Render Performance The model makes use of some pretty big textures and potentially hair particles. If you run out of VRAM or RAM while trying to render the model, or have it display the materials in shading mode, consider turning on the simplify settings under "Render Properties" -> "Simplify" There you can set the particle amount and maximum texture resolution according to your device's requirements. Another option is using CPU as your device if you run out of GPU memory. Fur To enable, disable the fur, locate the modifiers that start with Fur/Hair on the object. You can enable/disable them in the viewport or render with the two icons respectively. If you plan on using the model with fur enabled, I recommend using Cycles as your render engine. EEVEE is capable of rendering fur, but so far there is no good hair shader available for it, so results won't be as good as with Cycles.