perversion.lose_perversion(1) jump bunk01_sam_fatimathreesomeend "(Just a little more, then...)": play sound success $ perversion.gain_perversion(1) scene bunk01_sam_fatima010 with dissolve s "{i}You were right, dude... this arsehole is {b}awesome{/b}!{/i}" scene bunk01_sam_fatima010a with dissolve f "{i}Uhhhh! So good!{/i}" scene bunk01_sam_fatima010b with dissolve s "{i}So goddamn {b}tight{/b}!{/i}" s "{i}Even after you've stretched it out with that big ol' dick of yours!{/i}" scene bunk01_sam_fatima010c with dissolve f "{i}Yes, boys, fuck me!{/i}" f "{i}Fuck me real good!{/i}" scene bunk01_sam_fatima010c_bi1 with dissolve v "{i}I could stay like this forever...{/i}" if checkpoint_bisexual == True or checkpoint_bicurious == True: scene bunk01_sam_fatima010c_bi2 with dissolve v "{i}You and me inside of Fatima...{/i}" scene bunk01_sam_fatima010c_bi4 with dissolve v "{i}Maybe inside of one other too...{/i}" v "(Huh!?)" scene bunk01_sam_fatima010c_bi3 with dissolve v "{i}You'd like that, wouldn't you Sam?{/i}" v "{i}Me inside of you...?{/i}" scene bunk01_sam_fatima010c_bi4 with dissolve v "{i}You inside of me...{/i}" s "[name]!" play sound vortex $ renpy.music.set_volume(0.0,0,'sfx2') scene bunk01_sammc_001d with Pixellate(2,6) v "(What the Heck!?)" $ renpy.music.set_volume(0.1,0,'sfx1') scene bunk01_sammc_001a with dissolve v "(We was just getting to the good bit!)" if checkpoint_bisexual == False and checkpoint_bicurious == False: v "(Hell yes!)" v "(Sounds like...)" s "[name]!" play sound vortex $ renpy.music.set_volume(0.0,0,'sfx2') scene bunk01_sammc_001d with Pixellate(2,6) v "(What the Heck!?)" $ renpy.music.set_volume(0.1,0,'sfx1') scene bunk01_sammc_001a with dissolve v "(We was just getting going!)" jump bunk01_sam_fatimathreesomeend2 label bunk01_sam_fatimathreesomeend: show memorycloud_screen with Dissolve(1) $ renpy.music.set_volume(0.1,0,'sfx1') $ renpy.music.set_volume(0.0,0,'sfx2') jump bunk01_sam_fatimathreesomeend2 label bunk01_sam_fatimathreesomeend2: scene bunk01_sam_004e with Dissolve(1) s "Welcome back to the world of the living, [name]!" scene bunk01_samhug_001r with dissolve v "Huh?" scene bunk01_sam_004d with dissolve s "You've been off with the fairies for about five dang minutes!" scene bunk01_sam_004e with dissolve $ renpy.pause(1, hard = True) scene bunk01_sam_004f with dissolve s "Thinking about Fatima, were we?" scene bunk01_samhug_001s with dissolve v "You can talk!" scene bunk01_samhug_001t with dissolve v "And keep your voice down, or she'll hear!" if checkpoint_gangbang == False: $ checkpoint_gangbang = True $ perversion.gain_perversion(1) play sound success show gangbangcontent_enabled at truecenter pause hide gangbangcontent_enabled $ bunk01b_sam_convo2_2 = True jump bunk01b_sam_convo2 screen bunk01_samdanmemoryselector: zorder 102 key "hide_windows" action NullAction() imagebutton: xpos 0 ypos 0 focus_mask True idle "images/bunk01/bunk01_sam/sammemorybank/bunk01_samdanmemoryselector.png" hover "images/bunk01/bunk01_sam/sammemorybank/bunk01_samdanmemoryselector.png" clicked [Play("sound", "sound/noisecreations_SFX-NCFREE02_Flabby-Burd.mp3")] imagebutton: xpos 0 ypos 0 focus_mask True idle "images/bunk01/bunk01_sam/sammemorybank/bunk01_sammemoryselector_slot1.png" hover "images/bunk01/bunk01_sam/sammemorybank/bunk01_sammemoryselector_slot1_hover.png" clicked [Play("sound", "sound/noisecreations_SFX-NCFREE02_Flabby-Burd.mp3"),Jump("bunk01_samdanmemoryselector_slot1")] imagebutton: xpos 0 ypos 0 focus_mask True idle "images/bunk01/bunk01_sam/sammemorybank/bunk01_sammemoryselector_slot2.png" hover "images/bunk01/bunk01_sam/sammemorybank/bunk01_sammemoryselector_slot2_hover.png" clicked [Play("sound", "sound/noisecreations_SFX-NCFREE02_Flabby-Burd.mp3"),Jump("bunk01_samdanmemoryselector_slot2")] imagebutton: xpos 0 ypos 0 focus_mask True idle "images/bunk01/bunk01_sam/sammemorybank/bunk01_sammemoryselector_slot3.png" hover "images/bunk01/bunk01_sam/sammemorybank/bunk01_sammemoryselector_slot3_hover.png" clicked [Play("sound", "sound/noisecreations_SFX-NCFREE02_Flabby-Burd.mp3"),Jump("bunk01_samdanmemoryselector_slot3")] imagebutton: xpos 0 ypos 0 focus_mask True idle "images/bunk01/bunk01_sam/sammemorybank/bunk01_sammemoryselector_slot4.png" hover "images/bunk01/bunk01_sam/sammemorybank/bunk01_sammemoryselector_slot4_hover.png" clicked [Play("sound", "sound/noisecreations_SFX-NCFREE02_Flabby-Burd.mp3"),Jump("bunk01_samdanmemoryselector_slot4")] imagebutton: xpos 0 ypos 0 focus_mask True idle "images/bunk01/bunk01_sam/sammemorybank/bunk01_sammemoryselector_slot5.png" hover "images/bunk01/bunk01_sam/sammemorybank/bunk01_sammemoryselector_slot5_hover.png" clicked [Play("sound", "sound/noisecreations_SFX-NCFREE02_Flabby-Burd.mp3"),Jump("bunk01_samdanmemoryselector_slot5")] imagebutton: xpos 0 ypos 0 focus_mask True idle "images/bunk01/bunk01_sam/sammemorybank/bunk01_sammemoryselector_slot6.png" hover "images/bunk01/bunk01_sam/sammemorybank/bunk01_sammemoryselector_slot6_hover.png" clicked [Play("sound", "sound/noisecreations_SFX-NCFREE02_Flabby-Burd.mp3"),Jump("bunk01_samdanmemoryselector_slot6")] imagebutton: xpos 0 ypos 0 focus_mask True idle "images/bunk01/bunk01_sam/sammemorybank/bunk01_sammemory_exitidle.png" hover "images/bunk01/bunk01_sam/sammemorybank/bunk01_sammemory_exithover.png" clicked [Play("sound", "sound/noisecreations_SFX-NCFREE02_Flabby-Burd.mp3"),Jump("bunk01_samdanmemoryselector_exit")] label bunk01_samdanmemoryselector_slot1:#add seen conditions for all scene whitescreen with Dissolve(1) scene bunk01_sam_dan001 with Dissolve(1) s "(Like the way Dan was always goin' round the house naked...)" scene bunk01_sam_dan002 with dissolve s "(Even in front of Oh-Ma!)" scene bunk01_sam_dan003 with dissolve s "(I didn't have the confidence myself... though I admired it.)" scene bunk01_sam_dan004 with dissolve ms "{i}What wrong with you, boy? Put some danged clothes on!{/i}" scene bunk01_sam_dan005 with dissolve ds "{i}*gulp*{/i}" scene bunk01_sam_dan005a with dissolve ds "{i}*gulp*{/i}" s "(But he just didn't give a damn!)" $ bunk01_memory_slot1seen = True show memorycloud_screen with Dissolve(1) show bunk01_samdanmemoryselector with Dissolve(1) call screen bunk01_samdanmemoryselector label bunk01_samdanmemoryselector_slot2: scene whitescreen with Dissolve(1) scene bunk01_sam_danbedroom001c with dissolve s "(Sharing a room, you just get real used to seein' each other in the nuddy!)" scene bunk01_sam_danbedroom001b with dissolve s "{i}Oh, hey man...{/i}" scene bunk01_sam_danbedroom001d with dissolve s "(Prob'ly {i}too{/i} used to it, if I'm honest...)" scene bunk01_sam_danbedroom001a with dissolve s "(Heck, even stuff like hard-ons didn't really bother us.)" scene bunk01_sam_danbedroom001 with Dissolve(1) ds "{i}I'ma jump in the steamer and get ridda this boner, squirt... If you're ready when I'm out, I can drop you and [name] off at the old Hydroplant.{/i}" s "{i}Thanks bro!{/i}" scene black with Dissolve(1) scene bunk01_sam_danbedroom002 with Dissolve(1) s "(An' - what with Oh-Ma always keeping the Heat cranked up to 10 - we mainly slept naked too...)" scene bunk01_sam_danbedroom002b with dissolve s "(I dunno - seemed normal to me, anyhows...)" scene bunk01_sam_danbedroom002c with dissolve s "(After all... we done it since we was kids...)" scene bunk01_sam_danbedroom002a with dissolve s "(And we was brothers!)" scene bunk01_sam_danbedroom002d with Dissolve(1) s "{i}You awake, Dan?{/i}" $ bunk01_memory_slot2seen = True show memorycloud_screen with Dissolve(1) show bunk01_samdanmemoryselector with Dissolve(1) call screen bunk01_samdanmemoryselector label bunk01_samdanmemoryselector_slot3: scene whitescreen with Dissolve(1) play sound basins scene bunk01_sam_shower001 with Dissolve(1) s "(Huh... I remember back when I just turned 18...)" scene bunk01_sam_shower001b with dissolve s "(...Realisin' for the first time that we'd got a little big for all that runnin' round in the nud.)" scene bunk01_sam_shower001a with Dissolve(1) s "(And I do mean {i}big{/i}!)" scene bunk01_sam_shower001_1 with dissolve ds "{i}Steam's almost out, squirt... But feel free to jump on in.{/i}" play sound clothesfall scene bunk01_sam_shower001c with dissolve s "{i}Sure thing, Dan!{/i}" scene black with Dissolve(1) scene bunk01_sam_shower002 with Dissolve(1) s "(Yup... That was the first time I felt uncomfortable around my own brother...)" scene bunk01_sam_shower002a with dissolve s "(An' it didn't help that I was gettin' to quarter-mast.)" scene bunk01_sam_shower002b with dissolve s "(Him too, by the looks of it.)" scene bunk01_sam_shower002c with dissolve s "(Hell - we'd seen each other hard as a rock a hun'ert times before!)" s "(But this felt different...)" scene bunk01_sam_shower002d with dissolve s "(And then - distracted as I was - it happened!)" scene bunk01_sam_shower002d with dissolve play sound ding scene bunk01_sam_shower002e with dissolve pause scene bunk01_sam_shower002f with vpunch s "{i}Aw shit! Sorry, bro!{/i}" ds "{i}*laughs*{/i}" scene bunk01_sam_shower002g1 with dissolve ds "{i}Shit happens... Don't worry 'bout it, squirt.{/i}" scene bunk01_sam_shower002g with dissolve s "{i}Thanks, Dan!{/i}" s "(Heck, that boy was one helluva brother!)" $ bunk01_memory_slot3seen = True show memorycloud_screen with Dissolve(1) show bunk01_samdanmemoryselector with Dissolve(1) call screen bunk01_samdanmemoryselector label bunk01_samdanmemoryselector_slot4: scene whitescreen with Dissolve(1) scene bunk01_sam_danbedroom003 with Dissolve(1) s "(One of the perils of two growing lads sleepin' side by sides is boners...)" scene bunk01_sam_danbedroom003a with dissolve s "(And I guess that's just something you have to get used to.)" scene bunk01_sam_danbedroom003b with dissolve s "(Dan never really seemed to mind...)" scene bunk01_sam_danbedroom003d with dissolve s "(Well - with that great, thick pecker you probably wouldn't!)" scene bunk01_sam_danbedroom003c with dissolve s "(And it didn't bother me much after a time.)" scene black with Dissolve(1) scene bunk01_sam_danbedroom004 with Dissolve(1) s "(The etiquette was to always face away from one another...)" scene bunk01_sam_danbedroom004a with dissolve s "(But everyone and their dog knows that you don't wake up in the same spot you dropped off!)" scene bunk01_sam_danbedroom004b with dissolve s "(And more than a few times we ended up face-to-face...)" scene bunk01_sam_danbedroom004c with dissolve s "(Pecker-to-pecker...)" scene bunk01_sam_danbedroom004d with dissolve s "(It can be a disconcerting way to wake up, but folks adapt.)" scene bunk01_sam_danbedroom004e with dissolve ds "{i}Mornin', squirt!{/i}" scene black with Dissolve(1) scene bunk01_sam_danbedroom005b with Dissolve(1) s "(Course, some awakenings can be a little 'more' disconcerting' than others...)" scene bunk01_sam_danbedroom005a with dissolve s "(Like waking up being spooned by your sleepin' brother...)" scene bunk01_sam_danbedroom005 with dissolve s "(Hard cock halfway up your back...)" scene bunk01_sam_danbedroom005d with dissolve s "(An'a coupla balls on your buttocks!)" scene bunk01_sam_danbedroom005c with dissolve $ renpy.pause(1, hard = True) scene bunk01_sam_danbedroom005e $ renpy.pause(1, hard = True) s "{i}What the...?{/i}" ds "{i}*Zzzzz*{/i}" $ bunk01_memory_slot4seen = True show memorycloud_screen with Dissolve(1) show bunk01_samdanmemoryselector with Dissolve(1) call screen bunk01_samdanmemoryselector label bunk01_samdanmemoryselector_slot5: scene whitescreen with Dissolve(1) scene bunk01_sam_danwaterhole with Dissolve(1) s "(Sometimes Dan and I went down to the waterhole too...)" scene bunk01_sam_danwaterhole001 with dissolve s "(Heck, I hope no-one was spyin' on {i}us{/i}!)" scene bunk01_sam_danwaterhole001a with dissolve s "(But real water makes you feel so much darn {i}cleaner{/i} than a steamer-shower...)" scene bunk01_sam_danwaterhole001b with dissolve s "(And I liked the scenery...)" scene bunk01_sam_danwaterhole001c with dissolve ds "{i}You wanna take a photo while you're lookin', squirt? Lasts longer...{/i}" s "{i}Urp!{/i}" s "{i}That wasn't what...{/i}" scene bunk01_sam_danwaterhole002 with hpunch ds "{i}C'mon then... take the picture!{/i}" scene bunk01_sam_danwaterhole002a with dissolve s "{i}Quit it, Dan!{/i}" scene bunk01_sam_danwaterhole002b with dissolve ds "{i}I'll quit it when you admit that you're a little creep!{/i}" scene bunk01_sam_danwaterhole002c with dissolve s "{i}Never!{/i}" scene bunk01_sam_danwaterhole002d with dissolve s "{i}But if you want war, you've got it!{/i}" scene black with dissolve scene bunk01_sam_danwaterhole003 with vpunch ds "{i}What the Heck, bro!?{/i}" scene bunk01_sam_danwaterhole003a with dissolve s "{i}Apologise for splashin' me, ya big ape!{/i}" scene bunk01_sam_danwaterhole003b with dissolve s "{i}Or you're going {b}down{/b}!{/i}" scene bunk01_sam_danwaterhole003c with dissolve s "{i}You might be bigger'n me... but I'm sneaky!{/i}" scene bunk01_sam_danwaterhole003 with dissolve s "{i}Like a ninjuh!{/i}" scene bunk01_sam_danwaterhole003d with dissolve ds "{i}Fine, fine...{/i}" ds "{i}I'll surrender if you get off my damn back!{/i}" scene bunk01_sam_danwaterhole004a with vpunch s "{i}Nope!{/i}" scene bunk01_sam_danwaterhole004 with dissolve s "{i}First you gotta take me to shore!{/i}" s "{i}By way of reparations!{/i}" scene bunk01_sam_danwaterhole004d with dissolve ds "{i}You crazy little numnuts...{/i}" scene bunk01_sam_danwaterhole004c with dissolve ds "{i}You {b}know{/b} I could just dunk you here and know, right?{/i}" scene bunk01_sam_danwaterhole004b with dissolve s "{i}Fake news!{/i}" s "{i}Now carry me to shore, loyal steed!{/i}" scene black with dissolve scene bunk01_sam_danwaterhole005a with hpunch "Both" "{i}*laughter*{/i}" scene bunk01_sam_danwaterhole005 with dissolve s "{i}Good horsey.{/i}" scene bunk01_sam_danwaterhole005b with dissolve ds "{i}You know you got a screw loose, little brother?{/i}" s "{i}That's what [name] always says.{/i}" "Both" "{i}*laughter*{/i}" scene bunk01_sam_danwaterhole005c with dissolve s "(Damn, that was a good day.)" $ bunk01_memory_slot5seen = True show memorycloud_screen with Dissolve(1) show bunk01_samdanmemoryselector with Dissolve(1) call screen bunk01_samdanmemoryselector label bunk01_samdanmemoryselector_slot6: scene whitescreen with Dissolve(1) scene bunk01_sam_caughwank002 with Dissolve(1) s "(One issue with always being under each other's feet was... {i}privacy{/i}...)" scene bunk01_sam_caughwank002a with dissolve s "{i}Dan! I thought you was at work!{/i}" scene bunk01_sam_caughwank002b with dissolve ds "{i}*laughs*{/i}" ds "{i}Oh my Lord!{/i}" scene whitescreen with vpunch scene bunk01_sam_caughwank001 with dissolve s "(Heck, I just about lost count of the number of times Dan caught me wagglin' the wyrm...)" s "(And me him...)" scene whitescreen with vpunch scene bunk01_sam_caughwank003 with dissolve ds "{i}Knock before you come in! Knock!{/i}" scene whitescreen with vpunch scene bunk01_sam_caughwank005 with dissolve s "{i}It ain't what it looks like!{/i}" scene whitescreen with vpunch scene bunk01_sam_caughwank004 with dissolve ds "{i}Don't tell Oh-ma!{/i}" show memorycloud_screen with Dissolve(1) s "(All a bit embarrassing, really...)" $ bunk01_memory_slot6seen = True show bunk01_samdanmemoryselector with Dissolve(1) call screen bunk01_samdanmemoryselector label bunk01_samdanmemoryselector_exit: play sound computerscan show whitescreen with Dissolve(1) stop sound stop music hide screen bunk01_samdanmemoryselector jump bunk01b_sam_convo2_3a