using UdonSharp; using UnityEngine; using VRC.SDKBase; using VRC.Udon; using UnityEngine.UI; public class ScaleReset : UdonSharpBehaviour { public GameObject[] targets; public override void Interact() { for (int i = 0; i < targets.Length; i++) { targets[i].transform.localScale = new Vector3(1,1,1); } } }