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Version: 0.0.0Written by: Alder Arts<<widget "avatarSidebar">>
<<set _npc = $args[0]>>
<p class="avatarSidebar">
<<if settings.ShowImages>>
<<= setup.AvatarWidget(_npc, null, true)>>
<</if>>
</p>
_npc.name <<surname _npc>>
<</widget>><<widget "tune">>
♪\
<</widget>><<widget "drawBar">>
<<set _min = $args[1] ? $args[1] : 0>>
<<set _max = $args[2] ? $args[2] : 100>>
<<set _val = Math.toPercent($args[0], _min, _max)>>
<<set _stylefg = $args[3] ? $args[3] : "barfg">>
<<set _stylebg = $args[4] ? $args[4] : "barbg">>
<<= '<div class="barbox ' + _stylebg + '"><div class="barinner ' + _stylefg + '" style="width:' + _val + '%"></div></div>'>>
<</widget>>
/*
Example usage:
<<drawBar 32 0 100>>
<<drawBar 40 0 100>>
<<drawBar 52 0 100>>
<<drawBar -69 -100 0 "barbg" "barfg">>
<<drawBar 71 0 100>>
<<drawBar 80 0 100>>
<<drawBar 90 0 100>>
<<drawBar 99 0 100>>
<<drawBar 100 0 200>>
<<drawBar 0.69 0 1>>
<<drawBar 1.5 0 3>>
*/<<if $sidebar.showChar>>\
<<set _npc = ($pov == "cynthia") ? $cynthia : $player>>\
<<avatarSidebar _npc>>
<hr>
<</if>>\
<<if $sidebar.showLoc>>\
Location: <<= setup.LocStr()>>
<</if>>\
<<if $sidebar.showChar>>\
<<dayCounter>>, <<weekdayStr>>
<<timeStr>>
<<if !$pov>>\
<<= "Cash: $" + $player.cash>>
Arousal<<if settings.DebugFlag>> ($player.arousal)<</if>>: <<arousalStr $player>>
<<if $player.arousal < 100>>\
<<drawBar $player.arousal 0 100>>\
<<else>>\
<<set _arousal = $player.arousal - 100>>\
<<drawBar _arousal 0 100 "barfg2" "barfg">>\
<</if>>\
Lust<<if settings.DebugFlag>> ($player.lust)<</if>>: <<lustStr $player>>
<<drawBar $player.lust 0 100>>\
Dominance<<if settings.DebugFlag>> ($player.dom)<</if>>: <<domStr $player>>
<<drawBar $player.dom -100 100>>\
<<if $sidebar.showSanity>>\
Sanity: $player.sanity
<<drawBar $player.sanity 0 100>>\
<</if>>\
<<if $sidebar.showXfactor>>\
X-factor: $player.xfactor
<<if $player.xfactor < 100>>\
<<drawBar $player.xfactor 0 100>>\
<<else>>\
<<set _xfactor = $player.xfactor - 100>>\
<<drawBar _xfactor 0 100 "barfg2" "barfg">>\
<</if>>\
<</if>>\
<</if>>\
<</if>>\<<widget "updateSidebar">>
<<replace "#story-caption">><<include "StoryCaption">><</replace>>
<</widget>><<if settings.DebugFlag>>
[[DebugPage]]
<<link "+arousal">><<addArousal $player 5>><<updateSidebar>><</link>>
<<link "-arousal">><<addArousal $player -5>><<updateSidebar>><</link>>
<<link "+lust">><<addLust $player 5>><<updateSidebar>><</link>>
<<link "-lust">><<addLust $player -5>><<updateSidebar>><</link>>
<<link "+dom">><<addDom $player 10>><<updateSidebar>><</link>>
<<link "-dom">><<addDom $player -10>><<updateSidebar>><</link>>
<<link "+sanity">><<addSanity $player 5>><<updateSidebar>><</link>>
<<link "-sanity">><<addSanity $player -5>><<updateSidebar>><</link>>
<<link "+xfactor">><<addXfactor $player 5>><<updateSidebar>><</link>>
<<link "-xfactor">><<addXfactor $player -5>><<updateSidebar>><</link>>
<</if>>
[[Inventory]]<<widget "modStat">>
<<set _val = $args[0]>>
<<set _inc = $args[1]>>
<<set _min = $args[2]>>
<<set _max = $args[3]>>
<<if _inc > 0>>
<<set _ret = Math.max(Math.min(_val + _inc, _max), _val)>>
<<else>>
<<set _ret = Math.min(Math.max(_val + _inc, _min), _val)>>
<</if>>
<<set _diff = _ret - _val>>
<</widget>>
<<widget "arousalStr">>
<<set _npc = $args[0]>>
<<if _npc.arousal < 10>>
Controlled
<<elseif _npc.arousal < 20>>
Slightly flustered
<<elseif _npc.arousal < 30>>
Flustered
<<elseif _npc.arousal < 40>>
Very flustered
<<elseif _npc.arousal < 50>>
Slightly aroused
<<elseif _npc.arousal < 60>>
Aroused
<<elseif _npc.arousal < 70>>
Very aroused
<<elseif _npc.arousal < 80>>
Sopping wet
<<elseif _npc.arousal < 90>>
Craves release
<<else>>
Mindlessly horny
<</if>>
<</widget>>
<<widget "addArousal">>
<<set _npc = $args[0]>>
<<set _min = $args[2] || 0>>
<<set _max = $args[3] || Math.max(100, _npc.xfactor)>>
<<modStat _npc.arousal $args[1] _min _max>>
<<if _diff == 0>>
<<debug "_npc.name's arousal did not change from this (_npc.arousal).">>
<<else>>
<<set _npc.arousal = _ret>>
<<if $args[1] > 0>>
<<= "@@.modArousal;" +_npc.name + "'s arousal increased by " + _diff + " to _npc.arousal.@@\n">>
<<else>>
<<= "@@.modArousal;" +_npc.name + "'s arousal decreased by " + -_diff + " to _npc.arousal.@@\n">>
<</if>>
<<if _npc == $player>><<updateSidebar>><</if>>
<</if>>
<</widget>>
<<widget "domStr">>
<<set _npc = $args[0]>>
<<if _npc.dom < -80>>
Complete Sub
<<elseif _npc.dom < -60>>
Very Submissive
<<elseif _npc.dom < -40>>
Submissive
<<elseif _npc.dom < -20>>
Slightly Submissive
<<elseif _npc.dom < 20>>
Neutral
<<elseif _npc.dom < 40>>
Slightly Dominant
<<elseif _npc.dom < 60>>
Dominant
<<elseif _npc.dom < 80>>
Very Dominant
<<else>>
Complete Dom
<</if>>
<</widget>>
<<widget "addDom">>
<<set _npc = $args[0]>>
<<set _min = $args[2] || -100>>
<<set _max = $args[3] || 100>>
<<modStat _npc.dom $args[1] _min _max>>
<<if _diff == 0>>
<<debug "_npc.name's dominance did not change from this (_npc.dom).">>
<<else>>
<<set _npc.dom = _ret>>
<<if $args[1] > 0>>
<<= "@@.modDom;" +_npc.name + "'s dominance increased by " + _diff + " to _npc.dom.@@\n">>
<<else>>
<<= "@@.modDom;" + _npc.name + "'s dominance decreased by " + -_diff + " to _npc.dom.@@\n">>
<</if>>
<<if _npc == $player>><<updateSidebar>><</if>>
<</if>>
<</widget>>
<<widget "lustStr">>
<<set _npc = $args[0]>>
<<if _npc.lust < 10>>
Prude
<<elseif _npc.lust < 20>>
Curious
<<elseif _npc.lust < 30>>
Experimenting
<<elseif _npc.lust < 40>>
Open to new things
<<elseif _npc.lust < 50>>
Experienced
<<elseif _npc.lust < 60>>
Worldly
<<elseif _npc.lust < 70>>
Slightly Slutty
<<elseif _npc.lust < 80>>
Slutty
<<elseif _npc.lust < 90>>
Very Slutty
<<else>>
Complete Slut
<</if>>
<</widget>>
<<widget "addLust">>
<<set _npc = $args[0]>>
<<set _min = $args[2] || 0>>
<<set _max = $args[3] || 100>>
<<modStat _npc.lust $args[1] _min _max>>
<<if _diff == 0>>
<<debug "_npc.name's lust did not change from this (_npc.lust).">>
<<else>>
<<set _npc.lust = _ret>>
<<if $args[1] > 0>>
<<= "@@.modLust;" + _npc.name + "'s lust increased by " + _diff + " to _npc.lust.@@\n">>
<<else>>
<<= "@@.modLust;" + _npc.name + "'s lust decreased by " + -_diff + " to _npc.lust.@@\n">>
<</if>>
<<if _npc == $player>><<updateSidebar>><</if>>
<</if>>
<</widget>>
<<widget "addXfactor">>
<<set _npc = $args[0]>>
<<set _min = $args[2] || 0>>
<<set _max = $args[3] || 200>>
<<modStat _npc.xfactor $args[1] _min _max>>
<<if _diff == 0>>
<<debug "_npc.name's xfactor did not change from this (_npc.xfactor).">>
<<else>>
<<set _npc.xfactor = _ret>>
<<if $args[1] > 0>>
<<debug "_npc.name's xfactor increased by _diff to _npc.xfactor.">>
<<else>>
<<debug "_npc.name's xfactor decreased by _diff to _npc.xfactor.">>
<</if>>
<</if>>
<</widget>>
<<widget "addSanity">>
<<set _npc = $args[0]>>
<<set _min = $args[2] || 0>>
<<set _max = $args[3] || 100>>
<<modStat _npc.sanity $args[1] _min _max>>
<<if _diff == 0>>
<<debug "_npc.name's sanity did not change from this (_npc.sanity).">>
<<else>>
<<set _npc.sanity = _ret>>
<<if $args[1] > 0>>
<<debug "_npc.name's sanity increased by _diff to _npc.sanity.">>
<<else>>
<<debug "_npc.name's sanity decreased by _diff to _npc.sanity.">>
<</if>>
<</if>>
<</widget>>
<<widget "addClean">>
<<set _house = $args[0]>>
<<set _min = $args[2] || 0>>
<<set _max = $args[3] || 100>>
<<modStat _house.clean $args[1] _min _max>>
<<if _diff == 0>>
<<debug "The house didn't become cleaner from this (_house.clean).">>
<<else>>
<<set _house.clean = _ret>>
<<if $args[1] > 0>>
<<debug "The house became cleaner by _diff (_house.clean).">>
<<else>>
<<debug "The house became dirtier by _diff (_house.clean).">>
<</if>>
<</if>>
<</widget>>
<<widget "addVisibility">>
<<set _min = $args[1] || 0>>
<<set _max = $args[2] || 100>>
<<modStat $visibility $args[0] _min _max>>
<<if _diff == 0>>
<<debug "Visibility didn't change from this ($visibility).">>
<<else>>
<<set $visibility = _ret>>
<<if $args[0] > 0>>
<<debug "Visibility increased by _diff ($visibility).">>
<<else>>
<<debug "Visibility increased by _diff ($visibility).">>
<</if>>
<</if>>
<</widget>>
<<widget "addTrust">>
<<set _npc = $args[0]>>
<<set _min = $args[2] || 0>>
<<set _max = $args[3] || 100>>
<<modStat _npc.trust $args[1] _min _max>>
<<if _diff == 0>>
<<debug "_npc.name's trust did not change from this (_npc.trust).">>
<<else>>
<<set _npc.trust = _ret>>
<<if $args[1] > 0>>
<<= "@@.modTrust;" + _npc.name + "'s trust increased by " + _diff + " to _npc.trust.@@\n">>
<<else>>
<<= "@@.modTrust;" + _npc.name + "'s trust decreased by " + -_diff + " to _npc.trust.@@\n">>
<</if>>
<</if>>
<</widget>><<widget "stutter">><<print $args[0][0] + "-" + $args[0]>><</widget>><<widget "shop">>
<<set _buyer = $args[0]>>
<<set _inv = $args[1] || []>>
<<set _cb = $args[2]>>
<table>
<tr>
<th>Item</th>
<th>Description</th>
<th>Cost</th>
<th>Buy</th>
</tr>
<<for _i=0; _i < _inv.length; _i++>>
<<set _item = _inv[_i]>>
<<capture _item>>
<tr>
<td><<= _item.name>></td>
<td><<= _item.desc>></td>
<td><<= "$" + _item.cost>></td>
<td>
<<if setup.invHas(_buyer.inv, _item.id)>>
Already owns
<<elseif _buyer.cash >= _item.cost>>
[[Buy|_cb][$bought = _item.id]]
<<else>>
Can't afford
<</if>>
</td>
</tr>
<</capture>>
<</for>>
</table>
<</widget>><<widget "hourglass">>
[img["pics/hourglass.png"]]\
<</widget>>
// Call every time that time passes
<<widget "passTime">>
<<set _time = $args[0] || 1>>
<<set $time += _time>>
<<if $time > setup.Time.Night>>
<<set _time -= ($time - setup.Time.Night)>>
<</if>>
<<debug "Passing _time time unit(s).">>
<<silently>>
<<for _i = 0; _i < _time; _i++>>
<<if $player.arousal >= 90>>
<<addSanity $player -1>>
<</if>>
<</for>>
<</silently>>
<</widget>>
// Call at the start of a new day
<<widget "passDay">>
<<debug "Passing time: new day.">>
<<silently>>
<<set $day += 1>>
<<if $time < setup.Time.Night>>
<<set _time = setup.Time.Night - $time>>
<<passTime _time>>
<</if>>
<<set $time = setup.Time.Morning>>
<<if $day%7 == setup.Weekday.Monday>>
<<passWeek>>
<</if>>
<<if $player.arousal < 10>>
<<addSanity $player 2>>
<<elseif $player.arousal < 20>>
<<addSanity $player 1>>
<</if>>
<<addArousal $player $player.xfactor>>
<<getChars>>
<<for _i = 1; _i < _chars.length; _i++>>
<<set _char = _chars[_i]>>
<<set _lustInc = Math.floor(_char.xfactor / 10)>>
<<if _lustInc > 0>>
<<addLust _char _lustInc>>
<</if>>
<</for>>
<</silently>>
<</widget>>
// Call at the start of a new week
<<widget "passWeek">>
<<addXfactor $player 5>>
<</widget>>
<<widget "dayCounter">>
<<if $day < 0>>Prelude\
<<else>><<= "Day " + ($day+1)>>\
<</if>>\
<</widget>>
<<widget "weekdayStr">>
<<set _day = ($args[0] || $day || 0)>>
<<= setup.WeekdayStr(_day)>>\
<</widget>>
<<widget "timeStr">>
<<set _time = ($args[0] || $time || 0)>>
<<= setup.TimeStr(_time)>>\
<</widget>><<widget "locUnknown">>
<<set $loc = setup.Loc.Unknown>>
<</widget>>
<<widget "locHome">>
<<set $loc = setup.Loc.Home>>
<</widget>>
<<widget "locRirvaleLane">>
<<set $loc = setup.Loc.RirvaleLane>>
<</widget>>
<<widget "locMeadows">>
<<set $loc = setup.Loc.Meadows>>
<</widget>>
<<widget "locMall">>
<<set $loc = setup.Loc.Mall>>
<</widget>>
<<widget "locLizzys">>
<<set $loc = setup.Loc.Lizzys>>
<</widget>>
<<widget "locCTech">>
<<set $loc = setup.Loc.CTech>>
<</widget>><<widget "breast">>
<<set _npc = $args[0] || {}>>
<<set _vag = _npc.vag>>
<<scenes ({cond: true, odds: 5})>>breast\
<<scene ({cond: true, odds: 5})>>tit\
<<scene ({cond: true, odds: 5})>>boob\
<</scenes>>\
<</widget>>
<<widget "cock">>
<<set _npc = $args[0] || {}>>
<<set _cock = _npc.cock>>
<<scenes ({cond: true, odds: 5})>>cock\
<<scene ({cond: true, odds: 5})>>dick\
<<scene ({cond: _npc.vag, odds: 5})>>girlcock\
<<scene>>penis\
<<scene>>shaft\
<<scene>>member\
<<scene>>rod\
<<scene>>fuckstick\
<</scenes>>\
<</widget>>
<<widget "vag">>
<<set _npc = $args[0] || {}>>
<<set _vag = _npc.vag>>
<<scenes ({cond: true, odds: 5})>>pussy\
<<scene ({cond: true, odds: 3})>>cunt\
<<scene ({cond: true, odds: 2})>>twat\
<<scene>>vagina\
<<scene>>vag\
<</scenes>>\
<</widget>>
<<widget "genitalia">>
<<set _npc = $args[0]>>
<<if _npc.cock && _npc.vag>>
<<cock _npc>> and <<vag _npc>>\
<<elseif _npc.cock>>
<<cock _npc>>\
<<elseif _npc.vag>>
<<vag _npc>>\
<</if>>\
<</widget>><<inventory $player.inv>>
<<back>><<widget "inventory">>
<<set _inv = $args[0] || {}>>
<<set _inv = Object.keys(_inv)>>
<table>
<tr>
<th>Item</th>
<th>Description</th>
</tr>
<<for _i=0; _i < _inv.length; _i++>>
<<capture _i>>
<<set _item = setup.Items[_inv[_i]]>>
<tr>
<td><<= _item.name>></td>
<td><<= _item.desc>></td>
</tr>
<</capture>>
<</for>>
</table>
<</widget>><<widget "wardrobe">>
<<set _npc = $args[0]>>
<span style="display:block">Wardrobe:</span>
<<for _i = 0; _i < _npc.wardrobe.length; _i++>>
<<= '<span id=wardrobe_' + _i + ' class="wardrobeItem' + (_npc.wardrobe[_i] == _npc.dress ? ' wardrobeWorn' : '') +
'"><img class="avatarLayer" src="' + _npc.wardrobeDoll() +
'"><<capture _i>><<link "<img class=avatarLayer src=' + setup.WardrobeItems[_npc.wardrobe[_i]].doll_img + '>">>' +
'<<set _npc.dress = _npc.wardrobe[' + _i + ']>><<updateSidebar>>' +
'<<run $(".wardrobeItem").removeClass("wardrobeWorn"); $("#wardrobe_' + _i + '").addClass("wardrobeWorn")>>' +
'<</link>><</capture>></span>'>>
<</for>>
<</widget>><<set $sidebar = {}>>
<<include InitCharacters>>
<<set $loc = setup.Loc.Unknown>>
<<set $day = -2>>
<<set $time = 3>>
<<set $house = {
pc: setup.House.PC.First,
kitchen: setup.House.Kitchen.First,
clean: 25,
cleaningSupplies: 3,
}>>
<<set $info = setup.Info.None>>
<<set $visibility = 0>><<widget "getChars">>
<<set _chars = [
$player,
$cynthia,
$alex,
$hank,
$agentm,
$ramses,
]>>
<</widget>><<widget "surname">>
<<if $args[0] == $player>>Cooper
<<elseif $args[0] == $alex>>Cooper
<<elseif $args[0] == $cynthia>>Meadows
<<elseif $args[0] == $hank>>Meadows
<<elseif $args[0] == $lizzy>>Levine
<<else>>???
<</if>>
<</widget>><<set $player = setup.defaultChar({
style: "player",
avatar: "meg",
arousal: 0,
sanity: 100,
vag: true,
horny: function() {
return 0.6*this.arousal + 0.4*(100-this.sanity);
},
eager: function() {
return 0.4*this.arousal + 0.3*this.lust + 0.3*(100-this.sanity);
},
dress: "shift",
wardrobe: ["shift", "bathrobe", "blue_dress", "pink_dress", "green_dress"],
wardrobeDoll: function() {
return "pics/avatar/meg_doll.png";
},
inv: {},
cash: 150,
})>>
<<set $alex = setup.defaultChar({
name: "Alex",
style: "alex",
avatar: "alex",
cock: true,
origDom: 0,
trust: 80,
})>>
<<set $cynthia = setup.defaultChar({
name: "Cynthia",
style: "cynthia",
avatar: "cynthia",
dom: -20,
vag: true,
})>>
<<set $hank = setup.defaultChar({
name: "Hank",
style: "hank",
avatar: "hank",
dom: 50,
cock: true,
})>>
<<set $lizzy = setup.defaultChar({
name: "Lizzy",
style: "lizzy",
avatar: "lizzy",
dom: 75,
vag: true,
})>>
<<set $agentm = setup.defaultChar({
name: "Agent M",
style: "agentm",
avatar: "agentm",
dom: 50,
vag: true,
cock: true,
})>>
<<set $ramses = setup.defaultChar({
name: "Ramses",
style: "ramses",
avatar: "ramses",
dom: 30,
cock: true,
})>>Restless Housewives contains adult material, and should not be played by anyone under the age of 18. The game contains a lot of fetishes, some of which cannot be avoided.
You will be playing a sexually frustrated housewife, and her journey through a trying time. All the characters in this game are anthropomorphic animals of legal age. For more specific content, see the full [[list of fetishes|Fetishes]].
[[I am 18 years or older|Intro_00]]The following content cannot be avoided:
* Furry
* Mental corruption
* M/F sex
* F-self
The following content appears in the game, but can be avoided:
* Cheating
* F/F sex
* M/M sex
* Futa
* Group sex
* Submission/Domination
* Sissyfication
* Pegging
* Physical transformation
* Cum play
* Voyeurism
* Exhibition
<<back>><<set $sidebar = {
showChar : true,
showLoc : true,
showSanity : true,
showXfactor : true,
}>>\
Alex.name: $alex.name
Breast: <<breast>>
Vag: <<vag>>
Cock: <<cock>>
<<say $player>>Test widget contents<<thought>>Test thought<<talk>>New talk<</say>>
<<say $player>><<thought>>Test thought<<talk>>New talk<</say>>
<<say $player>>Initial passage of garbled output.<<thought>>Garbling output. This part is a thought, and is coherent.<<talk>>Last passage of garbled output. A different length than the first one.<</say>>
<<set $player.garble = true>>\
<<say $player>>Initial passage of garbled output.<<thought>>Garbling output. This part is a thought, and is coherent.<<talk>>Last passage of garbled output. A different length than the first one.<</say>>
<<set $player.garble = undefined>>\
<<debug "Debug text">>\
Debug Scene:
<<scenes>>DebugScene1
<<scene ({cond: $player.arousal > 50, odds: 1})>>DebugScene2
<<scene>>DebugScene3
<</scenes>>\
With Default:
<<scenes>>DebugScene1
<<scene ({cond: $player.arousal > 50, odds: 1})>>DebugScene2
<<scene>>DebugScene3
<<default>>Default case
<</scenes>>\
With Default, no viable options:
<<scenes ({cond: $player.arousal > 50, odds: 1})>>DebugScene1
<<scene ({cond: $player.arousal > 50, odds: 1})>>DebugScene2
<<scene ({cond: $player.arousal > 50, odds: 1})>>DebugScene3
<<default>>Default case
<</scenes>>\
Stutter: <<stutter $alex.name>>.
Weekday test:
<<weekdayStr 0>>, <<weekdayStr 1>>, <<weekdayStr 2>>, <<weekdayStr 3>>, <<weekdayStr 4>>, <<weekdayStr 5>>, <<weekdayStr 6>>, <<weekdayStr 7>>, <<weekdayStr 8>>
No arg: <<weekdayStr>>
Time test:
<<timeStr 0>>, <<timeStr 1>>, <<timeStr 2>>, <<timeStr 3>>, <<timeStr 4>>, <<timeStr 5>>, <<timeStr 6>>, <<timeStr 7>>, <<timeStr 8>>
No arg: <<timeStr>>
Shop test:
<<set _shopInv = [
setup.Items.svib,
setup.Items.cdildo,
]>>\
<<shop $player _shopInv>>\
<<addXfactor $player 50>>\
<<addXfactor $player -50>>\
<<addXfactor $player -50>>\
<<addArousal $player 50>>\
<<addArousal $player 50>>\
<<addArousal $player 50>>\
<<addSanity $player -50>>\
<<addSanity $player 100>>\
<<addSanity $player -105>>\
<<= "Player.horny(): " + $player.horny()>>
<<= "Player.eager(): " + $player.eager()>>
<<tutorial>>Tutorial text.<</tutorial>>
<<say $player>>Lorem ipsum dolor sit amet, consectetur adipiscing elit. Cras lobortis, libero eu finibus faucibus, ipsum dolor blandit nibh, quis finibus ipsum est quis lacus. Donec non lorem luctus, dignissim ligula in, porta felis. Class aptent taciti sociosqu ad litora torquent per conubia nostra, per inceptos himenaeos. Mauris porta varius purus a pulvinar. Nunc mollis, nunc vel congue pretium, lacus diam ultrices odio, non commodo eros magna condimentum massa. Curabitur id hendrerit odio, in porttitor massa. Pellentesque vel diam pharetra, imperdiet metus et, sagittis ligula. Vivamus tempus ligula ut nulla varius imperdiet. Quisque dignissim tellus risus, in aliquet tellus lobortis ac. Sed facilisis, nulla a dictum efficitur, elit felis congue sapien, at faucibus neque risus eu nulla. Ut pharetra, nibh in ultricies sagittis, metus tellus dignissim tellus, a ultricies nisi felis vel arcu. Class aptent taciti sociosqu ad litora torquent per conubia nostra, per inceptos himenaeos.<</say>>
<<say $alex>>Nullam eu pulvinar justo. Nulla imperdiet dolor a purus tempus blandit. Aenean eu risus ut arcu cursus aliquet eget eget risus. Proin aliquam, lorem ut placerat posuere, eros lacus aliquam ex, non vulputate metus augue tempor dolor. Etiam hendrerit convallis lectus, efficitur mollis purus pharetra cursus. Etiam mi urna, dignissim consectetur molestie vel, pellentesque sed eros. Interdum et malesuada fames ac ante ipsum primis in faucibus. Aenean eu tellus quis tellus sodales rutrum.<</say>>
<<say $cynthia>>Nullam rutrum vitae libero in fringilla. Mauris sollicitudin massa eget euismod consequat. Ut felis metus, elementum facilisis lectus ac, suscipit porta nisl. Aliquam pellentesque feugiat quam. Maecenas vitae orci id enim viverra hendrerit id id sem. Phasellus venenatis dui enim, at semper turpis feugiat eu. Maecenas quis libero varius, tincidunt leo id, efficitur erat. Vivamus luctus dui sit amet nibh convallis gravida. Morbi a mi quis ipsum imperdiet pellentesque. Praesent quis pulvinar velit, eget tristique tellus. Orci varius natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus. Mauris ut velit neque.<</say>>
<<say $hank>>Aliquam quis risus in est dignissim fermentum. Etiam malesuada purus vel fermentum elementum. Vivamus tempor turpis sed erat tempor lacinia non eu justo. Ut condimentum mauris ex, eu maximus mi tempus a. Proin a ante vitae est laoreet pellentesque. Donec vel sollicitudin velit, sed feugiat lectus. Duis fringilla consequat felis quis tempus. Nullam vel rhoncus nibh. In pharetra dolor et velit lobortis tempor nec nec ex. Aliquam in quam auctor tellus suscipit finibus. Proin dignissim neque quis lorem pretium, vitae ultricies nunc suscipit. Curabitur at gravida nunc, at finibus leo. Fusce tristique massa lectus, et semper mauris elementum quis.<</say>>
<<say $lizzy>>Etiam viverra, ante eu mattis blandit, mauris est porta tellus, et maximus mi arcu in nulla. Morbi in tristique nibh. Sed malesuada, nisl eget laoreet luctus, felis risus aliquet tellus, in semper quam quam ut turpis. Sed dignissim, neque hendrerit varius suscipit, diam erat suscipit massa, quis vestibulum justo orci ac nisl. Phasellus vel tincidunt velit. Phasellus ornare iaculis fermentum. Donec porttitor sem ut justo tincidunt tincidunt.<</say>>
<<say $agentm>>Etiam viverra, ante eu mattis blandit, mauris est porta tellus, et maximus mi arcu in nulla. Morbi in tristique nibh. Sed malesuada, nisl eget laoreet luctus, felis risus aliquet tellus, in semper quam quam ut turpis. Sed dignissim, neque hendrerit varius suscipit, diam erat suscipit massa, quis vestibulum justo orci ac nisl. Phasellus vel tincidunt velit. Phasellus ornare iaculis fermentum. Donec porttitor sem ut justo tincidunt tincidunt.<</say>>
<<say $ramses>>Lorem ipsum dolor sit amet, consectetur adipiscing elit. Cras lobortis, libero eu finibus faucibus, ipsum dolor blandit nibh, quis finibus ipsum est quis lacus. Donec non lorem luctus, dignissim ligula in, porta felis. Class aptent taciti sociosqu ad litora torquent per conubia nostra, per inceptos himenaeos. Mauris porta varius purus a pulvinar. Nunc mollis, nunc vel congue pretium, lacus diam ultrices odio, non commodo eros magna condimentum massa. Curabitur id hendrerit odio, in porttitor massa.<</say>>
<<say $alex>>Multiline SayTest
Multiline<</say>>
<<think>>ThoughtTest<</think>>
<<say $player>>SayMoodTest: Default<</say>>
<<say $player "smile">>SayMoodTest: smile<</say>>
<<say $player "panic">>SayMoodTest: panic<</say>>
<<say $player "aroused">>SayMoodTest: aroused<</say>>
<<say $player "sex">>SayMoodTest: sex<</say>>
<<say $player "nude">>SayMoodTest: nude<</say>>
<<say $player "nude smile">>SayMoodTest: nude smile<</say>>
<<say $player "nude panic">>SayMoodTest: nude panic<</say>>
<<say $player "nude aroused">>SayMoodTest: nude aroused<</say>>
<<say $player "nude sex">>SayMoodTest: nude sex<</say>>
<<say $alex "nude sex">>SayMoodTest: nude sex<</say>>
<<say $alex>><<think>>Hello world<</think>>SayThoughtTest: Say <<think>>Hello world <<playerNameEntry>><</think>><</say>>
<<addTrust $alex 100>>\
<<addTrust $alex -200>>\
<<addTrust $alex 40>>\
~<<tune>>
<<back>><<widget "debug">>
<<if settings.DebugFlag>>
<<= '@@.debug;[Debug] $args.full@@\n'>>
<</if>>
<</widget>><<set $sidebar.showLoc = true>>\
<<set _executive = setup.defaultChar({avatar: "corporate"})>>\
A phone rings in a hotel room somewhere.
It’s sole occupant, an athletic doberman woman dressed in a white shirt, tie and pressed black pants, glances up from where she’s seated on the neatly made bed. She presses a button on her buzzing smartphone, transferring the call to her earpiece.
<<say $agentm>>
M speaking.
<</say>>
As a voice starts speaking in her ear, she continues what she was doing; performing maintenance on a dismantled handgun. She remains silent as the caller briefs her on her new mission.
<<say $agentm>>
And of course the nerds over at the Estate don’t have any clue of where it disappeared?
<</say>>
<<say _executive>>
…No, they don’t. The facility is on lockdown, but the discrepancy didn’t come to our attention until about a week after it was taken. All of the staff has been questioned, excluding one who recently transferred to the East Coast branch. Details are being sent over the secured line.
<</say>>
Agent M’s phone buzzes on the nightstand.
<<say $agentm>>
Then how come East Coast isn’t handling this?
<</say>>
<<say _executive>>
Orders from above. No need for this to spread any further than it has to. Investigate the lead and see if she has anything to do with it. If she does, apprehend her and secure the item; if she doesn’t, make sure she doesn’t squeak about it.
<</say>>
<<say $agentm>>
Roger.
<</say>>
Done with her maintenance, she snaps the gun back together. A ghost of a satisfied smile plays on her lips as she aims down the sight. There’s a touch of hesitation in the voice on the line.
<<say _executive>>
Agent? Let me make myself perfectly clear. We do not want this to turn into a mess like what happened in Galenta City.
<</say>>
The dog morph gets up, holsters her gun and throws on a black suit jacket. She grabs her phone, glancing at the face of her target.
<<say $agentm>>
Right. Discretely and covertly.
<</say>>
She puts on a pair of sunglasses, gazing out over the skyscrapers lining the horizon outside the window.
<<say $agentm>>
Looks like this will be a game of cat and mouse. Rest assured she won’t see me coming.
<</say>>
<<say _executive>>
<<think>>Spirits, why did HR think it was a good idea to hire this maniac!?<</think>>But you are not a…
<</say>>
The sentence is cut short as Agent M ends the call.
[[Elsewhere…|Intro_01]]<<locHome>>\
<<set $sidebar.showChar = true>>\
<b>Saturday, Cooper residence on Rirvale Lane.</b>
You look at yourself in the mirror with a mix of exhilaration and apprehension. The nightie is a touch more risque than you first thought, the sheer sheet of fabric only reaching your upper thigh and barely doing anything to hide the lacy lingerie or red fur beneath. Since it’s so short, there’s no hole for your fluffy fox tail on the back, which essentially leaves your butt bare to the world.
<<say $player "aroused">><<think>>Usually I’d never be caught dead in something like this, but this is for $alex.name.<</think>><</say>>
Your heart skips a beat in your chest as the doorbell rings.
<<say $player "smile">>Goofball, always ringing the bell on your own house.<<think>>Alright <<playerNameEntry>> Cooper, stop fidgeting and go and meet your husband. Not like it’ll be the first time he’s seen you naked, we’ve been married for over a year!<</think>><</say>>
<<tutorial>>Restless Housewives is a game about choices. Your first one will be to pick your name (enter it in the box above). Furthermore, the game tracks how you decide to approach things. Acting more eager to please, or more confident in yourself, can change what options are available to you down the line.
The game will track your <b>Dominance</b> (confidence and assertiveness) and your <b>Lust</b> (what kind of sexual activity you are open to). Additionally, your current level of <b>Arousal</b> will play a part in how scenes play out.
There are other stats that track your behavior, but they may not always be openly displayed.<</tutorial>>
[[You hesitate, eyes drifting back to the mirror|Intro_02]]<<widget "playerNameEntry">>
<<textbox "$player.name" "Meg">>
<</widget>>You give yourself a look up and down in the mirror.
You are $player.name Cooper, a 24 years old female fox-morph. You are of average height, and are considered pretty if homely. Long dark red hair fall down your shoulders, nicely complementing your emerald green eyes. You have a little bit of curve, and while you’ve never been a huge fitness buff, occasional runs and a stringent diet of meager means has at least kept your figure slim. Your B-cup breasts aren’t anything to write home about, and don’t offer much of a cleavage. A fluffy fox tail sways nervously behind you.
For the last year, you’ve been married to your college crush, another fox named $alex.name Cooper - you took his last name - and the two of you have been eking out a meager existence in the suburbs of a larger city. You have a house of your own, though it is in some state of disrepair. A project for another day.
Your husband’s work as a sales representative requires him to travel a lot, leaving you to take care of the house. Mostly, you just end up passing the time watching soap operas and RomComs on TV. Today is the first time he’ll return home in weeks, something you’ve been eagerly anticipating.
You are currently wearing lingerie and a sheer nighty on top of it, all but translucent.
<<say $player "aroused">><<think>>He’ll think this is sexy, right?<</think>><</say>>
The doorbell rings again.
<<say $player "aroused">><<think>>Right, the door!<</think>><</say>>
<<tutorial>>For now, this is you. Through the progress of the game, you may come to change your perspective and outlook on things. You may even be able to change your physical attributes. It all comes down to what choices you make.<</tutorial>>
[[Rush to get it!|Intro_02a]]
[[Compose yourself, then go|Intro_02b]]
[[He’s late, make him squirm a bit|Intro_02c]]Blushing to yourself, you scamper through your house to the front door, heart hammering in your chest.
<<say $player "aroused">><<think>>Should I untie the front? Or would that be too blatant?<</think>><</say>>
You hastily give yourself one last nervous touch up and open the door.
<<include "Intro_03">>\
<<addDom $player -5>>\
<<addArousal $player 5>>\You take a deep breath, trying to calm your nerves.
<<say $player "aroused">><<think>>Pull yourself together woman. If this goes as planned you’re not likely to be wearing anything at all in a few minutes.<</think>><</say>>
That thought makes you blush, but you hastily compose yourself again and head to the entrance, opening the door, somewhat more in control of yourself.
<<include "Intro_03">>\You tap your chip thoughtfully.
<<say $player "aroused">><<think>>He made me wait; only fair I return the favor.<</think>><</say>>
Humming to yourself you take your time touching up your hair and sauntering over to the front door, striking a sultry pose as you open it.
<<include "Intro_03">>\
<<addDom $player 5>>\For a moment, you blink in surprise at the looming shape outside. While you’re not exactly tall, it’s still not often that you are greeted by someone’s abs at eye level. With mounting panic your eyes slowly travel up his chiseled six pack, barely contained by a tank top, past his barrel like chest and reaching his face.
<<say $player "panic">><<think>>S-spirits, that’s a <b>draft horse</b>. How do you even <b>get</b> that big?! His arms are like tree trunks!<</think>><</say>>
You’re brought out of your daze when the visitor - who is most definitely <b>not</b> your husband - coughs gently.
<<say $hank>>Evening ma'am. Name’s $hank.name, just moved in new next door. Sorry if I’ve caught you at an… inopportune time.<</say>>
Though his eyes are hidden by a mane of auburn hair, the slight smile playing on his lips tell you he’s enjoying the view.
<<tutorial>>Much like tracking your own stats, the game tracks statistics for other characters. These are affected by how you decide to interact with others.<</tutorial>>
[[Slam the door in his face|Intro_03a]]
[[Hide behind the door, covering your shame|Intro_03b]]
[[Act natural, give him a little show|Intro_03c]]
<<addArousal $player 5>>\<<say $player "panic">>…<</say>>
Without changing your expression or pose, you slam the door right in the equine’s surprised face and plant your back against the door.
<<say $player "panic">>…Fuck. That was embarrassing.<</say>>
You can hear your neighbor’s muffled voice from the outside.
<<say $hank>>Sorry about that. I’ll… talk to you later, Mrs. Cooper. I’ll just leave this here, sort of a moving in gift, yeah? It’s from $cynthia.name.<</say>>
There’s a clink of something being set down carefully outside. You slowly slide down to the floor as you hear $hank.name’s steps recede.
<<say $player "aroused">><<think>>…Of course. That has to be $cynthia.name’s new husband. Spirits, I didn’t think they’d arrived already. Way to give a good first impression $player.name.<</think>><</say>>
You sigh, waiting until you’re sure that he’s left before you slip the door open, retrieving what appears to be a bottle of wine.
<<hourglass>> [[Gather your thoughts|Intro_04]]
<<include "Intro_04time_tut">>\
<<addDom $player 5>>\<<tutorial>>In this game, each day is divided into discrete time segments:
<<for _i = 0; _i < setup.Time.Night; _i++>><<= setup.TimeStr(_i)>>, <</for>> <<= setup.TimeStr(setup.Time.Night)>>.
The hourglass symbol <<hourglass>> next to a choice indicates that time will pass by selecting this option. Some choices allow for backing out before time actually passes. Trivial actions like talking usually doesn't take up any time.
<</tutorial>>You scramble to cover yourself, hastily pulling the door all but closed, leaving you a small gap to peek your head out of. Your heart is doing somersaults in your chest.
<<say $player "panic">>I-, uh, I mean… I am… eep.<<think>>F-fuck, he saw me naked. Practically naked.<</think>><</say>>
The massive hunk of a horseman outside smiles slightly at your flustered greeting.
<<say $hank>>You are $player.name Cooper, unless I’m completely mistaken. $cynthia.name’s told me about you. She was quite ecstatic when we managed to find a house just next to yours.<</say>>
You try to calm yourself and free your mind of abs. Right. $cynthia.name moving in next door. Bit earlier than you expected. And this must be her husband, $hank.name. And that must be his 14-inch horsecock straining against his trousers.
<<say $player "sex">><<think>>Pull your mind out of the gutter.<</think>>H-happy to have you.<</say>>
<<say $hank>>I got quite a bit more moving to do, but I thought I’d leave this here first.<</say>>
He presents you with a bottle of wine which you accept, letting the door swing open a hair. Your heart skips a beat as your hand brushes against his.
<<say $hank>>Talk to you later, $player.name.<</say>>
You quickly shut the door as he walks away, whistling to himself. As first impressions go, that certainly could have gone better.
<<hourglass>> [[Gather your thoughts|Intro_04]]
<<include "Intro_04time_tut">>\
<<addDom $player -5>>\
<<addArousal $player 5>>\
<<addLust $hank 5>>\<<say $player "sex">><<think>>W-what are you doing, $player.name?<</think>>N-not at all. $hank.name, was it? I’m $player.name.<</say>>
You lean against the doorframe and plant a hand on your hip, making no attempt to cover yourself. Though you attempt to look as confident as you can, there’s butterflies in your stomach.
<<say $hank>>A pleasure. I don’t know if $cynthia.name got in touch with you about us arriving early… she’ll be over herself later. Probably tomorrow, she crashed on the couch as soon as I carried it inside. Ah… a moving in gift.<</say>>
He takes a step forward, practically towering above you, and holds out a wine bottle at waist level.
<<say $player "sex">>Silly me. I should have heard the moving truck pulling up.<<think>>Don’t-look-at-his-crotch-don’t-look-at-his-crotch-don’t-look-at-his-<</think>><</say>>
You accept the bottle, hand lingering on his briefly, eyes fixed on the massive bulge straining against his trousers. When $cynthia.name boasted he was sporting 14-inches, she wasn’t kidding.
<<say $player "sex">>M-much obliged.<<think>>J-jikes. A horse in every aspect.<</think>><</say>>
<<say $hank>>I’m sure that we’ll see… plenty more of each other in the days to come, $player.name.<</say>>
A shiver runs down your spine at the way he says your name.
<<say $hank>>…For now though, I have a lot more moving to do, and I think you are expecting company of a different kind.<</say>>
He grins at you, waving over his shoulder as he walks away. You hastily shut the door, heart hammering in your chest as you clutch the bottle.
<<hourglass>> [[Gather your thoughts|Intro_04]]
<<include "Intro_04time_tut">>\
<<addLust $player 5>>\
<<addArousal $player 10>>\
<<addLust $hank 10>>\<<passTime>>\
<<say $player "aroused">><<think>>$cynthia.name Meadows… well, it’ll be nice to finally have a friend in this place at least.<</think>><</say>>
It’s been at least a year since you last saw your college buddy, though you’ve kept in frequent contact online. Somehow you and the nerdy little mouse clicked the first time you met, and you’ve been best friends every since. She was your bridesmaid when you married $alex.name, though you’re slightly miffed you didn’t get to come to her own shotgun wedding.
You glance out the window, seeing $hank.name moving things into the house next door from a rusty white van with the decal “HorsePower” stamped on its side. $cynthia.name did tell you at some point that he ran his own company, apparently as a handyman of some sort. You roll your eyes.
<<say $player "aroused">><<think>>I know you were always into the jocks, $cynthia.name, but where did you find that guy?! He must be at least twice your size, how do you even…<</think>><</say>>
Before your brain can go further down that rabbit hole, your phone buzzes. It’s one of those old shark fin phones, able to text and make calls but not much else. Not that you’d have much use of a smartphone; you and technology have never been on good terms.
You prod at it, heart sinking as you read the text from your husband.
<<think>>I’m so sorry $player.name, but the company called when I touched down at the airport. I’m in line for the next flight to the West Coast. I’m so close to striking this deal, but the customer is having second thoughts. I <b>promise</b> I’ll be back next weekend, and I <b>promise</b> I’ll make this up to you then!
/Love, $alex.name<</think>>
<<say $player "aroused">><<think>>…Well. Fuck me for trying.<</think>><</say>>
You slump into the musty old sofa, dejectedly pouring yourself a glass of the wine. Might as well give it a try; not like $alex.name is here to share it with you. A complex mixture of emotions boils through your: self-doubt, rebellious anger and repressed sexual urges. You are briefly overwhelmed by thoughts of how you hate this cheap, broken old house out in the middle of a crap neighborhood just outside of Nowhere. Of how you hate that $alex.name is hardly ever home, with that blasted career of his. All for your sake, you know, but you are hardly in a mindset to be fair right now.
You shudder as the drink goes down. It’s nothing to write home about, but then again your taste in fine wine isn’t that refined. It does the job, and your entire body tingles wonderfully. When the glass is drained, all your chaotic emotions are drained along with it, leaving only one behind:
[[Frustration|Intro_05]]<<set $player.dress = "blue_dress">>\
As you pour yourself another glass, your mind drifts back to $cynthia.name, and an online chat you had with her a month or two ago. It’d been another rough period, with $alex.name having to stay out of town for a good three weeks. That, and the news of her impromptu marriage with “totally the biggest stud you’ll ever see”, was probably what made you spill your heart out to her.
<<say $cynthia>>…So let me get this straight. Mrs. Cooper is starved for cock.<</say>>
Her bespectacled, nerdy-in-a-cute-way face is pixelated over your lousy connection.
<<say $player "aroused">><<think>>Blunt as ever…<</think>>…If you want to put it that way. Stop making fun of me, meanie.<</say>>
<<say $cynthia>>Sorry. I’ll be more serious. I know it must be tough with $alex.name always working abroad and all, but can’t you just… you know… get yourself some toys? A friend of mine runs a store near you…<</say>>
<<say $player "aroused">>I could never go to a place like that!<</say>>
<<say $cynthia>>Alright, alright. You do you.<</say>>
A smirk crosses her face as she wags a finger at you.
<<say $cynthia>>Don’t you worry! $cynthia.name to the rescue! I’d wanted it to come as a surprise, but me and $hank.name have bought a house, and you’ll never guess where!<</say>>
<<say $player>>After finding out that you got married to a guy you met in a locker room two months ago, I’m not sure I can take more surprises…<</say>>
You trail off as $cynthia.name triumphantly holds up a printout of an ad. The house is unmistakably the lot next to yours. Even without the address to confirm it, you’d recognize that ugly garage door anywhere.
<<say $cynthia>>It’s gonna be a bit of a project, but $hank.name’s pretty handy. He’s got his own company even, does this kind of work all the time!<</say>>
You lean back, a bit too stunned to respond. Your best friend is going to move in next door.
<<say $cynthia>>But back on topic! Poor old Mrs. Cooper wishes she could go back to her college days when her head was up in the clouds. She was in love, and her dreamy foxy stud would ram her needy pussy every day… but then he had to go and get a job and all that.<</say>>
<<say $player "panic">><<stutter $cynthia.name>>!<</say>>
<<say $cynthia>>Don’t try to deny it! Deep down you are a bigger slut than I am, and you know it $player.name! Well. As big of a slut. Aspiring. I remember that talk we had about you wanting nine kits…<</say>>
She chews on her lower lip, lost in thought.
<<say $cynthia>>A-anyways. I’ve got the perfect solution to get you the relief you need! Just hold out until we move in, I have just the thing to sate a slutty vixen!<</say>>
You stare at the screen at your best friend’s grinning face.
[[“That sounds rather suspicious, coming from you”|Intro_05a]]
[[“I know we fooled around in college, but I’m married now”|Intro_05b]]
[[“I’m willing to try whatever you got for me”|Intro_05c]]<<say $cynthia>>Don’t give me that look! I’m not about to march in with a pent up football team or something.<</say>>
<<say $player>><<think>>Wouldn’t put it past you.<</think>><</say>>
<<include "Intro_06">>That actually makes her blush, a rare sight from your rather open-minded friend.
<<say $cynthia>>Z-zoinks! That was, ah, not quite what I had in mind, $player.name.<</say>>
She shuffles in her seat.
<<say $player>><<think>>You say that, but your eyes tell a different story.<</think>><</say>>
<<include "Intro_06">>
<<addDom $player 5>>\
<<addLust $cynthia 5>>\$cynthia.name looks a little taken aback by your sincerity.
<<say $cynthia>>You really are pent up, aren’t you $player.name?<</say>>
You blush while $cynthia.name gathers her thoughts.
<<include "Intro_06">>
<<addLust $player 10>>\<<say $cynthia>>This place I’m doing part time at, you know? C-Tech? They do drug trials and stuff like that.<</say>>
<<say $player>>You are loosing me $cynthia.name…<</say>>
<<say $cynthia>>This stuff is harmless though! I tried it once or twice and it was a kick! Makes you all fuzzy and hot inside, and the sex afterward was amazing!<</say>>
<<say $player>><<think>>Just what kind of place does she work at? I know she’s a secretary or assistant of some kind…<</think>>I still fail to see how…<</say>>
<<say $cynthia>>I get you some of this and you can try it out with $alex.name. I guaran-fucking-tee you that you’ll be walking funny for a week after!<</say>>
<<linkreplace "<<hourglass>> Back in the present…">><<include "Intro_07">><</linkreplace>>Yeah right. Even if $cynthia.name has this miracle drug - which still sounds rather shifty to you - it’s still gonna be another week until $alex.name gets home. You sigh, pouring yourself another drink, but promise yourself it’ll be your last.
Things get rather fuzzy after that.
<<hourglass>> [[You fall asleep|Intro_08]]
<<passTime setup.Time.Night>>\
<<updateSidebar>>\<<passDay>>\
<<set $player.dress = "shift">>\
You blearily awaken with the weirdest headache you’ve ever had. Somehow, not just your head, but your //entire body// throbs. A glance at around the room tells you that you somehow managed to drag yourself to bed last night. Not only that, you also managed to drain the entire wine bottle, which now lies discarded on the floor. You groan guiltily and gingerly lift it up on the nightstand. So much for saving some for $alex.name.
Surprisingly, you realize that you feel rather clear headed for all the drink you poured into yourself last night. You don’t really feel sick or anything; in fact, you feel…
<<say $player "sex">><<think>>S-spirits, why is it so hot in here?!<</think>>*Pant*<</say>>
You quickly tear off your flimsy nightie, the lingerie following soon after. You’re soaked with sweat, and your loins are dripping with femjuices. Mesmerized, you reach for your wet cunt, your hand trembling with excitement.
<<say $player "sex">>J-just a little bit… fuck, I feel so… Aaah!!!<</say>>
You cry out, the simple act of touching enough to send sparks of electricity up your spine and through your entire body. Panting as you are wrecked by another wave of heat bursting through your pussy, you are starting to grow rather worried. This isn’t normal - far from it.
Any attempt at trying to find out what the hell is going on is rudely interrupted by another moan nearby, echoing yours. Bewildered, you crawl on all four across the bed until you can peek out the window. You freeze as you take in the scene. Across the lawn, you can see right into your neighbor’s house… into $hank.name and $cynthia.name’s house. Their bedroom, specifically.
Figures that the first you see of your best friend in the flesh is her in the nude, her C-cup breasts bouncing as she rides a veritable monster of a cock. You can see $hank.name’s hands gripping her firmly by the hips, holding her in place while he fucks her. You’re pretty sure you can see a bulge outlined on the much smaller mouse’s stomach.
<<say $player "sex">><<think>>C-curse these flimsy walls, the sound goes right through them… <b>fuck</b> that’s hot though.<</think>>M-mmh…<</say>>
Unbidden, your fingers find their way back to your twat, plunging into it in time with $hank.name’s thrusts.
<<say $player "sex">><<think>>T-this is so wrong… what the hell is going on with my body?<</think>>A-aah… c-cumming…<</say>>
You try to shut your eyes and ears as you ride out orgasm, but to no avail.
<<say $cynthia>>FUCK YES! RAIL ME LIKE A SLUT! I FUCKING LOVE YOUR COCK!<</say>>
…$cynthia.name has always been one to speak her mind. Unfortunately for you, that is enough to send off another wave of lust through your body. You feel your mind slip as you give in, rolling over on your back and working your abused cunt like a maniac.
<<hourglass>> [[You lose track of your orgasms, of time itself, in the pink mist of lust|Intro_09]]
<<addXfactor $player 5>>\
<<addArousal $player 75>>\<<passTime>>\
Later - you don’t know how much later - your shaken from your fervent masturbation by the ringing of the doorbell. Another pang of raw lust bursts through you, threatening to overwhelm you again, but the ringer is insistent.
<<say $player "aroused">><<think>>H-he came back…! It has to be him…<</think>>$alex.name… h-help…<</say>>
You struggle to your feet, only to fall down again. In the end you resign yourself to crawling out on hands and knees through the living room and hallway, still leaking wet juices down your leg. With a shaking hand, you reach out and unlock the door, before succumbing to the warm darkness again, drifting down into a spiral of neverending pleasure…
You feel someone’s touch on your skin. Someone is trying to talk with you, but it’s like they are on the other side of a veil… they are tugging at your body… you can’t make any sense of it.
Maybe they are here to grant you release?
Your mind wanders, suffused in warm euphoria.
<<linkreplace "You feel wet, and… cold?">><<include "Intro_10">><</linkreplace>>When you come to, you are huddled in your bathtub, a steady stream of cold water pouring down on top of you from the showerhead. Hunched next to you is $cynthia.name, and the small mouse-girl is looking very worried.
<<say $cynthia>>$player.name! Can you hear me?<</say>>
You mutter something incoherent in response, teeth chattering from the cold.
<<say $cynthia>>O-Ok, I’m going to pull you out of there. Hang on.<</say>>
<<hourglass>> [[Get toweled up|Intro_11]]
<<addArousal $player -50>>\<<passTime>>\
<<set $player.dress = "bathrobe">>\
The next few minutes is a flurry of activity as $cynthia.name gets you out of the bathtub, pats you down and puts you in a fluffy bathrobe. Before you know it you’re curled up across from her in a pile of soft towels, holding a mug of hot coffee.
<<say $cynthia>>Sorry about the cold shower. You were burning up and I panicked a bit. Are you feeling better?<</say>>
<<say $player>><<think>>Why are you looking so guilty?<</think>>Nice to see you too, $cynthia.name. And yes, somehow.<</say>>
You sip at the coffee, watching your friend squirm. She’s hiding something, and she’s building up to reveal it.
<<say $cynthia>>I… I fucked up. Big time. Please hear me out, $player.name.<</say>>
<<say $player>>…<</say>>
<<say $cynthia>>Y-you know about that thing we talked about when I told you I was moving here? That drug? See, I managed to get hold of some - at least I think it was the same thing - a lot of it too! Enough to last you and $alex.name a year… only…<</say>>
She sheepishly holds up the empty wine bottle.
<<say $player>>Let me get this straight. You kept an experimental drug of some kind in a wine bottle. Which your husband then gave me as a gift, no information attached.<</say>>
$cynthia.name flinches.
<<say $cynthia>>H-he didn’t know about it. I must have told him it was for you at some point to prevent him from taking a swig himself… wouldn’t that have been a mess… I kinda panicked when I woke up this morning and couldn’t find it anywhere. I can’t believe you drank the entire bottle.<</say>>
[[Panic|Intro_11a]]
[[Gather your thoughts|Intro_11b]]
[["Flirtily comment on seeing her and " + $hank.name|Intro_11c]]<<say $player "panic">>I can’t believe this is happening. What were you thinking?!<</say>>
<<say $cynthia>>$player.name…<</say>>
<<say $player "panic">>Don’t $player.name me! Who knows what this thing will do to me? I’ve barely been able to control myself!<</say>>
<<include "Intro_12">>\
<<addDom $player -5>>\<<say $player>>Any reason I’m not currently being rushed to a hospital?<</say>>
<<say $cynthia>>Partly because I don’t think they’d be able to do anything. Besides, you seem fine now!<</say>>
<<say $player>>That’s not exactly reassuring, $cynthia.name.<</say>>
<<include "Intro_12">>\
<<addArousal $player -10>>\<<set $toldCynAboutSex = true>>\
<<say $player "smile">><<think>>I think she deserves to squirm a bit after that.<</think>>This morning… so was that before or after you were getting your innards displaced by horsecock?<</say>>
<<say $cynthia>>I… uh, you heard us?<</say>>
She blushes brightly.
<<say $player "sex">>Not like I could avoid it. With the way you were screaming, half the neighborhood probably heard. That was just before I lost it thanks to this gift of yours.<</say>>
<<say $cynthia>>S-sorry about that.<</say>>
<<include "Intro_12">>\
<<addLust $cynthia 2>>\<<say $cynthia>>I was told this stuff was safe, even in large amounts! Sure, it’ll pump up your sex drive a bit, but that should be it!<</say>>
<<say $player>><<think>>A <b>bit</b> she says…<</think>>What are you not telling me?<</say>>
$cynthia.name bites her lip, avoiding your eyes.
<<say $cynthia>>I’ll ask around at work, get some advice on this, ok? In the meantime, how are you feeling?<</say>>
Trying to calm yourself, you attempt some introspection. Sure, there’s still that throbbing you felt before, but it’s a lot more subdued now. You feel relatively clear headed, all things considered. Your mind wanders as you gaze over at $cynthia.name, who is sitting cross legged on a chair across from you.
The mouse has short peach fur, shoulder length blonde hair that curls in a cute way. Like usual, she’s wearing her pair of thick glasses resting on her freckled nose; she once told you she’s all but blind without them. Her denim booty shorts and tight, low cut shirt hug her body in a way that makes you feel tingly inside. Despite her smaller frame, $cynthia.name has always had bigger breasts than you.
…Fuck. It’s starting again…
<<hourglass>> [[Control yourself|Intro_12a]]
<<hourglass>> [["Give in to your lust and try to seduce " + $cynthia.name|Intro_12b]]
<<addArousal $player 25>>\<<say $player "aroused">><<think>>Focus. This is your best friend, not some one night stand.<</think>>S-surprisingly good. I get it in bursts, but I think I can control it.<<think>>I hope.<</think>><</say>>
<<say $cynthia>>Good! We’ll get you through this!<</say>>
Your friend gives you an encouraging nod.
<<include "Intro_13">><<set _sexed = true>>\
<<set $cynthia.sex.fingerMeg == 1>>\
<<say $player "aroused">><<think>>P-putting me through all this, it’s not fair…<</think>>I… I think the fever is rising again.<</say>>
<<say $cynthia>>T-that’s not good. Here, let me check your temperature…<</say>>
The mouse hops out of her chair, walking over and holding her palm against your forehead.
<<say $player "aroused">><<think>>Fuck… I can’t take it anymore…<</think>>Not there… //here//.<</say>>
$cynthia.name gasps as you slowly pull her hand down underneath your bathrobe, rubbing it up against your burning twat. Her fingers are quickly coated in your juices.
<<say $cynthia>>Z-zoinks $player.name… you’re getting really into this.<</say>>
<<say $player "nude sex">>P-please, $cynthia.name. You put me in this mess to start with. L-least you can do is to help out, right?<</say>>
There’s something unfocused to $cynthia.name’s eyes as she hesitantly starts working you with her fingers. You moan as you feel her fingers start exploring your nether lips, your bathrobe slipping off your shoulders.
<<say $cynthia>>Right… just helping a friend out. A very sexy friend…<</say>>
Any further conversation grinds to a halt as the two of you start really getting into it. $cynthia.name is leaning over you, her hard nipples brushing the top of your bare breasts through the thin fabric of her shirt. For a good half hour she whispers dirty talk into your ear as she fingerfucks you, bringing you steadily closer to your climax.
<<say $player "nude sex">><<think>>A-ahh… about to cum…!<</think>><<stutter $cynthia.name>>!<</say>>
You let out a primal growl, thighs writhing and pussy convulsing around your friend’s skilled digits. $cynthia.name is breathing heavily. There’s a damp patch on her denim between her legs, but she doesn’t appear to have climaxed yet herself. Before you can suggest that you help her out with that, the mouse disentangles herself from you, blushing furiously.
<<say $cynthia>>Hot damn, $player.name. I wasn't expecting //that//.<</say>>
<<say $player "nude panic">>Huff… huff…<<think>>I… what the hell did I just do?!<</think>><</say>>
Your friend attempts to gather herself, taking a deep breath.
<<include "Intro_13">>
<<addArousal $player -30>>\
<<addLust $player 5>>\
<<addLust $cynthia 5>>\
<<addXfactor $cynthia 1>>\<<say $cynthia>>In any case, we’ll get through this together! I don’t start work at the new branch office until tuesday, so I’ll introduce you to a friend of mine tomorrow. When it comes to sex stuff, she’s an expert!<</say>>
<<if def _sexed>>\
She smiles shyly, still flustered from your recent advance.
<<say $cynthia>>Not that you appear to need much coaching…<</say>>
<<else>>\
$cynthia.name hops out of her chair, heading over and giving you an impulsive hug.
<</if>>\
<<say $cynthia>>Look, I… I’m sorry for fucking up so badly, $player.name. We’re still in the middle of moving, but I’ll check in on you now and then to make sure everything’s okay. If there’s anything we can do for you, just call! $hank.name’s handy with repairs and stuff like that, he could help out here once we’re done with our own stuff, and I could help you get that computer of yours functional again.<<if def _sexed>> And if you feel the urge again…<</if>><</say>>
She scampers off with an apologetic look over her shoulder, leaving you to your thoughts. You absentmindedly pull on something a little more presentable.
<<set $player.dress = "blue_dress">>\
<<say $player>><<think>>Well, seems like I need to kill some time before tomorrow. Probably not a good idea to head out on my own in this state. Maybe I’ll watch a movie?<</think>><</say>>
<<tutorial>>During the game, there will be periods where you are free to move about and explore. As the game progresses, more options will open up to you.
Performing actions will move time forward. Time is tracked in the status bar to the left.<</tutorial>>
<<passTime>>\
<<updateSidebar>>\
[[Living room|HomeLivingRoom]]All in all, this wasn’t how you expected this weekend to go. You sigh and pull on a nightie - a significantly more conservative than the one you had bought for $alex.name. After changing the sheets to fresh ones, you wiggle into your bed and settle down to sleep, trying to calm yourself.
[[You fall asleep, dreaming uneasy dreams|Intro_15]]<<passDay>>\
You slowly come to, groaning as you’re greeted by rhythmic slapping and loud moaning from next door.
<<say $hank>>*Grunt* That’s my girl.<</say>>
<<say $cynthia>>FUCK YEAH! YOU’RE SO THICK!<</say>>
<<say $player "nude aroused">><<think>>S-spirits… they really need to fix those walls.<</think>>Damn it, $cynthia.name…<</say>>
Your body feels flush with heat, though it isn’t nearly as bad as yesterday. Yawning and stretching, you ponder what to do.
[[Take a cold shower|Intro_15a]]
[[Masturbate|Intro_15b]]
[["Masturbate while watching " + $hank.name + " and " + $cynthia.name|Intro_15c]]
<<addArousal $player 10>>\Worked before, might work again. You sigh, trying to block out the noises of sex as you shamble over to the bathroom and discard your nightie in the clothing bin.
<<say $player "nude aroused">><<think>>Looks like there’ll be a lot more laundry to do from now on.<</think>><</say>>
The water is bitterly cold, but it does actually help to calm down your rebellious body somewhat. You dry off and dress yourself for the day.
<<include "Intro_16">>
<<addArousal $player -10>>\Your body is sending you rather clear signals that you are having trouble ignoring.
<<say $player "nude aroused">><<think>>J-just this once, just need to…<</think>>Mphh… ahh…<</say>>
Trying to keep quiet, you finger yourself, trying to block out $hank.name and $cynthia.name going at it like rabbits not thirty feet away. You close your eyes and imagine yourself in your husband’s arms.
<<say $player "nude sex">>Mmhh… $alex.name… take me…<</say>>
In the end you manage to cum. It takes the edge off the lust, but you don’t feel truly satisfied. You can’t wait for $alex.name to get home. Hurriedly, you take a shower and get dressed for the day.
<<include "Intro_16">>
<<addArousal $player -10>>\If you can’t beat them, join them. Well, not actually join them, but…
<<say $player "nude aroused">><<think>>You are not about to finger yourself to your best friend and her husband going at it… $player.name, what are you…!<</think>><</say>>
As if acting against your will, you lie down on your back, legs spread and head propped up by some pillows so that you can watch the show next door. With your eyes fixed intently on $cynthia.name getting railed, you begin to fondle your wet pussy, sighing with pleasure as you bury your digits in it.
<<say $player "nude sex">><<think>>Mmhh… I’m such a naughty girl…<</think>>T-that’s it, fuck that slut real good…<</say>>
You lose yourself in the rhythmic slap of flesh on flesh and the delicious heat of your loins. At one point as $hank.name is fucking $cynthia.name from behind, <<if $toldCynAboutSex>>the mouse girl turns her head, looking directly at you. Rather than freezing up, she gives you a slow sultry wink.
<<say $player "nude panic">><<think>>S-she saw?! S-should have kept my mouth shut. Did you put this on for me, $cynthia.name? F-fuck… I’m close…<</think>>Aaah!<</say>>
<<else>>you think that you see the mouse girl turning her head in your direction, though you hope it’s just your overactive imagination.
<<say $player "nude sex">><<think>>F-fuck… I’m close…<</think>>Aaah!<</say>>
<</if>>\
You arch your back as you cum, squirting your juices everywhere. Blushing profusely, you gather up the drenched sheets and nightie, putting them in the laundry while you take a swift shower. In the end, you feel a lot more relieved and in control of yourself than when you woke up. You dress yourself for the day.
<<include "Intro_16">>
<<addArousal $player -20>>\
<<addLust $player 5>>\<<say $player "aroused">><<think>>R-right. $cynthia.name was coming over to drag me over to that friend of hers. Best go along with it for now or I’ll never hear the end of it.<</think>><</say>>
<<hourglass>> [["Eat breakfast and wait for "+ $cynthia.name + " to come over"|Intro_17]]
<<unset $toldCynAboutSex>>\<<locRirvaleLane>>\
<<passTime>>\
You end up not having to wait for too long. The doorbell rings just as you are finishing up the dishes, and you hurriedly go to answer it. It turns out to be not just $cynthia.name, but both of the Meadows.
<<say $cynthia>>
Morning sunshine! Ready for our trip? Oh, meet $hank.name. $hank.name, $player.name. $player.name, $hank.name.<</say>>
<<say $hank>>
Mrs. Cooper and I met briefly when we arrived Saturday.<</say>>
He gives you a knowing smile. You blush remembering said meeting. If either of them are self conscious about their morning antics, they don’t show it.
<<say $hank>>
I’ll give the two of you a ride to the mall, but you’ll have to grab the bus back home. Got a new garage door to pick up next town over.<</say>>
<<say $player "panic">>
<<think>>H-he’s coming along? I didn’t sign up for this…<</think>>R-right. I’ll just go grab my purse.<</say>>
The front of $hank.name’s van is a tight fit for the three of you, with $cynthia.name squeezed in between you and $hank.name, practically straddling the gear shift. $hank.name mostly keeps quiet as the two of you chat of old times, and the latest craze in B-action flicks that $cynthia.name is in to.
<<linkreplace "You arrive at the Mall">>\
<<locMall>>\
<<updateSidebar>>\
<<say $cynthia>>
You can let us off here, we’ll walk the rest of the way.<</say>>
<<say $hank>>
Gotcha. See you later babe. Mrs. Cooper.<</say>>
The van slows down, pulling up to the sidewalk next to the local mall. You and $cynthia.name get off, the mouse waving after her hubby as he drives off. $cynthia.name grabs you by the arm, leading you down a side street.
<<say $cynthia>>
I thought you’d rather not have $hank.name know what kind of place we’re going to. Don’t worry, it’s close by.<</say>>
<<say $player>>
You’re making me have second thoughts here, Cyn…<</say>>
You gulp as your friend pulls you up in front of a dive sporting a sign with bright pink neon letters, proclaiming it ‘$lizzy.name’s Lair’. Next to the words is a cartoony black leather band with spikes on it. The windows are covered from the inside with dark plastic.
<<say $player "aroused">>
I-is that a collar of some kind? I really, <b>really</b> think we should be heading back…<</say>>
<<say $cynthia>>
Nonsense! $lizzy.name was my upperclassman back in college, we used to talk about this kind of stuff all the time. She’ll know what to do!<</say>>
With that, she pushes you in through the entrance to this den of sin.
[[$lizzy.name + "’s Lair"|Intro_18]]
<</linkreplace>><<locLizzys>>\
The inside is every bit as bad as you had imagined. Once your eyes have adjusted to the seedy light, it seems that just about every surface is covered by some sort of sex toy or device. You’ve never seen this many dildo’s in one place, and they come in every size and shape.
<<say $player "aroused">>
<<think>>Fuck… I don’t even know what half this stuff <b>is</b>. The rubber cocks are easy enough to understand, but what the hell is <b>that</b>?<</think>><</say>>
You find yourself staring at a contraption roughly the size of a washing machine, bristling with pistons and leather straps. An industrial power cable runs to the thing from the darkness at the back of the shop.
<<say $lizzy>>
Admiring the Emperor's Throne? It’s the pride of my collection, but unfortunately it’s not for sale.<</say>>
Swirling around, you find yourself face to face with a jackal woman with dark fur and hair going from black at its roots to a bright pink at its tips. Her nose and ears are pierced, and a black leather collar with studded spikes set in it fits snugly around her neck. She’s wearing tight black pants with a studded belt, a black t-shirt with the words ‘Demonic Possession’ barely containing her D-cup tits, and a wicked smile. You feel like a deer caught in the headlights.
<<say $cynthia>>
Hey $lizzy.name! It’s me!<</say>>
<<say $lizzy>>
Heya pet. How’s things? Who’s the blushing virgin?<</say>>
[[H-hey!|Intro_19]]<<say $player "aroused">>
<<think>>Pet? B-blushing virgin? What the hell?!<</think>>I-I’m married, thank you very much!<</say>>
<<say $cynthia>>
Ah, this is $player.name. I texted you about her little ‘problem’, remember?<</say>>
The jackal grins widely, licking her chops.
<<say $lizzy>>
I remember alright. The little missy is feeling unsatisfied with her sex life. Well, you’ve come to the right place!<</say>>
<<say $player "panic">><<think>>Just what did you tell her, $cynthia.name?<</think>>I-I think that-<</say>>
<<say $lizzy>>I think, that you should try to relax a little.<</say>>
$lizzy.name takes you by the arm, leading you away from $cynthia.name after shooting her a warning look. You step gingerly, trying to avoid touching anything.
<<say $lizzy>>Look, jokes aside, if what $cynthia.name told me is true, I really do think I could help you out.<</say>>
<<say $player "panic">>A-and what did she tell you…?<</say>>
<<say $lizzy>>Nothing too detailed… which is precisely why we’re having this conversation right now. All I know is that there’s some issues between you and your partner.<</say>>
<<say $player "aroused">>Issues is maybe a bit strong… it’s just that’s he’s out of town for work all the time, and-<</say>>
<<say $lizzy>>Ah, long distance relationship. A hurdle to be sure, but nothing that a little extra spice can’t help with. You just gotta squeeze as much as you can from the time that you ''do'' have.<</say>>
[[S-spice?|Intro_20]]<<say $player>>S-spice?<</say>>
You nervously eye they strange and perverse implements of sex surrounding you on every side.
<<say $lizzy>>Well… we can go there later, if you want, but first I need to know what your current relationship is like, and where you want to take it.<</say>>
<<say $player>>Uhm…<</say>>
<<say $lizzy>>Nothing too specific for now. I’ll assume that the two of you have sex, at least?<</say>>
<<say $player "aroused">>Y-yeah, we do.<</say>>
<<say $lizzy>>When you do, who usually takes the lead?<</say>>
[[Your husband is usually the assertive one|Intro_20a]]
[[It depends, both of you take initiative|Intro_20b]]
[[Your husband is a bit shy|Intro_20c]]<<set $alex.origDom = 25>>\
<<say $player "aroused">>I-if you must know, $alex.name is usually the one to take the initiative.<</say>>
<<say $lizzy>>That’s nice… and if I’ve read you right, you quite like this arrangement, yes?<</say>>
<<say $player "aroused">>W-well…<</say>>
<<say $lizzy>>It’s not something to be ashamed of. I prefer being in charge, but I’ve seen plenty of submissives that are very happy where they are.<</say>>
She muses over this, tapping her chin thoughtfully while letting her gaze wander over you. You shiver from the almost predatory look in her eyes. Maybe this wasn’t such a good idea.
<<say $lizzy>>Think a little about it. If you feel comfortable with pushing your relationship further in that direction, it sounds like your husband wouldn’t be against it. If you want to be the one in charge though, you have some work ahead of you. It would be quite enjoyable work, mind you.<</say>>
<<include "Intro_21">>
<<addDom $alex 25>>\<<set $alex.origDom = 0>>\
<<say $player "aroused">>I-I’m not sure what you are asking about.<</say>>
<<say $lizzy>>Well, when you need a good shag, are you the one who grabs him by the belt and drags him to the bedroom? Or does he follow on your cues and bend you over the counter? Considering why you are here, I’d guess it’s not the latter…<</say>>
<<say $player "panic">>...<<think>>Error… error… rebooting…<</think>><</say>>
<<say $lizzy>>Fine, fine, I won’t pry. Take this question home though: are you happy with how things are right now? Is simply getting more sex enough for you? It sounds like you have a pretty vanilla relationship. Since you are looking for something… more, I’d give some thought to if you see yourself as the assertive mistress, or if you want him to take charge of you.<</say>>
<<include "Intro_21">><<set $alex.origDom = -25>>\
<<say $player "aroused">>$alex.name is a nice guy…<</say>>
<<say $lizzy>>...but not exactly an assertive stud? Not the kind of man to throw you on the bed and take you from behind until you scream?<</say>>
<<say $player "aroused">>W-well…<</say>>
<<say $lizzy>>There’s nothing wrong with that, as long as you get what you want out of it. It just means you need to take the initiative rather than waiting around for him.<</say>>
She gives you a wicked grin.
<<say $lizzy>>It’s quite satisfying to have a willing submissive to play around with, trust me. You have to decide if you are happy with how things are, if you want to encourage him to man up, or… shall we say… encourage his natural tendencies. Maybe it’s time for you to try to wear the pants?<</say>>
<<include "Intro_21">>
<<addDom $alex -25>>\You blush brightly. How do you even respond to something like that?! Sensing your discomfort, $lizzy.name quickly changes the subject.
<<say $lizzy>>Anyways… we don’t have to discuss that right now. If you want to explore a new side of your relationship, or just need some advice on how to push things to the next level, ''come and see me when I quit work on weekdays''. I won’t even charge anything for the first few times; this sounds like it’ll be a fun project.<</say>>
<<say $player "aroused">>I’ll… think about it.<<think>>So now I’m a project? Well, it’s a step up from blushing virgin at least.<</think>><</say>>
<<say $lizzy>>See that you do. Hey, pet, you can come out now!<</say>>
$cynthia.name has kept herself out of sight if not out of hearing, but now pokes her head out from behind one of the shelves. $lizzy.name gestures for you to follow her back to the counter. The jackal plucks a few toys from a shelf on the way, plopping them down on a table as she talks.
<<say $lizzy>>If we can get over that prude attitude of yours, I can teach you how to <<if $alex.dom < 0>>get what you want out of your little boytoy<<elseif $alex.dom > 0>>pleasure your stud<<else>>please your man and make sure you get yours in return<</if>>.
I can also sell you stuff that will keep you satisfied while he’s away. As long as you have the cash, I got you covered.<</say>>
She muses over a monster of a dildo shaped like a horsecock, easily the size of your forearm, before shrugging and plopping it down with the rest. $cynthia.name can barely contain her grin.
<<say $lizzy>>Now then… anything here catch your fancy?<</say>>
<<say $player "panic">>
<<thought>>$cynthia.name, I’m going to murder you.<<talk>>U-uh…<</say>>
<<hourglass>> [[Act confident and browse her stock|Intro_21a]]
<<hourglass>> [[Grab something safe at random ($25)|Intro_21b]]
<<hourglass>> [[Flee while you can|Intro_21c]]<<say $player "smile">><<thought>>Calm down, $player.name. You’re an adult. Adults do these kind of things. Besides, this could be fun!<<talk>>R-right. I’m going to browse some. Anything you recommend?<</say>>
$lizzy.name blinks, surprised at your sudden change in demeanor, but quickly introduce part of the selection in front of you. $cynthia.name is hovering over your shoulder, oohing and aahing over your choices as you investigate the merchandize.
<<shop $player setup.lizzyIntroStore() "Intro_21buy">>\
[[Change your mind|Intro_21react]]
<<addDom $player 5>>\
<<addLust $player 3>>\<<set $player.cash -= setup.Items[$bought].cost>>\
<<set setup.invAdd($player.inv, $bought)>>\
<<set $lizzy.introBought = $bought>>\
<<set $lizzy.bought = true>>\
<<include "Intro_21react">><<if $bought>>\
<<if $bought == "svib">>\
Trying to act more confident than you feel, you point to the smallest toy of $lizzy.name’s lineup, a plain vibrator.
<<say $lizzy>>
Starting small? That’s fine, plenty of time to experiment later once you’re comfortable. I’ll get a bag for you.<</say>>
<<say $player "smile">>
<<think>>Phew. That wasn’t so bad.<</think>>Thank you.<</say>>
$cynthia.name looks curious as $lizzy.name starts to put your purchase in a plain black paper bag.
<<say $cynthia>>
Didn’t expect you to be quite so casual about this, $player.name.<</say>>
<<elseif $bought == "cdildo">>\
Looking over $lizzy.name’s lineup, you spot a knotted dildo, maybe six or seven inches long.
<<say $player "aroused">>
<<think>>Hmm… I should start in familiar territory; this one is about $alex.name’s size…<</think>>I-I’ll take this one please.<</say>>
<<say $lizzy>>
Certainly. I’ll get a bag for you.<</say>>
<<say $player "smile">>
<<think>>Phew. That wasn’t so bad.<</think>><</say>>
$cynthia.name smirks at you as $lizzy.name starts to put your purchase in a plain black paper bag.
<<say $cynthia>>
Thinking of $alex.name? That’s so cute $player.name! Still… I didn’t expect you to…<</say>>
<<elseif $bought == "edildo">>\
<<addArousal $player 5>>\
<<addLust $player 5>>\
<<addLust $cynthia 5>>\
You gulp as your eyes are drawn to the massive horsecock dildo that’s resting on the table. It’s at least as thick as your arm, and she probably brought it out as a joke, but…
<<say $player "sex">>
<<think>>Ugh, this will hurt my wallet, but it’ll be worth it for $cynthia.name’s expression.<</think>>W-what about that one?<</say>>
<<say $lizzy>>
Ah… are you sure? It’s not something I’d recommend for beginners. Maybe something smaller to get you started?<</say>>
<<say $player "sex">>
N-no, I want that one. If $cynthia.name can handle it, I’m sure I’ll be able to as well.
<<think>>H-hah, what do you think of that?! That’s for calling me a blushing virgin…<</think>><</say>>
$cynthia.name has an odd expression on her face as $lizzy.name starts to put your purchase in a large black paper bag. It’s almost… sultry.
<<say $cynthia>>
$player.name…<</say>>
<</if>>\
<<say $player "smile">>
It’s what we came here for, right? Nothing to get worked up over.<</say>>
You hand $lizzy.name the cash, take the bag and hurriedly sweep past your friend, who follows you outside.
<<else>>\
<<say $lizzy>>
Need some more time to think about it? That’s fine. You know where to find me.<</say>>
<<say $player "smile">>
Right. I’ll come back when I’ve decided what I want.<</say>>
The jackal looks slightly disappointed at not getting to make any sales, but reassured at your promise to return. $cynthia.name follows you out of the store, waving her goodbyes to $lizzy.name.
<</if>>\
<<unset $bought>>\
<<include "Intro_22">><<set $player.cash -= 25>>\
<<set setup.invAdd($player.inv, "svib")>>\
<<set $lizzy.introBought = "svib">>\
<<set $lizzy.bought = true>>\
Mentally pulling yourself together, you gingerly pull a relatively plain vibrator, holding it carefully between your fingertips.
<<say $player "aroused">>
H-how much is this one?<</say>>
<<say $lizzy>>
Starting small eh… that’ll be $25, batteries not included.<</say>>
She sounds somewhat disappointed, but accepts your cash, putting your new toy in an anonymous black paper bag. You firmly grasp $cynthia.name by the shoulder and drag her out after you.
<<include "Intro_22">>That’s about enough of that.
<<say $player "panic">>
I-I’ve changed my mind. I’ll be leaving now.<</say>>
Throwing your ears back in shame, you whirl around and head for the exit. You’re hounded by the jackal’s laughter as you quickly flee the sex shop. $cynthia.name is right behind you outside, squirming under your glare.
<<say $cynthia>>
Well, if you change your mind, you know where to find it, right?<</say>>
<<say $player "aroused">>
…<</say>>
<<include "Intro_22">>
<<addDom $player -5>>\
<<addLust $player -5>>\<<passTime>>\
Your friend suddenly looks rather self conscious; possibly she’s feeling guilty for putting you through that without warning.
<<say $cynthia>>
A-anyways, I have some errands to run. I’ll see you later at the house, alright? If nothing else, I’m coming over tomorrow morning before work, I promise!<</say>>
$cynthia.name waves as she hurries back toward the mall, leaving you on the sidewalk.
<<say $player>>
<<think>>Sigh… it’s not worth getting mad over it. What now? I could head to the mall and do some regular shopping, or take the bus back home… or…<</think>><</say>>
Your eyes wander back to the dark entrance of $lizzy.name’s Lair.
[[Go to the mall|Intro_22a]]
[[Head back inside|Intro_22b]]<<say $player aroused>><<think>>...Maybe later.<</think>><</say>>
You turn your back on the vulgar store, heading around the corner and into the mall.
<<include "Mall">><<say $player aroused>><<think>>Maybe this will be less embarrassing without $cynthia.name hanging over my shoulder.<</think>><</say>>
Squaring your shoulders resolutely, you descend into $lizzy.name’s Lair once more. The jackal shoots you a surprised look as you step inside, having barely had time to return the toys she put out to their respective shelves.
<<if $lizzy.bought>>\
<<say $lizzy>>Back already? How can I help you this time, $player.name? Saw something else that you didn’t want $cynthia.name to know about?<</say>>
<<else>>\
<<say $lizzy>>You certainly changed your mind rather quickly. So, what can I do you for, $player.name? Saw something that you didn’t want $cynthia.name to know about?<</say>>
<</if>>\
<<include "LizzyStore">><<locHome>>\
You are in your living room.
<<include "HomeReaction">>\
<hr>
[[House Management|HomeManagement]]
<<if $time < setup.Time.Night>>\
[[Kitchen|HomeKitchen]]
<<hourglass>> [[Watch TV|HomeWatchTVIntro]]
[[Use Computer|HomeComputer]]
[[Call Meadows|HomeCallMeadows]]
<<hourglass>> [[Relief|HomeRelief]]
<</if>>\
<<linkreplace "Wardrobe">><<wardrobe $player>><</linkreplace>>
<<if $time >= setup.Time.Evening>>\
<<hourglass>> [[Go to sleep|HomeSleep]]
<<else>>\
<<hourglass>><<hourglass>> [[Skip day|HomeSleep]]
<</if>>\
<hr>
[[Go Outside|HomeGoOutside]]<<if $day == 0>>\
<<include "HomeReactionMeadowsBugs">>\
<</if>>\<<set _repair = setup.House.Repair($house)>>\
<<set _clean = $house.clean>>\
<center>''State of repair''</center>\
<<drawBar _repair 0 100>>
When you an Alex got this house, it was a wreck. \
<<if _repair < 25>>\
In all honesty, it still is. Despite your best efforts, the place is in a state of total disrepair. It’s a miracle the roof hasn’t fallen in yet.
<<elseif _repair < 50>>\
Not that it’s too much better now, but through your efforts the place is livable, if slightly chaotic.
<<elseif _repair < 75>>\
Thanks to your efforts though, most of the major damage has been taken care of. What’s left is a matter of maintenance and cleaning.
<<elseif _repair < 95>>\
Now, one can hardly recognize the place. Hard work and effort has fixed the majority of the problems that used to plague the house. Only some minor cleaning is needed to make it a model household.
<<else>>\
Now, thanks to all of your work, it’s all but spotless. It’s the place you’ve always dreamed of getting, but never had the money to achieve.
<</if>>\
The overall infrastructure of the house is flaky at best; the doors can be locked on a good day, but the windows do little to block out sound or for that matter, wind.
The living room is the first thing that meets someone who steps inside the house. It has a comfy but old couch and your trusty companion: a TV.
Adjacent to the living room is a quite large kitchen. Cupboards and closets cover the walls, while the central area is occupied by a work table. Of everything in the house, it’s what your pride most demands that you keep in working order. That said, you can’t do much about a broken sink and a stove that most would consider a fire hazard.
Further into the house and to the right lies your bedroom. It contains several wardrobes and a big four poster bed covered in patchwork sheets and pillows. As it just so happens, the bedroom window is opposite to your neighbor $cynthia.name’s.
Just across the hallway from your bedroom is Alex’s workroom. He always wanted a hobby room to play around with, but with him hardly ever being home, its fallen to disuse.
Inside Alex’s workroom is the house’s only computer, and old machine riddled with problems. Most days, you don’t risk touching it; $cynthia.name said it’s probably infected with a virus.
You hardly ever go into the garage. It’s filled with boxes of “helpful” junk provided by your parents that not even the most generous garage sale could rid you of. Alex’s car hasn’t been able to fit into it for months.
Behind the house, a wild and untended garden stretches out. Tangled underbrush and fallen leaves cover the ground, and you are pretty sure a beast of some kind inhabits the hollow below the gnarly old tree at the far back.
<<say $player>><<think>>My work is never done...<</think>><</say>>
<center>''Overall cleanliness''</center>\
<<drawBar _clean 0 100>>
<<if $house.cleaningSupplies == 0>>\
You need to buy cleaning supplies at the mall in order to be able to clean.
<<elseif $time < setup.Time.Night>>\
<<hourglass>> [[Clean the house|HomeClean]] - Supplies: $house.cleaningSupplies
<<else>>\
It’s too late at night to start cleaning.
<</if>>\
[[Back|HomeLivingRoom]]<<if $player.horny >= 50>>\
<<say $player "aroused">><<think>>I… don’t think I can concentrate on cleaning in my current state…<</think>><</say>>
<<else>>\
<<set _clean = $house.clean>>\
<<if _clean < 25>>\
<<say $player>><<think>>Ugh… this place is a mess. I’ve let this stagnate for far too long. This is going to take a while.<</think>><</say>>
<<elseif _clean < 50>>\
<<say $player>><<think>>Well… at least this place isn’t a ''complete'' disaster. There is a lot of work to be done though.<</think>><</say>>
<<elseif _clean < 75>>\
<<say $player "smile">><<think>>The task of the maid is never finished. Stay strong, $player.name!<</think>><</say>>
<<else>>\
<<say $player "smile">><<think>>Well… a few finishing touches can’t hurt. Cleanliness must be maintained.<</think>><</say>>
<</if>>\
You spend the next hour and change vacuuming, dusting and scrubbing, doing your best to leave your house in a neater state than when you started.
<<say $player>>Phew.<</say>>
<<addClean $house 10>>\
<<set $house.cleaningSupplies -= 1>>\
<<passTime>>\
<</if>>\
<<include "HomeManagement">><<if $house.kitchen == setup.House.Kitchen.First>>\
<<say $player>><<think>>Ugh… if there’s one thing in this house we should get fixed, it’s the kitchen… such a shame.<</think>><</say>>
You dejectedly survey the array of kitchen utensils and machines, recalling how excited you were the first time you set your eyes on it. It’s quite large, the central table and surrounding work area enough to house a small team of chefs. For a few months you were in cooking heaven, able to easily churn out any dish that your vivid imagination and stringent budget allowed for.
Then everything started to break down. Money didn’t allow for any complete overhauls or replacements, so you’ve had to make do with what you have, which at this point isn’t much. Both the oven and the sink is currently broken, and with your luck the fridge is probably on its last legs. At least the microwave is still working.
<<say $player>><<think>>If I have to eat another TV dinner, I might explode.<</think>><</say>>
A thought strikes you.
<<say $player>><<think>>$cynthia.name did say that $hank.name was good with household repairs. Maybe I can ask them for some help?<</think>><</say>>
As it is, you are stuck with dry or pre-cooked meals for the foreseeable future.
<<set $house.kitchen = setup.House.Kitchen.Broken>>\
<<include "HomeLivingRoom">>
<<elseif $house.kitchen == setup.House.Kitchen.Broken>>\
<<scenes>>\
<<say $player>><<think>>I’m going to need $hank.name’s help in order to get this kitchen back working again… either that or find the money to replace it all.<</think>><</say>>
<<scene ({cond: $player.dom - $alex.dom >= 50, odds: 2})>>\
<<if $player.dom - $alex.dom >= 100>>\
<<say $player>><<think>>I’ve had just about enough of working in these conditions. I’ll have a firm talk with $alex.name about putting up the money to get this kitchen replaced with something more durable.<</think>><</say>>
<<else>>\
<<say $player>><<think>>Gah. The budget should allow for ''some'' improvements to the kitchen. We are likely to live here for a good many years after all. Maybe I should badger $alex.name into doing some overtime.<</think>><</say>>
<</if>>\
You shake your head, frustrated and annoyed.
<<say $player>>For now, I guess I’ll have to rely on $hank.name.<</say>>
<<scene ({cond: $player.dom - $alex.dom <= -50, odds: 2})>>\
<<if $player.dom - $alex.dom <= -100>>\
<<say $player>><<think>>I really need to figure out a way to fix this kitchen… $alex.name deserves to eat my ''proper'' cooking after he returns home from his hard work. I can’t work with this!<</think>><</say>>
<<else>>\
<<say $player>><<think>>I really wish I could do more real cooking for $alex.name. He’s working so hard, for the both of our sakes.<</think>><</say>>
<</if>>\
You wring your hands, anguished at your untenable and unfair situation.
<<say $player>>I should have a talk with $hank.name. He should be able to help, at least in the short term.<</say>>
<</scenes>>\
<<include "HomeLivingRoom">>
<<else>>
TODO: Working kitchen. <<back>>
<</if>><<if $house.pc == setup.House.PC.First>>\
Tapping your chin thoughtfully, your eyes travel to the closed door to $alex.name’s work room. The room isn’t usually in much use of cleaning, what with your husband’s frequent travel and you yourself seldom finding reason to go in there. One thing that it does contain however is the only computer in the house.
<<say $player>><<think>>Maybe I can do some research on my own. I’ve heard that you can read about this sort of thing on the Internet.<</think>><</say>>
Slightly apprehensive, you enter the room. The computer is an old machine, a box of shiny black metal, massive and intimidating. Technology has never been your friend - most of the time $alex.name has to help you set up your video chats with $cynthia.name - but times are dire.
<<say $player>>Here goes nothing.<</say>>
You prod the start button of the machine. A low whirring and whining sounds from inside it, followed by a cascade of blinking lights. A wall of gibberish flashes by on the screen, too fast for you to make sense of. There’s a lot of red though.
<<say $player "panic">>Uhh…<</say>>
With a puff of smoke and a tired sigh, the computer gives up and dies. The smell of burnt cheese rises from it. With a heave of your shoulders, you recognize defeat.
<<say $player>><<think>>I should ask $cynthia.name to take a look at this thing. Maybe she can save it.<</think>><</say>>
<<set $house.pc = setup.House.PC.Broken>>\
<<include "HomeLivingRoom">>
<<elseif $house.pc == setup.House.PC.Broken>>\
You briefly consider the inert piece of metal, thinking back to your last unfortunate encounter with the computer.
<<scenes>>
<<say $player>><<think>>No use… I need $cynthia.name to take a look at it.<</think>><</say>>
<<scene>>
<<say $player>><<think>>Ugh… I need to talk to $cynthia.name in order to get the computer fixed.<</think>>…Better not. Might make it worse.<</say>>
<<scene ({cond: $player.dom > 50, odds: 2})>>
<<say $player>>You better start working ''right'' now, or you ''will'' regret it.<</say>>
The words hang in the air for a few seconds, like a dark cloud. The computer seems unintimidated by your threat, proceeding to do absolutely nothing.
<<say $player>><<think>>Ugh… I should have $cynthia.name take a look at it, she’s handy with these things.<</think>><</say>>
<<scene ({cond: $player.dom < -50, odds: 2})>>
<<say $player>>Could you //please// work? I really ''really'' need you to work… I’ll buy some more DVDs for you to eat?<</say>>
The words hang in the air for a few seconds. Despite your hopeful plea, the heartless machine does absolutely nothing.
<<say $player>><<think>>Ugh… I should ask $cynthia.name to take a look at it, she’s handy with these things.<</think>><</say>>
<</scenes>>\
<<include "HomeLivingRoom">>
<<else>>
TODO: Working comp. <<back>>
<</if>><<if $day < 0>>\
<<say $player>><<think>>$hank.name and $cynthia.name should still be in the middle of packing up… either that or they are otherwise ‘busy’. I think it can wait until tomorrow.<</think>><</say>>
<<include "HomeLivingRoom">>
<<elseif $day == 0>>\
<<include "HomeCallMeadowsBugs">>\
<<include "HomeLivingRoom">>
<<else>>\
<<scenes>>\
You pick up the phone, dialing the Meadows household. After ten tones, you give up.
<<say $player>><<thought>>Hmm… guess not.<</say>>
<<scene>>\
<<say $player>><<thought>>Wonder what $cynthia.name and $hank.name are up to…<</say>>
However, when you pick up the phone and call your neighbors, there’s no answer. You put down the phone, slightly disappointed.
<<say $player>><<thought>>Ah well…<</say>>
<<scene>>\
As you call the Meadows household, you are answered only by beeps.
<<say $player>><<thought>>Guess they are not home…<</say>>
<<scene>>\
<<say $player>><<thought>>C’mon, pick up…<</say>>
Sadly, your prayers are left unanswered, as neither $cynthia.name or $hank.name picks up. Perhaps they are not home right now.
<<scene>>\
There’s no answer from the Meadows household, and you decide to give up on it. Hopefully they’ll be home at another time.
<<say $player>><<thought>>Wonder what they are up to?<</say>>
<</scenes>>\
<<include "HomeLivingRoom">>
<</if>>\<<set _weekday = $day % 7>>\
<<scenes ({cond: $time < setup.Time.Night})>>\
<<say $player>><<think>>Might as well try to get some early shuteye.<</think>><</say>>
<<scene ({cond: $time < setup.Time.Night})>>\
<<say $player>><<think>>A bit early for bed, but I ''have'' been feeling rather stressed as of late.<</think>><</say>>
<<scene ({cond: $player.arousal >= 75, odds: 4})>>\
<<say $player "aroused">><<think>>Ugh… this damn heat, my sheets are going to be soaked tomorrow…<</think>><</say>>
<<scene ({cond: $player.sanity < 25, odds: 10})>>\
<<say $player "sex">><<think>>Augh… I can’t think straight… M-maybe some sleep will help?<</think>><</say>>
<<default>>\
<<say $player>><<think>>There’s another day tomorrow. Hang in there, $player.name Cooper.<</think>><</say>>
<</scenes>>\
<<if $day < 0>>\
<<include "Intro_14">>
<<elseif $day == 0>>\
<<include "HomeSleepMeadowsBugs">>
[[Next|HomeMorning]]
<<elseif $day == 1>>\
<<include "CynthiaWorkWeek1_Home">>
<<elseif _weekday == setup.Weekday.Tuesday>>\
<<include "CynthiaWorkWeekFallback_Home">>
<<elseif _weekday == setup.Weekday.Friday>>\
<<say $player>><<thought>>$alex.name comes home tomorrow morning!<</say>>
[[Next|HomeMorning]]
<<else>>\
You head for the bedroom, prepare yourself for sleep and sink down into your soft blankets.
[[Next|HomeMorning]]
<</if>>\<<passDay>>\
<<set _weekday = $day % 7>>\
<<if $day == 2>>\
<<include "CynthiaWorkWeek1_NextMorningInfo">>
<<elseif _weekday == setup.Weekday.Tuesday>>\
<<include "HomeMorningCynthiaWork">>
<<else>>\
A new dawn, a new day.
<<include "HomeLivingRoom">>
<</if>>\<<if setup.Underdressed($player)>>\
<<say $player "aroused">><<think>>Going outside dressed like this would be a ''decidedly'' bad idea.<</think>><</say>>
<<include "HomeLivingRoom">>
<<elseif $day < 0>>\
<<say $player>><<think>>Until I know more about this mess that $cynthia.name has put me into, I probably shouldn’t wander off. $cynthia.name will be coming over tomorrow, I’ll speak with her then.<</think>><</say>>
<<include "HomeLivingRoom">>
<<else>>\
<<include "RirvaleLane">>
<</if>>\You consider your old but robust TV set, one of the few things that doesn’t break in this house.
<<scenes>>\
<<say $player>><<thought>>Things have been rather stressed lately… maybe I should just kick it back with some TV.<</say>>
<<scene>>\
<<say $player "smile">><<thought>>Good old companion… always there when I need a break.<</say>>
<<scene ({cond: $player.horny() > 60, odds: 2})>>\
<<say $player "aroused">><<thought>>Ugh… I feel really hot. M-maybe I need something to distract myself for a while?<</say>>
<<scene>>\
<<say $player>><<thought>>Wonder what’s on?<</say>>
<</scenes>>\
<<include "HomeWatchTV">><<hourglass>> [[Watch a TV series|WatchTVseries]]
<<if false>>\
TODO: Write/Implement
<<hourglass>> [[Watch a RomCom]]
<<hourglass>> [[Watch Porn]]
<</if>>\
[[Back|HomeWatchTVBack]]<<if $watchedSeries>>\
<<unset $watchedSeries>>\
<<say $player "smile">>…Just one more episode.<</say>>
<<elseif $watchedRomcom>>\
<<unset $watchedRomcom>>\
<<say $player "smile">>…I can probably squeeze in an episode of some show before I need to be somewhere.<</say>>
<<elseif $watchedPorn>>\
<<unset $watchedPorn>>\
<<say $player "aroused">>…That was a bit… intense. Maybe I should watch something else to cool down a little…<</say>>
<<else>>\
Getting your snacks ready, you flop down on the sofa, making yourself comfortable as the pleasant glow of the TV lights up the living room.
<</if>>\
<<include "WatchTVseriesZap">><<scenes>>\
You are not quite sure which show you want to watch or what’s currently running, but you are relatively up to date with most of the currently running ones, so continuity shouldn’t be that much of a problem.
<<say $player>>Alright, let’s see what’s on right now.<</say>>
<<scene>>\
<<say $player>><<thought>>Mmh… there we go. Wonder if ‘The Temple’ is on?<</say>>
<<set _temple = true>>\
<<scene>>\
<<say $player>><<thought>>Some comedy maybe? Lets see if ‘Trickster’ or ‘Rhymes of River’ is playing.<</say>>
<<set _trickster = true>>\
<<set _river = true>>\
<<scene>>\
<<say $player>><<thought>>Hmm… I’m feeling up for some good drama. I wonder if I can find a rerun of ‘The Academy’?<</say>>
<<set _academy = true>>\
<<scene ({cond: $player.horny() > 50, odds: 2})>>\
<<say $player>><<thought>>Hmm… maybe something more exciting. ‘Game of Dragons’ is always a good one.<</say>>
<<set _dragon = true>>\
<<scene ({cond: $player.horny() > 50, odds: 2})>>\
<<say $player>><<thought>>Hmm… I’m feeling up for something juicier today. Maybe something with a bit more romance and intrigue? Wonder if anyone is doing a rerun of ‘The Twins’.<</say>>
<<set _twins = true>>\
<</scenes>>\
You reach for the remote and start zapping, on the prowl for low budget entertainment.
<<scenes ({cond: true, odds: _temple ? 4 : 1})>>\
Eventually, you tune into ‘The Temple’.
<<if _temple>>\
<<say $player "smile">><<thought>>Score! Let’s see what the hapless acolytes are up to today.<</say>>
<</if>>\
The show is a rather light hearted comedy about a group of aspiring acolytes, set at a temple to Aria in the big city. Despite the religious irreverence, you’ve heard that it’s quite popular with the followers of the Lady. When the main cast aren’t failing horribly at converting people, they are usually embroiled in interpersonal drama and romance, and getting reprimanded by the strict head priestess.
<<say $player "smile">><<thought>><<= either(
"Hmm… wonder if they will manage to convert the football team. My hopes are not very high.",
"Ohh… the high priestess found Mona and Nathan doing nose rubs. Spicy.",
"Hmm, Old Warren had another revelation. Wonder what it’s about?",
"Ohh… a new acolyte enters the temple. I wonder how the others will deal with it?",
"What? They are going to send Philip to purge the heathens? But he made such a botch job of it last time.",
"A new strange moral edict to live by? They sure have it rough.",
"Who is the one sneaking off with the Lady’s shroud during the night? Such mysteries.",
"Hmm, another episode about Mona doubting her faith? I think she just wants a boyfriend.",
"I haven’t seen this episode before I think…"
)>><</say>>
<<scene ({cond: true, odds: _trickster ? 4 : 1})>>\
Eventually, you tune into ‘Trickster’.
<<if _trickster>>\
<<say $player "smile">><<thought>>Alright, time for some quality swindling!<</say>>
<</if>>\
The show is based on a true story about a scam artist, and of his journey throughout the country, hopping from grift to grift. You suspect that it’s embellished quite a lot, but that doesn’t prevent it from being very entertaining, with a lot of twists and turns. Plus, the main character is a rather dashing fox whom you used to dream about when you were younger.
<<say $player "smile">><<thought>><<= either(
"Upping the ante this time. Trying to scam the ministry itself?",
"Hrm… that floozy femme fatale is back in this one.",
"Huh… interesting setup for this one, putting him in a bad position. It will probably have turned around by the end of the episode though.",
"What? That character was an undercover agent all along? This changes everything!",
"Ohh, the nemesis is intervening directly in this one. Those episodes are always the best!",
"*Chuckle* Those snappy jokes always get me.",
"Hmm, this looks like a filler episode. Still, I guess he has to slow down now and then.",
"Ah, I’ve heard about this episode. It got a lot of controversy for the unfavorable light it throws on the movie industry.",
"Unf… that smile still gets me, even after all this time.<<if $player.horny() > 50>> Not to mention those chiseled buttocks.<</if>>"
)>><</say>>
<<scene ({cond: true, odds: _river ? 4 : 1})>>\
Eventually, you tune into ‘Rhymes of River’.
<<if _river>>\
<<say $player>><<thought>>Alright! This one can be a bit hit and miss, but it’s usually pretty funny.<</say>>
<</if>>\
The show is comedy skit mixed with musical numbers, all performed by the titular character, a popular catboy entertainer and singer. In another day and age he might have been a traveling bard; here he got himself a show on prime television. The show itself is light hearted, though the jokes frequently carry some bite to them.
<<say $player>><<thought>><<= either(
"Ah, I’ve heard this song before. It ran on the radio a while back.",
"Huh, a guest artist along for the ride? River doesn’t usually share the spotlight.",
"Looks like this one will focus mostly on the comedy skits. Hope there’s not too many fish jokes.",
"I wonder how he retains any friends given how publicly disparaging he is of them. Maybe they are very thick-skinned. Or just very thick.",
"<<if $player.dom < 50>>Must say I never saw his massive appeal with the younger crowd. He looks so skinny!<<elseif $player.dom < 75>>Hmm… I’m beginning to see his appeal. There’s that innocent quality to him…<<else>>River plays a lot on his innocent and pure looks… but in the end, is he predator or prey? I wonder…<</if>>",
"On the surface it’s very funny, but I wouldn’t want to stand on the receiving end of his tongue.<<if $player.horny() > 75>> Not unless he was planning to use it for something other than jokes, anyways.<</if>>",
"Ohh, it’s one of the big musicals! I’ve always liked those; the dancers are so skilled!"
)>><</say>>
<<scene ({cond: true, odds: _academy ? 4 : 1})>>\
Eventually, you tune into ‘The Academy’.
<<if _academy>>\
<<say $player "smile">><<thought>>Alright, time for some teen angst sprinkled with charm spells and fireballs!<</say>>
<</if>>\
The show is set in a fictional world where magic is real and practiced by witches and wizards. They main cast study or work at the titular Academy, getting into various magical hijinxs, all the while trying to protect the world from demonic creatures trying to break through the veil and spread untold chaos.
<<say $player>><<thought>><<= either(
"The barbarian tribesmen are making an appearance in this one. I feel $cynthia.name would enjoy it.",
"Someone opened a portal to Limbo by accident again? Security sure is lax at this school.",
"Magnus has the hots for Jeanne? <<if $player.horny() < 50>>Spicy.<<else>>Ugh, they’ve been pining for each other for three seasons now, why don’t they just fuck already?<</if>>",
"Hmm. For a fantasy show, this lesson on handling griffon pets seem pretty well researched and sensible.",
"Someone stole the tome of Erodith again?! They really should keep it in a better place.",
"Brittany is learning the charm spell? This can’t be good for the others.",
"Looks like they are building up to some sort of magical showdown. Guess this is where they poured all the money this season."
)>><</say>>
<<scene ({cond: true, odds: _dragon ? 4 : 1})>>\
Eventually, you tune into ‘Game of Dragons’.
<<if _dragon>>\
<<say $player "smile">><<thought>>Hell yeah! Scheming, tragic romance and mysterious dragon assassins. Something for everyone.<</say>>
<</if>>\
The show is one of political intrigue, dramatic betrayals and a fair sprinkling of softcore sex. Set in an alternative reality of modern day where humans exist and are an oppressed class under the heel of a draconic empire, it focuses on the main heroine’s struggles in trying to overthrow her tormentors, all the while having love affairs with at least five of them.
<<say $player>><<thought>><<= either(
"Always liked the production quality of this show - except for the humans. The CG is so tacky.",
"Who will she choose in the end? The dreamy Draxen? The dark-and-dangerous Tyrian? The wise and confident Ragahaster?",
"Didn’t $cynthia.name have a university teacher who was a dragon? I wonder if he sees this show as power fantasy or stereotyping. I don’t recall him being very tyrannical.",
"The creators of the show claim that they only use CG for the humans. I wonder how they do all the fire breathing. Real dragons can’t do that, right?",
"Ohh, I wonder if she feels conflicted about that minister being killed by Tyrian. I think she had an affair with him in the second season.",
"W-well. I didn’t think she’d resolve that situation by seducing ''both'' of them. More power to you, girl.",
"Ahh, it looks like the Regent is on to their conspiracy, this spells bad news!"
)>><</say>>
<<addArousal $player 2 0 50>>\
<<scene ({cond: true, odds: _twins ? 4 : 1})>>\
Eventually, you tune into ‘The Twins’.
<<if _twins>>\
You shuffle in your seat in anticipation, breath quickening.
<<say $player "aroused">><<thought>>A-alright. Wonder if this will be a juicy one?<</say>>
<</if>>\
The show is a bit of a controversy; it deals with the romantic life of a prince and a princess of a fictional country - a brother and a sister. The temple of Aria and various news outlets condemned it for its taboo subject matter. The viewership broke through the roof. People can be predictable that way.
<<say $player "aroused">><<thought>><<= either(
"As the saying goes, ‘the forbidden fruit tastes the sweetest’. I can understand why this one is so contentious.",
"I always wondered how they managed to get this to air on regular television.",
"When you get past the premise, the characters are actually quite well written.",
"O-oh my. Glad my parents aren’t watching over my shoulder right now.",
"W-wow. They really don’t hold back, do they. And in front of their cousin, no less!",
"I wonder if the actors are related in real life. I sure hope not.",
"P-phew, is it just me or is it getting hot here?"
)>><</say>>
<<addArousal $player 3 0 60>>\
<</scenes>>\
You settle in, losing yourself in the show, occasionally nibbling on some snacks.
<<scenes>>\
<<say $player>><<thought>>As episodes go… not the best, but not the worst either.<</say>>
<<scene>>\
<<say $player "smile">><<thought>>Huh. That went way beyond expectations.<</say>>
<<scene>>\
<<say $player>><<thought>>Eh. I feel this one has dropped in quality recently.<</say>>
<<scene>>\
<<say $player "smile">><<thought>>This is a pretty good episode actually!<</say>>
<<scene ({cond: $player.horny() > 50, odds: 2})>>\
<<say $player "aroused">><<thought>>Hrm… this is getting a bit boring. Maybe I should watch something with a bit more… action?<</say>>
<</scenes>>\
<<passTime>>\
<<updateSidebar>>\
<<if $time < setup.Time.Night>>\
The show eventually comes to an end. You do a little stretch, contemplating whether you have enough energy to get up, or if you have another one in you.
<<set $watchedSeries = true>>\
<<include "HomeWatchTV">>
<<else>>\
<<say $player>>*Yawn*… it’s getting late. I should probably tuck in.<</say>>
With that, you turn off the TV, blinking blearily in the sudden darkness.
<<include "HomeLivingRoom">>
<</if>>\<<if $watchedSeries || $watchedRomcom || $watchedPorn>>\
<<unset $watchedSeries>>\
<<unset $watchedRomcom>>\
<<unset $watchedPorn>>\
<<say $player>><<thought>>That’s enough TV for now.<</say>>
<<else>>\
<<scenes>>\
<<say $player>><<thought>>…Stay strong, $player.name. There are more important things going on right now.<</say>>
<<scene>>\
<<say $player>><<thought>>On second thought… I don’t think I need any more distractions.<</say>>
<<scene>>\
<<say $player>><<thought>>Perhaps another time.<</say>>
<<scene>>\
<<say $player>><<thought>>Focus, $player.name Cooper.<</say>>
<</scenes>>\
<</if>>\
You turn your attention away from the TV set.
<<include "HomeLivingRoom">><<set _horny = $player.horny()>>\
<<set _eager = $player.eager()>>\
<<debug "Player Horny: _horny. Eager: _eager. Arousal: $player.arousal. Sanity: $player.sanity">>\
<<if $player.eager() < 20>>\
<<say $player "aroused">><<thought>><<= either(
"Ugh, can’t believe I’m doing this…",
"Ngh… this is so frustrating… Maybe if I…",
"M-maybe just for a little bit…",
"Hmm… I think it’s time for some ‘me’ time.",
"<<stutter $player.name>>, control yourself…",
"Ugh… I’ve been feeling so feverish ever since $cynthia gave me that damned concoction… it never lets up."
)>><</say>>
<<elseif $player.eager() < 40>>\
<<say $player "aroused">><<thought>><<= either(
"I’m feeling a little flushed… b-better nip this one in the bud before it gets even worse.",
"I… I just need to let off a little steam… I’ll feel better after…",
"P-phew… I’m getting really riled up…",
"I deserve some ‘me’ time… s-something to help me think clearer…",
"Ugh… I need to calm down. Maybe if I gave in, just a little…",
)>><</say>>
<<elseif $player.eager() < 60>>\
<<say $player "sex">><<thought>><<= either(
"C-can’t hold out any longer… I need… I need to…",
"A-ahh… my body’s burning up. I need to get this in check right now.",
"Ahh… I really need to cum…",
"W-where is your husband when you need him…",
"Mhh… if I don’t do something now, I will… I don’t know what I will do…",
)>><</say>>
<<elseif $player.eager() < 80>>\
<<say $player "sex">><<thought>><<= either(
"F-fuck… I need someone right now…",
"Ah… I’m losing my grip… need to… take care of this right now…",
"I-I’m almost at my limit… f-fuck…",
"S-should have taken care of this earlier… my body is burning up…",
"F-fuck I’m so wet… f-focus, $player.name"
)>><</say>>
<<else>>\
<<say $player "sex">><<= either(
"I- Ahh! I don’t think this will be e-enough… So hot…",
"C-can’t think straight… n-need to f-fuck…",
"Ngh… fuck, I need someone… anyone…",
"Augh… I feel so… mmhh… warm and fuzzy…",
"M-my mind is going b-blank…",
"S-so fucking hot… I’m drenched…",
"N-need cock…"
)>><</say>>
<</if>>\
<<if $player.sanity < 50>>\
<<linkreplace "<<hourglass>> Take a bath">>\
<<say $player "aroused">><<thought>>C-come on, $player.name. You know a bath won’t do anything to grant you release...<</say>>\
<</linkreplace>>
<<else>>\
<<hourglass>> [[Take a bath|HomeReliefBath]]
<</if>>\
[[Back|HomeReliefBack]]<<scenes ({cond: $player.horny() >= 30})>>\
<<say $player "aroused">><<thought>>Y-yeah, a nice bath is what I need…<</say>>
<<scene>>\
<<say $player "smile">><<thought>>A bath would feel really good right now.<</say>>
<</scenes>>\
You start tapping up a bath, taking your time to disrobe and stretching your tired limbs. Sighing languidly, you slip into the warm water, letting it suffuse you and caress your body.
<<if $player.horny() < 30>>\
<<say $player "nude smile">>Mmm… this is heaven.<</say>>
Taking your time to soak, you allow yourself to forget about your worries. About an hour later, you rouse yourself from your luxurious stupor. With a small measure of regret, you towel yourself dry and get up, ready to continue your day.
<<passTime>>\
<<addArousal $player -5>>\
<<updateSidebar>>\
<<include "HomeLivingRoom">>
<<else>>\
<<say $player "nude aroused">>Mmm… feels nice…<</say>>
Unbidden, your hands start to wander, one finding its way to your <<breast $player>> and the other trailing a path up the inside of your thigh to you <<genitalia $player>>. A shiver of anticipation runs up your spine.
<<say $player "nude sex">>Ohh… feels even better…<</say>>
[[Compose Yourself|BathComposeYourself]]
[[Indulge Yourself|BathIndulgeYourself]]
<</if>>\<<say $player "nude aroused">><<thought>><<= either(
"P-patience, $player.name. You came here to relax, right?",
"Nngh… focus.",
"N-no, I can fight this… shouldn’t I fight this?",
"C-compose yourself, $player.name. Plenty time for that kind of thing later.",
"C-calm down. This concoction is messing with your head."
)>><</say>>
Trying to exercise some restraint, you return your hands to the sides of the tub, grasping it firmly. Despite your commendable composure, your \
<<if $player.cock>>\
<<cock $player>> bobs at the surface of the water, still hard and eager for action. \
<<else>>\
skin tingles, your body still tuned to its rampant mating instincts. There’s a dull ache between your legs. \
<</if>>\
You try to ignore it as best you can.
After soaking and trying to relax for a while longer, you eventually grow frustrated, and extract yourself from the tub, toweling yourself off. Though it was still enjoyable, in the end the bath didn’t help you calm down; rather the opposite.
<<set _dress = $player.dress>>\
<<set $player.dress = "bathrobe">>\
<<say $player "aroused">><<thought>>Ugh…<</say>>
<<set $player.dress = _dress>>\
<<passTime>>\
<<if $player.arousal >= 80>><<addSanity $player -1>><</if>>\
<<addArousal $player 5>>\
<<updateSidebar>>\
<<include "HomeLivingRoom">><<say $player "nude sex">><<thought>><<= (
"Can’t fight them, join them…?",
"Mhh… just need to take care of this…",
"R-relax, $player.name, what’s the harm?",
"Can’t relax like this… I should just…",
"Listen to your body, right?",
"I can’t just leave it like this… I need…"
)>><</say>>
Before long, your original purpose of jumping into the bath is forgotten, your focus turned entirely on answering the needs of your body. \
<<if $player.cock>>\
Trembling slightly, your hand closes around your stiffening <<cock $player>>, starting to rhythmically caress its length.
<<else>>\
You moan softly as your fingers dig into your <<vag $player>>, starting to attend its aching inner fire.
<</if>>\
<<say $player "nude sex">><<= either(
"M-mmm… that hits the spot…",
"F-fuck…",
"O-ohh… I need this…",
"T-take that, stupid horny body… unf…"
)>><</say>>
As you pleasure yourself, you start to lose track of time, completely caught up in your mischievous lust. You eventually climax<<if $player.cock>>, shooting ropes of cum into the air that settle on the surface of the water<</if>>, leaving yourself feeling slightly less pent up<<if $player.lust < 10>> - if slightly ashamed over your lapse<</if>>.
<<say $player "nude aroused">><<thought>>R-right… I should get back to…<</say>>
<<passTime>>\
<<addArousal $player -5>>\
<<addLust $player 1 0 10>>\
<<updateSidebar>>\
<<include "HomeLivingRoom">><<scenes>>\
<<say $player "aroused">><<thought>>P-pull yourself together. You don’t have time for this kind of nonsense.<</say>>
<<scene>>\
<<say $player "aroused">><<thought>>N-now is not the time, $player.name.<</say>>
<<scene ({cond: $player.eager() >= 50, odds: 2})>>\
<<say $player "sex">><<thought>>N-no, this won’t satisfy me.<</say>>
<<scene ({cond: $player.eager() >= 70, odds: 2})>>\
<<say $player "sex">><<thought>>I need someone… anyone…<</say>>
<<scene ({cond: $player.lust < 20, odds: 2})>>\
<<say $player "aroused">><<thought>>T-this isn’t me. I need to calm down.<</say>>
<</scenes>>\
<<include "HomeLivingRoom">>There are some muffled noises coming over from next door.
<<if $cynthia.flags.bugs>>\
<<say $player>><<thought>>Hang in there, $cynthia.name!<</say>>
<<else>>\
<<say $player>><<thought>>Are they… having a fight?<</say>>
<</if>>\<<if $cynthia.flags.bugs==2>>\
You briefly consider calling $cynthia.name again, but decide against it.
<<say $player>><<thought>>They sounded like they had quite the problem on their hands. Better not distract them.<</say>>
<<elseif $cynthia.flags.bugs==1>>\
You briefly consider calling $cynthia.name again, but decide against it.
<<say $player>><<thought>>They sounded like they had bigger issues right now. It can wait until tomorrow… Maybe I should go over and check on them though?<</say>>
<<else>>\
<<set $cynthia.flags.bugs = 1>>\
You pick up the phone and dial $cynthia.name’s number. There’s a few things that you want to say to her after running off like that earlier today. The phone beeps for maybe half a minute without anyone picking up.
<<say $player>><<thought>>Come on, I know you are there…<</say>>
There’s a sudden loud crash from next door, making you jump. Just as you are about to head to the window to check it out, $cynthia.name picks up the phone.
<<say $cynthia>>W-who is it? Gah, STAY AWAY!<</say>>
There’s another crash. You can hear $hank.name cursing somewhere in the background over the phone, followed by another series of bangs and crashes.
<<say $player>>It’s me, $player.name. Uh, is everything alright, $cynthia.name? What is going on over there?<</say>>
<<say $cynthia>>B-bugs! The cellar is full of them! I swear I saw one the size of a dog!<</say>>
<<say $player "panic">>J-jikes.<</say>>
<<say $cynthia>>Don’t worry about us, $hank.name has a degree in kicking ass. We’ll be-<</say>>
Her voice cuts off with a shriek. There’s a crack as the phone hits the floor. You can hear scuttling in the background, and several loud crashes, presumably caused by $hank.name hitting something repeatedly.
<<say $hank>>Why-won’t-you-DIE?!<</say>>
<<say $cynthia>>Heck yeah! You get them honey!<</say>>
There’s more scuttling, followed by the call being cut.
<<say $player "panic">>…<</say>>
<</if>>\<<if $cynthia.flags.bugs==2>>\
You hover at the door, uncertain.
<<say $player>><<thought>>Better not… They sounded like they had bigger issues right now. Besides, I don’t want to risk running into whatever they are hunting…<</say>>
<<elseif $cynthia.flags.bugs==1>>\
<<set $cynthia.flags.bugs = 2>>\
You anxiously approach the door. There are still crashes and muffled curses from inside, but the battle appears to have mostly died down, for good or ill. You press the doorbell, and the door is shortly edged open. A haggard looking $cynthia.name peeks out.
<<say $player>>Umm… how is it going?<</say>>
<<say $cynthia>>I think we got most of them, but $hank.name went down into the cellar to root out the rest. I can’t let you in, in case one gets past him.<</say>>
<<say $player>>S-shouldn’t you get help from a professional?<</say>>
<<say $cynthia>>Not really something we can afford. Besides, $hank.name’s used to this kind of thing.<</say>>
You hear a muffled battlecry from below.
<<say $cynthia>>That’s the spirit honey!<</say>>
<<say $player>>I’m… uhh, gonna go.<</say>>
<<say $cynthia>>Don’t worry, $player.name. I’ll be over tomorrow morning. Don’t think I’ve forgotten about you, or that some simple bug will stand in my way!<</say>>
<<say $player>>I-if you say so.<</say>>
$cynthia.name carefully shuts the door, and you hear the lock sliding shut behind her.
<<say $player "panic">>…<</say>>
<<else>>\
<<set $cynthia.flags.bugs = 1>>\
Before your hand reaches the doorbell, you hear a loud crash and curses being spewed out from within. You hesitate, wondering if you should really interfere with whatever is going on inside. The quandary is decided for you as something heavy slams into the door, making you jump.
<<say $cynthia>>It’s trying to get away! Finish it!<</say>>
You quickly take a few steps back as a roaring $hank.name crashes into the other side of the door. There’s a series of crashes and crunching sounds from inside. Finally, silence.
<<say $player "panic">>Uhm…<</say>>
The door starts to glide open, almost thrown off its hinges by $hank.name’s charge. Just inside, you spot $cynthia.name hooting and cheering.
<<say $cynthia>>Sweet, you got em!<</say>>
<<say $player "panic">>Ah… $cynthia.name, what is going on?<</say>>
<<say $cynthia>>Oh, hey $player.name. We… uh, have a bit of a problem on our hands. Nothing $hank.name can’t handle though.<</say>>
You peer around the door, spotting the equine as he stuffs something into a black garbage bag. His tank top is torn in several places, as if from vicious slashes.
<<say $player "panic">>What… kind of problem?<</say>>
<<say $hank>>Bugs. Vicious bastards too.<</say>>
<<say $player "panic">>B-bugs?<</say>>
<<say $hank>>Yeah. Hey, babe, can you fetch the spray cans from the garage? Grab my blowtorch while you’re at it.<</say>>
<<say $cynthia>>One makeshift flamethrower coming up!<</say>>
<<say $player "panic">>I… uh… I’ll leave you to it?<</say>>
<<say $hank>>Talk to you later, $player.name.<</say>>
$hank.name gives you a nod before carefully closing the door. You stand on the porch, trying to process what just happened. Half a minute later, the crashes and shouts resume.
<<say $player "panic">>…<</say>>
<</if>>\<<if $cynthia.flags.bugs>>\
<<say $player>><<thought>>Well, I hope they get their bug issue sorted. Whatever trouble she may have gotten me into, I wouldn’t wish ''that'' on my worst enemy.<</say>>
<<else>>\
<<say $player>><<thought>>$cynthia.name said that she would come over tomorrow morning. I better get some proper answers out of her this time. This… whatever it is… doesn’t appear to be letting up anytime soon.<</say>>
<</if>>\
You settle in for sleep, hoping that tomorrow will bring some peace of mind, and possibly some new information.<<if $day == 1>>\
<<include "CynthiaWorkWeek1_0">>
<<else>>\
As usual before her weekly escapades, $cynthia.name comes over to your house the next morning. After sharing a few words with her on how to proceeds, she hurries off to catch the bus.
<<hourglass>> [["You wonder how " + $cynthia.name + " is doing at work…"|CynthiaWorkDullWeek]]
<<hourglass>> [[She said that she’d lay low this week (skip C-Tech)|CynthiaWorkSkipWeek]]
<</if>>\Morning comes, and with it a spike of your new urges. Your body feels flush with heat, a sign that whatever $cynthia.name had you drink isn’t letting up anytime soon. Your neighbors are blissfully silent today, so you quickly make your way to get a quick shower before your friend comes over. It doesn’t help very much, but somewhat dulls the ache.
<<say $player "aroused">><<thought>>If this keeps up, it’s going to be a bother… at least it wasn’t as bad today as yesterday.<</say>>
You grab a quick bite of something to eat, barely finishing the dishes by the time your doorbell rings. Outside is a rather disheveled-looking $cynthia.name.
<<if $cynthia.flags.bugs>>\
<<say $player>>Umm… about yesterday…<</say>>
The mouse lets out a weary sigh.
<<say $cynthia>>We got them. Sleep was a little jumpy, but we got them. All of them.<</say>>
She doesn’t look like she’s about to share more on that particular topic.
<<else>>\
<<say $player>><<thought>>Just what happened last night?<<talk>>I… uh, I heard some strange noises coming from your house yesterday…<</say>>
<<say $cynthia>>Trust me, it’s best that you don’t know. Let’s just say we found out why the house came so cheap.<</say>>
The mouse shudders, hugging herself tightly.
<</if>>\
<<say $cynthia>>In any case, that shouldn’t be a problem anymore. I’d… maybe give us a few days or so to get the house in order before coming over, just in case.<</say>>
<<say $player>>…<</say>>
<<say $cynthia>>That’s not why I’m here though. I told you I would help you out with this problem, and I will! I’m heading to work now, and there’s going to be people there who knows more about this… issue. How… are you holding up?<</say>>
She looks anxious.
<<say $player>>Well…<</say>>
[[Despite the hassle, it feels… nice|CynthiaWorkWeek1_0a]]
[[I try not to think about it|CynthiaWorkWeek1_0b]]
[[It’s a pain|CynthiaWorkWeek1_0c]]<<say $player "aroused">>…It’s not so bad. Distracting, sure, but I can’t deny it feels nice, too.<</say>>
<<say $cynthia>>I can’t say whether that’s a good sign or not, to be honest. You are definitely not behaving the same way I did when I used it.<</say>>
<<say $player>>…how did you behave?<</say>>
The mouse squirms, averting her gaze.
<<include "CynthiaWorkWeek1_1">>
<<addLust $cynthia 2>>\
<<addLust $player 1>>\<<say $player "aroused">>I try to ignore it as much as I can, but it’s not easy. It’s like my body doesn’t listen to me.<</say>>
<<say $cynthia>>I can imagine.<</say>>
<<say $player>><<thought>>Somehow, I doubt it.<</say>>
<<include "CynthiaWorkWeek1_1">><<say $player "aroused">>Honestly? It’s a big pain. My body just starts screaming at me out of nowhere… the mornings are the worst.<</say>>
<<say $cynthia>>I-… sorry…<</say>>
<<say $player>>…<</say>>
<<include "CynthiaWorkWeek1_1">>
<<addLust $player -1>>\<<say $cynthia>>…In any case… I’m going to meet up with someone at work today. Do you remember Mr. Chamakadaar?<</say>>
<<say $player>>Vaguely… one of your professors in college?<</say>>
<<say $cynthia>>Well, technically he was a PhD at the time; he’s not that much older than us. He did teach chemistry though.<</say>>
<<say $player>>And this is important… why?<</say>>
<<say $cynthia>>Because, he’s working at my new job. He helped me get it, in fact. He also helped me get hold of that drug, so he’s bound to know more about it!<</say>>
<<say $player>>Really helpful guy…<</say>>
<<say $cynthia>>Well… I’m pretty sure he’s been wanting to get into my pants since college. So that’s a factor.<</say>>
<<say $player>>Not even going to ask.<</say>>
<<say $cynthia>>He’s not my type. Way too stuffy.<</say>>
<<say $player>><<thought>>Not to mention that you’re married.<</say>>
<<say $cynthia>>If anyone knows anything about this, it’ll be him. We’ll figure out what is happening with you, and if it’s dangerous or not.<</say>>
[[Very reassuring|CynthiaWorkWeek1_2]]<<say $cynthia>>Cheer up, $player.name!<</say>>
The mouse girl gives you an impulsive hug, before exclaiming that her bus leaves in one minute. She waves to you energetically as she runs off.
<<say $player>>*Sigh*<<thought>>One thing’s for sure, she didn’t do this out of malice. Not that it’s much of a comfort, but… I should give her the benefit of the doubt.<</say>>
You head back inside, trying to ignore the uninvited feelings that coursed through your body when your best friend hugged you.
<<hourglass>> [[Some time later…|CynthiaWorkWeek1_3]]<<set $pov = "cynthia">>\
<<locCTech>>\
<<passTime>>\
<<say $cynthia>>...Aaaand, there!<</say>>
$cynthia.name puts the finishing touches to her attire in the women’s changing room at Conceptual BioTech, East Coast branch. Gone are the haggard lines from earlier in the morning, banished by two cups of coffee black as sin, plus some liberal makeup. Her secretary’s outfit is a tight fit with her bust, but all in all rather conservative. With that, the mouse is ready to face the day.
The next few hours are a dull mess of paperwork and new procedures which she stoically soldiers through, her mind occupied with her friend’s predicament. There’s a little issue with security, but some weedling, flirting and fluttering of eyelashes later, $cynthia.name has access to the wing of the C-Tech complex housing the chemical laboratories of Dr. $ramses.name Chamakadaar.
<<say $cynthia>><<thought>>Alright you dirty bastard, time to fess up.<</say>>
The mouse fidgets, straightening her secretary’s skirt and adjusting her glasses before firmly pressing the access panel outside the secure door.
<<say $ramses>>Who goesss there?<</say>>
<<say $cynthia>>$ramses.name, it’s me, $cynthia.name Meadows.<</say>>
<<say $ramses>>Excellent… enter.<</say>>
The door hisses open, granting entry to the high-tech facilities within. The laboratory is a white, sterile environment, stock-full of equipment that won’t reach the public market in at least ten years. Greeting $cynthia.name is the man himself, $ramses.name Chamakadaar. Short for a dragon, he still towers over the mouse. He’s wearing a pressed lab coat over his powerful frame, his intimidating appearance somewhat dulled by his spectacles.
<<say $ramses>>I trussst the transfer has been sssmooth? I shall look forward to working with you… The item! Do you have it with you?<</say>>
<<say $cynthia>>Well… about that…<</say>>
$cynthia.name quickly explains the misunderstanding that lead to $player.name consuming the drug she was transporting. The dragon stares at her incredulously.
<<say $ramses>>Ssstupid woman! Do you have any idea how valuable that thing was?! Useless… Your friend drank it all? That will make thingsss very… inconvenient going forward.<</say>>
<<say $cynthia>><<thought>>Hrm… this sounds a bit off from what he originally told me… did he trick me?<</say>>
[[Angrily confront him|CynthiaWorkWeek1_3a]]
[[Try to smooth it over|CynthiaWorkWeek1_3b]]
[[Remain silent to placate him|CynthiaWorkWeek1_3c]]<<say $cynthia>>Hold on; did you lie to me? You told me this was surplus, and safe to boot. Just what did you have me feed $player.name?!<</say>>
<<say $ramses>>Don’t take that tone with me, woman! If thisss gets out…<</say>>
<<say $cynthia>>…then the both of us will be in trouble. I’m getting the feeling that what you had me snitch from storage was a lot more important than you let on. If you throw any company trouble at me, I’m sure they’ll be thrilled to learn who provided the access codes.<</say>>
The two stare at each other.
<<say $ramses>>…fine. Have it your way.<</say>>
The dragon is the first to avert his gaze, turning his back on the fuming little mouse.
<<include "CynthiaWorkWeek1_4">>
<<addDom $cynthia 10>>\<<say $cynthia>>I don’t understand, you said this stuff was harmless, and you knew I was bringing it to $player.name…<</say>>
<<say $ramses>>…but not before you brought it here! Do you think I helped you from the kindness of my heart?<</say>>
<<say $cynthia>>Well, what do we do now? What was it exactly, is $player.name safe? I’m sorry I messed up, I’m just really worried for my friend!<<thought>>Ugh…<</say>>
<<include "CynthiaWorkWeek1_4">>Rather than confronting him, $cynthia.name lowers her head as the dragon continues to berate her incompetence. After a few minutes he appears to run out of steam.
<<say $ramses>>From now on, we’ll do thingsss my way. You don’t act or think without my say so in thisss matter. Understand?<</say>>
<<say $cynthia>>Yes, Mr. Chamakadaar.<<thought>>$hank.name would break you like a twig…<</say>>
$ramses.name smirks at the mouse, pleased with her subservient demeanor.
<<include "CynthiaWorkWeek1_4">>
<<addDom $cynthia -5>>\
<<addLust $ramses 5>>\<<say $ramses>>The capsssule… it’s something the West Coast branch calls the X-serum. They’ve kept it behind lock and key for years, refusing to ssshare the formula. Jussst when I thought I could get hold of a sssample…<</say>>
<<say $cynthia>>So what does it do? Is it dangerous?<</say>>
<<say $ramses>>As for that… sssupossedly it’s a mere building block for other research they are conducting. I won’t bother you with the details; you wouldn’t be able to comprehend it anywaysss…<</say>>
<<say $cynthia>><<thought>>Cocky bastard… I comprehend more than you think.<</say>>
<<say $ramses>>Your friend… her fate rests in your handsss now. Do exactly as I tell you, and she’ll be sssafe.<</say>>
<<say $cynthia>>…<</say>>
<<say $ramses>>The ssserum… what effects has it had ssso far?<</say>>
<<say $cynthia>>It seems to be making her horny all the time. In addition to that I think it’s messing with her head, she hasn’t been acting herself the last few days.<</say>>
<<say $ramses>>Fassscinating… this confirms my theories ssso far, but more research is needed. It will be interesting seeing what happensss to her as the process sets in…<</say>>
[["Protest the way he’s talking about " + $player.name|CynthiaWorkWeek1_4a]]
[[Remain silent|CynthiaWorkWeek1_4b]]<<say $cynthia>>Hey, $player.name isn’t one of your test subjects!<</say>>
<<say $ramses>>Twissst and turn it all you want. ''You'' are the one who gave it to her.<</say>>
<<say $cynthia>>…!<</say>>
The dragon sneers at $cynthia.name, displeased with her insolence.
<<include "CynthiaWorkWeek1_5">>
<<addDom $cynthia 2>>\<<say $cynthia>>…<</say>>
The dragon smirks at $cynthia.name, pleased with her silence.
<<include "CynthiaWorkWeek1_5">>
<<addDom $cynthia -1>>\
<<addLust $ramses 5>>\<<say $ramses>>Your friend… the X-serum has only ssstarted its work with her. It is changing her body to be ready for the next ssstage. Those feelingsss of hers, they need an outlet. If she triesss to bottle it all up and ignore it, it will eat away at her mind until she’s nothing more than a ssslave to her lust.<</say>>
<<say $cynthia>>An… outlet?<</say>>
<<say $ramses>>If her husssband can’t do it, sssomeone else will have to. It’s in your handsss.<</say>>
There’s a beep from $ramses.name’s tablet. He glances down at it, dismissing the mouse entirely.
<<say $ramses>>I have more important mattersss to attend. Keep her under obssservation… I hope you can manage ''that'' much at least. Make sssure that she doesn’t surpress her lust, or you’ll regret it.<</say>>
With that he turns away, beginning to tap at his tablet.
<<say $ramses>>Don’t even think about talking to anyone elssse about this matter, you know what will happen if you do. Your friend ssshould be fine as long as she doesn’t inhibit herself. Observe her over the next couple of weeks and report back on her progress to me. See yourself out, we are done here.<</say>>
With that, $ramses.name turns his back on $cynthia.name, returning to his work.
<<include "CynthiaWorkRepeatable">>Just as you are considering tucking in, a chime at the door announces $cynthia.name’s return. You show the mouse in, trying to mentally prepare yourself for whatever she’s about to tell you.
<<say $player>>Long day?<</say>>
<<say $cynthia>>Long and tiring. Orientation day blows. I feel like I’ve walked around the entire complex five time today.<</say>>
She slumps down on your couch, pulling her legs up to her chest.
<<say $cynthia>>I spoke with $ramses.name.<</say>>
<<say $player>>…And?<</say>>
$cynthia.name squirms uncomfortably.
<<say $cynthia>>He was not… the most helpful. He did say that you should be fine as long as you… give outlet to these new feelings of yours.<</say>>
<<say $player>>Ugh… and what if I don’t?<</say>>
<<say $cynthia>>…<</say>>
<<say $player>>$cynthia.name?<</say>>
<<say $cynthia>>Look… how are you feeling now?<</say>>
<<if $player.arousal < 25>>\
You turn your head to the side, confused.
<<say $player>>What do you mean?<</say>>
<<elseif $player.arousal < 50>>\
Even if you were to deny it, you doubt that $cynthia would have trouble discerning your flustered state.
<<say $player "aroused">>Ah… not too bad. I’ll keep it in check.<</say>>
<<else>>\
The itch you’ve been trying to ignore starts seeping back in at $cynthia.name’s insinuation.
<<say $player sex>>I… uh…<</say>>
Your blush probably tells your friend more than you intend.
<</if>>\
<<say $cynthia>>$player.name… $ramses.name said that it was very important that you don’t bottle everything up and try to ignore it. It would be… bad for you.<</say>>
<<say $player>>$alex.name returns in a few days…<</say>>
<<say $cynthia>>…but until he does, if you need… help…<</say>>
$cynthia.name blushes, looking away from you.
<<say $player "aroused">><<stutter $cynthia.name>>…<</say>>
<<say $cynthia>>Me and $hank.name, we have a pretty open relationship. He wouldn’t mind if we…<</say>>
She trails off. You can hardly believe what she’s saying.
[[Out of the question|CynthiaWorkWeek1_Home_0a]]
[[Say you’ll think about it|CynthiaWorkWeek1_Home_0b]]
<<if $player.lust >= 10>>\
[[Accept her offer|CynthiaWorkWeek1_Home_0c]]
<<else>>\
<<say $player "aroused">><<thought>>W-what is she thinking…? This is moving way too fast…<</say>>
<<tutorial>>If you had higher lust, another choice would be open here.<</tutorial>>
<</if>><<say $player "aroused">><<stutter $cynthia.name>>! This has gone far enough!<</say>>
<<say $cynthia>>$player.name…<</say>>
<<say $player "aroused">>Stop that! I can’t believe what I’m hearing…<</say>>
<<say $cynthia>>W-well, the offer stands, should you change your mind. <<if ndef $lizzy.introBought>>Can you at least reconsider getting something from $lizzy.name’s place?<<else>> At least promise to use that thing from $lizzy.name’s place, ok?<</if>><</say>>
<<say $player "aroused">>F-fine… if it’ll make you drop the issue…<</say>>
<<include "CynthiaWorkWeek1_Home_End">>
<<addLust $player -2>>\<<say $player "aroused">>I-I’ll think about it, okay?<</say>>
<<say $cynthia>>O-okay… I just don’t want anything bad to happen to you, $player.name.<</say>>
It’s all you can do to not shy away as $cynthia.name places a hand on your thigh. She probably meant it to be comforting, but…
<<say $player "aroused">>A-anyways…<</say>>
<<include "CynthiaWorkWeek1_Home_End">>
<<addLust $player 1>>\
<<addArousal $player 5>>\
<<addLust $cynthia 3>>\<<set $cynthia.sex.megOpen = 1>>\
<<say $player "aroused">>You’d… do that for me?<</say>>
<<say $cynthia>>I… of course! I messed up; I must help you come out of this, $player.name.<</say>>
The mouse’s face is flushed, but she seems sincere. You wonder how far you actually want to push this…
<<addLust $player 3>>\
<<addArousal $player 10>>\
<<addLust $cynthia 5>>\
[[Call it for tonight|CynthiaWorkWeek1_Home1a]]
[["Ask if " + $hank.name + " is also part of the deal"|CynthiaWorkWeek1_Home1b]]
<<if $player.dom >= 20>>\
[[Make her eat her words… and you|CynthiaWorkWeek1_Home1c]]
<<else>>\
<<say $player "aroused">><<thought>>Should I push her…? No, what am I thinking, she’d never agree to that…<</say>>
<<tutorial>>If you had higher dominance, another choice would be open here.<</tutorial>>
<</if>><<say $player "aroused">>I’m grateful… but not right now, okay? Can we talk about this later?<</say>>
<<say $cynthia>>Sure, $player.name! You can count on me!<</say>>
<<say $player "aroused">><<thought>>She’s enjoying this way too much.<</say>>
<<include "CynthiaWorkWeek1_Home_End">><<set $hank.sex.megOpen = 1>>\
<<say $player "sex">>So… you said that you and $hank.name have an open relationship?<</say>>
<<say $cynthia>>Y-yeah? We fool around a bit on the side from time to time, if the opportunity arises.<</say>>
<<say $player "sex">><<thought>>So casual about it.<<talk>>And… is he also part of the deal?<</say>>
<<say $cynthia>>W-woah, seriously $player.name? Are you sure that $alex.name would be okay with that?<</say>>
<<say $player "sex">><<thought>>You apparently are.<<talk>>Ah… no less okay than if I did it with you… probably?<<thought>>I should probably talk with him about it… or maybe that would be a really bad idea?<</say>>
<<say $cynthia>>Wasting no time… that’s my girl! I’ll bring up the subject, though I’m sure $hank.name is up for it, he’s got enough cock to go around!<</say>>
<<say $player "sex">>Hah… you don’t say?<</say>>
<<include "CynthiaWorkWeek1_Home_End">>
<<addLust $player 2>>\<<set $cynthia.sex.lickMeg = 1>>\
<<say $player "sex">><<thought>>Last time to drop your bluff, $cynthia.name.<<talk>>…Show me.<</say>>
<<say $cynthia>>$player.name?<</say>>
<<say $player "sex">>You said you would get more information today, but what you’ve shared so far isn’t exactly helpful. I want you to show me that you mean it this time.<</say>>
As you’ve been speaking, you’ve discreetly pulled off your panties. Now you lean back and part your legs, exposing your soaked sex to your friend. A wicked smile spreads across the mouse’s face.
<<say $cynthia>>This is a new side of you, $player.name… I think I rather like it.<</say>>
<<say $player "sex">>L-less talking, more licking. Don’t make me change my mind now!<<thought>>S-spirits, is she really going to do it?<</say>>
<<say $cynthia>>Anything you say… $player.name.<</say>>
You close your eyes as $cynthia.name leans down, burying her head between your legs.
It’s not the first time someone has eaten you out, but the experience is exhilarating. Maybe it’s the X-serum coursing through your veins, maybe it’s the thought of your best friend doing it… or how you were able to order her around… It makes your head swim just thinking about it.
<<say $cynthia>>Mph… how am I doing?<</say>>
<<say $player "sex">>Ahh… K-keep going! Almost there… ooh!<</say>>
Another minute or two of $cynthia.name’s expert pussy-licking has you shuddering in orgasmic bliss. The mouse licks up your femcum as you come down from your high, giggling.
<<say $cynthia>>Not how I thought tonight was going to turn out! If you need more… you know where to find me.<</say>>
She gives you a sultry wink.
<<include "CynthiaWorkWeek1_Home_End">>
<<addArousal $player -25>>\
<<addLust $player 5>>\
<<addLust $cynthia 5>>\
<<addDom $player 3>>\
<<addDom $cynthia -5>>\
<<addXfactor $cynthia 2>>\<<if $cynthia.flags.newInfo>>\
<<say $cynthia>>I should be heading home. I need to lay low at work a while, but there is something I managed to pick up… I need some time to make some calculations though to verify this stuff. I’ll come over tomorrow and share what I have, okay?<</say>>
<<say $player "aroused">>A-alright.<</say>>
<<else>>\
<<say $cynthia>>Well… I should be heading home. I need to lay low at work a while, but I promise I’ll keep looking into this. We’ll get through this, together!<</say>>
<</if>>\
The mouse excuses herself and heads for the door<<if $cynthia.sex.megOpen>>, though not before leaning in to give you a sensual kiss<</if>>.
<<say $player aroused>><<thought>>That was… something.<</say>>
You shake your head, mind aflutter as you ready yourself for bed. $cynthia.name has given you a lot of things to process.
<<hourglass>> [[Sleep|HomeMorning]]<<set $pov = "cynthia">>\
<<locCTech>>\
<<passTime>>\
Another day, another thankless grind. $cynthia.name soldiers through all of her daily tasks, putting in some extra effort to finish early. As soon as she’s able, she excuses herself to head over to the research wing.
<<include "CynthiaWorkRepeatable">><<addVisibility -1>>\
<<passTime>>\
Before she left, you told $cynthia.name to not stir anything up at work. You’re not sure you want to find out what kind of trouble the both of you will be in if the wrong people catch wind of this entire business.
Trying to put your worried mind to rest, you make yourself some breakfast.
<<include "HomeLivingRoom">>$cynthia.name considers her options. Staying too long at the lab without reason could cause suspicion.
[["Talk to " + $ramses.name]]
[["Sneak a peek at " + $ramses.name + "’s research"|CynthiaWorkStealthEntry]]
[[Decide to lay low|CynthiaWorkLayLow]]<<if !$cynthia.flags.stealth>>\
<<set $cynthia.flags.stealth = 1>>\
<<say $cynthia>><<thought>>You know more than you’re letting on, $ramses.name.<</say>>
Rather than leaving immediately, $cynthia.name hangs around the lab, chatting with one of the lab assistants while keeping a covert eye on the dragon’s activities. After a while, $ramses.name receives a phone call. The scientist walks off into another room to get some quiet time, leaving his work unattended.
<<say $cynthia>><<thought>>Now or never. Let’s see what secrets you’re hiding.<</say>>
The mouse extracts herself from the conversation with the lab assistant, making as if to leave. When he’s no longer looking, she doubles back, keeping her head low and hiding behind the desks. In short order, she’s made her way over to $ramses.name’s research station.
<<say $cynthia>><<thought>>Notes all over the place… no lock on the computer… perfect.<</say>>
With a few clicks, $cynthia.name transfers the bulk of $ramses.name’s work onto a portable memory stick, quickly glancing over the various papers on the desk to get herself an overview while the data is being copied.
<<say $cynthia>><<thought>>Too much stuff to go through it here. Best find myself a snug reading spot.<</say>>
$cynthia.name retrieves the memory stick, throwing a nervous glance around herself. All clear; no one has taken note of her yet. With her heart hammering in her chest, she slips the dragon’s jealously guarded treasure into her cleavage and walks out of the lab.
<<say $cynthia>><<thought>>I’ll need some time to read through this. Probably safest to do so tonight, at home. Who knows who could be watching around here?<</say>>
The mouse does her best to keep her head down for the rest of the day. Despite her fears, no one stops or questions her as she leaves the facility.
<<if $info < setup.ramsesInfo()>>\
<<set $info += 1>>\
<<addVisibility 20>>\
<<set $cynthia.flags.newInfo = true>>\
<</if>>\
[[Back at the Cooper residence|CynthiaWorkReturnControl]]
<<else>>\
$cynthia.name nervously throws a few glances around, but the spook is nowhere in sight. She waits for a moment when she’s unattended to quickly rife through $ramses.name’s research notes.
<<if $info < setup.ramsesInfo()>>\
<<set $info += 1>>\
<<addVisibility 10>>\
<<set $cynthia.flags.newInfo = true>>\
<<say $cynthia>><<thought>><<= either(
"Hmm, this is a new folder… I wonder…",
"Let’s see what you’ve been up to…",
"Bingo, new research…",
"There we go, wonder if this could be useful.",
"Aha! Here’s something new…"
)>><</say>>
The mouse quickly copies over $ramses.name’s new findings to a thumb drive, keeping an eye out for anyone who could spot her covert activities.
<<else>>\
<<say $cynthia>><<thought>><<= either(
"I know all of this already… is there nothing?",
"C’mon, c’mon, show me the goods… Damn, there’s nothing?",
"Hmm, doesn’t look like he’s made any new discoveries.",
"No new info… what are they even paying you for?",
"Gah, nothing. This was a waste of time.",
"Some interesting experiments here… but without any conclusive results. Well fuck."
)>><</say>>
In the end, it looks like the scientist hasn’t made any relevant progress on $player.name’s condition, nor on the serums themselves. Figures.
<</if>>\
[[Back at the Cooper residence|CynthiaWorkReturnControl]]
<</if>><<say $cynthia>><<thought>>Best keep my head down for the rest of the day. Hang in there, $player.name!<</say>>
[[Back at the Cooper residence|CynthiaWorkReturnControl]]<<unset $pov>>\
<<say $player>><<thought>>$cynthia.name should be back by tonight. Now… what should I do with my day?<</say>>
<<include "HomeLivingRoom">>Just as you are about to turn in for the night, the doorbell rings, announcing $cynthia.name’s arrival. You welcome your friend inside, preparing some drinks for the two of you while she settles down on the couch.
<<say $cynthia>>Thanks, $player.name. I needed that.<</say>>
<<say $player>>So… any news?<</say>>
<<if $cynthia.flags.newInfo>>\
<<run delete $cynthia.flags.newInfo>>\
<<if $info == setup.Info.Pack1>>\
<<include "CynthiaWorkInfopack1">>
<<else>>\
[[FAIL! Something went wrong, go to sleep instead|HomeMorning]]
<</if>>\
<<else>>\
<<say $cynthia>>No news. Sorry, $player.name.<</say>>
The mouse stretches, nursing her drink as she eyes you casually.
<<say $cynthia>>So…<</say>>
<<include "CynthiaWorkEndOfDayPrompt">>
<</if>>\[[PLACEHOLDER, go to sleep|HomeMorning]]<<run delete $cynthia.flags.newInfo>>\
Just as she promised, $cynthia.name drops by the next morning before heading off to work. There are deep bags under her eyes that she’s unsuccessfully tried to hide with makeup, suggesting the mouse didn’t get much sleep last night.
<<say $player>>Morning…<</say>>
You trail off, a little uncertain how to address last night. $cynthia.name yawns.
<<say $cynthia>>Hey, $player.name.<</say>>
<<say $player>>…You said that you learned something new?<</say>>
<<say $cynthia>>Yeah. I wanted to check it over myself before needlessly alarming you though. Unfortunately, the chemistry checks out.<</say>>
<<say $player>>…<</say>>
<<include "CynthiaWorkInfopack1">>Your friend gathers herself. She looks pretty nervous.
<<say $cynthia>>Alright. So you remember how I said that it might be dangerous to bottle up your urges? Double-checking $ramses.name’s data, I found out why.<</say>>
<<say $player>>…<</say>>
<<say $cynthia>>So, this stuff that you took - $ramses.name calls it the X-serum - one of its effects is to decrease inhibitions. He hinted at other properties of it too, but that much I’m certain of.<</say>>
<<say $player "aroused">>I’ve noticed.<</say>>
<<say $cynthia>>Let me get into what that actually means, particularly for the amounts that you’ve consumed. The X-serum messes with your metabolism and chemical balance. In short, your body is getting a lot of signals that it’s not used to yet.
The main issue is that you’ve essentially overdosed on the serum. It’s not going to leave your system just on its own. You will keep getting these bursts of arousal - in fact, they will probably increase as time passes and your body absorbs more of the X-serum.<</say>>
She scribbles a graph on a napkin; a curve that rises over time and an intersecting flat line.
<<say $cynthia>>Your body’s ability to process the chemical - ''let’s call it the X-factor'' - will rise over time. The higher it gets, the more aroused you will become. If you ignore the signals the chemical is sending you for too long, it will start to slowly break down your will, pushing you towards more sexual behavior.
By my calculations, beyond the initial exposure the first stages should be relatively mild. The problem comes when we enter this area here.<</say>>
[[Peer at the graph|CynthiaWorkInfopack1_b]]She points to the intersection where the curve of the X-factor rises above the flat line.
<<say $cynthia>>This flat line is how much pressure you could reasonably relieve yourself of on your own just by masturbating. Beyond that you need to live out your inner desires to the fullest in order to stay ahead.<</say>>
<<say $player>>How long until it reaches that point?<</say>>
<<say $cynthia>>Hopefully, it should take weeks before we reach that point. It’s crucial that you don’t leave it pent up for too long though.<</say>>
<<say $player>>What happens if I do?<</say>>
<<say $cynthia>>Frankly, I don’t know. You’d need an extraordinary willpower in order to resist it for any period of time. This is very strong stuff, $player.name. I worry that it could erode your mind.<</say>>
<<say $player "panic">>I don’t want to become a sex-zombie!<</say>>
<<say $cynthia>>And you won’t! As long as you embrace these new desires.<</say>>
<<say $player>>…Anything else I should know?<</say>>
<<say $cynthia>>Yes. Though the chemical is becoming a part of your body, there should still be a bunch of it that is unbonded. ''There’s a risk that the X-serum could affect others through sexual contact with you.''<</say>>
[[W-what?!|CynthiaWorkInfopack1_c]]<<say $player "panic">>I’m infectious?! You make me sound even more like a sex-zombie!<</say>>
<<say $cynthia>>It won’t be as strong as what is affecting you! This is more of a side effect; at most they’ll be a little more horny… probably. If you really want to be sure, abstain from sex for a while, but I don’t think that will be an option for much longer. You need to think of yourself first!<</say>>
<<say $player "aroused">>…<</say>>
<<say $cynthia>>Try not to worry, $player.name! I’ve barely scratched the surface of this. With some samples and experimentation, we’ll be able to learn more, and eventually develop a cure!<</say>>
While the mouse’s optimism is infectious, you can’t help but worry.
<<set $sidebar.showXfactor = true>>\
<<tutorial>>The ''X-factor'' has been added to your status bar. It is an indicator of how much the X-serum is affecting your body. Find a cure before it rises to dangerous levels! Each morning, your ''Arousal'' will rise by your X-factor. Avoid high levels of ''Arousal'' for longer periods of time at all costs!<</tutorial>>
<<if $day == 2>>\
[[The mouse glances at her phone|CynthiaWorkInfopack1_FirstWeek]]
<<else>>\
<<say $cynthia>>So… what now?<</say>>
<<include "CynthiaWorkEndOfDayPrompt">>
<</if>>\<<say $cynthia>>I have to head off to work. I’m going to have to lay low for a while, but next week I can continue the investigation.<</say>>
<<if $cynthia.sex.megOpen>>\
Your friend steps in, pulling you close and planting a deep kiss on your lips.
<<say $cynthia>>See you around, sexy.<</say>>
She hurries off to catch her bus as you catch your breath.
<<say $player "aroused">><<thought>>She’s getting pretty frisky… She certainly doesn’t seem worried about that infecting bit.<</say>>
<<addXfactor $cynthia 1>>\
<<addArousal $player 5>>\
<<else>>\
Your friend gives you an encouraging pat on the shoulder before hurrying off to catch her bus.
<<say $player "aroused">><<thought>>Wait… what exactly did she mean by samples?<</say>>
<</if>>\
<<passTime>>\
<<include "HomeLivingRoom">>\<<locRirvaleLane>>\
The area where your house is located is far from the city center; a slightly rundown suburb mainly populated by the working class. Small one story houses line the road, running from passable condition to abandoned. Rirvale Lane is not fancy, but with your budget, you didn’t have too many other options.
[[Cooper Residence (Your house)|RirvaleLaneGoHome]]
[["Meadows Residence (" + $cynthia.name + "'s house)"|RirvaleLaneMeadows]]
<<if $time > setup.Time.LateAfternoon>>\
It’s too late to take the bus to the Mall.
<<elseif $player.cash < 2>>\
You can’t afford to take the bus to the Mall.
<<else>>\
<<hourglass>> [[Head to the Mall ($2)|BusMall]]
<</if>>\You decide to head inside your house.
<<include "HomeLivingRoom">><<if $day == 0>>\
<<include "RirvaleLaneMeadowsBugs">>\
<<include "RirvaleLane">>
<<else>>\
<<if $time >= setup.Time.Night>>\
You briefly consider making a late night call to your neighbors, but decide against it.
<<say $player "aroused">><<thought>>I… ah… better not. They are probably… busy.<</say>>
<<else>>\
<<scenes>>\
You step up to your neighbors’ door and ring the bell a few times without success.
<<say $player>><<thought>>Hmm… $hank.name’s van is gone. I wonder where they are?<</say>>
<<scene>>\
You try the Meadows’ doorbell a few times without any answer.
<<say $player>><<thought>>Guess they are not home right now.<</say>>
<<scene>>\
You step up to the Meadows’ house, ringing the doorbell hopefully. No one answers the door despite repeated tries.
<<say $player>><<thought>>They must be away, I should try dropping by another time.<</say>>
<<scene>>\
Despite trying a few times, no one answers the door to the Meadows’ household.
<<say $player>><<thought>>Come on… where did you go? Ugh, guess I’d better try again later.<</say>>
<</scenes>>\
<</if>>\
<<include "RirvaleLane">>
<</if>>\<<set $player.cash -= 2>>\
<<passTime>>\
You head over to the nearby bus stop, settling down to wait for the bus heading to the mall.
<<scenes ({cond: $player.horny() >= 20})>>\
A short time later, it arrives. You try to ignore how flustered you feel as you step onto the bus, finding a seat at the back where you don’t have to be under public scrutiny. With a sigh, you settle down, trying to focus on what stores you should visit and what you can afford to buy.
<<say $player smile>><<think>>Maybe I should go visit $lizzy.name’s…<</think>><</say>>
Despite yourself, you find your mind wandering to lewder and lewder thoughts. Flashes of your husband’s nude body, of your neighbors fucking like animals… A shiver runs through you, and you freeze as you realize that you hand has been wandering toward your crotch.
<<say $player aroused>><<think>>F-fuck… so hot…<</think>><</say>>
You quickly glance around you, heart racing. None of the other passengers appears to be paying you any mind, and you are partially obscured by the row of seats in front of you… You need to get off, your body demands it… but can you risk discovery?
<<if $player.eager() < 60>>\
[[Resist your urges|BusDenial]]
<<elseif !setup.freeCrotch($player)>>\
Unbidden, your hand moves beneath your clothes, reaching for your sex.
It’s an exercise in futility. You growl angrily as you paw ineffectually at your chastity. No matter how much you try, you are unable to bring yourself to the climax that you so desperately crave.
<<say $player aroused>><<think>><<= either(
"D-damn it, I need to cum…",
"C-curse this thing…",
"M-maybe if I grind against it? Ngh… I need more…"
)>><</think>><</say>>
<<addArousal $player 20>>\
<<include "BusMasturbateEnd">>
<<else>>\
//Your body moves on its own…//
<</if>>\
<<if setup.freeCock($player)>>\
[[Jerk off|BusMasturbateCock]]
<</if>>\
<<if setup.freeVag($player)>>\
[[Finger yourself|BusMasturbateVag]]
<</if>>\
<<if $player.lust > 25 && setup.freeAss($player)>>\
[[Play with your ass|BusMasturbateAss]]
<</if>>\
<<scene ({cond: true, odds: 2})>>\
It takes a while for the bus to arrive, but when it finally does you at least have plenty of space and peace of mind. A few other scattered passengers share the ride, though none approach you or bother you in any way. About half an hour later, you step of the bus and inside the mall.
<<include "Mall">>
<<scene ({cond: true, odds: 2})>>\
A short time later, you are sitting on the bus, cramped in with at least two dozen other people. Seems you picked a popular time to head to the mall. Half an hour later, you squeeze out of your seat, breathing a sigh of relief as you follow the crowd out of the shuttle and inside the mall.
<<include "Mall">>
<</scenes>>\<<if $player.eager() < 30>>\
Snapping to attention, you desperately grab hold of the bottom of your seat, keeping your treacherous hands in check.
<<say $player aroused>><<think>>D-damn it $player.name, not here, not now…<</think>><</say>>
Time moves at a snail’s pace, but you somehow manage to keep yourself in line until the bus comes to a rest, stopping outside the mall. Blushing furiously, you hurry off the vehicle, trying to avoid looking at the other passengers.
<<addArousal $player 10>>\
<<else>>\
<<say $player aroused>><<think>>N-not here… Spirits… I need to visit the ladies’ room when I arrive…<</think>><</say>>
Wringing your hands, you unintentionally grinding them against your needy crotch. Shutting your eyes, you will yourself to be calm and focused, and //not// think of juicy cocks and naked bodies fucking each other like there’s no tomorrow. Absolutely anything but that.
<<say $player aroused>><<think>>…Crap.<</think>><</say>>
You’re not sure how, but you somehow manage to keep yourself in check until the bus arrives at its destination. You’ve avoided public indecency, but are left feeling flustered and frustrated.
<<addArousal $player 15>>\
<</if>>\
<<include "Mall">>You work your hand in under your clothes, taking a firm hold of your <<cock $player>>. Biting your lip, you free it and start jerking off, your stiff member only obscured from the other passengers by the seats.
<<say $player sex>><<think>><<= either(
"Oh yeah… that hits the spot.",
"Don’t look back now…",
"Mmm… my cock needs release…",
"If I’m to have this thing, I might as well enjoy it…"
)>><</think>><</say>>
Doing your best to keep your muffled moans quiet, you settle in to a fervent pace, intent on reaching your climax before the bus arrives at its destination. Everything else ceases being important, and you lose track of time as you fall into a spiral of lust…
When you snap back to reality, you are staring at the globs of your sticky cum decorating the back of the seat in front of you. Blushing furiously, you pack your softening shaft back into your clothes, praying to the spirits that no one will notice before you are able to leave. You try to wipe some of it with a tissue, but nothing will be able to hide what’s happened here.
<<include "BusMasturbateEnd">>Your hand reach into your clothes, your fingers quickly seeking out and burying themselves in your sopping wet pussy. Fighting to prevent yourself from moaning out loud, you bite down and close your eyes, intent on finishing yourself off as fast as possible.
<<say $player sex>><<think>><<= either(
"T-that hits the spot… mph…",
"K-keep your voice down $player.name, they will hear you… what if someone comes back here…?",
"Oh yeah… f-fuck me, I’ve been a bad girl…"
)>><</think>><</say>>
A few minutes of intense jilling later, your grunt, your feminine juices squirting from your sex and forming a pool on your seat. You quickly tidy yourself up and restore your clothing, squirming uncomfortably and trying to ignore the odd looks from the <<= either(
"elderly lady",
"teenager",
"lizan"
)>> a few rows down.
<<include "BusMasturbateEnd">>You lean forward slightly, resting your chin on the seat in front of you and raising your butt up. Giving your fingers a good lick, you worm them in under your clothes, down the small of your back and in underneath your fluffy tail. Taking a deep breath, you plunge your lubricated digits into your back door.
<<say $player sex>><<think>><<= either(
"F-fuck yeah… feels so good…",
"If they knew what I was doing… ngh, it makes me even hornier…",
"I-I’m so lewd… not a proper young woman at all…"
)>><</think>><</say>>
Slowly your climax builds up as your fingering grows more insistent. You buck against the seat in front of you, legs trembling as you have an anal orgasm. Pulling some tissue out of your purse, you do your best to clean yourself up, praying that no one will come back to investigate.
<<include "BusMasturbateEnd">>You are jolted back to the present as the bus pulls up to the stop outside the mall. Feeling the gaze of your fellow passengers, you quickly hurry outside, lowering your head surreptitiously.
<<addArousal $player -15>>\
<<addLust $player 2 0 50>>\
<<include "Mall">><<locMall>>\
You are standing in the main courtyard of the mall, home to any form of shopping that you could possibly need. Dozens of stores of all different kinds line the hallway leading out from the main area. There is a diverse food court and general area for people to mingle and talk with each other - provided they are willing to pay for an overpriced cup of coffee. Far above you a domed glass roof separates the mall-goers from the open sky.
''General Store:''
<<mallCleaningSupplies>>
[[Head home|MallHome]]
Outside of the mall and down a dark alleyway, the den of decadence known as $lizzy.name’s Lair lurks, beaconing you with its seductive promises.
[[$lizzy.name + "'s Lair"|MallLizzys]]Deciding that you’ve done enough shopping for today, you head out to the bus stop, settling down on a bench to wait. The trip is eventless, and some time later you find yourself back on Rirvale Lane.
<<include "RirvaleLane">><<if $player.lust < 25>>\
Throwing furtive glances around yourself, you stealthily exit the mall, feeling very naughty indeed. You’d normally never be caught dead going to a place like this, but… times are dire. It takes a while to reach the sex store, as you refuse to enter the alleyway while anyone else is within eyesight.
<<elseif $player.lust < 50>>\
You exit the mall, trying to remain as inconspicuous as possible and avoid meeting the eyes of those around you. You still don’t feel confident enough to just waltz into a sex store like nothing happened, but for a moment you at least attempt to put others’ opinions of you out of your mind. With a furtive look around you, you sneak into the alleyway, hoping no one saw you.
<<elseif $player.lust < 75>>\
You mentally gather yourself, eyes flicking to those around you. Trying to act naturally, you join the stream of people walking outside the mall, doing your best to ignore the burning and judging glares undoubtedly bearing down on your back as you turn down the alleyway leading toward the sex store.
<<else>>\
You confidently stride outside and down the alleyway toward the sex store, not really caring who sees you. You are not about about to make excuses or be ashamed of your urges.
<</if>>\
Once again you find yourself in front of $lizzy.name’s Lair. Gathering yourself, you step down the stairs and into the seedy light below.
<<scenes>>\
<<say $lizzy>>Hey there, $player.name. What can I do you for?<</say>>
<<scene>>\
<<say $lizzy>>Welcome, Miss Cooper. How can I tickle your fancy today?<</say>>
<<scene>>\
<<say $lizzy>>Step inside my lair, $player.name.<</say>>
<<scene>>\
<<say $lizzy>>Prey, enter.<</say>>
<<say $player "aroused">>…Really?<</say>>
<<say $lizzy>>Okay, maybe that one ''was'' a bit too on the nose.<</say>>
<</scenes>>\
<<say $player "aroused">>…<</say>>
<<include "LizzyStore">><<widget "mallCleaningSupplies">>
<<if $player.cash >= 10>>
[[Buy 5x Cleaning Supplies ($10)|Mall][$player.cash -= 10;$house.cleaningSupplies += 5]]\
<<else>>
Can't afford to buy Cleaning Supplies\
<</if>>. Owned: <<= $house.cleaningSupplies>>x
<</widget>><<locLizzys>>\
The light down here is dim and reddish in hue, and there is a musky smell you dearly hope is some kind of perfume permeating everything. The aisles are cramped, every shelf stocked with a mind-numbing number of sex toys in all shapes and sizes. If you were ever in need of an implement of sin, this would be your place of procurement.
<<shop $player setup.lizzyStore() "LizzyStoreBuy">>\
[[Leave|LizzyStoreLeave]]<<set $player.cash -= setup.Items[$bought].cost>>\
<<set setup.invAdd($player.inv, $bought)>>\
<<if $bought == "svib">>\
<<say $lizzy>>A good toy for beginners. A bit plain, but everyone has to start somewhere, eh?<</say>>
<<say $player "aroused">>Very… affordable too.<</say>>
<<say $lizzy>>I assure you that ''every'' item I have on sale is well worth the price. Anything else I can get you while you’re at it?<</say>>
$lizzy.name accepts your payment and stores your purchase in a black paper bag.
<<include "LizzyStore">>
<<elseif $bought == "cdildo">>\
<<say $lizzy>>Our canine selection? Here, come this way. If you want something to remind you of your husband, we’d want it to be a close fit, right?<</say>>
<<say $player "aroused">>I-I suppose.<</say>>
$lizzy.name takes you by the arm, leading you to one of the nearby shelves, stacked full of knotted dildos of different length and girth.
<<say $lizzy>>Now, roughly how much is your boy packing? I have everything from sissy-size to bad boys that will wreck you completely.<</say>>
<<say $player "aroused">>Ah… this one should be fine.<</say>>
<<say $lizzy>>Hmm… rather modest, but not something to complain too much about either, I suppose.<</say>>
<<say $player "aroused">>…<</say>>
$lizzy.name accepts your payment and stores your purchase in a black paper bag.
<<include "LizzyStore">>
<<elseif $bought == "edildo">>\
<<say $lizzy>>Hmm… you sure you’re ready for something like this?<</say>>
<<say $player sex>>I… I think so.<<thought>>If $cynthia.name can play around with something like this, why shouldn’t I be able to?<</say>>
The jackal reaches up to take down a realistic-looking equine dildo, thicker than your forearm. She hesitates, getting a contemplative look on her face. When she turns back to you, her eyes have narrowed slightly.
<<say $lizzy>>So… I gotta know. Would this purchase have anything to do with that jock $cynthia.name hooked up with? I’ve heard the rumors on the grapevine he’s… gifted.<</say>>
<<say $player "aroused">><<thought>>B-busted…<</say>>
[[She has it wrong|LizzyStoreBuyEdildo_a]]
[[Refuse to answer|LizzyStoreBuyEdildo_b]]
[[Admit she’s right and own it|LizzyStoreBuyEdildo_c]]
<<if $player.dom >= 50>>\
[[You plan on using it on someone else|LizzyStoreBuyEdildo_d]]
<<endif>>\
<</if>>\<<say $player "aroused">>H-hey! I’d never have those kind of thoughts about $cynthia.name’s husband!<</say>>
<<say $lizzy>>Huh, seems I hit close to home. You’re quite a naughty girl, Mrs. Cooper.<</say>>
<<say $player "aroused">>J-just what do you think you’re suggesting?<</say>>
<<say $lizzy>>Hehe. Deny it all you like; I think I know who you’ll be lusting over while trying out this bad boy.<</say>>
<<say $player "aroused">>…Shut up and take my money.<</say>>
<<addLust $player -1>>\
<<include "LizzyStoreBuyEdildo_end">><<say $player "aroused">>That’s really none of your business.<</say>>
<<say $lizzy>>And that’s not a denial I’m hearing.<</say>>
<<say $player "aroused">>…Think whatever you want.<</say>>
<<include "LizzyStoreBuyEdildo_end">><<say $player sex>>…The rumors don’t lie.<</say>>
<<say $lizzy>>…Sounds like $cynthia.name should keep her eyes on you.<</say>>
<<if $cynthia.sex.megOpen && $hank.sex.megOpen>>\
<<say $player sex>>Who’s to say she wouldn’t be invited?<</say>>
<<say $lizzy>>…You are full of surprises, $player.name.<</say>>
<<elseif $hank.sex.megOpen>>\
<<say $player sex>>Perhaps she ought to. It’s not fair to keep all of that hotness to herself. Besides, it’s not like he isn’t throwing eyes my way already.<</say>>
<<say $lizzy>>Aren’t you the naughty little vixen.<</say>>
$lizzy.name seems amused.
<<else>>\
<<say $player sex>>For now, I’ll have an appropriate substitute at least!<</say>>
<<endif>>\
<<addLust $player 3>>\
<<addLust $lizzy 5>>\
<<include "LizzyStoreBuyEdildo_end">><<say $player sex>>…Who’s saying I’ll be the one taking it?<</say>>
<<say $lizzy>>Hehe, you certainly have grown a lot bolder as time has gone by. Just be sure that whoever you ream with that monster is sufficiently trained to take it.<</say>>
<<say $player sex>>Oh, don’t worry about that. This is going to be so much fun.<</say>>
<<addDom $player 3>>\
<<addLust $lizzy 10>>\
<<include "LizzyStoreBuyEdildo_end">>$lizzy.name accepts your payment and stores your purchase in a black paper bag.
<<include "LizzyStore">><<if $bought>>\
<<say $lizzy>><<= either(
"You have fun with that now!",
"Enjoy your purchase!",
"Thank you for your business!"
)>><</say>>
<<else>>\
<<say $lizzy>><<= either(
"I look forward to your return.",
"Until next time, $player.name.",
"See you around, Mrs. Cooper."
)>><</say>>
<<endif>>\
<<unset $bought>>\
<<include "Mall">>