[DATA] 
DISABLE_LIGHTSINI=0

[AUDIO_VOLUME]
ENGINE_EXT = 1.0
ENGINE_INT = 1.0
GEAR_EXT = 1.0
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 0.3
DIRT = 0.3
DOWN_SHIFT = 1.0
HORN = 1.0
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1.0
BACKFIRE_INT = 1.0
TRACTION_CONTROL_EXT = 1.0
TRACTION_CONTROL_INT = 1.0
TRANSMISSION = 1.0
LIMITER = 0.5
TURBO = 1.5

HIT = 1.0
SCRAPE = 1.0
WHEEL = 1.0
SKID_EXT = 0.3
SKID_INT = 1.0
                                                  

[AUDIO_PROPERTIES]
TURBO_THROTTLE = 1    ; for turbo sound, “throttle” input, same as in engine event
ENGINE_EXT_BOOST = 1  ; for exterior engine sound, “boost” input, same as in turbo event
ENGINE_INT_BOOST = 1  ; for interior engine sound, “boost” input, same as in turbo event

[BASIC]
BRAKES_THRESHOLD=0.01
ENGINE_STALLED_RPM_THRESHOLD=1
HAZARD_LIGHTS_ENGINE_LIFE_THRESHOLD=0.001
HEADLIGHTS_ARE_HEADLIGHTS=1
HORN_AS_SIREN=0
IS_LOW_BEAM_AVAILABLE=1
LIGHT_DAMAGE_SPEED_MAX=120
LIGHT_DAMAGE_SPEED_MIN=80
STOP_LODS_ADJUSTMENT=0
TURNING_LIGHTS_REPEAT=1

[Material_PhotoelasticGlass]
Meshes = 
ExteriorGlassHeadlightsMaterials = Glass_Lights,Glass_Lights_2
PhotoelasticityBaseScale = 4      ; this parameter alters scale in general
PhotoelasticityNoiseScale = 0.04  ; deeply affects randomization process, careful with it
PhotoelasticitySpotsScale = 0.5   ; spots for limiting effect to some areas
PhotoelasticitySpotsOffset = 0.2  ; offset for spots, to try and fit effect nice on existing meshes
PhotoelasticityStripesScale = 4   ; how many stripes are there
ProfileFix = 0.02
Refraction = 1

[LIGHTING]
EMISSIVE_BRAKELIGHTS_MULT=1
EMISSIVE_HEADLIGHTS_MULT=1
EMISSIVE_MULT=1
EMISSIVE_PARKINGLIGHTS_MULT=1
INTERIOR_DARKEN_LIGHT=0.2
INTERIOR_DARKEN_SPECULAR=0.2
INTERIOR_FAKE_SHADOW_FADE=0.2
INTERIOR_FAKE_SHADOW_HEIGHT=0.1
INTERIOR_FAKE_SHADOW_OPACITY=0.9
INTERIOR_FAKE_UPPER_SHADOW_FADE=0.1
INTERIOR_FAKE_UPPER_SHADOW_HEIGHT=-0.1
LIT_MULT=1
SPECULAR_MULT=1

[REFRACTING_HEADLIGHT_0]
SURFACE = lights_lens_glass,
INSIDE = Light_Headlight,Light_Headlight001
SYNC_EMISSIVE_AUTO = 1
ABSORPTION = 0.015000
AMBIENT_MULT = 0.440000
BASE_EMISSIVE_K = 0.050000
BOUNCED_BACK_MULT = 1.000000
BULB_BLUR_K = 0.100000
BULB_REFLECTION_K = 0.180000
CUSTOM_BULB_0 = 0.289000,0.494000,0.036000,0.000000
CUSTOM_BULB_1 = 0.735000,0.500000,0.036000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 0.000000
DIFFUSE_MAP_MULT = 0.362000
DIRECTION = 0.000000,0.000000,-1.000000
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.400000
EXTRA_GLASS_COLORIZATION = 0
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 1.000000
GLASS_COLOR = 0.000000,0.000000,0.000000
GLASS_EMISSIVE_MULT = 0.450000
GLASS_EXTRA_THICKNESS = 0.005100
INNER_SPECULAR = 0.000000
INNER_SPECULAR_EXP = 0.000000
IOR = 2.500000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -2.000000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000000,0.000000,0.000000
MIRROR_POS = 0.000000,0.494878,2.048150
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 0.000000
ORIGIN = 0.470939,0.494878,2.353000
RADIUS = 0.315500
RAYTRACE_STEP_INCREASE = 1.000000
RAYTRACE_STEP_START = 0.000000
REFLECTIVENESS_DIFFUSE_MULT = 0.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 0.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 1.810000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_1]
SURFACE = Light_Taillight_Brake_Glass
INSIDE = Light_Taillight_Brake
SYNC_EMISSIVE_AUTO = 1
ABSORPTION = 0.000000
AMBIENT_MULT = 1.000000
BASE_EMISSIVE_K = 1.000000
BOUNCED_BACK_MULT = 1.000000
BULB_BLUR_K = 0.900000
BULB_REFLECTION_K = 0.000000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 10.000000
DIFFUSE_MAP_MULT = 0.000000
DIRECTION = 0.030887,-0.060601,0.997684
DYNAMIC_EMISSIVE_MAP = 1
EMISSIVE_MULT = 0.060000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 1.000000
F0 = 1.000000
GLASS_COLOR = 0.180392,0.000000,0.000000
GLASS_EMISSIVE_MULT = 0.450000
GLASS_EXTRA_THICKNESS = 0.002100
INNER_SPECULAR = 0.000000
INNER_SPECULAR_EXP = 0.000000
IOR = 1.000000
IOR_FLYOUT_FLAT = 1.000000
LOD_BIAS = -2.000000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000000,-0.000245,0.000192
MIRROR_POS = 0.002220,0.000066,-0.001434
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 0.000000
ORIGIN = 0.510000,1.020000,-2.520000
RADIUS = 0.224900
RAYTRACE_STEP_INCREASE = 1.000000
RAYTRACE_STEP_START = 0.000000
REFLECTIVENESS_DIFFUSE_MULT = 100.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 3.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.320000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_2]
SURFACE = Glass_Trunk
INSIDE = Light_Trunk
SYNC_EMISSIVE_AUTO = 1
ABSORPTION = 0.025000
AMBIENT_MULT = 1.000000
BASE_EMISSIVE_K = 1.000000
BOUNCED_BACK_MULT = 1.000000
BULB_BLUR_K = 0.900000
BULB_REFLECTION_K = 0.000000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 10.000000
DIFFUSE_MAP_MULT = 0.000000
DIRECTION = 0.030887,-0.060601,0.997684
DYNAMIC_EMISSIVE_MAP = 1
EMISSIVE_MULT = 0.060000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 1.000000
F0 = 1.000000
GLASS_COLOR = 0.180392,0.000000,0.000000
GLASS_EMISSIVE_MULT = 0.450000
GLASS_EXTRA_THICKNESS = 0.002100
INNER_SPECULAR = 0.000000
INNER_SPECULAR_EXP = 0.000000
IOR = 2.500000
IOR_FLYOUT_FLAT = 1.000000
LOD_BIAS = -2.000000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000000,-0.000245,0.000192
MIRROR_POS = 0.002220,0.000066,-0.001434
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 0.000000
ORIGIN = 0.510000,1.020000,-2.520000
RADIUS = 0.242200
RAYTRACE_STEP_INCREASE = 1.000000
RAYTRACE_STEP_START = 0.000000
REFLECTIVENESS_DIFFUSE_MULT = 100.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 3.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_3]
SURFACE = signal_glass_lr
INSIDE = reverse_l,Light_Taillight_2_left
SYNC_EMISSIVE_AUTO = 1
ABSORPTION = 0.000000
AMBIENT_MULT = 1.000000
BASE_EMISSIVE_K = 1.000000
BOUNCED_BACK_MULT = 1.000000
BULB_BLUR_K = 0.900000
BULB_REFLECTION_K = 0.000000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 10.000000
DIFFUSE_MAP_MULT = 0.000000
DIRECTION = 0.030887,-0.060601,0.997684
DYNAMIC_EMISSIVE_MAP = 1
EMISSIVE_MULT = 0.060000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 1.000000
F0 = 1.000000
GLASS_COLOR = 1.000000,1.000000,0.998039
GLASS_EMISSIVE_MULT = 0.450000
GLASS_EXTRA_THICKNESS = 0.002100
INNER_SPECULAR = 0.000000
INNER_SPECULAR_EXP = 0.000000
IOR = 1.000000
IOR_FLYOUT_FLAT = 1.000000
LOD_BIAS = -2.000000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000000,-0.000245,0.000192
MIRROR_POS = 0.002220,0.000066,-0.001434
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 0.000000
ORIGIN = 0.510000,0.900000,-2.520000
RADIUS = 0.272100
RAYTRACE_STEP_INCREASE = 1.000000
RAYTRACE_STEP_START = 0.000000
REFLECTIVENESS_DIFFUSE_MULT = 1.400000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 0.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.320000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_4]
SURFACE = signal_glass_rr
INSIDE = reverse_r,Light_Taillight_2_right
SYNC_EMISSIVE_AUTO = 1
ABSORPTION = 0.000000
AMBIENT_MULT = 1.000000
BASE_EMISSIVE_K = 0.200000
BOUNCED_BACK_MULT = 1.000000
BULB_BLUR_K = 0.900000
BULB_REFLECTION_K = 0.000000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 10.000000
DIFFUSE_MAP_MULT = 0.000000
DIRECTION = 0.237944,-0.042409,0.970353
DYNAMIC_EMISSIVE_MAP = 1
EMISSIVE_MULT = 0.450000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 1.000000
F0 = 1.000000
GLASS_COLOR = 0.992157,1.000000,1.000000
GLASS_EMISSIVE_MULT = 0.350000
GLASS_EXTRA_THICKNESS = 0.002100
INNER_SPECULAR = 20.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.000000
IOR_FLYOUT_FLAT = 1.000000
LOD_BIAS = -2.000000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = -1.000020,-0.000245,0.000191
MIRROR_POS = 0.001907,0.000057,-0.000656
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 0.000000
ORIGIN = -0.861160,0.891000,-2.706000
RADIUS = 0.262500
RAYTRACE_STEP_INCREASE = 1.000000
RAYTRACE_STEP_START = 0.000000
REFLECTIVENESS_DIFFUSE_MULT = 1.400000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 3.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.320000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1


[REFRACTING_HEADLIGHT_5]
SURFACE = Light_Headlight_Indicator_left, 
INSIDE = Light_Side_Indicator_left
SYNC_EMISSIVE_AUTO = 1
ABSORPTION = 0.040000
AMBIENT_MULT = 0.450000
BASE_EMISSIVE_K = 0.020000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 0.100000
BULB_REFLECTION_K = 0.180000
CUSTOM_BULB_0 = 0.289000,0.494000,0.036000,0.000000
CUSTOM_BULB_1 = 0.735000,0.500000,0.036000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 0.000000
DIFFUSE_MAP_MULT = 0.000000
DIRECTION = -0.000061,0.000002,-1.000000
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 30.120001
EXTRA_GLASS_COLORIZATION = 0
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 1.000000
GLASS_COLOR = 0.000000,0.000000,0.000000
GLASS_EMISSIVE_MULT = 1.000000
GLASS_EXTRA_THICKNESS = 0.001000
INNER_SPECULAR = 5.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.580000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -2.000000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.001070,-0.000003,-0.000011
MIRROR_POS = 0.000610,0.494753,2.045500
NM_SHARE_EXT = 1.000000
NM_SHARE_INT = 1.000000
ORIGIN = 0.960000,0.540000,2.130000
RADIUS = 0.262700
RAYTRACE_STEP_INCREASE = 1.000000
RAYTRACE_STEP_START = 0.000000
REFLECTIVENESS_DIFFUSE_MULT = 1.500000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 0.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.220000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_6]
SURFACE = Light_Headlight_Indicator_right
INSIDE = Light_Side_Indicator_right
SYNC_EMISSIVE_AUTO = 1
SYNC_EMISSIVE_AUTO = 1
ABSORPTION = 0.040000
AMBIENT_MULT = 0.450000
BASE_EMISSIVE_K = 0.020000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 0.100000
BULB_REFLECTION_K = 0.180000
CUSTOM_BULB_0 = 0.289000,0.494000,0.036000,0.000000
CUSTOM_BULB_1 = 0.735000,0.500000,0.036000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 0.000000
DIFFUSE_MAP_MULT = 0.000000
DIRECTION = -0.000053,0.000003,-1.000000
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 30.330000
EXTRA_GLASS_COLORIZATION = 0
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 1.000000
GLASS_COLOR = 0.000000,0.000000,0.005882
GLASS_EMISSIVE_MULT = 1.000000
GLASS_EXTRA_THICKNESS = 0.001000
INNER_SPECULAR = 5.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.580000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -2.000000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = -1.000050,-0.000003,-0.000116
MIRROR_POS = 0.000832,0.494707,2.049330
NM_SHARE_EXT = 1.000000
NM_SHARE_INT = 1.000000
ORIGIN = -0.660000,0.701007,2.190000
RADIUS = 0.157500
RAYTRACE_STEP_INCREASE = 1.000000
RAYTRACE_STEP_START = 0.000000
REFLECTIVENESS_DIFFUSE_MULT = 100.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.500000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1


[TYRES_FX]
BROKEN_TYRES_DYNAMIC=1
COOKTORRANCE_FRESNEL_REFLECTANCE=0.2
COOKTORRANCE_IOR=0.1
COOKTORRANCE_LAMBERT_FACTOR=5
COOKTORRANCE_ROUGHNESS=0.5
DAMAGE_FLAT_SPOT_DEBUG=0
DAMAGE_FLAT_SPOT_FADE=0.1
DAMAGE_FLAT_SPOT_GAIN=10
DAMAGE_GRAIN_DEBUG=0
DAMAGE_GRAIN_GAIN=10
DAMAGE_GRAIN_MAX=0.8
DAMAGE_NORMALS_MULT=2
DAMAGE_OCCLUSION_MULT=0.2
DAMAGE_OFFSET_K=0
DAMAGE_REFL_MULT=0.8
DAMAGE_SPEC_EXP_MULT=0.2
DAMAGE_SPEC_MULT=0.6
DAMAGE_WIDTH_K=1.2
DIRT_ACCUMULATION=1000
DIRT_DIRT_DEBUG=0
DIRT_FADE=100
DIRT_GRASS_DEBUG=0
DIRT_WIDTH_K=1
ENABLED=1
FLEX_MAX_SKEW_MULT=0.8
FLEX_MULT=1
FLEX_PROFILE_MULT=0.45
FLEX_SKEW_RANGE_MULT=3
FLEX_SKEW_SMOOTHING=0.1
FLEX_SQUASH_SMOOTHING=0.1
NOFX_DISTANCE_SWITCH=16
VISIBLE_IN_INTERIOR_CAM=0

[EMISSIVE_REVERSE_1]
NAME=reverse_l,
COLOR=200,200,200
LAG=0.00001
SIMULATE_HEATING=0

[EMISSIVE_REVERSE_2]
NAME=reverse_r
COLOR=200,200,200
LAG=0.00001
SIMULATE_HEATING=0

[INCLUDE: common/navigators.ini]
[Navigator_StyleModernDark]
Meshes =navi ; here, use the name of that mesh
Brightness = 1.5 ; adjust brightness later so it wouldn’t shine too much
@ = Navigator_Size, Resolution = "512,512", Offset = "0, 101.3", Size = "512, 310", Scale = 1 ; replace resolution with texture resolution, offset with start of display on texture, in pixels, size with size of display on texture, in pixels, adjust scale later so it would look of proper size
							
[LIGHT_LICENSEPLATE]
MESHES=RearPlate
OFFSET=-0.03, 0.04, -0.06
RANGE=0.3
RANGE_GRADIENT_OFFSET=0.1
SPOT=115
SPOT_SHARPNESS=0.5
COLOR=5,4.8,3.5,2
FALLBACK_EMISSIVE=1,0.7,0.3,0.9
LAYOUT=TWO_ON_TOP

[BOUNCED_BRAKE_LIGHTS]
ACTIVE=1
FADE_AT=200
FADE_SMOOTH=50
FALLOFF=1
GRADIENT_OFFSET=0.8
MULT=1, 1, 1, 1
OFFSET=7

[BOUNCED_HEADLIGHTS]
ACTIVE=1
FADE_AT=200
FADE_SMOOTH=50
FALLOFF=1
GRADIENT_OFFSET=0.0
MULT=1, 1, 1, 0.1
OFFSET=7

[LIGHT_HEADLIGHT_0]
SELF_LIGHTNING=
POSITION=0, 0.5, 2.05
MIRROR=0.64
SPOT=56.0
SPOT_EDGE=0.04, 0.04, 0.04
SPOT_EDGE_SHARPNESS=10.0
SECOND_SPOT=100

[LIGHT_EXTRA_1]
BIND_TO_HEADLIGHTS=1
COLOR=5, 5, 5, 1
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
FADE_AT=120
FADE_SMOOTH=1
MIRROR=0
INTERIOR_ONLY=0
POSITION=0.0, 1.00, -0.40
RANGE=1
RANGE_GRADIENT_OFFSET=0.010
SELF_LIGHTNING=1

[LIGHT_FLAMES]
CAR_BRIGHTNESS_MULT=0,5
OFFSET_DIR=0,15
OFFSET_POS=0,25
SPOT=300

[BOUNCED_INTERIOR_LIGHT]
ACTIVE=1
DIRECTION=0, 1, -2
MULT=1, 1, 1, 0.5
OFFSET=0, -1, 3
RANGE=3.2
RANGE_GRADIENT_OFFSET=0.9
SPOT=20
SPOT_SHARPNESS=0.9

[LIGHT_TURNSIGNAL_LEFT_0]
AFFECTS_TRACK=11
COLOR=12, 5, 0, 1.2
DIRECTION=0.42, -1.2, 1
OFF_MULT=0.1
RANGE=0.85
SPOT=90
SPOT_SHARPNESS=0.550.55

[LIGHT_TURNSIGNAL_LEFT_1]
AFFECTS_TRACK=1
COLOR=12, 5, 0, 1.2
DIRECTION=0.6, -1, 0.4
OFF_MULT=0.1
RANGE=0.9
SPOT=90
SPOT_SHARPNESS=0.550.55

[LIGHT_TURNSIGNAL_LEFT_2]
AFFECTS_TRACK=1
COLOR=12, 5, 0, 1.2
DIRECTION=0.3, -1.2, -2.5
OFF_MULT=0.1
RANGE=1.2
SPOT=100
SPOT_SHARPNESS=0.550.55

[LIGHT_TURNSIGNAL_RIGHT_0]
AFFECTS_TRACK=1
COLOR=12, 5, 0, 1.2
DIRECTION=-0.42, -1.2, 1
OFF_MULT=0.1
RANGE=0.85
SPOT=90
SPOT_SHARPNESS=0.550.55

[LIGHT_TURNSIGNAL_RIGHT_1]
AFFECTS_TRACK=1
COLOR=12, 5, 0, 1.2
DIRECTION=-0.6, -1, 0.4
OFF_MULT=0.1
RANGE=0.9
SPOT=90
SPOT_SHARPNESS=0.550.55

[LIGHT_TURNSIGNAL_RIGHT_2]
AFFECTS_TRACK=1
COLOR=12, 5, 0, 1.2
DIRECTION=-0.3, -1.2, -2.5
OFF_MULT=0.1
RANGE=1.2
SPOT=100
SPOT_SHARPNESS=0.550.55

[EMISSIVE_TURNSIGNAL_LEFT_1]
ACT_AS_HEADLIGHTS=0
BIND_AS=
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.50.5
COLOR=5,3,0, 10
LAG=0.50.5
LOCATION=FRONT
NAME=Light_Side_Indicator_left
OFF_COLOR=0
REPEAT_FREQENCY_HZ=2.782.78
SIMULATE_HEATING=0.00.0

[EMISSIVE_TURNSIGNAL_LEFT_2]
ACT_AS_HEADLIGHTS=0
BIND_AS=
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.50.5
COLOR=5,3,0, 8
LAG=0.50.5
LOCATION=REAR
NAME=Light_Taillight_2_left
OFF_COLOR=0
REPEAT_FREQENCY_HZ=2.782.78
SIMULATE_HEATING=0.00.0

[EMISSIVE_TURNSIGNAL_RIGHT_1]
ACT_AS_HEADLIGHTS=0
BIND_AS=
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.50.5
COLOR=5,1,0, 5
LAG=0.50.5
LOCATION=FRONT
NAME=Light_Side_Indicator_right
OFF_COLOR=0
REPEAT_FREQENCY_HZ=2.782.78
SIMULATE_HEATING=0.00.0

[EMISSIVE_TURNSIGNAL_RIGHT_2]
ACT_AS_HEADLIGHTS=0
BIND_AS=
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.50.5
COLOR=5,3,0, 5 
LAG=0.50.5
LOCATION=REAR
NAME=Light_Taillight_2_right
OFF_COLOR=0
REPEAT_FREQENCY_HZ=2.782.78
SIMULATE_HEATING=0.00.0

[Material_Metal_v2]
Materials = bcnr33
Metalness = 0.2
Reflectance = 0.5
Brightness = 0.8
DetailNormalPBRSmoothnessGamma = 0.5
LocalReflectionsSharpness = 1

 Car paint
[INCLUDE: common/materials_carpaint.ini]
CarPaintMaterial = Body_Main_2
CarPaintVersionAware = 2

[Material_CarPaint_Metallic]

[INCLUDE: common/materials_carpaint.ini]
[Material_paint_new]

bientSpecular = 1.5
ColoredSpecular = 0.9
AmbientSpecularEXP = 3.5
BrightnessAdjustment = 0.8

[Material_Aluminium_v2]
Materials = Material #1929

[Material_Glass]
Materials = Exterior_Windows
FilmIOR = 3.5
