**************************************************************** Known issues/limitations: **************************************************************** The stomach model appears below the ground underneath your avatar. If there are objects below the floor of the world they may clip through the stomach. If you eat someone on the second floor everyone below you is going to see a levitating stomach with your dinner inside. The seat does work with full body tracking but there may be some issues/bugs due to the questionable nature of how stations work with Avatar 3.0 The cameras are only viewable by people on your friends list. Others will only see a black rectangle where the screens are supposed to be. This is a hard limitation set by VRChat. Material/lighting artifacts may appear in the camera system due to the way lighting is set up with certain avatar shaders and worlds. Your avatar will be very poor by default due to the number of audio sources as well as the requirement to include a light for the water shader. **************************************************************** Change Log: **************************************************************** V3.0- Major Update -Adjusted material resolutions and compression settings to drastically reduce VRAM usage -Fixed sound settings to conform to new VRChat upload requirements -New timer system that uses avatar 3.0 parameters to control the fluid levels rather than a standard animation so the process can be paused, saved, and resumed -New UI icons for menus -Changed menu layout to be less cluttered and easier to navigate -Complete overhaul of the stomach weight painting and physbones to take advantage of the new physbone settingsand reduce total bone/transform count -Fixed implementation of the seat to work with new VRChat IK changes, full body users should no longer scrunkle or need to use workarounds -Several animation layer/transition bugfixes -Internal view camera settings and perspective changes to give a better view of the stomach -bubble particles now use Mochie's particle shader -Improved the default stomach juices for better optimization. Fluid no longer looks like a Pepsi bath in worlds with dim lighting -Adjusted stomach material settings for improved optimization and better lighting in different worlds -Adjusted camera settings to be less resource intensive -Implemented full VRCFury support out of the box. A prefab is now included with the package and should be used for all future installs. V2.0- Major Update -Added additional controls for the camera and screens -Optimized the water shader and default settings for better performance -Added an "underwater" effect for when the players head goes below the stomach fluids -Added a "potato mode" for crowded rooms/ low end PCs - Physbones added to the stomach walls allowing for touch interactions -Added an "underwater" effect for when the players head goes below the stomach fluids -Internal realtime light is now off by default for performance reasons and can be toggled on -Added in game adjustments for seat hight and stomach size -Seat is now invisible and spawns inside the player's maw when active -Greatly simplified install process -A bunch of other things I probably forgot