\<<set $s6 to {type: "s", num: 6}>>
\<<set $s7 to {type: "s", num: 7}>>
\<<set $s8 to {type: "s", num: 8}>>
\<<set $s9 to {type: "s", num: 9}>>
\<<set $s10 to {type: "s", num: 10}>>
\<<set $s5 to {type: "s", num: 5}>>
\<<set $s4 to {type: "s", num: 4}>>
\<<set $s3 to {type: "s", num: 3}>>
\<<set $s2 to {type: "s", num: 2}>>
\<<set $s1 to {type: "s", num: 1}>>
\<<set $i6 to {type: "i", num: 6}>>
\<<set $i7 to {type: "i", num: 7}>>
\<<set $i8 to {type: "i", num: 8}>>
\<<set $i9 to {type: "i", num: 9}>>
\<<set $i10 to {type: "i", num: 10}>>
\<<set $i5 to {type: "i", num: 5}>>
\<<set $i4 to {type: "i", num: 4}>>
\<<set $i3 to {type: "i", num: 3}>>
\<<set $i2 to {type: "i", num: 2}>>
\<<set $i1 to {type: "i", num: 1}>>
\<<set $f6 to {type: "f", num: 6}>>
\<<set $f7 to {type: "f", num: 7}>>
\<<set $f8 to {type: "f", num: 8}>>
\<<set $f9 to {type: "f", num: 9}>>
\<<set $f10 to {type: "f", num: 10}>>
\<<set $f5 to {type: "f", num: 5}>>
\<<set $f4 to {type: "f", num: 4}>>
\<<set $f3 to {type: "f", num: 3}>>
\<<set $f2 to {type: "f", num: 2}>>
\<<set $f1 to {type: "f", num: 1}>>
\<<set $a6 to {type: "a", num: 6}>>
\<<set $a7 to {type: "a", num: 7}>>
\<<set $a8 to {type: "a", num: 8}>>
\<<set $a9 to {type: "a", num: 9}>>
\<<set $a10 to {type: "a", num: 10}>>
\<<set $a5 to {type: "a", num: 5}>>
\<<set $a4 to {type: "a", num: 4}>>
\<<set $a3 to {type: "a", num: 3}>>
\<<set $a2 to {type: "a", num: 2}>>
\<<set $a1 to {type: "a", num: 1}>>
\<<set $deck to [$s6, $s7, $s8, $s9, $s10, $i6, $i7, $i8, $i9, $i10, $f6, $f7, $f8, $f9, $f10, $a6, $a7, $a8, $a9, $a10]>>
\<<set $currentdeck to [$s6, $s7, $s8, $s9, $s10, $i6, $i7, $i8, $i9, $i10, $f6, $f7, $f8, $f9, $f10, $a6, $a7, $a8, $a9, $a10]>>
<<set $opdeck1 to [$s6, $s7, $s8, $s9, $s10, $i6, $i7, $i8, $i9, $i10, $f6, $f7, $f8, $f9, $f10, $a6, $a7, $a8, $a9, $a10]>>
<<set $opdeck2 to [$s6, $s7, $s8, $s9, $s10, $i6, $i7, $i8, $i9, $i10, $f6, $f7, $f8, $f9, $f10, $a6, $a7, $a8, $a9, $a10, $s5, $i5, $f5, $a5]>>
<<set $opdeck3 to [$s6, $s7, $s8, $s9, $s10, $i6, $i7, $i8, $i9, $i10, $f6, $f7, $f8, $f9, $f10, $a6, $a7, $a8, $a9, $a10, $s5, $i5, $f5, $a5, $s4, $i4, $f4, $a4]>>
<<set $opdeck4 to [$s6, $s7, $s8, $s9, $s10, $i6, $i7, $i8, $i9, $i10, $f6, $f7, $f8, $f9, $f10, $a6, $a7, $a8, $a9, $a10, $s5, $i5, $f5, $a5, $s4, $i4, $f4, $a4, $s3, $i3, $f3, $a3]>>
<<set $opdeck5 to [$s6, $s7, $s8, $s9, $s10, $i6, $i7, $i8, $i9, $i10, $f6, $f7, $f8, $f9, $f10, $a6, $a7, $a8, $a9, $a10, $s5, $i5, $f5, $a5, $s4, $i4, $f4, $a4, $s3, $i3, $f3, $a3, $s2, $i2, $f2, $a2, $s1, $i1, $f1, $a1]>>
<<set $opcurrentdeck to [$s6, $s7, $s8, $s9, $s10, $i6, $i7, $i8, $i9, $i10, $f6, $f7, $f8, $f9, $f10, $a6, $a7, $a8, $a9, $a10]>>
<<set $uncommondeck to [$s5, $i5, $f5, $a5, $s4, $i4, $f4, $a4]>>
<<set $raredeck to [$s3, $i3, $f3, $a3, $s2, $i2, $f2, $a2]>>
<<set $epicdeck to [$s1, $i1, $f1, $a1]>>
<<set $table1 to 0>>
<<set $table2 to 0>>
<<set $table3 to 0>>
<<set $table4 to 0>>
<<set $table5 to 0>>
<<set $total to 0>>
<<set $optable1 to 0>>
<<set $optable2 to 0>>
<<set $optable3 to 0>>
<<set $optable4 to 0>>
<<set $optable5 to 0>>
<<set $optotal to 0>>
<<set $games to 10>>
<<set $debt to 0>>
<<set $totaldebt to 0>>
<<set $cash to 100>>
<<set $day to 1>>
/* submission */
<<set $sub to 0>>
<<set $subchange to 0>>
/* appearance */
<<set $att to 0>>
<<set $attchange to 0>>
/* figure */
<<set $fig to 0>>
<<set $figchange to 0>>
/* inanity */
<<set $ina to 0>>
<<set $innchange to 0>>
<<set $showidentity to 0>>
<<set $showfeminity to 0>>
<<set $feminity to 0>>
<<set $identity to 0>>
<<set $scount to 0>>
<<set $icount to 0>>
<<set $fcount to 0>>
<<set $acount to 0>>
<<set $extra to 0>>
<<set $globalidentitychance to 80>>
<<set $accept to {iden: 0}>>
<<set $brainwash to {iden:0, num:5}>>
<<set $brainwashchance to 50>>
<<set $globalbodychance to 20>>
<<set $body1 to {hips: 1, waist: 1, shoulders: 1, fem: 0, id: 1}>>
<<set $body to $body1>>
<<set $body2 to {hips: 1, waist: 2, shoulders: 1, fem: 10, id: 2}>>
<<set $body3 to {hips: 2, waist: 2, shoulders: 1, fem: 20, id: 3}>>
<<set $body4 to {hips: 2, waist: 2, shoulders: 2, fem: 30, id: 4}>>
<<set $body5 to {hips: 2, waist: 3, shoulders: 2, fem: 45, id: 5}>>
<<set $body6 to {hips: 2, waist: 3, shoulders: 3, fem: 60, id: 6}>>
<<set $body7 to {hips: 3, waist: 3, shoulders: 3, fem: 75, id: 7}>>
<<set $bodychance to $globalbodychance-$body2.fem+$globalbodychance-($body3.fem-$body2.fem)+$globalbodychance-($body4.fem-$body3.fem)+$globalbodychance-($body5.fem-$body4.fem)+$globalbodychance-($body6.fem-$body5.fem)+$globalbodychance-($body7.fem-$body6.fem)>>
<<set $breasts1 to {fem: 0, id: 1}>>
<<set $breasts to $breasts1>>
<<set $breasts2 to {fem: 10, id: 2}>>
<<set $breasts4 to {fem: 25, id: 4}>>
<<set $breastschance to $globalbodychance-$breasts2.fem+$globalbodychance-($breasts4.fem-$breasts2.fem)>>
<<set $penis1 to {fem: 0, id: 1}>>
<<set $penis to $penis1>>
<<set $penis2 to {fem: 5, id: 2}>>
<<set $penis3 to {fem: 15, id: 3}>>
<<set $penischance to $globalbodychance-$penis2.fem+$globalbodychance-($penis3.fem-$penis2.fem)>>
<<set $globalfacechance to 20>>
<<set $hair1 to {fem: 0, id: 1}>>
<<set $hair to $hair1>>
<<set $hair2 to {fem: 4, id: 2}>>
<<set $hair3 to {fem: 10, id: 3}>>
<<set $hairchance to $globalfacechance-$hair2.fem+$globalfacechance-($hair3.fem-$hair2.fem)>>
<<set $brows1 to {fem: 0, id: 1}>>
<<set $brows to $brows1>>
<<set $brows2 to {fem: 1, id: 2}>>
<<set $brows3 to {fem: 2, id: 3}>>
<<set $browschance to $globalfacechance-$brows2.fem+$globalfacechance-($brows3.fem-$brows2.fem)>>
<<set $face1 to {fem: 1, id: 1}>>
<<set $face to $face1>>
<<set $face2 to {fem: 2, id: 2}>>
<<set $facechance to $globalfacechance/$face2.fem>>
<<set $eyes1 to {fem: 0, id: 1}>>
<<set $eyes to $eyes1>>
<<set $eyes2 to {fem: 2, id: 2}>>
<<set $eyes3 to {fem: 4, id: 3}>>
<<set $eyeschance to $globalfacechance-$eyes2.fem+$globalfacechance-($eyes3.fem-$eyes2.fem)>><<set $cheatcode1 to "v0110b150062">>
<<set $nose1 to {fem: 0, id: 1}>>
<<set $nose to $nose1>>
<<set $nose2 to {fem: 1, id: 2}>>
<<set $nose3 to {fem: 2, id: 3}>>
<<set $nosechance to $globalfacechance-$nose2.fem+$globalfacechance-($nose3.fem-$nose2.fem)>><<set $promocode1 to "v0110b694569">>
<<set $globalclotheschance to 20>>
/* bottom */
<<set $bottom1 to {type: "Pants", price: 300, length: "long", style: "formal", color: "Brown", gender: "men's", fem: 0, id: 1}>>
<<set $bottom to $bottom1>>
<<set $bottom2 to {type: "Pants", price: 250, length: "long", style: "formal", color: "Brown", gender: "unisex", fem: 2, id: 2}>>
<<set $bottom3 to {type: "Shorts", price: 200, length: "normal", style: "formal", color: "Brown", gender: "unisex", fem: 4, id: 3}>>
<<set $bottom4 to {type: "Shorts", price: 150, length: "mini", style: "formal", color: "Brown", gender: "women's", fem: 8, id: 4}>>
<<set $bottom5 to {type: "Skirt", price: 100, length: "normal", style: "formal", color: "Brown", gender: "women's", fem: 6, id: 5}>>
<<set $bottom6 to {type: "Skirt", price: 150, length: "short", style: "formal", color: "Brown", gender: "women's", fem: 10, id: 6}>>
<<set $bottom7 to {type: "Skirt", price: 200, length: "mini", style: "formal", color: "Brown", gender: "women's", fem: 15, id: 7}>>
<<set $bottomchance to $globalclotheschance-$bottom2.fem+$globalclotheschance-($bottom3.fem-$bottom2.fem)+$globalclotheschance-($bottom4.fem-$bottom3.fem)+$globalclotheschance-($bottom5.fem-$bottom4.fem)+$globalclotheschance-($bottom6.fem-$bottom5.fem)+$globalclotheschance-($bottom7.fem-$bottom6.fem)>>
<<set $top1 to {type: "Shirt", price: 300, length: "long", style: "formal", color: "Blue", gender: "men's", lay: 1, fem: 0, id: 1}>>
<<set $top to $top1>>
<<set $top2 to {type: "Shirt", price: 200, length: "normal", style: "formal", color: "Blue", gender: "unisex", lay: 1, fem: 3, id: 2}>>
<<set $top3 to {type: "Shirt", price: 100, length: "normal", style: "formal", color: "Blue", gender: "women's", lay: 2, fem: 8, id: 3}>>
<<set $top4 to {type: "Bralette Top", price: 200, length: "mini", style: "formal", color: "Blue", gender: "women's", lay: 1, fem: 15, id: 4}>>
<<set $topchance to $globalclotheschance-$top2.fem+$globalclotheschance-($top3.fem-$top2.fem)+$globalclotheschance-($top4.fem-$top3.fem)>>
<<set $shoes1 to {t: 1, s: 1, c: 1, g: 1, lay: 1, fem: 0, id: 1}>>
<<set $shoes to $shoes1>>
<<set $socks1 to {t: 1, s: 1, c: 1, g: 1, lay: 1, fem: 0, id: 1}>>
<<set $socks to $socks1>>
<<set $crush to {name: "Emma", sex: "girl"}>>
<<set $boss to {name: "Edward", sex: "man"}>>
<<set $player to {name: "Alex", nametype: "manly", sex: "man", fem: 0, iden: 0}>>
<<set $friend to {name: "Jack", sex: "man"}>>\/* difficulty 1 */
\
\<<if $difficult eq 1>>
\
\/* Draw button */
\
\<<if $total lt 21>>
\<<button "Draw" "playtable">>
\
\/* player draws cards */
\
\<<if $table1 eq 0>>
\<<set $table1 to $currentdeck.pluck()>>
\<<set $total to $table1.num>>
\<<elseif $table2 eq 0>>
\<<set $table2 to $currentdeck.pluck()>>
\<<set $total to $table1.num+$table2.num>>
\<<elseif $table3 eq 0>>
\<<set $table3 to $currentdeck.pluck()>>
\<<set $total to $table1.num+$table2.num+$table3.num>>
\<<elseif $table4 eq 0>>
\<<set $table4 to $currentdeck.pluck()>>
\<<set $total to $table1.num+$table2.num+$table3.num+$table4.num>>
\<<elseif $table5 eq 0>>
\<<set $table5 to $currentdeck.pluck()>>
\<<set $total to $table1.num+$table2.num+$table3.num+$table4.num+$table5.num>>
\<</if>>
\
\/* end of player draws cards */
\
\/* opponent draws cards */
\
\<<if $optotal lt 13>>
\<<if $optable1 eq 0>>
\<<set $optable1 to $opcurrentdeck.pluck()>>
\<<set $optotal to $optable1.num>>
\<<elseif $optable2 eq 0>>
\<<set $optable2 to $opcurrentdeck.pluck()>>
\<<set $optotal to $optable1.num+$optable2.num>>
\<<elseif $optable3 eq 0>>
\<<set $optable3 to $opcurrentdeck.pluck()>>
\<<set $optotal to $optable1.num+$optable2.num+$optable3.num>>
\<<elseif $optable4 eq 0>>
\<<set $optable4 to $opcurrentdeck.pluck()>>
\<<set $optotal to $optable1.num+$optable2.num+$optable3.num+$optable4.num>>
\<<elseif $optable5 eq 0>>
\<<set $optable5 to $opcurrentdeck.pluck()>>
\<<set $optotal to $optable1.num+$optable2.num+$optable3.num+$optable4.num+$optable5.num>>
\<</if>>
\<</if>>
\
\/* end of opponent draws cards */
\
\<</button>>
\<</if>>
\
\/* end of draw button */
\
\/* Skip button */
\
\<<if $optotal lt 13 and $optotal gt 0 and $optable5 eq 0>>
\<<button "Skip" "playtable">>
\
\/* opponent draws cards */
\
\<<if $optable1 eq 0>>
\<<set $optable1 to $opcurrentdeck.pluck()>>
\<<set $optotal to $optable1.num>>
\<<elseif $optable2 eq 0>>
\<<set $optable2 to $opcurrentdeck.pluck()>>
\<<set $optotal to $optable1.num+$optable2.num>>
\<<elseif $optable3 eq 0>>
\<<set $optable3 to $opcurrentdeck.pluck()>>
\<<set $optotal to $optable1.num+$optable2.num+$optable3.num>>
\<<elseif $optable4 eq 0>>
\<<set $optable4 to $opcurrentdeck.pluck()>>
\<<set $optotal to $optable1.num+$optable2.num+$optable3.num+$optable4.num>>
\<<elseif $optable5 eq 0>>
\<<set $optable5 to $opcurrentdeck.pluck()>>
\<<set $optotal to $optable1.num+$optable2.num+$optable3.num+$optable4.num+$optable5.num>>
\<</if>>
\
\/* end of opponent draws cards */
\
\<</button>>
\
\/* end of Skip button */
\
\
\/* Results button */
\
\<<elseif $optotal gt 12 and $optotal gt 0>>
\<<button "Results">>
\<<if $total gt $optotal and $total lt 22>>
\<<goto "win">>
\<<elseif $total lt $optotal and $optotal lt 22>>
\<<goto "lose">>
\<<elseif $total eq $optotal>>
\<<goto "draw">>
\<<elseif $total gt 21 and $optotal gt 21>>
\<<goto "draw">>
\<<elseif $total gt 21 and $optotal lt 22>>
\<<goto "lose">>
\<<elseif $total lt 22 and $optotal gt 21>>
\<<goto "win">>
\<</if>>
\<</button>>
\<</if>>
\
\/* end of Results button */
\
\<</if>>
\
\/* end of difficulty 1 */
\
\/* difficulty 2 */
\
\<<if $difficult eq 2>>
\
\/* Draw button */
\
\<<if $total lt 21>>
\<<button "Draw" "playtable">>
\
\/* player draws cards */
\
\<<if $table1 eq 0>>
\<<set $table1 to $currentdeck.pluck()>>
\<<set $total to $table1.num>>
\<<elseif $table2 eq 0>>
\<<set $table2 to $currentdeck.pluck()>>
\<<set $total to $table1.num+$table2.num>>
\<<elseif $table3 eq 0>>
\<<set $table3 to $currentdeck.pluck()>>
\<<set $total to $table1.num+$table2.num+$table3.num>>
\<<elseif $table4 eq 0>>
\<<set $table4 to $currentdeck.pluck()>>
\<<set $total to $table1.num+$table2.num+$table3.num+$table4.num>>
\<<elseif $table5 eq 0>>
\<<set $table5 to $currentdeck.pluck()>>
\<<set $total to $table1.num+$table2.num+$table3.num+$table4.num+$table5.num>>
\<</if>>
\
\/* end of player draws cards */
\
\/* opponent draws cards */
\
\<<if $optotal lt 14>>
\<<if $optable1 eq 0>>
\<<set $optable1 to $opcurrentdeck.pluck()>>
\<<set $optotal to $optable1.num>>
\<<elseif $optable2 eq 0>>
\<<set $optable2 to $opcurrentdeck.pluck()>>
\<<set $optotal to $optable1.num+$optable2.num>>
\<<elseif $optable3 eq 0>>
\<<set $optable3 to $opcurrentdeck.pluck()>>
\<<set $optotal to $optable1.num+$optable2.num+$optable3.num>>
\<<elseif $optable4 eq 0>>
\<<set $optable4 to $opcurrentdeck.pluck()>>
\<<set $optotal to $optable1.num+$optable2.num+$optable3.num+$optable4.num>>
\<<elseif $optable5 eq 0>>
\<<set $optable5 to $opcurrentdeck.pluck()>>
\<<set $optotal to $optable1.num+$optable2.num+$optable3.num+$optable4.num+$optable5.num>>
\<</if>>
\<</if>>
\
\/* end of opponent draws cards */
\
\<</button>>
\<</if>>
\
\/* end of draw button */
\
\/* Skip button */
\
\<<if $optotal lt 14 and $optotal gt 0 and $optable5 eq 0>>
\<<button "Skip" "playtable">>
\
\/* opponent draws cards */
\
\<<if $optable1 eq 0>>
\<<set $optable1 to $opcurrentdeck.pluck()>>
\<<set $optotal to $optable1.num>>
\<<elseif $optable2 eq 0>>
\<<set $optable2 to $opcurrentdeck.pluck()>>
\<<set $optotal to $optable1.num+$optable2.num>>
\<<elseif $optable3 eq 0>>
\<<set $optable3 to $opcurrentdeck.pluck()>>
\<<set $optotal to $optable1.num+$optable2.num+$optable3.num>>
\<<elseif $optable4 eq 0>>
\<<set $optable4 to $opcurrentdeck.pluck()>>
\<<set $optotal to $optable1.num+$optable2.num+$optable3.num+$optable4.num>>
\<<elseif $optable5 eq 0>>
\<<set $optable5 to $opcurrentdeck.pluck()>>
\<<set $optotal to $optable1.num+$optable2.num+$optable3.num+$optable4.num+$optable5.num>>
\<</if>>
\
\/* end of opponent draws cards */
\
\<</button>>
\
\/* end of Skip button */
\
\
\/* Results button */
\
\<<elseif $optotal gt 13 and $optotal gt 0>>
\<<button "Results">>
\<<if $total gt $optotal and $total lt 22>>
\<<goto "win">>
\<<elseif $total lt $optotal and $optotal lt 22>>
\<<goto "lose">>
\<<elseif $total eq $optotal>>
\<<goto "draw">>
\<<elseif $total gt 21 and $optotal gt 21>>
\<<goto "draw">>
\<<elseif $total gt 21 and $optotal lt 22>>
\<<goto "lose">>
\<<elseif $total lt 22 and $optotal gt 21>>
\<<goto "win">>
\<</if>>
\<</button>>
\<</if>>
\
\/* end of Results button */
\
\<</if>>
\
\/* end of difficulty 2 */
\
\/* difficulty 3 */
\
\<<if $difficult eq 3>>
\
\/* Draw button */
\
\<<if $total lt 21>>
\<<button "Draw" "playtable">>
\
\/* player draws cards */
\
\<<if $table1 eq 0>>
\<<set $table1 to $currentdeck.pluck()>>
\<<set $total to $table1.num>>
\<<elseif $table2 eq 0>>
\<<set $table2 to $currentdeck.pluck()>>
\<<set $total to $table1.num+$table2.num>>
\<<elseif $table3 eq 0>>
\<<set $table3 to $currentdeck.pluck()>>
\<<set $total to $table1.num+$table2.num+$table3.num>>
\<<elseif $table4 eq 0>>
\<<set $table4 to $currentdeck.pluck()>>
\<<set $total to $table1.num+$table2.num+$table3.num+$table4.num>>
\<<elseif $table5 eq 0>>
\<<set $table5 to $currentdeck.pluck()>>
\<<set $total to $table1.num+$table2.num+$table3.num+$table4.num+$table5.num>>
\<</if>>
\
\/* end of player draws cards */
\
\/* opponent draws cards */
\
\<<if $optotal lt 15>>
\<<if $optable1 eq 0>>
\<<set $optable1 to $opcurrentdeck.pluck()>>
\<<set $optotal to $optable1.num>>
\<<elseif $optable2 eq 0>>
\<<set $optable2 to $opcurrentdeck.pluck()>>
\<<set $optotal to $optable1.num+$optable2.num>>
\<<elseif $optable3 eq 0>>
\<<set $optable3 to $opcurrentdeck.pluck()>>
\<<set $optotal to $optable1.num+$optable2.num+$optable3.num>>
\<<elseif $optable4 eq 0>>
\<<set $optable4 to $opcurrentdeck.pluck()>>
\<<set $optotal to $optable1.num+$optable2.num+$optable3.num+$optable4.num>>
\<<elseif $optable5 eq 0>>
\<<set $optable5 to $opcurrentdeck.pluck()>>
\<<set $optotal to $optable1.num+$optable2.num+$optable3.num+$optable4.num+$optable5.num>>
\<</if>>
\<</if>>
\
\/* end of opponent draws cards */
\
\<</button>>
\<</if>>
\
\/* end of draw button */
\
\/* Skip button */
\
\<<if $optotal lt 15 and $optotal gt 0 and $optable5 eq 0>>
\<<button "Skip" "playtable">>
\
\/* opponent draws cards */
\
\<<if $optable1 eq 0>>
\<<set $optable1 to $opcurrentdeck.pluck()>>
\<<set $optotal to $optable1.num>>
\<<elseif $optable2 eq 0>>
\<<set $optable2 to $opcurrentdeck.pluck()>>
\<<set $optotal to $optable1.num+$optable2.num>>
\<<elseif $optable3 eq 0>>
\<<set $optable3 to $opcurrentdeck.pluck()>>
\<<set $optotal to $optable1.num+$optable2.num+$optable3.num>>
\<<elseif $optable4 eq 0>>
\<<set $optable4 to $opcurrentdeck.pluck()>>
\<<set $optotal to $optable1.num+$optable2.num+$optable3.num+$optable4.num>>
\<<elseif $optable5 eq 0>>
\<<set $optable5 to $opcurrentdeck.pluck()>>
\<<set $optotal to $optable1.num+$optable2.num+$optable3.num+$optable4.num+$optable5.num>>
\<</if>>
\
\/* end of opponent draws cards */
\
\<</button>>
\
\/* end of Skip button */
\
\
\/* Results button */
\
\<<elseif $optotal gt 14 and $optotal gt 0>>
\<<button "Results">>
\<<if $total gt $optotal and $total lt 22>>
\<<goto "win">>
\<<elseif $total lt $optotal and $optotal lt 22>>
\<<goto "lose">>
\<<elseif $total eq $optotal>>
\<<goto "draw">>
\<<elseif $total gt 21 and $optotal gt 21>>
\<<goto "draw">>
\<<elseif $total gt 21 and $optotal lt 22>>
\<<goto "lose">>
\<<elseif $total lt 22 and $optotal gt 21>>
\<<goto "win">>
\<</if>>
\<</button>>
\<</if>>
\
\/* end of Results button */
\
\<</if>>
\
\/* end of difficulty 3 */
\
\/* difficulty 4 */
\
\<<if $difficult eq 4>>
\
\/* Draw button */
\
\<<if $total lt 21>>
\<<button "Draw" "playtable">>
\
\/* player draws cards */
\
\<<if $table1 eq 0>>
\<<set $table1 to $currentdeck.pluck()>>
\<<set $total to $table1.num>>
\<<elseif $table2 eq 0>>
\<<set $table2 to $currentdeck.pluck()>>
\<<set $total to $table1.num+$table2.num>>
\<<elseif $table3 eq 0>>
\<<set $table3 to $currentdeck.pluck()>>
\<<set $total to $table1.num+$table2.num+$table3.num>>
\<<elseif $table4 eq 0>>
\<<set $table4 to $currentdeck.pluck()>>
\<<set $total to $table1.num+$table2.num+$table3.num+$table4.num>>
\<<elseif $table5 eq 0>>
\<<set $table5 to $currentdeck.pluck()>>
\<<set $total to $table1.num+$table2.num+$table3.num+$table4.num+$table5.num>>
\<</if>>
\
\/* end of player draws cards */
\
\/* opponent draws cards */
\
\<<if $optotal lt 16>>
\<<if $optable1 eq 0>>
\<<set $optable1 to $opcurrentdeck.pluck()>>
\<<set $optotal to $optable1.num>>
\<<elseif $optable2 eq 0>>
\<<set $optable2 to $opcurrentdeck.pluck()>>
\<<set $optotal to $optable1.num+$optable2.num>>
\<<elseif $optable3 eq 0>>
\<<set $optable3 to $opcurrentdeck.pluck()>>
\<<set $optotal to $optable1.num+$optable2.num+$optable3.num>>
\<<elseif $optable4 eq 0>>
\<<set $optable4 to $opcurrentdeck.pluck()>>
\<<set $optotal to $optable1.num+$optable2.num+$optable3.num+$optable4.num>>
\<<elseif $optable5 eq 0>>
\<<set $optable5 to $opcurrentdeck.pluck()>>
\<<set $optotal to $optable1.num+$optable2.num+$optable3.num+$optable4.num+$optable5.num>>
\<</if>>
\<</if>>
\
\/* end of opponent draws cards */
\
\<</button>>
\<</if>>
\
\/* end of draw button */
\
\/* Skip button */
\
\<<if $optotal lt 16 and $optotal gt 0 and $optable5 eq 0>>
\<<button "Skip" "playtable">>
\
\/* opponent draws cards */
\
\<<if $optable1 eq 0>>
\<<set $optable1 to $opcurrentdeck.pluck()>>
\<<set $optotal to $optable1.num>>
\<<elseif $optable2 eq 0>>
\<<set $optable2 to $opcurrentdeck.pluck()>>
\<<set $optotal to $optable1.num+$optable2.num>>
\<<elseif $optable3 eq 0>>
\<<set $optable3 to $opcurrentdeck.pluck()>>
\<<set $optotal to $optable1.num+$optable2.num+$optable3.num>>
\<<elseif $optable4 eq 0>>
\<<set $optable4 to $opcurrentdeck.pluck()>>
\<<set $optotal to $optable1.num+$optable2.num+$optable3.num+$optable4.num>>
\<<elseif $optable5 eq 0>>
\<<set $optable5 to $opcurrentdeck.pluck()>>
\<<set $optotal to $optable1.num+$optable2.num+$optable3.num+$optable4.num+$optable5.num>>
\<</if>>
\
\/* end of opponent draws cards */
\
\<</button>>
\
\/* end of Skip button */
\
\
\/* Results button */
\
\<<elseif $optotal gt 15 and $optotal gt 0>>
\<<button "Results">>
\<<if $total gt $optotal and $total lt 22>>
\<<goto "win">>
\<<elseif $total lt $optotal and $optotal lt 22>>
\<<goto "lose">>
\<<elseif $total eq $optotal>>
\<<goto "draw">>
\<<elseif $total gt 21 and $optotal gt 21>>
\<<goto "draw">>
\<<elseif $total gt 21 and $optotal lt 22>>
\<<goto "lose">>
\<<elseif $total lt 22 and $optotal gt 21>>
\<<goto "win">>
\<</if>>
\<</button>>
\<</if>>
\
\/* end of Results button */
\
\<</if>>
\
\/* end of difficulty 4 */
\
\/* difficulty 5 */
\
\<<if $difficult eq 5>>
\
\/* Draw button */
\
\<<if $total lt 21>>
\<<button "Draw" "playtable">>
\
\/* player draws cards */
\
\<<if $table1 eq 0>>
\<<set $table1 to $currentdeck.pluck()>>
\<<set $total to $table1.num>>
\<<elseif $table2 eq 0>>
\<<set $table2 to $currentdeck.pluck()>>
\<<set $total to $table1.num+$table2.num>>
\<<elseif $table3 eq 0>>
\<<set $table3 to $currentdeck.pluck()>>
\<<set $total to $table1.num+$table2.num+$table3.num>>
\<<elseif $table4 eq 0>>
\<<set $table4 to $currentdeck.pluck()>>
\<<set $total to $table1.num+$table2.num+$table3.num+$table4.num>>
\<<elseif $table5 eq 0>>
\<<set $table5 to $currentdeck.pluck()>>
\<<set $total to $table1.num+$table2.num+$table3.num+$table4.num+$table5.num>>
\<</if>>
\
\/* end of player draws cards */
\
\/* opponent draws cards */
\
\<<if $optotal lt 16>>
\<<if $optable1 eq 0>>
\<<set $optable1 to $opcurrentdeck.pluck()>>
\<<set $optotal to $optable1.num>>
\<<elseif $optable2 eq 0>>
\<<set $optable2 to $opcurrentdeck.pluck()>>
\<<set $optotal to $optable1.num+$optable2.num>>
\<<elseif $optable3 eq 0>>
\<<set $optable3 to $opcurrentdeck.pluck()>>
\<<set $optotal to $optable1.num+$optable2.num+$optable3.num>>
\<<elseif $optable4 eq 0>>
\<<set $optable4 to $opcurrentdeck.pluck()>>
\<<set $optotal to $optable1.num+$optable2.num+$optable3.num+$optable4.num>>
\<<elseif $optable5 eq 0>>
\<<set $optable5 to $opcurrentdeck.pluck()>>
\<<set $optotal to $optable1.num+$optable2.num+$optable3.num+$optable4.num+$optable5.num>>
\<</if>>
\<</if>>
\
\/* end of opponent draws cards */
\
\<</button>>
\<</if>>
\
\/* end of draw button */
\
\/* Skip button */
\
\<<if $optotal lt 16 and $optotal gt 0 and $optable5 eq 0>>
\<<button "Skip" "playtable">>
\
\/* opponent draws cards */
\
\<<if $optable1 eq 0>>
\<<set $optable1 to $opcurrentdeck.pluck()>>
\<<set $optotal to $optable1.num>>
\<<elseif $optable2 eq 0>>
\<<set $optable2 to $opcurrentdeck.pluck()>>
\<<set $optotal to $optable1.num+$optable2.num>>
\<<elseif $optable3 eq 0>>
\<<set $optable3 to $opcurrentdeck.pluck()>>
\<<set $optotal to $optable1.num+$optable2.num+$optable3.num>>
\<<elseif $optable4 eq 0>>
\<<set $optable4 to $opcurrentdeck.pluck()>>
\<<set $optotal to $optable1.num+$optable2.num+$optable3.num+$optable4.num>>
\<<elseif $optable5 eq 0>>
\<<set $optable5 to $opcurrentdeck.pluck()>>
\<<set $optotal to $optable1.num+$optable2.num+$optable3.num+$optable4.num+$optable5.num>>
\<</if>>
\
\/* end of opponent draws cards */
\
\<</button>>
\
\/* end of Skip button */
\
\
\/* Results button */
\
\<<elseif $optotal gt 15 and $optotal gt 0 or $optable5 neq 0>>
\<<button "Results">>
\<<if $total gt $optotal and $total lt 22>>
\<<goto "win">>
\<<elseif $total lt $optotal and $optotal lt 22>>
\<<goto "lose">>
\<<elseif $total eq $optotal>>
\<<goto "draw">>
\<<elseif $total gt 21 and $optotal gt 21>>
\<<goto "draw">>
\<<elseif $total gt 21 and $optotal lt 22>>
\<<goto "lose">>
\<<elseif $total lt 22 and $optotal gt 21>>
\<<goto "win">>
\<</if>>
\<</button>>
\<</if>>
\
\/* end of Results button */
\
\<</if>>
\
\/* end of difficulty 5 */
\
Your score: <<print $total>>
\<<if $total gt 0>>
\<<if $table1.num gt 0>>
\<img @src='"img/cards/" + $table1.type + $table1.num + ".svg"' style="position:relative; left:0; top:0;" height="`10%" width="10%">
\<</if>>
\<<if $table2.num gt 0>>
\<img @src='"img/cards/" + $table2.type + $table2.num + ".svg"' style="position:relative; left:0; top:0;" height="`10%" width="10%">
\<</if>>
\<<if $table3.num gt 0>>
\<img @src='"img/cards/" + $table3.type + $table3.num + ".svg"' style="position:relative; left:0; top:0;" height="`10%" width="10%">
\<</if>>
\<<if $table4.num gt 0>>
\<img @src='"img/cards/" + $table4.type + $table4.num + ".svg"' style="position:relative; left:0; top:0;" height="`10%" width="10%">
\<</if>>
\<<if $table5.num gt 0>>
\<img @src='"img/cards/" + $table5.type + $table5.num + ".svg"' style="position:relative; left:0; top:0;" height="`10%" width="10%">
\<</if>>
<</if>>
Opponent's score: <<if $optable1 eq 0>><<else>><<print $optable1.num>><</if>><<if $optable2.num gt 0>>+c2<</if>><<if $optable3.num gt 0>>+c3<</if>><<if $optable4.num gt 0>>+c4<</if>><<if $optable5.num gt 0>>+c5<</if>>
\<<if $optable1 eq 0>>
\<<elseif $optable1.num gt 0>>
\<img @src='"img/cards/" + $optable1.type + $optable1.num + ".svg"' style="position:relative; left:0; top:0;" height="`10%" width="10%">
\<</if>>
\<<if $optable2.num gt 0>>
\<img @src='"img/cards/" + "sifa.svg"' style="position:relative; left:0; top:0;" height="`10%" width="10%">
\<</if>>
\<<if $optable3.num gt 0>>
\<img @src='"img/cards/sifa.svg"' style="position:relative; left:0; top:0;" height="`10%" width="10%">
\<</if>>
\<<if $optable4.num gt 0>>
\<img @src='"img/cards/sifa.svg"' style="position:relative; left:0; top:0;" height="`10%" width="10%">
\<</if>>
\<<if $optable5.num gt 0>>
\<img @src='"img/cards/sifa.svg"' style="position:relative; left:0; top:0;" height="`10%" width="10%">
\<</if>>\<<widget "playertalks">>
\<<if $identity gte 0 and $identity lt 34>>
\<span class="playermale">$args[0]</span>
\<<elseif $identity gte 34 and $identity lt 67>>
\<span class="playertrans">$args[0]</span>
\<<elseif $identity gte 67 and $identity lte 100>>
\<span class="playerfemale">$args[0]</span>
\<</if>>
\<</widget>>
\<<widget "bosstalks">>
\<span class="boss">$args[0]</span>
\<</widget>>
\<<widget "newcard">>
You fliped the $args[0] enhard.
\<<set $dice to random(1,100)>>
\<<if $dice gt 0 and $dice lt 11>>
\<<if $epicdeck.length gt 0>>
\<<set $reward1 to $epicdeck.pluck()>>
\<<set $deck.push($reward1)>>
\<img @src='"img/cards/" + $reward1.type + $reward1.num + ".svg"' style="position:relative; left:0; top:0;" height="`10%" width="10%">
\<<else>>
\<<set $cash to $cash+120>>
You got $120 instead.
\<</if>>
\<<elseif $dice gt 10 and $dice lt 31>>
\<<if $raredeck.length gt 0>>
\<<set $reward1 to $raredeck.pluck()>>
\<<set $deck.push($reward1)>>
\<img @src='"img/cards/" + $reward1.type + $reward1.num + ".svg"' style="position:relative; left:0; top:0;" height="`10%" width="10%">
\<<else>>
\<<set $cash to $cash+60>>
You got $60 instead.
\<</if>>
\<<elseif $dice gt 30 and $dice lt 101>>
\<<if $uncommondeck.length gt 0>>
\<<set $reward1 to $uncommondeck.pluck()>>
\<<set $deck.push($reward1)>>
\<img @src='"img/cards/" + $reward1.type + $reward1.num + ".svg"' style="position:relative; left:0; top:0;" height="`10%" width="10%">
\<<else>>
\<<set $cash to $cash+20>>
You got $20 instead.
\<</if>>
\<</if>>
\<</widget>>
\<<widget "enhance">>
\<<set $dice to random(1,$bodychance+$breastschance+$penischance+$bottomchance+$topchance+$hairchance+$eyeschance+$facechance+$nosechance+$browschance+$brainwashchance)>>
\<<if $dice gte 1 and $dice lte $bodychance+$breastschance+$penischance>>
A glass of pink liquid magicaly appeared infront of you.
<<bosstalks "<<print $boss.name>>: What are you waiting for? Just drink it, don't waste our time.">>
You've drunk all the tasty liquid. Just after that your body started to shiver. After a few moments you noticed some changes in your body.
\
\<<set $dice to random(1,$bodychance+$breastschance+$penischance)>>
\<<if $dice gte 1 and $dice lte $bodychance>>
\<<include "body change">>
<<bosstalks "<<print $boss.name>>: Hm. Liquids usually improves the body. Did you notice any changes?">>
<<playertalks "<<print $player.name>>: I think... Maybe something with my body proportions.">>
<<bosstalks "<<print $boss.name>>: Ok then.">>
\
\<<elseif $dice gt $bodychance and $dice lte $bodychance+$breastschance>>
\<<include "breasts change">>
<<playertalks "<<print $player.name>>: What the fuck???">>
<<bosstalks "<<print $boss.name>>: Wow! Liquids usually improves the body. But breasts? I've never seen such an enhancement.">>
<<playertalks "<<print $player.name>>: But I don't need that breasts, and I've never wanted to become trans. Please, change it back.">>
<<bosstalks "<<print $boss.name>>: I'm sorry mate, but I can't. As I said, Enhards read your desires and help you to enhance yourself to a better version. Look at me, I used to drink this liquids, and I'm masculine as hell. But you know, if you want to change something in your body - you can always visit our Special Services. But only if you have some extra money. And think twice. These boo... hm... breasts might help you to earn better money. Anyway, we have some things to do.">>
\
\<<elseif $dice gt $bodychance+$breastschance and $dice lte $bodychance+$breastschance+$penischance>>
\<<include "penis change">>
<<bosstalks "<<print $boss.name>>: Hm. Liquids usually improves the body. Did you notice any changes?">>
<<playertalks "<<print $player.name>>: My... I don't think so...">>
Your face immediately flushed. You are too shy to say that your penis has shrunk.
<<bosstalks "<<print $boss.name>>: Are you sure? Anyway, good luck next time.">>
\
\<</if>>
\<<elseif $dice gt $bodychance+$breastschance+$penischance and $dice lte $bodychance+$breastschance+$penischance+$bottomchance+$topchance>>
A bright beam of light hit your clothes.
\
\<<set $dice to random(1,$bottomchance+$topchance)>>
\<<if $dice gte 1 and $dice lte $bottomchance>>
\<<include "bottom change">>
<<bosstalks "<<print $boss.name>>: Ok, at least I saw something like that happened before. Remember that you can buy new clothes on the Special Services.">>
\<<elseif $dice gt $bottomchance and $dice lte $bottomchance+$topchance>>
\<<include "top change">>
<<bosstalks "<<print $boss.name>>: Ok, it happens sometimes. Remember that you can buy new clothes on the Special Services.">>
\
\<</if>>
\<<elseif $dice gt $bodychance+$breastschance+$penischance+$bottomchance+$topchance and $dice lte $bodychance+$breastschance+$penischance+$bottomchance+$topchance+$hairchance+$eyeschance+$facechance+$nosechance+$browschance>>
A pink pill appeared infront of you.
<<bosstalks "<<print $boss.name>>: I think you should swallow it.">>
As <<bosstalks "<<print $boss.name>>">> said, you've swallowed the pill. You felt slightly dizzy. But just after a moment everything became normal.
<<bosstalks "<<print $boss.name>>: Look in the mirror.">>
\
\<<set $dice to random(1,$hairchance+$eyeschance+$facechance+$nosechance+$browschance)>>
\<<if $dice gte 1 and $dice lte $hairchance>>
\<<include "hair change">>
<<bosstalks "<<print $boss.name>>: Not a big deal. You can cut them using Special Services.">>
\
\<<elseif $dice gt $hairchance and $dice lte $hairchance+$eyeschance>>
\<<include "eyes change">>
<<bosstalks "<<print $boss.name>>: You know, I'm sure that almost everyone wears makeup sometimes. I think so.">>
\
\<<elseif $dice gt $hairchance+$eyeschance and $dice lte $hairchance+$eyeschance+$facechance>>
\<<include "face change">>
<<playertalks "<<print $player.name>>: Oh my God!">>
<<bosstalks "<<print $boss.name>>: Do you like it?">>
<<playertalks "<<print $player.name>>: NO! I don't like it!">>
<<bosstalks "<<print $boss.name>>: Be quiet, please. Don't worry, you look cute. I'm sure that you can earn easy money from our customers.">>
\
\<<elseif $dice gt $hairchance+$eyeschance+$facechance and $dice lte $hairchance+$eyeschance+$facechance+$nosechance>>
\<<include "nose change">>
<<bosstalks "<<print $boss.name>>: At least it's better then... you know... shorter penis.">>
<<playertalks "<<print $player.name>>: ...">>
\
\<<elseif $dice gt $hairchance+$eyeschance+$facechance+$nosechance and $dice lte $hairchance+$eyeschance+$facechance+$nosechance+$browschance>>
\<<include "brows change">>
<<bosstalks "<<print $boss.name>>: Just brows. I was expecting something interesting.">>
\
\<</if>>
\<<elseif $dice gt $bodychance+$breastschance+$penischance+$bottomchance+$topchance+$hairchance+$eyeschance+$facechance+$nosechance+$browschance and $dice lte $bodychance+$breastschance+$penischance+$bottomchance+$topchance+$hairchance+$eyeschance+$facechance+$nosechance+$browschance+$brainwashchance>>
A small mirror appeared infront of you.
<<bosstalks "<<print $boss.name>>: I think you should look in the mirror.">>
\<<include "identity change">>
\<</if>>
\<</widget>>
\<<widget "maneq">>
\<img @src='"img/char/maneq/body/"+"id"+$body.id+".svg"' style="position: absolute; left:0; top:0; width: 100%; height: 100%">
\<img @src='"img/char/maneq/breasts/"+"b"+$breasts.id+"s"+$body.shoulders+".svg"' style="position: absolute; left:0; top:0; width: 100%; height: 100%">
\<img @src='"img/char/maneq/other/"+"head.svg"' style="position: absolute; left:0; top:0; width: 100%; height: 100%">
\<</widget>>\<<if $games gt 0>>
<<button "Play" "playtable">><<set $games to $games-1>><</button>> <<button "Lobby" "lobby">> <</button>>
\<<else>>
<<button "Boss" "boss">><</button>>
\<</if>>
You lost $<<print Number(($difficult*$total-$difficult*$total*$feminity/400).toFixed(0))>>.
Your score: <<print $total>>
\<<if $total gt 0>>
\<<if $table1.num gt 0>>
\<img @src='"img/cards/" + $table1.type + $table1.num + ".svg"' style="position:relative; left:0; top:0;" height="`10%" width="10%">
\<</if>>
\<<if $table2.num gt 0>>
\<img @src='"img/cards/" + $table2.type + $table2.num + ".svg"' style="position:relative; left:0; top:0;" height="`10%" width="10%">
\<</if>>
\<<if $table3.num gt 0>>
\<img @src='"img/cards/" + $table3.type + $table3.num + ".svg"' style="position:relative; left:0; top:0;" height="`10%" width="10%">
\<</if>>
\<<if $table4.num gt 0>>
\<img @src='"img/cards/" + $table4.type + $table4.num + ".svg"' style="position:relative; left:0; top:0;" height="`10%" width="10%">
\<</if>>
\<<if $table5.num gt 0>>
\<img @src='"img/cards/" + $table5.type + $table5.num + ".svg"' style="position:relative; left:0; top:0;" height="`10%" width="10%">
\<</if>>
<</if>>
Opponent's score: <<print $optotal>>
\<<if $optable1 eq 0>>
\<<elseif $optable1.num gt 0>>
\<img @src='"img/cards/" + $optable1.type + $optable1.num + ".svg"' style="position:relative; left:0; top:0;" height="`10%" width="10%">
\<</if>>
\<<if $optable2.num gt 0>>
\<img @src='"img/cards/" + $optable2.type + $optable2.num + ".svg"' style="position:relative; left:0; top:0;" height="`10%" width="10%">
\<</if>>
\<<if $optable3.num gt 0>>
\<img @src='"img/cards/" + $optable3.type + $optable3.num + ".svg"' style="position:relative; left:0; top:0;" height="`10%" width="10%">
\<</if>>
\<<if $optable4.num gt 0>>
\<img @src='"img/cards/" + $optable4.type + $optable4.num + ".svg"' style="position:relative; left:0; top:0;" height="`10%" width="10%">
\<</if>>
\<<if $optable5.num gt 0>>
\<img @src='"img/cards/" + $optable5.type + $optable5.num + ".svg"' style="position:relative; left:0; top:0;" height="`10%" width="10%">
\<</if>>
\
\
\<<if $table1.type eq "s">>
\<<set $scount to $scount+$table1.num>>
\<</if>>
\<<if $table2.type eq "s">>
\<<set $scount to $scount+$table2.num>>
\<</if>>
\<<if $table3.type eq "s">>
\<<set $scount to $scount+$table3.num>>
\<</if>>
\<<if $table4.type eq "s">>
\<<set $scount to $scount+$table4.num>>
\<</if>>
\<<if $table5.type eq "s">>
\<<set $scount to $scount+$table5.num>>
\<</if>>
\
\<<if $table1.type eq "i">>
\<<set $icount to $icount+$table1.num>>
\<</if>>
\<<if $table2.type eq "i">>
\<<set $icount to $icount+$table2.num>>
\<</if>>
\<<if $table3.type eq "i">>
\<<set $icount to $icount+$table3.num>>
\<</if>>
\<<if $table4.type eq "i">>
\<<set $icount to $icount+$table4.num>>
\<</if>>
\<<if $table5.type eq "i">>
\<<set $icount to $icount+$table5.num>>
\<</if>>
\
\<<if $table1.type eq "f">>
\<<set $fcount to $fcount+$table1.num>>
\<</if>>
\<<if $table2.type eq "f">>
\<<set $fcount to $fcount+$table2.num>>
\<</if>>
\<<if $table3.type eq "f">>
\<<set $fcount to $fcount+$table3.num>>
\<</if>>
\<<if $table4.type eq "f">>
\<<set $fcount to $fcount+$table4.num>>
\<</if>>
\<<if $table5.type eq "f">>
\<<set $fcount to $fcount+$table5.num>>
\<</if>>
\
\<<if $table1.type eq "a">>
\<<set $acount to $acount+$table1.num>>
\<</if>>
\<<if $table2.type eq "a">>
\<<set $acount to $acount+$table2.num>>
\<</if>>
\<<if $table3.type eq "a">>
\<<set $acount to $acount+$table3.num>>
\<</if>>
\<<if $table4.type eq "a">>
\<<set $acount to $acount+$table4.num>>
\<</if>>
\<<if $table5.type eq "a">>
\<<set $acount to $acount+$table5.num>>
\<</if>>
\
\<<set $cash to $cash-$difficult*$total+$difficult*$total*$feminity/400>>
\<<set $table1 to 0>>
\<<set $table2 to 0>>
\<<set $table3 to 0>>
\<<set $table4 to 0>>
\<<set $table5 to 0>>
\<<set $total to 0>>
\<<set $currentdeck to $deck>>
\
\<<set $optable1 to 0>>
\<<set $optable2 to 0>>
\<<set $optable3 to 0>>
\<<set $optable4 to 0>>
\<<set $optable5 to 0>>
\<<set $optotal to 0>>
\<<set $opcurrentdeck to $opdeck>>
\<<if $feminity gt $identity>>
\<<set $dice to random(1,100)>>
\<<if $dice lt $feminity-$accept.iden>>
\<<set $accept.iden to $accept.iden+1>>
Because of playing with your customer with your current look, you've become more accustomed to more feminine appearance.
\<</if>>
\<<elseif $identity gt $feminity>>
\<<set $dice to random(1,100)>>
\<<if $dice lt $identity-$feminity>>
\<<set $accept.iden to $accept.iden-1>>
Because of playing with your customer with your current look, you've become less accustomed to more feminine appearance.
\<</if>>
\<</if>>\<<if $games gt 0>>
<<button "Play" "playtable">><<set $games to $games-1>><</button>> <<button "Lobby" "lobby">> <</button>>
\<<else>>
<<button "Boss" "boss">><</button>>
\<</if>>
You won $<<print Number(($difficult*$total+$difficult*$total*$feminity/50).toFixed(0))>>.
Your score: <<print $total>>
\<<if $total gt 0>>
\<<if $table1.num gt 0>>
\<img @src='"img/cards/" + $table1.type + $table1.num + ".svg"' style="position:relative; left:0; top:0;" height="`10%" width="10%">
\<</if>>
\<<if $table2.num gt 0>>
\<img @src='"img/cards/" + $table2.type + $table2.num + ".svg"' style="position:relative; left:0; top:0;" height="`10%" width="10%">
\<</if>>
\<<if $table3.num gt 0>>
\<img @src='"img/cards/" + $table3.type + $table3.num + ".svg"' style="position:relative; left:0; top:0;" height="`10%" width="10%">
\<</if>>
\<<if $table4.num gt 0>>
\<img @src='"img/cards/" + $table4.type + $table4.num + ".svg"' style="position:relative; left:0; top:0;" height="`10%" width="10%">
\<</if>>
\<<if $table5.num gt 0>>
\<img @src='"img/cards/" + $table5.type + $table5.num + ".svg"' style="position:relative; left:0; top:0;" height="`10%" width="10%">
\<</if>>
<</if>>
Opponent's score: <<print $optotal>>
\<<if $optable1 eq 0>>
\<<elseif $optable1.num gt 0>>
\<img @src='"img/cards/" + $optable1.type + $optable1.num + ".svg"' style="position:relative; left:0; top:0;" height="`10%" width="10%">
\<</if>>
\<<if $optable2.num gt 0>>
\<img @src='"img/cards/" + $optable2.type + $optable2.num + ".svg"' style="position:relative; left:0; top:0;" height="`10%" width="10%">
\<</if>>
\<<if $optable3.num gt 0>>
\<img @src='"img/cards/" + $optable3.type + $optable3.num + ".svg"' style="position:relative; left:0; top:0;" height="`10%" width="10%">
\<</if>>
\<<if $optable4.num gt 0>>
\<img @src='"img/cards/" + $optable4.type + $optable4.num + ".svg"' style="position:relative; left:0; top:0;" height="`10%" width="10%">
\<</if>>
\<<if $optable5.num gt 0>>
\<img @src='"img/cards/" + $optable5.type + $optable5.num + ".svg"' style="position:relative; left:0; top:0;" height="`10%" width="10%">
\<</if>>
\
\
\<<if $table1.type eq "s">>
\<<set $scount to $scount-$table1.num>>
\<</if>>
\<<if $table2.type eq "s">>
\<<set $scount to $scount-$table2.num>>
\<</if>>
\<<if $table3.type eq "s">>
\<<set $scount to $scount-$table3.num>>
\<</if>>
\<<if $table4.type eq "s">>
\<<set $scount to $scount-$table4.num>>
\<</if>>
\<<if $table5.type eq "s">>
\<<set $scount to $scount-$table5.num>>
\<</if>>
\
\<<if $table1.type eq "i">>
\<<set $icount to $icount-$table1.num>>
\<</if>>
\<<if $table2.type eq "i">>
\<<set $icount to $icount-$table2.num>>
\<</if>>
\<<if $table3.type eq "i">>
\<<set $icount to $icount-$table3.num>>
\<</if>>
\<<if $table4.type eq "i">>
\<<set $icount to $icount-$table4.num>>
\<</if>>
\<<if $table5.type eq "i">>
\<<set $icount to $icount-$table5.num>>
\<</if>>
\
\<<if $table1.type eq "f">>
\<<set $fcount to $fcount-$table1.num>>
\<</if>>
\<<if $table2.type eq "f">>
\<<set $fcount to $fcount-$table2.num>>
\<</if>>
\<<if $table3.type eq "f">>
\<<set $fcount to $fcount-$table3.num>>
\<</if>>
\<<if $table4.type eq "f">>
\<<set $fcount to $fcount-$table4.num>>
\<</if>>
\<<if $table5.type eq "f">>
\<<set $fcount to $fcount-$table5.num>>
\<</if>>
\
\<<if $table1.type eq "a">>
\<<set $acount to $acount-$table1.num>>
\<</if>>
\<<if $table2.type eq "a">>
\<<set $acount to $acount-$table2.num>>
\<</if>>
\<<if $table3.type eq "a">>
\<<set $acount to $acount-$table3.num>>
\<</if>>
\<<if $table4.type eq "a">>
\<<set $acount to $acount-$table4.num>>
\<</if>>
\<<if $table5.type eq "a">>
\<<set $acount to $acount-$table5.num>>
\<</if>>
\
\<<set $cash to $cash+$difficult*$total+$difficult*$total*$feminity/50>>
\<<set $table1 to 0>>
\<<set $table2 to 0>>
\<<set $table3 to 0>>
\<<set $table4 to 0>>
\<<set $table5 to 0>>
\<<set $total to 0>>
\<<set $currentdeck to $deck>>
\
\<<set $optable1 to 0>>
\<<set $optable2 to 0>>
\<<set $optable3 to 0>>
\<<set $optable4 to 0>>
\<<set $optable5 to 0>>
\<<set $optotal to 0>>
\<<set $opcurrentdeck to $opdeck>>
\<<if $feminity gt $identity>>
\<<set $dice to random(1,100)>>
\<<if $dice lt $feminity-$accept.iden>>
\<<set $accept.iden to $accept.iden+1>>
Because of playing with your customer with your current look, you've become more accustomed to more feminine appearance.
\<</if>>
\<<elseif $identity gt $feminity>>
\<<set $dice to random(1,100)>>
\<<if $dice lt $identity-$feminity>>
\<<set $accept.iden to $accept.iden-1>>
Because of playing with your customer with your current look, you've become less accustomed to more feminine appearance.
\<</if>>
\<</if>>You can choose a table that suits your abilities:
\<<button "Easy $1/point" "start">>
\<<set $difficult to 1>>
\<<set $opcurrentdeck to $opdeck1>>
\<<set $opdeck to $opdeck1>>
\<</button>>
\<<button "Medium $2/point" "start">>
\<<set $difficult to 2>>
\<<set $opcurrentdeck to $opdeck2>>
\<<set $opdeck to $opdeck2>>
\<</button>>
\<<button "Hard $3/point" "start">>
\<<set $difficult to 3>>
\<<set $opcurrentdeck to $opdeck3>>
\<<set $opdeck to $opdeck3>>
\<</button>>
\<<button "Insane $4/point" "start">>
\<<set $difficult to 4>>
\<<set $opcurrentdeck to $opdeck4>>
\<<set $opdeck to $opdeck4>>
\<</button>>
\<<button "Impossible $5/point" "start">>
\<<set $difficult to 5>>
\<<set $opcurrentdeck to $opdeck5>>
\<<set $opdeck to $opdeck5>>
\<</button>>
You can bye many things and services, even new Enhards, in the Special Services:
\<<button "S-Services" "services">><</button>>
\<<if $cheatcode1 eq $cheatcode0110b>>
\<<button "Cheat Room" "cheat room">><</button>>
\<</if>>\<<if $games gt 0>>
<<button "Play" "playtable">><<set $games to $games-1>><</button>> <<button "Lobby" "lobby">> <</button>>
\<<else>>
<<button "Boss" "boss">><</button>>
\<</if>>
You did'nt lose anything.
Your score: <<print $total>>
\<<if $total gt 0>>
\<<if $table1.num gt 0>>
\<img @src='"img/cards/" + $table1.type + $table1.num + ".svg"' style="position:relative; left:0; top:0;" height="`10%" width="10%">
\<</if>>
\<<if $table2.num gt 0>>
\<img @src='"img/cards/" + $table2.type + $table2.num + ".svg"' style="position:relative; left:0; top:0;" height="`10%" width="10%">
\<</if>>
\<<if $table3.num gt 0>>
\<img @src='"img/cards/" + $table3.type + $table3.num + ".svg"' style="position:relative; left:0; top:0;" height="`10%" width="10%">
\<</if>>
\<<if $table4.num gt 0>>
\<img @src='"img/cards/" + $table4.type + $table4.num + ".svg"' style="position:relative; left:0; top:0;" height="`10%" width="10%">
\<</if>>
\<<if $table5.num gt 0>>
\<img @src='"img/cards/" + $table5.type + $table5.num + ".svg"' style="position:relative; left:0; top:0;" height="`10%" width="10%">
\<</if>>
<</if>>
Opponent's score: <<print $optotal>>
\<<if $optable1 eq 0>>
\<<elseif $optable1.num gt 0>>
\<img @src='"img/cards/" + $optable1.type + $optable1.num + ".svg"' style="position:relative; left:0; top:0;" height="`10%" width="10%">
\<</if>>
\<<if $optable2.num gt 0>>
\<img @src='"img/cards/" + $optable2.type + $optable2.num + ".svg"' style="position:relative; left:0; top:0;" height="`10%" width="10%">
\<</if>>
\<<if $optable3.num gt 0>>
\<img @src='"img/cards/" + $optable3.type + $optable3.num + ".svg"' style="position:relative; left:0; top:0;" height="`10%" width="10%">
\<</if>>
\<<if $optable4.num gt 0>>
\<img @src='"img/cards/" + $optable4.type + $optable4.num + ".svg"' style="position:relative; left:0; top:0;" height="`10%" width="10%">
\<</if>>
\<<if $optable5.num gt 0>>
\<img @src='"img/cards/" + $optable5.type + $optable5.num + ".svg"' style="position:relative; left:0; top:0;" height="`10%" width="10%">
\<</if>>
\
\<<set $table1 to 0>>
\<<set $table2 to 0>>
\<<set $table3 to 0>>
\<<set $table4 to 0>>
\<<set $table5 to 0>>
\<<set $total to 0>>
\<<set $currentdeck to $deck>>
\
\<<set $optable1 to 0>>
\<<set $optable2 to 0>>
\<<set $optable3 to 0>>
\<<set $optable4 to 0>>
\<<set $optable5 to 0>>
\<<set $optotal to 0>>
\<<set $opcurrentdeck to $opdeck>>
\<<if $feminity gt $identity>>
\<<set $dice to random(1,100)>>
\<<if $dice lt $feminity-$accept.iden>>
\<<set $accept.iden to $accept.iden+1>>
Because of playing with your customer with your current look, you've become more accustomed to more feminine appearance.
\<</if>>
\<<elseif $identity gt $feminity>>
\<<set $dice to random(1,100)>>
\<<if $dice lt $identity-$feminity>>
\<<set $accept.iden to $accept.iden-1>>
Because of playing with your customer with your current look, you've become less accustomed to more feminine appearance.
\<</if>>
\<</if>>\<<set $feminity to Number(((($bottom.fem+$top.fem+$socks.fem+$shoes.fem+($breasts.fem+$body.fem+$penis.fem)/10)*(100+$breasts.fem+$body.fem+$penis.fem)/100)+($hair.fem+$nose.fem+$brows.fem+$eyes.fem)*$face.fem+$player.fem).toFixed(0))>>
\<<if $feminity gt 100>>
\ <<set $feminity to 100>>
\<</if>>
\<<set $identity to Number(($player.iden+$accept.iden+$brainwash.iden).toFixed(0))>>
\<<if $identity gt 100>>
\ <<set $identity to 100>>
\<</if>>
\<<if $identity lt 0>>
\ <<set $identity to 0>>
\<</if>>
\
\<<if $cash lt 0>>
\<<set $debt to $debt-$cash>>
\<<set $totaldebt to $totaldebt-$cash>>
\<<set $cash to 0>>
\<</if>>
\
\<<set $cash to Number(($cash).toFixed(0))>>
\<<set $debt to Number(($debt).toFixed(0))>>
\<<set $totaldebt to Number(($totaldebt).toFixed(0))>>
\
\<h2>Cash: <span style="color:#00DF19">
\$<<print $cash>>
\</span></h2>
\<h2>Games left: <span style="color:#00A9DF">
\<<print $games>>
\</span></h2>
\Next payment: $<<print $debt>>
\Total debt: $<<print $totaldebt>>
<<print "<ul style='list-style:none; width:80%;'>" + "<li style='background:none; width:0%;'>Feminity:</li>" + "<li style='background:#FF2AD2; width:"+$feminity+"%; color:grey;'>Male....."+$feminity+"%.....Female</li>" + "<li style='background:none; width: 98%; border: 2px solid #FF2AD2'></li>" + "</ul>" >>\
\
<<print "<ul style='list-style:none; width:80%;'>" + "<li style='background:none; width:0%;'>Identity:</li>" + "<li style='background:#00FFFF; width:"+$identity+"%; color:grey;'>Man....."+$identity+"%.....Woman</li>" + "<li style='background:none; width: 98%; border: 2px solid #00FFFF'></li>" + "</ul>" >>\
\
\\<<set $extra to $scount+$icount+$fcount+$acount>>
\
<<playertalks "<<print $player.name>>: Good evening.">>
<<bosstalks "<<print $boss.name>>: Sure it is! Come in, ">><<playertalks "<<print $player.sex>>">><<bosstalks ". And can you place your enhards on the table so we can start?">>
You placed your deck on the table.
<<bosstalks "<<print $boss.name>>: Ok, let's see your results.">>
<<bosstalks "<<print $boss.name>>">> touched the deck with his Ring.
\
\<<if $extra lt 0>>
\
\<<set $cash to $cash-$extra-$extra*$identity/25>>
<<bosstalks "<<print $boss.name>>: Great, in total you've won with higher numbers then your opponent, or you've just won too many sets. Anyway, you deserve this little gift.">>
Some enhards magicaly transformed into $<<print Number((-1*$extra-1*$extra*$identity/25).toFixed(0))>>.
\
\<<else>>
\
\<<set $cash to $cash-$extra-$extra*$identity/50>>
<<bosstalks "<<print $boss.name>>: I'm sorry, but in total you've won with lower numbers then your opponent, or you've just lost too many sets. Anyway, I think there would be just a little fine. Try harder next time.">>
Some enhards just glowed with red and you lost $<<print Number((+$extra+$extra*$identity/50).toFixed(0))>>.
\
\<</if>>
<<bosstalks "<<print $boss.name>>: Now let's talk about your debt. You have to pay $<<print $debt>>. Do you have enough?">>
\<<if $cash gte $debt>>
\<<button "Yes" "payday">><</button>>
\<<else>>
\<<button "no" "payday">><</button>>
\<</if>>\<<if $feminity gt $identity+5>>
\<<set $games to Number((10-10*($feminity-$identity)/100).toFixed(0))>>
<<bosstalks "<<print $boss.name>>: And one more thing. I can't let you play with the customers if your look doesn't fit you. I mean your identity. So, let me think... I let you play <<print Number((10-10*($feminity-$identity)/100).toFixed(0))>> sets. Good luck, ">><<playertalks "<<print $player.sex>>.">>
I think that he knows that my look is more feminine then I want to. But it seems that he likes it.
<<playertalks "<<print $player.name>>: (Great. Eh... At least somebody likes it.)">>
\<<set $accept.iden to $accept.iden+2>>
\
\<<elseif $feminity lt $identity-5>>
\<<set $games to Number((10-10*($identity-$feminity)/100).toFixed(0))>>
<<bosstalks "<<print $boss.name>>: And one more thing. I can't let you play with the customers if your look doesn't fit you. I mean your identity. So, let me think... I let you play <<print Number((10-10*($identity-$feminity)/100).toFixed(0))>> sets. Good luck, ">><<playertalks "<<print $player.sex>>.">>
I think that he knows that my look is less feminine then I want to. And it seems that he wants it to fit my identity.
<<playertalks "<<print $player.name>>: (Maybe I should go shopping.)">>
\<<set $accept.iden to $accept.iden+1>>
\
\<<elseif $feminity gte $identity-5 and $feminity lte $identity+5>>
\<<set $games to 10>>
<<bosstalks "<<print $boss.name>>: Well done, ">><<playertalks "<<print $player.sex>>">><<bosstalks ". I let you play another 10 sets. Good luck, ">><<playertalks "<<print $player.sex>>.">>
\<</if>>
<<button "Lobby" "lobby">>
\<</button>>\<<if $feminity gte 0 and $feminity lt 34>>
\<<set $player.sex to "man">>
\<<elseif $feminity gte 34 and $feminity lt 67>>
\<<set $player.sex to "boy">>
\<<elseif $feminity gte 67 and $feminity lte 100>>
\<<set $player.sex to "girl">>
\<</if>>
\
\<b><<playertalks "<<print $player.name>>">></b>
\<span class="characterview">
\/* back hair */
\<img @src='"img/char/hair/"+"b"+$hair.id+".svg"' style="position:absolute; left:0; top: ; width: 100%; height: `100%">
\
\/* body */
\<img @src='"img/char/body/"+"id"+$body.id+".svg"' style="position:absolute; left:0; top:0; width: 100%; height: `100%">
\
\/* nails_foot */
\<img @src='"img/char/nails_foot/"+"nails_foot.svg"' style="position:absolute; left:0; top:0; width: 100%; height: `100%">
\
\/* nails */
\<img @src='"img/char/nails/"+"s"+$body.shoulders+".svg"' style="position:absolute; left:0; top:0; width: 100%; height: `100%">
\
\/* head */
\<img @src='"img/char/other/"+"head.svg"' style="position:absolute; left:0; top:0; width: 100%; height: `100%">
\
\/* mouth */
\<img @src='"img/char/other/"+"mouth.svg"' style="position:absolute; left:0; top:0; width: 100%; height: `100%">
\
\/* brows */
\<img @src='"img/char/brows/"+"f"+$face.id+"b"+$brows.id+".svg"' style="position:absolute; left:0; top:0; width: 100%; height: `100%">
\
\/* nose */
\<img @src='"img/char/nose/"+"n"+$nose.id+".svg"' style="position:absolute; left:0; top:0; width: 100%; height: `100%">
\
\/* breasts */
\<img @src='"img/char/breasts/"+"b"+$breasts.id+"s"+$body.shoulders+".svg"' style="position:absolute; left:0; top:0; width: 100%; height: `100%">
\
\/* socks */
\<img @src='"img/clothes/socks/"+"id"+$socks.id+".svg"' style="position:absolute; left:0; top:0; width: 100%; height: `100%">
\
\/* tops 1 */
\<<if $top.lay eq 1>>
\<img @src='"img/clothes/tops/"+"h"+$body.hips+"w"+$body.waist+"s"+$body.shoulders+"id"+$top.id+".svg"' style="position:absolute; left:0; top:0; width: 100%; height: `100%">
\<</if>>
\
\/* bottoms */
\<img @src='"img/clothes/bottoms/"+"h"+$body.hips+"id"+$bottom.id+".svg"' style="position:absolute; left:0; top:0; width: 100%; height: `100%">
\
\/* bottoms groin */
\<img @src='"img/clothes/bottoms/groin/"+"p"+$penis.id+"id"+$bottom.id+".svg"' style="position:absolute; left:0; top:0; width: 100%; height: `100%">
\
\/* tops 2 */
\<<if $top.lay eq 2>>
\<img @src='"img/clothes/tops/"+"h"+$body.hips+"w"+$body.waist+"s"+$body.shoulders+"id"+$top.id+".svg"' style="position:absolute; left:0; top:0; width: 100%; height: `100%">
\<</if>>
\
\/* top breasts */
\<<if $breasts.id gt 1>>
\<img @src='"img/clothes/tops/breasts/"+"b"+$breasts.id+"s"+$body.shoulders+"id"+$top.id+".svg"' style="position:absolute; left:0; top:0; width: 100%; height: `100%">
\<</if>>
\
\/* front hair */
\<img @src='"img/char/hair/"+"f"+$hair.id+".svg"' style="position:absolute; left:0; top:0; width: 100%; height: `100%">
\
\/* eyes */
\<img @src='"img/char/eyes/"+"f"+$face.id+"e"+$eyes.id+".svg"' style="position:absolute; left:0; top:0; width: 100%; height: `100%">
\
\/* shoes */
\<img @src='"img/clothes/shoes/"+"id"+$shoes.id+".svg"' style="position:absolute; left:0; top:0; width: 100%; height: `100%">
\</span>\<<button "hair 1" "test">>
\<<set $hair to $hair1>>
\<</button>>
\<<button "hair 2" "test">>
\<<set $hair to $hair2>>
\<</button>>
\<<button "hair 3" "test">>
\<<set $hair to $hair3>>
\<</button>>
\<<button "body 1" "test">>
\<<set $body to $body1>>
\<</button>>
\<<button "body 2" "test">>
\<<set $body to $body2>>
\<</button>>
\<<button "body 3" "test">>
\<<set $body to $body3>>
\<</button>>
\<<button "body 4" "test">>
\<<set $body to $body4>>
\<</button>>
\<<button "body 5" "test">>
\<<set $body to $body5>>
\<</button>>
\<<button "body 6" "test">>
\<<set $body to $body6>>
\<</button>>
\<<button "body 7" "test">>
\<<set $body to $body7>>
\<</button>>
\<<button "brows 1" "test">>
\<<set $brows to $brows1>>
\<</button>>
\<<button "brows 2" "test">>
\<<set $brows to $brows2>>
\<</button>>
\<<button "brows 3" "test">>
\<<set $brows to $brows3>>
\<</button>>
\<<button "face 1" "test">>
\<<set $face to $face1>>
\<</button>>
\<<button "face 2" "test">>
\<<set $face to $face2>>
\<</button>>
\<<button "eyes 1" "test">>
\<<set $eyes to $eyes1>>
\<</button>>
\<<button "eyes 2" "test">>
\<<set $eyes to $eyes2>>
\<</button>>
\<<button "eyes 3" "test">>
\<<set $eyes to $eyes3>>
\<</button>>
\<<button "nose 1" "test">>
\<<set $nose to $nose1>>
\<</button>>
\<<button "nose 2" "test">>
\<<set $nose to $nose2>>
\<</button>>
\<<button "nose 3" "test">>
\<<set $nose to $nose3>>
\<</button>>
\<<button "breasts 1" "test">>
\<<set $breasts to $breasts1>>
\<</button>>
\<<button "breasts 2" "test">>
\<<set $breasts to $breasts2>>
\<</button>>
\<<button "breasts 4" "test">>
\<<set $breasts to $breasts4>>
\<</button>>
\<<button "penis 1" "test">>
\<<set $penis to $penis1>>
\<</button>>
\<<button "penis 2" "test">>
\<<set $penis to $penis2>>
\<</button>>
\<<button "penis 3" "test">>
\<<set $penis to $penis3>>
\<</button>>
\<<button "pants 1" "test">>
\<<set $bottom to $bottom1>>
\<</button>>
\<<button "pants 2" "test">>
\<<set $bottom to $bottom2>>
\<</button>>
\<<button "shorts 3" "test">>
\<<set $bottom to $bottom3>>
\<</button>>
\<<button "shorts 4" "test">>
\<<set $bottom to $bottom4>>
\<</button>>
\<<button "skirt 5" "test">>
\<<set $bottom to $bottom5>>
\<</button>>
\<<button "skirt 6" "test">>
\<<set $bottom to $bottom6>>
\<</button>>
\<<button "skirt 7" "test">>
\<<set $bottom to $bottom7>>
\<</button>>
\<<button "top 1" "test">>
\<<set $top to $top1>>
\<</button>>
\<<button "top 2" "test">>
\<<set $top to $top2>>
\<</button>>
\<<button "top 3" "test">>
\<<set $top to $top3>>
\<</button>>
\<<button "top 4" "test">>
\<<set $top to $top4>>
\<</button>>
\<<button "shoes 1" "test">>
\<<set $shoes to $shoes1>>
\<</button>>
\<<button "socks 1" "test">>
\<<set $socks to $socks1>>
\<</button>>
\<<button "identity +20" "test">>
\<<set $accept.iden to $accept.iden+20>>
\<</button>>
\<div class="journalgrid1">
\<div class="journalgrid2">
\<div style="position: relative; width: 168px; height: 480px">
\/* back hair */
\<img @src='"img/char/hair/"+"b"+$hair1.id+".svg"' style="position:absolute; left:0; top: ; width: 100%; height: `100%">
\
\/* body */
\<img @src='"img/char/body/"+"id"+$body1.id+".svg"' style="position:absolute; left:0; top:0; width: 100%; height: `100%">
\
\/* nails_foot */
\<img @src='"img/char/nails_foot/"+"nails_foot.svg"' style="position:absolute; left:0; top:0; width: 100%; height: `100%">
\
\/* nails */
\<img @src='"img/char/nails/"+"s"+$body1.shoulders+".svg"' style="position:absolute; left:0; top:0; width: 100%; height: `100%">
\
\/* head */
\<img @src='"img/char/other/"+"head.svg"' style="position:absolute; left:0; top:0; width: 100%; height: `100%">
\
\/* mouth */
\<img @src='"img/char/other/"+"mouth.svg"' style="position:absolute; left:0; top:0; width: 100%; height: `100%">
\
\/* brows */
\<img @src='"img/char/brows/"+"f"+$face1.id+"b"+$brows1.id+".svg"' style="position:absolute; left:0; top:0; width: 100%; height: `100%">
\
\/* nose */
\<img @src='"img/char/nose/"+"n"+$nose1.id+".svg"' style="position:absolute; left:0; top:0; width: 100%; height: `100%">
\
\/* breasts */
\<img @src='"img/char/breasts/"+"b"+$breasts1.id+"s"+$body1.shoulders+".svg"' style="position:absolute; left:0; top:0; width: 100%; height: `100%">
\
\/* socks */
\<img @src='"img/clothes/socks/"+"id"+$socks.id+".svg"' style="position:absolute; left:0; top:0; width: 100%; height: `100%">
\
\/* tops 1 */
\<img @src='"img/clothes/tops/"+"h"+$body1.hips+"w"+$body1.waist+"s"+$body1.shoulders+"id"+$top1.id+".svg"' style="position:absolute; left:0; top:0; width: 100%; height: `100%">
\
\/* bottoms */
\<img @src='"img/clothes/bottoms/"+"h"+$body1.hips+"id"+$bottom1.id+".svg"' style="position:absolute; left:0; top:0; width: 100%; height: `100%">
\
\/* bottoms groin */
\<img @src='"img/clothes/bottoms/groin/"+"p"+$penis1.id+"id"+$bottom1.id+".svg"' style="position:absolute; left:0; top:0; width: 100%; height: `100%">
\
\/* front hair */
\<img @src='"img/char/hair/"+"f"+$hair1.id+".svg"' style="position:absolute; left:0; top:0; width: 100%; height: `100%">
\
\/* eyes */
\<img @src='"img/char/eyes/"+"f"+$face1.id+"e"+$eyes1.id+".svg"' style="position:absolute; left:0; top:0; width: 100%; height: `100%">
\
\/* shoes */
\<img @src='"img/clothes/shoes/"+"id"+$shoes1.id+".svg"' style="position:absolute; left:0; top:0; width: 100%; height: `100%">
\</div>
\</div>
\<div class="journalgrid2">
\<div style="position: relative; width: 168px; height: 480px">
\/* back hair */
\<img @src='"img/char/hair/"+"b"+$hair.id+".svg"' style="position:absolute; left:0; top: ; width: 100%; height: `100%">
\
\/* body */
\<img @src='"img/char/body/"+"id"+$body.id+".svg"' style="position:absolute; left:0; top:0; width: 100%; height: `100%">
\
\/* nails_foot */
\<img @src='"img/char/nails_foot/"+"nails_foot.svg"' style="position:absolute; left:0; top:0; width: 100%; height: `100%">
\
\/* nails */
\<img @src='"img/char/nails/"+"s"+$body.shoulders+".svg"' style="position:absolute; left:0; top:0; width: 100%; height: `100%">
\
\/* head */
\<img @src='"img/char/other/"+"head.svg"' style="position:absolute; left:0; top:0; width: 100%; height: `100%">
\
\/* mouth */
\<img @src='"img/char/other/"+"mouth.svg"' style="position:absolute; left:0; top:0; width: 100%; height: `100%">
\
\/* brows */
\<img @src='"img/char/brows/"+"f"+$face.id+"b"+$brows.id+".svg"' style="position:absolute; left:0; top:0; width: 100%; height: `100%">
\
\/* nose */
\<img @src='"img/char/nose/"+"n"+$nose.id+".svg"' style="position:absolute; left:0; top:0; width: 100%; height: `100%">
\
\/* breasts */
\<img @src='"img/char/breasts/"+"b"+$breasts.id+"s"+$body.shoulders+".svg"' style="position:absolute; left:0; top:0; width: 100%; height: `100%">
\
\/* socks */
\<img @src='"img/clothes/socks/"+"id"+$socks.id+".svg"' style="position:absolute; left:0; top:0; width: 100%; height: `100%">
\
\/* tops 1 */
\<<if $top.lay eq 1>>
\<img @src='"img/clothes/tops/"+"h"+$body.hips+"w"+$body.waist+"s"+$body.shoulders+"id"+$top.id+".svg"' style="position:absolute; left:0; top:0; width: 100%; height: `100%">
\<</if>>
\
\/* bottoms */
\<img @src='"img/clothes/bottoms/"+"h"+$body.hips+"id"+$bottom.id+".svg"' style="position:absolute; left:0; top:0; width: 100%; height: `100%">
\
\/* bottoms groin */
\<img @src='"img/clothes/bottoms/groin/"+"p"+$penis.id+"id"+$bottom.id+".svg"' style="position:absolute; left:0; top:0; width: 100%; height: `100%">
\
\/* tops 2 */
\<<if $top.lay eq 2>>
\<img @src='"img/clothes/tops/"+"h"+$body.hips+"w"+$body.waist+"s"+$body.shoulders+"id"+$top.id+".svg"' style="position:absolute; left:0; top:0; width: 100%; height: `100%">
\<</if>>
\
\/* top breasts */
\<<if $breasts.id gt 1>>
\<img @src='"img/clothes/tops/breasts/"+"b"+$breasts.id+"s"+$body.shoulders+"id"+$top.id+".svg"' style="position:absolute; left:0; top:0; width: 100%; height: `100%">
\<</if>>
\
\/* front hair */
\<img @src='"img/char/hair/"+"f"+$hair.id+".svg"' style="position:absolute; left:0; top:0; width: 100%; height: `100%">
\
\/* eyes */
\<img @src='"img/char/eyes/"+"f"+$face.id+"e"+$eyes.id+".svg"' style="position:absolute; left:0; top:0; width: 100%; height: `100%">
\
\/* shoes */
\<img @src='"img/clothes/shoes/"+"id"+$shoes.id+".svg"' style="position:absolute; left:0; top:0; width: 100%; height: `100%">
\</div>
\</div>
\</div>\<<if $games gt 0>>
<<button "Play" "playtable">>\<<set $games to $games-1>><</button>> <<button "Lobby" "lobby">> <</button>>
Are you sure?
\<<else>>
<<button "Boss" "boss">><</button>>
I have to visit the Boss.
\<</if>>
\<<if $body.id eq 1>>
\<<set $body to $body2>>
\<<set $bodychance to $bodychance-($globalbodychance-$body2.fem)>>
Your waist have become smaller.
\<<elseif $body.id eq 2>>
\<<set $body to $body3>>
\<<set $bodychance to $bodychance-($globalbodychance-($body3.fem-$body2.fem))>>
This time you got some muscles on your lower body. And your hips looks a little wider.
\<<elseif $body.id eq 3>>
\<<set $body to $body4>>
\<<set $bodychance to $bodychance-($globalbodychance-($body4.fem-$body3.fem))>>
Your shoulders have become narrower.
\<<elseif $body.id eq 4>>
\<<set $body to $body5>>
\<<set $bodychance to $bodychance-($globalbodychance-($body5.fem-$body4.fem))>>
Your waist have became even smaller.
\<<elseif $body.id eq 5>>
\<<set $body to $body6>>
\<<set $bodychance to $bodychance-($globalbodychance-($body6.fem-$body5.fem))>>
This time it's shoulders again. And again they've become narrower.
\<<elseif $body.id eq 6>>
\<<set $body to $body7>>
\<<set $bodychance to $bodychance-($globalbodychance-($body7.fem-$body6.fem))>>
You have a complete female body. Your hips are wide, your waist are thin, and even your shoulders are narrow. It's hard to find a girl with the same build, because even for girls it's too feminine. And it is your body now.
\<</if>>\<<if $breasts.id eq 1>>
\<<set $breasts to $breasts2>>
\<<set $breastschance to $breastschance-($globalbodychance-$breasts2.fem)>>
Your chest have grown, and now you have a pair of small girly tits.
\<<elseif $breasts.id eq 2>>
\<<set $breasts to $breasts4>>
\<<set $breastschance to $breastschance-($globalbodychance-($breasts4.fem-$breasts2.fem))>>
You've. Got. Big. Boobs. It's imposible. Your small tits have just grown.
\<</if>>\<<if $penis.id eq 1>>
\<<set $penis to $penis2>>
\<<set $penischance to $penischance-($globalbodychance-$penis2.fem)>>
Your average 13 cm penis has shrunk. And now you have a small penis.
\<<elseif $penis.id eq 2>>
\<<set $penis to $penis3>>
\<<set $penischance to $penischance-($globalbodychance-($penis3.fem-$penis2.fem))>>
Your small 8 cm penis has shrunk. Now it's hard for you to call it a penis. It's tiny and useless. It can't even get a strong errection. You think that your penis unable to satisfy a woman anymore.
Also, your groin area looks too feminine. No tent, no bulge, just nothing.
\<</if>>\<<if $bottom.id eq 1>>
Your <<print $bottom.color>> <<print $bottom.gender>> <<print $bottom.style>> <<print $bottom.type>> <<set $bottom to $bottom2>> transformed into <<print $bottom.color>> <<print $bottom.gender>> <<print $bottom.style>> <<print $bottom.type>>.
\<<set $bottomchance to $bottomchance-($globalclotheschance-$bottom2.fem)>>
\<<elseif $bottom.id eq 2>>
Your <<print $bottom.color>> <<print $bottom.gender>> <<print $bottom.style>> <<print $bottom.type>> <<set $bottom to $bottom3>> transformed into <<print $bottom.color>> <<print $bottom.gender>> <<print $bottom.style>> <<print $bottom.type>>.
Everyone can see your legs now.
\<<set $bottomchance to $bottomchance-($globalclotheschance-($bottom3.fem-$bottom2.fem))>>
\<<elseif $bottom.id eq 3>>
Your <<print $bottom.color>> <<print $bottom.gender>> <<print $bottom.style>> <<print $bottom.type>> <<set $bottom to $bottom4>> transformed into <<print $bottom.color>> <<print $bottom.gender>> <<print $bottom.style>> <<print $bottom.length>>-<<print $bottom.type>>.
Everyone can see your legs and thights now.
\<<set $bottomchance to $bottomchance-($globalclotheschance-($bottom4.fem-$bottom3.fem))>>
\<<elseif $bottom.id eq 4>>
Your <<print $bottom.color>> <<print $bottom.gender>> <<print $bottom.style>> <<print $bottom.length>>-<<print $bottom.type>> <<set $bottom to $bottom5>> transformed into <<print $bottom.color>> <<print $bottom.gender>> <<print $bottom.style>> <<print $bottom.type>>.
Thanks god your new <<print $bottom.type>> isn't too, but its a <<print $bottom.type>>. If you accept to wear a <<print $bottom.type>> it could be no turning back.
\<<set $bottomchance to $bottomchance-($globalclotheschance-($bottom5.fem-$bottom4.fem))>>
\<<elseif $bottom.id eq 5>>
Your <<print $bottom.color>> <<print $bottom.gender>> <<print $bottom.style>> <<print $bottom.type>> <<set $bottom to $bottom6>> transformed into <<print $bottom.color>> <<print $bottom.gender>> <<print $bottom.style>> <<print $bottom.length>> <<print $bottom.type>>.
Your used to wear a <<print $bottom.type>>. But maybe you should buy yourself pants or shorts.
\<<set $bottomchance to $bottomchance-($globalclotheschance-($bottom6.fem-$bottom5.fem))>>
\<<elseif $bottom.id eq 6>>
Your <<print $bottom.color>> <<print $bottom.gender>> <<print $bottom.style>> <<print $bottom.length>> <<print $bottom.type>> <<set $bottom to $bottom7>> transformed into <<print $bottom.color>> <<print $bottom.gender>> <<print $bottom.style>> <<print $bottom.length>>-<<print $bottom.type>>.
Your new <<print $bottom.type>> is too short. You think that everyone can see my undies if you bend over. You should be careful. But its a <<print $bottom.type>>, and you used to wear a <<print $bottom.type>>.
\<<set $bottomchance to $bottomchance-($globalclotheschance-($bottom7.fem-$bottom6.fem))>>
\<</if>><<bosstalks "<<print $boss.name>>">> placed 3 Enhards infront of you.
<<bosstalks "<<print $boss.name>>: Listen to me, ">><<playertalks "<<print $player.name>>">><<bosstalks ". It's your new Enhards. Flip them one by one. Every single Enhard will give you an enhancement. It reads your inner desires. So it could be anything you want. Maybe even something you don't like at first. So, we'll see who the real ">><<playertalks "<<print $player.name>>">><<bosstalks " are. You can start. But if you want - you can cancel the project. But think twice, you still have to pay off your debt.">>
<<button "Flip" "enhard 1">><</button>> <<button "Leave" "endings">><</button>>\<<if $top.id eq 1>>
Your <<print $top.color>> <<print $top.gender>> <<print $top.style>> <<print $top.type>><<set $top to $top2>> transformed into <<print $top.color>> <<print $top.gender>> <<print $top.style>> <<print $top.type>>.
You're ok with your new <<print $top.gender>> <<print $top.type>>.
\<<set $topchance to $topchance-($globalclotheschance-$top2.fem)>>
\<<elseif $top.id eq 2>>
Your <<print $top.color>> <<print $top.gender>> <<print $top.style>> <<print $top.type>><<set $top to $top3>> transformed into <<print $top.color>> <<print $top.gender>> <<print $top.style>> <<print $top.type>>.
No doubt, It's a <<print $top.gender>> <<print $top.type>>.
\<<set $topchance to $topchance-($globalclotheschance-($top3.fem-$top2.fem))>>
\<<elseif $top.id eq 3>>
Your <<print $top.color>> <<print $top.gender>> <<print $top.style>> <<print $top.type>><<set $top to $top4>> transformed into <<print $top.color>> <<print $top.gender>> <<print $top.style>> <<print $top.type>>.
How can they call it an <<print $top.style>> wear if it's a <<print $top.length>> <<print $top.type>>.
\<<set $topchance to $topchance-($globalclotheschance-($top4.fem-$top3.fem))>>
\<</if>>\<<if $hair.id eq 1>>
\<<set $hair to $hair2>>
\<<set $hairchance to $hairchance-($globalfacechance-$hair2.fem)>>
Your hair lengthen. You think it's some kind of an unisex hairstyle.
\<<elseif $hair.id eq 2>>
\<<set $hair to $hair3>>
\<<set $hairchance to $hairchance-($globalfacechance-($hair3.fem-$hair2.fem))>>
Your hair lenghten again. Now you have a long straight hairstyle.
\<</if>>\<<if $eyes.id eq 1>>
\<<set $eyes to $eyes2>>
\<<set $eyeschance to $eyeschance-($globalfacechance-$eyes2.fem)>>
You think your lashes lenghten a bit. Or some kind of light permanent makeup applied to your eyes.
\<<elseif $eyes.id eq 2>>
\<<set $eyes to $eyes3>>
\<<set $eyeschance to $eyeschance-($globalfacechance-($eyes3.fem-$eyes2.fem))>>
You think your lashes lenghten again. Or some kind of bold permanent makeup applied to your eyes.
\<</if>>\<<if $face.id eq 1>>
\<<set $face to $face2>>
\<<set $facechance to $facechance-($globalfacechance/$face2.fem)>>
Your face has changed. Your eyes have become bigger.
\<</if>>\<<if $nose.id eq 1>>
\<<set $nose to $nose2>>
\<<set $nosechance to $nosechance-($globalfacechance-$nose2.fem)>>
Your nose has become smaller.
\<<elseif $nose.id eq 2>>
\<<set $nose to $nose3>>
\<<set $nosechance to $nosechance-($globalfacechance-($nose3.fem-$nose2.fem))>>
Your nose has become even smaller. It's a girly nose now.
\<</if>>\<<if $brows.id eq 1>>
\<<set $brows to $brows2>>
\<<set $browschance to $browschance-($globalfacechance-$brows2.fem)>>
Your brows have changed somehow.
\<<elseif $brows.id eq 2>>
\<<set $brows to $brows3>>
\<<set $browschance to $browschance-($globalfacechance-($brows3.fem-$brows2.fem))>>
Your brows have changed again.
\<</if>><<playertalks "<<print $player.name>>: Hello. Can I come in?">>
<<bosstalks "Boss: Sure, you can. Sit here please. My name is <<print $boss.name>>. What is yours and what are you doing here?">>
<<playertalks "<<print $player.name>>: Nice to meet you. Mine is <<print $player.name>>. And I want to ask you about the debt of my friend, <<print $crush.name>>.">>
<<bosstalks "<<print $boss.name>>: You know, ">><<playertalks "<<print $player.sex>>">><<bosstalks ", she is a real pain in the neck. And she's in big trubles after she tried to break into our warehouse. You should be happy that she's in debt and not in a prison. Any other questions?">>
<<playertalks "<<print $player.name>>: (What? Warehouse? Prison? Anyway, I'm here to ask for changing the debtor) I'm sorry, but I'm here not to prove or negotiate anything. I just want to pay the debt instead of her.">>
<<bosstalks "<<print $boss.name>>: Ah, so she have some good friends. Ok then, you can pay off the debt. Just wait a minute, I need a lawyer here. You can start counting $10000.">>
<<playertalks "<<print $player.name>>: (Woah! $10000! But stop doubts! Be the Man! I know that they have that special secret project.) Wait please. Get it right. A don't have so much in my pocket. But maybe I can work for you, or help you with something?">>
<<bosstalks "<<print $boss.name>>: Ahah! You're funny! You're already helping me to waste my time. Ok, ok. Maybe you have some ideas?">>
<<playertalks "<<print $player.name>>: I don't think so. But I can do anything you want.">>
<<bosstalks "<<print $boss.name>>: Don't say that you can do anything. Because you can't. And these words could be even dangerous. But you know, I have an idea. We have an experimental project here. I can't give you any details before you sign the NDA. But I think we can help each other. Are you interested?">>
<<playertalks "<<print $player.name>>: (That's what I'm talking about!) I'm in. But can I read the documents?">>
<<bosstalks "<<print $boss.name>>: Sure you are! So I'll call a lawyer and you can read the papers as long as you need and ask him any questions. Take your time, and take it serious. It's about the debt, remember.">>
You signed the NDA. After that you've spent few hours inspecting documents with a lawyer. Everything seems ok. And then <<bosstalks "<<print $boss.name>>">> comes with a conclusion.
<<bosstalks "<<print $boss.name>>: So. Our project called Enhards. You need to play in our casino as a dealer using the special cards. We call them Enhards, just like the project name. I'll give you permission to play some amount of sets. So you need to play all the sets and earn as much as you can. You need to pay $10000 in total. First installment is $40. And it would be increased by $40 after every payment to a highest ammount of $1000. Did you get it?">>
<<playertalks "<<print $player.name>>: Got it.">>
<<bosstalks "<<print $boss.name>>: Game rules are pretty easy. Every card has a number on it. You are taking cards from your deck one by one, as like as you opponent. Your total score is a sum of all your card numbers. You need to reach the highest score, but don't exceed 21 points. 21 points is the highest possible score. If your total score is higher then opponent's score, but lower or equal 21 - you win. And sure, the better deck you have the more sets you can win, because you can risk more. Is it ok?">>
<<playertalks "<<print $player.name>>: I think so.">>
<<bosstalks "<<print $boss.name>>: And why is this project so special? Because Enhards have special technologies to enhance the user to a best version that helps you to earn more. You know, it looks almost like a magic. All your inner desires could become true and you'll be paid for it. Yes, about inner desires. Enhards read your inner self, like your mind, but something even deeper. So, enhancements always lead to the best version of yourself, even if you don't think the same. But you will be enhanced only if you can't pay off the installment. Because if you can pay - you're ok. Is everything clear now? Do you want to play a training set?">>
Say "Yes" if you want to take a lesson.
<<button "Yes" "lesson">><</button>> <<button "No" "good luck">><</button>>\<<newcard "first">>
\<<enhance>>
<<button "Flip" "enhard 2">><</button>>\<<newcard "second">>
\<<enhance>>
<<button "Flip" "enhard 3">><</button>>\<<newcard "third">>
\<<enhance>>
\<<if $player.nametype eq "manly" and $feminity gt 50>>
You don't know why, but it looks like <<bosstalks "<<print $boss.name>>">> is thoroughly inspecting you, your face, your clothes and all your body too. From his pearcing gaze you feel a little embarrassed. You think that it's better to ask what's wrong.
<<button "Boss?" "name change">><</button>>
\<<else>>
<<button "Boss" "boss conclusion">><</button>>
\<</if>><<bosstalks "<<print $boss.name>>: Ok now. I wasn't expecting that enhards will affect you in this way. You know, it's a common situation when a guy becomes more masculine, you know, his beard grows, body becomes stronger, penis longer. Something like that. But in your case... hm... we'll see. Just try to pay your debt as soon as possible. And remember, you can always change something in our special services, if you have some extra money. Or just buy new clothes there, for example.">>
<<playertalks "<<print $player.name>>: (I hope I'll get enough extra money...)">>
\<<if $feminity gt $identity+5>>
\<<set $games to Number((10-10*($feminity-$identity)/100).toFixed(0))>>
<<bosstalks "<<print $boss.name>>: And one more thing. I can't let you play with the customers if your look doesn't fit you. I mean your identity. So, let me think... I let you play <<print Number((10-10*($feminity-$identity)/100).toFixed(0))>> sets. Good luck, ">><<playertalks "<<print $player.sex>>.">>
I think that he knows that my look is more feminine then I want to. But it seems that he likes it.
<<playertalks "<<print $player.name>>: (Great. Eh... At least somebody likes it.)">>
\<<set $accept.iden to $accept.iden+2>>
\
\<<elseif $feminity lt $identity-5>>
\<<set $games to Number((10-10*($identity-$feminity)/100).toFixed(0))>>
<<bosstalks "<<print $boss.name>>: And one more thing. I can't let you play with the customers if your look doesn't fit you. I mean your identity. So, let me think... I let you play <<print Number((10-10*($identity-$feminity)/100).toFixed(0))>> sets. Good luck, ">><<playertalks "<<print $player.sex>>.">>
I think that he knows that my look is less feminine then I want to. And it seems that he wants it to fit my identity.
<<playertalks "<<print $player.name>>: (Maybe I should go shopping.)">>
\<<set $accept.iden to $accept.iden+1>>
\
\<<elseif $feminity gte $identity-5 and $feminity lte $identity+5>>
\<<set $games to 10>>
<<bosstalks "<<print $boss.name>>: Well done, ">><<playertalks "<<print $player.sex>>">><<bosstalks ". I let you play another 10 sets. Good luck, ">><<playertalks "<<print $player.sex>>.">>
\<</if>>
<<button "Lobby" "lobby">><</button>> <<bosstalks "<<print $boss.name>>: ">><<playertalks "<<print $player.name>>, ">><<bosstalks "looking at you I realized something important. Sorry, but I can't let you play with our customers while you are looking so... feminine.">>
<<playertalks "<<print $player.name>>: But it's not my fault! That's all happened because of your fucking enhards!">>
<<bosstalks "<<print $boss.name>>: Be quiet, please. Remember that I'm the Boss here. Heh. Anyway, let me explain. Maybe it's not because of your feminine look. I have a lot of tables with girls playing on them. But you are not a girl, you are ">><<playertalks "<<print $player.name>>">><<bosstalks ". Right?">>
<<playertalks "<<print $player.name>>: Yes. And I still need a lot of money. I can't earn any money without a job. What should I do now?">>
<<bosstalks "<<print $boss.name>>: I think I have a solution. You already look like a girl, right? So, all you need to do is just to pick yourself a girly name. And then we can let you play.">>
<<playertalks "<<print $player.name>>: What? But I'm not a girl. I'm a boy!">>
<<bosstalks "<<print $boss.name>>: So, can you pay off your debt now?">>
<<playertalks "<<print $player.name>>: I haven't saved enough yet...">>
<<bosstalks "<<print $boss.name>>: So? Listen. I understand. All of that is too overhelming. If I were you, I wouldn't have lasted that long. And I'm on your side. Try to think about the benefits. You already know that customers pay more if they like you. With a girly name you can earn even more, because everyone likes girls. And in the outside world you can still call yourself whatever you want. So just take it and work harder next time. So, deal?">>
<<playertalks "<<print $player.name>>: (I think I have no choice...) Deal...">>
<<bosstalks "<<print $boss.name>>: Finaly. Ok, just write your new girly name here and we are done.">>
<<textbox "$player.name" "Alexa" autofocus>>
\<<button "done" "boss conclusion">>
\<<set $player.nametype to "girly">>
\<<set $player.fem to 10>>
\<<set $player.iden to 20>>
<</button>>
When you've been looking in the mirror you've seen a pretty girl there. if this girl becomes my girlfriend, I would be happy. And then you realized that this reflection is... you. Not real you, but like a girly version of yourself. And slowly you started to faint.
<<playertalks "<<print $player.name>>: (...At least... I'm cute...girl...)">>
You finally closed your eyes. And just in a moment everything returned back to normal. You openned your eyes. Now you feel even better then before.
\<<set $brainwash.iden to $brainwash.iden+5>>
\<<set $brainwashchance to $brainwashchance-$brainwash.num>>\<<if $totaldebt lt 1000>>
\<<if $feminity lt 10>>
\<<if $identity lt 15>>
\<<if $day eq 1 and $totaldebt lt 1000>>
You lost your dream. You've become an ordinary guy. No one cares about you. You don't have real friends, you don't have a girlfriend. You just work to pay for your living and live to work. And every single day you think about the chance that you lost in SIFA Company that day.
\<<else>>
You paid off the debt and came home. In a few days you had a call from the SIFA. They want you to work in their Company. In a few years you've become a Top Manager of SIFA Company. And sure, <<print $crush.name>> married you and she loves you. You are happy that you decided to join Enhards project =)
\<</if>>
\<<elseif $identity gte 15 and $identity lt 45>>
You paid off the debt and came home. You've become a bartender in some time. And you was great, because you like to spend time with men and with women. <<print $crush.name>> married you. But you had a free marriage. No rules even in sexual life. You even had bisexual parties sometimes.
\<<elseif $identity gte 45 and $identity lt 85>>
You paid off the debt and came home. You've become a barber. You just wanted to spend more time with men. Your love to <<print $crush.name>> has ended, sure. You came out as a gay one day. And your friend, <<print $friend.name>>, just broke any contacts with you. But <<print $crush.name>> supported you with this. Nowadays you have a boyfriend and you think about marriage.
\<<elseif $identity gte 85>>
You paid off the debt and came home. After Enhards project your identity have changed a lot. You won't to be a man anymore. So you started transition process. <<print $crush.name>> supported you as much as she can. But <<print $friend.name>> broke any connections with you. Nowadays you are a trans woman. But you still don't like the results. It's not natural. You can't get rid of your masculinity completely. Maybe you had to stay in the Enhards project longer...
\<</if>>
\<</if>>
\<<if $feminity gte 10 and $feminity lt 40>>
\<<if $identity lt 15>>
You paid off the debt and came home. Enhards changed your appearance. Now you look like a femboy. But <<print $crush.name>> married you anyway. You love her and trust her. Yes, she often busy with her partners, so she needs someone at home, to make it comfy. You know, it helps when you have the place that you can call Home. So, you've became a housewife. Or HouseHusband, in your case, heh. Your wife leads your family and you're happy to help her with it.
\<<elseif $identity gte 15 and $identity lt 45>>
You paid off the debt and came home. Enhards changed your appearance. Now you look like a femboy and you like it. You've become really popular, almost everyone likes you. <<print $crush.name>> and your friend <<print $friend.name>> suggested you to create a TokTok account. You started with just reactions. But your growth was really fast. So you continued with following trends. Most trends were feminine, and you tried them to. And you got even more attention. Your most liked trend was "I can do both". Then you tried some collaborations, with popular boys and girls. And sometimes you had short and crazy ralations with them. You are happy that you've become a toktok star.
\<<elseif $identity gte 45 and $identity lt 85>>
You paid off the debt and came home. Enhards changed your appearance. Now you look like a femboy and you like it. You've become really popular, especially for men. <<print $crush.name>> and your friend <<print $friend.name>> suggested you to create a TokTok account. You started with just reactions. But your growth was really fast. So you continued with following trends. Most trends were feminine, and you tried them to. And you got even more attention. Your most liked trend was "I can do both". Then you tried some collaborations, with popular boys. And sometimes you had short and crazy ralations with them. You are happy that you've become a toktok star.
\<<elseif $identity gte 85>>
You paid off the debt and came home. Enhards changed your appearance. Now you look like a femboy, but you wanted it to be even more feminine. Anyway, you've become really popular, especially for men. <<print $crush.name>> and your friend <<print $friend.name>> suggested you to create a TokTok account. You started with just reactions. But your growth wasn't really fast. So you continued with following trends. Most trends were feminine, and you tried them. And you got even more attention. So you tried even more feminine trends, with crossdressing and dancing, with girly reactions, clothes changing, and something like that. Then you tried some collaborations with popular boys. Sometimes you had short and crazy ralations with them. When you saved enough money, you started a transition process. It got a lot of attention from your audience, and a lot of support. You are a girl nowadays and you're happy that you've become a toktok star.
\<</if>>
\<</if>>
\<<if $feminity gte 40 and $feminity lt 80>>
\<<if $identity lt 15>>
You paid off the debt and came home. Enhards changed your appearance a lot. Now you look like a girl, but with an extra below. <<print $crush.name>> has become your best friend. She really likes to spend time with you, and you like it too. But you don't like that <<print $friend.name>> is acting with you more polite or even gentle. So you broke any connections with him. You tried to find a job, but it was too hard. You had only offers for women. So you chose an ok option and became a shop assistant in the clothes shop, where you often bought things with <<print $crush.name>>. But you can't call yourself a happy person. Maybe you had to stay in the Enhards project longer.
\<<elseif $identity gte 15 and $identity lt 45>>
You paid off the debt and came home. Enhards changed your appearance a lot. Now you look like a girl, but with an extra below. <<print $crush.name>> has become your best friend. She really likes to spend time with you, and you like it too. You found that <<print $friend.name>> is acting with you more polite or even gentle. But it's ok with your current look. You tried to find a job, but it was too hard. You had only offers for women. So you chose a good option and became a shop assistant in the women's clothes shop, where you often bought things with <<print $crush.name>>.
\<<elseif $identity gte 45 and $identity lt 85>>
You paid off the debt and came home. Enhards changed your appearance a lot. Now you look like a girl, but with an extra below. <<print $crush.name>> has become your best friend. She really likes to spend time with you, and you like it too. You found that <<print $friend.name>> is acting with you more polite or even gentle. And you love his attention.
You tried to find a job, and it wasn't too easy. You had only offers for women, like waitresses, secretaries, even maids, and others. You had no qualifications or special skills, so you became a waitress in the local bar, where <<print $friend.name>> often spends his time. So, you spent with him all your evenings. After a while both of you fell in love with each other. He pushed you to complete the transition and asked you to marry him. Nowadays you are a happy wife and you love your husband.
\<<elseif $identity gte 85>>
You paid off the debt and came home. Enhards changed your appearance a lot. Now you look like a girl, but with an extra below. <<print $crush.name>> has become your best friend. She really likes to spend time with you, and you like it too. You found that <<print $friend.name>> is acting with you more polite or even gentle. And you love his attention.
You tried to find a job, and it wasn't too easy. You had only offers for women, like waitresses, secretaries, even maids, and others. You had no qualifications or special skills, but you wanted most feminine and obedient job. So you became a maid in the Mansion of some wealthy married man. So, you was spending there all your days. After a while this Man felt in love with you. And you became his lover. He even supported you to complete the transition. Nowadays you are happy that you can serve your master.
\<</if>>
\<</if>>
\<<if $feminity gte 80>>
\<<if $identity lt 15>>
You paid off the debt and came home. Enhards changed your appearance a lot. Now you look like a most feminine girl in the world, but with an extra below. <<print $crush.name>> has become your best friend. She really likes to spend time with you, and you like it too. You found that <<print $friend.name>> is acting with you more polite and gentle. And you can't accept it. So you broke any connections with him and with all your male friends.
You tried to find a job, and it wasn't too easy. You had only offers for women, like waitresses, secretaries, even maids, and others. But you won't even to think about it. Your mind was getting crazy... And some day you met a priest. You talked a lot with him about everything that happened to you. And after a while he proposed you to become a nun. You rejected this proposal without any thoughts, at first. But then you found that it's the best option for you. You can close from society and live your life almost as you like to. But if you only get a chance to return to Enhards Project, you will never reject it.
\<<elseif $identity gte 15 and $identity lt 45>>
You paid off the debt and came home. Enhards changed your appearance a lot. Now you look like a most feminine girl in the world, but with an extra below. <<print $crush.name>> has become your best friend. She really likes to spend time with you, and you like it too. You found that <<print $friend.name>> is acting with you more polite and gentle. And you ok with it.
When you tried to find a job you got all the best offers for women just in time. Few of them even want you to become a model. But it seemed for you too overhelming. So you chose to become a secretary. You climbed the career ladder realy fast with ur hyper feminine look. Just in few months you got an offer to work in the head office. You accepted it, and your happy life started. You got a high sallary, a lot of free time and a lot of attention from rich men and women. A lot of parties, a lot of beautiful people, a lot of romances, a lot of sex. And you like it.
\<<elseif $identity gte 45 and $identity lt 85>>
You paid off the debt and came home. Enhards changed your appearance a lot. Now you look like a most feminine girl in the world, but with an extra below. <<print $crush.name>> has become your best friend. She really likes to spend time with you, and you like it too. You found that <<print $friend.name>> is acting with you more polite and gentle. And you like it.
When you tried to find a job you got all the best offers for women just in time. Few of them even want you to become a model. But it seemed for you too overhelming. So you chose to become a secretary. You climbed the career ladder realy fast with ur hyper feminine look. Just in few months you got an offer to work in the head office. You accepted it. You got a high sallary, a lot of free time and a lot of attention from rich men. Your Boss started to flirt with you just from the very first day in the head office. In a while he broke with hes wife and asked you to marry him. You accepted it, and now you are one of the most rich and happy women in the world. Sometimes, when your husband is too busy, you have some fun with your fitness instructor... and yoga instructor... and other instructors... and other men too. You like to have some fun =)
\<<elseif $identity gte 85>>
You paid off the debt and came home. Enhards changed your appearance a lot. Now you look like a most feminine girl in the world, but with an extra below. <<print $crush.name>> has become your best friend. She really likes to spend time with you, and you like it too. You found that <<print $friend.name>> is acting with you more polite and gentle. After a while you had a sex with him. You just wanted to try it.
When you tried to find a job you got all the best offers for women just in time. Few of them even want you to become a model. And it seemed really stupid to reject such a good offers. So, you've started to climb the career ladder in the model business. You can't say that it was easy, but with your look and how easy you are feeling it, it wasn't too hard. You are the best, thats all. Just in few months you've become the most expensive female model in the world. Your feminity is shining as the sun.
You like to be a model. But your producers pushed you to start learning many things, like acting, dancing, singing, and many other things. It was easy for you just to follow orders.
Nowadays you are the fastest-growing star, almost everyone in the world heard your name. And almost every man in the world want to have sex with you. And you let them to have it, if you have some free time.
\<</if>>
\<</if>>
\<<elseif $totaldebt gte 1000>>
You lost your dream. You've become an ordinary person. No one cares about you. You don't have real friends, you don't have a girlfriend. You just work to pay for your living and live to work. And every single day you think about the chance that you lost in SIFA Company that day.
(bad endings in development)
\<</if>>
<b>From developer:</b>
Hello there! Thanks for playing! =)
<b>Game Mechanics.</b>
I'm building my own card game. But coding mechanics of the game takes a lot of time. So, current card game is a placeholder)).
I want to make every card unique. With unique parameters and unique effects on a player. And more feminine you are, the more feminine cards you can get. This cards will represent the choices that player makes. For example, using the card "flirt" means, that your character is flirting with the customer. It would be realy engaging.
And it would be a collectible card game. I just like collectibles =)
<b>Clothes and Enhancements</b>
New clothes isn't the hardest part here. As like as enhancements. Because I like to draw instead of coding =) So stockings, underwear, dresses coming soon. And recolors too.
And I want to implement shopping system and inventory system ASAP. I already have a beta version with shopping system. I released it for supports on [[Patreon|https://www.patreon.com/sifagames]] (v0.110b).
In the future I think that every piece of clothes will work like passive skills in videogames. And complete sets of clothes will give you even more benefits (like 4 pieces of formal style +4 intellect, or all pink +10 feminity) (you can also see this rough mechanic in v0.110b).
Anywaay, everything depends on time. Maybe I will choose more clothes with less mechanics instead of less clothes with more mechanics. We'll see.
<b>Plot and Characters</b>
I'm still working on the plot, and I need some time (and money...) to finish it and implement it into the game. So, this 17+- endings are just the placeholders. But you can find some clues in the game about the coming story.
Every character has his own storyline. And the choices you made will affect their stories. And again, it's not the hardest part, but it takes some time. The first goal here is to make interactions with the Boss more interesting and choiсe-dependent.
I have some storytelling skills, but I'm still working on my english. I hope I did'nt make too many mistakes.)) Soon I will finish my discord server and open it for everyone. So you could write about bugs and mistakes there.
<b>Secretary class</b>
The main goal now is to prepare everything for the Secretary class:
- new mechanics (shopping, inventory, skills, etc.),
- new office-themed visuals (underwear, clothes, makeup, etc.)
- better interaction with the Boss
And I will release Secretary with the totaly reworked card game. But...
<b>Best game</b>
But nowadays I don't have enough money. I'm escaping from the war, so I haven't many oportunities here. If I can get enough money, I can live in another country, and spend a lot of time on coding, drawing and writing. I can even create a lewd version of the game. But only in the country, where I'm not afraid of breaking the law...
So, if you want to help me make a great game with an interesting mechanics, breathtaking story and plausible characters - you can join my [[Patreon|https://www.patreon.com/sifagames]]. And you will recieve all beta/alfa versions before others, and other stuff too. Thanks again guys, loving you <3You are standing infront of the Boss's door, in SIFA's building.
SIFA is a large company. And you want to pay off the debt. But not your's debt.
Few days ago you had a meeting with your old friend <<print $friend.name>>. He has everything you've ever wanted. He has a rich family, a great career and a big house. He's big and strong. And, for sure, girls love him.
Anyway, he told you something important about your crush, <<print $crush.name>>. He said that <<print $crush.name>> has a huge debt to SIFA company. And she just don't know what to do, she can't pay it off by herself. Young journalists are not paid much.
Also, as long as you know <<print $crush.name>> she was always overproud. And you're sure - she will never ask for help.
And here you got an excellent idea. What if you pay off her debt? She would never reject you if you show her that you can take care of her. Sweet dreams... Sure, you don't have enough money too.
And your Eternal Savior <<print $friend.name>> saved you again. He told you about the secret project that SIFA is running. His father has some friends in the head office. This project is well paid, and all top managers went through this secret project before they became top managers.
It looks like a miracle. You can do both - become wealthy and prove <<print $crush.name>> that you are a real Man.
So, here you are, infront of the door, waiting for the most important conversation in your life.
<<playertalks "<<print $player.name>>: (Everything seems perfect. But you'll get into big debt. Should I open the door? It's time to decide.)">>
<<button "Open" "boss 1">><</button>> <<button "Leave" "endings">><</button>>\<a href="https://www.patreon.com/sifagames"> <img @src='"img/other/start_cover.jpg"' style="position:relative; left:0; top:0; width: 100%; height: 100%"></a>
This is a Collectible Card Game about the guy, who wanted to help his crush to pay off her debt. He joined the Enhards Project in pursuit of happyness.
The main goal is to pay off the debt and try hard to stay yourself.
Every new game would be a little different from previous one. That's because there is some random implemented in the game. And soon it would be even better =)
(please, don't use back arrow button to change card rolls, it makes game boring)
(remember that you can Zoom-In or Zoom-Out by holding CTRL and spinning the mousewheel)(And try to push F11 for fullscreen mode)
Also, you can compare your appearance from the beginning with your current look in the journal.
And just to be sure =)
By clicking the button below you agree that you're 21+ years of age and may continue to play the game.
<<button "Agree age 21+" "start setup">><</button>> <<button "Disagree" "no game">><</button>><<textbox "$player.name" "Alex" autofocus>> - Set your name (male).
<<textbox "$crush.name" "Emma" autofocus>> - Set your crush's name (female).
<<textbox "$friend.name" "Jack" autofocus>> - Set your friend's name (male).
<<textbox "$boss.name" "Edward" autofocus>> - Set your Boss' name (male).
\<<textbox "$cheatcode0110b" "Past cheat code v0.110b here" autofocus>> - Unlocks Cheat Room in the lobby.
<<textbox "$promocode0110b" "Past promo code v0.110b here" autofocus>> - If it's right, you'll be send to the testing room, where you can try all clothes and enhancements.
You can find cheat and promo codes on my [[Patreon|https://www.patreon.com/sifagames]].
<<button "Done" "intro">>
\<<if $promocode1 eq $promocode0110b>>
\<<goto test>>
\<</if>>
\<</button>><<bosstalks "<<print $boss.name>>: Nice! Ok, so sign the papers, and I'm waiting to see the enhanced you. Remember that you can cancel the project just before the every enhancement session. But in this case you still have to pay off the debt. And I don't think that you can find a better job with such opportunities. Anyway, nice to meet you, but I need to go. Take your time, as much as you need. Don't forget to sign both copies and close the door when you leave please. Good luck!">>
<<playertalks "<<print $player.name>>: Nice to meet you too and thanks a lot! Goodbye.">>
<<bosstalks "<<print $boss.name>>">> left the room. It seems like he doesn't care much about your choice and won't to push your choice in any direction. So, it's time for you to make <b>the last decision.</b>
<<button "Sign" "lobby">><<set $totaldebt to 9500>><<set $debt to 50>><</button>> <<button "Leave" "endings">><</button>><<bosstalks "<<print $boss.name>>: I see. Ok, grab your enhards and shuffle them. Now put the top card on the table. And I'll do the same.">>
Your score: 10
<img @src='"img/cards/a10.svg"' style="position:relative; left:0; top:0;" height="`10%" width="10%">
Opponents score: 6
<img @src='"img/cards/f6.svg"' style="position:relative; left:0; top:0;" height="`10%" width="10%">
<<bosstalks "<<print $boss.name>>: You can see that you have better score. The first opponent's card is always revealed. Now it's better for both of us to take one more card.">>
Your score: 19
<img @src='"img/cards/a10.svg"' style="position:relative; left:0; top:0;" height="`10%" width="10%"> <img @src='"img/cards/i9.svg"' style="position:relative; left:0; top:0;" height="`10%" width="10%">
Opponents score: 6+c2
<img @src='"img/cards/f6.svg"' style="position:relative; left:0; top:0;" height="`10%" width="10%"> <img @src='"img/cards/sifa.svg"' style="position:relative; left:0; top:0;" height="`10%" width="10%">
<<bosstalks "<<print $boss.name>>: It's better for you not to take one more card. Because you already have 19, and max score is 21. If you get more then 21, you lose. And you don't even have cards with 2 or 1 yet. Yes, you can't see my 2nd card, but it can't be higher then yours. Let's try some calculations. My first card is 6. And max card in the deck is 10. So, in the best case, I have 16 points against your 19. So, I can't beat you with just 2 cards. It's better for you just to skip your turn. But on my side I want to take one more card, the 3d one. ">>
Your score: 19
<img @src='"img/cards/a10.svg"' style="position:relative; left:0; top:0;" height="`10%" width="10%"> <img @src='"img/cards/i9.svg"' style="position:relative; left:0; top:0;" height="`10%" width="10%">
Opponents score: 6+c2+c3
<img @src='"img/cards/f6.svg"' style="position:relative; left:0; top:0;" height="`10%" width="10%"> <img @src='"img/cards/sifa.svg"' style="position:relative; left:0; top:0;" height="`10%" width="10%"> <img @src='"img/cards/sifa.svg"' style="position:relative; left:0; top:0;" height="`10%" width="10%">
<<bosstalks "<<print $boss.name>>: Now both of us are done, so we can reveal all cards and compare the scores.">>
Your score: 19
<img @src='"img/cards/a10.svg"' style="position:relative; left:0; top:0;" height="`10%" width="10%"> <img @src='"img/cards/i9.svg"' style="position:relative; left:0; top:0;" height="`10%" width="10%">
Opponents score: 24
<img @src='"img/cards/f6.svg"' style="position:relative; left:0; top:0;" height="`10%" width="10%"> <img @src='"img/cards/f8.svg"' style="position:relative; left:0; top:0;" height="`10%" width="10%"> <img @src='"img/cards/s10.svg"' style="position:relative; left:0; top:0;" height="`10%" width="10%">
<<bosstalks "<<print $boss.name>>: Congratulations! You've won your first game! You got 19 and I got 24. But 24 exceeds 21, so I lost. You've earned $19 from this game. But in the future you can earn even more, if your Enhards good enough. Or maybe your customers will pay you more, if they like you. Now tell me, should I show you how enhancement works?">>
\<<set $cash to $cash+19>>
Say "Yes" if you want to take a lesson about enhancements.
<<button "Yes" "enhance lesson">><</button>> <<button "No" "good luck">><</button>><<bosstalks "<<print $boss.name>>">> placed one Ehnard infront of you and one infront of himself.
<<bosstalks "<<print $boss.name>>: Ok, look at me at first. I'll just flip the Enhard and something will happen to me.">>
As <<bosstalks "<<print $boss.name>>">> said, he flipped the card and a black pill appeared just infront of him. He swallowed the pill, and his beard started to grow. Now <<bosstalks "<<print $boss.name>>">> has a classic full beard.
<<bosstalks "<<print $boss.name>>: What do you think? Wanna try?">>
<<playertalks "<<print $player.name>>: You was right. It looks like a miracle. What should I do?">>
<<bosstalks "<<print $boss.name>>: Just flip it and we'll see.">>
<<newcard "first">>
\<<set $dice to random(1,3)>>
\<<if $dice eq 1>>
A glass of pink liquid magicaly appeared infront of you.
<<bosstalks "<<print $boss.name>>: What are you waiting for? Just drink it.">>
You've drunk all the tasty liquid. Just after that your body started to shiver. After a few moments you noticed some changes in your body.
\<<include "body change">>
<<bosstalks "<<print $boss.name>>: Have anything changed?">>
<<playertalks "<<print $player.name>>: I think I lost some weight on my waist. And I like it! I can get a better physique by drinking a sweet liquid.">>
<<bosstalks "<<print $boss.name>>: Yep, I like liquids too. Look at me. These muscles made by Enhards.">>
\
\<<elseif $dice eq 2>>
A pink pill appeared infront of you.
<<bosstalks "<<print $boss.name>>: I think you should swallow it.">>
As <<bosstalks "<<print $boss.name>>">> said, you've swallowed the pill. You felt slightly dizzy. But just after a moment everything became normal.
<<bosstalks "<<print $boss.name>>: Look in the mirror.">>
\<<include "brows change">>
<<bosstalks "<<print $boss.name>>: The same type as my beard a few moments ago. Maybe next time you'll get your beard too.">>
\
\<<elseif $dice eq 3>>
A bright beam of light hit your clothes.
\<<include "top change">>
<<bosstalks "<<print $boss.name>>: Yes. Even your clothes can be affected by Enhards. Buy remember that you can always buy some new clothes using our Special Services.">>
\<</if>>
<<bosstalks "<<print $boss.name>>: Ok. Now you have all the answers. Sooo. Will you play Enhards?">>
<<button "Yes" "good luck">><</button>> <<button "No" "endings">><</button>><<button "Lobby" "lobby">><</button>>
<<button "Enhards" "enhards shop">><</button>> - You can buy new Enhards here, but with no enhancements.
<<button "Big Boy" "promo">><</button>> - Men's wear shop (work in progress)
<<button "Boy&Girl" "promo">><</button>> - Unisex wear shop. (work in progress)
<<button "Good Girl" "promo">><</button>> - Women's wear shop. (work in progress)
<<button "Stylors" "promo">><</button>> - Beauty Parlor. (work in progress)
<<button "SIFA-Med." "promo">><</button>> - Laboratory. (work in progress)<b>From developer:</b>
Hello there! Thanks for playing! =)
<b>Game Mechanics.</b>
I'm building my own card game. But coding mechanics of the game takes a lot of time. So, current card game is a placeholder)).
I want to make every card unique. With unique parameters and unique effects on a player. And more feminine you are, the more feminine cards you can get. This cards will represent the choices that player makes. For example, using the card "flirt" means, that your character is flirting with the customer. It would be realy engaging.
And it would be a collectible card game. I just like collectibles =)
<b>Clothes and Enhancements</b>
New clothes isn't the hardest part here. As like as enhancements. Because I like to draw instead of coding =) So stockings, underwear, dresses coming soon. And recolors too.
And I want to implement shopping system and inventory system ASAP. I already have a beta version with shopping system. I released it for supports on [[Patreon|https://www.patreon.com/sifagames]] (v0.110b).
In the future I think that every piece of clothes will work like passive skills in videogames. And complete sets of clothes will give you even more benefits (like 4 pieces of formal style +4 intellect, or all pink +10 feminity) (you can also see this rough mechanic in v0.110b).
Anywaay, everything depends on time. Maybe I will choose more clothes with less mechanics instead of less clothes with more mechanics. We'll see.
<b>Plot and Characters</b>
I'm still working on the plot, and I need some time (and money...) to finish it and implement it into the game. So, this 17+- endings are just the placeholders. But you can find some clues in the game about the coming story.
Every character has his own storyline. And the choices you made will affect their stories. And again, it's not the hardest part, but it takes some time. The first goal here is to make interactions with the Boss more interesting and choiсe-dependent.
I have some storytelling skills, but I'm still working on my english. I hope I did'nt make too many mistakes.)) Soon I will finish my discord server and open it for everyone. So you could write about bugs and mistakes there.
<b>Secretary class</b>
The main goal now is to prepare everything for the Secretary class:
- new mechanics (shopping, inventory, skills, etc.),
- new office-themed visuals (underwear, clothes, makeup, etc.)
- better interaction with the Boss
And I will release Secretary with the totaly reworked card game. But...
<b>Best game</b>
But nowadays I don't have enough money. I'm escaping from the war, so I haven't many oportunities here. If I can get enough money, I can live in another country, and spend a lot of time on coding, drawing and writing. I can even create a lewd version of the game. But only in the country, where I'm not afraid of breaking the law...
So, if you want to help me make a great game with an interesting mechanics, breathtaking story and plausible characters - you can join my [[Patreon|https://www.patreon.com/sifagames]]. And you will recieve all beta/alfa versions before others, and other stuff too. Thanks again guys, loving you <3
<<return>>SIFA Gamesv0.100sIt's better for you not to play this game. Sorry =)\<<button "Return" "services">><</button>>
\<<if $cash gte 100>>
<<button "Buy 1 Enhard - $100" "buy 1 enhards">>
\<<set $cash to $cash-100>>
\<</button>>
\<<else>>
<<button "1 Enhard - $100">>
\<</button>>
\<</if>>
\<<if $cash gte 190>>
<<button "buy 2 Enhards - $190" "buy 2 enhards">>
\<<set $cash to $cash-190>>
\<</button>>
\<<else>>
<<button "2 Enhards - $190">>
\<</button>>
\<</if>>
\<<if $cash gte 270>>
<<button "buy 3 Enhards - $270" "buy 3 enhards">>
\<<set $cash to $cash-270>>
\<</button>>
\<<else>>
<<button "3 Enhards - $270">>
\<</button>>
\<</if>><<button "Ok" "enhards shop">><</button>>
<<newcard "">><<button "Ok" "enhards shop">><</button>>
<<newcard "first">>
<<newcard "second">><<button "Ok" "enhards shop">><</button>>
<<newcard "first">>
<<newcard "second">>
<<newcard "third">>\<<if $cash gte $debt>>
<<playertalks "<<print $player.name>>: Yes, I do.">>
You paid $<<print $debt>>.
<<playertalks "<<print $player.name>>: (Thanks god I was able to save enough).">>
\<<set $cash to $cash-$debt>>
\<<set $totaldebt to $totaldebt-$debt>>
\<<if $totaldebt gt 0>>
<<button "Done" "rewards">>\<</button>>
\<<else>>
<<button "Freedom" "endings">>\<</button>>
\<</if>>
\
\<<else>>
<<playertalks "<<print $player.name>>: I'm sorry, but I don't have so much. I tried hard, realy, but it was almost impossible to earn enough.">>
<<bosstalks "<<print $boss.name>>: Don't worry, ">><<playertalks "<<print $player.sex>>">><<bosstalks ". Sometimes it realy hard to win without better Enhards. And as I said you before, Enhards will help you te become the better version of yourself, if it's hard for you to pay off the debt. Or you can just leave. But think about the consequences. It's your debt, remember.">>
<<button "Enhards" "change">><</button>> <<button "Leave" "endings">><</button>>
\<</if>>
\<<if $day lt 19>>
\<<set $day to $day+1>>
\<<set $debt to $day*50>>
\<<else>>
\<<set $day to $day+1>>
\<<set $debt to 950>>
\<</if>>
\<<set $extra to 0>>
\<<set $scount to 0>>
\<<set $icount to 0>>
\<<set $fcount to 0>>
\<<set $acount to 0>>[[Journal]]
[[Patreon|https://www.patreon.com/sifagames]]<<return>>
It's you from the 1st day in SIFA and the current you.
\<div class="journalgrid1">
\<div class="journalgrid2">
\<div style="position: relative; width: 168px; height: 480px">
\/* back hair */
\<img @src='"img/char/hair/"+"b"+$hair1.id+".svg"' style="position:absolute; left:0; top: ; width: 100%; height: `100%">
\
\/* body */
\<img @src='"img/char/body/"+"id"+$body1.id+".svg"' style="position:absolute; left:0; top:0; width: 100%; height: `100%">
\
\/* nails_foot */
\<img @src='"img/char/nails_foot/"+"nails_foot.svg"' style="position:absolute; left:0; top:0; width: 100%; height: `100%">
\
\/* nails */
\<img @src='"img/char/nails/"+"s"+$body1.shoulders+".svg"' style="position:absolute; left:0; top:0; width: 100%; height: `100%">
\
\/* head */
\<img @src='"img/char/other/"+"head.svg"' style="position:absolute; left:0; top:0; width: 100%; height: `100%">
\
\/* mouth */
\<img @src='"img/char/other/"+"mouth.svg"' style="position:absolute; left:0; top:0; width: 100%; height: `100%">
\
\/* brows */
\<img @src='"img/char/brows/"+"f"+$face1.id+"b"+$brows1.id+".svg"' style="position:absolute; left:0; top:0; width: 100%; height: `100%">
\
\/* nose */
\<img @src='"img/char/nose/"+"n"+$nose1.id+".svg"' style="position:absolute; left:0; top:0; width: 100%; height: `100%">
\
\/* breasts */
\<img @src='"img/char/breasts/"+"b"+$breasts1.id+"s"+$body1.shoulders+".svg"' style="position:absolute; left:0; top:0; width: 100%; height: `100%">
\
\/* socks */
\<img @src='"img/clothes/socks/"+"id"+$socks.id+".svg"' style="position:absolute; left:0; top:0; width: 100%; height: `100%">
\
\/* tops 1 */
\<img @src='"img/clothes/tops/"+"h"+$body1.hips+"w"+$body1.waist+"s"+$body1.shoulders+"id"+$top1.id+".svg"' style="position:absolute; left:0; top:0; width: 100%; height: `100%">
\
\/* bottoms */
\<img @src='"img/clothes/bottoms/"+"h"+$body1.hips+"id"+$bottom1.id+".svg"' style="position:absolute; left:0; top:0; width: 100%; height: `100%">
\
\/* bottoms groin */
\<img @src='"img/clothes/bottoms/groin/"+"p"+$penis1.id+"id"+$bottom1.id+".svg"' style="position:absolute; left:0; top:0; width: 100%; height: `100%">
\
\/* front hair */
\<img @src='"img/char/hair/"+"f"+$hair1.id+".svg"' style="position:absolute; left:0; top:0; width: 100%; height: `100%">
\
\/* eyes */
\<img @src='"img/char/eyes/"+"f"+$face1.id+"e"+$eyes1.id+".svg"' style="position:absolute; left:0; top:0; width: 100%; height: `100%">
\
\/* shoes */
\<img @src='"img/clothes/shoes/"+"id"+$shoes1.id+".svg"' style="position:absolute; left:0; top:0; width: 100%; height: `100%">
\</div>
\</div>
\<div class="journalgrid2">
\<div style="position: relative; width: 168px; height: 480px">
\/* back hair */
\<img @src='"img/char/hair/"+"b"+$hair.id+".svg"' style="position:absolute; left:0; top: ; width: 100%; height: `100%">
\
\/* body */
\<img @src='"img/char/body/"+"id"+$body.id+".svg"' style="position:absolute; left:0; top:0; width: 100%; height: `100%">
\
\/* nails_foot */
\<img @src='"img/char/nails_foot/"+"nails_foot.svg"' style="position:absolute; left:0; top:0; width: 100%; height: `100%">
\
\/* nails */
\<img @src='"img/char/nails/"+"s"+$body.shoulders+".svg"' style="position:absolute; left:0; top:0; width: 100%; height: `100%">
\
\/* head */
\<img @src='"img/char/other/"+"head.svg"' style="position:absolute; left:0; top:0; width: 100%; height: `100%">
\
\/* mouth */
\<img @src='"img/char/other/"+"mouth.svg"' style="position:absolute; left:0; top:0; width: 100%; height: `100%">
\
\/* brows */
\<img @src='"img/char/brows/"+"f"+$face.id+"b"+$brows.id+".svg"' style="position:absolute; left:0; top:0; width: 100%; height: `100%">
\
\/* nose */
\<img @src='"img/char/nose/"+"n"+$nose.id+".svg"' style="position:absolute; left:0; top:0; width: 100%; height: `100%">
\
\/* breasts */
\<img @src='"img/char/breasts/"+"b"+$breasts.id+"s"+$body.shoulders+".svg"' style="position:absolute; left:0; top:0; width: 100%; height: `100%">
\
\/* socks */
\<img @src='"img/clothes/socks/"+"id"+$socks.id+".svg"' style="position:absolute; left:0; top:0; width: 100%; height: `100%">
\
\/* tops 1 */
\<<if $top.lay eq 1>>
\<img @src='"img/clothes/tops/"+"h"+$body.hips+"w"+$body.waist+"s"+$body.shoulders+"id"+$top.id+".svg"' style="position:absolute; left:0; top:0; width: 100%; height: `100%">
\<</if>>
\
\/* bottoms */
\<img @src='"img/clothes/bottoms/"+"h"+$body.hips+"id"+$bottom.id+".svg"' style="position:absolute; left:0; top:0; width: 100%; height: `100%">
\
\/* bottoms groin */
\<img @src='"img/clothes/bottoms/groin/"+"p"+$penis.id+"id"+$bottom.id+".svg"' style="position:absolute; left:0; top:0; width: 100%; height: `100%">
\
\/* tops 2 */
\<<if $top.lay eq 2>>
\<img @src='"img/clothes/tops/"+"h"+$body.hips+"w"+$body.waist+"s"+$body.shoulders+"id"+$top.id+".svg"' style="position:absolute; left:0; top:0; width: 100%; height: `100%">
\<</if>>
\
\/* top breasts */
\<<if $breasts.id gt 1>>
\<img @src='"img/clothes/tops/breasts/"+"b"+$breasts.id+"s"+$body.shoulders+"id"+$top.id+".svg"' style="position:absolute; left:0; top:0; width: 100%; height: `100%">
\<</if>>
\
\/* front hair */
\<img @src='"img/char/hair/"+"f"+$hair.id+".svg"' style="position:absolute; left:0; top:0; width: 100%; height: `100%">
\
\/* eyes */
\<img @src='"img/char/eyes/"+"f"+$face.id+"e"+$eyes.id+".svg"' style="position:absolute; left:0; top:0; width: 100%; height: `100%">
\
\/* shoes */
\<img @src='"img/clothes/shoes/"+"id"+$shoes.id+".svg"' style="position:absolute; left:0; top:0; width: 100%; height: `100%">
\</div>
\</div>
\</div><<return>>
<b>From developer:</b>
Hello there! Thanks for playing! =)
<b>Game Mechanics.</b>
I'm building my own card game. But coding mechanics of the game takes a lot of time. So, current card game is a placeholder)).
I want to make every card unique. With unique parameters and unique effects on a player. And more feminine you are, the more feminine cards you can get. Maybe, this cards will represent the choices that player makes. For example, using the card "flirt" means, that your character is flirting with the customer. It would be realy engaging.
And it would be a collectible card game. I just like collectibles =)
<b>Clothes and Enhancements</b>
New clothes isn't the hardest part here. As like as enhancements. Because I like to draw instead of coding =) So stockings, underwear, dresses coming soon. And recolors too.
And I want to implement shopping system and inventory system ASAP. I already have a beta version with shopping system. I released it for supports on patreon and subscribestar (v0.15b).
In the future I think that every piece of clothes will work like passive skills in videogames. And complete sets of clothes will give you even more benefits (like 4 pieces of formal style +4 intellect, or all pink +10 feminity). But everything depends on time. Maybe I will choose more clothes with less mechanics instead of less clothes with more mechanics. We'll see.
<b>Plot and Characters</b>
I'm still working on the plot, and I need some time (and money...) to finish it and implement it into the game. So, this 17+- endings are just the placeholders. But you can find some clues in the game about the coming story.
Every character has his own storyline. And the choices you made will affect their stories. And again, it's not the hardest part, but it takes some time.
I have some storytelling skills, but I'm still working on my english. I hope I did'nt make too many mistakes.)) But you can always send me a message about bugs or mistakes that you found. I really need that feedback.
<b>Best game</b>
But nowadays I don't have enough money. I'm escaping from the war, so I haven't many oportunities here. If I can get enough money, I can live in another country, and spend all my time on the coding, drawing and writing. I can even create a lewd version of the game. But only in the country, where I'm not afraid of breaking the law...
So, if you want to help me make a great game with an interesting mechanics, breathtaking story and plausible characters - you can join my patreon or subscribe star. And you will recieve all beta versions before others, and other stuff. Thanks again guys, loving you <3\<<button "Lobby" "lobby">><</button>>
Remember that cheats making game less intresting.
\<<if $cheatcode1 eq $cheatcode0110b>>
\<<button "-5 Fem" "cheat room">>
\<<set $player.fem to $player.fem-5>>
\<</button>>
\<<button "+5 Fem" "cheat room">>
\<<set $player.fem to $player.fem+5>>
\<</button>>
\<<button "-5 Iden" "cheat room">>
\<<set $player.iden to $player.iden-5>>
\<</button>>
\<<button "+5 Iden" "cheat room">>
\<<set $player.iden to $player.iden+5>>
\<</button>>
\<<button "+$200" "cheat room">>
\<<set $cash to $cash+200>>
\<</button>>
\<<button "+1 Games" "cheat room">>
\<<set $games to $games+1>>
\<</button>>
\<</if>>