[INCLUDE]
INCLUDE = common/conditions.ini
 
[LIGHTING]
SPECULAR_MULT = 1.0
LIT_MULT = 1.0
CAR_LIGHTS_LIT_MULT = 1.0
SUN_PITCH_ANGLE=61.19
SUN_HEADING_ANGLE=170.60
ENABLE_TREES_LIGHTING=1

[GRASS_FX]
GRASS_MATERIALS = GRASS
SHAPE_SIZE=10
OCCLUDING_MATERIALS= ROAD, Grail_GREEN, Null, SLIGHT_POLE, fence, asphalt, Brick_wall
MASK_MAIN_THRESHOLD = 0.3  ; how saturated (with green) should the surface be (not real saturation, could be more than 1)
MASK_RED_THRESHOLD = 0.05  ; offsets target color from green to yellow and red, if set high enough
MASK_MIN_LUMINANCE = -0.10  ; minimum luminance to spawn grass on
MASK_MAX_LUMINANCE = 0.3  ; maximum luminance
SHAPE_SIZE = 5   ; general size
SHAPE_TIDY = 0.2   ; how tidy grass is (untidy grass in uneven, tilted more)
SHAPE_CUT = 0.0    ; how cut grass is
SHAPE_WIDTH = 1.0  ; grass width relative to its height

[CONDITION_0]
NAME = SMOOV_SUN_B
INPUT = SUN
LUT = (|0=0|88=0|88=1|180=1)
LAG = 0.97
 
[MATERIAL_ADJUSTMENT_0]
ACTIVE = 1
DESCRIPTION = LAMP
MATERIALS = LAMP
KEY_0 = ksEmissive
VALUE_0 = 255,255,255,0.25
VALUE_0_OFF = 0, 0, 0
CONDITION = SMOOV_SUN_B
 
[LIGHT_SERIES_0]
ACTIVE = 1
DESCRIPTION = LAMP
MATERIALS = LAMP
DIRECTION = 0,-1,0
SPOT = 130
SPOT_SHARPNESS = 0.55
RANGE = 20
RANGE_GRADIENT_OFFSET = 0.7
FADE_AT = 190
FADE_SMOOTH = 30
CLUSTER_THRESHOLD = 1
COLOR = 255,183,76,0.025
SINGLE_FREQUENCY = 0.75
CONDITION = SMOOV_SUN_B
LINE_TO = -118.5, 27.37, -78.9
VISIBILITY_LEVEL = 1

[RAIN_FX]
PUDDLES_MATERIALS = ROAD_SURFACE, WHITEDOTLINE, YELLOWLINE, WHITELINE, SLIT_01, GROOVE
SOAKING_MATERIALS = ROAD_SURFACE, WHITEDOTLINE, YELLOWLINE, WHITELINE, SLIT_01, SLIT_GUT, GROOVE, Otpt_03, VEGE2, PINE, KEMBANG, TREE02, TREE_RENDANG
SMOOTH_MATERIALS = 
ROUGH_MATERIALS = GRASS