https://store.steampowered.com/app/1753500/Age_of_Barbarians_Chronicles https://www.patreon.com/ageofbarbarians ---------------------------------------------------- Age of barbarians Chronicles v0.7.7 Fix: - When Ronkundar (NPC) cast the light, it didn't hook on to the staff but on to the mage's body. - After surviving the caves of the Rat God, Boruth was still present in Gunan. - In the escape cavern, the rooms were not loaded correctly. - The cave of escape from capture was missing music. - In the cavern of escape from capture there was a persistent torch noise. - The Giant Rat attack would sometimes loop and do excessive damage. - Coming out of the God Rat Caves, the front trees weren't tall enough. - In the poisoned status, if the character coughed while drinking a potion, he lost it. - In the world map, Ronkundar's portrait was missing from the dungeon selection. - Some Zombies when moving backwards didn't collide properly with the walls and stairs of the room. - A random cave room had a transition issue. - Ronkundar (NPC) didn't save the experience advancements. - The animation of the piles of coins coming out of the chests was glitched. - When Xodan was holding the torch, or was in Gunan, some helmets weren't represented correctly. - After using the "services" of the tavern Xodan remained Freeze. - Entering the tavern, the music didn't stop and vice versa. - Daytime Bonefire, some Xodan helmets were unrepresented. - With the screen zoomed in, Xodan's hand indicator went out of alignment. - The coins in the bosses' chests were sometimes unreachable. - The hand cursor didn't reposition when it became invisible. - Player 2's hand indicator was sometimes visible even in single player. - Some other minor glitches fixed. New contents & Update: - Ronkundar (NPC) now casts light at the beginning of all dungeons (WIP). - Reduced the damage of giant snail vomit. - (WIP) Updated part of the clip introducing the Rat God Caverns. - Added life indicator to Karnor's tentacle monster. - Improved the graphics of the backgrounds of the third Rogak's lair. - Xodan God Strike: Now when it strikes it emits light and there's a thunder-like sound. - Voice of defeated Ronkundar dubbed. - The Gorlo Life Points (NPCs) were increased. - Random Caverns: Added new room for vampire bats. - Enlarged the fonts of the environment descriptions. - The random dungeon scipts have been improved. - Increased gem values: Opal: 30 Gur; Ruby: 50 Gur; Emerald: 70 Gur; Diamond: 100 Gur. - Boruth's first dialogue is now fully spoken. - Increased the value of piles of coins to 25 Gur. - Ronkundar's save clip dubbed and remastered. - Subtitles in all languages were added to Ronkundar's save clip. - Completed the first Clip where Boruth welcomes the Kings and assigns them their first Quest. - Completed and remastered in (QHD) the Bad Night 'captured by the ape man' clip. - Completed and remastered in (QHD) the Bad Night 'captured by Rogaks' clip. - Completed and remastered in (QHD) the Bad Night 'captured by soldiers' clip. - Yanah's nightmare clip completed. It comes in two versions - censored and uncensored. - Completed the clip of the shaman Rogak summoning a monster of the God Karnor. - Video clip of the sex scene between Xodan and one of the rescued Maiden, redone. _______________________________ Age of barbarians Chronicles v0.7.6 Fix: - In the Skaranian camp, the price of equipment was sometimes not properly placed. - Yanah's power 'Lotus Cloud' was reversed with the power 'Strike of Fate'. - The golden light indicating one of the mainquest locations seemed to be misplaced. - The tentacular monster doesn't give experience points. - In the Carnivorous Caverns, the quick inventory wasn't loaded. - On exiting the carnivorous caves NPC1 would freeze or walk away from the game screen. - In the third Rogak lair, the exit gate didn't have any light. - In the third Rogak lair, the shield-armed guard attacked immediately at the beginning of the level. - In the third Rogak lair, the maiden's reward clip played even if the maiden herself wasn't yet saved. - Maidens could sometimes move away from the screen. - In Rogak den number two, there was an error that made the end-of-combat music continuously go on and off. - Once a lock was opened, it remained open even if you changed dungeons. - Under certain conditions, the second slot would conflict with the loading of the first slot causing a loading error. - When caught, bonfire sounds remained active. - In the cavern escape, there was a glimpse of a section of a dungeon that could cause an error. - When Xodan was in his underwear/nude, the kill animation was glitched. - Even if censorship was active, the giant bats were not censored when they were slaughtered. - In the journey map, when selecting a dungeon sometimes one didn't have time to select allies. - In one of the Rogaks' dungeons there was a glitch at the top of the screen. - The location of random encounters didn't work correctly. - In co-operation mode, in the Skarian camp, tavern music played as soon as the level started. - The tavern music sometimes played even when entering journey mode. - Co-operative characters started with -3 character values. - When loading a cooperative game, the control system didn't respond correctly. - In the random encounter, the sabertooth spawn doesn't work properly. - Some minor audio issues fixed. - Various minor glitches fixed. New contents & Update: - NPCs did not appear in random encounters. - Recalculated the experience point parameters of the various enemies. They now give more experience points. - Increased the amount of Gold Coins (Gur) in the chests. - Maiden AI improved. - Added missing languages to the description of locks in dungeons. - Gorlo NPC: Life points increased. - The chance of a random encounter is slightly increased (+1%). - Sabertooth's hit box improved. - Random Ruins: When entering the Boss room now, the door behind the character closes. - Random Ruins: Modified and improved the Giant Snake boss room. - Random ruins: The corridor before entering the boss room now has a distinctive door. - Random Catacombs: When entering the Boss room now, the door behind the character closes. - Random Catacombs: Modified and improved the Giant Skeleton boss room. - Random Catacombs:The corridor before entering the boss room now has a distinctive door. - Video Clip 026, enhanced and remastered in 4k. _______________________________ Age of barbarians Chronicles v0.7.5 Fix: - Yanah: When captured, the inventory didn't deactivate. - Due to some changes we made to the script, the escape from Dungeon level was no longer working properly. - The level of the escape from the enemy camp presented a problem with the zoom. - World map: the NPC selection menu did not work correctly. - Due to an old residual script, the minimap disappeared if the Start button was pressed several times. - Some of Yanah's helmets were not displayed even when equipped. - Pressing ESC to skip some clips caused you to exit the game. - Soldier's Fatality: When Yanah cut off the soldiers' heads, the body was misaligned. - Yanah's Fatality: The animation of some enemies wasn't coordinated with Yanah's animation. - The balance bar of newly appeared monsters sometimes didn't start from zero. - Enemy camps: Now soldiers armed with spears reappear correctly. - NPCs in some levels, such as Enemy Camp and others, didn't move. - Random caves: The giant-ape Boss appeared in the sacrifice room. - On some occasions, the Sabre-Toothed Tiger script wouldn't activate. - When clicked, the sentence indicating that an object is unreachable is repeated even if it was already playing. - The loading system had issues due to changes we're currently doing for Adventure mode. - Some graphic glitches corrected. New contents & Update: - It is now also possible to destroy amphorae with a kick. - Skaranian Camp: Increased the buying and selling values of some of the helmets. - Enemy camp: now supports the dynamic weather. - Improved sabre-toothed tiger AI. - Now captive maidens in random dungeons are either naked or undressed depending on which censorship is activated. - Initial clip remastered in 4K. - Numerous other clips remastered in 4K - Some clips were improved with better animations and the addition of several sound effects. _______________________________ Age of barbarians Chronicles v0.7.4 Fix: - Random Caverns: the braziers in the Rogaks' throne room didn't light. - Fixed a problem that in some rare configurations could block the game. - Enemy soldier: When Yanah did the fatality by castrating him, the animation was glitchy. - Enemy soldier: When Yanah did the fatality by decapitating him, he burst into flames. - Giant Serpent Boss: Could accidentally exit the game screen. - The life bar of some bosses didn't disappear once they were defeated. - Corrected a few visual glitches. New contents & Update: - The videos in which Xodan uses the services of the Prostitute in the inn are completed. - Tavern services: Once purchased, they can no longer be temporarily used. - Random encounter: Depending on where on the map you are, the background changes (WIP). - Added a new enemy: the sabre-toothed tiger. It can be faced in random encounters. - Random dungeon: Added a new NPC the maiden to be saved. She can be found either in the Boss's room or in certain rooms within the labyrinth. - The maiden has several types of random aesthetic parameters. - Maiden: added new sounds and voices. - Tavern: shade added to tables. - Gamepad control system implemented. - The chance of a random encounter decreased from 10% to 3%. - Dungeons: Improved transition between rooms. - Several changes to the control system to include adventure mode (WIP). - Updated and improved some game engine scripts. _______________________________ Age of barbarians Chronicles v0.7.3 Fix: - Yanah: Fixed some animations that had not been updated. New contents & Update: - Yanah and Xodan: the dropped weapons now fall describing a descending parabola. - Yanha: added the drop of the slave set. - Yanha: added the helmet inventory drop of the composite armour. - Yanha: added composite armour inventory drop. - Sex scenes are now random. - Yanah's sex scenes are now in compressed video format. - Yanah: Added two new sex scenes. - Yanah: previous sex scenes completed. - Various game code optimisations. - Ronkundar: re-dubbed with a new voice. - Yanah: Added chain armour in game. - Yanah: Added chain armour in the Stat and Continue menu. - New music added in sex scenes. _______________________________ Age of barbarians Chronicles v0.7.2 Fix: - Fixed a malpositioning of a segment of the Random Dungeon Ruins mini-map. - Sometimes an NPC would wander off the screen. - The heroes' amputated limbs were visible even if censorship was turned on. - When snakes were decapitated, the effect of blood was excessive. - In the store, the potion, antidote and bandage had the wrong description. - Sometimes the torches on the ground changed their type. - Even if the Gore option is turned off, the clip of Rogak being skinned showed up. - Fixed some graphic errors when Yanah wields the wooden shield. - Some code cleanup. New contents & Update: - Yanah: New helmet added. - Yanah: New armour added. - Yanah: two new sex scene clips added (WIP). - Skaranian Camp Blacksmith: New helmet available for Yanah. - Skaranian Camp Blacksmith: New armour available for Yanah. - Yanah: Changed the visual effect of the "Oracle" power. - Yanah: Changed the duration of the Oracle effect, to 30 seconds. - Yanah: Changed the "Oracle" power animation. - Blacksmith: (WIP) Added a new garment for Yanah, the slave chain harness (Allows you to be mistaken for a slave and unlocks XXX content). - Tavern: Added new dialogue with the drinking soldier watching the dancer above the table. - World map: New random Ruin added. - World map: New random Catacomb added. - Increased the height as far as you can click with the hand cursor. - Slightly increased the volume of background music during the underground exploration. _______________________________ Age of barbarians Chronicles v0.7.1 Fix: - Xodan: an animation of a fatality had a different number of frames than the weapon in use. - The xodan animation of slaughtering a grabbed enemy was out of sync. - In some levels, combat music would start. - Fixed a few minor glitches New contents & Update: - Eovine: New Titanoboa Room (WIP) - New Boss: Giant Snake (Titan Boa). Can be encountered in the ruins. - All enemies XP points have been recalculated on the current basis of the AoB board game. - Added a new type of enemy, the snake men. They can be encountered in the ruins. - Cloud effect of the title screen updated - Random Caverns: Added a special background for submerged rooms. - New object to search: Nest - Random Dungeons: The Dimetrodon can now be encountered in the "Large" room type. - Random caves: New dimetrodon lair added. - Dimetrodon: AI improved. - New sound effects added. - Random Dungeon: Level generation script optimized. _______________________________ Age of barbarians Chronicles v0.7.0 Fix: - Innkeeper: When you pressed Back the language was wrong. - Xodan: Helmet 1 on armor 2 have some glitches. - Torches from random catacombs couldn't be picked up. New contents & Update: - Added one new enemy, the aquatic scorpion (Akulan). - Added a new option in the menus: 'Sex'. If deactivated, you will not see sex clips and content, dialogue, etc. that may lead to sex scenes (WIP). - Tavern: first side quest introduced (WIP). - Skaranian Camp (Gunan): Innkeeper voiceover added. - Innkeeper dialogues added. - Skaranian Camp (Gunan): Hooker voiceover added. - Skaranian Camp (Gunan): The sage, voiceover added. - Sage dialogues added. - Skaranian Camp (Gunan): Boruth voiceover added. - Boruth, added Korean and Brazilian language. - Skaranian Camp (Gunan): The Healer, voiceover added. - Skaranian Camp (Gunan): Blacksmith's Ruomors line of dialogue changed. - Skaranian Camp (Gunan): The Blacksmith, voiceover added. - Other improvements on the game engine performance. _______________________________ Age of barbarians Chronicles v0.6.9 Fix: - The Splatter option wasn't saved. - Xodan: armour 1, Death-ring power animation missing. - When entering the dungeon, the total amount of Gur coins possessed wasn't loaded correctly. - When the torches fell to the ground sometimes they overlapped. - Picking up some overlapping torches resulted in both of them disappearing. - If you already have a torch in your hand, you can no longer pick up another torch. - Giant Skeleton Room of the Catacombs of Skar-Am: Sometimes the fires of a brazier didn't light. - Skaranian Camp: there was an error in the display of some statistics. New contents & Update: - Tavern services added. The girls are still in WIP. * Sleeping: resting in the tavern, the night passes peacefully, you're not attacked by enemies. * Eating increases Life Points by 10 for one day. * The girls... well, they are still WIP. - Random Encounter: Background music added. - Random Ruins: Giant Bat Special Room added. - Fatality: When performing a Fatality you regenerate 10 Life Points. - Added a new indicator showing the amount of Life Points restored when healed. - Fire Mushrooms: Improved the effect of explosions and added a new sound effect. - Ceiling Boulder Trap: Increased the range of impact of the rocks. - Tavern: Added a soldier as a new tavern patron. - Tavern: Prostitute added (WIP). - Added several aventors making the environment more credible. - Several engine optimisations to make the game smoother. _______________________________ Age of barbarians Chronicles v0.6.8 Fix: - NPC1 didn't correctly follow the PG through some doors in the random dungeons. - Yanah/Xodan NPC: when entering a room/corridor, they often passed through the wall. - The hand cursor didn't get the correct position when the zoom was activated. - Characters: When they have the torch in their hands now the shadows are correct. - The Pause screen, on certain levels, was misplaced. - Slowdown performance issues in the bonfire screen. - Stats points started from zero. - Skaranian camp (Gunan): Boruth didn't have shadow. - Fixed a few minor glitches - In some occasion, the rats did excessive damage. - In some occasion, the Zombie's vomit attack did excessive damage. - The deaths of snakes and bats were visible even if censorship was active. New contents & Update: - Touch screen support added. - Added the interior of the tavern (WIP) - Boss rooms change according to the Boss himself (WIP). - Added new music for the fights in enemy camps. - Added some animation frames to the characters selection. - Skaranian camp (Gunan): Tavern entrance added. - Skaranian camp (Gunan): Added a new character, the sage of the stones, named Itaar. - Skaranian camp (Gunan): A new location added, The Circle of Chiefs' Stones. - Skaranian camp (Gunan): It's now possible to converse with the blacksmith. - Skaranian camp (Gunan): It's now possible to converse with the healer. - Xodan: New Hemet completed and available to be purchased in Gunan. - Xodan: New "Chainmail" armor completed and available to be purchased in Gunan. - Single player: even using the Gamepad it is now possible to use the hand cursor with the mouse. - Day camp: graphics improved. - Added translation into multiple languages: Spanish, German, Russian, Chinese, French, Japanese, Portuguese and Korean. - Skar-Am palace: at the beginning of the level if you start with Xodan, the shield of Yanah on the ground is no longer present. - Slightly increased the action range of the cursor hand. - Slightly reduced roll invincibility frames. - When the hand cursor is out of reach, it now becomes transparent. - The giant bat script optimised. - Random Dungeons now disappear once completed. - Font size increased. _______________________________ Age of barbarians Chronicles v0.6.7 Fix: - Some chests were not generating some treasures correctly. - NPC1: When NPC1 was holding a torch there was a gluitch on his weapon. - Selectable slots didn't disappear correctly. - Yanah: Torch sprites 2 and 3 doesn't appear. - Yanah: Due to an error in the new loading script, when she left a torch, the helm was loaded. - Eliminated a conflict between two scripts that generated an error between character inventory and store inventory. - Fixed some minor script conflicts. New contents & Update: - Gorlo: Gorlo wounded now says, "Gorlo wounded. Gorlo can't continue!" - Yanah: When she casts Sight of doom now, she says, "You are doom!" - Xodan & Yanah: Added an voice that warns when an item is out of range. - Xodan & Yanah: Added an voice that warns when trying to take equipment not belonging to the character's class. - Merchants: Improved some menu interactions. - Several optimizations to the engine to improve the overall performance of the game. - A few graphic corrections. _______________________________ Age of barbarians Chronicles v0.6.6 Fix: - The RPG point system now works properly. - Stat points weren't saved correctly. - If a Player opened the inventory after Yanah had pick up a shield, the shield was placed in a different slot. - Corrected a minor issue related to double-clicking the cursor hand. - Daylight Bonfire: Yanah's stats appeared misplaced when playing with two players. - The hand cursor of the inventory didn't work if the screen resolution H was 2560. - Heroes' selection menu: Once a character was selected, the title didn't disappear correctly. - Gunan (Skaranian camp): The children and the woman walking sometimes appeared glitchy. - Fixed a few minor glitches New contents & Update: - Added new content in treasure chests. - Increased PF of metal shields. Wooden shields now have PF 50, metal shields 80. - Xodan: added two variants of the first leather cloths. - Yanah: added two variants of the first leather cloths. - If you try to drop the only weapon you have from your inventory, the character warns you that he doesn't want to do it. - In game, you can now drop items from the inventory. - Treasures: Two new types of necklaces added. - Treasures: New belt added. - Treasures: Increased the amount of coins (Gur) in the chests. - Added a new type of belt. - Revised and improved inventory scripts. - Gunan (Skaranian camp): Added projected shadows to the various characters. - Gunan (Skaranian camp): Added a new girl as a new commoner. - Gunan (Skaranian camp): Added a Skarian soldier as a new villager - Gunan (Skaranian camp): It's now possible to buy equipment from the local Healer (WIP). - Gunan (Skaranian camp): It's now possible to buy equipment from the local blacksmith (WIP). - Gunan (Skaranian camp): Heroes' equipment now updates in real time. - Inventory menu: Added glows indicating in which boxes to place the respective items. - Daylight Bonfire: Added a second heading to the equipment menu to distinguish adventure equipment from equipment left at camp. - Daytime Bonfire: Menus rearranged. - Gunan (Skaranian camp): Dynamic weather added. - Gunan (Skaranian camp): Added conversation dialogue menu with blacksmith and healer. - Gunan (Skaranian camp): Added the blacksmith's stall. - Gunan (Skaranian camp): Added the seller's stall for potions, rings, etc. - Gunan (Skaranian camp): Added a bridge at the beginning of the camp. - Gunan (Skaranian camp): The camp/village is now surrounded by water. - Gunan (Skaranian camp): Increased the heroes' walking speed. - Inventory script improved. _______________________________ Age of barbarians Chronicles v0.6.5 Fix: - The first save slot didn't work correctly if used for Multiplayer. - Game inventory: In some levels the item description wasn't displayed correctly. - Options menu: Some options could not be checked with the keyboard. - The characters sometimes overlapped each other giving a gliched effects. - In Single Player mode, in the throne room, the NPC appeared overlapping the player. - In some 4k or atypical resolution screens, the inventory menu and map weren't represented correctly. - Rogak's lair: the background muisic didn't start at the beginning. - On some screens, the icon hand was misaligned. New contents & Update: - A new music track added. - Added a new background: the volcano ( it's not correctly located with the position of the characters). - New game element added: the random encounter. - New enemy added: Pteromorphodon. - Skaranian camp: You can now exit the camp by going to the bottom right. - The transaction effect between doors is now smoother. - Several game code optimizations. - New sound effects added. _______________________________ Age of barbarians Chronicles v0.6.4 Fix: - Random Caverns: Some rooms were not loading correctly and remained black. - Random Catacombs: Some rooms were not loading correctly and remained black. - Random Ruins: Some rooms were not loading correctly and remained black. - Characters: jumping to dodge low blows could compenetrate the walls. - Yanah: There were glitches when she change armor. - Added bumpers to vertical doors when in combat. - Carnivorous caves: the NPCs of Xodan and Yanah kept falling. - Carnivorous caves: the NPCs of Xodan and Yanah appeared naked. - Spear soldier: When he fell to the ground, he didn't get up. - Save/Load: When deleting a save, some data were not erased. - Cooperative mode: During the game, when you activate the Pause menu, the menu opens twice. - The rain effect didn't cover the entire screen. - In cooperative mode, characters started the game without any powers. - Boruth's screen appeared poorly positioned on screens with 1920x1080 resolution. - Skaranian-Camp (Gunan): If you played co-op, it was not possible to explore the camp in two. - HD resolution monitor could no longer display the minimap. - Sometimes some enemies could spawn off the screen. - The doors of some dungeons were getting stuck after use. - In cooperative mode, if you took different directions when going through a door, an error occurred. - There was an icon hand malpisiation error, which made it difficult to sometimes click on an object. - 2 Player Cooperative: The start screen wouldn't start. - 2 Player Cooperative: When the players arrived on the map there was a misplacement of the PG markers. - Giant snail: moving backwards it passed over the walls. - Killer Fungi: If it was hit by inactive, it skipped the animation where the tantacles came out of it. - By pressing SHIFT, both characters jumped. - Fixed a few minor glitches New contents & Update: - Xodan NPC: AI improved, now she looks for torcheson the floor and picks them up. - Yanah NPC: AI improved, now she looks for torcheson the floor and picks them up. - The clip instruction for interacting with objects is now complete. - Added a new clip explaining how to use torches. - When you are in combat, it is no longer possible to go through a side door. - Completed the home screen. - Falling rock trap with cord: Increased impact radius. - NPC Gorlo: When he enters a room now he takes a few steps to enter. - NPC Ron: When he enters a room now he takes a few steps to enter. - Completed the Gorlo rescue screen. - Catacombs of Skar-Am: Added narrator's voice. - Catacombs of Skar-Am: Added Boss. - Added a presentation Clip when the giant skeleton appears. - Skar-Am Catacombs: Added a new corridor with traps. - Skar-Am Catacombs: New room with Boss added. - Added a new type of "Main Room": Giant skeleton. - With censorship active now, slaves have their breasts covered. - Random Dungeon: Optimized the script. The dungeon loads a little faster and requires less resources to run. - Some minor graphic updates to the Skaranaian camp. - Added background music (WIP). in the first three levels only. - Walking out of a door, is now guided. The character takes a few steps and then return controllable by the player. - Added the voice that says: "Age of Barbarians Chronicles" to the title screen. - NPC Yanah: AI improved. - NPC Yanah: Can now pick up torches on the ground. - Added the musics in combat! - The hand icon, when called up, now always appears above the character's head. - Skar-Am Palace: new clip added. - Improved the effect and script of the braziers. - Added a new music track during fights. - The music track during fights has a start and an end cut. - Credits list updated. - Several other improvements. _______________________________ Age of barbarians Chronicles v0.6.2 Fix: - Sometimes if killed, the game didn't end. - Some camera zooms didn't work if you were playing with Yanah. - Videos didn't scale on displays smaller than 2K. - In some Stages the titles of level weren't centered. - The character select had some glitches if you quickly changed from one character to another. - Even if censorship was enabled, the deaths animations of the characters weren't censored. - When captured by soldiers, the poles that bound the Hyaenadons were missing. - Night bonfire: Enemies that appeared at the bottom actually appeared behind some characters. - Other minor bugs have been fixed. New contents & Update: - Soldiers: If when they parry they are hit, now their weapon recoils. - Skar-Am palace: The background has been improved. - Skar-Am palace: Several aesthetic elements added. - Prisons of Skar-Am: Two new corridors added. - Prisons of Skar-Am: Added collapsing ceilings. - Prisons of Skar-Am: the braziers didn't have flames. - Night bonfire: added a zoom effect on the camera. - Night Bonfire: Added the sleeping sorcerer. - Inventory: the loading of armor, helmets, etc. has been implemented. It now loads faster and occupies less memory. - Numerous sound effects added. _______________________________ Age of barbarians Chronicles v0.6.1 Fix: - Some of the Main Story dungeons were no longer accessible. - On screens with resolution higher than 1920x1080 the game screen didn't fit, now it does. - Gore Censorship: Some gore elements of soldiers were still visible. - Bonefire day: For some reason the fire scipt was causing sporadic slowdowns. - In the first Rogak lair, a background was by mistake seen in the catacomb. - Even if censorship was active, blood was not censored in some levels. - The Bosses' energy bar sometimes didn't disappear. - Rogak's lair #2: An enemy appeared from the top walking from off-screen. - Other minor bugs have been fixed. New contents & Update: - Increased the resolution of the game. Chronicles is now in 2K. - Numerous backgrounds have been remade to support the new high-resolution. - The Zoom of the game camera has been improved and implemented. - Improved and redesigned high-resolution character selection screen with many new details. - Added Antialiasing option, which is set active by default. It can be configured In Options; Audio/Video. - Skar-Am: In the corridor with the columns, the enemies no longer spawn endlessly, but instead there're 10. - When the character goes out of stamina, and plays the "tired" animation, he now slowly recovers stamina. - Improved the Fade effect, uwhen you explore rooms in Dungeons. - Bonefire, background reworked and improved, now the area is even bigger. - Some elements of the Atlan map improved. - Zoom added to the world map. _______________________________ v0.6.0 Fix: - Random dungeons: the doors to the top sometimes blocked the player's passage even if they were open. - In the options, moving left or right with the keyboard was impossible. New contents & Update: - V-Sync is now enabled by default. - Random Catavombs: Bone Room added. - Random catavombs: small room is redesigned. - Random Dungeon Ruins: Added a new room type, the Spider lair. - Random Dungeons: Animated cobwebs added. - Catacombs: An animated skeleton can now emerge from the sarcophagus. New animation and effects added. - Random ruins, new trap added, collapsing ceiling. - Random catacombs: added some hanging skeletons at the entrance. - Random Cave: new large room type with smoking craters added. - Xodan: Deadly wheel animation improved. - NPC Wizard: When he enters a dark place he now turns on a magic light. - Giant Snail: projected shadow added. - In all menus it is now possible to move around using the WASD keys. - New icon added to indicate which keys to press to move through the menus. - Various new sound effects added. _______________________________ v0.5.9 Fix: - Some of the enemies appeared off-screen. - Xodan: There was a glitch when the "God Strike" was activated and Xodan was holding a torch. - Xodan: If he has the sword and picks up a torch the animation was wrong. - Amphora: if a blow passed in front of it, the amphor sounded as broken even if it was far from the impact itself. - Giant skeleton: he could no longer be stunned. - Objects and valuables that fell to the floor too close to the top wall were sometimes unreachable. - Random Dungeons: Mushrooms sometimes placed themselves in front of doors by mistake. - Some volume's errors were corrected. New contents & Update: - New monster added: Giant snail. - World Map: added storm cloud with rain and lightning. - World map updated. - World Map: the light changes according to the hour of the day. - Dungeons: at the entrance to the dungeons The background sky reflects the different times of day. - Dungeons: at the entrance we added the rain effect. - Serpent: Added as a random monster. - Giant Spider: projected shadow added. - Giant Rat: projected shadow added. - Random Cave: Added left, right and top doors. - Random Dungeon ruins: added left-side doors. - Options/Gameplay: Added 'Splatter' option, which censors dismemberments and the colour of blood. - Random Dungeon Caverns: New trap added, the swinging log. - Random Dungeon Ruins: Amphoras added. - Random Dungeon Ruins: Entrance redesigned. - Random Dungeon Catacombs: New content added, Sarcophagus. - Random Dungeon Catacombs: New random element added, the portal can close behind you sealing the entrance. - Various new sound effects added. _______________________________ v0.5.8 Fix: - At particular points if a player did a roll he could roll off the screen. - If an NPC died in the water, it continued to generate water splashes. New contents & Update: - Enemies: Added Saving Throw. The effect of STs can be: Success / Failure / Immune. - Amu-Tar: added a new type of death, cut in half. - Amu-Tar: added a new type of death, doomed. - Amu-Tar: added a new type of death, chocked. - Skree-gul: added a new type of death, cut in half. - Skree-gul: added a new type of death, chocked. - Soldier: added a new type of death, cut in half. - Soldier: added a new type of death, doomed. - Soldier: added a new type of death, chocked. - Soldier: loading times and scripts optimised. - Soldier: Added new animation, cough. - Soldier: Projected shadow added. - New status effect added: Bleeding. - Xodan: Added new power: Death-ring. - Xodan: new animation added when he coughed holding a torch. - Xodan: jumping now consumes 10 stamina points. - Yanah: new animation added when she coughed holding a torch. - Yanah: Added new power the Doom's sight. - Yanah: Added new power Poison Lotus Cloud. - Yanah: jumping now consumes 10 stamina points. - Rogaks: Projected shadow added. - Rogaks: added a new type of death, doomed. - Rogaks: added a new type of death, chocked. - Rogaks: Added new animation, cough. - Dimetrodon: Added a new tail attack. - Dimetrodon: AI improved. - Dimetrodon: New animation added, hit from behind. - Dimetrodon: New death nimation added; gutted from behind. - Dimetrodon: Projected shadow added. - Zombies: Projected shadow added. - The Dimetrodon's bite can now cause "bleeding". - Giant spider: Scripts optimised. - Various script optimisations. - Various new sound effects added. _______________________________ v0.5.7 Fix: - Once free, characters would appear in the cave of the Amu-Tar even if they were Rogaks' prisoners. - In the escape levels there was sometimes an overlay of sounds. - The poisoning attacks had a wrong collision. - When Yanah gutted an Amu-Tar, it was disaligned. - In some levels the wizard didn't cast correctly. - Skree-gul: the legs dismemberment animation was glitchy. - Other minor bugs have been fixed. New contents & Update: - Added a new type of trap, Poison Darts. - Added a new type of trap, Spikes. - Dungeon Ruin: Added new interactive element, Door . - New enemy added: Snake ( Is quite poisonous ). - Added a new type of treasure, the Sack. - Random Ruins: Added a new content, the well. - Random Ruins: New room type added. - Random Catacombs: Added new trap, pressure tile that shoots arrows. - Random Ruins: Added new trap, pressure tile that shoots arrows. - Skree-gul: The appearance was slightly modified. - Various new sound effects added. _______________________________ Age of barbarians Chronicles v0.5.6 Fix: - Sharp rocks: sometimes they appeared placed in front of doors. - Random Dungeons: Chests now appear correctly positioned. - There was a framerate drop in the Random caves. - Stamina regenerated by jumping. - Xodan: The inventory didn't record correctly the presence and position of the items. - Day Camp: When playing with two players, Player1's equipment was misplaced. - P2 may have a slight gliching if it overlaps P1. - Other minor bugs have been fixed. New contents & Update: - New hazard: Added a new type of mushroom, the explosive mushroom or fire-mush ( Furon-Fumn ). - Random Dungeons: New enemies added, Giant Rats. - Day Camp (Pad): Once you have opened the Stat or Equipment submenu, you can move the cursor with either the left or right stick. - Red area: Appears when using the hand indicator to interact with an object too far from the character. - Hand indicator: the colour changes to green or red depending on whether or not it can interact with an object. - All levels: As long as there are enemies present it's no longer possible to get through a door. - Gameplay: Added an icon that indicates if you can or cannot pass through a door. - Random Catacombs: Added a special treasure in the Boss Room (WIP). - Random Caverns: Added a special treasure in the Boss Room (WIP). - Random Caverns: Depending on whether the enemies are more or less intelligent, amphorae or piles of stones are present. - Random Caverns: The Boss's room now changes according to the Boss himself. - When a character has been knocked down, he can no longer be hit. - Different treasure chests added for the Amu-Tar. - Random Caverns: Added stacks of stones containing Amu-Tar treasures. - Amphorae and similar are now present at a rate of 30%. - Enhanced dynamic shadows. They now support more light spots and behave more realistically. - Significantly improved game engine. The game is now considerably lighter. - Caves: added a new type of wall torch. _______________________________ Age of barbarians Chronicles v0.5.5 Fix: - The look of some torches was sometimes wrong. - Random catacombs: in small rooms, chests may appear in the wall. - If a torch was already in the game area and another torch was dropped, the torch on the ground could start to move. - Treasure chest type C (the one made of wood), generated treasures interminably. - Clips: The sound volume setting was incorrect. New contents & Update: - Music: Main theme added. - New Boss added: Gigantopitecus. You can encounter him if the main enemies in the dungeon are the ape-men (Amu-Tar) - Random Catacombs: New item added, Amphorae. - New destructible item added: Amphora (Amphorae can generate treasures of small value or potions) WIP. - Torches: Physics behaviour improved. - Torches: Added a new sound effect when they fall to the ground. - The torches collected by the character are now visually different. - Added a new mini-clip that starts when you first encounter zombies. - Gorlo rescue clip updated. - Added a new level-up message that appears when the character gains levels. - Skar-Am Prison: The door to the catacombs can be inspected with the normal hand cursor. - Initial clip: added some new sequences sounds and improvements. - Options Menu redesigned. - Options Menu: Added option to turn vertical-sync on or off. - Options Menu: Damage display option added. - Options Menu: Added option to select Difficulty. - Ogre Boss: Script optimised. - New sound effects added. - Torch illumination slightly increased. _______________________________ Age of barbarians Chronicles v0.5.4 Fix: - Yanah and Xodan: If killed when undressed, the death animation could be invisible. New contents & Update: - Video of the Ogre's encounter, improved. - Improved introduction video. - Xodan: Split in half death animation added. - Xodan: Squoshed animation added. - Xodan: Added death by beheading. - Xodan: Added death by arm amputation. - Xodan: Added death by leg amputation. - Yanah: Split in half death animation added. - Yanah: Squoshed animation added. - Yanah: Added death by beheading. - Yanah: Added death by arm amputation. - Yanah: Added death by leg amputation. - Yanah: Improved 'regular death' anaimation. - Catacombs of Skar-Am: Replaced the doors at the bottom. - The grate at the end of the dungeon no longer has a video clip. - Now to liberate Gorlo you must click on him. - Added a mini-video explaining how to use the "hand" cursor - The game's difficulty has been re-set to 'Normal' by default. - Ogre Boss: Footstep sounds added. - Ogre Boss: Added a new shoulder charge attack. _______________________________ Age of barbarians Chronicles v0.5.3 Fix: - Characters' death: Xodan split in two. - Characters' death: The wound noise was excessively high. - Game camera: If an NPC was preset, it didn't follow the player correctly. - Xodan and Yanah NPC: When they kicked their weapon it disappeared. - Night combat and enemy encampment: Ended even if not all enemies were killed. - Other minor bugs have been fixed. New contents & Update: - Characters' death: The transition after their death occurs more slowly. - Xodan: Beheading animation added (WIP). - Yanah: Beheading animation added (WIP). - Slightly extended the time of pressing the 'Y' key to activate powers. - Ruins: New type of Torch added. - World map: Added two ruins entrance icons. - Random Dungeons: From now on they are randomized once at each new game start. - Added a new random dungeon type: Ruins! - Ruins: Added a new Great chamber. - Ruins: Added a new small room. - Ruins: Added a new room. - Ruins: Added a new corridor. - Ruins: Added a random entrance. - Xodan: Projected shadow added. - Yanah: Projected shadow added. - Yanah NPC: Improved part of AI - Yanah NPC: The transition of some animations is now smoother. - Various cosmetic effects added. _______________________________ Age of barbarians Chronicles v0.5.2 Fix: - Stats Menu: the value of the GUR coins was misplaced. - When a hero had a Torch in his hand and changed armour, some glitches appeared. - When Xodan walks with the torch, the weapon appears glitched. - The night ambush lacked ape-men as enemies. - When used, the discarded potion appeared misplaced. - Catacombs didn't appear Ron but another Gorlo. - When walking, Xodan's slip were gliched. - The out-of-stamina animation would stop if a power was activated. - When an ambush happened if a button was pressed, the game would return to the map. - Loading menu: when the submenu appears, it is now no longer possible to move the slot selector. - If the player was at the bottom of the screen, the low attack wouldn't work if the strong attack button was pressed. - Other minor bugs have been fixed. New contents & Update: - In the escape from capture levels, when you find equipment now NPCs retrieve their armour. - Yanah: The walk animation was replaced with a new one. - Night attack: Enemies now spawn from the screen's left and right. - Xodan & Yanah: It's now possible to collect objects and treasures without dropping the torch. - Torches: Improved some effects. - New interactive object: Torches off. Use the hand cursor to switch them on. - Catacombs of Skar-Am: Added two giant skeletons in the corridor of Sar's eye. - Gorlo NPC: Kick animation added. - Throne room: Added some doors and shadows. - NPC Xodan & Yanah: Added undressed version in the escape levels. - NPC Xodan & Yanah: Improved their AI. - Treasure chests: (Type A) Replaced the previous ones with new graphics. - Treasure chests: Type B chest added. - Treasure chests: Type C chest added. - During the escape now also Ronkundar is present. - During the ambushes now Gorlo and Ronkundar are also present. - Statue of the Nekron God of the Dead: When lit it now makes a blaze. - Statue of the Nekron God of the Dead: Added sound effect, fire blaze. - Catacomb torches: Replaced with appropriate graphics. - Healing potion: now regenerates 100 Life Points instead of 50. - The video of Ron's rescue, apart from music and vox over, is now complete. - The world map has been updated. - World map: Sar witches' location added. Currently, if you click on Sar's witches, the game ends. - Skar-Am: The ogre's attack can no longer be parried. - Improved the script and memory usage required to run the game. _______________________________ Age of barbarians Chronicles v0.5.1 Fix: - Ronkundar could be saved even if the Amu-Tar were not killed. - Some enemies were leaving the screen. - The Ron hanging animation was glitchy. - The exit of the catacombs had a small graphic defect. - Some Zombies walked in random directions even outside the play area. - Catacombs: A couple of doors weren't working. New contents & Update: - Added the video of Ronkundar's rescue (WIP). - New NPC added: Ronkundar the sorcerer! - Added new sound effects. - Added new special effects. - Prisons of Skar-Am: Added background sound. - The olive like forest (outside the carnivorous caves): Added background sound. - Giant skeleton: Now the stomping makes it fall to the ground. - Giant Skeleton: When hit, due to the hardness of its bones, it causes the weapon to rebound. - The video volume is now adjusted to the maximum volume set in the options. _______________________________ Age of barbarians Chronicles v0.5.0 Fix: - Slave girl: in the Random Cavern water effect was glitched. - Rogak Swordman: in the Random Cavern water effect was glitched. - One of Yanah's fatalities presented a glitch when she decapitated a Rogak. - The exit of the catacombs had a graphic glitch. - Attack and running animations were glitchy. New contents & Update: - New Boss added: Giant Skeleton (It can be encountered in the Catacombs). - New enemy added: Skeleton warrior (With and without shield version). - Skeleton warrior: New sounds added - Catacomb: Added skeleton warrior as a random monster. - Skar-Am catacombs: Lootable mummies added. - Catacombs: Lootable mummies added. - Mummies: their appearance is now random. - Catacombs: The torches emit azure flames. - Catacombs: Added new metal torches. - Soldiers: Enemy AI improved. - Rogaks: Enemy AI improved. - Amu-tar: Enemy AI improved. - World map: when you leave the map now the sound gets progressively lower. - Some engine performance improvements. - Description of Xodan and Yanah updated. - Rogak Boss: some improvements on AI. _______________________________ Age of barbarians Chronicles v0.4.9 Fix: - Catacombs of Skar-Am: Ambient sound didn't play. - Continue screen: If censorship was activated Yanah would show his bikini over his armour. - The NPC of Xodan, lined up in the wrong position when the player stopped. - The random dungeon mini-map had a scrolling issue. - The treasures, potions, etc. that come out of the chests sometimes compenetrate the walls. Fixed. - Xodan: When he jumped to the left the sprites became disaligned. - Statistics screen: the saving throws didn't represent in real time the bonus due to the characteristic bonus. - In the world map, the NPC Xodan/Yanah, didn't show the appropriate level. - Rogak Boss: When cut in two there was a glitch in the sound effect. - Sometimes the character would start a level with a low value of Hit Points. - Xodan's kick was sometimes ineffective. - Yanah's kick was sometimes ineffective. - Xodan and Yanah, some of the parts were slightly misaligned when turned to the left. - Yanah 's torch hand could appear in the wrong layer. - Yanah's helmet is facing the wrong direction. Correct. New contents & Update: - Added a new random dungeon type: Catacombs! - New entrance type, created. - Catacombs: Added a new Great chamber. - Catacombs: Added a new small room. - Catacombs: Added a new archway. - Catacombs: Added a random entrance. - Zombies: we redesigned the zombies. They are now creepier and coooler. - Zombie: various script optimisations. - Intro video added (WIP). - New icon: Catacomb Entrance. - World Map: Added two entrances to random Catacombs. _______________________________ Age of barbarians Chronicles v0.4.8 Fix: - Carnivorous Caveens: The GUI of an NPC wasn't visible. - The NPCs didn't level up. - Rogak with shield: the water effect didn't work properly. - The water effect on NPCs didn't work correctly. - Random Dungeon: Sometimes the background sound didn't play. - Ogre Boss: the damage wasn't displayed. - Rogak Boss: the damage wasn't displayed. - Rogak boss: When decapitated there was a glitch in the bleeding sound. New contents & Update: - Random dungeon generator script improved. - Xodan: Improved animations when holding a torch. - Yanah: Improved animations when holding a torch. - Xodan: Stunned animation added. - Yanah: Stunned animation added. - Xodan: Immobilized animation added. - Yanah: Immobilized animation added. - Refraction of the torch in water added. - Added a transparency effect to doors obstructing the view of characters/enemies. - Random Dungeon: New large room type added: Lake. - Random Dungeon: Complete the addition of the two themed rooms, Spider's Den and Mushroom Cave. - Several code improvements (The game should now run lighter). - Some other minor glitches, fixed. _______________________________ Age of barbarians Chronicles v0.4.7 Fix: - Rogak Chief: Didn't give Experience Points. - Killer Fungi: Tentacles suddenly appeared with no animation. - Yanah: the bikini was missing when she freed herself from the pole. - Heroes: The attack out of stamina didn't cause the appropriate wound. - Yanah: Fixed a few animation glitches. - Killer fingi: It wasn't hit by the middle slash. - Yanah: the tired slash didn't do the correct damage. New contents & Update: - Random Dungeon: We are optimising the script to make the level more performant (WIP). - Random Dungeon: Aggiunto ambientazioni contestualizzate (WIP). - Xodan: New animation added, coughing. - Yanah: New animation added, coughing. - Added in-game real-time Saving Throw! - Saving Throw: added two new sound effects, for failure or success. - Stat Screen: Added a new table showing the character's Saving Throws. - New monster added: Giant spider. They are present in the Random Dungeons and the third Rogak lair. - Giant Spider (WIP): Missing web-shooting attack - Potions: once they are used, they break when thrown to the ground. - Yanah: Replaced the long jump animation with a somersault animation. - Yanah: improved run animation. - Killer fingi: Replaced the blood with a disgusting yellowish liquid. - Killer fingi: New death animation, split in two. - Killer fingi: New death animation, cut from the base.. - New sound effects added. _______________________________ Age of barbarians Chronicles v0.4.6 Fix: - Random Dungeon (escape): NPCs didn't appear undressed. - Random Dungeon (escape): in the first section the background noise was incorrect. - Amu-tar: For some reason, it was sometimes not possible to decapitate him. - Amu-tar: When decapitated, the blood spray went in the wrong direction. - Rocak Chief: if cut in two sometimes the appropriate animation wouldn't start. New contents & Update: - New enemy: Killer Fungi (WIP). - Random dungeon: New Starting point added. - New Bad-Night: Captured by the Amu-Tar. - Bad-Night (Amu-Tar): Nuovo video aggiunto. - Bad-Night (Amu-Tar): New minigame added. - Added a new short video showing Xodan freeing himself from the ropes (Escape from the ape-men). - Throne room: added some details congruent with Arena. - Throne room: added other sources of illumination. - Carnivorous Caverns: We added the NPC Xodan/Yanah at the beginning of the level. - Added a few new sounds. _______________________________ Age of barbarians Chronicles v0.4.5 Fix: - If killed by a fatality some enemies didn't give Experience Points. - If the character was repeatedly hit, he could freeze. - The NPCs tended to get stuck in doorways or similar. - The automatic parry attempted to parry powerful enemy attacks from an incorrect long distance. - NPCs parry didn't work properly. - Quick menu: When the menu was activated, three glitches appeared. New contents & Update: - Added a new enemy type: Amu-Tar. There are three variants armed with axe, double axe and club. - Environment: Added a new type of setting, the forest. - Added the exit (forest) from the carnivorous caves. - Added new NPC to be saved. - Random Dungeon: The enemy presence at the dungeon entrance is now random. - Skree-Gul: Improved the animations of some deaths. - Skree-Gul: new Fatality added, Slamming to the ground with skull ripping (Xodan). - Added new random dungeon on the map. - Enemy Camp: Once destroyed now disappears from the map. - NPCs Xodan & Yanah: AI improved. _______________________________ Age of barbarians Chronicles v0.4.4 Fix: - An error occurred when loading Gorlo's experience points. - Yanah: During the Tired animation, there was a glitch. - Yanah: During the eye-tearing animation, the sword was misplaced. - Random Dungeon: Random entry didn't work correctly. - Xodan: when he was in a rage, the flaming eyes were glitched. - Quick inventory: sometimes several powers were selected at once. New contents & Update: - Added Xodan as NPC (WIP). - Added Yanah as NPC (WIP). - Saving system updated. - Heroes: New stat added Bleeding. - The bleeding can be stopped with a bandage. - Xodan: New bandage animation added. - Yanah: New bandage animation added. - Yanah Stat screen: Changed the names of the powers. - Xodan: New potion-drinking animation added. - Yanah: New potion-drinking animation added. - Inventory: The equipment now indicates the number of healing potions, antidotes and bandages. - Treasure chests: they can now contain bandages. - Treasure chests: they can now contain Antidote. - Treasure chest: can now contain Elixir Vitae. - Quick inventory: Added healing potion (Elixir Vitae). - Quick inventory: Added poison antidote (lasts 60sec). - Quick inventory: Added bandages (stops bleeding). - Quick inventory: The interface was changed. - Quick inventory: A description added to the selected power/object. - Quick inventory: the animation of item selection changed. - Gods Strike: the damage buffer is increased. - The Save System has been updated. _______________________________ Age of barbarians Chronicles v0.4.3 Fix: - Load and Save: when reusing a slot, not all data were deleted. - Against some bosses the particle effect of the parry was glitchy. - Rogak chief: the double attack didn't produce any sound. - There was confusion in the saving script of cave 2 and cave 3. - World Map: One of the enemy camps didn't work. - Fatality: When an enemy was grabbed and sliced, other enemies if nearby were hit too. - While the character was dodging he could be pushed. - Rogak Swordman: When hit, the damage indicator didn't appear. - Trap: falling rocks sometimes don't fall. - Vampire bats: only one appeared in random dungeons. - Treasures: Coins, sometimes din't stop on the ground. - Dungeon: When a character left a dungeon, he couldn't re-enter it. - Random Dungeon: A section was buggy. - Journey Map: In the context menu, the character level was always 1. - The glow of the torches in the first levels was absent. - Cannibal Caverns: There was a glitch that moved Gorlo after he landed. - Contextual menu of powers. It was sometimes glitchy. - Random Dungeon: The mini-map sometimes didn't report the correct location. - The minimap didn't disappear if a character left a dungeon. - Some other minor glitches, fixed. - Sometimes Gorlo doesn't stop walking. - Hyaenadon: sometimes he would rotate on himself. New contents & Update: - Rogak Chief: New animation added, cut in half. - Rogak chief: walk animation remade. - Rogak Chief: Heavy attack animation replaced. - Rogak Chief: Behaviour and AI implemented. - Tentacular monster: The attack speed has been reduced. - Rogak's Lair 3: The key that falls from the Boss is now more visible. - Mini-map: replace icons representing water pools. - Rogak's Lair 3: The minimap is up and running. - Rogak's Lair 3: remapped some areas of the dungeon. - Minimap: new lake icon added. - Minimap: new pit icon added. - Rogak's Lair 2: The minimap is up and running. - Rogak: New animation Hit torso. - Rogak swordman: New animation Hit torso. - Rogak shielman: New animation Hit torso. - Skreegul: New animation Hit torso. - Soldier: New animation Hit torso. - Soldier: Hurt's animation modified. - Random Dungeon: Added 'corpse' content, if searched it may contain treasures. - Random Dungeon: The generation of treasures has been rewritten. - Xodan: new Fatality added. First, he stabs him and then throws him in behind his back. - Xodan: new animation, Tired stroke and shortness of breath. - Yanah: new Fatality added. First she rips them off and then she chops the head off. - Yanah: new animation, Tired stroke and shortness of breath. - Soldier: Added the new animation for Xadan's 3rd fatality. - Rogak: Added the new animation for Xadan's 3rd fatality. - Skreegul: Added the new animation for Xadan's 3rd fatality. - Soldier: Added the new animation for Yanah's 3rd fatality. - Rogak: Added the new animation for Yanah's 3rd fatality. - Skreegul: Added the new animation for Yanah's 3rd fatality. - Stamina: Running out of stamina makes you unable to do any actions for a couple of seconds. - Stamina: While running now, stamina decreases more slowly. - Caverns: The cave escape map after capture is now up and running. - Dungeon map: Modified location icon. - Gorlo: Now he's a bit tougher to kill. - Tentacles: Added two new types of tentacles. - Tentacles: AI implemented. - Tentacles: Added attack downwards. - Rogak Shaman: His "magic" ranged attack can be dodged with a roll. - Shaman Rogak: Added animation,gutted. - Shaman Rogak: Added animation, throat slit dead. - Pow attack: We've increased the damage. - Xodan: the step he takes during the 2nd attack (the one to the belly) is now longer. - Rogak: If gutted now, his guts will fall out. - Various other optimisations to the script. - Other minor glitches, fixed. _______________________________ Age of barbarians Chronicles v0.4.2 Fix: - Gorlo: His data weren't loaded correctly. - Gorlo: When he starts walking backwards, he doesn't stop. - Spearman soldier: He dropped a sword instead of a spear. - Cave escape: the glow of the torches was missing. - Escape from Capture: At times, the game got stuck. - We cleaned up the code a bit, to make the game lighter. New contents & Update: - Added a new enemy: Shaman Rogak (WIP). - Enemy camps: when eliminated, they disappear from the map. - Gorlo: He can now be defeated. - Gorlo: new animations added. - Carnivorous Caves: Gorlo starts the level by falling in with the other characters. - New enemy: the Hyaenodon. - The braziers in the dungeons have been replaced with more "rude" ones. - The brazier flames have been replaced and the script and memory usage have been improved. - Various script optimisations. _______________________________ Age of barbarians Chronicles v0.4.1 Fix: - Ambush: The bonfire flame was generated off the Y-axis. - The inventory items were no longer removable. - Yanah's helmet, had no description. - The message 'They took my equipment.' didn't appear if the keyboard was used. - Random Dungeon: When the cave to the west was selected, its title didn't appear correctly. New contents & Update: - Enemies: added a new type of soldier, the spearman. - Bad night: randomly you can now be ambushed by Rogak or soldiers. - New clip added: Captured by the Soldiers. - New Bad Night added. - Bad Night: Added a new minigame to free oneself from capture. - Bad Night: Added a new stage where you have to kill soldiers to get your equipment back. _______________________________ Age of barbarians Chronicles v0.4.0a Fix: - The subtitles of the trap video were out of sync. - Some other minor glitches, fixed. New contents & Update: - Added the possibility of leaving the dungeon. To do so, go to the left of the screen. - To distinguish the main quest from random dungeons, we added some lights. Red: Random Dungeon Yellow: Main Quest - Random Dungeon: Once solved, it can no longer be explored. - Random Dungeon: We added two more Random Dungeons on the map. _______________________________ Age of barbarians Chronicles v0.4.0 Fix: - Sometimes items in the inventory are in place but aren't displayed correctly in the game. - When Yanah breaks free from the Rogak dungeon, the game didn't go on. New contents & Update: - Gorlo now has armour and a helmet. If he is caught, however, he ends up in his underwear. - Captured: Stolen equipment added. It can be picked up by clicking on it with the hand cursor. - Captured: You cannot escape from the dungeon until you find your equipment. - Captured: When the minigame bar is completely filled, it glows and then disappears. - Captured: After the characters are captured, they also loses their equipment. - Captured: If an attempt is made to access the equipment during the escape, the character says he can't do it. - Carnivorous Caverns: Added some falling rocks at the start of the level. - Bioluminescent mushrooms (Fumn-luk): Changed the colour and the luminescence. - Skreegur: The animations are now complete. - Skreegur: The rat-man is now able to deliver a powerful bite. - Skreegur: The bite is now venomous. - Giant Rats: The bite is now venomous. - Giant Rats: Now the rat tries to dodge the incoming blows by jumping back. - Giant Rats: it's now possible to stun it. - Giant Rats: It's now able to run. - Giant Rats: Added paw sounds. - Giant Rats: Now they can come in larger groups. - Giant Rats: AI improved - Bite sound effect added. - Added a sound when a minigame is completed. - Objects: If indicated with the cursor hand, once utilised the description stops appearing. - Various memory optimisations. _______________________________ Age of barbarians Chronicles v0.4.0 Fix: - Rogak: Fixed an error that deleted the wrong enemy if it was off-screen. - Some other minor glitches, fixed. New contents & Update: - Added some luminescent mushrooms. - New enemy (WIP): Skreegur "Rat Men." Not all animations and features have been implemented. - Skreegur: Added several new sounds. - New Enemy (WIP): Giant Rat - Giant Rats: Added several new sounds. - Carnivorous Caverns: The minimap is up and running. - Carnivorous Caves: the dungeon is now complete in the structure. - Carnivorous Caves: Added some new backgrounds. - Alarm Body: New animation added. _______________________________ Age of barbarians Chronicles v0.3.8 Fix: - A torch dropped into water made the splash appear in the wrong place. New contents & Update: - Added a new Trap: The Screaming Body Alarm. - Added a new monster: The Dimetrodon. - Added a new Hazard: Stalagmites that can fall from the ceiling. - Added the start of a new dungeon (WIP): Carnivorous Caves. - Added corpses to be looted by using the indicator hand (in the same way as treasures, etc). - Engine: some memory features have been optimised. - New video clip that guides the start of the 4th dungeon of the Main Quest. - Rogaks tend to overlap when are numerous. - New location unlockable on the map: The Sage. - Map: changed the appearance of the Skaranian camp and added a forest to the south of Yultan-Hills. - Now the Main Quests are to be unlocked. As long as they are not unlocked, they are not visible on the map. - Replaced the sprite of the warrior (Boruth) you encounter in the Skaranian camp. - Guards were added to the Skaranian camp. - New clip (WIP) showing Boruth explaining a part of why the Skaranian camp is located there. - A few new sound effects added. _______________________________ Age of barbarians Chronicles v0.3.7 Fix: New contents & Update: - Random Dungeon: We've improved the random content generator script. - Updated the game' s exe icon. - Random Dungeon: The mini map is now up and running. - Increased the numbers of random dungeon sections. - Random Dungeon, bat Cave: Added stalactites and hanging bats. - Random Dungeon: Added a new random monster, the vampire bat. - Gore: During gutting death now more intestines come out. - While executing the second slash, the character takes a step forward. - Xodan: New animation added: 2nd strike. - Yanah: New animation added: 2nd strike. _______________________________ Age of barbarians Chronicles v0.3.6 Fix: - The campfire's flame is now prospectively correct. - A character holding a torch, who was pushed or hit by a hazard, didn't react correctly. - When a torch was pulled off the wall, there was a flame hanging in the air. - The torches' flames overlapped the doors. - Fixed an error where an enemy would sometimes get stuck walking in a random direction. - The low blow generates twice as much damage. - Soldier: Fixed some AI bugs. - Some other minor glitches, fixed. New contents & Update: - Random Dungeon: Added poisonous mushrooms as a new hazard (WIP). - Improved code for generating random dungeons (WIP). - Video: Yanah wakes up during the night ambush. - Video: Xodan wakes up during the night attack, improved. - Random Dungeon: The rope trap is now random. - Pole with spike: added some debris when the trap is activated. - Prison: Added shadow to the torches. - Improved the effect of torch and brazier flames. - Torch: If thrown into the water now it goes out. - Torch: If thrown into a hole, it now falls. - Combat: When an enemy or character is hit in the legs during a parry, they get off balance but no longer fall to the ground. - Now the second light slash is swung lower, at chest height. - From now on, the second light attack causes gutting, depending on the enemy. - Xodan: New animation added: 2nd strike. - Yanah: New animation added: 2nd strike. - Xodan: New animation added: Leg hit. - Yanah: New animation added: Leg hit. - Soldier: New animation added: Leg hit. - Rogak: New animation added: Leg hit. - Rogak Swordman: New animation added: Leg hit. - Rogak Shield: New animation added: Leg hit. - AI enemies: They now tend to sidestep and not crowd in front of a character. _______________________________ Age of barbarians Chronicles v0.3.5 Fix: - The description of the wooden shield was wrong. - Enemy camp: Enemies were buggy. - One of the doors to the Skar Am catacombs was misaligned. - Stat points were not being saved correctly. - Other minor glitches, fixed. New contents & Update: - Added a new screen: Yanah's nightmare. To unlock it, simply camp out for the night (WIP). - Random dungeon: Added a new trap, the spiked pole. - Rogag's Lair 1: the interactive mini-map is now enabled and working. - New Environmental Hazard Type: Sharp Rocks. - The randomized cavern is now simply called: Cavern. _______________________________ Age of barbarians Chronicles v0.3.4 Fix: - Yanah: The range of the back attack has improved. - Yanah: the second heavy attack, with the axe was buggy. - When Yanah would parry with the shield, the animation was glitchy. - Once the shield is destroyed, it no longer reappears in the inventory. - The collisions between the character and the environment around him (walls, stairs, etc.), were a bit glitched. - Sometimes when walking through a door, the character gets stuck. - Rogak: Life and armor stats are now better balanced. - Loading screen: Yanah's bikini was glitched. - Various fixes, and cleanups in the game script. - The green smoke in the new dungeon (version 0.3.3), sometimes stopped. - Other minor glitches, fixed. New contents & Update: - New Shield: Yanah can now wield a wooden shield. The wooden shield is less durable than the metal one. - New enemy: Armadillosuchus. You'll encounter it in the second Rogag's dungeon (the one in the middle). - New animation: When Yanah gets a hit on the shield she now gets a recoil. - Rogak with the shield: Animations and the script are now complete. _______________________________ Age of barbarians Chronicles v0.3.3 Fix: - Some minor glitches, fixed. New contents & Update: - New non-procedural dungeon. It' s the first one on the right of the hills above the Skaranian camp. - New Enemy: Rogak with the shield. The shield can be destroyed. (WIP) - Added a new clip that starts when you enter the sacrifice room. (WIP) - Added a new clip: Black Grotto. (WIP) - The water sounds of character have been improved. - Various new backgrounds. - Some new Sfx. - We have added, to all light sources, a new reddish glow. - The Random Dungeon is temporarily moved above the Zul-Azza volcano. _______________________________ Age of barbarians Chronicles v0.3.2 Fix: - Added some missing background elements. - Enemies killed with a fatality don't give XP. - Some particle effects had glitches. - Several improvements to enemy AI. New contents & Update: - New mechanics: Locked door and key. - A new, non-procedural dungeon (WIP). - Added a new trap: Arrows. - New Sfx: The metallic sound of the grate rising. - New Sfx: The wood that breaks when you free yourself. - New mechanic: making an enemy out of balance makes him exposed to a fatality. - Added a new unbalance bar to enemies. - Yanah now has a new fatality: Rip the eyes out. - Enemies: new animations: unbalanced and killed by eye-gouging - Icons and indicators such as powers, energy bars, etc., are now better visible and clearer. - Combat: Enemy AI implemented. They now tend to attack more frequently. - Some new backgrounds. _______________________________ Age of barbarians Chronicles v0.3.1 Fix: - When an enemy was 'skinned', the blood appeared misaligned. - Coop Mode: In the world map, Xodan and Yanah appeared outside the map itself. - When a character grabbed an enemy, the animation would sometimes freeze. - Some enemies didn't respond correctly to Xodan's catch. - Some minor cosmetic corrections. New contents & Update: - A new randomized mini-dungeon, which the players will have to pass through to escape their capture. - Bad-Nights: The minigame is now randomized. In one, you have to press a button quickly. In the other one, you have to move the stick, left and right, as quickly as possible. - Added a new mini-game: Escape from Rogak's torture chamber. _______________________________ Age of barbarians Chronicles v0.3.0 Fix: - The player could grab an enemy even if it wasn't pointing at him. - Groin hit animation now work correctly. - In some levels Yanah's 'grab' animation was not present. - Yanah's bikini:tThe final part of the strike was missing an animation. New contents & Update: - Bonfire: New fight added. - New clip added: The Zordax fortress. - New clip added: Captured by the Rogaks. - New clip added: Xodan awakens. - Bad Nights added (They are still in WIP). - When a character dodges, it emits a sound of effort. - Added various Yanah cries when attacking. - Xodan: Catch animation improved. - Added a heartbreaking scream to castrated enemies. - Rogaks: Groin hit animation added. - Added sound of steps while catching. Age of barbarians Chronicles v0.2.9 Fix: - When a character walks through a door they sometimes have collision problems. - The speed of movement during the jump attack was not always correct. - Improved the timing and animation of when an enemy breaks free from a hold. - In Campfire, the appearance of the characters didn't match the armor and other gear worn. - Xodan's slip: there was a missing anaimation. - Experience points and other values were not loading correctly. - Rogak Caverns: When a maiden is killed, the head sprite can flicher. - Further optimization of the campfire. - Even if English is selected, Xodan's inventory screen shows "Monete Gur" rather than "Gur Coins". - In the Rogak caverns, two slave girls ran naked across the screen. - During the take, an animation was missing and Rahaan appeared. - Axe: the backhand slash, roll and land animations were missing. New contents & Update: - New castration kill added! - The Rogak chief has been graphically updated. - Yanah: Added the ability to grab enemies (Ctrl or R2). - A new, non-procedural dungeon with new environments and enemies. - New enemy added: Giant Vampire Bat. - Quiet nights added. - Added locked grates and levers to open them. - World Map: To the portrait we have added a ring that represents, according to the color, how much movement you have left. - World Map: added wind sound. - Enemy soldier: Added fatality from grab (Xodan). - Dismembered soldier's arm and legs were improved. - The amputation of soldiers' legs sprayed few blood. - Now, the attack from the catch works even against the Rogak Swordman. Age of barbarians Chronicles v0.2.8 Fix: - Screen ratio should now also be respected on wide screen monitors/televisions. Please give us feedback on this. - At the beginning of the character selection screen, Xodan's description appeared even if no character was selected. - The effect of the weapon's impact appeared almost on the ground. - While parrying, some enemies weren't knocked down if they were attacked low. - If you performed a jump while holding the torch, the character reacted strangely. - Frame drop issues during campfire. New contents & Update: - Added the first Fatality, it is activated with a press when an enemy is near death. - New Enemy: The Rogak Swordsman. - New video that can be activated during the skinned fatality. - While performing a low attack you can now evade a counterattack with a roll. - In combat, counterattack response timing has been refined. - From now on, Yanah's shield parry remains active after releasing the button for one second. - Added an effect on the opacity of sprites (both enemy and player), which increases with depth of field and sprite position. - Enemies are now a little more skilled at dodging low blows. - Improved the player's window of time in which a counterattack can be executed after an opponent's parry and counterattack. - Upward and Downward Dodge: Increased the number of frames in which you are invulnerable. - Reduced rolling invulnerability. Now in the last frames ( while standing up ) the character is vulnerable. - Yanah: Updated some movement parameters. - Slash while jumping: When dodging, by jumping, a low enemy slash, you can counterattack with a flying slash. - Xodan: We are adding the ability to grab enemies (Ctrl or R2). This feature is still in WIP - Redefined some death animations of the Rogaks. - Title screen: We have changed some fonts in the main title. - Added animation to the riposte indicator. Age of barbarians Chronicles v0.2.7 Fix: - Keyboard controls didn't work in the continue menu. - Keyboard controls didn't work in the Pause menu. - At the beginning of a level the character starts without armour. - Xodan: When he jumps in his underwear, his head comes off. New contents & Update: - New move added: Dodge upwards (Shift or L2). - New move added: Downward Dodge (Shift or L2). - While jumping to dodge a low blow, it's now possible to move forward or backward. - Completed the cutscene, which sees Xodan "engaged" with the maiden rescued from the Rogaks. Age of barbarians Chronicles v0.2.6 Fix: - Killing the Boss in the first level spawns a dying soldier. - Gorlo gets glitched when attacking. - After finishing the first level, experience points are reset to zero. - Enemy camp: the counter of remaining enemies was not translated. - Enemy camp: Sometimes enemies didn't reappear, so the level was impossible to complete. - Because of the randomization of the cave levels, the chest inside the catacombs, could not be present. - The first boss cutscene might look like the last one you saw in a previous game. - Caverns: some of the torches didn't illuminate. - If the tentacle is cut off at the root, it's not destroyed and the maiden cannot be saved. - Xodan's second attack and low attack also hit the enemies he had behind him. - Once a dungeon had been explored, it was no longer possible to visit the Skaranian settlement. New contents & Update: - First part of a new cut-scene, with interactive selection. (WIP) - First sexual cut scene added. To unlock it you have to use Xodan and save the maiden on the altar in Rogak's lair. - Caverns: We've added another random section that is located after the main big room. - Gore system: improved the effect of blood spurting. - Soldiers' dismembered bodies are now covered with more blood. - It's now possible to be joined by Gorlo in all the caverns. Yanah is not yet available. Age of barbarians Chronicles v0.2.5 Fix: - Sometimes, when a character parries a blow, they are knocked back in the wrong direction. - The collision of the character with the enemy weapon is not precise. - Background audio sounded overlapping. - Yanah's shield was unbreakable. - Pressing the parry button while the character is falling or getting up will cause the animation to stop. - When a slave girl was killed in the pool the water would bubble up. - Increased the damage caused by a strong blow to +4. (Now it's equal to the one of players) - If a tentacle was killed without dismemberment, the maiden on the altar, could not be saved. New contents & Update: - Added enemy camps located across the river below the Skaranian camp. - Enemy Fields (WIP): You must defeat ten enemies in a duel. - Cavern Entrance: Added two new random variants. - Caverns: Added a new random section. - Yanah: We added a new type of censorship, the bikini. ;) - Enemy soldiers: Replaced the sprites and improved all animations. - Enemy Rogak: Replaced the sprites and improved all animations. - New Xodan animation: Jump. It's for dodging low attacks. - New Yanah animation: Jump. It's for dodging low attacks. - New Rogak animation: Jump. - New soldier animation: Jump. - Soldier: Added a new death animation, gutting. - Rogak: Added a new death animation, gutting. - Enemies: Now they can jump and dodge the player's low slash. - Rogak can now perform a new low attack. - ZordaX' soldier can now perform a new low attack. - If a character is hit by a low enemy attack, they will be knocked down. - When an enemy parries a blow now it's slightly pushed back. - Repost after parry: We've enlarged the time frame, so now the repost is slightly easier to perform. - Repost after parry: It's now possible to repost with a low slash. - Skar-Am palace: Added background sounds. - The light effect of weapon impact has been improved. - The Gore System has been improved. - the repost now requires a more precise timing. - Replaced the landing sound of Yanah. - Added more background sounds. Age of barbarians Chronicles v0.2.4 Fix: - Tentacle: When it appeared, it would accidentally interpenetrate some layers. - The collision of the weapon against the barricades was out of alignment. - The right exit of one of the cave rooms, was hidden by mistake. - The maiden didn't follow the character in some doors. - Yanah's nudity option work reversed. - Zombies turning into people when they're killed normally. - Rogak boss attack speed rebalanced. - Caverns: Sometimes enemies walk through the ceiling. - Numerous code optimizations and minor glitches fixed. New contents & Update: - WIP: The Skaranian camp, is now open for tours. - WIP: Inside the Skaranian camp you can talk to an NPC named Rondar. - Main menu: The "Continue" option is now up and running (It only supports three slots for now). - Cages, now can be broken with a couple of blows. - Caverns: Added a new maiden, imprisoned in the cage. - Caverns: The barricade can now be destroyed with a couple of slashes. - Added a new menu in the world map. From here you can select the allies you want to join you. - Tentacle: AI implemented. - Tentacle: They can now also be severed at the base (low slash) Age of barbarians Chronicles v0.2.3 Fix: - If Yanah kicked an enemy to her left, it was pushed to the right. - When Yanah detached a torch from the wall a bug occurred. - In some cases an enemy could move in a jerky manner. - If the character was at the bottom of the screen, he could not perform the low attack. New contents & Update: - Added some stockades, however the script is still incomplete. - New monster: Tentacle (WIP). - Caverns: added a new random Room (Altar room). - Caverns: Added maidens in distress. - Caverns: Maiden on the altar of sacrifice: to wake her up you must click with the cursor on her. - Added a new trap: Falling stone trap. - Added a new trap: Spike trap. - Added a new cave that you can venture into. - World map: Added two giant statues in ruins. They are part of the lore of the Age of Barbarians world. - World map: Added a small river that runs through Skar-Am and flows south. - World map: new location: Skaarians' camp. - World map: Added new smoke effects. - World map: We redesigned Skar-Am, now it looks like it's in ruins. - World map: Two new caves added: Rogaks' dens. - Increased AI of enemies and NPCs, which now avoid pits. - Sfx: Replaced the kick sound. - From the map by pressing gamepad button "B" you can now return to the campfire. - From now on, when the character dies, he starts over from the same level. Age of barbarians Chronicles v0.2.2 Fix: - When a character ran, if you directed "up," the character would jump. - The animation of Yanah's axe recoil was wrong. - Xodan's sword animation, when picking up a torch, was out of position. - The experience point system, was not working properly. - Some attacks parried by the enemy did not send the player off balance. - After the parry the counterattack now works correctly. - Sometimes the character's parry was not immediate. - When the character died, some components remained visible. - In the campfire, Xodan's penis or loincloth was missing. - Experience points and statistic points now work better, but there're still some issues. New contents & Update: - Caverns: Added a new Boss (for the moment it is taken from AOB ex, and must be replaced). - We have added holes and the possibility of falling into them. If a character or an enemy falls into a hole, they die. - Caverns: added a new random section. - In the inventory, pointing to an object with the cursor will show its name and characteristics. - The bosses' life bar has been replaced by a larger, more visible one. - To be able to interact with an object you must click on it and be close to it. - Hand cursor: By pointing at the torches with your hand cursor and clicking, you can pull them out. - Torches: By pointing at the torches with your hand cursor and clicking, you can pull them out. - Treasure chests: Coins added. - Treasure chests: Opal added. - Treasure chests: Rubin added. - Treasure chests: Diamond added. - Treasure chests: Belt added. - Treasure chests: Ring added. - Treasure chests: Amulet added. - We have added numerous sound effects. - The effect of the bonfire fire has been improved. - The exclamation mark that appears when an enemy is unbalanced is now more visible. - NPC: Gorlo, from now on he can level up. - NPC: Gorlo, you can now see the circular indicator of his accumulated experience. Age of barbarians Chronicles v0.2.1b Fix: - In the catacombs, a character who controlled Xodan could not interact with the chest. - If Xodan was hit he would generate torches. - When Xodan picks up the torch the animation freezes for a moment. - When Xodan has the torch, his weapon conpenetrated with the clothing. - On some levels the quick inventory appeared off-center. - In some levels the "hand indicator" of the quick menu became unusable. - The campfire background was missing. - A cave passage wasn't working properly. - The multiplayer is restored, however, some functionalities need to be fixed. - Rebalanced the difficulty level. New contents & Update: - Increased Torches illumination's range. - Improved visibility within some environments. - We have improved the zoom system (Is much lighter now). - Torches' flame improved. Age of barbarians Chronicles v0.2.1 Fix: - Gur coins reset after the prison area. Fixed. - Yanah's camp: There was a glitch in Yanah's armor. - In the Catacombs the character could get stuck in the walls. Fixed. - Yanah was no longer able to parry with her shield. Fixed. New contents & Update: - New version of Xodan realized. - Xodan: new sword added. - Xodan: new helmet added. - Xodan: new loincloth added. - Xodan: nude versione added. - New enemies added: Rogak (The templates are imported from AoB, they will be edited later). - World Map: New "Cavern" markers added. - Caverns: We have added the first modular dungeon (Still needs to be expanded). - Added caves of various types. Caverns are divided into entrances, rooms (large and small), corridors and various passages. - Enemy position randomized. - Randomization of lighting points ( torches). - The chest can now hold weapons and armor for Xodan. - Low mist: We've developed a New fog system. - Lighting system performance improved. - The illumination range of the torch has been increased. - We've started to improve the game's performance. Age of barbarians Chronicles v0.2.0 New contents & Update: - Yanah: Walk animation improved. - Yanah: Kick animation improved. - Yanah: Nude version added. - Yanah: New helmet added. - Yanah: We have added a new weapon, the Axe. - We have added the option Nudity, which can be: None, Partial or Full. - Inventory menu. You can open this menu at any time during the game, from here you can select weapons, armour and various items. - From this version the character of Yanah, visually represents the armour and helmets worn. - Treasure chest: The chest can be opened by clicking on it with the hand indicator. - The save system has been implemented a lot, however it's still in WIP. Age of barbarians Chronicles v0.1.9 New contents & Update: - Age of Barbarians World Map. From here you can move around and select the various dungeons, towns, villages and places to explore. Places to visit will be added from the next version 0.2.0. Age of barbarians Chronicles v0.1.8 New contents & Update: - We have completed the inventory system. - inventory: From here you can select which armour to wear. This is visually represented on the character. - From here you can select which weapon to bring into battle. This is visually represented on the character. - From the inventory it's possible to select the helmet to be worn. This is visually represented on the character. - From the inventory it's possible to select the necklace to wear. - From the inventory it's possible to select the belt to wear. - In the Inventatio screen, we have already realised the aesthetic changes for both characters. Age of barbarians Chronicles v0.1.7 Fix: - Player 2's rumble would not stop once activated. Fixed. New contents & Update: - Added Bonfire. From here, you can access your character's statistics and equipment and to the world map. - Added the Stats screen. From here, you can, once you have leveled up, distribute your stat points between stats and powers. - Main menu: We have added the Continue button. - We've added the save system. - Whenever you reach the Bonefire, the game will save automatically. - Options Menu: We have added the Language option. (Currently only English and Italian are available, Spanish, German, Russian and Chinese are planned) Age of barbarians Chronicles v0.1.6.5 Fix: - Some pad and keyboard detection issues have been corrected. - The "hand" of the second player was in conlict with the mouse. Fixed. - Xodan's weapon position appeared glitchy during the Counterattack animation. Fixed. New contents & Update: - It's now possible to perform the low attack also by pressing the strong attack. - Menu: Added volume control for sound effects. - Menu: Added music volume control. - We've added the slash effect to Yanah's weapon. Age of barbarians Chronicles v0.1.6 Fix: - Fixed an issue with the camera that moving up when the player died. - The control of the hand indicator sometimes swapped Player 2 for Player 1. Fixed. - In Single Player, the GUI of the selected character is now positioned in the left corner of the screen. - We've highly improved the pad time latency. - When hitting a wall, a character's weapon wouldn't recoil. Fixed. - A character could roll off the stairs and float across the screen. Fixed. - If a character opened the powers menu, the other character's menu would open as well. Fixed. - Due to a collision error, the Zombies weren't causing any damage. Fixed. New contents & Update: - Mini_Map added. It can be seen in the top right-hand corner, showing the player's position and the discovered sections. - We have designed a new GUI. The GUI shows life points, stamina, magic (IK), the current level, and a circular green bar representing how many Experience Points (XP) you need to gain a new level. - We designed and implemented the Gorlo GUI. As for the player, the GUI indicates: Life, Stamina and IK (Magic). - The "hand" indicator is now available for Player 2. - We have added the Options menu. For now, it is used to choose whether you want to play with a PAD or with the keyboard. From the menu, you can also configure the keyboard. - In the game menu, we have added the option: Vibration, which by default is On. - Added new Vibration feedback. Some of the effects are also directed according to the character's position. - Improved Zombie's vomit effect. - We've improved several parts of the code to make it faster. ______________________________ v0.1.5 Fix: - Enemy AI improved: During a fight, they move and position themselves better. - Now you can interrupt an attack ( if it's at the beginning ) to perform a parry. - As from now, it's possible to perform the running attack by either pressing weak or strong attack. - We have improved the collision of characters with background elements. - Torches collision is now more accurate. - Some enemies' animations have been improved. New contents & Update: - We have changed the main title from Revenge to Chronicles. - Interactive Cursor: Added a cursor controlled by the mouse or with the right analog pad stick. The cursor is used to investigate and interact with certain elements of the environment. To interact with the cursor, press the left mouse button or the right analog stick of the pad. - Now enemies can decide to attack Gorlo or other NPCs. - Gorlo is now able to fight. - New Gorlo animations: first and second attack. - New Gorlo animations: Parry. - New Gorlo animations: Hurt. - New Gorlo animations: Off-balance. - The dynamic shadows engine has been improved. - The labyrinth of the catacombs is now complete. - Added destructible walls: If you see a wall with weird cracks, try to hit it. - We've added a new enemy: The Zombie Warrior. ______________________________ Revenge of the barbarians v0.1.4 Fix: - We have improved the collision of characters with walls. - Prisons: we enlarged the doors' width. - From this version to free Gorlo, you have to get close to him. - To enter the doors located at the bottom or top of the screen, you must now move the character up or down, respectively. - The order of Xodan's weapon position is now correct. New contents & Update: - New cutscene: The Liberation of Gorlo. - New cutscene: The entrance to the catacombs. - New cutscene: The prison gate is closed. - Characters, objects or things, shine if they are interactive in some way. - Gorlo is now able to follow you anywhere. - We have re inserted and expanded the catacombs level. - We have improved the shadow engine, however it is still in testing phase. ______________________________ Revenge of the barbarians v0.1.3 Fix: - The AI of the guards had behaviors that didn't work with Yanah. Fixed. - Yanah's backward attack didn't hit. Fixed. - Yanah's powerful combo attack, is now more effective and easier to execute. - Prisons: Before reaching the catacombs, it's now necessary to go through the prisons of Skar-Am. - Yanah: We have redone the jump attack animation. - If you hit a wall, the sparks had a bizarre behavior. New contents & Update: - New object to collect: Coin (worth +10). - New item to collect: Ring coin (value +5). - New item to collect: Opal (value +30). - We've added a new level, the Prisons of Skar-Am. - We have added Gorlo, the first non-player character, who will be your ally. - In the prisons we added a new type of door. - We added part of a new movie, which is still in WIP. ______________________________ Revenge of the barbarians v0.1.2 Fix: - We have increased the duration of Xodan's God's Strike power. - We have removed the sound of braziers in the throne room. They will be replaced by background sounds that we are still working on. New contents & Update: - We have replaced Xodan's sprite with his final version. Light blond hair and a grim tattoo on his arm. The tattoo represents his membership in the red lineage of Berserker warriors. - We have added the possibility to pick up and use torches. - When Xodan is in a state of fury he cannot pick up torches or items of any kind. - Added new sounds for the torches. - In the throne room, we removed the sound of the braziers and added a more suitable background noise. - We started work on a new level, the catacombs of Skar-Am. - We have added the Criansoft logo. ______________________________ Revenge of the barbarians v0.1.1 Fix: - The fade effect used when entering a door had some glitches. Fixed. - The Berserker power of Xodan could be clicked on several times. Fixed. New contents & Update: - We improved the cutscene, added some audio and subtitles. (Vox over will be added at a later date). - We remade the 'collect' animation of Yanah and Xodan. - We have added a mana bar, which in Age of Barbarians is called IK. - Whenever a power is used, it consumes IK. If there's not enough IK, the power is unusable. - We have added the quick inventory menu for Yanah. - New power added, Oracle: Yanah can briefly enter a trance state and identify the presence of danger, secret doors, and hidden objects. - Added a new power, Seductive Charm: Using this power, Yanah can distract opponents who are watching her. This power does not work against animals and other creatures. ______________________________ Revenge of the barbarians v0.1.0 Fix: - Yanah's counterattack presented some glitches. New contents & Update: - We added the sound of footsteps when Yanah walks in a guard position. - We have added some precious gems that can be collected by our heroes. - Xodan: we've added a pick up item animation. - When you pick up a precious item a scorepoint is displayed. - We've improved the graphic appearance of the Mini-boss room. - We've changed the appearance of the Mini-boss. - We've added an intro screen to the Mini-boss. - We've added the Mini-boss. - We have added a new animation to Xodan: Fall. - We have added a new animation to Yanah: Fall. ______________________________ Revenge of the barbarians v0.0.9 Fix: - When a character was hit, sometimes she moved in the direction of the blow rather than in the opposite direction. - We have increased the resistance of Yanah's shield. - We improved the Controllers' system. - Yanah's kick could move her outside of the screen. New contents & Update: - COOP-MODE: From now on, it's possible to play the game in Coop-mode. - In the Main Menu, we have added the Multiplayer option. - Meanwhile, Xodan is in a frenzied state; he can strike Yanah. - Increased the AI of enemies to fight two Players. - We have added an in-game menu. Right now it only serves to pause or quit the game. - Yanah, new action: Long jump ( You can only jump while your character is running. Release the "Run" button, then quickly tap it again ). - Yanah, new action: Fall back. - Yanah, new action: Stand Up. - Yanah, new action: Falling. - Xodan, new action: Falling. ______________________________ Revenge of the barbarians v0.0.8 Fix: - If you pressed the Parry button, Yanah stopped the current animations. - We have increased the range of the Yana's Kick. New contents & Update: - New attack: Pick up animation. To take an object, press the inventory key. - (WIP) We added the ZOOM effect. To activate the Zoom, the enemies must all be present in an area close to the character. - Yanah's shield can be destroyed. The shield's resistance is based on hit points. - Yanah new attack added: Low attack. - Yanah new attack added: Running attack ( To perform it: hit the attack button while you're running ). - Yanah new attack added: Counterattack. - Yanah new attack added: Spinning back Slash. - Yanah new attack added: Back attack. - Yanah new attack added: We've added a second heavy attack in combination with the first. - We changed the parry animation of Yanah. This look better. - We have added some new sounds effect. ______________________________ Revenge of the barbarians v0.0.7 Fix: New contents & Update: - We have added a new animation when Yanah is selected. - From this version, it's finally possible to play as Yanah (Some moves are missing ). - We have added new sound effects for Yanah. - Several AI changes to support the two players' mode. - We've added the Credits! ______________________________ Revenge of the barbarians v0.0.6 Fix: - The back strike is now easier to execute. - There was a glitch that caused an enemy to slide rather than walk. Fixed. - Sometimes Xodan screamed after the attack and not during it. Fixed. - Improved weapon rotation sounds during backstab. - The dead zone for backstabbing has been changed; Practically, it's now easier to execute. New contents & Update: - Xodan is now able to perform a low attack. To perform it, press down and attack or use it in combo after the first attack. - Xodan battle cry: A powerful cry that can stun the enemies. Select it from the inventory menu. - Xodan Gods' Blow. With the help of the Gods, the next blow you will strike will be one of unspeakable violence. Select it from the inventory menu. - Hits from the player now have different effects and animations on the enemy. For example, a low strike knocks the enemy to the ground. - When Xodan hits an enemy, the animation stops for the impact, giving more physicality to the hits. - For Xodan's new powers, we've added several special effects. - We changed the background of the city of Skar-Am. - We've added another room, where a fight against an intermediate Boss will take place. ______________________________ Revenge of the barbarians v0.0.5 Fix: - The character has some collision issues with some diagonal background elements. Fixed. - If an enemy soldier goes out to the left of the screen, the AI of those on the right froze. Fixed. New contents & Update: - The slave can now be killed by the Soldiers or by Xodan himself if he is in frenzy mode. - We've added a new red hair slave. - We have improved the background of the swimming pool room. - We've added a new staircase section. ______________________________ Revenge of the barbarians v0.0.4 Fix: - Under certain conditions, the brazier's glow didn't extinguish properly. Fixed. - During the Power backslash, the sound was missing. Fixed. New contents & Update: - We've added the Hero selection screen ( Yanah is not yet selectable ). - Inventory menu: We've added an indicator and some appropriate sounds. - We have added various special effects to recreate the movement of the water ( WIP ). - We have added a new set of sounds for the water effects. - We added a slave. - The slave's AI, for now, is programmed to follow the character. - We've added a swimming pool room. ______________________________ Revenge of the barbarians v0.0.3 Fix: - The brazier can be hit indifferently from its Z-position. Fixed. New contents & Update: - Enemy AI improved ( When two or more enemies face you, they try to get around and attack you from behind ). - We have improved the backgrounds with numerous details. - Light and dark effects improved. - Xodan's vertical attack animation has been improved. - New attack: We've added a second heavy attack in combination with the first. - New dismemberment: Leg amputation. - We've added an inventory selection menu ( Press once to scroll the inventory, hold to select the item/power ). - We added the first available power: Berserker. - When Xodan is in Berserker mode, he will laugh if you try to use the parry. - We realized a special effect for the Berserk power ( It's not yet complete. ). - The response attack animation has been improved. - We have replaced Xodan's voice. - Xodan's attack grunt is now random. - We are starting to mount the dynamic shadow engine. ______________________________ v0.0.2 Fix: - After you die, if you restart the game, the character will continue to die at the beginning of the level. Fixed. - When two or more enemy corpses overlap they could glitch. Fixed. - Some attacks don't play sound. Fixed. - Killing an enemy with a brazier was a complete glitch. Fixed. New contents & Update: - New attack: running attack ( To perform it: hit the attack button while you're running ). - New attack: Back stab ( To perform it: Press the light attack button when you have an enemy behind you, then quickly move in the direction of the enemy ). - New action: Long jump ( You can only jump while your character is running. Release the "Run" button, then quickly tap it again ). - New action: Now the character can fall and stand up. - We improve the counterattack animation. - We change the spinning back attack animation ( Also, the range is increased ). - We improved the light quality ( Bluer in the dark and more yellow near the torches ). - Now, the amputated limbs fall to the ground and bounce. - We've added the throne room and some corridors to the level ( Some details are still to be finished ). - We have added flames to the background city. - When you go through a door, you reach another area of the game. This will be needed later when the Dungeons will be more complex to explore. - Now you can face two enemies at the same time ( The enemy AI still needs to be improved ).