; ; Worldmap datafile ; Fallout Yesterday ; ; Note: Max line length is _MAX_PATH, which is 144 under watcom 10.6/Dos ; Note: For speedup, it could save out *all* of this info into a file ; and if the timestamp on the source is later than this saved file, ; just rebuild the file. This would be a good idea for speed ; purposes, especially if this takes a while to parse, but would ; require extra coding for saving/loading this information. ; Note: This could also affect patches with regards to savegames, ; because some of this information is saved and not dynamically ; re-read from the original file. This means that some things ; wouldn't change unless we had a way of forcing them. However, ; it also means that things that aren't saved *WILL* be changed ; if they are patched. So we could change frequencies of ; encounters, or what the encounters *are*, even though a save ; in a random encounter map might not be in the same state (have ; to keep track of this to prevent possible problems.) ; Note: Scripts need accessor functions to turn on/off locations, ; as well as (possibly) mark world tiles as known/unknown (?). ; This sets up the default values for data that is used by the worldmap [Data] ; Encounter frequency percentages: Forced=100% ; This shouldn't change Frequent=38% ; Was 9/3d6 Common=22% ; Was 8/3d6 Uncommon=12% ; Was 6/3d6 Rare=4% ; Was 5/3d6 None=0% ; This shouldn't change ; Terrain types: ; WIP! # is the number of pixels drawn before skipping? ;terrain_types=Desert:2, Mountain:4, City:1, Ocean:1 terrain_types=Desert:1, Mountain:2, City:1, Ocean:1 ; These short names are used for debugging only terrain_short_names=DES, MNT, CTY, OCN ; WIP!WIP!WIP! ; These determine which maps are randomly chosen from for normal ; random encounters [Random Maps: Desert] map_00=Desert Encounter 1 map_01=Desert Encounter 2 map_02=Desert Encounter 3 map_03=Desert Encounter 4 map_04=Desert Encounter 5 map_05=Desert Encounter 6 map_06=Desert Encounter 7 map_07=Desert Encounter 8 map_08=Desert Encounter 9 map_09=Desert Encounter 10 map_10=Desert Encounter 11 map_11=Desert Encounter 12 map_12=Desert Encounter 13 map_13=Desert Encounter 14 [Random Maps: Mountain] map_00=Cavern Encounter 0 map_01=Mountain Encounter 1 map_02=Mountain Encounter 2 map_03=Mountain Encounter 3 map_04=Mountain Encounter 4 map_05=Mountain Encounter 5 map_06=Mountain Encounter 6 map_07=Cavern Encounter 1 map_08=Cavern Encounter 2 map_09=Cavern Encounter 3 map_10=Cavern Encounter 4 map_11=Cavern Encounter 5 [Random Maps: City] map_00=City Encounter 1 map_01=City Encounter 2 map_02=City Encounter 3 map_03=City Encounter 4 map_04=City Encounter 5 map_05=City Encounter 6 map_06=City Encounter 7 map_07=City Encounter 8 map_08=City Encounter 9 map_09=City Encounter 10 [Random Maps: Ocean] map_00=Coast Encounter 1 map_01=Coast Encounter 2 map_02=Coast Encounter 3 map_03=Coast Encounter 4 map_04=Coast Encounter 5 map_05=Coast Encounter 6 map_06=Coast Encounter 7 map_07=Coast Encounter 8 map_08=Coast Encounter 9 map_09=Coast Encounter 10 map_10=Coast Encounter 11 map_11=Coast Encounter 12 ; Scenery ; 33554432 0 index ; Random encounter tables ;[Pid Lists] ;pid0000=16777219,Male ;Good Raider ;pid0001=16777220,Female ;Average Raider ;pid0002=16777221,Scorp ;Raider Leader ;pid0003=16777222,Big Scorp ;Peasant ;pid0003=16777223,Claw ;pid0003=16777224,Big Claw ;pid0003=16777225,Dog ;pid0003=16777226,Brahmin ;pid0003=16777227,Rat ;pid0003=16777228,Mantis ;pid0004=71,Mutated Fruit ;[Item Lists] ;list000=Name:Dead Loser Items, Item:(5-25)Caps, Item:Knife ; Scripts: 255-Raider attacks Player ; Scripts: 256-Peasant flees Player ; Scripts: 257-Merchant ; Scripts: 258-Guard Protects Merchant ; Scripts: 269-Gecko ; Scripts: 270-Golden Gecko ; Type Subinfo: ;------------- ; Ratio:#% determines frequency of occurrence ; pid:<#> determines what this critter's pid is (substract 16777216 to get ID) ; pid: looks up the pid # from the string ; Script:<#> overrides the default script with a new one ; Dead means that the critter starts out in a dead state ; Item:<#> gives an item of a given pid # ; Item: dictates an item (from a lookup table) that this critter has ; Item:(#) the # dictates quantity of the item, possibly a range ; Item:() -- give a whole *list* of items ; If: -- conditionals, allows <,>,<=,>=,==,& as well as tests ; on Player(), Enctr(Num_Critters), ; Time, Global(), Rand(Chance%) ; Distance:# -- Forces the distance for a particular critter (if possible) ; (TileNum) -- Forces this object to appear at the same tile # as ; the object listed at (this means the last one if there were ; multiples of that type). ; TileNum:# -- Forces this object to appear at a given tile # ; Spatial: -- attaches a spatial script to the map ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;; Newly added Random Encounter Types for Fallout Yesterday ;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;; PJ May 27, 2020 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;[Critters] ;[Pid List] ;pid = 16777296 Small Silver Gecko ;pid = 16777297 Tough Silver Gecko ;pid = 16777299 Golden Gecko ;pid = 16777302 Tough Golden Gecko ; ;pid = 16777221 Small Radscorpion ;pid = 16777222 Large Radscorpion ; ;pid = 16777227 Regular Rat ; ;pid = 16777232 Spore Plant ; ;pid = 16777328 Regular Pig Rat ;pid = 16777329 Tough Pig Rat ; ;pid = 16777326 Molerat ;pid = 16777327 Greater Molerat ; ;pid = 16777277 Master Merchant Female ;pid = 16777272 Bad Merchant Male ; ;pid = 16777219 Primitive Male ;pid = 16777220 Primitive Female ;[Item] ;[Pid List] ;pid = 271 Broc Flower ;pid = 272 Xander Root ;pid = 365 Plant Spike ;[Item Lists] ;[Scripts] [Encounter: Rats] type_00=ratio:95%, pid:16777227, Script:617 ; Rats type_01=ratio:5%, pid:16777304, Script:617 ; Radrats type_02=pid:271, Distance:10, If (Rand(5%)) ; Xander Root position=huddle, spacing:3 ;Player(Perception) [Encounter: Radrats] type_00=ratio:100%, pid:16777304, Script:617 ; Radrats position=huddle, spacing:3 ;Player(Perception) [Encounter: Pig_Rats] type_00=ratio:95%, pid:16777328, Script:617 ; Pig Rats type_01=ratio:5%, pid:272, Distance:12 ; Broc Flower type_02=pid:16777326, Script:617, If (Rand(5%)) ; Mole Rats ;position=straight_line, spacing:1 ;position=straight_line, spacing:2 ;position=double_line, spacing:1 ;position=wedge, spacing:2 ;position=cone, spacing:2 position=huddle, spacing:3 [Encounter: Sm_Scorpions] type_00=ratio:100%, pid:16777221, Script:616 ; Small Radscorpions type_01=Dead, pid:16777219, Item:7, If (Rand(10%)) ; Dead Primitive Male w/ Spear type_02=Dead, pid:16777220, Item:273, If (Rand(10%)) ; Dead Primitive Female w/ Healing Herb ;position=straight_line, spacing:1 ;position=straight_line, spacing:2 ;position=double_line, spacing:1 ;position=wedge, spacing:2 ;position=cone, spacing:2 position=huddle, spacing:4 [Encounter: Silver_Geckos] type_00=ratio:90%, pid:16777296, Script:615 ; Silver Gecko type_01=ratio:10%, pid:16777297, Script:615 ; Tough Silver Gecko position=huddle, spacing:5 [Encounter: Spore_Plants] type_00=ratio:100%, pid:16777232,Item:(2-6)365, Script:614 ; Spore Plant w/ Spikes type_01=pid:271, Distance:10, If (Rand(10%)) ; Xander Root type_02=pid:272, Distance: 15, If (Rand(10%)) ; Broc Flower type_03=Dead, pid:16777220, Item:(0-10)41, Script:622, If (Rand(5%)) ; Primitive Female position=Surrounding, spacing:3 ;position=straight_line, spacing:1 ;position=double_line, spacing:1 ;position=wedge, spacing:2 ;position=cone, spacing:1 ;position=huddle, spacing:1 [Encounter: Hunting_Party] type_00=pid:16777772, Item:280(wielded), Item:(0-10)41, Item:(0-2)608, Item:(0-1)641, Script:484 ; Male Hunter w/ Sharp Spear (Leader) type_01=ratio:20%, pid:16777418, Item:7(wielded), Item:(0-10)41, Item:(0-1)642, Script:484 ; Male Hunter w/ Spear type_02=ratio:20%, pid:16777812, Item:7(wielded), Item:(0-10)41, Item:(0-1)642, Script:484 ; Male Hunter w/ Spear type_03=ratio:10%, pid:16777806, Item:7(wielded), Item:(0-10)41, Item:(0-1)641, Script:484 ; Male Hunter w/ Spear type_04=ratio:10%, pid:16777217, Item:7(wielded), Item:(0-10)41, Item:(0-1)641, Script:484 ; Male Hunter w/ Spear type_05=ratio:20%, pid:16777419, Item:7(wielded), Item:(0-10)41, Item:(0-1)643, Script:484 ; Female Hunter w/ Spear type_06=ratio:10%, pid:16777793, Item:7(wielded), Item:(0-10)41, Item:(0-1)642, Script:484 ; Female Hunter w/ Spear type_07=ratio:10%, pid:16777218, Item:7(wielded), Item:(0-10)41, Item:(0-1)642, Script:484 ; Female Hunter w/ Spear type_08=Dead, pid:16777296, Distance:7, If (Rand(50%)) ; Dead Silver Gecko position=wedge, spacing:2 [Encounter: War_Party] type_00=ratio:10%, pid:16777418, Item:280(wielded), Item:(3-6)320, Item:(0-10)41, Item:(0-1)641, Script:618 ; Male Hunter w/ Sharp Spear type_01=ratio:10%, pid:16777807, Item:280(wielded), Item:(3-6)320, Item:(0-10)41, Item:(0-1)642, Script:618 ; Male Hunter w/ Sharp Spear type_02=ratio:10%, pid:16777808, Item:280(wielded), Item:(3-6)320, Item:(0-10)41, Script:618 ; Male Hunter w/ Sharp Spear type_03=ratio:15%, pid:16777420, Item:4(wielded), Item:(0-10)41, Item:(0-1)643, Script:618 ; Male Cannibal w/ Knife type_04=ratio:15%, pid:16777217, Item:4(wielded), Item:(0-10)41, Item:(0-1)643, Script:618 ; Male Cannibal w/ Knife type_05=ratio:20%, pid:16777419, Item:280(wielded), Item:(3-6)320, Item:(0-10)41, Item:(0-2)608, Script:618 ; Female Hunter w/ Sharp Spear type_06=ratio:20%, pid:16777421, Item:4:(wielded), Item:(0-10)41, Item:(0-1)641, Script:618 ; Female Cannibal w/ Knife position=Surrounding [Encounter: Cannibals] type_00=ratio:15%, pid:16777420, Item:4(wielded), Item:(3-7)19, Script:619 ; Male Cannibal w/ Knife type_01=ratio:15%, pid:16777811, Item:4(wielded), Item:(3-7)19, Item:(0-1)642, Script:619 ; Male Cannibal w/ Knife type_02=ratio:15%, pid:16777421, Item:4(wielded), Item:(3-7)19, Script:619 ; Female Cannibal w/ Knife type_03=ratio:15%, pid:16777810, Item:4(wielded), Item:(3-7)19, Item:(0-1)642, Script:619 ; Female Cannibal w/ Knife type_04=ratio:10%, pid:16777420, Item:7(wielded),Item:(0-2)608, Script:619 ; Male Cannibal w/ Spear type_05=ratio:10%, pid:16777217, Item:7(wielded),Item:(0-2)608, Script:619 ; Male Cannibal w/ Spear type_06=ratio:20%, pid:16777421, Item:280(wielded), Script:619, If(Player(Level) > 3) ; Female Cannibal w/ Sharpened Spear type_07=Dead, pid:16777418, If (Rand(50%)) ; Dead Male Hunter position=wedge, spacing:2 [Encounter: Outcasts] type_00=ratio:20%, pid:16777420, Script:620 ; Male Cannibal type_01=ratio:20%, pid:16777811, Item:(0-1)643, Script:620 ; Male Cannibal type_02=ratio:20%, pid:16777806, Script:620 ; Male Cannibal type_03=ratio:10%, pid:16777421, Item:(0-1)642, Script:620 ; Female Cannibal type_04=ratio:10%, pid:16777813, Script:620 ; Female Cannibal type_05=ratio:10%, pid:16777420, Item:4(wielded), Script:620 ; Male Cannibal w/ Knife type_06=ratio:10%, pid:16777421, Item:4(wielded), Script:620 ; Female Cannibal w/ Knife position=huddle, spacing:3 [Encounter: Holy_People] type_00=ratio:70%, pid:16777422, Item:7(wielded), Item:(0-10)41, Item:(0-1)641, Script:621 ; Holy Man w/ Spear type_01=ratio:30%, pid:16777423, Item:4(wielded), Item:(0-10)41, Item:(0-1)641, Script:621, If (Rand(30%)) ; Holy Woman w/ Knife position=huddle, spacing:2 [Encounter: Nomads] type_00=ratio:50%, pid:16777424, Item:49, Item:284, Item:7, Item:(0-10)41, Script:622 ; Male Nomad w/ Antidote, Meat Jerky, and Spear type_01=ratio:50%, pid:16777426, Item:273, Item:4, Item:(0-10)41, Script:622 ; Female Nomad w/ Healing Powder and Knife type_02=pid:16777226, Script:477, If (Rand(10%)) type_03=pid:16777226, Script:477, If (Rand(15%)) type_04=pid:16777425, Item:49, Item:284, Item:7, Item:(10-20)41, Script:622, If (Rand(15%)) ; Nomad M Tough type_05=pid:16777427, Item:273, Item:4, Item:(10-20)41, Script:622, If (Rand(15%)) ; Nomad F Tough type_06=pid:16777804, Item:19(wielded), Item:(0-10)19, Script:1129, If (Rand(30%)) ; Tribal Kid w/ Rocks position=cone, spacing:2 [Encounter: Molerats] type_00=ratio:85%, pid:16777326, Script:617 ; Molerats type_01=ratio:15%, pid:16777327, Script:617 ; Greater Molerats type_02=Dead, pid:16777296, Distance:10, If (Rand(15%)) ; Dead Silver Gecko position=huddle, spacing:2 [Encounter: Geckos] type_00=ratio:85%, pid:16777297, Script:615 ; Tough Silver Geckos type_01=ratio:15%, pid:16777299, Script:615 ; Golden Gecko type_02=pid:16777456, Item:427(wielded), Script:615, If (Rand(10%)) ; Fire Gecko type_03=Dead, pid:16777219, Item:7 ; Dead Primitive Male W/ spear type_04=pid:320, Distance:15 ; Sharpened Pole ;position=Surrounding ;position=straight_line, spacing:1 ;position=straight_line, spacing:2 ;position=double_line, spacing:1 ;position=wedge, spacing:2 ;position=cone, spacing:2 position=huddle, spacing:3 [Encounter: Golden_Geckos] type_00=ratio:85%, pid:16777299, Script:615 ; Golden Gecko type_01=ratio:15%, pid:16777297, Script:615 ; Tough Silver Gecko type_02=pid:16777302, Script:615, If (Rand(10%)) ; Tough Golden Gecko type_03=pid:16777457, Item:427(wielded), Script:615, If (Rand(10%)) ; Tough Fire Gecko type_04=Dead, pid:16777311, Item:49 ; Dead male Trapper w/ Antidote position=huddle, spacing:4 [Encounter: Fire_Geckos] type_00=ratio:100%, pid:16777456, Item:427(wielded), Script:615 ; Fire Gecko type_01=pid:16777457, Item:427(wielded), Script:615, If (Rand(10%)) ; Tough Fire Gecko position=huddle, spacing:3 [Encounter: Weak_Caravan] type_00=pid:16777274, Item:5(wielded), Item:(0-20)41, Script:258 ; Average Merchant Male w/ Club type_01=pid:16777285, Item:280(wielded), Item:(0-10)41, Script:259 ; Weak Melee Guard Male w/ Sharpened Spear type_02=pid:16777286, Item:280(wielded), Item:(0-10)41, Script:259 ; Weak Melee Guard Female w/ Sharpened Spear type_03=pid:16777285, Item:8(wielded), Item:(0-10)41, Script:259 ; Weak Melee Guard Male w/ Sledge Hammer position=huddle, spacing:2 [Encounter: Scorpions] type_00=ratio:70%, pid:16777221, Script:616 ; Small Radscorpions type_01=ratio:30%, pid:16777222, Script:616 ; Large Radscorpions type_02=Dead, pid:16777275 ; Dead Average Female Merchant position=huddle, spacing:3 [Encounter: Mole_Pig_Rat] type_00=ratio:40%, pid:16777326, Script:617 ; Mole Rat type_01=ratio:20%, pid:16777327, Script:617 ; Greater Mole Rat type_02=ratio:40%, pid:16777328, Script:617 ; Pig Rats position=huddle, spacing:3 [Encounter: Wild_Brahmin] type_00=ratio:30%, pid:16777226, Script:631 ; Brahmin type_01=ratio:20%, pid:16777330, Script:631 ; Weak Brahmin type_02=ratio:40%, pid:16777435, Script:631 ; Wild Brahmin type_03=ratio:10%, pid:16777729, Script:631 ; Brahmin Bull ;position=Surrounding ;position=straight_line, spacing:1 ;position=straight_line, spacing:2 ;position=double_line, spacing:1 ;position=wedge, spacing:2 ;position=cone, spacing:2 position=huddle, spacing:2 [Encounter: Mantis] type_00=ratio:40%, pid:16777228, Script:630 ; Mantis from Arroyo Caves type_01=ratio:60%, pid:16777432, Script:630 ; Medium Mantis type_02=Dead, pid:16777222, If (Rand(15%)) ; Dead Large Radscorpion position=huddle, spacing:3 [Encounter: Wild_Dogs] type_00=ratio:20%, pid:16777298, Script:632 ; Wild Dog type_01=ratio:20%, pid:16777766, Script:632 ; Wild Dog type_02=ratio:20%, pid:16777767, Script:632, If(Rand(20%)) ; Wild Dog type_03=ratio:10%, pid:16777769, Script:632, If(Rand(10%)) ; Wild Dog type_04=ratio:10%, pid:16777730, Script:632, If(Rand(10%)) ; Wild Dog type_05=ratio:10%, pid:16777692, Script:632, If(Rand(10%)) ; Generic Cyberdog type_06=Dead, ratio:10%, pid:16777426 ; Dead Female Nomad position=huddle, spacing:3 [Encounter: Mantis_Swarm] type_00=ratio:80%, pid:16777432, Script:630 ; Medium Mantis type_01=Dead, ratio:20%, pid:16777226 ; Dead Brahmin position=huddle, spacing:1 [Encounter: Master_Gun_Caravan] type_00=pid:16777276, Item:236(wielded), Item:(2-4)259, Item:(0-30)41, Item:40, Script:258 ; Male Master Merchant w/ Combat Knife, Jet, Stimpak type_01=ratio:50%, pid:16777262, Item:9(wielded), Item:29, Item:(0-15)41, Item:40, Script:259 ; Male Gun Guard w/ 10mm SMG, 10mm JHP, Stimpak type_02=ratio:50%, pid:16777263, Item:351(wielded), Item:40, Item:(0-15)41, Script:259 ; Female Gun Guard w/ FN FAL, Stimpak position=huddle, spacing:2 [Encounter: Trader] type_00=pid:16777274, Item:9(wielded), Item:(0-20)41, Script:741 ; Average Male Merchant w/ Combat Knife type_01=ratio:50%, pid:16777262, Item:122(wielded), Script:259 ; Male Gun Guard w/ 9mm Mauser type_02=ratio:50%, pid:16777263, Item:10(wielded), Script:259 ; Female Gun Guard w/ Hunting Rifle ;position=Surrounding ;position=straight_line, spacing:1 ;position=straight_line, spacing:2 ;position=double_line, spacing:1 ;position=wedge, spacing:2 ;position=cone, spacing:2 position=huddle, spacing:2 [Encounter: Mutated_Molerats] type_00=ratio:45%, pid:16777333, Script:617 ; Tough Mole Rats type_01=ratio:45%, pid:16777525, Script:617 ; Albino Mole Rat type_02=Dead, ratio:10%, pid:16777256 ; Dead Tough Male Guard position=huddle, spacing:2 [Encounter: Mutated_Pig_Rats] type_00=ratio:70%, pid:16777334, Script:617 ; Tough Pig Rat type_01=ratio:20%, pid:16777332, Script:617 ; Tough Rat type_02=Dead, ratio:10%, pid:16777257 ; Dead Tough Female Guard position=huddle, spacing:2 [Encounter: Hermit] type_00=pid:16777422, Item:236(wielded), Item:(0-10)41, Item:(0-2)273, Item:(0-1)643, Script:773 ; Holy Man w/ combat knife and Healing Powder position=huddle, spacing:2, Distance:3 [Encounter: Fisherman] type_00=ratio:30%, pid:16777446, Item:280(wielded), Item:(0-10)41, Item:(0-1)642, Script:507 ; Male Fisherman w/ Sharp Spear type_01=ratio:30%, pid:16777447, Item:280(wielded), Item:(0-10)41, Item:(0-2)638, Script:507 ; Female Fisherman w/ Sharp Spear type_02=ratio:20%, pid:16777446, Item:4(wielded), Item:(0-10)41, Item:(0-1)643, Script:507 ; Male Fisherman w/ Knife type_03=ratio:20%, pid:16777447, Item:4(wielded), Item:(0-10)41, Item:(0-2)638, Script:507 ; Female Fisherman w/ Knife ;position=Surrounding ;position=straight_line, spacing:1 position=straight_line, spacing:2 ;position=double_line, spacing:1 ;position=wedge, spacing:2 ;position=cone, spacing:2 ;position=huddle, spacing:2 [Encounter: Wilder] type_00=ratio:70%, pid:16777448, Script:735 ; Male Wilder type_01=ratio:30%, pid:16777449, Script:735 ; Female Wilder position=huddle, spacing:2 [Encounter: Tough_Caravan] type_00=pid:16777274, Item:(0-30)41, Script:789 ; Average Merchant Male type_01=ratio:25%,pid:16777256, Item:10(wielded), Item:(0-20)41, Script:259 ; Tough Male Guard w/ Hunting Rifle type_02=ratio:25%,pid:16777257, Item:8(wielded), Item:(0-20)41, Script:259 ; Tough Female Guard w/ 10mm pistol type_03=ratio:25%,pid:16777256, Item:9(wielded), Item:(0-20)41, Script:259 ; Tough Male Guard w/ 10mm SMG type_04=ratio:25%,pid:16777257, Item:18(wielded), Item:(0-20)41, Script:259 ; Tough Female Guard w/ Desert Eagle position=huddle, spacing:2 [Encounter: Gun_Caravan] type_00=pid:16777275, Item:(0-40)41, Item:40, Script:777 ; Average Merchant Female type_01=ratio:25%, pid:16777262, Item:268(wielded), Item:(0-20)41, Item:40, Script:259 ; Gun guard male w/ HK CAWS type_02=ratio:25%, pid:16777263, Item:23(wielded), Item:(0-20)41, Item:40, Script:259 ; Gun Guard female w/ Assault Rifle type_03=ratio:25%, pid:16777258, Item:6(wielded), Item:(0-20)41, Item:40, Script:259 ; Male Melee guard w/ Sledge type_04=ratio:25%, pid:16777261, Item:(3-6)25(wielded), Item:236, Item:(0-20)41, Item:40, Item:95, Script:259 ; Female Agile guard w/ Sawed off shotgun and Shells position=huddle, spacing:2 [Encounter: Master_Big_Gun_Caravan] type_00=pid:16777277, Item:(0-30)41, Script:778 ; Master Merchant Female type_01=ratio:25%, pid:16777262, Item:23(wielded), Item:(0-20)41, Script:259 ; Male Gun Guard w/ Assault Rifle type_02=ratio:25%, pid:16777264, Item:12(wielded), Item:(0-20)41, Script:259 ; Male Big Gun Guard w/ Minigun type_03=ratio:25%, pid:16777263, Item:22(wielded), Item:(0-20)41, Script:259 ; Female Gun Guard w/ 14mm Pistol type_04=ratio:25%, pid:16777263, Item:332(wielded), Item:(0-20)41, Script:259 ; Female Gun Guard w/ Grease Gun position=huddle, spacing:2 [Encounter: Wolves] type_00=ratio:90%, pid:16777732, Script:54 ; Wolf type_01=ratio:10%, pid:16777692, Script:54, If(Rand(10%)) ; Generic Cyberdog position=Surrounding [Encounter: NCR_Rangers] type_00=ratio:25%, pid:16777477, Item:242(wielded), Item:(0-40)41, Script:485 ; NCR Ranger male w/ Combat Shotgun type_01=ratio:25%, pid:16777477, Item:11(wielded), Item:(0-40)41, Script:485 ; NCR Ranger male w/ Flamer type_02=ratio:25%, pid:16777478, Item:534(wielded), Item:(0-40)41, Script:485 ; NCR Ranger female w/ Grenade Launcher type_03=ratio:25%, pid:16777478, Item:332(wielded), Item:(0-40)41, Script:485 ; NCR Ranger female w/ Grease Gun ;position=double_line, spacing:3 [Encounter: NCR_Caravan] type_00=pid:16777277, Item:332(wielded), Item:(0-60)41, Script:782 ; Master Trader female w/ Needler Pistol type_01=ratio:25%, pid:16777477, Item:242(wielded), Item:(0-30)41, Script:259 ; NCR Ranger male w/ Combat Shotgun type_02=ratio:25%, pid:16777477, Item:11(wielded), Item:(0-40)41, Script:259 ; NCR Ranger male w/ Flamer type_03=ratio:25%, pid:16777478, Item:268(wielded), Item:(0-30)41, Script:259 ; NCR Ranger female w/ H&K CAWS type_04=ratio:25%, pid:16777478, Item:332(wielded), Item:(0-40)41, Script:259 ; NCR Ranger female w/ Grease Gun position=huddle, spacing:2 [Encounter: Special1] type_00=ratio:0%, pid:19, If(Rand(0%)) [Encounter: Bounty_Hunter_Low] type_00=pid:16777397, Item:10(wielded), Item:(1-3)273, Item:(10-20)41, Script:836 type_01=ratio:100%, pid:16777398, Item:18(wielded), Item:273, Item:(5-15)41, Script:836 position=Surrounding, Spacing:2, distance:4 [Encounter: Bounty_Hunter_Low_Mid] type_00=pid:16777399, Item:143(wielded), Item:236 Item:(1-2)40, Item:(20-50)41, Script:836 type_01=pid:16777397, Item:10(wielded), Item:(1-3)273, Item:(10-20)41, Script:836 type_02=ratio:30%, pid:16777400, Item:22(wielded), Item:40, Item:(15-30)41, Script:836 type_03=ratio:20%, pid:16777400, Item:115(wielded), Item:40, Item:(15-30)41, Script:836 type_04=ratio:30%, pid:16777401, Item:23, Item:(3-8)25(wielded), Item:40, Item:(15-30)41, Script:836 type_05=ratio:20%, pid:16777401, Item:23, Item:(3-8)25(wielded), Item:40, Item:(15-30)41, Script:836, If(Rand(15%)) position=Surrounding, Spacing:2, distance:4 [Encounter: Bounty_Hunter_High_Mid] type_00=pid:16777402, Item:118(wielded), Item:39, Item:(1-2)40, Item:(30-70)41, Script:836 type_01=pid:16777399, Item:143(wielded), Item:236, Item:(1-2)40, Item:(20-50)41, Script:836 type_02=ratio:25%, pid:16777403, Item:16(wielded), Item:40, Item:(25-40)41, Script:836 type_03=ratio:25%, pid:16777403, Item:296, Item:(2-5)25(wielded), Item:40, Item:(25-40)41, Script:836 type_04=ratio:50%, pid:16777403, Item:235(wielded), Item:(2-5)25, Item:40, Item:(25-40)41, Script:836 position=Surrounding, Spacing:2, distance:4 [Encounter: Bounty_Hunter_High] type_00=pid:16777405, Item:392(wielded), Item:(2-4)40, Item:(40-80)41, Script:836 type_01=pid:16777402, Item:118(wielded), Item:39, Item:(1-2)40, Item:(30-70)41, Script:836 type_02=pid:16777406, Item:116(wielded), Item:(2-4)26, Item:(1-2)40, Item:(35-50)41, Script:836 ; Ripper type_03=pid:16777406, Item:15(wielded), Item:(1-2)40, Item:(35-50)41, Script:836 ; plasma pistol type_04=pid:16777406, Item:389(wielded), Item:(1-2)40, Item:(35-50)41, Script:836 ; Avenger type_05=pid:16777406, Item:24, Item:(2-4)26(wielded), Item:(1-2)40, Item:(35-50)41, Script:836, If(Player(Level) > 27) ; Avenger Minigun position=Surrounding, Spacing:2, distance:4 [Encounter: Ants] type_00=ratio:95%, pid:16777598, Script:43 ; Giant Ant type_01=ratio:5%, pid:16777599, Script:43, If(Rand(5%)) ; Tough Giant Ant position=straight_line, spacing: 3 [Encounter: Giant_Wasp] type_00=ratio:100%, pid:16777764, Script:44 ; Giant Wasp position=Surrounding, Spacing:2, distance:4 [Encounter: Cazador] type_00=ratio:100%, pid:16777773, Script:44 ; Cazador position=Surrounding, Spacing:2, distance:4 [Encounter: Mirelurk] type_00=ratio:100%, pid:16777765, Script:45 ; Mirelurk [Encounter: Sand_Shark] type_00=ratio:100%, pid:16777771, Script:46 ; Sand Shark [Encounter: Yao_Guai] type_00=ratio:100%, pid:16777768, Script:47 ; Yao Guai [Encounter: Komodos] type_00=ratio:100%, pid:16777757, Script:49 ; Komodo position=huddle, spacing: 3 [Encounter: Radroaches] type_00=ratio:100%, pid:16777759, Script:50 ; Giant radroach type_01=ratio:100%, pid:16777758, Script:50, If (Rand(10%)) ; Radroach position=huddle, spacing: 3 [Encounter: Small_Radroaches] type_00=ratio:100%, pid:16777758, Script:50 ; Radroach type_01=pid:16777759, Script:50, If (Rand(10%)) ; Giant radroach position=huddle, spacing: 3 [Encounter: Robots] type_00=ratio: 50%, pid:16777743, Item:269, Script:52 ; Scurry bot type_01=ratio: 20%, pid:16777745, Item:269, Script:52, If(Player(Level) > 4) ; Floaty type_02=ratio: 20%, pid:16777292, Item:269, Script:52, If(Player(Level) > 6) ; Floating Eye Bot type_03=ratio: 10%, pid:16777701, Item:781(wielded), Item:269, Script:52, If(Player(Level) > 8) ; Protectron position=straight_line, spacing: 2 [Encounter: ARGOS] type_00=ratio:100%, pid:16777229, Script:51 ; ARGOS Unit position=double_line, spacing: 1 [Encounter: Giant_Badger] type_00=ratio:100%, pid:16777731, Script:617 ; Giant Badger position=Surrounding [Encounter: Small_Mutants] type_00=ratio:100%, pid:16777366, Script:48 ; Grand Canyon Mutant #1236 position=Surrounding [Encounter: Mutant_Cannibal] type_00=ratio:100%, pid:16777763, Script:48 ; Grand Canyon Mutant #45973 position=huddle, spacing:3 [Encounter: Prisoners] type_00=ratio:10%, pid:16777707, Item:7(wielded), Item:(0-10)41, Item:(0-1)640, Script:53 ; Prisoner w/ Spear type_01=ratio:10%, pid:16777708, Item:7(wielded), Item:(0-10)41, Script:53, If (Rand(10%)) ; Prisoner w/ Spear type_02=ratio:10%, pid:16777709, Item:7(wielded), Item:(0-10)41, Script:53, If (Rand(10%)) ; Prisoner w/ Spear type_03=ratio:10%, pid:16777710, Item:7(wielded), Item:(0-10)41, Item:(0-1)640, Script:53, If (Rand(10%)) ; Prisoner w/ Spear type_04=ratio:10%, pid:16777711, Item:7(wielded), Item:(0-10)41, Script:53, If (Rand(10%)) ; Prisoner w/ Spear type_05=ratio:10%, pid:16777719, Item:7(wielded), Item:(0-10)41, Script:53, If (Rand(10%)) ; Prisoner w/ Spear type_06=ratio:10%, pid:16777483, Item:592(wielded), Item:(0-10)41, Script:53, If (Rand(10%)) ; Prisoner w/ Grenade Gun type_07=ratio:10%, pid:16777484, Item:4(wielded), Item:(0-10)41, Script:53, If (Rand(10%)) ; Prisoner w/ Knife type_08=ratio:10%, pid:16777340, Item:4(wielded), Item:(0-10)41, Script:53, If (Rand(10%)) ; Prisoner w/ Knife type_09=ratio:10%, pid:16777341, Item:4(wielded), Item:(0-10)41, Script:53, If (Rand(10%)) ; Prisoner w/ Knife position=huddle, spacing:2 [Encounter: Prisoner_Kid] type_00=ratio:100%, pid:16777720, Item:19(wielded), Item:(0-10)19, Script:198, If (Rand(50%)) ; Kid w/ Rocks position=huddle, spacing:2 [Encounter: Homebot] type_00=ratio:100%, pid:16777388, Script:55 ; Mr. Handy position=huddle [Encounter: Floaters] type_00=ratio:90%, pid:16777462, Script:792 ; Floater type_01=ratio:10%, pid:16777463, Script:792, If(Rand(10%)) ; Nasty floater position=huddle, spacing: 2, distance: 4 [Encounter: Trash] type_00=pid:33554745 ; Trash 313 type_01=pid:33554684, If (Rand(15%)) ; Junk 252 type_02=pid:33554533, If (Rand(15%)) ; Tire in sand 101 type_03=pid:33554697, If (Rand(15%)) ; Broken box 265 type_04=pid:98, If (Rand(5%)) ; Junk (item) position=huddle, spacing:8 [Encounter: Killers] type_00=ratio:50%, pid:16777433, Item:10(wielded), Item:545, Script:268 ; Bald Male Leather w/ Hunting Rifle and Chain type_01=ratio:50%, pid:16777398, Item:94(wielded), Item:40, Script:268 ; Tough Male Thug w/ Shotgun, Stimpak type_02=Dead, pid:16777270, If(Rand(15%)) ; Dead Loser type_03=Dead, pid:16777271, If(Rand(30%)) ; Loser Female position=huddle, spacing:4 [Encounter: Drunks] type_00=ratio:70%, pid:16777270, Item:21(wielded), Item:125, Script:276 ; Loser Male w/ Booze and Brass Knuckles type_01=ratio:30%, pid:16777271, Item:124, Item:319, Script:276 ; Loser Female w/ Beer and Switchblade position=huddle, spacing:1 [Encounter: Gecko_Hunters] type_00=ratio:28%, pid:16777311, Item:7(wielded), Item:(0-10)41, Item:(0-1)640, Script:509 ; Male Trapper w/ Club type_01=ratio:28%, pid:16777311, Item:280(wielded), Item:(0-10)41, Script:509 ; Male Trapper w/ Sharpened Spear type_02=ratio:17%, pid:16777312, Item:7(wielded), Item:(0-10)41, Item:(0-1)640, Script:509 ; Female Trapper w/ Spear type_03=ratio:17%, pid:16777312, Item:4(wielded), Item:(0-10)41, Script:509 ; Female Trapper w/ Knife type_04=Dead, ratio:10%, pid:16777296 ; Dead Gecko position=huddle, spacing:5 [Encounter: Mantis_Hunters] type_00=ratio:28%, pid:16777311, Item:7(wielded), Item:(0-10)41, Item:(0-1)640, Script:269 ; Male Trapper w/ Club type_01=ratio:28%, pid:16777311, Item:280(wielded), Item:(0-10)41, Script:269 ; Male Trapper w/ Sharpened Spear type_02=ratio:17%, pid:16777312, Item:7(wielded), Item:(0-10)41, Item:(0-1)640, Script:269 ; Female Trapper w/ Spear type_03=ratio:17%, pid:16777312, Item:4(wielded), Item:(0-10)41, Script:269 ; Female Trapper w/ Knife type_04=Dead, ratio:10%, pid:16777228 ; Dead Mantis position=huddle, spacing:5 [Encounter: Wild_Brahmin_Hunters] type_00=ratio:28%, pid:16777311, Item:7(wielded), Item:(0-10)41, Item:(0-1)640, Script:272 ; Male Trapper w/ Club type_01=ratio:28%, pid:16777311, Item:280(wielded), Item:(0-10)41, Script:272 ; Male Trapper w/ Sharpened Spear type_02=ratio:17%, pid:16777312, Item:7(wielded), Item:(0-10)41, Item:(0-1)640, Script:272 ; Female Trapper w/ Spear type_03=ratio:17%, pid:16777312, Item:4(wielded), Item:(0-10)41, Script:272 ; Female Trapper w/ Knife type_04=pid:16777298, Script:632, If(Rand(15%)) ; Wild Dog type_05=Dead, ratio:10%, pid:16777435 ; Dead Wild Brahmin position=huddle, spacing:5 [Encounter: Rat_Hunters] type_00=ratio:28%, pid:16777311, Item:7(wielded), Item:(0-10)41, Item:(0-1)640, Script:273 ; Male Trapper w/ Club type_01=ratio:28%, pid:16777311, Item:280(wielded), Item:(0-10)41, Script:273 ; Male Trapper w/ Sharpened Spear type_02=ratio:17%, pid:16777312, Item:7(wielded), Item:(0-10)41, Item:(0-1)640, Script:273 ; Female Trapper w/ Spear type_03=ratio:17%, pid:16777312, Item:4(wielded), Item:(0-10)41, Script:273 ; Female Trapper w/ Knife type_04=Dead, ratio:10%, pid:16777227 ; Dead Rat position=huddle, spacing:5 [Encounter: Radroach_Hunters] type_00=ratio:28%, pid:16777311, Item:7(wielded), Item:(0-10)41, Item:(0-1)640, Script:274 ; Male Trapper w/ Club type_01=ratio:28%, pid:16777311, Item:280(wielded), Item:(0-10)41, Script:274 ; Male Trapper w/ Sharpened Spear type_02=ratio:17%, pid:16777312, Item:7(wielded), Item:(0-10)41, Item:(0-1)640, Script:274 ; Female Trapper w/ Spear type_03=ratio:17%, pid:16777312, Item:4(wielded), Item:(0-10)41, Script:274 ; Female Trapper w/ Knife type_04=Dead, ratio:10%, pid:16777794 ; Dead Radroach position=huddle, spacing:5 [Encounter: Radscorpion_Hunters] type_00=ratio:28%, pid:16777311, Item:7(wielded), Item:(0-10)41, Item:(0-1)640, Script:275 ; Male Trapper w/ Club type_01=ratio:28%, pid:16777311, Item:280(wielded), Item:(0-10)41, Script:275 ; Male Trapper w/ Sharpened Spear type_02=ratio:17%, pid:16777312, Item:7(wielded), Item:(0-10)41, Item:(0-1)640, Script:275 ; Female Trapper w/ Spear type_03=ratio:17%, pid:16777312, Item:4(wielded), Item:(0-10)41, Script:275 ; Female Trapper w/ Knife type_04=Dead, ratio:10%, pid:16777222 ; Dead Radscorpion position=huddle, spacing:5 [Encounter: Broc_Flowers] type_00=ratio:100%, pid:271 ; Broc Flower position=huddle, spacing:6 [Encounter: Xander_Roots] type_00=ratio:100%, pid:272 ; Xander Root position=huddle, spacing:6 [Encounter: Brotherhood_Patrol] type_00=pid:16777818, Item:389(wielded), Item:236 Item:(0-50)41, Script:308, If(Rand(10%)) ; Brotherhood Patrol male w/ Avenger Minigun type_01=ratio:25%, pid:16777818, Item:24(wielded), Item:(0-50)41, Script:308 ; Brotherhood Patrol male w/ Plasma Pistol type_02=pid:16777818, Item:391(wielded), Item:(0-50)41, Script:308, If(Rand(10%)) ; Brotherhood Patrol male w/ H&K G11E type_03=ratio:25%, pid:16777819, Item:28(wielded), Item:(0-50)41, Script:308, If(Rand(10%)) ; Brotherhood Patrol female w/ Gatling Laser type_04=ratio:25%, pid:16777819, Item:396(wielded), Item:(0-50)41, Script:308 ; Brotherhood Patrol female w/ YK32 Pulse Pistol type_05=ratio:25%, pid:16777819, Item:394(wielded), Item:(0-50)41, Script:308 ; Brotherhood Patrol female w/ PPK12 Gauss Pistol position=double_line, spacing:3 [Encounter: Jean_Baptiste] type_00=pid:16777538, Item:118(wielded), Item:(0-10)41, Item:667, Script:322 ; JeanBaptiste w/Laser Rifle type_01=pid:16777818, Item:11(wielded), Item:(0-10)41, Item:32, Script:417 ; Otto Bismarck Jr w/Flamer type_02=pid:16777506, Item:268(wielded), Item:(0-10)41, Item:95, Script:418 ; Hindenburg w/H&K CAWS position=huddle, spacing:2, Distance:3 [Encounter: COS_Patrol] type_00=pid:16777818, Item:389(wielded), Item:236, Item:54, Item:(0-50)41, Script:299, If(Rand(10%)) ; COS Patrol male w/ Avenger Minigun type_01=ratio:25%, pid:16777818, Item:24(wielded), Item:54, Item:(0-50)41, Script:299 ; COS Patrol male w/ Plasma Pistol type_02=pid:16777818, Item:391(wielded), Item:54, Item:(0-50)41, Script:299, If(Rand(10%)) ; COS Patrol male w/ H&K G11E type_03=ratio:25%, pid:16777819, Item:28(wielded), Item:54, Item:(0-50)41, Script:299, If(Rand(10%)) ; COS Patrol female w/ Gatling Laser type_04=ratio:25%, pid:16777819, Item:396(wielded), Item:54, Item:(0-50)41, Script:299 ; COS Patrol female w/ YK32 Pulse Pistol type_05=ratio:25%, pid:16777819, Item:394(wielded), Item:54, Item:(0-50)41, Script:299 ; COS Patrol female w/ PPK12 Gauss Pistol position=double_line, spacing:3 [Encounter: Endless_Walker] type_00=pid:16777539, Script:319 ; Endless Walker position=huddle, spacing:2, Distance:3 [Encounter: Slavers] type_00=ratio:20%, pid:16777816, Item:23(wielded), Item:(0-10)41, Item:40, Script:508 ; Male Slaver w/ Assault Rifle and Stimpak type_01=ratio:20%, pid:16777817, Item:23(wielded), Item:(0-10)41, Item:40, Script:508 ; Female Slaver w/ Assault Rifle and Stimpak type_02=ratio:20%, pid:16777233, Script:628 ; Cute Female Slave type_03=ratio:20%, pid:16777238, Script:628 ; Strong Male Slave type_04=ratio:10%, pid:16777243, Script:628 ; Generic Female Slave type_05=ratio:10%, pid:16777244, Script:628 ; Generic Male Slave type_06=pid:16777225, If (Rand(10%)) ; Dog position=wedge, spacing:2 [Encounter: Slave_Run] type_00=ratio:50%, pid:16777816, Item:5(wielded), Item:(0-10)41, Script:627 ; Male Slaver w/ Club type_01=ratio:50%, pid:16777817, Item:20(wielded), Item:(0-10)41, Script:627 ; Female Slaver w/ Crowbar position=Surrounding [Encounter: Slaves] type_00=ratio:40%, pid:16777235, Item:299(wielded), Script:628 ; Healthy Female Slave w/ Knife type_01=ratio:40%, pid:16777236, Item:4(wielded), Script:628 ; Healthy Male Slave w/ Spear type_02=ratio:10%, pid:16777266, Script:1129 ; Male Orphan type_03=ratio:10%, pid:16777267, Script:1129 ; Female Orphan position=Surrounding, Spacing:4 [Encounter: Slave_Caravan] type_00=pid:16777816, Item:23(wielded), Item:40, Item:(0-20)41, Script:776 ; Male Slaver w/ Assault Rifle and Stimpak type_01=ratio:40%, pid:16777816, Item:23(wielded), Item:(0-10)41, Script:259 ; Male Gun Guard w/ Assault Rifle type_02=ratio:30%, pid:16777233, Item:(0-10)41, Script:628 ; Cute Female Slave type_03=ratio:30%, pid:16777240, Item:(0-10)41, Script:628 ; Combat Male Slave type_04=pid:16777817, Item:23(wielded), Item:40, Item:(0-10)41, Script:258, If (Rand(15%)) ; Female Slaver w/ Assault Rifle and Stimpak type_05=pid:16777225, If (Rand(10%)) ; Dog position=huddle, spacing:2 [Encounter: Scaven_Pickers] type_00=ratio:50%, pid:16777540, Item:5(wielded), Item:(0-10)41, Item:(0-1)48, Script:397 ; Male Scaven-picker type_01=ratio:50%, pid:16777541, Item:20(wielded), Item:(0-10)41, Item:(0-1)109, Script:397 ; Female Scaven-picker w/ Crowbar position=Surrounding [Encounter: Glowing_One_Crazies] type_00=ratio:100%, pid:16777389, Item:(0-20)41, Script:767 ; Glowing Crazy position=Surrounding, spacing:3, distance:2 [Encounter: Nightcrawlers] type_00=ratio:100%, pid:16777831, Item:(20)784, Script:426 ; Nightcrawler with Spitball position=Surrounding, spacing:3, distance:2 [Encounter: Chagas] type_00=pid:16777573, Item:799, Script:474 ; Chagas position=huddle, spacing:2, Distance:3 [Encounter: Mallet] type_00=pid:16777688, Item:801, Script:475 ; Mallet McBride position=huddle, spacing:2, Distance:3 [Encounter: Ginger] type_00=pid:16777689, Item:802, Script:476 ; Ginger Flowers position=huddle, spacing:2, Distance:3 [Encounter: Blackjack] type_00=pid:16777554, Item:798, Script:471 ; Blackjack position=huddle, spacing:2, Distance:3 [Encounter: Daniel] type_00=pid:16777582, Item:800, Script:473 ; Daniel position=huddle, spacing:2, Distance:3 [Encounter: Akeisha] type_00=pid:16777661, Item:803, Script:472 ; Akeisha Moon position=huddle, spacing:2, Distance:3 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;; End of Newly added Encounter Types ;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;; Newly added Random Encounter Tables for Fallout Yesterday ;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;; PJ May 27, 2020 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [Encounter Table 0] lookup_name=Gen_M maps=Cavern Encounter 0, Mountain Encounter 1, Mountain Encounter 2, Mountain Encounter 3, Mountain Encounter 4, Mountain Encounter 5, Mountain Encounter 6, Cavern Encounter 1, Cavern Encounter 2, Cavern Encounter 3, Cavern Encounter 4, Cavern Encounter 5 enc_00=Chance:4%,Enc:(2-4) War_Party AMBUSH Player enc_01=Chance:4%,Enc:(2-8) Cannibals AMBUSH Player enc_02=Chance:3%,Enc:(2-4) Spore_Plants AND (1-2) Silver_Geckos FIGHTING Player enc_03=Chance:12%,Enc:(1-4) Silver_Geckos AMBUSH Player enc_04=Chance:2%,Enc:(2-4) Gecko_Hunters enc_05=Chance:2%,Enc:(2-4) Mantis_Hunters enc_06=Chance:2%,Enc:(2-4) Rat_Hunters FIGHTING (2-3) Giant_Badger enc_07=Chance:2%,Enc:(2-4) Rat_Hunters FIGHTING (2-4) Mole_Pig_Rat enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:5%,Enc:(4-7) Wolves FIGHTING (3-8) Cannibals enc_13=Chance:12%,Enc:(2-3) Giant_Badger AMBUSH Player enc_14=Chance:12%,Enc:(3-6) Spore_Plants AMBUSH Player enc_15=Chance:12%,Enc:(4-8) Pig_Rats AMBUSH Player enc_16=Chance:12%,Enc:(6-10) Rats AMBUSH Player enc_17=Chance:2%,Enc:(2-8) Hunting_Party FIGHTING (3-8) Cannibals enc_18=Chance:3%,Enc:(6-9) Ants AMBUSH Player enc_19=Chance:2%,Enc:(2-8) Hunting_Party FIGHTING (3-6) Sm_Scorpions enc_20=Chance:3%,Enc:(2-4) Pig_Rats AMBUSH Player enc_21=Chance:2%,Enc:(2-4) Wilder enc_22=Chance:2%,Enc: Hermit enc_23=Chance:5%,Enc:(1-2) Yao_Guai enc_24=Chance:2%,Enc:(3-5) Nomads enc_25=Chance:2%,Enc:(3-5) Outcasts enc_26=Chance:2%,Enc:(1-3) Holy_People enc_27=Chance:5%,Enc:(2-3) Molerats AMBUSH Player enc_28=Chance:5%,Enc:(2-3) Geckos AMBUSH Player enc_29=Chance:2%,Enc:(2-4) Golden_Geckos AMBUSH Player enc_30=Chance:2%,Enc:(2-3) Weak_Caravan enc_31=Chance:2%,Enc:(2-4) Mole_Pig_Rat AMBUSH Player enc_32=Chance:2%,Enc:(4-8) Wild_Brahmin enc_33=Chance:2%,Enc:(2-4) Mantis AMBUSH Player enc_34=Chance:2%,Enc:(2-3) Wild_Dogs AMBUSH Player enc_35=Chance:2%,Enc:(6-8) Mantis_Swarm AMBUSH Player enc_36=Chance:2%,Enc:(2-3) Trader AND (2-5) Gun_Caravan enc_37=Chance:2%,Enc:(2-4) Mutated_Molerats AMBUSH Player enc_38=Chance:2%,Enc:(2-4) Mutated_Pig_Rats AMBUSH Player enc_39=Chance:1%,Enc:(25-30) ARGOS AMBUSH Player, If(Global(163) == 1) [Encounter Table 1] lookup_name=Gen_D maps=Desert Encounter 1, Desert Encounter 2, Desert Encounter 3, Desert Encounter 4, Desert Encounter 5, Desert Encounter 6, Desert Encounter 7, Desert Encounter 8, Desert Encounter 9, Desert Encounter 10, Desert Encounter 11, Desert Encounter 12, Desert Encounter 13, Desert Encounter 14 enc_00=Chance:4%,Enc:(2-4) War_Party AMBUSH Player enc_01=Chance:4%,Enc:(2-8) Cannibals AMBUSH Player enc_02=Chance:3%,Enc:(2-4) Spore_Plants AND (1-2) Silver_Geckos FIGHTING Player enc_03=Chance:12%,Enc:(1-4) Silver_Geckos AMBUSH Player enc_04=Chance:2%,Enc:(2-4) Radscorpion_Hunters FIGHTING (3-6) Scorpions enc_05=Chance:2%,Enc:(2-4) Radscorpion_Hunters FIGHTING (2-4) Mantis_Hunters enc_06=Chance:2%,Enc:(2-4) Mantis_Hunters FIGHTING (6-8) Mantis_Swarm enc_07=Chance:2%,Enc:(2-4) Mantis_Hunters FIGHTING (2-4) Mantis enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:5%,Enc:(4-7) Wolves FIGHTING (3-8) Cannibals enc_13=Chance:12%,Enc:(3-6) Sm_Scorpions AMBUSH Player enc_14=Chance:12%,Enc:(3-6) Spore_Plants AMBUSH Player enc_15=Chance:12%,Enc:(4-8) Pig_Rats AMBUSH Player enc_16=Chance:12%,Enc:(2-5) Cazador AMBUSH Player enc_17=Chance:2%,Enc:(2-8) Hunting_Party FIGHTING (3-8) Cannibals enc_18=Chance:3%,Enc:(6-9) Ants AMBUSH Player enc_19=Chance:2%,Enc:(2-8) Hunting_Party FIGHTING (3-6) Sm_Scorpions enc_20=Chance:3%,Enc:(4-6) Giant_Wasp AMBUSH Player enc_21=Chance:4%,Enc:(2-4) Sm_Scorpions AMBUSH Player enc_22=Chance:4%,Enc:(2-4) Robots AMBUSH Player, If(Global(163) == 1) enc_23=Chance:5%,Enc:(2-3) Sand_Shark enc_24=Chance:5%,Enc:(3-5) Nomads enc_25=Chance:2%,Enc:(2-3) Scorpions enc_26=Chance:2%,Enc:(2-3) Master_Gun_Caravan enc_27=Chance:2%,Enc:(2-3) Tough_Caravan enc_28=Chance:4%,Enc:(2-4) Komodos AMBUSH Player enc_29=Chance:1%,Enc:(25-30) ARGOS AMBUSH Player, If(Global(163) == 1) enc_30=Chance:4%,Enc:(1-3) Prisoners AND (1-2) Prisoner_Kid, If(Global(348) == 0) enc_31=Chance:4%,Enc:(2-10) Prisoners FIGHTING (2-4) Robots, If(Global(348) == 0) enc_32=Chance:1%,Enc: Homebot enc_33=Chance:1%,Counter:1,Special,Map:Special Carib,Enc:Special1, If(Global(127) < 1) enc_34=Chance:1%,Counter:1,Special,Map:Special Tardis,Enc:Special1, If(Global(158) < 1) enc_35=Chance:1%,Counter:1,Special,Map:Special Crashed Flying Saucer,Enc:Special1, If(Global(160) < 1) enc_36=Chance:1%,Counter:1,Special,Map:Special Guardian Encounter,Enc:Special1, If(Global(613) < 1) enc_37=Chance:1%,Counter:1,Special,Map:Special Pet Cemetery,Enc:Special1, If(Global(164) < 1) enc_38=Chance:1%,Counter:1,Special,Map:Special Big Lunch,Enc:Special1, If(Global(162) < 1) enc_39=Chance:1%,Counter:1,Special,Map:Special Lamp,Enc:Special1, If(Global(165) < 1) [Encounter Table 2] lookup_name=Gen_O maps=Coast Encounter 1, Coast Encounter 2, Coast Encounter 3, Coast Encounter 4, Coast Encounter 5, Coast Encounter 6, Coast Encounter 7, Coast Encounter 8, Coast Encounter 9, Coast Encounter 10, Coast Encounter 11, Coast Encounter 12 enc_00=Chance:4%,Enc:(2-4) War_Party AMBUSH Player enc_01=Chance:4%,Enc:(2-8) Cannibals AMBUSH Player enc_02=Chance:3%,Enc:(2-4) Spore_Plants AND (1-2) Silver_Geckos FIGHTING Player enc_03=Chance:12%,Enc:(1-4) Silver_Geckos AMBUSH Player enc_04=Chance:2%,Enc:(3-5) Nomads FIGHTING (2-4) Wild_Brahmin_Hunters enc_05=Chance:2%,Enc:(2-5) Gecko_Hunters FIGHTING (2-6) Geckos enc_06=Chance:15%,Enc:(2-5) Gecko_Hunters FIGHTING (2-3) Fisherman enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:5%,Enc:(4-7) Wolves FIGHTING (3-8) Cannibals enc_13=Chance:6%,Enc:(2-3) Fisherman enc_14=Chance:12%,Enc:(3-6) Spore_Plants AMBUSH Player enc_15=Chance:12%,Enc:(4-8) Pig_Rats AMBUSH Player enc_16=Chance:12%,Enc:(6-10) Rats AMBUSH Player enc_17=Chance:2%,Enc:(2-8) Hunting_Party FIGHTING (3-8) Cannibals enc_18=Chance:3%,Enc:(6-9) Ants AMBUSH Player enc_19=Chance:2%,Enc:(2-8) Hunting_Party FIGHTING (3-6) Sm_Scorpions enc_20=Chance:3%,Enc:(2-4) Pig_Rats AMBUSH Player enc_21=Chance:4%,Enc:(2-4) Sm_Scorpions AMBUSH Player enc_22=Chance:4%,Enc:(5-8) Ants enc_23=Chance:5%,Enc:(3-8) Hunting_Party enc_24=Chance:5%,Enc:(3-5) Nomads enc_25=Chance:5%,Enc:(3-5) Small_Mutants AMBUSH Player enc_26=Chance:5%,Enc:(2-3) Mutant_Cannibal AMBUSH Player enc_27=Chance:4%,Enc:(2-4) Robots AMBUSH Player, If(Global(163) == 1) enc_28=Chance:4%,Enc:(2-3) Giant_Badger FIGHTING (2-3) Fisherman enc_29=Chance:4%,Enc:(3-4) Mirelurk FIGHTING (4-6) Fisherman enc_30=Chance:1%,Enc:(25-30) ARGOS AMBUSH Player, If(Global(163) == 1) enc_31=Chance:4%,Enc:(1-3) Prisoners AND (1-2) Prisoner_Kid, If(Global(348) == 0) enc_32=Chance:4%,Enc:(2-10) Prisoners FIGHTING (2-4) Robots, If(Global(348) == 0) enc_33=Chance:1%,Enc: Homebot enc_34=Chance:1%,Enc: (2-5) Floaters enc_35=Chance:2%,Enc:(4-8) Wild_Brahmin enc_36=Chance:2%,Enc:(4-8) Wild_Brahmin FIGHTING (2-4) Wild_Brahmin_Hunters [Encounter Table 3] lookup_name=Gen_C maps=City Encounter 1, City Encounter 2, City Encounter 3, City Encounter 4, City Encounter 5, City Encounter 6, City Encounter 7, City Encounter 8, City Encounter 9, City Encounter 10 enc_00=Chance:9%,Enc:(4-6) Small_Radroaches AMBUSH Player enc_01=Chance:4%,Enc:(2-8) Cannibals AMBUSH Player enc_02=Chance:3%,Enc:(2-4) Spore_Plants AND (1-2) Silver_Geckos FIGHTING Player enc_03=Chance:12%,Enc:(1-4) Silver_Geckos AMBUSH Player enc_04=Chance:5%,Enc:(2-5) Bounty_Hunter_Low FIGHTING (2-3) Killers, If(Global(0) < 0) enc_05=Chance:1%,Counter:1,Special,Map:Special Cranium Rats,Enc:Special1, If(Global(213) == 0) enc_06=Chance:2%,Enc:(6-10) Radrats AMBUSH Player enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:5%,Enc:(4-7) Wolves FIGHTING (3-8) Cannibals enc_13=Chance:6%,Enc:(3-6) Tough_Caravan enc_14=Chance:12%,Enc:(3-6) Spore_Plants AMBUSH Player enc_15=Chance:12%,Enc:(4-8) Pig_Rats AMBUSH Player enc_16=Chance:12%,Enc:(6-10) Rats AMBUSH Player enc_17=Chance:2%,Enc:(2-4) Radroaches FIGHTING (3-8) Cannibals enc_18=Chance:3%,Enc:(6-9) Ants AMBUSH Player enc_19=Chance:2%,Enc:(2-4) Small_Mutants FIGHTING (3-6) Giant_Badger enc_20=Chance:3%,Enc:(2-4) Pig_Rats AMBUSH Player enc_21=Chance:4%,Enc:(2-4) Sm_Scorpions AMBUSH Player enc_22=Chance:4%,Enc:(5-8) Ants enc_23=Chance:5%,Enc:(3-6) Radroaches enc_24=Chance:5%,Enc:(3-5) Mutant_Cannibal enc_25=Chance:2%,Enc:(4-6) Master_Big_Gun_Caravan enc_26=Chance:2%,Enc:(4-6) Master_Gun_Caravan enc_27=Chance:4%,Enc:(2-4) Robots AMBUSH Player, If(Global(163) == 1) enc_28=Chance:1%,Enc:(25-30) ARGOS AMBUSH Player, If(Global(163) == 1) enc_29=Chance:4%,Enc:(1-3) Prisoners AND (1-2) Prisoner_Kid, If(Global(348) == 0) enc_30=Chance:4%,Enc:(2-10) Prisoners FIGHTING (2-4) Robots, If(Global(348) == 0) enc_31=Chance:1%,Enc: Homebot enc_32=Chance:1%,Counter:1,Special,Map:Special Jacob,Enc:Special1, If(Global(159) == 0) enc_33=Chance:5%,Enc:(2-3) Killers AMBUSH Player enc_34=Chance:2%,Enc:(2-3) Drunks AMBUSH Player enc_35=Chance:4%,Enc:(2-4) Rat_Hunters FIGHTING (6-10) Rats enc_36=Chance:4%,Enc:(2-4) Rat_Hunters enc_37=Chance:4%,Enc:(2-4) Radroach_Hunters FIGHTING (3-6) Radroaches enc_38=Chance:4%,Enc:(2-4) Radroach_Hunters enc_39=Chance:4%,Enc:(2-4) Rat_Hunters FIGHTING (2-4) Pig_Rats [Encounter Table 4] lookup_name=Gen_D_Rare maps=Desert Encounter 1, Desert Encounter 2, Desert Encounter 3, Desert Encounter 4, Desert Encounter 5, Desert Encounter 6, Desert Encounter 7, Desert Encounter 8, Desert Encounter 9, Desert Encounter 10, Desert Encounter 11, Desert Encounter 12, Desert Encounter 13, Desert Encounter 14 enc_00=Chance:1%,Enc:(2-6) Xander_Roots enc_01=Chance:1%,Enc:(1-5) Trash enc_02=Chance:1%,Enc:(1-5) Trash AND (1-2) Wilder AMBUSH Player enc_03=Chance:1%,Enc:(2-6) Xander_Roots AND Hermit enc_04=Chance:1%,Enc:(2-6) Xander_Roots AND (1-3) Wilder AMBUSH Player enc_05=Chance:2%,Enc:(2-3) Tough_Caravan FIGHTING (2-3) Cazador enc_06=Chance:2%,Enc:(2-8) Hunting_Party FIGHTING (2-5) Cazador enc_07=Chance:2%,Enc:(2-8) Hunting_Party FIGHTING (3-6) Giant_Wasp enc_08=Chance:3%,Enc:(2-3) Sand_Shark FIGHTING (2-3) Master_Gun_Caravan enc_09=Chance:2%,Enc:(2-3) Master_Gun_Caravan FIGHTING (4-7) Wolves enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_11=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_12=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_13=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_14=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(216) > 0) And If(Player(Level) < 7) enc_15=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(216) > 0) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_16=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(216) > 0) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_17=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(216) > 0) And If(Player(Level) > 18) enc_18=Chance:4%,Enc:(2-4) Gecko_Hunters FIGHTING (3-6) Silver_Geckos enc_19=Chance:4%,Enc:(2-4) Gecko_Hunters FIGHTING (2-6) Geckos enc_20=Chance:4%,Enc:(2-4) Gecko_Hunters FIGHTING (2-4) Golden_Geckos enc_21=Chance:1%,Counter:1,Special,Map:Special Toxic,Enc:Special1, If(Global(607) == 0) enc_22=Chance:2%,Enc:(2-8) Cannibals FIGHTING (2-5) Cazador enc_23=Chance:1%,Counter:1,Special,Map:Special Enclave,Enc:Special1, If(Global(321) == 0) enc_24=Chance:3%,Enc:(2-4) Nightcrawlers AMBUSH Player enc_25=Chance:1%,Counter:1,Special,Map:Special Shuttle Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(612) == 0) enc_26=Chance:1%,Counter:1,Special,Map:Special Tardis,Enc:Special1, If(Global(158) == 0) enc_27=Chance:1%,Counter:1,Special,Map:Special Crashed Flying Saucer,Enc:Special1, If(Global(160) == 0) enc_28=Chance:1%,Counter:1,Special,Map:Special Guardian Encounter,Enc:Special1, If(Global(613) == 0) enc_29=Chance:1%,Counter:1,Special,Map:Special Big Lunch,Enc:Special1, If(Global(162) == 0) enc_30=Chance:10%,Enc:Blackjack, If(Global(580) < 1) And If(Global(163) == 1) And If(Global(348) == 1) enc_31=Chance:10%,Enc:Daniel, If(Global(579) < 1) And If(Global(163) == 1) And If(Global(348) == 1) enc_32=Chance:10%,Enc:Chagas, If(Global(578) < 1) And If(Global(163) == 1) And If(Global(348) == 1) enc_33=Chance:10%,Enc:Mallet, If(Global(581) < 1) And If(Global(163) == 1) And If(Global(348) == 1) enc_34=Chance:10%,Enc:Ginger, If(Global(582) < 1) And If(Global(163) == 1) And If(Global(348) == 1) enc_35=Chance:10%,Enc:Akeisha, If(Global(583) < 1) And If(Global(163) == 1) And If(Global(348) == 1) [Encounter Table 5] lookup_name=Gen_O_Rare maps=Coast Encounter 1, Coast Encounter 2, Coast Encounter 3, Coast Encounter 4, Coast Encounter 5, Coast Encounter 6, Coast Encounter 7, Coast Encounter 8, Coast Encounter 9, Coast Encounter 10, Coast Encounter 11, Coast Encounter 12 enc_00=Chance:1%,Enc:(2-6) Broc_Flowers enc_01=Chance:1%,Enc:(2-6) Broc_Flowers AND Hermit enc_02=Chance:1%,Enc:(2-6) Broc_Flowers AND (1-3) Wilder AMBUSH Player enc_03=Chance:1%,Counter:1,Special,Map:Special Tentacles,Enc:Special1, If(Global(161) == 0) enc_04=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(216) > 0) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(216) > 0) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(216) > 0) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(216) > 0) And If(Player(Level) > 18) enc_12=Chance:3%,Enc:(2-4) Nightcrawlers AMBUSH Player [Encounter Table 6] lookup_name=Gen_M_Rare maps=Cavern Encounter 0, Mountain Encounter 1, Mountain Encounter 2, Mountain Encounter 3, Mountain Encounter 4, Mountain Encounter 5, Mountain Encounter 6, Cavern Encounter 1, Cavern Encounter 2, Cavern Encounter 3, Cavern Encounter 4, Cavern Encounter 5 enc_00=Chance:4%,Enc:(1-3) Prisoners AND (1-2) Prisoner_Kid, If(Global(348) == 0) enc_01=Chance:4%,Enc:(2-10) Prisoners FIGHTING (2-4) Robots, If(Global(348) == 0) enc_02=Chance:1%,Enc: Homebot enc_03=Chance:1%,Counter:1,Special,Map:Special Chosen One,Enc:Special1, If(Global(102) == 0) enc_04=Chance:1%,Counter:1,Special,Map:Special Carib,Enc:Special1, If(Global(127) == 0) enc_05=Chance:1%,Counter:1,Special,Map:Special Postman,Enc:Special1, If(Global(180) == 0) enc_06=Chance:4%,Enc:(2-4) Gecko_Hunters FIGHTING (3-6) Silver_Geckos enc_07=Chance:4%,Enc:(2-4) Gecko_Hunters FIGHTING (2-6) Geckos enc_08=Chance:4%,Enc:(2-4) Gecko_Hunters FIGHTING (2-4) Golden_Geckos enc_09=Chance:4%,Enc:(2-4) Gecko_Hunters FIGHTING (2-4) Fire_Geckos enc_10=Chance:1%,Counter:1,Special,Map:Special Mega Ants,Enc:Special1, If(Global(377) == 0) enc_11=Chance:3%,Enc:(2-4) Nightcrawlers AMBUSH Player [Encounter Table 7] lookup_name=Gen_D_BOS maps=Desert Encounter 1, Desert Encounter 2, Desert Encounter 3, Desert Encounter 4, Desert Encounter 5, Desert Encounter 6, Desert Encounter 7, Desert Encounter 8, Desert Encounter 9, Desert Encounter 10, Desert Encounter 11, Desert Encounter 12, Desert Encounter 13, Desert Encounter 14 enc_00=Chance:10%,Enc:(3-6) Brotherhood_Patrol, If(Global(334) == 0) And If(Player(Level) < 10) enc_01=Chance:5%,Enc:(3-6) Brotherhood_Patrol FIGHTING (4-6) Cazador, If(Global(334) == 0) enc_02=Chance:10%,Enc:(3-6) Brotherhood_Patrol AND Jean_Baptiste, If(Global(297) > 0) And If(Global(298) < 1) And If(Global(334) < 1) enc_03=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_04=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_05=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_07=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(216) > 0) And If(Player(Level) < 7) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(216) > 0) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(216) > 0) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_10=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(216) > 0) And If(Player(Level) > 18) enc_11=Chance:1%,Enc:(3-6) Brotherhood_Patrol FIGHTING (3-6) COS_Patrol, If(Global(267) < 3) And If(Global(334) == 0) enc_12=Chance:1%,Enc:(3-6) Brotherhood_Patrol AND Jean_Baptiste, If(Global(298) < 1) And If(Global(334) < 1) enc_13=Chance:2%,Enc:(3-6) Brotherhood_Patrol FIGHTING (3-6) Master_Big_Gun_Caravan, If(Global(334) == 0) enc_14=Chance:10%,Enc:(3-6) Brotherhood_Patrol AMBUSH Player, If(Global(334) < 1) And If(Global(257) < 1) And If(Player(Level) > 9) enc_15=Chance:10%,Enc:(3-6) Brotherhood_Patrol, If(Global(334) == 0) And If(Global(257) > 0) And If(Player(Level) > 9) [Encounter Table 8] lookup_name=Gen_D_Res maps=Desert Encounter 1, Desert Encounter 2, Desert Encounter 3, Desert Encounter 4, Desert Encounter 5, Desert Encounter 6, Desert Encounter 7, Desert Encounter 8, Desert Encounter 9, Desert Encounter 10, Desert Encounter 11, Desert Encounter 12, Desert Encounter 13, Desert Encounter 14 enc_00=Chance:4%,Enc:Endless_Walker AMBUSH Player enc_01=Chance:4%,Enc:(2-4) Sm_Scorpions AMBUSH Player enc_02=Chance:4%,Enc:(2-3) Scorpions enc_03=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_04=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_05=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_07=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(216) > 0) And If(Player(Level) < 7) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(216) > 0) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(216) > 0) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_10=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(216) > 0) And If(Player(Level) > 18) enc_11=Chance:15%,Enc:(6-8) Slave_Caravan enc_12=Chance:8%,Enc:(4-9) Slavers AMBUSH Player enc_13=Chance:4%,Enc:(3-5) Slave_Run FIGHTING (3-6) Slaves enc_13=Chance:4%,Enc:(3-5) Slave_Run FIGHTING (3-6) Slaves enc_14=Chance:4%,Enc:(4-9) Slavers FIGHTING Endless_Walker [Encounter Table 9] lookup_name=Gen_C_Res maps=City Encounter 1, City Encounter 2, City Encounter 3, City Encounter 4, City Encounter 5, City Encounter 6, City Encounter 7, City Encounter 8, City Encounter 9, City Encounter 10 enc_00=Chance:4%,Enc:(4-6) Scaven_Pickers enc_01=Chance:4%,Enc:(4-6) Small_Radroaches AMBUSH Player enc_02=Chance:4%,Enc:(2-4) Radroaches enc_03=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_04=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_05=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_07=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(216) > 0) And If(Player(Level) < 7) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(216) > 0) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(216) > 0) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_10=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(216) > 0) And If(Player(Level) > 18) enc_11=Chance:15%,Enc:(6-8) Slave_Caravan enc_12=Chance:8%,Enc:(4-9) Slavers AMBUSH Player enc_13=Chance:4%,Enc:(3-5) Slave_Run FIGHTING (3-6) Slaves enc_14=Chance:100%,Counter:1,Special,Map:Scaven Picker Camp,Enc:Special1, If(Global(292) < 1) And If(Global(160) > 2) enc_15=Chance:1%,Counter:1,Special,Map:Scaven Picker Camp,Enc:Special1, If(Global(292) < 1) And If(Global(160) < 2) [Encounter Table 10] lookup_name=Gen_M_Res maps=Cavern Encounter 0, Mountain Encounter 1, Mountain Encounter 2, Mountain Encounter 3, Mountain Encounter 4, Mountain Encounter 5, Mountain Encounter 6, Cavern Encounter 1, Cavern Encounter 2, Cavern Encounter 3, Cavern Encounter 4, Cavern Encounter 5 enc_00=Chance:4%,Enc:(4-6) Scaven_Pickers enc_01=Chance:2%,Enc:(2-4) Mutated_Molerats AMBUSH Player enc_02=Chance:2%,Enc:(2-4) Mutated_Pig_Rats AMBUSH Player enc_03=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_04=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_05=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_07=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(216) > 0) And If(Player(Level) < 7) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(216) > 0) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(216) > 0) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_10=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(216) > 0) And If(Player(Level) > 18) enc_11=Chance:15%,Enc:(6-8) Slave_Caravan enc_12=Chance:8%,Enc:(4-9) Slavers AMBUSH Player enc_13=Chance:4%,Enc:(3-5) Slave_Run FIGHTING (3-6) Slaves enc_14=Chance:100%,Counter:1,Special,Map:Scaven Picker Camp,Enc:Special1, If(Global(292) < 1) And If(Global(160) > 2) enc_15=Chance:1%,Counter:1,Special,Map:Scaven Picker Camp,Enc:Special1, If(Global(292) < 1) And If(Global(160) < 2) [Encounter Table 11] lookup_name=Gen_M_Crater maps=Cavern Encounter 0, Mountain Encounter 1, Mountain Encounter 2, Mountain Encounter 3, Mountain Encounter 4, Mountain Encounter 5, Mountain Encounter 6, Cavern Encounter 1, Cavern Encounter 2, Cavern Encounter 3, Cavern Encounter 4, Cavern Encounter 5 enc_00=Chance:10%,Enc:(4-8) Glowing_One_Crazies AMBUSH Player enc_01=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_02=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_03=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_05=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(216) > 0) And If(Player(Level) < 7) enc_06=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(216) > 0) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_07=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(216) > 0) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_08=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(216) > 0) And If(Player(Level) > 18) [Encounter Table 12] lookup_name=Gen_D_Crater maps=Desert Encounter 1, Desert Encounter 2, Desert Encounter 3, Desert Encounter 4, Desert Encounter 5, Desert Encounter 6, Desert Encounter 7, Desert Encounter 8, Desert Encounter 9, Desert Encounter 10, Desert Encounter 11, Desert Encounter 12, Desert Encounter 13, Desert Encounter 14 enc_00=Chance:10%,Enc:(4-8) Glowing_One_Crazies AMBUSH Player enc_01=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_02=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_03=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_05=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(216) > 0) And If(Player(Level) < 7) enc_06=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(216) > 0) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_07=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(216) > 0) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_08=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(216) > 0) And If(Player(Level) > 18) [Encounter Table 13] lookup_name=Gen_C_Rare maps=City Encounter 1, City Encounter 2, City Encounter 3, City Encounter 4, City Encounter 5, City Encounter 6, City Encounter 7, City Encounter 8, City Encounter 9, City Encounter 10 enc_00=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_01=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_02=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_03=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_04=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(216) > 0) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(216) > 0) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(216) > 0) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(216) > 0) And If(Player(Level) > 18) enc_08=Chance:1%,Counter:1,Special,Map:Special Pet Cemetery,Enc:Special1, If(Global(164) == 0) enc_09=Chance:1%,Counter:1,Special,Map:Special Lamp,Enc:Special1, If(Global(165) == 0) enc_10=Chance:1%,Counter:1,Special,Map:Special Pulowskis,Enc:Special1, If(Global(320) == 0) ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;; End of Newly added Encounter Tables ;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; All of the Tile information: [Tile Data] num_horizontal_tiles=10 ; Known means that you have heard of a place (partial fog and button ; shows up) ; Visited means that you have been there (no fog at all, button is ; available) ; Not really sure if these are necessary... ; 7 X 6 [Tile 0] art_idx=339 encounter_difficulty=0 ; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type 0_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 0_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_2=Desert,No_Fill,Rare,Rare,Rare,Gen_D 1_3=Desert,No_Fill,Rare,Rare,Rare,Gen_D 1_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 2_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_3=Desert,No_Fill,Rare,Rare,Rare,Gen_D 2_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 3_1=Desert,No_Fill,Rare,Rare,Rare,Gen_D 3_2=Desert,No_Fill,Rare,Rare,Rare,Gen_D 3_3=Desert,No_Fill,Rare,Rare,Rare,Gen_D 3_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 4_1=Desert,No_Fill,Rare,Rare,Rare,Gen_D 4_2=Desert,No_Fill,Rare,Rare,Rare,Gen_D 4_3=Desert,No_Fill,Rare,Rare,Rare,Gen_D 4_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_1=Desert,No_Fill,Rare,Rare,Rare,Gen_D 5_2=Desert,No_Fill,Rare,Rare,Rare,Gen_D 5_3=Desert,No_Fill,Rare,Rare,Rare,Gen_D 5_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 6_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_2=Desert,No_Fill,Rare,Rare,Rare,Gen_D 6_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 6_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D [Tile 1] art_idx=340 encounter_difficulty=0 ; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type 0_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 0_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_2=Desert,No_Fill,Rare,Rare,Rare,Gen_D 0_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 1_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 1_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 2_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 2_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_5=Mountain,No_Fill,Frequent,Frequent,Frequent,Gen_M_Rare 3_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_3=Desert,No_Fill,Common,Common,Common,Gen_D 3_4=Desert,No_Fill,Common,Common,Common,Gen_D 3_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 4_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 4_3=Desert,No_Fill,Common,Common,Common,Gen_D 4_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 5_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 6_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_3=Desert,No_Fill,Common,Common,Common,Gen_D 6_4=Mountain,No_Fill,Common,Common,Common,Gen_M_Rare 6_5=Mountain,No_Fill,Common,Common,Common,Gen_M [Tile 2] art_idx=341 encounter_difficulty=-15 walk_mask_name=WRLDMP02 ; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type 0_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_2=Desert,No_Fill,Common,Common,Common,Gen_D 0_3=Desert,No_Fill,Frequent,Frequent,Frequent,Gen_D 0_4=Desert,No_Fill,Frequent,Frequent,Frequent,Gen_D 0_5=Ocean,No_Fill,Frequent,Frequent,Frequent,Gen_O_Rare 1_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 1_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 1_2=Mountain,No_Fill,Common,Common,Common,Gen_M 1_3=Desert,No_Fill,Common,Common,Common,Gen_D 1_4=Desert,No_Fill,Common,Common,Common,Gen_D 1_5=Ocean,No_Fill,Common,Common,Common,Gen_O 2_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 2_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 2_2=Desert,No_Fill,Common,Common,Common,Gen_D 2_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_4=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O_Rare 2_5=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O 3_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 3_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_2=Desert,No_Fill,Common,Common,Common,Gen_D 3_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_4=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O 3_5=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O 4_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 4_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_2=Desert,No_Fill,Common,Common,Common,Gen_D 4_3=Desert,No_Fill,Common,Common,Common,Gen_D_Rare 4_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_5=Ocean,No_Fill,Rare,Rare,Rare,Gen_O 5_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_2=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O_Rare 5_3=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O 5_4=Ocean,No_Fill,Rare,Rare,Rare,Gen_O 5_5=Ocean,No_Fill,Rare,Rare,Rare,Gen_O 6_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 6_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_2=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O 6_3=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O 6_4=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O 6_5=Ocean,No_Fill,Rare,Rare,Rare,Gen_O [Tile 3] art_idx=342 encounter_difficulty=-15 walk_mask_name=WRLDMP03 ; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type 0_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_4=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O_Rare 0_5=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O 1_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 1_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_4=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O 1_5=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O 2_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 2_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 2_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_4=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O 2_5=Ocean,No_Fill,Rare,Rare,Rare,Gen_O 3_0=Mountain,No_Fill,Rare,Rare,Rare,Gen_M 3_1=Mountain,No_Fill,Rare,Rare,Rare,Gen_M 3_2=Mountain,No_Fill,Rare,Rare,Rare,Gen_M_Rare 3_3=Mountain,No_Fill,Rare,Rare,Rare,Gen_M 3_4=Mountain,No_Fill,Rare,Rare,Rare,Gen_M 3_5=Ocean,No_Fill,Rare,Rare,Rare,Gen_O_Rare 4_0=Mountain,No_Fill,Rare,Rare,Rare,Gen_M 4_1=Mountain,No_Fill,Rare,Rare,Rare,Gen_M 4_2=Mountain,No_Fill,Rare,Rare,Rare,Gen_M 4_3=Mountain,No_Fill,Rare,Rare,Rare,Gen_M_Rare 4_4=Mountain,No_Fill,Rare,Rare,Rare,Gen_M 4_5=Mountain,No_Fill,Rare,Rare,Rare,Gen_M 5_0=Mountain,No_Fill,Common,Common,Common,Gen_M 5_1=Mountain,No_Fill,Rare,Rare,Rare,Gen_M 5_2=Mountain,No_Fill,Rare,Rare,Rare,Gen_M 5_3=Mountain,No_Fill,Rare,Rare,Rare,Gen_M 5_4=Mountain,No_Fill,Rare,Rare,Rare,Gen_M 5_5=Mountain,No_Fill,Rare,Rare,Rare,Gen_M_Rare 6_0=Mountain,No_Fill,Rare,Rare,Rare,Gen_M 6_1=Mountain,No_Fill,Rare,Rare,Rare,Gen_M_Rare 6_2=Mountain,No_Fill,Rare,Rare,Rare,Gen_M 6_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 6_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 6_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M [Tile 4] art_idx=343 encounter_difficulty=0 walk_mask_name=WRLDMP04 ; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type 0_0=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O 0_1=Ocean,No_Fill,Rare,Rare,Rare,Gen_O 0_2=Ocean,No_Fill,Rare,Rare,Common,Gen_O 0_3=Desert,No_Fill,Common,Common,Common,Gen_D 0_4=Desert,No_Fill,Common,Common,Common,Gen_D 0_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_0=Ocean,No_Fill,Rare,Rare,Rare,Gen_O 1_1=Ocean,No_Fill,Rare,Rare,Rare,Gen_O_Rare 1_2=Desert,No_Fill,Rare,Rare,Rare,Gen_D 1_3=Desert,No_Fill,Common,Common,Common,Gen_D_Rare 1_4=Desert,No_Fill,Common,Common,Common,Gen_D 1_5=Desert,No_Fill,Common,Common,Common,Gen_D 2_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_1=Desert,No_Fill,Rare,Rare,Rare,Gen_D 2_2=Desert,No_Fill,Rare,Rare,Rare,Gen_D 2_3=Desert,No_Fill,Common,Common,Common,Gen_D_Rare 2_4=Desert,No_Fill,Common,Common,Common,Gen_D 2_5=Desert,No_Fill,Common,Common,Common,Gen_D 3_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 3_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 4_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 5_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare [Tile 5] art_idx=344 encounter_difficulty=-20 ; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type 0_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 0_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 1_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 2_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_2=Desert,No_Fill,Common,Common,Common,Gen_D 2_3=Desert,No_Fill,Common,Common,Common,Gen_D_Rare 2_4=Desert,No_Fill,Common,Common,Common,Gen_D 2_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_3=Desert,No_Fill,Rare,Rare,Rare,Gen_D 3_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_5=Desert,No_Fill,Rare,Rare,Rare,Gen_D 4_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 4_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_4=Desert,No_Fill,Rare,Rare,Rare,Gen_D 4_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 5_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_3=Desert,No_Fill,Rare,Rare,Rare,Gen_D 5_4=Desert,No_Fill,Rare,Rare,Rare,Gen_D 5_5=Desert,No_Fill,Rare,Rare,Rare,Gen_D 6_0=Desert,No_Fill,Common,Common,Common,Gen_D_Rare 6_1=Desert,No_Fill,Common,Common,Common,Gen_D 6_2=Desert,No_Fill,Rare,Rare,Rare,Gen_D 6_3=Desert,No_Fill,Rare,Rare,Rare,Gen_D 6_4=Desert,No_Fill,Rare,Rare,Rare,Gen_D 6_5=Desert,No_Fill,Rare,Rare,Rare,Gen_D [Tile 6] art_idx=345 encounter_difficulty=-15 ; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type 0_0=Desert,No_Fill,Frequent,Frequent,Frequent,Gen_D 0_1=Desert,No_Fill,Frequent,Frequent,Frequent,Gen_D_Rare 0_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_3=Desert,No_Fill,Rare,Rare,Rare,Gen_D 0_4=Desert,No_Fill,Rare,Rare,Rare,Gen_D 0_5=Desert,No_Fill,Rare,Rare,Rare,Gen_D 1_0=Desert,No_Fill,Common,Common,Common,Gen_D_Rare 1_1=Desert,No_Fill,Common,Common,Common,Gen_D 1_2=Desert,No_Fill,Rare,Rare,Rare,Gen_D 1_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_4=Desert,No_Fill,Rare,Rare,Rare,Gen_D 1_5=Desert,No_Fill,Rare,Rare,Rare,Gen_D 2_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_2=Desert,No_Fill,Rare,Rare,Rare,Gen_D 2_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_4=Desert,No_Fill,Rare,Rare,Rare,Gen_D 2_5=Desert,No_Fill,Rare,Rare,Rare,Gen_D 3_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 3_2=Desert,No_Fill,Rare,Rare,Rare,Gen_D 3_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_2=Desert,No_Fill,Rare,Rare,Rare,Gen_D 4_3=Desert,No_Fill,Rare,Rare,Rare,Gen_D 4_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 5_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_4=Desert,No_Fill,Rare,Rare,Rare,Gen_D 5_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare [Tile 7] art_idx=346 encounter_difficulty=-35 ; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type 0_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 0_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 1_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 2_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_1=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O 3_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_3=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O_Rare 3_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 4_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 6_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D [Tile 8] art_idx=347 encounter_difficulty=-40 ; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type 0_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 0_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 1_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 2_1=Mountain,No_Fill,Rare,Rare,Rare,Gen_M_Rare 2_2=Mountain,No_Fill,Rare,Rare,Rare,Gen_M 2_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 2_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_5=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O 3_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 3_2=Mountain,No_Fill,Common,Common,Common,Gen_M 3_3=Mountain,No_Fill,Common,Common,Common,Gen_M 3_4=Desert,No_Fill,Common,Common,Common,Gen_D 3_5=Desert,No_Fill,Frequent,Frequent,Frequent,Gen_D_Rare 4_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 4_2=Mountain,No_Fill,Common,Common,Common,Gen_M 4_3=Mountain,No_Fill,Common,Common,Common,Gen_M_Rare 4_4=Mountain,No_Fill,Common,Common,Common,Gen_M 4_5=Desert,No_Fill,Common,Common,Common,Gen_D 5_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_2=Desert,No_Fill,Common,Common,Common,Gen_D 5_3=Desert,No_Fill,Common,Common,Common,Gen_D_Rare 5_4=Desert,No_Fill,Common,Common,Common,Gen_D 5_5=Desert,No_Fill,Common,Common,Common,Gen_D 6_0=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O 6_1=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O 6_2=Desert,No_Fill,Common,Common,Common,Gen_D 6_3=Desert,No_Fill,Common,Common,Common,Gen_D 6_4=Desert,No_Fill,Common,Common,Common,Gen_D 6_5=Desert,No_Fill,Common,Common,Common,Gen_D_Rare [Tile 9] art_idx=348 encounter_difficulty=-40 ; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type 0_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 0_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 1_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 2_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 3_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 4_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 6_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D [Tile 10] art_idx=349 encounter_difficulty=-40 ; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type 0_0=Desert,No_Fill,Rare,Rare,Rare,Gen_D_Rare 0_1=Desert,No_Fill,Rare,Rare,Rare,Gen_D 0_2=Desert,No_Fill,Rare,Rare,Rare,Gen_D 0_3=Desert,No_Fill,Rare,Rare,Rare,Gen_D 0_4=Desert,No_Fill,Rare,Rare,Rare,Gen_D 0_5=Desert,No_Fill,Rare,Rare,Rare,Gen_D 1_0=Desert,No_Fill,Rare,Rare,Rare,Gen_D_Rare 1_1=Desert,No_Fill,Rare,Rare,Rare,Gen_D 1_2=Desert,No_Fill,Rare,Rare,Rare,Gen_D 1_3=Desert,No_Fill,Rare,Rare,Rare,Gen_D 1_4=Desert,No_Fill,Rare,Rare,Rare,Gen_D 1_5=Desert,No_Fill,Rare,Rare,Rare,Gen_D 2_0=Desert,No_Fill,Rare,Rare,Rare,Gen_D 2_1=Desert,No_Fill,Rare,Rare,Rare,Gen_D 2_2=Desert,No_Fill,Rare,Rare,Rare,Gen_D 2_3=Desert,No_Fill,Rare,Rare,Rare,Gen_D_Rare 2_4=Desert,No_Fill,Rare,Rare,Rare,Gen_D 2_5=Desert,No_Fill,Rare,Rare,Rare,Gen_D 3_0=Desert,No_Fill,Rare,Rare,Rare,Gen_D 3_1=Desert,No_Fill,Rare,Rare,Rare,Gen_D 3_2=Desert,No_Fill,Rare,Rare,Rare,Gen_D 3_3=Desert,No_Fill,Rare,Rare,Rare,Gen_D 3_4=Desert,No_Fill,Rare,Rare,Rare,Gen_D_Rare 3_5=Desert,No_Fill,Rare,Rare,Rare,Gen_D 4_0=Desert,No_Fill,Rare,Rare,Rare,Gen_D 4_1=Ocean,No_Fill,Rare,Rare,Rare,Gen_O 4_2=Mountain,No_Fill,Rare,Rare,Rare,Gen_M 4_3=Mountain,No_Fill,Rare,Rare,Rare,Gen_M 4_4=Mountain,No_Fill,Rare,Rare,Rare,Gen_M_Rare 4_5=Mountain,No_Fill,Rare,Rare,Rare,Gen_M 5_0=Mountain,No_Fill,Rare,Rare,Rare,Gen_M 5_1=Mountain,No_Fill,Rare,Rare,Rare,Gen_M_Rare 5_2=Mountain,No_Fill,Rare,Rare,Rare,Gen_M 5_3=Mountain,No_Fill,Rare,Rare,Rare,Gen_M 5_4=Desert,No_Fill,Rare,Rare,Rare,Gen_D 5_5=Desert,No_Fill,Rare,Rare,Rare,Gen_D 6_0=Mountain,No_Fill,Rare,Rare,Rare,Gen_M 6_1=Mountain,No_Fill,Rare,Rare,Rare,Gen_M_Rare 6_2=Mountain,No_Fill,Rare,Rare,Rare,Gen_M 6_3=Desert,No_Fill,Rare,Rare,Rare,Gen_D 6_4=Desert,No_Fill,Rare,Rare,Rare,Gen_D_Rare 6_5=Desert,No_Fill,Rare,Rare,Rare,Gen_D [Tile 11] art_idx=350 encounter_difficulty=-55 ; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type 0_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 0_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 1_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 2_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 2_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 3_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 3_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 3_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 3_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 4_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 4_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 4_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 4_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 4_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 5_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 5_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 5_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 6_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 6_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D [Tile 12] art_idx=351 encounter_difficulty=-25 walk_mask_name=WRLDMP12 ; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type 0_0=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O 0_1=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O 0_2=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O_Rare 0_3=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O 0_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_0=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O 1_1=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O_Rare 1_2=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O 1_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 1_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_0=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O 2_1=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O_Rare 2_2=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O 2_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_0=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O 3_1=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O 3_2=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O 3_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_0=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O_Rare 4_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 4_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_0=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O 5_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_0=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O 6_1=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O_Rare 6_2=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O 6_3=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O 6_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare [Tile 13] art_idx=352 encounter_difficulty=-50 walk_mask_name=WRLDMP13 ; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type 0_0=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O 0_1=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O_Rare 0_2=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O 0_3=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O 0_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_0=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O 1_1=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O 1_2=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O_Rare 1_3=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O 1_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_0=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O 2_1=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O_Rare 2_2=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O 2_3=City,No_Fill,Uncommon,Uncommon,Uncommon,Gen_C 2_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_0=City,No_Fill,Uncommon,Uncommon,Uncommon,Gen_C 3_1=City,No_Fill,Uncommon,Uncommon,Uncommon,Gen_C_Rare 3_2=City,No_Fill,Uncommon,Uncommon,Uncommon,Gen_C 3_3=City,No_Fill,Uncommon,Uncommon,Uncommon,Gen_C_Rare 3_4=City,No_Fill,Uncommon,Uncommon,Uncommon,Gen_C 3_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 4_1=City,No_Fill,Uncommon,Uncommon,Uncommon,Gen_C 4_2=City,No_Fill,Uncommon,Uncommon,Uncommon,Gen_C_Rare 4_3=City,No_Fill,Uncommon,Uncommon,Uncommon,Gen_C 4_4=City,No_Fill,Uncommon,Uncommon,Uncommon,Gen_C 4_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 5_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 6_4=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O 6_5=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O [Tile 14] art_idx=353 encounter_difficulty=-30 ; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type 0_0=Desert,No_Fill,Frequent,Frequent,Frequent,Gen_D 0_1=Desert,No_Fill,Frequent,Frequent,Frequent,Gen_D_Rare 0_2=Desert,No_Fill,Frequent,Frequent,Frequent,Gen_D 0_3=Mountain,No_Fill,Frequent,Frequent,Frequent,Gen_M_Rare 0_4=Mountain,No_Fill,Frequent,Frequent,Frequent,Gen_M 0_5=Mountain,No_Fill,Frequent,Frequent,Frequent,Gen_M 1_0=Desert,No_Fill,Frequent,Frequent,Frequent,Gen_D 1_1=Desert,No_Fill,Frequent,Frequent,Frequent,Gen_D 1_2=Desert,No_Fill,Frequent,Frequent,Frequent,Gen_D 1_3=Mountain,No_Fill,Frequent,Frequent,Frequent,Gen_M 1_4=Mountain,No_Fill,Frequent,Frequent,Frequent,Gen_M_Rare 1_5=Mountain,No_Fill,Frequent,Frequent,Frequent,Gen_M 2_0=Desert,No_Fill,Frequent,Frequent,Frequent,Gen_D 2_1=Desert,No_Fill,Frequent,Frequent,Frequent,Gen_D 2_2=Desert,No_Fill,Frequent,Frequent,Frequent,Gen_D 2_3=Mountain,No_Fill,Frequent,Frequent,Frequent,Gen_M_Rare 2_4=Mountain,No_Fill,Frequent,Frequent,Frequent,Gen_M 2_5=Mountain,No_Fill,Frequent,Frequent,Frequent,Gen_M 3_0=Desert,No_Fill,Frequent,Frequent,Frequent,Gen_D_Rare 3_1=Desert,No_Fill,Frequent,Frequent,Frequent,Gen_D 3_2=Desert,No_Fill,Frequent,Frequent,Frequent,Gen_D 3_3=Mountain,No_Fill,Frequent,Frequent,Frequent,Gen_M 3_4=Mountain,No_Fill,Frequent,Frequent,Frequent,Gen_M_Rare 3_5=Mountain,No_Fill,Frequent,Frequent,Frequent,Gen_M 4_0=Desert,No_Fill,Frequent,Frequent,Frequent,Gen_D 4_1=Desert,No_Fill,Frequent,Frequent,Frequent,Gen_D 4_2=Desert,No_Fill,Frequent,Frequent,Frequent,Gen_D 4_3=Mountain,No_Fill,Frequent,Frequent,Frequent,Gen_M 4_4=Mountain,No_Fill,Frequent,Frequent,Frequent,Gen_M_Rare 4_5=Mountain,No_Fill,Frequent,Frequent,Frequent,Gen_M 5_0=Desert,No_Fill,Frequent,Frequent,Frequent,Gen_D 5_1=Desert,No_Fill,Frequent,Frequent,Frequent,Gen_D 5_2=Desert,No_Fill,Frequent,Frequent,Frequent,Gen_D_Rare 5_3=Mountain,No_Fill,Frequent,Frequent,Frequent,Gen_M 5_4=Mountain,No_Fill,Frequent,Frequent,Frequent,Gen_M 5_5=Mountain,No_Fill,Frequent,Frequent,Frequent,Gen_M 6_0=Desert,No_Fill,Frequent,Frequent,Frequent,Gen_D 6_1=Desert,No_Fill,Frequent,Frequent,Frequent,Gen_D_Rare 6_2=Desert,No_Fill,Frequent,Frequent,Frequent,Gen_D 6_3=Mountain,No_Fill,Frequent,Frequent,Frequent,Gen_M 6_4=Mountain,No_Fill,Frequent,Frequent,Frequent,Gen_M_Rare 6_5=Mountain,No_Fill,Frequent,Frequent,Frequent,Gen_M [Tile 15] art_idx=354 encounter_difficulty=-45 walk_mask_name=WRLDMP15 ; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type 0_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 0_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 0_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 1_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 1_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 1_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 2_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_1=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O 2_2=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O_Rare 2_3=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O 2_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 2_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 3_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 3_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 4_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 4_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 4_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 5_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 5_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 6_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 6_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare [Tile 16] art_idx=355 encounter_difficulty=0 ; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type 0_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 0_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 0_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 2_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 3_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 4_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_4=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O 4_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 5_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_4=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O 5_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_4=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O 6_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare [Tile 17] art_idx=356 encounter_difficulty=-50 ; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type 0_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 0_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 0_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 0_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 1_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 1_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 1_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 1_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 2_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 2_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 2_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 3_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 3_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 3_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 4_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 4_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 4_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 4_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 4_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 5_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 5_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 5_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 5_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 5_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 5_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 6_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 6_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 6_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 6_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 6_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M [Tile 18] art_idx=357 encounter_difficulty=-70 ; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type 0_0=Desert,No_Fill,Common,Common,Common,Gen_D 0_1=Desert,No_Fill,Common,Common,Common,Gen_D 0_2=Desert,No_Fill,Common,Common,Common,Gen_D_Rare 0_3=Desert,No_Fill,Common,Common,Common,Gen_D 0_4=Desert,No_Fill,Common,Common,Common,Gen_D 0_5=Desert,No_Fill,Common,Common,Common,Gen_D 1_0=Desert,No_Fill,Common,Common,Common,Gen_D 1_1=Desert,No_Fill,Common,Common,Common,Gen_D 1_2=Desert,No_Fill,Common,Common,Common,Gen_D 1_3=Desert,No_Fill,Common,Common,Common,Gen_D 1_4=Desert,No_Fill,Common,Common,Common,Gen_D 1_5=Desert,No_Fill,Common,Common,Common,Gen_D_Rare 2_0=Desert,No_Fill,Common,Common,Common,Gen_D 2_1=Desert,No_Fill,Common,Common,Common,Gen_D 2_2=Desert,No_Fill,Common,Common,Common,Gen_D 2_3=Desert,No_Fill,Common,Common,Common,Gen_D 2_4=Desert,No_Fill,Common,Common,Common,Gen_D 2_5=Desert,No_Fill,Common,Common,Common,Gen_D 3_0=Desert,No_Fill,Common,Common,Common,Gen_D 3_1=Desert,No_Fill,Common,Common,Common,Gen_D_Rare 3_2=Desert,No_Fill,Common,Common,Common,Gen_D 3_3=Desert,No_Fill,Common,Common,Common,Gen_D 3_4=Desert,No_Fill,Common,Common,Common,Gen_D 3_5=Desert,No_Fill,Common,Common,Common,Gen_D 4_0=Desert,No_Fill,Common,Common,Common,Gen_D 4_1=Desert,No_Fill,Common,Common,Common,Gen_D 4_2=Desert,No_Fill,Common,Common,Common,Gen_D_Rare 4_3=Desert,No_Fill,Common,Common,Common,Gen_D 4_4=Desert,No_Fill,Common,Common,Common,Gen_D 4_5=Desert,No_Fill,Common,Common,Common,Gen_D 5_0=Desert,No_Fill,Common,Common,Common,Gen_D 5_1=Desert,No_Fill,Common,Common,Common,Gen_D 5_2=Desert,No_Fill,Common,Common,Common,Gen_D_Rare 5_3=Desert,No_Fill,Common,Common,Common,Gen_D 5_4=Desert,No_Fill,Common,Common,Common,Gen_D 5_5=Desert,No_Fill,Common,Common,Common,Gen_D 6_0=Desert,No_Fill,Common,Common,Common,Gen_D 6_1=Desert,No_Fill,Common,Common,Common,Gen_D 6_2=Desert,No_Fill,Common,Common,Common,Gen_D 6_3=Desert,No_Fill,Common,Common,Common,Gen_D_Rare 6_4=Desert,No_Fill,Common,Common,Common,Gen_D 6_5=Desert,No_Fill,Common,Common,Common,Gen_D [Tile 19] art_idx=358 encounter_difficulty=-50 ; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type 0_0=Desert,No_Fill,Common,Common,Common,Gen_D 0_1=Desert,No_Fill,Common,Common,Common,Gen_D 0_2=Desert,No_Fill,Common,Common,Common,Gen_D 0_3=Desert,No_Fill,Common,Common,Common,Gen_D 0_4=Desert,No_Fill,Common,Common,Common,Gen_D_Rare 0_5=Desert,No_Fill,Common,Common,Common,Gen_D 1_0=Desert,No_Fill,Common,Common,Common,Gen_D 1_1=Desert,No_Fill,Common,Common,Common,Gen_D 1_2=Desert,No_Fill,Common,Common,Common,Gen_D 1_3=Desert,No_Fill,Common,Common,Common,Gen_D_Rare 1_4=Desert,No_Fill,Common,Common,Common,Gen_D 1_5=Desert,No_Fill,Common,Common,Common,Gen_D 2_0=Desert,No_Fill,Common,Common,Common,Gen_D 2_1=Desert,No_Fill,Common,Common,Common,Gen_D_Rare 2_2=Desert,No_Fill,Common,Common,Common,Gen_D 2_3=Desert,No_Fill,Common,Common,Common,Gen_D 2_4=Desert,No_Fill,Common,Common,Common,Gen_D 2_5=Desert,No_Fill,Common,Common,Common,Gen_D 3_0=Desert,No_Fill,Common,Common,Common,Gen_D 3_1=Desert,No_Fill,Common,Common,Common,Gen_D_Rare 3_2=Desert,No_Fill,Common,Common,Common,Gen_D 3_3=Desert,No_Fill,Common,Common,Common,Gen_D 3_4=Desert,No_Fill,Common,Common,Common,Gen_D 3_5=Desert,No_Fill,Common,Common,Common,Gen_D 4_0=Desert,No_Fill,Common,Common,Common,Gen_D 4_1=Desert,No_Fill,Common,Common,Common,Gen_D_Rare 4_2=Desert,No_Fill,Common,Common,Common,Gen_D 4_3=Desert,No_Fill,Common,Common,Common,Gen_D 4_4=Desert,No_Fill,Common,Common,Common,Gen_D 4_5=Desert,No_Fill,Common,Common,Common,Gen_D 5_0=Desert,No_Fill,Common,Common,Common,Gen_D_Rare 5_1=Desert,No_Fill,Common,Common,Common,Gen_D 5_2=Desert,No_Fill,Common,Common,Common,Gen_D 5_3=Desert,No_Fill,Common,Common,Common,Gen_D 5_4=Desert,No_Fill,Common,Common,Common,Gen_D 5_5=Desert,No_Fill,Common,Common,Common,Gen_D 6_0=Desert,No_Fill,Common,Common,Common,Gen_D 6_1=Desert,No_Fill,Common,Common,Common,Gen_D_Rare 6_2=Desert,No_Fill,Common,Common,Common,Gen_D 6_3=Desert,No_Fill,Common,Common,Common,Gen_D 6_4=Desert,No_Fill,Common,Common,Common,Gen_D_Rare 6_5=Desert,No_Fill,Common,Common,Common,Gen_D [Tile 20] art_idx=469 encounter_difficulty=0 ; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type 0_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 0_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 1_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 2_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 2_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 3_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 4_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 5_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 6_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D [Tile 21] art_idx=470 encounter_difficulty=0 ; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type 0_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 0_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 0_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 0_3=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O 0_4=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O 0_5=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O 1_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 1_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 1_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 1_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 1_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 1_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 2_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 2_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 2_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 2_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 3_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 3_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 3_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 4_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 4_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 4_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 5_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 5_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 5_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_5=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O 6_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 6_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 6_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D [Tile 22] art_idx=471 encounter_difficulty=0 ; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type 0_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 0_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 1_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 2_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 3_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 3_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 5_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 6_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 6_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D [Tile 23] art_idx=472 encounter_difficulty=0 walk_mask_name=WRLDMP23 ; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type 0_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 0_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 1_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 1_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 2_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_2=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O 2_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 3_0=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O 3_1=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O 3_2=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O_Rare 3_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 3_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 3_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 4_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 4_1=City,No_Fill,Uncommon,Uncommon,Uncommon,Gen_C 4_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 4_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 4_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 4_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 5_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 5_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 5_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 5_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 5_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 5_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 6_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 6_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 6_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 6_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 6_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 6_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M [Tile 24] art_idx=473 encounter_difficulty=0 ; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type 0_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 0_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 1_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 2_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 2_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 3_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 4_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 4_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 5_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 6_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 6_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D [Tile 25] art_idx=474 encounter_difficulty=0 ; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type 0_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 0_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 1_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 2_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 3_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 3_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 4_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 5_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 6_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 6_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D [Tile 26] art_idx=475 encounter_difficulty=0 ; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type 0_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 0_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 1_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 2_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 3_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 3_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 4_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 4_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 5_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 5_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 5_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 5_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 6_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 6_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 6_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 6_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M [Tile 27] art_idx=476 encounter_difficulty=0 ; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type 0_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 0_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 0_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 0_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 0_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 0_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 1_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 1_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 1_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 1_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 1_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 1_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 2_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 2_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 2_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 2_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 2_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 2_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 3_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 3_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 3_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 3_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 3_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 3_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 4_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 4_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 4_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 5_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 5_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 6_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 6_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 6_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 6_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 6_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M [Tile 28] art_idx=477 encounter_difficulty=0 ; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type 0_0=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O 0_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 0_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 0_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 0_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 0_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 1_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 1_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 1_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 1_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 1_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 1_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 2_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 2_1=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O 2_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 2_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 2_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 2_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 3_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 3_3=City,No_Fill,Uncommon,Uncommon,Uncommon,Gen_C 3_4=City,No_Fill,Uncommon,Uncommon,Uncommon,Gen_C_Rare 3_5=City,No_Fill,Uncommon,Uncommon,Uncommon,Gen_C 4_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_1=City,No_Fill,Uncommon,Uncommon,Uncommon,Gen_C_Rare 4_2=City,No_Fill,Uncommon,Uncommon,Uncommon,Gen_C 4_3=City,No_Fill,Uncommon,Uncommon,Uncommon,Gen_C_Rare 4_4=City,No_Fill,Uncommon,Uncommon,Uncommon,Gen_C 4_5=City,No_Fill,Uncommon,Uncommon,Uncommon,Gen_C 5_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_1=City,No_Fill,Uncommon,Uncommon,Uncommon,Gen_C 5_2=City,No_Fill,Uncommon,Uncommon,Uncommon,Gen_C 5_3=City,No_Fill,Uncommon,Uncommon,Uncommon,Gen_C_Rare 5_4=City,No_Fill,Uncommon,Uncommon,Uncommon,Gen_C 5_5=City,No_Fill,Uncommon,Uncommon,Uncommon,Gen_C 6_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_3=City,No_Fill,Uncommon,Uncommon,Uncommon,Gen_C 6_4=City,No_Fill,Uncommon,Uncommon,Uncommon,Gen_C_Rare 6_5=City,No_Fill,Uncommon,Uncommon,Uncommon,Gen_C [Tile 29] art_idx=478 encounter_difficulty=0 ; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type 0_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_3=City,No_Fill,Uncommon,Uncommon,Uncommon,Gen_C 0_4=City,No_Fill,Uncommon,Uncommon,Uncommon,Gen_C_Rare 0_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 1_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 1_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 2_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 3_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 4_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 5_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 6_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_4=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O 6_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D [Tile 30] art_idx=479 encounter_difficulty=0 ; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type 0_0=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O 0_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 0_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 1_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 1_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 2_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 3_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 3_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 3_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 3_3=Mountain,No_Fill,Rare,Rare,Rare,Gen_M 3_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 4_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 4_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 4_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 5_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 5_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 5_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 6_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 6_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 6_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 6_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M [Tile 31] art_idx=480 encounter_difficulty=0 ; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type 0_0=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O 0_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 0_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 1_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 1_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 2_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 2_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 2_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 2_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 3_1=Mountain,No_Fill,Rare,Rare,Rare,Gen_M 3_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 3_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 3_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 4_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 4_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 5_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 6_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare [Tile 32] art_idx=481 encounter_difficulty=0 walk_mask_name=WRLDMP32 ; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type 0_0=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O 0_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 0_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 1_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 1_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_3=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O 1_4=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O 1_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 2_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_2=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O 2_3=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O 2_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 3_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 4_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 5_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 6_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 6_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 6_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M [Tile 33] art_idx=482 encounter_difficulty=0 ; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type 0_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 0_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 0_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 0_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 0_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 0_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 1_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 1_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 1_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 1_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 2_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 2_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 2_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 2_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 2_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 2_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 3_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 3_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 3_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 3_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 3_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 3_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 4_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 4_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 4_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 4_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 4_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 4_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 5_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 5_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 5_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 5_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 6_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 6_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 6_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D [Tile 34] art_idx=483 encounter_difficulty=0 ; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type 0_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 0_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 1_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 2_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 2_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 3_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 3_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 3_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 4_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 4_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 4_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 5_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 5_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 5_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 6_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 6_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 6_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M [Tile 35] art_idx=484 encounter_difficulty=0 ; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type 0_0=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O 0_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 0_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 0_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 1_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 1_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 1_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 1_5=City,No_Fill,Uncommon,Uncommon,Uncommon,Gen_C 2_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 2_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 2_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 3_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 3_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 4_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 4_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 4_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 5_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 5_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 5_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 6_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 6_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 6_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 6_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 6_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D [Tile 36] art_idx=485 encounter_difficulty=0 ; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type 0_0=City,No_Fill,Uncommon,Uncommon,Uncommon,Gen_C 0_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 0_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 1_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 1_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 2_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 2_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 3_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 4_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_3=Mountain,No_Fill,Rare,Rare,Rare,Gen_M 4_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 5_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 5_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 6_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 6_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D [Tile 37] art_idx=486 encounter_difficulty=0 ; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type 0_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 0_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 0_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 0_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 0_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 0_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 1_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 1_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 1_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 1_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 1_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 1_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 2_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 2_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 2_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 2_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 2_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 2_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 3_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 3_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 3_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 3_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 3_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 3_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 4_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 4_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 4_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 4_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 4_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 4_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 5_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 5_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 5_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 5_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 5_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 5_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 6_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 6_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 6_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 6_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 6_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 6_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M [Tile 38] art_idx=487 encounter_difficulty=0 ; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type 0_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 0_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 0_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 0_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 0_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 0_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 1_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 1_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 1_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 1_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 1_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 1_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 2_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 2_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 2_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 2_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 2_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 2_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 3_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 3_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 3_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 3_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 3_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 3_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 4_0=City,No_Fill,Uncommon,Uncommon,Uncommon,Gen_C_Rare 4_1=City,No_Fill,Uncommon,Uncommon,Uncommon,Gen_C 4_2=City,No_Fill,Uncommon,Uncommon,Uncommon,Gen_C 4_3=City,No_Fill,Uncommon,Uncommon,Uncommon,Gen_C_Rare 4_4=City,No_Fill,Uncommon,Uncommon,Uncommon,Gen_C 4_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 5_0=City,No_Fill,Uncommon,Uncommon,Uncommon,Gen_C 5_1=City,No_Fill,Uncommon,Uncommon,Uncommon,Gen_C_Rare 5_2=City,No_Fill,Uncommon,Uncommon,Uncommon,Gen_C 5_3=City,No_Fill,Uncommon,Uncommon,Uncommon,Gen_C_Rare 5_4=City,No_Fill,Uncommon,Uncommon,Uncommon,Gen_C 5_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 6_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 6_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D [Tile 39] art_idx=488 encounter_difficulty=0 ; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type 0_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 0_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 1_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 2_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 3_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 3_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 4_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 5_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 6_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D [Tile 40] art_idx=489 encounter_difficulty=0 ; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type 0_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 1_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 2_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 2_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 3_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 4_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 5_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 6_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 6_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D [Tile 41] art_idx=490 encounter_difficulty=0 ; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type 0_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 1_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 1_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 2_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 3_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 5_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 6_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 6_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D [Tile 42] art_idx=491 encounter_difficulty=0 ; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type 0_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 0_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 1_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 2_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 2_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 3_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 3_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 3_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 4_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 4_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 4_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 5_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 5_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 5_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 5_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 5_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 6_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 6_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 6_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M [Tile 43] art_idx=492 encounter_difficulty=0 ; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type 0_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 0_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 0_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 0_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 0_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 0_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 1_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 1_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 1_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 1_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 1_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 1_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 2_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 2_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 2_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 2_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 2_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 2_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 3_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 3_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 3_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 3_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 3_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 4_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 5_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 6_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 6_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D [Tile 44] art_idx=493 encounter_difficulty=0 ; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type 0_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 1_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 1_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 2_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 3_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 4_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 5_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 6_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D [Tile 45] art_idx=494 encounter_difficulty=0 ; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type 0_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 0_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 1_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 1_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 2_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 2_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 2_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 3_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 3_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 3_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 3_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 3_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 4_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 4_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 4_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 4_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 5_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 5_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 5_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 5_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 5_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 6_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 6_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 6_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M [Tile 46] art_idx=495 encounter_difficulty=0 ; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type 0_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 0_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 0_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 0_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 0_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 0_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 1_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 1_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 1_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 1_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 1_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 1_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 2_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 2_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 2_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 2_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 2_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 2_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 3_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 3_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 3_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 3_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 3_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 3_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 4_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 4_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 4_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 4_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 4_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 4_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 5_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 5_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 5_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 5_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 5_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 5_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 6_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 6_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 6_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 6_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 6_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 6_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M [Tile 47] art_idx=496 encounter_difficulty=0 ; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type 0_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 0_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 0_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 0_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 0_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 0_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 1_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 1_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 1_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 1_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 1_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 1_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 2_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 2_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 2_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 2_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 2_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 2_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 3_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 3_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 3_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 3_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 3_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 3_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 4_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 4_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 4_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 4_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 4_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 4_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 5_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 5_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 5_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 5_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 5_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 5_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 6_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 6_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 6_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 6_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 6_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 6_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M [Tile 48] art_idx=497 encounter_difficulty=0 ; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type 0_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Crater 0_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Crater 0_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Crater 0_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 0_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Crater 0_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Crater 1_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Crater 1_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Crater 1_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 1_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Crater 1_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Crater 1_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Crater 2_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Crater 2_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Crater 2_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 2_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Crater 2_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Crater 2_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Crater 3_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Crater 3_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Crater 3_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Crater 3_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Crater 3_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 3_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Crater 4_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Crater 4_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Crater 4_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Crater 4_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Crater 4_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Crater 4_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Crater 5_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Crater 5_1=Mountain,No_Fill,Rare,Rare,Rare,Gen_M_Crater 5_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Crater 5_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Crater 5_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Crater 5_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Crater 6_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Crater 6_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Crater 6_2=Mountain,No_Fill,Rare,Rare,Rare,Gen_M_Crater 6_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Crater 6_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Crater 6_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Crater [Tile 49] art_idx=498 encounter_difficulty=0 ; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type 0_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 0_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 0_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 2_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 3_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 4_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 5_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 5_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 6_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D [Tile 50] art_idx=499 encounter_difficulty=0 ; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type 0_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 0_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 1_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 1_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 1_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 2_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 2_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 2_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 3_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 3_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 4_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 4_3=Mountain,No_Fill,Rare,Rare,Rare,Gen_M 4_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 5_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 5_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 5_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 5_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 6_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 6_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 6_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 6_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D [Tile 51] art_idx=500 encounter_difficulty=0 ; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type 0_0=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O 0_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 0_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 0_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 1_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 1_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 1_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 1_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 2_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 2_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 2_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 3_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 3_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 3_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 3_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 3_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 3_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 4_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 4_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 4_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 4_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 4_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 4_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 5_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 5_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 5_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 5_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 5_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 5_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 6_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 6_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 6_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 6_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 6_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 6_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D [Tile 52] art_idx=501 encounter_difficulty=0 ; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type 0_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 0_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 0_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 0_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 0_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 1_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 1_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 1_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 1_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 2_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 2_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 2_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 2_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 2_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 3_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 3_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 3_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 3_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 4_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 4_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 4_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 4_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 5_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 5_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 5_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 6_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare [Tile 53] art_idx=502 encounter_difficulty=0 walk_mask_name=WRLDMP53 ; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type 0_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 0_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 0_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 0_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 1_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 1_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 1_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 2_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 2_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_5=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O 4_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 4_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 4_5=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O 5_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_4=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O 5_5=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O 6_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 6_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_3=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O 6_4=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O_Rare 6_5=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O [Tile 54] art_idx=503 encounter_difficulty=0 walk_mask_name=WRLDMP54 ; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type 0_0=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O 0_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_2=City,No_Fill,Uncommon,Uncommon,Uncommon,Gen_C 0_3=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O 0_4=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O 0_5=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O_Rare 1_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_2=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O 1_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_5=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O 2_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_1=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O 2_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 2_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 3_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 4_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 4_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 4_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 5_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 5_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 5_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 5_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 6_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 6_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 6_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D [Tile 55] art_idx=504 encounter_difficulty=0 ; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type 0_0=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O 0_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 0_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 0_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 1_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 1_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 1_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 2_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 2_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 2_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 2_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_1=Mountain,No_Fill,Rare,Rare,Rare,Gen_M 3_2=Mountain,No_Fill,Rare,Rare,Rare,Gen_M 3_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 3_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 3_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 4_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 4_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 4_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 4_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 4_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 5_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_1=Mountain,No_Fill,Rare,Rare,Rare,Gen_M 5_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 5_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 5_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 5_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 6_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 6_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 6_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 6_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 6_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M [Tile 56] art_idx=505 encounter_difficulty=0 ; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type 0_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 0_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 0_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 0_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 0_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 0_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 1_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 1_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 1_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 1_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 1_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 1_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 2_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 2_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 2_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 2_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 2_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 2_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 3_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 3_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 3_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 3_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 3_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 3_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 4_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 4_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 4_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 4_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 4_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 4_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 5_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 5_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 5_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 5_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 5_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 5_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 6_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 6_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 6_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 6_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 6_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 6_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M [Tile 57] art_idx=506 encounter_difficulty=0 ; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type 0_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 0_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 0_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 0_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 0_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 0_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 1_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 1_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 1_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 1_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 1_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 1_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 2_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 2_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 2_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 2_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 2_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 2_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 3_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 3_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 3_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 3_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 4_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 4_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 5_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 5_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 6_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 6_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D [Tile 58] art_idx=507 encounter_difficulty=0 ; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type 0_0=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O 0_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 0_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 0_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 0_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 1_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_1=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O 1_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 1_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 1_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 1_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 2_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 2_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 2_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 3_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 3_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 3_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 3_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 3_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 4_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 4_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 4_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 4_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 4_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 5_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 6_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D [Tile 59] art_idx=508 encounter_difficulty=0 ; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type 0_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 0_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 1_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 2_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 4_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 6_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 6_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D [Tile 60] art_idx=509 encounter_difficulty=0 walk_mask_name=WRLDMP60 ; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type 0_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 0_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_2=City,No_Fill,Uncommon,Uncommon,Uncommon,Gen_C 1_3=City,No_Fill,Uncommon,Uncommon,Uncommon,Gen_C_Rare 1_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 2_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_2=City,No_Fill,Uncommon,Uncommon,Uncommon,Gen_C 2_3=City,No_Fill,Uncommon,Uncommon,Uncommon,Gen_C 2_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 3_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_3=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O 3_4=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O 3_5=City,No_Fill,Uncommon,Uncommon,Uncommon,Gen_C_Rare 4_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_3=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O 4_4=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O_Rare 4_5=City,No_Fill,Uncommon,Uncommon,Uncommon,Gen_C 5_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 5_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_3=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O 5_4=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O 5_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 6_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_1=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O 6_2=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O_Rare 6_3=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O 6_4=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O 6_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D [Tile 61] art_idx=510 encounter_difficulty=0 walk_mask_name=WRLDMP61 ; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type 0_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 0_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_4=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O 0_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 1_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_4=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O 1_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 2_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 4_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 5_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 6_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D [Tile 62] art_idx=511 encounter_difficulty=0 ; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type 0_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 0_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 1_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 2_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 3_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 3_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 3_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 4_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 4_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 4_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 4_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 4_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 5_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 5_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 5_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 5_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 5_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 5_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 6_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 6_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M [Tile 63] art_idx=512 encounter_difficulty=0 walk_mask_name=WRLDMP63 ; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type 0_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 0_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 1_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_0=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O 2_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_0=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O 3_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 3_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_0=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O 4_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 4_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_0=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O 5_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 6_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 6_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D [Tile 64] art_idx=513 encounter_difficulty=0 ; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type 0_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 0_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 1_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 1_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 1_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 2_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 2_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 3_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 3_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 4_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 5_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 6_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 6_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D [Tile 65] art_idx=514 encounter_difficulty=0 ; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type 0_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 0_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 1_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 2_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 2_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 3_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 4_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 4_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 5_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 5_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 6_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 6_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 6_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D [Tile 66] art_idx=515 encounter_difficulty=0 ; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type 0_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 0_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 0_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 1_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 1_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 2_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 2_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 2_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 3_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 3_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 3_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 4_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 4_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 4_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 4_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 4_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 5_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 5_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 5_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 5_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 5_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 6_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 6_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 6_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 6_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 6_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 6_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M [Tile 67] art_idx=516 encounter_difficulty=0 ; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type 0_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 0_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 0_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 0_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 0_4=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O 0_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 1_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 1_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 1_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 1_4=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O 1_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 2_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 2_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 2_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 2_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 2_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 3_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 3_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 3_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 3_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 3_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 3_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 4_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 4_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 4_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 5_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 5_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 6_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 6_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D [Tile 68] art_idx=517 encounter_difficulty=0 ; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type 0_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 0_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 1_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 1_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 1_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 2_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 2_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 2_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 2_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 2_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 2_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 3_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 3_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 3_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 3_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 3_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 3_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 4_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 4_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 4_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 4_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 4_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 5_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 5_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 5_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 5_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 5_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 6_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 6_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 6_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 6_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M [Tile 69] art_idx=518 encounter_difficulty=0 ; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type 0_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 0_3=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O 0_4=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O 0_5=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O_Rare 1_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 1_4=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O 1_5=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O 2_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_4=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O_Rare 2_5=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O 3_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 3_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_5=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O 4_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 4_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 5_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 6_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D [Tile 70] art_idx=519 encounter_difficulty=0 walk_mask_name=WRLDMP70 ; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type 0_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 0_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 1_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 2_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 3_2=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O 3_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_2=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O 4_3=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O 4_4=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O 4_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 5_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 6_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D [Tile 71] art_idx=520 encounter_difficulty=0 ; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type 0_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 0_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 1_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 2_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 2_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 3_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 3_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 4_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 4_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 4_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 5_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 5_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 5_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 5_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 6_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 6_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 6_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 6_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D [Tile 72] art_idx=521 encounter_difficulty=0 ; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type 0_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 0_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 1_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 2_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 3_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 3_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 4_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 4_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 5_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 5_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 5_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 5_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 6_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 6_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 6_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 6_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 6_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M [Tile 73] art_idx=522 encounter_difficulty=0 ; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type 0_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_BOS 0_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 0_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 0_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 0_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 1_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_BOS 1_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_BOS 1_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 1_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 2_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_BOS 2_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_BOS 2_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 3_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_BOS 3_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_BOS 3_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 3_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_BOS 4_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_BOS 4_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_BOS 4_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 4_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_BOS 5_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_BOS 5_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_BOS 5_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 5_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_BOS 6_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_BOS 6_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_BOS 6_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 6_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_BOS [Tile 74] art_idx=523 encounter_difficulty=0 ; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type 0_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 0_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_BOS 0_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 0_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_BOS 0_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 1_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_BOS 1_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_BOS 1_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 2_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 2_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_BOS 2_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_BOS 3_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 3_1=Mountain,No_Fill,Rare,Rare,Rare,Gen_M 3_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_BOS 3_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_BOS 4_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 4_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_BOS 4_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_BOS 4_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_BOS 5_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_BOS 5_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_BOS 5_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 6_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 6_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 6_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 6_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 6_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M [Tile 75] art_idx=524 encounter_difficulty=0 ; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type 0_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 0_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 0_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 0_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 0_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 0_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 1_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 1_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 1_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 1_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 1_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 1_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 2_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 2_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 2_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 2_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 2_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 3_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 4_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 5_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 6_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 6_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D [Tile 76] art_idx=525 encounter_difficulty=0 ; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type 0_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 0_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 1_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 2_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 3_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 4_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 5_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 6_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 6_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 6_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 6_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 6_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M [Tile 77] art_idx=526 encounter_difficulty=0 ; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type 0_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Res 0_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Res 0_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Res 0_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Res 0_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 0_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Res 1_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Res 1_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Res 1_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Res 1_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 1_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Res 1_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Res 2_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Res 2_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 2_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Res 2_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Res 2_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 2_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Res 3_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Res 3_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Res 3_2=City,No_Fill,Uncommon,Uncommon,Uncommon,Gen_C_Res 3_3=City,No_Fill,Uncommon,Uncommon,Uncommon,Gen_C_Res 3_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Res 3_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Res 4_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 4_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Res 4_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Res 4_3=City,No_Fill,Uncommon,Uncommon,Uncommon,Gen_C_Res 4_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Res 4_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Res 5_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Res 5_1=Mountain,No_Fill,Rare,Rare,Rare,Gen_M_Res 5_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Res 5_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Res 5_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Res 5_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Res 6_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Res 6_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Res 6_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Res 6_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Res 6_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 6_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Res [Tile 78] art_idx=527 encounter_difficulty=0 ; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type 0_0=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O 0_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 0_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 0_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 0_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 0_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 1_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 1_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 1_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 1_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 1_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 1_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 2_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 2_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 2_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 2_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 2_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 2_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 3_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 3_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 3_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 3_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 3_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 4_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 4_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 4_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 4_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 4_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 5_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 5_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 5_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 6_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 6_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D [Tile 79] art_idx=528 encounter_difficulty=0 ; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type 0_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 0_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 1_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 2_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 2_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 3_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 4_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 5_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 6_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D [Tile 80] art_idx=529 encounter_difficulty=0 walk_mask_name=WRLDMP80 ; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type 0_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 0_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 1_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 2_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 3_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_2=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O 4_3=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O_Rare 4_4=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O 4_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 5_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_4=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O_Rare 5_5=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O 6_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 6_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D [Tile 81] art_idx=530 encounter_difficulty=0 ; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type 0_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 0_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 0_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 0_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 1_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 2_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 2_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 4_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 5_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 5_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 6_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D [Tile 82] art_idx=531 encounter_difficulty=0 ; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type 0_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 0_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 0_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 1_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 1_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 2_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 2_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 2_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 2_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 3_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 3_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 3_2=Mountain,No_Fill,Rare,Rare,Rare,Gen_M 3_3=Mountain,No_Fill,Rare,Rare,Rare,Gen_M 3_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 3_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 4_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 4_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 4_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 4_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 5_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 5_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 5_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 5_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 5_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 6_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 6_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 6_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 6_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 6_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M [Tile 83] art_idx=532 encounter_difficulty=0 ; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type 0_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 0_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 0_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 0_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 0_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 0_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 1_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 1_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 1_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 1_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 1_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 1_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 2_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 2_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 2_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_BOS 2_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 2_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 3_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_BOS 3_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_BOS 3_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 4_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_BOS 4_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_BOS 4_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 4_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_BOS 5_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_BOS 5_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_BOS 5_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_BOS 6_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_BOS 6_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 6_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_BOS 6_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_BOS [Tile 84] art_idx=533 encounter_difficulty=0 ; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type 0_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_BOS 0_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_BOS 0_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_BOS 0_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_BOS 1_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 1_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_BOS 1_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_BOS 1_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_BOS 2_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 2_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_BOS 2_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_BOS 2_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 3_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_BOS 3_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_BOS 3_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_BOS 3_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_BOS 4_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_BOS 4_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 4_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_BOS 5_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_BOS 5_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_BOS 6_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 6_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_BOS 6_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_BOS 6_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D [Tile 85] art_idx=534 encounter_difficulty=0 ; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type 0_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 0_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 0_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 0_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 1_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 2_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 3_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 3_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 4_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 4_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 4_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 5_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 5_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 5_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 5_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 6_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 6_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 6_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 6_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M [Tile 86] art_idx=535 encounter_difficulty=0 ; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type 0_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 1_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 2_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 3_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 3_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 5_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 5_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 6_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D [Tile 87] art_idx=536 encounter_difficulty=0 ; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type 0_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 0_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_4=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O 0_5=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O_Rare 1_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 1_1=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O 1_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_4=City,No_Fill,Uncommon,Uncommon,Uncommon,Gen_C 1_5=City,No_Fill,Uncommon,Uncommon,Uncommon,Gen_C_Rare 2_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 2_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 2_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 2_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 3_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 3_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 4_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 4_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 4_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 5_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 5_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 5_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 5_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 6_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 6_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 6_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 6_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D [Tile 88] art_idx=537 encounter_difficulty=0 ; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type 0_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 0_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 0_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 0_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 1_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 1_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 1_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 1_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 2_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 3_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 3_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 4_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 5_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 5_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 6_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D [Tile 89] art_idx=538 encounter_difficulty=0 ; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type 0_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 0_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 1_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 1_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 1_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 3_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 3_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 4_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_4=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Gen_O 4_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 5_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 6_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D [Tile 90] art_idx=539 encounter_difficulty=0 ; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type 0_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 0_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 1_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 2_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 3_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 4_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 5_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 6_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D [Tile 91] art_idx=540 encounter_difficulty=0 ; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type 0_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 1_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 1_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_1=City,No_Fill,Uncommon,Uncommon,Uncommon,Gen_C 2_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 3_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 3_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 4_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 5_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 6_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 6_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D [Tile 92] art_idx=541 encounter_difficulty=0 ; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type 0_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 1_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 1_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 1_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 2_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 3_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 5_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 5_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 6_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 6_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 6_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 6_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 6_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D [Tile 93] art_idx=542 encounter_difficulty=0 ; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type 0_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 0_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 0_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 0_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 0_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 0_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 1_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 1_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 1_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 1_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 1_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 1_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 2_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 2_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 2_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 2_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 2_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 2_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 3_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 3_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 3_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 3_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 3_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 3_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 4_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 4_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 4_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 4_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 5_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 5_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 5_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 5_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 6_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 6_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 6_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 6_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare [Tile 94] art_idx=543 encounter_difficulty=0 ; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type 0_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 0_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 0_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 0_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 1_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 1_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 1_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 2_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 2_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 2_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 3_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 3_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 3_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 4_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 4_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 5_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 5_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 6_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 6_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M [Tile 95] art_idx=544 encounter_difficulty=0 ; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type 0_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 0_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 1_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 2_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 2_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 3_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 3_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 3_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 4_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 4_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 5_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 5_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 6_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 6_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D [Tile 96] art_idx=545 encounter_difficulty=0 ; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type 0_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 0_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 1_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 2_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 3_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 4_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 5_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 5_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 6_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D [Tile 97] art_idx=546 encounter_difficulty=0 ; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type 0_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 0_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 1_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 1_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 2_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M_Rare 2_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 2_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 3_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 4_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 5_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Gen_M 6_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 6_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D [Tile 98] art_idx=547 encounter_difficulty=0 ; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type 0_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 0_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 1_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 1_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 2_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 3_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 4_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 5_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 6_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D [Tile 99] art_idx=548 encounter_difficulty=0 ; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type 0_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 0_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 0_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 1_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 1_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 2_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 2_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 3_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 3_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 4_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 4_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 5_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D_Rare 6_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D 6_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Gen_D